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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1448704 times)

Akura

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10335 on: September 29, 2014, 07:02:19 am »

Bleh, trying to get a fuel refinery into orbit. Tried to launch the whole thing at once, but it cost over $1.1 million, and kept crashing after dropping the first stage. The next one, I'm sending up one piece at a time and docking them. These are costing me about $150k a launch.

And it didn't even work! It somehow managed to shake itself hard enough to blow up its solar array(the big, expensive one), despite having no reason to be moving. Trying to transfer to orbit from the ground via the logistics hub(MKS mod, I think, plus Karbonite) takes a day and an hour and loses 80% of the Karbonite. And launching the pieces was about $180k, not $150k.

The alternate solution was to launch a large fuel tank into orbit and dock to that, but that didn't work because it twisted around itself.

Argh, gonna just nuke all the failures and modify the savefile for some extra cash.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

miauw62

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10336 on: September 29, 2014, 11:52:42 am »

A new Danny videos will probably be coming out tomorrow. Probably involving a new phantom force engine involving the... Klaw?
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Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

IronTomato

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10337 on: September 29, 2014, 11:56:36 am »

A new Danny videos will probably be coming out tomorrow. Probably involving a new phantom force engine involving the... Klaw?
H̼̯͉̩͍̤̕ͅE̱̼ ͓͕̰HĄ͖̭͉̫S͚͍͖̣̲̠͝ ̦̪̤̗͚U̢̲̙͇͓N̬̫͈̘̰̯ͅL̤͢O͕̝̱C̗̖̝̖K͉E̬̰͍͈ͅD͔͙̘̻̭̰͡ ̘͈̦I̦͎̟̼͈͡TS̡ ͇̩̝͉H̵͉̞̜͖͇ID̖͓͢D̴̩̥͕̹̱EN͏̬̘ ̛̩̦͙̤͖̬P̙͖͓̥͎͇O̞̱̘W̥E͙͓̭̘̤͎R̻̗
̥̕B̯̘̮̮͍̗Ų͚͓T̗͔̠͎͖ ͈͟T̶͓̘̫̞̦O ҉̲͎̞O̦̜̜̤͈̘͇͟PE̕R͔A͉͝T̯E̴̝̩͓̱̙̭ ̲̩̫̝̪IT̢̲̪,̶̜ ̨͇͍̤̱̮̳̙IT̯͉̘͖̯͈͉ ̮N̤̹͚̹̱͕͓Ḙ̖̙E̤̖͎̯̲̟̗͟D̨S̛͎̮ ͈̰̗̝̞̖ͅA҉͉̫͖̗̱̯ ̺̪̥̰̙S̀O̴̙U̞̞̻͇͈͈͖L
̮͍̳͎̭͔H̵̩E̲ ̸̦̠̤̹̱̘͍H͚̗̪̙̤͢A̴S̡̺̦̬̼ ͚̯̼̖̙̯̞͞FO̸̲̬̥̗̥͓ͅU̴͚̹̹̘̥̦͎ND̶͚̲̺ ҉͔̞̠̪ͅͅA͙̘͙ŅO̙͖̬̠̣T̹̘͈̀H͍͚̤̜E̲̰͎͕̼͕͘R ̷̺̦̙̠W̞̫͔͚͇͡A̜͕̩͕Y͉̫̲̞
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10338 on: September 29, 2014, 04:05:47 pm »

I had to send up a science patch craft to the Mun with KAS enabled parts for a previous mission. One tall 1.25 tank and a Rapier plus ion powered probe worked like a charm. The xenon tank was only half full. Later I blew it up because Interstellar requires impacts for the seismometer. Best 20000 monies spent.
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Twi

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10339 on: September 30, 2014, 07:32:41 am »

So has anyone used the new B9 stuff? Dem HX parts are ridiculohuge. :p
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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10340 on: September 30, 2014, 09:35:16 am »

I keep makeing ships only for them to crash when I go to change the name.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10341 on: September 30, 2014, 10:41:49 am »

So has anyone used the new B9 stuff? Dem HX parts are ridiculohuge. :p

I only have 20 some million in the bank. Not yet ready to build big.
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Akura

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10342 on: September 30, 2014, 01:54:28 pm »

Later I blew it up because Interstellar requires impacts for the seismometer. Best 20000 monies spent.

So that's why I can't figure out the seismometer anymore! Damn it.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10343 on: September 30, 2014, 02:32:29 pm »

Later I blew it up because Interstellar requires impacts for the seismometer. Best 20000 monies spent.

So that's why I can't figure out the seismometer anymore! Damn it.

I think 6 is the proper number of impacts if you spread them out around the body your sensor is landed on.
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LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10344 on: October 05, 2014, 08:34:14 am »

6 is also the number of seismic sensor you need if you want to make the most of a single impact.


edit: seen this?

https://www.youtube.com/watch?v=ycFiYuIpev4

0.25 preview by Scott Manley

Spoiler: ehe (click to show/hide)
« Last Edit: October 05, 2014, 09:51:19 am by LoSboccacc »
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10345 on: October 05, 2014, 10:59:18 am »

As soon as I saw the asteroid I knew exactly what he was doing. He's a goon so of course he'd start the video with that.
« Last Edit: October 05, 2014, 12:42:39 pm by BigD145 »
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Krevsin

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10346 on: October 05, 2014, 11:19:32 am »

Without a doubt, the most important and game-changing feature of this new release is the improved grass texture at KSC. The rest is just filler.  :P
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Lightningfalcon

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10347 on: October 05, 2014, 07:27:24 pm »

Without a doubt, the most important and game-changing feature of this new release is the improved grass texture at KSC. The rest is just filler.  :P
Nah, it is obviously the appearence of Atlantis.
I want mods to add cities, so that I can have fun with asteroids.
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10348 on: October 05, 2014, 07:28:55 pm »

Without a doubt, the most important and game-changing feature of this new release is the improved grass texture at KSC. The rest is just filler.  :P
Nah, it is obviously the appearence of Atlantis.
I want mods to add cities, so that I can have fun with asteroids.

KerbinSide is going to see how easy or hard it will be to make their alternate launchpads and such destructible.
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Lightningfalcon

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10349 on: October 05, 2014, 07:31:33 pm »

Without a doubt, the most important and game-changing feature of this new release is the improved grass texture at KSC. The rest is just filler.  :P
Nah, it is obviously the appearence of Atlantis.
I want mods to add cities, so that I can have fun with asteroids.

KerbinSide is going to see how easy or hard it will be to make their alternate launchpads and such destructible.
Its not the same if I can't pretend that there are thousands of innocent kerbals in my way.
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.
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