"Actual games" have to be made before they can be sold. (handheld consoles being an exception) The mobile market is mostly garbage. Finding anything beyond the heavily marketed microBS is difficult and not very fruitful. Phones can emulate PS1 games now, but beyond the squenix ports there is almost nothing with substance.A lot of the featured non-microstransactional stuffs on the App Store are pretty professional and not shitty asian knockoffs. I just don't understand why people don't play those.
I really don't understand the kind of people who pay for microtransaction games.
Why do they have to feed the cancer? Can't they just, I dunno, get actual games?
Cus obviously phone gamers are mindless sheeple feeding the corporate overlord and don't just have different tastes or anything. :-\Thank you for understanding. I bet you looked at the top sales and download numbers of games in the marketplace, like I did. Advertising is powerful, especially if you catch them young and impressionable.
There are some simple city builders like TheoTown and a lunar one I forget the name of.Is it moonbase Inc? https://play.google.com/store/apps/details?id=jeu.de.marc&hl=en&referrer=utm_source%3Dgoogle%26utm_medium%3Dorganic%26utm_term%3Dmoonbase+inc.&pcampaignid=APPU_1_-qtqVz-QwPgB0b2EqAU (https://play.google.com/store/apps/details?id=jeu.de.marc&hl=en&referrer=utm_source%3Dgoogle%26utm_medium%3Dorganic%26utm_term%3Dmoonbase+inc.&pcampaignid=APPU_1_-qtqVz-QwPgB0b2EqAU)
There are some simple city builders like TheoTown and a lunar one I forget the name of.Is it moonbase Inc? https://play.google.com/store/apps/details?id=jeu.de.marc&hl=en&referrer=utm_source%3Dgoogle%26utm_medium%3Dorganic%26utm_term%3Dmoonbase+inc.&pcampaignid=APPU_1_-qtqVz-QwPgB0b2EqAU (https://play.google.com/store/apps/details?id=jeu.de.marc&hl=en&referrer=utm_source%3Dgoogle%26utm_medium%3Dorganic%26utm_term%3Dmoonbase+inc.&pcampaignid=APPU_1_-qtqVz-QwPgB0b2EqAU)
I barely ever play mobile games or even tower defense games, but Kingdom Rush currently has me hooked. I found it on the web somewhere when I was bored one day and it was quite fun, so decided to download it onto my mobile. Now it's my go-to game when I'm on a long train ride.Just on the off chance you hadn't noticed, that's got more than one game in the series. Later ones are probably a bit better, if you're still running off the first'un.
Cus obviously phone gamers are mindless sheeple feeding the corporate overlord and don't just have different tastes or anything. :-\
Kairosoft is king.This.... but a few of its new games have been branching into the microtransaction you-can't-binge-on-it-anymore way. (Salty)
Kairo's freemiums are so bad.
I like those but the graphic seems optimized for pointier finger.
I'm gonna wait for Space Haven :P (and will gladly put money on some alpha funding)
For a freemium pocket game, FF Exvius is really good.
Any Windows Phone users
Depending on the version of windows your phone runs, wouldn't anything that runs on a really low-end PC with mouse-only-controls also run on your phone? I thought that was the entire point of the new versions of Win on phones. There's even x86 phones and tablets available......
The day they make a "Grail Quest" series in this gaming genre is they day I'll start playing gamebooks again. On a mobile this time though :)
The day they make a "Grail Quest" series in this gaming genre is they day I'll start playing gamebooks again. On a mobile this time though :)
I don't know much about gamebooks, but it could almost be a roguelike sort of thing where each challenge is randomly picked and flows into the next. It seems to me like "endless" games do much better on mobile than ones with a concrete beginning, middle and end.
There's... a bunch of good basic DS games, really. You looking for any particular sort?
There's... a bunch of good basic DS games, really. You looking for any particular sort?
Something.....with long campaigns. I was thinking of getting the Final Fantasy Tactics games and Chrono Trigger, some good old classics. I was also thinking Advance Wars Dual Strike and Days of Ruin as well.
Something.....with long campaigns. I was thinking of getting the Final Fantasy Tactics games and Chrono Trigger, some good old classics. I was also thinking Advance Wars Dual Strike and Days of Ruin as well.
