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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1677323 times)

Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3720 on: November 11, 2016, 07:58:24 am »

Anyone know how to get shields on space stations? I just finished a bit of a nasty war with the same dudes I fought last time, and every orbital platform they had was shielded. Even the mining and research stations!

My torpedo boat swarms were killing them faster than my main battle fleet since they could just punch straight through their defenses.
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PanH

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3721 on: November 11, 2016, 09:56:08 am »

Anyone know how to get shields on space stations? I just finished a bit of a nasty war with the same dudes I fought last time, and every orbital platform they had was shielded. Even the mining and research stations!

My torpedo boat swarms were killing them faster than my main battle fleet since they could just punch straight through their defenses.
You can edit stations model in the ship designor. You need to retrofit them afterwards but it's doable. I'll have to try next time.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3722 on: November 11, 2016, 10:02:55 am »

Pardon me for not copying and pasting this one, but new dev diary[url] is just achievements.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3723 on: November 11, 2016, 10:13:20 am »

Pardon me for not copying and pasting this one, but new dev diary[url] is just achievements.

How long do you think it will take, before anyone on these forums gains this particular achievement?
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3724 on: November 11, 2016, 10:36:23 am »

Smallest galaxy, only one AI empire on start, no advanced or Fallen, clustered starts so they appear near you...

If you create a custom empire with a very weak species and have it set to spawn during new game setup, you should be able to find and purge them quite easily. With them out of the way you'd just need to hunt down and destroy all pre-FTL species.
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Flying Dice

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3725 on: November 11, 2016, 03:10:40 pm »

Pardon me for not copying and pasting this one, but new dev diary[url] is just achievements.
To compensate, they did push a hotfix the same day they announced those.
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IronyOwl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3726 on: November 11, 2016, 03:39:44 pm »

Spoiler: Hotfix Notes (click to show/hide)


Notably:
I found that fielding ships with no shields at all to just lead to absurd losses. Not really sure why that is but that's been my experience.
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* Fixed armor absorbing too much damage if the ship also had shields left
Mystery solved!
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3727 on: November 11, 2016, 03:44:08 pm »

Heh, there we go.

Good catch IronyOwl.

Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3728 on: November 11, 2016, 10:19:55 pm »

Agh, so many bad starts today. Whether its hostile Fallen Empires spawning on my doorstep, or getting cut off from expansion by clustered empires (even when I turn clustered starts off...), or not having any systems in my initial zone of control, or being surrounded by space monsters and/or Guardians. In my most recent attempt, I didn't get a single habitable world to spawn closer than the next galactic spiral arm over.
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Urist McScoopbeard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3729 on: November 11, 2016, 10:38:16 pm »

Anyone else play with only hyperlanes???
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3730 on: November 11, 2016, 10:40:13 pm »

That's what I've been trying to do most of the day >.>

Even got a mod which makes it so that non-empire ships (wandering monsters, crisis enemies, etc) use the hyperlines as well.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3731 on: November 11, 2016, 10:46:33 pm »

Anyone else play with only hyperlanes???
Yeah.

In fact that's how all my games are set up. While I generally like imbalance in my grand strategy games, this one just makes things confusing and weird for me. And I like how hyperlanes make it so there's actually some semblance of defensive lines.

Urist McScoopbeard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3732 on: November 11, 2016, 10:49:58 pm »

Yay! I love that there's a bunch of natural choke points and stuff, it makes warfare a little more interesting for me, because you can have just border conflicts that are forever consigned to the frontiers of two nations or have an enemy battle fleet loose in your interior playing a game of cat and mouse maneuver warfare with you as it tries to reach your valuable targets.
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3733 on: November 12, 2016, 12:25:55 am »

Space Empires IV has a mode I like where there are no hyperlanes, so no FTL travel, until empires reach the midgame tech to start creating them.  The AI... isn't great at it, though I did have a pleasantly horrible surprise where I opened the initial lane into a VERY militaristic solar empire, who had spent their time researching more "tactical" than strategic technologies :P
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Urist McScoopbeard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3734 on: November 12, 2016, 01:11:24 am »

Space Empires IV has a mode I like where there are no hyperlanes, so no FTL travel, until empires reach the midgame tech to start creating them.  The AI... isn't great at it, though I did have a pleasantly horrible surprise where I opened the initial lane into a VERY militaristic solar empire, who had spent their time researching more "tactical" than strategic technologies :P

That sounds a lot like Aurora in some respects! I think that discovered hyperlanes would actually be an awesome additional to Stellaris.

Speaking of which, I'm desperately waiting for the Star Wars mod to update its map and ship packs :C
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