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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1678131 times)

Flying Dice

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2640 on: May 26, 2016, 12:17:28 am »

Most of the time they just force you to vacate a couple colonies or humiliate you. I've barely seen anyone reporting them doing a total kill, and never experienced one myself.

That said, AI is kinda buggy, so they might get stuck and never end the war for whatever reason.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2641 on: May 26, 2016, 12:25:45 am »

I'm a little disappointed that wormhole FTL doesn't work by using stations to create persistent wormholes linking two different systems, with travel nearly instantaneous between the two. If you wanted additional wormholes, you would have to build additional stations. This could allow you to create hub systems linking your empire together, but travel outside of your network would require you to build new pathways or shut down existing pathways in order to redirect them to new locations, which would probably be a fairly time-consuming process. And of course, other empires could use your wormholes against you in warfare if you didn't shut down your wormhole stations in time.

Maybe a mod someday.
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2642 on: May 26, 2016, 12:33:09 am »

AI doesn't understand white peace currently, but Clarke will fix it.
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Karnewarrior

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2643 on: May 26, 2016, 01:37:51 am »

AI doesn't understand white peace currently, but Clarke will fix it.
that sounds like it would actually make sense for fanatic militants and maybe militant empires. Those kinds of cultures who would see your 36 year war as a glourious contest against a worthy opponent instead of a damned slog.

In fact, I'd even give militant empires a positive relation bonus with empires they fought a long war against. Like, a worthy opponent bonus of maybe +10 relations or more depending on how long the war lasted versus how even the warscore was on average/at the end, divided by how far away the empire is from yours to prevent easy cheesing.
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NullForceOmega

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2644 on: May 26, 2016, 01:42:37 am »

Most of the time they just force you to vacate a couple colonies or humiliate you. I've barely seen anyone reporting them doing a total kill, and never experienced one myself.

That said, AI is kinda buggy, so they might get stuck and never end the war for whatever reason.

Well the colonies they wanted me to vacate was every single planet I had, so it would have been a loss even if I surrendered.
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2645 on: May 26, 2016, 01:56:51 am »

Those kinds of cultures who would see your 36 year war as a glourious contest against a worthy opponent instead of a damned slog.

I don't know how it actually works, but militarism and pacifism already modify war exhaustion. Militarist populations actually get happier from being in a war.
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BFEL

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2646 on: May 26, 2016, 02:39:35 am »

Most of the time they just force you to vacate a couple colonies or humiliate you. I've barely seen anyone reporting them doing a total kill, and never experienced one myself.

That said, AI is kinda buggy, so they might get stuck and never end the war for whatever reason.

Well the colonies they wanted me to vacate was every single planet I had, so it would have been a loss even if I surrendered.
Obvious answer: Colonize a new planet they didn't want you to vacate. Though this would obviously have had to happen prior to the blockadening
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NullForceOmega

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2647 on: May 26, 2016, 02:44:30 am »

I didn't have 350 days to get a colony ship built, I had like, 5 days tops between meeting them and them deciding I had to die, took less than a week for them to trash every single spaceport.

The part that's really bothering me is that they demanded I abandon worlds that were nowhere near them, like the two little colonies I had just put up at the tail end of my arm, those colonies were ridiculously distant from them.  It is as if the AI just went down the list of planets I controlled and printed it as the war demands.
« Last Edit: May 26, 2016, 02:46:11 am by NullForceOmega »
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Ultimuh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2648 on: May 26, 2016, 03:00:44 am »

I didn't have 350 days to get a colony ship built, I had like, 5 days tops between meeting them and them deciding I had to die, took less than a week for them to trash every single spaceport.

The part that's really bothering me is that they demanded I abandon worlds that were nowhere near them, like the two little colonies I had just put up at the tail end of my arm, those colonies were ridiculously distant from them.  It is as if the AI just went down the list of planets I controlled and printed it as the war demands.

Sounds like a case of Disproportionate Retribution.
Fallen Empires just don't think the way you do.
« Last Edit: May 26, 2016, 03:02:44 am by Ultimuh »
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Mini

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2649 on: May 26, 2016, 04:17:57 am »

It might be better if you give a screenshot of the situation (assuming you still have a save of that time) so we can see just how close everything is to them.
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IronyOwl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2650 on: May 26, 2016, 04:37:25 am »

Not that it's difficult to believe the AI's tape measures are as bugged as everything else at the moment.
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LoSboccacc

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2651 on: May 26, 2016, 05:20:02 am »

also don't you always keep a spare colony ship around to race toward juicy planets?

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BFEL

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2652 on: May 26, 2016, 05:56:59 am »

Fallen Empires just don't think the way you do.
Or more likely they're the only ones who think the way you (the player) do. Even/especially your own empire doesn't think the way you do, seeing as you can't do what they did to an AI and take their whole empire all at once. Nope, player has to take 2/3 planets at a time, while apparently the AI can just take whatever the fuck they want from you.
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andrea

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2653 on: May 26, 2016, 06:20:49 am »

also don't you always keep a spare colony ship around to race toward juicy planets?

a colony ship has a very high upkeep cost. depending on the stage of the game, a spare colony ship can be quite costly.

Flying Dice

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2654 on: May 26, 2016, 06:48:59 am »

Fallen Empires just don't think the way you do.
Or more likely they're the only ones who think the way you (the player) do. Even/especially your own empire doesn't think the way you do, seeing as you can't do what they did to an AI and take their whole empire all at once. Nope, player has to take 2/3 planets at a time, while apparently the AI can just take whatever the fuck they want from you.
Worth noting that until the cost is switched over to scaling in Clarke you can actually vassalize an empire, regardless of size, for less warscore than taking one of their major worlds. If you can keep the lid on discontent and rebellion you can wait 3600 days to integrate them... or if you have the right ethics just purge/enslave all of their pops so you don't have to deal with the happiness and faction micromanagement bullshit.

also don't you always keep a spare colony ship around to race toward juicy planets?

a colony ship has a very high upkeep cost. depending on the stage of the game, a spare colony ship can be quite costly.
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