There are definitely *_Mobile_Games_Industry_Forces_* in effect with Alphabear, but I've ignored them mostly because of why I play. There's an energy timer (40/hr, iirc); once full (120), it'll let you play one timed (50) and one untimed board (70).
A new phone game has appeared that has me addicted, Star Wars Force Arena.
Its a surprisingly good deck-to-mobs (you build a deck of cards that can be deployed as battlefield units) MOBA for mobiles based in Star Wars. I had this idea way back when and its good to see it done.
Its also free, with acceptable timegates for free players.
I also made a guild, just cuz, called EliteNoobery.
... extra content is only so compelling when it takes like a month realtime to see any of it, ehehe. I haven't really sunk into mobile games, much, but I've poked at a few dozen and... timers usually just mean I binge for however long the initial glut lasts and the uninstall the thing 'cause I ain't waiting a week to see the next layer of whatever. Functionally ain't a difference between a game with sparse content you burn through in a day and a game with profuse content you only see a day's worth of, yeh?
Totes is a potentially pretty substantial opportunity cost, though, having to stop and do something else. Not all time is equal. Sometimes only being able to put in, say, an hour in a day means the player is only going to be able to touch the thing once every four or five days at most. Ain't met too many folks in my life that's going to put up with that, in most cases. Game'd have to be a hell of lot more unique and well made than almost any of the sorts of game that uses timers/energy have managed to date to pull something like that off, heh.
GrowCastle anyone?
It's kinda hard to explain it shortly but the closest I can think of is a weird combo of tower defense and a clicker game I guess. You have your town/castle and you upgrade the defenses and hire units to fight while you turn away wave after wave of enemies, it's fairly simplistic in terms of controls where you tap units to activate their abilities and you mainly manage cooldowns and mana. Where it gets interesting is the metamap of conquering areas for extra income or unlocking new classes, upgrades and items. It's also rather nice how the game gradually opens up with more and more stuff as you beat more waves (which is where it's closest to clicker games but a bit more involved I guess) and upgrade certain buildings. Best of all I think is how they handle the monetisation, there's premium currency of sorts which is used for faster advancement trough waves and special upgrades but you get it at a steady pace and so it's not a big issue. There's ads but those are rather minimal and non-intrusive so you barely notice them for the most part, and of course there's the regular watch a video to get a bonus thing that everyone seems to be doing these days. The translation is a bit rough at times and the game is suprisingly demanding on the battery for such simple graphics but other than that it's a pretty fun little timewaster that you can play on the side or focus a bit more on if you want to.
Also has anyone played the old infinity engine games on a tablet? I'd be tempted to replay Baldur's Gate 2 if the controls were palatable.
> Hitman Go, Lara Croft Go
those are terrible, terrible games
it's probably because I got one expecting the hitman experience instead I got subbuteo with dumbed down rules, moreover I hate puzzle games where each puzzle has one and only one solution, it's lazy design for the most part
It's best not to declare yourself an expert on something you have no experience with and dismiss things you don't like as "bad". While you are obviously just as entitled as anyone else to like or not like something and declare your opinion, opinions are not facts, and by dismissing something as "terrible" just because it's not your cup of tea and calling a team of highly skilled designers "lazy" for not making the type of game you personally like, you might prevent someone else from enjoying a great game because they assumed you knew what you were talking about. And it comes across as narcissistic when you present your personal opinions and preferences as though they were universal truths. Not everyone is you.
N... not everyone. Pretty regularly see folks acknowledge games they don't like as good, or ones they do as bad. Certainly have often enough m'self.
Also you probably want to re-read what saph was actually writing about puzzles. The thing was a counterargument against the proposition that puzzles with a single solution are mostly lazy design. Not some kind of statement that puzzles with multiple solutions are bad.
N... not everyone. Pretty regularly see folks acknowledge games they don't like as good, or ones they do as bad. Certainly have often enough m'self.
Also you probably want to re-read what saph was actually writing about puzzles. The thing was a counterargument against the proposition that puzzles with a single solution are mostly lazy design. Not some kind of statement that puzzles with multiple solutions are bad.
N... not everyone. Pretty regularly see folks acknowledge games they don't like as good, or ones they do as bad. Certainly have often enough m'self.
Also you probably want to re-read what saph was actually writing about puzzles. The thing was a counterargument against the proposition that puzzles with a single solution are mostly lazy design. Not some kind of statement that puzzles with multiple solutions are bad.
