I already read about this in that thread about DF Adventure mode-like and was immediately hooked on the project! Could I make a small donation?
I'd love to help keep you motivated ^^
Wow, that's a very generous offer! I shall have to decline - I don't plan to set up any kind of donation thing until URR is much further along. Very nice of you to offer, though : )
So how much procedural generation is planned for the game, and in what areas?
The overwhelming majority of each world will be procedurally generated, along with all the creatures that populate it. This will mean villages, cities, empires etc will be different each game, and therefore what armies you can raise or fight within. I'm hoping to allow a huge variety of different 'types' of army to be generated, too.
The game's title has seduced me. You can be sure I'll be testing it
Excellent! Since 'The Last Argument of Kings' refers, after all, to military force, it seemed an appropriate (and spiffy) title...
Interesting... I'll definitely be paying attention to this one.
Thanks! I'll try and keep things updated : )
This has perked my interest. I await the moment I can create an army of undead and kill everyone eagerly.
Hopefully, before too long, this will actually be an option...
Any game where you can go from a mercenary/bandit to leader of a demon army sounds fantastic in my book.
But I do have a few questions:
- Will things like elevation and rain effect combat in the finished version?
- What kind of command and control do you have of your army? Do you control squads or the whole army at once? Do you issue more general orders like advance/ charge or specific ones such as: move here, dig in, prepare ambush?
- Will there be stealth?
- Will there be formations and their inherent complexities or will it be largely skirmishes?
1 - weather effects will exist, but - for the time being - there is no 'real' z-axis. However, I am probably going to add elevation in before the first alpha - not in a DF style with arrows, but a lighter colour of ground background depending on how high the ground is. Still deciding on this, basically.
2 - You issue orders to those beneath you, who interpret your orders (hopefully competently) to the rest of the army. You cannot instantly transmit orders - if you want to talk to a commander on the other side of your army, you need to send a runner over there to tell him what to do. The larger your army, the less tactical control you have, but the more strategic control you gain, and vice versa.
3 - Yes! Probably for a focus on ambushes in small groups, or playing on your own. If you are tracking an opposing army, you should be able to lay an ambush for them on a particular battlefield.
4 - Formations is an interesting question. When you deploy onto the battlefield, you will almost certainly be able to pick the initial positions of your squads based on what you know of the area. However, if you are simply moving through an area and get ambushed, say, you'll have much less choice over how you set up before combat begins!