Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 254 255 [256] 257 258 ... 632

Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1678315 times)

Ehndras

  • Bay Watcher
  • Voidwalker
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3825 on: November 25, 2016, 03:44:55 am »

Ballistics are very, very good at doing that. Missiles have one big issue - they take time to fire, travel, and detonate. Far longer than it takes to chew you up with cannons.

I ONLY use missiles with the longest range possible on large mounts, and ignore all else. Completely pointless after a few years to even bother with S/M missiles.
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

NullForceOmega

  • Bay Watcher
  • But, really, it's divine. Divinely tiresome.
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3826 on: November 25, 2016, 04:35:19 am »

When the enemy has any PD at all, missiles are pointless, I don't bother with anything other than energy and ballistic at this point (actually I never used the missiles, but now they're even worse.)
Logged
Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Ehndras

  • Bay Watcher
  • Voidwalker
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3827 on: November 25, 2016, 06:14:13 am »

Missiles were useful early on, but with PD it gets.... Yeah... Fuck it.
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

Majestic7

  • Bay Watcher
  • Invokes Yog-Soggoth to bend time
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3828 on: November 25, 2016, 08:15:46 am »

If you force the other guy to use PD, he has less slots for real guns. So having some missiles and/or strike craft in your fleet is worth it for that reason. It means you get pounded less by the other guy.
Logged

Ehndras

  • Bay Watcher
  • Voidwalker
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3829 on: November 25, 2016, 10:45:24 am »

.....True.
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

Mini

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3830 on: November 25, 2016, 11:24:59 am »

Except that PD can take down far more than a single missile launcher hardpoint, so unless your enemy is making far too much PD for how many missiles you have they are still coming out ahead. And, of course, there's the issues with using missiles in the first place when they don't bring enough PD.
Logged

sprinkled chariot

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3831 on: November 25, 2016, 11:46:35 am »

Damn, I expected synthetic leaders to be immune to lol ded cuz 65 years old, m8.
Actually, they are not :c
Logged

Paul

  • Bay Watcher
  • Polite discourse with a dash of insanity.
    • View Profile
    • Need an affordable website? I can help.
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3832 on: November 25, 2016, 12:06:04 pm »

His software license expired.
Logged
Do you like Science Fiction? I'm writing the Weaveborn Saga over on Royal Road and my website. Link

Ehndras

  • Bay Watcher
  • Voidwalker
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3833 on: November 25, 2016, 12:10:30 pm »

His software license expired.

*laughs in space, where no one can hear me*
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

Ehndras

  • Bay Watcher
  • Voidwalker
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3834 on: November 25, 2016, 12:15:49 pm »

Yeah, but... AI Revolution.

Suddenly, you lose.
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3835 on: November 25, 2016, 03:42:46 pm »

I imagine your leaders would still be of the original race. Which is... kind of a cool concept. A handful of elites living in the heart of a vast synthetic-maintained empire. No doubt they took extreme measures to make sure no-one would disrupt their perfect machine of governance with discontent and opinions ever again. Robots will never complain or disobey... right?
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3836 on: November 25, 2016, 05:15:29 pm »

"A handful of elites living in the heart of a vast [servant]-maintained empire" is a pretty good endpoint for civilizations in general, inevitable rebellion or not.

Another place their discrete pop usage might have hurt the game, come to think of it. Having more fluid castes/numbers could have let you do interesting things in tracking scientists vs manufacturers and elite noble superlizards vs uplifted cockroach dregs.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Egan_BW

  • Bay Watcher
  • I wear many masks, none of them have names.
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3837 on: November 25, 2016, 10:03:24 pm »

Just make all the organic supernobles Very Strong, and all the roboservents Weak, so when they try to rise up your absurdly wealthy Dinosaurs can just step on the filthy synth lizards.
Logged
This unit is known to the state of california to occasionally misuse technical language.

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3838 on: November 25, 2016, 10:31:26 pm »

Thus also providing a convenient justification for any superhero anime set in this universe to plow through hordes of robot minions only to be placed in danger by the lizard overlords at the arc climax.
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3839 on: November 25, 2016, 11:10:23 pm »

Damn, I expected synthetic leaders to be immune to lol ded cuz 65 years old, m8.
Actually, they are not :c
Is...there anyway to have leaders live for a longer time that aren't necessarily coming across as 'ded in a few years'? :-X
I'm particularly attached to my leaders just because of that.
Logged
Pages: 1 ... 254 255 [256] 257 258 ... 632