This. I didn't say puzzles with only one solution are better, I said that they are harder to design. LoSboccacc said puzzles with only one solution are "lazy design", whereas the opposite is actually true. It is more difficult to design a puzzle with one solution than it is to design a puzzle with many solutions. I know this for a fact because doing so is my job.
So hell with it. Requesting that people be logical and admit when they've made a mistake is "childish", yet lashing out and calling a game "terrible" and its designers "lazy" just because it's not the game you wanted it to be is not childish? Explaining why it is not at all lazy to make puzzle games with only one solution is "bizarre rambling"? If no one has any patience for trivialities like facts and logic anymore, I'm done. I will not be scolded like a misbehaving teenager for the crime of explaining things logically. There's no point trying to explain myself to those who just want to "be right" regardless of whether or not they're right. Enjoy insulting hardworking developers and declaring your opinions to be facts while dismissing those who try to explain things logically as "childish". You surely have a great future in politics.
That Pathfinder Adventures game looks pretty interesting. Looking at screenshots makes me suspect it might be designed for tablets only, though...
Any idea if it would work well on a 5.5" phone?
There was someone that mentioned they liked incrementals/idle games a while back, so I've finally found one I like. Kind of. I still dislike the genre at large, but this one contains lots that I do like, so I'll give it a mention.
Clickpocalypse II is a Diablo themed incremental where you make a party of four characters and they roam about the countryside clearing monster infestations from dungeons. And attacking castles. Because apparently there's an endless winter happening and it's the monsters' and castle owner's fault. Probably.
Anyway, if you like incrementals, give it a go. The diablo-esque presentation and RPG'ness of it is kinda cool. And there's at least some player choice in the matter of party makeup and levelling order (as well as setting up potion bursts for xp/gold when actually "playing"). I hate incrementals, but if I'm going to have one on my phone, it's going to be this one.
There's a few clicker games that do, actually, though don't ask me to remember their names.
... it's pretty unilaterally miserable, in my experience. If you make the gameplay more involved for something that is pretty literally "pointlessly drawn out grind, the game", then you have to get involved in said grind rather than just popping in to occasionally direct it. And these things are usually more or less the distilled epitome of most unfun grind possible, which is basically the whole point behind all the automation and whatnot.
If you're looking for an experience like that, though, I'm pretty sure there's more than one MMO out there that could manage. Maybe some of those tick based games that loiter around, or some of the energy gated ones with more active gameplay.
I've finally done it! I've finally made a custom interface for DoomRL so I can play it on my phone!
It took a fair bit of messing around in MagicDosbox, it's the old dos version of DoomRL so there's no sound, but it works! Every keyboard button I need to play, all on the screen as a touch button. Except a->t for inventory (there was no menuing system back then), but I can probably squeak them in somewhere.
Woohoo!
Damn this version feels weird. 6d3 shotguns, different traits, one difficulty, no angel challenges....... But it's DoomRL, on my phone. That's plenty good enough anyway :D
Linky to the MagicDosbox overlay file on Chaosforge:
https://forum.chaosforge.org/index.php?topic=8045.msg67126#msg67126
Got it working on my little 1gb ram Huwei G526-L22 with the Hodor tileset (ascii works fine too). Seems alright.
Admittedly, I have absolutely no idea what I'm doing (never played Cataclysm before), but it can't be any worse than DF's adventure mode to pick up. The interface isn't too bad considering the huge amount of keybindings normally used in these games either. I've successfully killed a weasel and gotten killed by a fat zombie, so it "works" that well at least.
It's also incredibly well behaved, only needing 52kb on my phone, with the rest lumped onto my SD card. So it can happily reside here while I work it out. It looks to be quite deep and replayable. That's the side-loaded .apk, because the beta isn't available in Oz yet. It checks out as virus free and works, in case anyone was dubious of it.
Time to start reading that 90+ page thread on here a little further down.......
(ok, admittedly I learned nothing about cata:dda, but I did learn a fair bit about people's thoughts on spider-tanks vs tracks vs wheels. I probably should have expected that :) )
Looking at the google play page, it seems some bugs and such were fixed in the latest version, and saving anytime was added. But because I got my game in a Humble Bundle, it doesn't look like I have access to updates. If I can't find a way to fix this, it might make the game unplayable, which sucks, because I'm really enjoying it otherwise.
