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Author Topic: Towns 0.42 is out fifth of march 2012  (Read 51543 times)

alexpoysky

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Re: Towns 0.40.02 is up
« Reply #210 on: February 01, 2012, 06:25:25 pm »

Well it seems that PaulSoarsJr is indeed making an entire let's play series based on towns!!!!

http://www.youtube.com/user/paulsoaresjr?blend=1&ob=0#p/u/0/uNexEcK1UFI

Here is video number one.

In case you don't know, he is basically THE minecraft let's player, with over 200 thousand subscribers.

We are quite content... to say the least..
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Deadmeat1471

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Re: Towns 0.40.02 is up
« Reply #211 on: February 01, 2012, 06:46:48 pm »

Kewl!
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Apple Master

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Re: Towns 0.40.02 is up
« Reply #212 on: February 02, 2012, 11:08:48 am »

Hey guys this is that DF rip o- Oh, nope!

I will probably try this later but I have lots of reading to do :(
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Mephansteras

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Re: Towns 0.40.02 is up
« Reply #213 on: February 02, 2012, 03:35:06 pm »

Hmm. So, I finally got around to pre-ordering this and grabbing the latest version, since it's been a long time since I actually tried it out. Sadly, it crashes constantly. Not sure exactly what causes it, although it seems to be related to when I pause or unpause the game.

Here is the most recent log.

Code: [Select]
#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000006933dce0, pid=11420, tid=3196
#
# JRE version: 7.0_01-b08
# Java VM: Java HotSpot(TM) 64-Bit Server VM (21.1-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C  [atio6axx.dll+0x30dce0]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
#   http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

---------------  T H R E A D  ---------------

Current thread (0x00000000021fb000):  JavaThread "main" [_thread_in_native, id=3196, stack(0x0000000002430000,0x0000000002530000)]

siginfo: ExceptionCode=0xc0000005, reading address 0x000000000e40fff0

Registers:
RAX=0x0000000000000006, RBX=0x0000000000000003, RCX=0x000000006a2896b0, RDX=0x0000000000000002
RSP=0x000000000252ef70, RBP=0x0000000000000001, RSI=0x0000000000000000, RDI=0x0000000000000006
R8 =0xffffffffa4186940, R9 =0x0000000000000002, R10=0x000000006a2896b0, R11=0x00000000fe24e600
R12=0x000000006a28bd38, R13=0x000000006a288d80, R14=0x000000000252f060, R15=0x0000000000000001
RIP=0x000000006933dce0, EFLAGS=0x0000000000010283

Top of Stack: (sp=0x000000000252ef70)
0x000000000252ef70:   0000000000000000 000000006933dfb5
0x000000000252ef80:   0000000000000001 0000000000000003
0x000000000252ef90:   0000000000000003 000000006a288d80
0x000000000252efa0:   0000000000000001 0000000000000000
0x000000000252efb0:   000000000000001c 0000000000000000
0x000000000252efc0:   000000006a28bd38 000000006933c4de
0x000000000252efd0:   00000000e05b23c0 0000000000000007
0x000000000252efe0:   0000000000000002 000000006a288d80
0x000000000252eff0:   000000000000001d 00000000021fb000
0x000000000252f000:   00000000e05af0c8 000000000270a9a3
0x000000000252f010:   000000006a288d80 000000000252f070
0x000000000252f020:   0000000000000000 0000000000000002
0x000000000252f030:   0000000000000000 000000000bef8370
0x000000000252f040:   0000000000000324 000000000263e1ef
0x000000000252f050:   000000000000001d 0000000000000540
0x000000000252f060:   00000000e059c520 000000000252f0c0

Instructions: (pc=0x000000006933dce0)
0x000000006933dcc0:   89 41 fc 75 eb e9 09 01 00 00 45 85 c9 74 22 49
0x000000006933dcd0:   8b ca 4d 2b c2 41 8b d1 0f 1f 84 00 00 00 00 00
0x000000006933dce0:   42 8b 04 01 48 83 c1 04 48 83 ea 01 89 41 fc 75
0x000000006933dcf0:   ef 48 8d 15 e8 b2 d8 00 49 63 c1 49 2b d2 49 8d


Register to memory mapping:

