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Author Topic: Future of the Fortress: The Development Page  (Read 1566630 times)

Urist Imiknorris

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Re: Future of the Fortress: The Development Page
« Reply #1140 on: September 11, 2010, 08:22:54 am »

Bug: Bandits all have slade armor. As a result, they are impossible to kill, yet cannot give chase.
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ITS THE WHOLE POINT OF THE GAME
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Neonivek

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Re: Future of the Fortress: The Development Page
« Reply #1141 on: September 11, 2010, 08:36:02 am »

Bug: Bandits all have slade armor. As a result, they are impossible to kill, yet cannot give chase.

Bug! Bandits composed entirely of captives and tamed animals
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darkflagrance

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Re: Future of the Fortress: The Development Page
« Reply #1142 on: September 11, 2010, 08:59:34 am »

You can mod in bandits as wild animals with a population and frequency. The only problem is that when they ambush your adventurer, they'll be naked.
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Josephus

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Re: Future of the Fortress: The Development Page
« Reply #1143 on: September 11, 2010, 09:00:44 am »

Yes. This is actually more terrifying than adamntine armed bandits.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #1144 on: September 11, 2010, 11:02:28 am »

You could mod bandits as tribe like the UG animal people. Thus they will have weapons an stuff and form a real gang.
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Rockphed

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Re: Future of the Fortress: The Development Page
« Reply #1145 on: September 11, 2010, 01:57:54 pm »

You could mod bandits as tribe like the UG animal people. Thus they will have weapons an stuff and form a real gang.

But will they ambush you?
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Knight Otu

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Re: Future of the Fortress: The Development Page
« Reply #1146 on: September 11, 2010, 02:06:13 pm »

You could mod bandits as tribe like the UG animal people. Thus they will have weapons an stuff and form a real gang.

But will they ambush you?
If they work (last time I tried I couldn't put them on the surface), they'll probably even be friendly towards you and can hire them to go on adventures.
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James.Denholm

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Re: Future of the Fortress: The Development Page
« Reply #1147 on: September 11, 2010, 07:52:59 pm »

I just had an odd mental image of an adventurer and a bunch of bandits, arms linked together, skipping over a field of daises, merrily laughing and smiling.

I'm not sure if that would be a bad thing for DF or not.
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Imagine a combination of power goals 44 and 45: The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns. Instead of waiting for them to finish their drinking session, you walk in and crush a goblet while berating their disgusting behaviour and general incompetence.

KrunkSplein

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Re: Future of the Fortress: The Development Page
« Reply #1148 on: September 12, 2010, 10:23:31 am »

I just had an odd mental image of an adventurer and a bunch of bandits, arms linked together, skipping over a field of daises, merrily laughing and smiling.

And in MY head, they were accompanied by The Turtles "Happy Together".  Quite epic.
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Flaede

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Re: Future of the Fortress: The Development Page
« Reply #1149 on: September 12, 2010, 01:37:56 pm »

I just had an odd mental image of an adventurer and a bunch of bandits, arms linked together, skipping over a field of daises, merrily laughing and smiling.

And in MY head, they were accompanied by The Turtles "Happy Together".  Quite epic.

considering just a few posts back folks were talking about how they might be created naked...
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There are many issues with this statement.
[/quote]

KrunkSplein

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Re: Future of the Fortress: The Development Page
« Reply #1150 on: September 12, 2010, 07:50:45 pm »

I just had an odd mental image of an adventurer and a bunch of bandits, arms linked together, skipping over a field of daises, merrily laughing and smiling.

And in MY head, they were accompanied by The Turtles "Happy Together".  Quite epic.

considering just a few posts back folks were talking about how they might be created naked...

Gentlemen, we've created Hippies.
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Acanthus117

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Re: Future of the Fortress: The Development Page
« Reply #1151 on: September 12, 2010, 07:53:01 pm »

I so want bandits. That would be really fun.
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Neonivek

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Re: Future of the Fortress: The Development Page
« Reply #1152 on: September 13, 2010, 08:19:45 pm »

I so want bandits. That would be really fun.

I wonder if you look poor enough if Bandits should generally ignore you.

I mean... they arn't killing machines.
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Acanthus117

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Re: Future of the Fortress: The Development Page
« Reply #1153 on: September 13, 2010, 08:21:30 pm »

Sometimes they might be.

Ooh, what about slavers?

That'd be cool.
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YOU DOUBLE PENIS
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Organum

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Re: Future of the Fortress: The Development Page
« Reply #1154 on: September 13, 2010, 08:47:28 pm »

I so want bandits. That would be really fun.

I wonder if you look poor enough if Bandits should generally ignore you.

I mean... they arn't killing machines.

If Toady One were a truly irresponsible person, he would make it possible to mod in rapists. You think you've got nothing to steal...And then you remember how unpopular you were in high school.
DUN DUNN!
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If dwarves decided to live in trees like hippies, they'd still do it better than the elves.
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