Looking at the google play page, it seems some bugs and such were fixed in the latest version, and saving anytime was added. But because I got my game in a Humble Bundle, it doesn't look like I have access to updates. If I can't find a way to fix this, it might make the game unplayable, which sucks, because I'm really enjoying it otherwise.
I have the same bundle but haven't tried that particular game... That said, for updates, you might have to wait for the Humble Bundle folks to replace the apk on the downloads page with an updated version. They seem to have done so already for a couple of the other games in the bundle, but not that one as yet... sending them an email might possibly speed the process along, though.
Fakeedit: Actually, that update (1.2.6) seems to be from 2014, so either you should already have it or their version is REALLY out of date.
In other news, there's a new mobile bundle, and I got it, and it has Guild of Dungeoneering and it's awesome.
Played Stars! for about 4-5 hours last night using a touch keybind setup. I never really thought I'd have a viable use for running win311 on my phone, but now I do, and I've never been happier. Only took 5 touch keys set up to be perfectly playable. Just have to get it into SVGA mode now so the screen isn't quite as cramped.
Oh, and actually playing it properly too. I ran 50 year (the whole 25k by 2450 thing) testbeds and played with race creation for 5 hours, trying to tweak in a bit more economic oomph for a couple of races. Don't judge me.
Dungeon Ascendance isn't a bad little Desktop Dungeons clone. There's not much else to say about it. It's that, but it works on your phone (DD is tablet only)
I've been playing Hyper Heroes on my android phone, basically nonstop for the last week. Picked it up after it was featured on Google Play.
Exiled Kingdoms is a hack-and-slash RPG thing in "beta" which I though Google Play didn't allow those but whatever. It's kinda awkward, the interface is ugly and I suspect a lot of the art is stolen, but it's still kinda charming. One thing is that it appears to be an actual game with a beginning, middle and end, not an infinitely repeating upgrade-a-thon like so many single-player mobile games seem to be.
I probably won't pay to get the full version, but it's a cute distraction. I have to admit a lot of the charm is in the obvious amateur/indie quality of it.
I've been playing Animation Throwdown on my Android phone for about a week now. It's a card game themed around 5 different FOX cartoons, in a mega-crossover type scenario.
Cards have enough variety to allow for some strategy, but there is also a significant progression grind, with card upgrades and discovery of rare cards offering major increases in your deck's capability.
There are daily quests, and frequent competitions that allow players to get better cards and upgrading resources, creating incentive to log in each day and keep playing.
The developers have done a fairly effective job of capturing the humor of the source shows, with characters in the game regularly making quippy comments. If you enjoy shows like Futurama, Family Guy, King of the Hill, Bob's Burgers, and American Dad, then you'll probably appreciate the style of this game.
I could manage if it's possible to focus on the other shows and generally avoid those two.
Oh, and Weapon Throwing RPG 2 just came out. I quite like part 1, just as a cutesy grinder, so I'll try this one out once I'm done smashing noobs in the above. I'm sick as, so while I'm stuck in bed sniffling, sneezing and coughing, this'll help me take my mind off the flu.
Anyone have any thoughts on these? https://www.humblebundle.com/mobile/roguelikes-mobile-bundle
I've been wanting some roguelikes for my phone, but I never know how many of these are designed for tablets instead and would be too hard to use on a smaller screen. The Desktop Dungeons description notes that that's true for it, at least.
I think I've heard good things about Sproggiwood, but depending on the quality of the port / controls, maybe it'd be better to just grab it on PC...
Anyone have any thoughts on these? https://www.humblebundle.com/mobile/roguelikes-mobile-bundle
TThat said, the sequel is feeling a bit unstable. Getting intermittent crashes on this device. Doesn't seem to be much rhyme or reason to it, unfortunately. Hopefully it'll clear up in the future, and even if not it's still pretty playable, just occasionally annoying.
Fate/Grand Order got translated to English. And it's an unbelievably awful translation. Multi-million dollar franchise's easiest entry point and they couldn't be bothered to spend more than spare change on a translation.
Grow Stone Online (https://play.google.com/store/apps/details?id=net.supercat.stone&hl=en)
Fist of Truth is like Hearthstone, but played on a 3x3 grid, you can play vs AI if you want, and there's five different factions for card synergies (although there's plenty of "does it for any/all" cards available, at a slight mana premium). Turns are simultaneous, and the 3x3 grid rather than the 7x1 allows for some depth of defense and extra unit positioning options for spell use, battlecries, etc.