RAX=0x0000000000000006 is an unknown value
RBX=0x0000000000000003 is an unknown value
RCX=0x000000006a2896b0 is an unknown value
RDX=0x0000000000000002 is an unknown value
RSP=0x000000000252ef70 is pointing into the stack for thread: 0x00000000021fb000
RBP=0x0000000000000001 is an unknown value
RSI=0x0000000000000000 is an unknown value
RDI=0x0000000000000006 is an unknown value
R8 =0xffffffffa4186940 is an unknown value
R9 =0x0000000000000002 is an unknown value
R10=0x000000006a2896b0 is an unknown value
R11=0x00000000fe24e600 is an oop
xaos.j.a.b.b
 - klass: 'xaos/j/a/b/b'
R12=0x000000006a28bd38 is an unknown value
R13=0x000000006a288d80 is an unknown value
R14=0x000000000252f060 is pointing into the stack for thread: 0x00000000021fb000
R15=0x0000000000000001 is an unknown value


Stack: [0x0000000002430000,0x0000000002530000],  sp=0x000000000252ef70,  free space=1019k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C  [atio6axx.dll+0x30dce0]  DrvPresentBuffers+0x2bbd90

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J  org.lwjgl.opengl.GL11.nglEnd(J)V
J  xaos.g.d.a(Lxaos/j/a;IIIZ)I
J  xaos.g.d.a(IIIIILxaos/j/a;III)I
J  xaos.g.d.d()V
j  xaos.f.a.u()V+1039
j  xaos.f.a.<init>()V+222
j  xaos.Towns.main([Ljava/lang/String;)V+3
v  ~StubRoutines::call_stub

---------------  P R O C E S S  ---------------

Java Threads: ( => current thread )
  0x000000000f189800 JavaThread "Thread-5" [_thread_blocked, id=10944, stack(0x000000000bb00000,0x000000000bc00000)]
  0x000000000e824000 JavaThread "Thread-4" [_thread_blocked, id=7272, stack(0x000000000a130000,0x000000000a230000)]
  0x000000000746b800 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=11664, stack(0x000000000a4a0000,0x000000000a5a0000)]
  0x00000000073f9000 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=12016, stack(0x000000000a240000,0x000000000a340000)]
  0x0000000007289800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=3892, stack(0x0000000007a00000,0x0000000007b00000)]
  0x0000000007287000 JavaThread "AWT-Shutdown" [_thread_blocked, id=9204, stack(0x00000000077a0000,0x00000000078a0000)]
  0x00000000072a3800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=1572, stack(0x0000000007640000,0x0000000007740000)]
  0x0000000006126000 JavaThread "Service Thread" daemon [_thread_blocked, id=13124, stack(0x0000000006ff0000,0x00000000070f0000)]
  0x0000000006124800 JavaThread "C2 CompilerThread1" daemon [_thread_blocked, id=680, stack(0x0000000006da0000,0x0000000006ea0000)]
  0x0000000006112000 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=8584, stack(0x0000000006700000,0x0000000006800000)]
  0x000000000610a800 JavaThread "Attach Listener" daemon [_thread_blocked, id=8104, stack(0x0000000006c50000,0x0000000006d50000)]
  0x0000000006105800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=6172, stack(0x0000000006a10000,0x0000000006b10000)]
  0x0000000002417800 JavaThread "Finalizer" daemon [_thread_blocked, id=1964, stack(0x0000000006870000,0x0000000006970000)]
  0x000000000240b800 JavaThread "Reference Handler" daemon [_thread_blocked, id=7620, stack(0x00000000064f0000,0x00000000065f0000)]
=>0x00000000021fb000 JavaThread "main" [_thread_in_native, id=3196, stack(0x0000000002430000,0x0000000002530000)]

Other Threads:
  0x0000000002405000 VMThread [stack: 0x00000000065f0000,0x00000000066f0000] [id=9420]
  0x0000000006137800 WatcherThread [stack: 0x0000000007130000,0x0000000007230000] [id=13284]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap
 PSYoungGen      total 144320K, used 78253K [0x00000000f5560000, 0x0000000100000000, 0x0000000100000000)
  eden space 112896K, 62% used [0x00000000f5560000,0x00000000f9a29658,0x00000000fc3a0000)
  from space 31424K, 24% used [0x00000000fe150000,0x00000000fe8f2010,0x0000000100000000)
  to   space 30400K, 0% used [0x00000000fc3a0000,0x00000000fc3a0000,0x00000000fe150000)
 PSOldGen        total 349568K, used 192155K [0x00000000e0000000, 0x00000000f5560000, 0x00000000f5560000)
  object space 349568K, 54% used [0x00000000e0000000,0x00000000ebba6db0,0x00000000f5560000)
 PSPermGen       total 21248K, used 11666K [0x00000000dae00000, 0x00000000dc2c0000, 0x00000000e0000000)
  object space 21248K, 54% used [0x00000000dae00000,0x00000000db964b00,0x00000000dc2c0000)

