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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1443885 times)

nogoodnames

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10650 on: November 06, 2014, 03:04:17 am »

I this is a feature. Check your antennas.
I'm using the correct antennas. Upon further experimentation with a plane, it seems I can only connect above a certain altitude. There's probably something wrong with the Real Solar System terrain or the RSS Remote tech configs. Still no idea why remote command centers aren't working.

Quote
have you put rcs on your replica nose? vernors might actually be required even if they use a smaller rcs system.
Yes I have RCS, both for maneuvering and as a ballast during early flight. I guess expanding the RCS would be a good idea since I need to burn it off before reentry anyway. I also think I can afford to reduce the strength/mass of the wings so they don't offset the CoM so much.
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Sheb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10651 on: November 06, 2014, 03:17:48 am »

Could it be that since Real Solar System increases all distances (Kerbin's only a tenth the size of the Earth) you're simply too far for RemoteTech?
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nogoodnames

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10652 on: November 06, 2014, 03:47:09 am »

Could it be that since Real Solar System increases all distances (Kerbin's only a tenth the size of the Earth) you're simply too far for RemoteTech?
No, and Realism Overhaul changes some of the ranges for RSS anyway. Like I said, it only happens below a certain altitude so it's probably something to do with the terrain blocking the signal.

Anyway, with a few modifications I achieved a new altitude record of 53km and didn't stall, although the start of the burn was pretty unstable and needed all the additional RCS to stay on target. I even could have landed it if there were a runway to do it. Unfortunately there doesn't seem to be enough fuel to get to space without some extreme flying during the horizontal ascent stage. I'll probably have to rebalance all the fuels. Fortunately, real fuels makes that pretty easy.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10653 on: November 06, 2014, 09:44:28 am »

You might be over the horizon from your launch site in relation to the source signal.
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Graknorke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10654 on: November 06, 2014, 01:32:28 pm »

You might be over the horizon from your launch site in relation to the source signal.
Hm. Kerbin is small so the horizon is a lot closer than on Earth.
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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10655 on: November 06, 2014, 01:43:01 pm »

Except when you have a mod that makes it bigger and earth sized.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10656 on: November 06, 2014, 02:04:06 pm »

Except when you have a mod that makes it bigger and earth sized.

Exactly. If RT mashed into 6.4 Kerbin is even a little off then you'll only get a connection up in the air.
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Rose

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10657 on: November 06, 2014, 10:01:55 pm »

I have discovered the cheese that is paying money for science and also having a permanent base on the moon.

I get 2k science every time somebody gives me a contract to put a flag on the mun.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10658 on: November 06, 2014, 10:35:34 pm »

I have discovered the cheese that is paying money for science and also having a permanent base on the moon.

I get 2k science every time somebody gives me a contract to put a flag on the mun.

Cheater. Stop using a broken system in an alpha.
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10659 on: November 06, 2014, 10:39:54 pm »

next version it'll be a broken system in a beta and then you won't be able to complain HA

nogoodnames

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10660 on: November 08, 2014, 04:00:46 pm »

So the low-tech KSC coming in 0.90 looks pretty cool: http://imgur.com/a/G2sUx#0
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Graknorke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10661 on: November 08, 2014, 04:13:34 pm »

So the low-tech KSC coming in 0.90 looks pretty cool: http://imgur.com/a/G2sUx#0
So it does. Also... rather Kerbal. Sort of.
I think poorly built industrial would look more appropriate than well built rustic.
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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10662 on: November 08, 2014, 04:39:54 pm »

It needs more trees (far more) or else looking less like it belongs in the Catskills.
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LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10663 on: November 08, 2014, 05:33:35 pm »

So the low-tech KSC coming in 0.90 looks pretty cool: http://imgur.com/a/G2sUx#0
So it does. Also... rather Kerbal. Sort of.
I think poorly built industrial would look more appropriate than well built rustic.


same here, I hate the dumb rustic kerbals theme
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puke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10664 on: November 08, 2014, 07:04:30 pm »

EDIT: Also, literally all of it was straight out of KSP. You could see the RCS thrusters direct the ship- the docking scene was identical to stuff out of KSP. It was perfect.

That reminds me of the first time I visited London.  "Man, this place looks just like New England," I thought.
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