Some of their card design decisions seem strange. You start with a 2 mana 2/1, and a 2 mana 1/1 with a conditional +1/0 text. The former outclasses the latter due to not being conditional, yet there they both are in your starter deck, showing off some odd design choices right from the word go. Maybe there's a warcry trigger card somewhere that can make the second card better, but I haven't gotten it yet.The conditional is actually persisting. Meaning as long as you can place it early and defend it, it can actually hurt a decent amount. The other 2/1 is kinda trash, a vanilla 3 in stats for 2 mana when the ballpark seems to be at least +2 over the mana cost made me ditch it as soon as possible.
Some of their card design decisions seem strange. You start with a 2 mana 2/1, and a 2 mana 1/1 with a conditional +1/0 text. The former outclasses the latter due to not being conditional, yet there they both are in your starter deck, showing off some odd design choices right from the word go. Maybe there's a warcry trigger card somewhere that can make the second card better, but I haven't gotten it yet.The conditional is actually persisting. Meaning as long as you can place it early and defend it, it can actually hurt a decent amount. The other 2/1 is kinda trash, a vanilla 3 in stats for 2 mana when the ballpark seems to be at least +2 over the mana cost made me ditch it as soon as possible.
The fears of cards getting 'Just Plain Better' seems to be confirmed early on too. There's also a $2 store item that advertizes +15 vitality. I have not checked pvp to see if this vitality relates to in game player health like I suspect, but that is my current biggest pay to win warning light right now.
Having a lot of fun with Reigns lately, although I can't seem to rule past 23 years. I've managed to turn the country pagan so many times.
We talk about all android games here, right? I don't think it will fit on smartphone, too little screen.Pocket is pocket. iPad or whatever apple's doing these days fits in a pocket. My kindle fits in my pocket. A
Oh, and i just remembered that not's not only on android. Damn.
The Sorcery! series is fantastic... though I don't remember it being quite so silly.Of course it is not so silly,i just made up descriptions of deaths, because i don't remember them exactly. :P
I ended up giving up like 80% through 3 though, because I could not figure out the proper positioning toThere's probably a guide for it now, so I should revisit it...Spoiler (click to show/hide)
Also, your characters carry over from one game to the next (it's a singular overarching story, sort of like the Lone Wolf series) so you don't really want to skip.
Used to love the Sorcery series (and the other Fighting Fantasy books). Does it still have the "hope you remember what each spell does" thing?Nope. Game gives you description of what spell does what whenever you can cast them. You CAN burn your spellbook to use it as a torch closer to the end of second part and further (i think you can also sell it somewhere) which removes the tips, but
The Sorcery! series is fantastic... though I don't remember it being quite so silly.Of course it is not so silly,i just made up descriptions of deaths, because i don't remember them exactly. :P
I ended up giving up like 80% through 3 though, because I could not figure out the proper positioning toThere's probably a guide for it now, so I should revisit it...Spoiler (click to show/hide)
Also, your characters carry over from one game to the next (it's a singular overarching story, sort of like the Lone Wolf series) so you don't really want to skip.
I played long time ago, and didn't killed serpent of time, but i think you don't even have any profit for doing it.
Battleheart costs $3.
Is Pathos: the Nethack Codex on iOS? If it is, I will happily recommend it.
(It is. Sure it's a port, but it's made as a mobile game, so the PC version is more like the dev version, Android and iOS is the "normal" version).
Shattered Pixel Dungeon isn't bad either. I'd be surprised if there wasn't a port of it for apple, since PD is open source, so there's tonnes of versions available for most platforms. Shattered PD is one of the better ones.
I'm pretty sure Solomon's Keep, Heroes of Loot 1, and Dungeon Quest are all on iOS if you want a more action based "Diablo'y" roguelite. HoL is like gauntlet++. It's great. The others are a tiny bit deeper, and I think I did a write-up of them above.
Gumballs and Dungeons is a nice little puzzle-roguelite-thing. A weird progression system, very "mobile'ish", but good for something different.
Space Grunts might scratch your itch if you want a more sci-fi turn-based roguelite as well.
