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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260257 times)

The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11520 on: November 22, 2012, 07:02:07 am »

I haven't touched NPCs at all, so it must be something vanilla. NPCs are still very unfinished.

Water purifiers now create a new "clean water" item, so there's no more painful micromanaging.
You're god-like, Mr.wolf-man. Thank you.
T'was a long demanded feature, and stupidly easy.

Seriously, it took about 40 seconds to add. I just copy pasted water, added an extra line to its description, added an itype, then made purifiers produce the new itype instead of normal water.
I'd also make bottles of water count as purified, so you don't get your plastic bottle of toilet mixed up with your plastic bottle of grocery store shelf.
Huh, thought I'd already done that. Shall fix for the next version.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Kaje

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11521 on: November 23, 2012, 04:19:25 pm »

If there's a support mod, you can use my old graphics pack.

I don't think there is, do you have any plans to update your pack?

Please? Pretty please? With sugar and a cherry on top?
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pazuzu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11522 on: November 24, 2012, 09:34:06 pm »

site is down :(

On the plus side, who wants to buy Whalesdev.com?
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11523 on: November 24, 2012, 09:34:43 pm »

And thus I lost my changelog.
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I am fat, eating is my great joy.

Vorbicon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11524 on: November 24, 2012, 09:40:55 pm »

Ouch. Hopefully Whales gets his site back up.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11525 on: November 24, 2012, 10:22:44 pm »

Ah... That explains the maintenance error earlier...

I did see a "Migrating Data to new server" on the maintenance screen so I assume it *is* stored somewhere.

Anywho, anyone know how to complete the "Retrieve Software" NPC quest? It made me go to a pharmacy which had nothing software-esque.

Also, a pair of bugs.
1. If an NPC that any character you control took a quest from dies when playing on another character; the character you're currently playing as gets marked with the failed quest, even when he/she never had the quest listed in the first place.

2. When an NPC dies from any explosive (Even when they did it themselves) and you're around to see it, you get hit with a -100 morale penalty.

While playing on Darkling Wolf's mod, I notice that some characters cannot harvest poppy seeds. Presumably having high trap avoid makes it impossible to pick the flowers. (I'm currently playing a "Survivor fort" where multiple characters with different skills work in the same building) Also, mutant poppies slow you down unless you have the Parkour trait. I'm unsure if that's intended behavior.

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muwahahaha

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11526 on: November 24, 2012, 10:32:49 pm »

In the back of the pharmacy (past the counter) there should be a back room with a computer in it. You don't even need to crack the security on it, just log in and use the 'download data' option. You even get to keep the software after turning the quest in.

Speaking of bugs, I've just noticed that when using the latest version of Darkling's mod from github, using any of the numpad keys in the construction menu crashes the game. I'm guessing it has to do with the recently added hotkeys in the menu. Using numpad keys in the vanilla construction menu has no effect and doesn't crash.
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Aseaheru

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11527 on: November 24, 2012, 10:38:13 pm »

its funny. the only time i found the computer was AFTER adding a mod.
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Man of Paper

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11528 on: November 24, 2012, 11:49:48 pm »

Blaze, number 2 seems fine to me. Even when someone blows themselves up, if you witness them get asploded it's going to hit hard.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11529 on: November 24, 2012, 11:58:09 pm »

Well the morale penalty specifically states "Killed Innocent", so if the game's going to penalize me even more for Artificial Idiocy it should at least do it right.  >:(

Also, I know we've been asking for this for quite awhile, but is a "Repeat previous action" button going to be available soon?
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Robsoie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11530 on: November 25, 2012, 12:55:09 am »

Ah those packs of wolves ...
I hope next time i run into those dreaded gameover machines i'll be able to get some weapons.
They seem to always popup in a game when i have yet to find anything decent, and never if i have found anything that deals good damage :D
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Geen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11531 on: November 25, 2012, 01:17:25 am »

Well the morale penalty specifically states "Killed Innocent", so if the game's going to penalize me even more for Artificial Idiocy it should at least do it right.  >:(

Also, I know we've been asking for this for quite awhile, but is a "Repeat previous action" button going to be available soon?
...I definitely didn't stick that mininuke in his pocket. Don't look at me.
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11532 on: November 25, 2012, 06:54:59 am »

Speaking of bugs, I've just noticed that when using the latest version of Darkling's mod from github, using any of the numpad keys in the construction menu crashes the game. I'm guessing it has to do with the recently added hotkeys in the menu. Using numpad keys in the vanilla construction menu has no effect and doesn't crash.
That's fixed in my offline repo. Go to line 389 of construction.cpp and change
Code: [Select]
   if (ch < 96 && ch > constructions.size() + 101) break;to
Code: [Select]
    if (ch < 96 || ch > constructions.size() + 101) break;
While playing on Darkling Wolf's mod, I notice that some characters cannot harvest poppy seeds. Presumably having high trap avoid makes it impossible to pick the flowers.
I shall look into this.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

dwarfhoplite

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11533 on: November 25, 2012, 08:15:36 am »

Has Whales announced anything concerning when he's continuing the development?
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pisskop

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11534 on: November 25, 2012, 08:34:50 am »

Ah those packs of wolves ...
I hope next time i run into those dreaded gameover machines i'll be able to get some weapons.
They seem to always popup in a game when i have yet to find anything decent, and never if i have found anything that deals good damage :D

Amy decent melee tool or gun that isn't homemade stupidity should work.  they seem to track you forever, run tempoarily after fairly minor damage, best of all can't open doors.  Of all the fuggered ways to die, wolves haven't been one of them.

but-a DW, what does this mean for the mod, for the game?  I don't even know the scale of the game's development... For instance, when was it first released?

Also I'm reporting funny shadows.  uploading a pic later today...
« Last Edit: November 25, 2012, 09:07:49 am by pisskop »
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