Code Cache  [0x0000000002530000, 0x00000000027f0000, 0x0000000005530000)
 total_blobs=989 nmethods=488 adapters=452 free_code_cache=46504Kb largest_free_block=47510784

Dynamic libraries:
0x000000013f590000 - 0x000000013f5c3000 C:\Program Files\Java\jre7\launch4j-tmp\Towns.exe
0x0000000077160000 - 0x0000000077309000 C:\Windows\SYSTEM32\ntdll.dll
0x0000000076a80000 - 0x0000000076b9f000 C:\Windows\system32\kernel32.dll
0x000007fefd670000 - 0x000007fefd6dc000 C:\Windows\system32\KERNELBASE.dll
0x000007fefdac0000 - 0x000007fefdb9b000 C:\Windows\system32\ADVAPI32.dll
0x000007fefdba0000 - 0x000007fefdc3f000 C:\Windows\system32\msvcrt.dll
0x000007feff2e0000 - 0x000007feff2ff000 C:\Windows\SYSTEM32\sechost.dll
0x000007fefdce0000 - 0x000007fefde0d000 C:\Windows\system32\RPCRT4.dll
0x0000000076db0000 - 0x0000000076eaa000 C:\Windows\system32\USER32.dll
0x000007fefde10000 - 0x000007fefde77000 C:\Windows\system32\GDI32.dll
0x000007fefdab0000 - 0x000007fefdabe000 C:\Windows\system32\LPK.dll
0x000007fefde80000 - 0x000007fefdf49000 C:\Windows\system32\USP10.dll
0x000007fefc870000 - 0x000007fefca64000 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_fa396087175ac9ac\COMCTL32.dll
0x000007fefe1b0000 - 0x000007fefe221000 C:\Windows\system32\SHLWAPI.dll
0x000007feff2b0000 - 0x000007feff2de000 C:\Windows\system32\IMM32.DLL
0x000007feff300000 - 0x000007feff409000 C:\Windows\system32\MSCTF.dll
0x000000005d5d0000 - 0x000000005d6a1000 C:\Program Files\Java\jre7\bin\msvcr100.dll
0x000000005cf00000 - 0x000000005d5cd000 C:\Program Files\Java\jre7\bin\server\jvm.dll
0x000007fef96a0000 - 0x000007fef96a9000 C:\Windows\system32\WSOCK32.dll
0x000007fefdf60000 - 0x000007fefdfad000 C:\Windows\system32\WS2_32.dll
0x000007fefdf50000 - 0x000007fefdf58000 C:\Windows\system32\NSI.dll
0x000007fefa810000 - 0x000007fefa84b000 C:\Windows\system32\WINMM.dll
0x0000000077320000 - 0x0000000077327000 C:\Windows\system32\PSAPI.DLL
0x000000005e4d0000 - 0x000000005e4df000 C:\Program Files\Java\jre7\bin\verify.dll
0x000000005e2d0000 - 0x000000005e2f8000 C:\Program Files\Java\jre7\bin\java.dll
0x000000005e310000 - 0x000000005e325000 C:\Program Files\Java\jre7\bin\zip.dll
0x000000005cd60000 - 0x000000005cef3000 C:\Program Files\Java\jre7\bin\awt.dll
0x000007fefe230000 - 0x000007fefe307000 C:\Windows\system32\OLEAUT32.dll
0x000007feff0a0000 - 0x000007feff2a3000 C:\Windows\system32\ole32.dll
0x000007fefa7b0000 - 0x000007fefa7c8000 C:\Windows\system32\DWMAPI.DLL
0x000007fefab60000 - 0x000007fefabb6000 C:\Windows\system32\uxtheme.dll
0x000007fefd490000 - 0x000007fefd49f000 C:\Windows\system32\CRYPTBASE.dll
0x000007fee99e0000 - 0x000007fee9bdf000 C:\Windows\system32\d3d9.dll
0x000007fefc5d0000 - 0x000007fefc5dc000 C:\Windows\system32\VERSION.dll
0x000007fee99d0000 - 0x000007fee99d7000 C:\Windows\system32\d3d8thk.dll
0x0000000074600000 - 0x0000000074696000 C:\Windows\system32\aticfx64.dll
0x000007fee9c50000 - 0x000007fee9c5b000 C:\Windows\system32\atiu9p64.dll
0x00000000671c0000 - 0x00000000676a6000 C:\Windows\system32\atiumd64.dll
0x0000000067b80000 - 0x0000000067e41000 C:\Windows\system32\atiumd6a.dll
0x0000000180000000 - 0x0000000180050000 C:\Games\Towns\lib\native\lwjgl64.dll
0x000007fee7130000 - 0x000007fee724d000 C:\Windows\system32\OPENGL32.dll
0x000007fef7c60000 - 0x000007fef7c8d000 C:\Windows\system32\GLU32.dll
0x000007fee9e80000 - 0x000007fee9f71000 C:\Windows\system32\DDRAW.dll
0x000007fee9e70000 - 0x000007fee9e78000 C:\Windows\system32\DCIMAN32.dll
0x000007fefdfd0000 - 0x000007fefe1a7000 C:\Windows\system32\SETUPAPI.dll
0x000007fefd8f0000 - 0x000007fefd926000 C:\Windows\system32\CFGMGR32.dll
0x000007fefd970000 - 0x000007fefd98a000 C:\Windows\system32\DEVOBJ.dll
0x000000005cd20000 - 0x000000005cd54000 C:\Program Files\Java\jre7\bin\fontmanager.dll
0x000000005e2c0000 - 0x000000005e2c7000 C:\Program Files\Java\jre7\bin\jawt.dll
0x000007fefb5c0000 - 0x000007fefb5c8000 C:\Windows\system32\atig6pxx.dll
0x0000000069030000 - 0x000000006a3a4000 C:\Windows\system32\atio6axx.dll
0x000007fefb5d0000 - 0x000007fefb5d9000 C:\Windows\system32\atig6txx.dll
0x0000000002200000 - 0x0000000002256000 C:\Windows\system32\atiadlxx.dll
0x000007fefd930000 - 0x000007fefd96a000 C:\Windows\system32\WINTRUST.dll
0x000007fefd6e0000 - 0x000007fefd847000 C:\Windows\system32\CRYPT32.dll
0x000007fefd660000 - 0x000007fefd66f000 C:\Windows\system32\MSASN1.dll
0x0000000005f70000 - 0x0000000005fc3000 C:\Games\Towns\lib\native\OpenAL64.dll
0x000007fefe310000 - 0x000007feff098000 C:\Windows\system32\SHELL32.dll
0x000007fef5d90000 - 0x000007fef5e18000 C:\Windows\system32\dsound.dll
0x000007fefc1a0000 - 0x000007fefc1cc000 C:\Windows\system32\POWRPROF.dll
0x000007fefda10000 - 0x000007fefdaa9000 C:\Windows\system32\CLBCatQ.DLL
0x000007fefbf00000 - 0x000007fefbf4b000 C:\Windows\System32\MMDevApi.dll
0x000007fefbdd0000 - 0x000007fefbefc000 C:\Windows\System32\PROPSYS.dll
0x000007fefa760000 - 0x000007fefa7af000 C:\Windows\system32\AUDIOSES.DLL
0x000007fefbdc0000 - 0x000007fefbdc9000 C:\Windows\system32\avrt.dll