Battlevoid Harbinger is a real time spacey roguelite, if you don't mind stretching the definition a bit. Levels and loot are randomized at least, though the "winning" path is pretty simplistic.
If you're going to stretch the definition of roguelite that far, stretch it to Event Horizon as well. Random star systems, random loot, and tonnes of customization. Sort of like Star Control 2 combat and Stardrive 1 ship building, with LOTS of bits, loot and ships. Really not a roguelike at all, but roguelite can mean damn near anything these days, so this is one of them too. Although there's absolutely no permadeath (quite the opposite).
Lineage 2 Revolution (https://play.google.com/store/apps/details?id=com.netmarble.revolutionthm&hl=en)Back in my day, Lineage 2 was just on the PC.
This was released about a week ago in English, Android and IOS and I've been playing it since then. It's a fairly by-the-numbers eastern style MMO, which is to say slutty anime-style characters, linear maps, and a very basic active-combat system. And of course a lengthy main quest line that involves alternating 'kill 10 wolves' and 'go talk to the next person'.
With those criticisms having been said, here's what the game does right. Robust auto-play system, that lets you move to quest targets and fight with a simple tap, so you only have to worry about inventory management and ticking off those dailies. And there are a lot of dailies to do, including multiple types of dungeons focusing on different enemy types and rewards, clan quests, and free loot from the shop. Also the graphics are quite respectable for a mobile game, though you may need a decent device to handle it. All in all, it's been a decent time-killer so far.
Lineage II Revolution seems like a good mobile/tablet title to pass the time. a bit limited right now (missing the voluptuous dark elf ladies or the whole orc and kamael roster but oh well).
Does anyone enjoy Siralim 1/2? It looks like the Shin Megami series.
Does anyone enjoy Siralim 1/2? It looks like the Shin Megami series.Its the same game that is on steam, its fairly good, although quite a few broken creature combos, which I guess is most of the fun of the game to me. Steam says I put 142 hours into Siralim 2. In my opinion, has fewer hard counters, which means less of a chance of running into an enemy that is simply you lose, unless your way out of depth. Siralim 3 is currently in development, which I'm looking forward to.
Has anyone mentioned Black Survival yet?
Checked in the app store and Mystery of Fortune does cost money.
As does Dungeon Survival.
The mystery of fortune thing isn't exactly free, iirc, but they do sporadically let folks download them for nothing -- it's not just MoF2, but some of their other stuff, too. There's a pseudo-risk type thing built off a similar combat engine, ferex.
Checked in the app store and Mystery of Fortune does cost money.
As does Dungeon Survival....Well, now I'm concerned.I prodded a bit in the Play Store and noticed that there's two different versions of it that (superficially, at least) look identical; one developed by Frozen Frog that's free (that I got), and one by Energy Crystal Studio for 0.99.
Edit: In the news section for the ECS/0.99 version, it says 'The free version has been released, just search for same name and you can download for free now!', so I guess it's legit.
Dungeon Survival... Darkest Dungeon without torches or stress, less RNG BS or a priori knowledge required, and added micropay.This really is basically darkest dungeon with the more annoying interesting bits filed off. Or the more interesting annoying bits, I guess. It's not terrible, but it does turn out a decent amount of DD's gameplay depth and atmosphere came from paying attention to the irritating parts of it.
That's a nice, easy description for once, isn't it? =D
This really is basically darkest dungeon with the more annoying interesting bits filed off. Or the more interesting annoying bits, I guess. It's not terrible, but it does turn out a decent amount of DD's gameplay depth and atmosphere came from paying attention to the irritating parts of it.
Still, for folks starting off a quick teamcomp recommendation would be anything (marksman or demon hunter, practically), priest, alchemist, paladin, back to front. Those first three will let you clear poison and bleed on demand, and sporadically render your entire team immune to status afflictions, once you have all skills active. The damage is kinda' sketchy, but it's alright and whatever your forth slot is will probably hit pretty hard, and since you don't have any long term concerns except health damage, being able to heal on three of your party members (and subsequently outheal most single enemies) means you functionally don't have attrition. Makes for pretty smooth sailing.
Will have to try it, I suppose. I actually kinda' like the marksman, though. The damage is solid enough you can save the other abilities for specialty usages, the full party shuffle is excellent for disruption, and the non-CD thing makes it easier to fix crap when your own dudes get flipped around. CD reset just means you can be a bit more careless with your cooldowns or really drop a hammer on the entire enemy group, if you really feel like it.
