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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263343 times)

The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11580 on: November 29, 2012, 09:12:53 am »

How do you boil water in darkling's mod?
I've not re-added that yet.
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Owly

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11581 on: November 29, 2012, 11:47:45 pm »

How do you close the metal doors you find at the entrances of labratories?
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SomeStupidGuy

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11582 on: November 29, 2012, 11:49:34 pm »

Don't think you can. Maybe you ought to build some wooden ones.
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Owly

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11583 on: November 30, 2012, 12:18:33 am »

Agh, died by stupidity near a turret anyway. Next time I'll remember to turn safemode on.
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Majestic7

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11584 on: November 30, 2012, 05:12:28 am »

This is a pretty amazing game, I hope the community can keep it alive if the original guy abandoned it. It would be neat to see some semi-strategic effects in the far future. Building your own Fort Zombie, rescuing survivors from around the game map and taking them there etc. Putting them to work defending the base, farming, constructing stuff for you. Building robots! :P Thanks for letting me know about it, dear Bay12 forums.
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11585 on: November 30, 2012, 08:36:09 am »

This is a pretty amazing game, I hope the community can keep it alive if the original guy abandoned it. It would be neat to see some semi-strategic effects in the far future. Building your own Fort Zombie, rescuing survivors from around the game map and taking them there etc. Putting them to work defending the base, farming, constructing stuff for you. Building robots! :P Thanks for letting me know about it, dear Bay12 forums.

Ah, a roguelike version of Fort Zombie. That would be really awesome.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11586 on: December 04, 2012, 03:31:50 pm »

So Whales really abandoned best game ever for a bullshit new age sim? :(
Oh well, his decisions! Im just mad that there no more Whales updates :(
Hope he will figure out sometihng good.
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Slayerhero90

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11587 on: December 04, 2012, 08:55:43 pm »

So Whales really abandoned best game ever for a bullshit new age sim? :(
Oh well, his decisions! Im just mad that there no more Whales updates :(
Hope he will figure out sometihng good.

Wait where does it say that?
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feralferret

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11588 on: December 04, 2012, 09:17:10 pm »

So Whales really abandoned best game ever for a bullshit new age sim? :(
Oh well, his decisions! Im just mad that there no more Whales updates :(
Hope he will figure out sometihng good.

Wait where does it say that?

Says so right here. More or less anyways. Sad but true. :(

Quote from: Whales
Heard ya missed me, well I'm back!
Sorry for my prolonged absence.  Thank you all for your continued interest in Cataclysm, and those modders/forkers/awesome folks (it's just semantics, people!) who're fixing bugs and keeping the game alive.

Basically, I am still on an indefinite hiatus from Cataclysm.  When I started it, it was my first large-scale coding project ever, and it shows.  The thing is a hard-to-maintain mess right now.  I've never been motivated by anything other than the joy of design/coding and fans of the game; unfortunately, coding Cataclysm has turned into a chore of bug fixing and painstaking changes to obscure, fragile code.  Decidedly unfun-and fun (and you guys) is my only motivation here.  Also, hate to say it, but the post-apoc setting has really gotten boring to me!

I will return to Cataclysm eventually, in one form or another.  Part of me wants to do a full recode--Cataclysm 2.0--using the coding and design lessons I've learned along the way.  Part of me wants to make a spinoff, set in the Cataclysm universe but 300 years in the future (more of a Nausicaa feel than a Dawn of the Dead one).  Part of me wants to move Cataclysm in a Dwarf Fortress like direction, and part of me wants to try my hand at making it into a Source engine shooter.

For now though, I'm quietly working on an unrelated roguelike--one which I hope will be much more robust and well-designed than Cataclysm.  I am very excited about it for many reasons, and I think you will be too. I will keep you updated on that, and on any changes for Cataclysm.

For the time being, however, I agree that we need an interim maintainer.  Maintaining has always been one of my least favorite parts of the job anyway  ::)  if you are currently maintaining a Cataclysm repo, and you'd like for it to become the temporary "official" repo, please let me know via an email with the subject line "Maintaining Cataclysm."  I would prefer that it be one which is well-established, maintains the spirit of Cataclysm, and doesn't add much content.  Bugfixes and interface enhancements are a huge plus.

And Cataclysm is "mine" in the sense that I started it, but it belongs to everyone now, and I'm very happy to see others making it theirs in whatever way they see fit.  It's the kind of socialism we need more of :)
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Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11589 on: December 04, 2012, 09:39:45 pm »

$50 says Darkling Wolf's mod become the 'official' version.

Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11590 on: December 04, 2012, 10:19:01 pm »

$50 says Darkling Wolf's mod become the 'official' version.
Actually, I'd figure Creidieki's bugfixes seem to be more official-like as it has no real changes aside from bugfixes (One exception being the extended-view mod).

Besides "DarklingWolf's official version" doesn't slide of the tongue as well as "DarklingWolf's Mod".
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11591 on: December 05, 2012, 06:04:01 am »

I don't blame Whales. He really had to deal with bugs a lot. If a building's root is fragile, it's gonna fall apart no matter how hard you try. Though I wish he would do some kind of a remake rather than a new game.
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11592 on: December 05, 2012, 11:14:10 am »

He does say he wants to come back to cataclysm, even if its a total remake, and id say the game now is good enough for it to keep ticking along by itself for a while yet.
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Pikdome

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11593 on: December 20, 2012, 12:23:17 am »

Excuse the slight necro, but riding around on a motorcycle, darting around and breaking into houses is really quite fun, so much so that I felt it necessary to bump this thread.

I'm really quite glad to have found this roguelike, but also really sad to see its development postponed...
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11594 on: December 20, 2012, 01:51:03 am »

Excuse the slight necro, but riding around on a motorcycle, darting around and breaking into houses is really quite fun, so much so that I felt it necessary to bump this thread.

I'm really quite glad to have found this roguelike, but also really sad to see its development postponed...

I found a plasma engine once (or whatever the hydrogen-powered one is called) and made myself what amounted to an extra-long fusion-powered motorcycle with large wheels. I used it to punch a hole through several buildings in a row at 190MPH. Good times.

Also: I'm especially sad to see the development on hiatus right in the middle of new features being implemented, like the new save system and NPCs. Kind of sucks for the game to be stuck in half-playable limbo.
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