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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1677295 times)

Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3465 on: October 28, 2016, 01:14:56 pm »

Apparently there's a bug right now where if you allow sector AI to build space stations and other space stuff, it won't build any planetary improvements at all. Also it will use YOUR money and minerals to build the space stuff.

So turn it off.

Fucking chri91st, how do you not see that during anysort of QA?
QA is to test if the game doesn't crash and such, not actually finding bugs. Which explains a lot.
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GiglameshDespair

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3466 on: October 28, 2016, 02:05:41 pm »

I do QA for games and in many of them I'm searching for any kind of bug.

Unless you're talking about stellaris in particular, I guess?
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3467 on: October 28, 2016, 02:08:58 pm »

I do QA for games and in many of them I'm searching for any kind of bug.

Unless you're talking about stellaris in particular, I guess?
I guess the definition of QA can change from company to company.
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Flying Dice

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3468 on: October 28, 2016, 02:11:32 pm »

Paradox QA consists of "Does it crash on launch? If no, ship it," I sometimes suspect.
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stabbymcstabstab

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3469 on: October 28, 2016, 02:14:50 pm »

Paradox QA consists of "Does it crash on launch? If no, ship it," I sometimes suspect.


That's their actually policy, Like seriously look at the release of pretty much any of their games. If they weren't the only people actually reliably making games like this I probably would buy their products.
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Neonivek

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3470 on: October 28, 2016, 03:21:22 pm »

Paradox QA consists of "Does it crash on launch? If no, ship it," I sometimes suspect.


That's their actually policy, Like seriously look at the release of pretty much any of their games. If they weren't the only people actually reliably making games like this I probably would buy their products.

Man isn't it great how well people eat their words these days? :P

Remember when people said day 1 patches were fine?

Well now we have games that don't work until a week after launch.

Remember when people said day 1 DLC was fine?

Well now games are nickle and dimed to us with inferior quality!

---

Stellaris is currently going through its "We want money" phase... the content isn't worthwhile and MOST of it is to fix broken content but they want your money.

WELCOME TO FREEKEN PARADOX INTERACTIVE!
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3471 on: October 28, 2016, 03:48:06 pm »

What "broken content" are they charging for, exactly...?
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Neonivek

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3472 on: October 28, 2016, 03:50:15 pm »

What "broken content" are they charging for, exactly...?

Fallen Empires.

They clearly didn't make them the way they wanted to, believe they are a detriment to the gameplay, so are now backpedaling to try to make them meaningful in any small way.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3473 on: October 28, 2016, 03:54:49 pm »

Well, aside from the possibility of Awakened Empires going to war with each other, the changes to Fallen Empires were in a free update, so...
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Neonivek

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3474 on: October 28, 2016, 04:04:55 pm »

Well, aside from the possibility of Awakened Empires going to war with each other, the changes to Fallen Empires were in a free update, so...

To make it compatible with DLC they were making.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3475 on: October 28, 2016, 04:06:13 pm »

But you don't need the DLC unless you want Wars in Heaven. IIRC, Fallen Empires can wake up regardless.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Neonivek

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3476 on: October 28, 2016, 04:08:42 pm »

But you don't need the DLC unless you want Wars in Heaven. IIRC, Fallen Empires can wake up regardless.

Who said you NEED DLC?
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3477 on: October 28, 2016, 04:15:58 pm »

Are we talking semantics here? Technically, no one "needs" DLC. The entire point of DLC is optional stuff that you pay extra for, like ye olde expansion packs.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Neonivek

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3478 on: October 28, 2016, 04:18:41 pm »

Are we talking semantics here? Technically, no one "needs" DLC. The entire point of DLC is optional stuff that you pay extra for, like ye olde expansion packs.

My point was that they screwed up, in their own minds... and are charging for DLC that is meant to alleviate it.

With "Free" dlc being more to accompany the DLC...

Like what Crusader Kings 2 does a lot of the time
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Ultimuh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3479 on: October 28, 2016, 04:18:48 pm »

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