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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1677266 times)

Dunamisdeos

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5760 on: January 20, 2018, 03:11:46 pm »

I think he might be talking about this phenomenon, which I have also found a little irritating.

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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5761 on: January 25, 2018, 12:57:33 pm »

DLC and Update date confirmed as Feb 22nd
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ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5762 on: January 25, 2018, 02:48:21 pm »

DLC and Update date confirmed as Feb 22nd
Oh, nice! I was expecting it to be March or early April.

well, you can expect the patch that will fix the bugs and obvious exploits to be in march or early april :)
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Chiefwaffles

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5763 on: January 25, 2018, 05:02:44 pm »

Stellaris Apocalypse Story Trailer.
A pretty great trailer, if I say so myself.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5764 on: January 25, 2018, 06:17:03 pm »

Stellaris Apocalypse Story Trailer.
A pretty great trailer, if I say so myself.
It's cute. But it's not really meaningful if we've already heard about it. Kind of teased three dimensional ship formations but that's more likely an aesthetic thing for the video alone.
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Egan_BW

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5765 on: January 25, 2018, 07:56:01 pm »

The UNE is dead. Long live the UNO!
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PTTG??

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5766 on: January 25, 2018, 08:36:55 pm »

Ok you know what? I want to play a game where I destroy
every
single
planet.

Obviously starting with enemy planets, of course, but eventually coming back around and cleaning up my homeworlds when I finish with them.
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EnigmaticHat

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5767 on: January 25, 2018, 08:59:31 pm »

Judging by their other games they probably won't let you.  That would be a very bond villain thing to do tho.

Top henchman: Yes, we've destroyed every planet outside our homeworld!  Now we have broken the cycle of life and death, and no rival life forms could ever develop!

You:  Yeah, that's... that's why we were doing this.

*huge shadow slowly moves over the landscape*
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LoSboccacc

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5768 on: January 26, 2018, 04:34:17 am »

are them gonna fix weird combat bonuses in the patch?
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5769 on: January 26, 2018, 06:18:29 am »

are them gonna fix weird combat bonuses in the patch?
What weird combat bonuses?
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LoSboccacc

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5770 on: January 26, 2018, 07:00:59 am »

the force disparity combat bonus
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Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5771 on: January 26, 2018, 07:32:54 am »

the force disparity combat bonus
That's being newly-implemented in the patch, so I suppose the question then shifts to what you mean by "fix".  We don't really know precisely where the final balance pass is going to leave it yet.  I suppose it won't be fixed in the sense that it'll probably be alterable in the defines or other common files, but that's just a guess.  It might also be fixed in the sense that it won't change in-game as a consequence of technology or other empire bonuses, except insofar as those alter the combat power of ships and fleets; if the aforementioned defines do contain it, the only way to alter it will be via mod, and if not, it will be completely fixed.  On the other hand, it also won't be fixed in the sense of being repaired in this patch since it's not yet in the game to be broken, and since it's not out yet, we don't even know how badly or, indeed, even if it will be broken coming out of the gate.  It feels like a kludge to me, but it might still be a working kludge.
« Last Edit: January 26, 2018, 07:35:01 am by Culise »
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5772 on: January 26, 2018, 07:50:48 am »

the force disparity combat bonus
That isn't currently implemented. It will be added in the 2.0 patch soon. As Culise says, not sure what you mean by fix? This mechanic is supposed to be a fix for the current problem of force larger fleets taking almost no casualties in combat with smaller fleets. The smaller fleet will still lose with this bonus, it will just be able to cause some casualties.

The 'bonus' is just a slight rate of fire boost to represent a target rich environment when a smaller force is in combat with a larger one. It's probably the smallest part of the combat changes coming up.
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Chiefwaffles

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5773 on: January 26, 2018, 12:39:28 pm »

I’m warming up to that change, personally.
Just having smaller fleets being more viable against larger ones to the point of no longer being “literal suicide charge” and making the game less about having a bigger doomstack seems like it could really help.

I still wish they could have found a less... gamey way to accomplish if, but the disparity bonus seems like it’ll be a net boon to the game.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Dunamisdeos

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5774 on: January 26, 2018, 01:24:55 pm »

Is it solely a rate-of-fire boost? Why not just an accuracy boost, if meant to represent a target-rich environment?

I'm highly interested in anything that moves us on from the current doomstack situation.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0
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