... the bigger thing is probably that I really like position 3 and 1 to be priest and paladin (for conditional full party status immunity), and if there's an on tap source of poison removal besides the alch (which doesn't work all that well in slot 4) I haven't noticed it. So if it don't work in the rear most slot it starts looking sketchy. Priest could go there if you're okay with kinda' relying on the pallie for status blocking on slot 2, but... that's kinda' only if you want to limit the priest to more or less only healing. Which is doable but something of a waste, really. Dispelling strike has a pretty decent base damage, and the buff cleanse ain't bad.
Fairly unsure about the demon hunter, though. Think I'd consider it over gun if I happened to be running with a seriously baller alch? Main attack makes poison boom easier to kick off, and you'd still have repositioning (if single target). Ability to target weakest, too, for that matter. In between the assassin and mark, I guess.
Lance guy's unfortunate. Still have to see the dragon thing and augur, but if neither of those have a bleed clear I can't see row one ever being anything except a paladin. Too much stuff causes and interacts with bleed to be able to rely on the priest cleanse, and nothing else has a bleed cure, iirc.
How is Gems of War only mentioned in three posts/two threads in this entire forum? And, somewhat irritatingly, one of the posts is my own, quoting somebody else's mention, from two years ago. I started playing three days ago.
It's Puzzle Quest (the original, not the awful sequels) online, with a cash shop, but it's fairly minor. Go. Now.
I have two gripes with Gems of War.
The first being that mana is fed to your monsters from the top down, severely limiting ones ability to choose spells in a tactical manner. I would much rather see mana simply go into a pool which any of the monsters could then draw from to cast their spells.
Second issue is that very few spells grant a free turn. Specifically, this is an issue for spells which dramatically change colors on the board, of which there are many. If I cast a spell to generate 10 purple gems, it's a 50/50 chance that I may get a 4-match and earn a free turn and be able to collect more mana, or I don't get a 4-match and the enemy gets to eat all that free mana. Too often it feels like entirely random luck determining whether spells I cast help me or the enemy.
Still, these are not game-breaking issues, and GoW is still quite fun despite them.
First second logging into that FF15 themed empire game. Already going straight downhill.
Game is already asking for your money with a 'phone system' exclusive deal. Specifically android in my case.
The UI and the base building portion basically screams Game of War with FF15 skin. Maybe I am extremely biased.
All in all, both games are a damn sight finer than the travesties you people had the audacity to even mention in this thread a while earlier. And neither of them cost anything to download and play, well and truly.
I've seen ads for blustone occasionally.
... they make me want to gouge the designers' eyes out, a little. Looks like generic clicker gacha shovelware, of which there seem to be dozens nowadays. Your description seems to reinforce that, heh.
Gameplay seems to be similar to Hoptlite. So, pretty fun.The dev renamed it a few months ago to its current title. I still check occasionally. :(
Shame if it isn’t being developed anymore...
Thanks for the exiled kingdom recommendation. The UI was a bit cumbersome on my tablet but it seemed perfectly suited for my phone. There are settings to adjust the UI so I may try it on the bigger screen again. I haven't put enough time into it yet to see if I'll buy the game but it definitely was the sort of game that I was looking for.
... if sorta' brutally fucking difficult after the second or so boss holy hell. Don't fight devils (Kinda' forgot to check if it lasts post fight, but the bastards have a card that will chunk off 10 points from your max hp), ... probably don't fight toad prophets
Very slightly off-topic, but Siralim 3 just went into early access on Steam a couple days ago.
Is Siralim 3 supposed to be pretty much the same as Siralim 2 with More!, much like how that was basically the case from Siralim to Siralim 2 (in all the best ways)
Sdorica, by Rayark...
Event Horizon kind of needs a more robust information system. I feel like there's more to it that isn't immediately obvious, but I can't quite dig my way to it.
Also, my fears of getting "stuck" were somewhat unfounded. Since you can watch ads for stars, and stars can be sold at any time for 500 credits each, in theory you've always got a backup plan. Fair enough, it's a pretty crappy backup plan (watch lots of ads), but it might be quicker early on than actually redoing missions, if you're just a bit short of that part you really want.Unless I'm wrong, you can set the level to a lower one and grind lower levels for a while.