VM Arguments:
jvm_args: -Xms512m -Xmx512m -Djava.library.path=./lib/native
java_command: C:\Games\Towns\lib\xaos.jar
Launcher Type: SUN_STANDARD

Environment Variables:
CLASSPATH=C:\Program Files (x86)\Java\jre6\bin;C:\Program Files (x86)\Java\jre6\bin;C:\Program Files (x86)\Java\jre6\bin;LASSPATH
PATH=C:\Programming\oraclexe\app\oracle\product\11.2.0\server\bin;;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\AMD APP\bin\x86_64;C:\Program Files (x86)\AMD APP\bin\x86;C:\Programming\Perl64\site\bin;C:\Programming\Perl64\Modules;C:\Programming\Perl64\bin;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;c:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Programming\Python 2.7;c:\Program Files (x86)\Microsoft SQL Server\100\Tools\Binn\;c:\Program Files\Microsoft SQL Server\100\Tools\Binn\;c:\Program Files\Microsoft SQL Server\100\DTS\Binn\;C:\Program Files (x86)\Java\jre6\bin;C:\Program Files (x86)\Java\jre6\bin;C:\Program Files (x86)\Java\jre6\bin;LASSPATH;C:\Program Files (x86)\Common Files\Tom Sawyer Software\8.0.0;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Java\jre6\bin\java.exe;C:\Program Files\Java\jre7\bin
USERNAME=Mephansteras
OS=Windows_NT
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 37 Stepping 5, GenuineIntel



