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???

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Total Members Voted: 0

Voting closed: October 12, 2011, 12:30:22 am


Pages: 1 ... 107 108 [109] 110 111 ... 335

Author Topic: Homestuck RPG! (DEAD.)  (Read 388423 times)

TherosPherae

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Re: Homestuck RPG! (Down to the Lands...)
« Reply #1620 on: December 07, 2011, 09:35:30 pm »

>RL: Keep climbing.
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

Bdthemag

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  • Die Wacht am Rhein
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Re: Homestuck RPG! (Down to the Lands...)
« Reply #1621 on: December 07, 2011, 09:35:57 pm »

>DB: Cliiiiiimb!
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

SirAaronIII

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Re: Homestuck RPG! (Down to the Lands...)
« Reply #1622 on: December 07, 2011, 09:43:27 pm »

SS: Make some sweet weapons.
Spoiler: Clawsword (2 points) (click to show/hide)
Spoiler: Algid Athame (1 point) (click to show/hide)
If I jacked anything up, please let me know. Also can I flush only the smartphone and not the ~ATH manual?
« Last Edit: December 07, 2011, 09:57:13 pm by SirAaronIII »
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Blade Master Model 42

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  • Edelgard did nothing wrong.
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Re: Homestuck RPG! (Down to the Lands...)
« Reply #1623 on: December 07, 2011, 10:00:40 pm »

>DB: Cliiiiiimb!

You hop into the elevator and press the up button. This shouldn't take long at all!

>RL: Keep climbing.

You emerge onto the rooftop, stepping out into the wet, warm jungle air. Yeah, looks like one of the big ones got up to this level. Well, that's not too- Oh damn, there's another one.

Did I mention that the second one is ON FUCKING FIRE?

Roll Init.



12 plus initiative bonus.

Battle order is as follows:


MW Imp 2:
Mimi:
Wolf Imp:
Meteor Imp:
MW Imp1:

Meteor Wolf Imp number two advances on you.

Your move.



-snop-

Guess I have some stuff to add to the op. And yes, you can keep the ~ATH Manual.

freeformschooler

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Re: Homestuck RPG! (Down to the Lands...)
« Reply #1624 on: December 07, 2011, 10:06:16 pm »

>Shoot meteorwolfimp2, then move down 5 squares.

So, rolled a 5. 5+2(precision)+5(IMG modifier)+3(level)=15 if I'm reading this right.
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TherosPherae

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Re: Homestuck RPG! (Down to the Lands...)
« Reply #1625 on: December 07, 2011, 10:15:29 pm »

Init: 16+4=20.

RL: Summon Snakesprite then yell at AL to get his ass over here pronto.
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

Blade Master Model 42

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  • Edelgard did nothing wrong.
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Re: Homestuck RPG! (Down to the Lands...)
« Reply #1626 on: December 07, 2011, 10:57:16 pm »

Init: 16+4=20.

RL: Summon Snakesprite then yell at AL to get his ass over here pronto.


Well, there they are. Initiative is as follows:

Alex
Danielle
Snakesprite
Dummy Ogre
Fire Ogre

What shall you do?

>Shoot meteorwolfimp2, then move down 5 squares.

So, rolled a 5. 5+2(precision)+5(IMG modifier)+3(level)=15 if I'm reading this right.

Well, you missed. At least there is plenty of time to put distance between you and those imps.

The rest of the imps start to close on you, with the imp you shot at leading the pack. It comes at you and tries to bite you, but you just barely dodge out of the way.

freeformschooler

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Re: Homestuck RPG! (Down to the Lands...)
« Reply #1627 on: December 07, 2011, 11:00:51 pm »

>Use Sinister Irony on nearest imp, then move 2 spaces right and 4 spaces down.

12+2+5+3=22. 6 is my max move right
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TherosPherae

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Re: Homestuck RPG! (Down to the Lands...)
« Reply #1628 on: December 07, 2011, 11:05:32 pm »

RL: Taunt the fire ogre.
13+6(trolling, I presume)=19.
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

The Fool

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Re: Homestuck RPG! (Down to the Lands...)
« Reply #1629 on: December 07, 2011, 11:35:02 pm »

In all seriousness I'll make a map for tomorrow if that will help. I wasn't planning on having any hidden places so much as I was planning on having a rectangular slab. I would try and leave room for pillars so it can be reused.

Oh, and I just revisited an old program for a few hours, only to remember why I deleted it in the first place. The interface is like running into a brick wall and then backing up for another run. It took me an hour to make 8-10 seconds of sound, and I didn't really like it. I think I'll stick to drawing.

