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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1448865 times)

MagmaMcFry

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Spoiler: Mission Impossible (click to show/hide)
For reference, Moho is on average twice as far from the sun as these altitudes, and the orbital velocity at that altitude is about 20km/s, so you have about 0.2 seconds to do the test if you use an eyeballed transfer orbit from Kerbin, so you need to get your eccentricity incredibly low to even have a good chance to do that test. That'll cost incredible amounts of delta-v though, and it seems like it would be way too hot out there anyway.
« Last Edit: May 16, 2015, 03:48:30 pm by MagmaMcFry »
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BFEL

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Spoiler: Mission Impossible (click to show/hide)
For reference, Moho is on average twice as far from the sun as these altitudes, and the orbital velocity at that altitude is about 20km/s, so you have about 0.2 seconds to do the test if you use an eyeballed transfer orbit from Kerbin, so you need to get your eccentricity incredibly low to even have a good chance to do that test. That'll cost incredible amounts of delta-v though, and it seems like it would be way too hot out there anyway.
The ship you would need to perform this test would cost about thirty times the reward for doing it.

So obviously you need to try it :P
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Aseaheru

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Dat 13 reputation demands it.
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Aqizzar

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I have yet to figure out if reputation actually does anything...

Meanwhile, the Administrator decided to sell five people on a package vacation deal including sightseeing tours of Minmus.  I haven't sent a man to orbit the Mun yet.
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Aseaheru

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It affects missions, and I think various costs.
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forsaken1111

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Reputation is great for converting into science and funds.
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Greiger

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So I love the missions where I'm just supposed to build a plane to get somewhere since I love flying more than space (my 3 different flight sticks around my computer prove it) but I feel there is a definite lack of atmospheric contracts, and I guess that makes sense, since this is supposed to be a space agency.

Does anybody know if there's a mod that adds more kerbin survey missions, or even some tourism missions that involve flying vips to locations instead of just getting them to space?  Or failing that does anybody know how I would go about modifying the game to try and make some myself?
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Shadowlord

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If you just want more of those, you can reject proposed missions and they'll be replaced by another mission, and eventually a survey mission should come up. You should still be able to get them, they're just rarer because you have more mission variety after getting to space and so on.
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Dwarf Fortress Map Archive

LoSboccacc

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Dorsidwarf

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This is a very good tutorial on it...for an older version so some of the aerodynamics stuff it references has changed but its all still accurate when t comes to plane designs

Spoiler (click to show/hide)

This is pretty outdated now, especially the later sections. You don't add more cruddy wheels, you use the big monster ones.
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miauw62

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Well, first Mun landing in this version, second Mun landing total :P
Somehow, this one is much easier than the previous one.
I decided to send Bob and a probe body instead of Jeb, to get as much science as possible :x

Spoiler (click to show/hide)

Also, you may note that my lander does not appear to have a probe core.
You'd be wrong, because I mounted it INSIDE the service bay, alongside a whole bunch of other equipment!
It took me far too long to figure out how to actually use service bays (the doors become transparent so i thought you didnt have to open them in the VAB to put stuff in them, but you do), but they're pretty great, especially since I run out of surface area very easily on these lander cans.

Spoiler (click to show/hide)

E:
I underestimated how high Kerbals can jump on the Mun and now I'm down one solar panel. Oh well, I brought enough batteries.
Spoiler (click to show/hide)

E2:
I didnt pack enough batteries and ejected my engines/solar panels/fuel too early so I ran out of power :V
I aerobreaked through the atmosphere of Kerbin for like six days, which lowered my velocity enough not to burn up despite going sideways!
\o/
« Last Edit: May 17, 2015, 05:59:26 am by miauw62 »
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BFEL

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Recently stranded Bob on the Mun (With TAC life support and no surviving solar panels :o) when I severely overestimated how fast my engine could slow me down.

Remember kids, it doesn't matter that you overengineered your ship if you deorbit too aggressively  :-[
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Greiger

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BigD145

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Greiger: here is the mod you are looking for

http://forum.kerbalspaceprogram.com/threads/109471-1-0-2-Contract-Pack-Anomaly-Surveyor-v1-1-2-2015-05-09
Thanks that will certainly be an improvement.

That one doesn't always work right. I've had trouble getting Mun arches recognized. I stood next to either leg, directly under, and right on top of an arch and the contract did not complete.
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10ebbor10

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Spoiler: Mission Impossible (click to show/hide)
For reference, Moho is on average twice as far from the sun as these altitudes, and the orbital velocity at that altitude is about 20km/s, so you have about 0.2 seconds to do the test if you use an eyeballed transfer orbit from Kerbin, so you need to get your eccentricity incredibly low to even have a good chance to do that test. That'll cost incredible amounts of delta-v though, and it seems like it would be way too hot out there anyway.
Would it be so hard?

Assuming you make a highly elliptical orbit, your speed at the apoapsis would be extremely small.
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