---------------  S Y S T E M  ---------------

OS: Windows 7 , 64 bit Build 7601 Service Pack 1

CPU:total 4 (2 cores per cpu, 2 threads per core) family 6 model 37 stepping 5, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, ht

Memory: 4k page, physical 4117016k(900112k free), swap 8534264k(2211740k free)

vm_info: Java HotSpot(TM) 64-Bit Server VM (21.1-b02) for windows-amd64 JRE (1.7.0_01-b08), built on Oct  3 2011 01:39:25 by "java_re" with unknown MS VC++:1600

time: Thu Feb 02 12:29:23 2012
elapsed time: 101 seconds



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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Deadmeat1471

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Re: Towns 0.40.02 is up
« Reply #214 on: February 05, 2012, 09:54:28 am »

This looks like a 'Run as admin' based problem, tried it?
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alexpoysky

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Re: Towns 0.40.02 is up
« Reply #215 on: February 05, 2012, 10:23:20 am »

Sorry about the delay guys! Yeah, try running as admin, if it doesn't work it will most likely be an ATI card problem, which we are currently working on fixing!
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Flying Dice

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Re: Towns 0.40.02 is up
« Reply #216 on: February 05, 2012, 11:15:11 am »

I'm rather interested in this, as it looks like it is basically a whole game based around the best part of DF where you don't have massive management and FPS problems, and have just bought it. Looking forward to future improvements.  :)
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1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

alexpoysky

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Re: Towns 0.40.02 is up
« Reply #217 on: February 05, 2012, 12:41:16 pm »

Thank you so much for your patronage Flying Dice! I really hope you enjoy the game, and please, don't hesitate to let me or the other team members know what you think. We are trying our hardest!
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Poysky Productions
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Flying Dice

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Re: Towns 0.40.02 is up
« Reply #218 on: February 05, 2012, 12:51:45 pm »

Okay, the one thing I'm really wishing for more than anything else is the ability to zoom out, as I like to be able to work from more of an overwatch position, and the fixed zoom level is driving me bonkers.  :P


Unless of course I derped and the function is hidden somewhere I didn't see.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

ductape

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Re: Towns 0.40.02 is up
« Reply #219 on: February 05, 2012, 01:22:36 pm »

I too would really like out-zooming. I do realize this will then need a whole new set of graphics for each zoom level since this is not 3d.

Question: I was playign the demo and at some point all my dude stop moving and doing anything. They had a flashing werid symbol witha  ren line over them. I could not make out what that was supposed to mean, It kinda looked like a loaf of bread. Did my guys die of hunger? Maybe a death sprite would be nicer. If they werent dead and instead decided to just stand there because they were hungry instead of eating an apple on the ground right next to them, then I think thats something that needs changing.

The tutorial didnt seem to explain things to me. I am offering this up as constructive criticism from a new player. Not to be nit-picky.
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burningpet

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Re: Towns 0.40.02 is up
« Reply #220 on: February 05, 2012, 02:13:20 pm »

I too would really like out-zooming. I do realize this will then need a whole new set of graphics for each zoom level since this is not 3d.

Question: I was playign the demo and at some point all my dude stop moving and doing anything. They had a flashing werid symbol witha  ren line over them. I could not make out what that was supposed to mean, It kinda looked like a loaf of bread. Did my guys die of hunger? Maybe a death sprite would be nicer. If they werent dead and instead decided to just stand there because they were hungry instead of eating an apple on the ground right next to them, then I think thats something that needs changing.

The tutorial didnt seem to explain things to me. I am offering this up as constructive criticism from a new player. Not to be nit-picky.

Its what known as the hunger locked. the citizen are so starved they cant even work, just eat. they will starve to death afterwords.