EDIT: @Bdthemag: I feel bad for trolling DB like I did, should we keep the rivalry going anyways? Or call a truce?
« Last Edit: December 08, 2011, 12:07:16 am by The Fool »
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Johnfalcon99977

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Re: Homestuck RPG! (Down to the Lands...)
« Reply #1630 on: December 08, 2011, 07:43:33 am »

>Mikheal: Investigate.
Edit: revising love triangle a bit. Post it when I get computer.
« Last Edit: December 08, 2011, 08:12:41 am by Johnfalcon99977 »
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Blade Master Model 42

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Re: Homestuck RPG! (Down to the Lands...)
« Reply #1631 on: December 08, 2011, 08:37:44 am »

>Brian: Ding.

You reach the top floor and step out, only to be greeted by a few imps and an ogre. Guess it's time to get down to business.

>Steve: Reach the summit.

You make it to the top of your house where your gate resides. Nothing left to do but go through, you guess?

Several sword brandishing imps show up out of nowhere just as you approach it, and they now block your path back. Well, at least the way forward is cl-

Where'd that Ogre come from?


>Use Sinister Irony on nearest imp, then move 2 spaces right and 4 spaces down.

12+2+5+3=22. 6 is my max move right

Yes. Only thief classes have a move of 7, and wearing heavy armor reduces it to 5. For the most part, that's it for speed modifiers for players.

Also, your weapon is ranged-kind, so you need to perform that manner of attack. Based on that, you can hit two of them, but it provokes an oppurtunity attack. Which misses. Your AC is ridiculous.

You fire at both imps in front of you, snarking about how bad they are at being big bad wolves. Ouch, their feelings! Both of them take 14 damage.

You scoot away, which doesn't provoke a second oppurtunity attack. Most enemies can only make one per enemy per turn.

Both Meteor Wolf Imps are immobilized until their next turn.

The Wolf imp attacks you, but can't hurt you either.

RL: Taunt the fire ogre.
13+6(trolling, I presume)=19.

Alex moves up and does some fiddling with his cursor, and roughs up the floor by one of the Ogres.

You hassle the fire Ogre. Whatever you did, it's pissed, and it looks like it'll be coming for you.

Snakesprite attacks it, throwing a ranged sprite blast, and dealing 7 damage.

Both Ogres advance...


Note: I realized I originally used red for the pillars instead of black, implying they were difficult terrain instead of impassable. Whoops!
>Mikheal: Investigate.

You move down the hill and towards the village. It's not an organized place, and there are no walls, so you can basically stroll right in.

There are several people doing chores, farming, and relaxing. What do you do?

The Fool

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Re: Homestuck RPG! (Down to the Lands...)
« Reply #1632 on: December 08, 2011, 09:09:49 am »

>Take a 5 ft. step to the left, and toss an imp with a whirling tonfa.

[8,1+9]=18
[6,7+9]=22
[7,8+9]=24

I love the fact that I roll so many attacks in one turn. Since I probably won't be moving soon enough, who wants +2 to a skill/damage roll for next turn?
« Last Edit: December 08, 2011, 10:10:56 am by The Fool »
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Blade Master Model 42

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Re: Homestuck RPG! (Down to the Lands...)
« Reply #1633 on: December 08, 2011, 10:18:51 am »

>Take a 5 ft. step to the left, and toss an imp with a whirling tonfa.

[8,1+9]=18
[6,7+9]=22
[7,8+9]=24

Let's not forget initiative.

Order is as follows:

Imp 1
Steve
Imp 3
Imp 2
Ogre

Anyhow, Imp 1 moves to the right and attacks you, hitting you for 5 damage.

You counter with your Whirling Tonfa, hitting three times for over 40 damage, and slaying it in a moment.

Imp 3 moves closer and attacks, dealing 7 damage.

Imp 2 also advances, but misses with his attack.

The Ogre moves at you from behind, now flanking you with Imp 2. He uses the power 'Divine Masterstroke', dealing 9 damage, and marking you. If you attack any target besides the ogre, it gets a free oppurtunity attack.

You took a lot of damage that round, and have only 11 hitpoints remaining.

freeformschooler

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Re: Homestuck RPG! (Down to the Lands...)
« Reply #1634 on: December 08, 2011, 10:21:17 am »

>Shoot through imp to the right of me, then move 1 space up and 5 spaces right.

4+4 on attack roll. I guess you'll have to roll for brutal affront :)
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