This is being revised.
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Andir

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Re: Towns 0.40.02 is up
« Reply #221 on: February 06, 2012, 03:39:10 pm »

Bought it on Desura, Linux 64-bit (Thanks for the option, btw!) A few things I noticed: (and yes, I understand it's alpha...)

  • Hunger Lock sucks... maybe boost food priority if one person is starving?  Maybe food making is the only thing they do when hungry (at a loss off efficiency), and of course, they eat what they make.
  • Trees grow a bit too fast.  I can clear the map, but it takes a lot of menial work.  If I don't try to clear, they just get in the way and I can't see sieges. ... maybe well traveled paths could stamp bushes as well as prefer paths for pathfinding?  Roads?
  • Need to be able to fill in a hole.
  • Mine Shafts... love/hate here.  They render most other veins useless as you dig down, but it's nice to be able to pull iron out instead of digging down 4 levels to get a good stock.
  • Soldiers definitely need a way to retreat.  I haven't broken level 3 yet without killing off countless numbers of soldiers.  (exacerbated by no item drop on death!)
  • Dead people should drop equipped items.  This one is killing me when I lose a nice BP or weapon.  Maybe destroy N item(s) at random on death instead of dropping all?
  • Health leach as an item upgrade?  Elemental damages/resistances?
  • Healing bandages/salves?  (Or make it possible to direct to the hospital before <(N) health.  Partial healing options?  Regen health in hospital over time instead of one shot at the end of stay.)
  • Health bars?
  • Digging under a river isn't fun... maybe a warning like DF?  (Damp rocks? Not pausing, just no dig and tile change to reflect -- bluish, watery?)
  • Equipment screen will definitely be needed.  (Compare what soldier is wearing to what is available per slot?  Right now I have to jot down the stats to compare upgrade paths.)
  • Change how soldiering works a bit?  If you make a citizen a soldier they are always a soldier, but may be put in off-duty to act like a citizen.  Make citizens better at tasks to inhibit making everyone a soldier (armor/weapon lowering efficiency?)  Have "alarm" button to call up all soldiers.  Citizens run when attacked, soldiers on/off duty attack back.
  • Soldier Sentry locations? (dig "fox hole")  No movement, but higher defense.... dug in.
  • Perhaps when heroes are added, put in a path to make soldiers into heroes... (N kills, EXP bar... whatever) I tend to like to build my soldiers up to demi-heroes.  I assume heroes will be a little more controllable (leveling options and positional?)
  • There's a disparity between smoothed walls and regular walls... pick a height/width.  (preferably the short one underground with smaller width or toggle-able)
  • Mountains are really only one layer.  I turning them off in the gen file because it annoys that you can't dig into the side like DF.  They are aesthetic only.
  • Maybe add loot chests near big mobs (Spider queen, etc.)
  • Map zooming would be nice, but I understand the implications.
  • Mapping of controls.  I'm a WASD person, arrow keys suck.
  • Mapping of controls.  As much as I dislike DF's inconsistency with dig/designate controls/navigation it bothers me that I can't hot key tasks... maybe a hidden/hide-able "hotkey" bar that I could drop common tasks in?
  • Save state of Music on/off or add volume.  I have to turn it off every time I load the game.  (gets repetitive FAST)


VERY cool game though!!  Take the above as suggestions(comments/complaints), not orders. ;)
« Last Edit: February 06, 2012, 03:40:58 pm by Andir »
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

ardesh

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Re: Towns 0.40.02 is up
« Reply #222 on: February 06, 2012, 06:13:43 pm »

Sorry about the delay guys! Yeah, try running as admin, if it doesn't work it will most likely be an ATI card problem, which we are currently working on fixing!

might be a java issue... the linux version on 64bit systems require a certain jvm for some reason (probably suns fault)
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Deadmeat1471

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Re: Towns 0.40.02 is up
« Reply #223 on: February 08, 2012, 07:21:56 pm »

Hunger Lock sucks... maybe boost food priority if one person is starving?  Maybe food making is the only thing they do when hungry (at a loss off efficiency), and of course, they eat what they make.

I second this, I think its probably the worst 'bug' there is. If you run out of food its game over, even if you have the ability to make food quickly, in my experience anyway.
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Mephansteras

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Re: Towns 0.40.02 is up
« Reply #224 on: February 08, 2012, 07:34:00 pm »

Really, people who are that hungry should automatically go out and harvest food, then immediately eat it. Hungry people don't stand next to an apple tree starving to death while waiting for someone to suggest that they pick an apple!
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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