Okay, I have sunk far, far too many hours into this thing over the last handful of days not to make mention. I speak of the amazingly named Space Battleship Story RPG! (https://play.google.com/store/apps/details?id=yamaoh.app.spacebattleshipE&hl=en) I'm sure it's a poignant and moving title in the original language. It's somewhere between a RPG, a strategy game, aI read something about massive battles and the wall of text has sold me, i love me some engrish (mmmm Weapon Throwin RPG)
-snip-
ut. It's what lets you speed up the rate fights progress, and is the difference between getting ten hours of progress in ten hours and getting fourteen.
*** Very much bonus points because you are going to die, the losses for your flagship getting blown up are usually pretty small. You don't lose anything you collected up till that point in the stage, and as near as I can tell the only costs involved are replacing any non-hanger allies that may have gotten ganked in the process of your ignoble end, most of which are fairly cheap. Key word there being most. You get that asteroid fortress minion blown up and you just lost a few dozen thousand gold and a good twelve thousand lives. Deployment and crew costs go down as ship design level goes up, but the big ones cost so much it's going to be a long time before it makes much of a difference for 'em.
I like Occidental Heroes' combat but I wish there were more opportunities to improve yourself or get abilities or something (there's a town where you can get a single class specific upgrade per character that's pretty good but expensive). It takes a lot of time to earn money and your rewards don't really increase as you progress even as you find more things to spend on. If you could unlock more classes as you played I would be willing to give this game more than just two runs. Uninstalled it in the end but if there was a content patch, sequel, or a similar title I would give it a go.
So I decided to try out a certain X-rated mobile game mentioned a while back in the "what are you currently playing?" thread
So I decided to try out a certain X-rated mobile game mentioned a while back in the "what are you currently playing?" thread
Was it the game I mentioned?
Has anyone else here played Girls' Frontline? I've been playing it. It seems interesting, for a mobile game, but I don't really have much experience with mobile games and I might be completely wrong about how good of a game it is.I dunno, I tried it and, much like Fire Emblem Heroes, if it has anything to offer in terms of turn-based tactics gameplay it's buried.
I'm actually playing it now. Just slowly chipping away at the last event(Cube) map. Yea, there isn't much beyond the gameplay and raising of raifu.Has anyone else here played Girls' Frontline? I've been playing it. It seems interesting, for a mobile game, but I don't really have much experience with mobile games and I might be completely wrong about how good of a game it is.I dunno, I tried it and, much like Fire Emblem Heroes, if it has anything to offer in terms of turn-based tactics gameplay it's buried.
Shin Megami Tensei: Liberation Dx2
Man, the UI text is impressively difficult to read.
Would anyone be up for a game of Fly Casual some time this coming week? Wouldn't be too hard to get a mini-league going if it proves popular. And since it's multiformat/crossplay compatible AFAIK, getting a few PC players in might not be too hard either. Games often only last 20-40mins since dice rolling and manoeuvre designation is so quick, and it might be good for a laugh. Can be kinda random or wombo-combo'y, but that's the nature of TT strategy games I guess. At least there's LOTS of combos available, with well-placed firepower and agility/HP still being a nice catch-all that can grind through stuff even if you don't hard counter a particular list.I dunno, the UI during the actual game is really really small on Android and the touch controls kind of suck. I think I'll pass for now but definitely drop a link to a thread if you make one.
Might make a big proper thread on it soon if there's no takers here.
Haven't even played a full game yet and I'm already reminded of SteamBirds. Flashgame about top-down fighter piloting.
Still better than Dead Ahead which while being fun (if somewhat grindy) doesn't appear to have an options screen at all, there is a gamepad icon on the menu but it does nothing when tapped, but other than that, the only way to mute the fucking thing is to mute the entirety of my phone, which isn't always something I wanna do :V
And, ummm, Dragon Village is what exactly?
It also swamps you with so many different kinds of resources and mechanics that I can honestly say their design team is on really strong drugs.
And this is where breaking genre can be really profitable. Trying to make a new example of a clusterfucked genre is only marginally profitable since you're trying to skim off some users from bigger and better known games. (sure some will succeed at that, but most game launches fail). However, by redefining the genre you can go back to a simpler game design, yet still bring over a lot of players who are bored with the regular ones.
Formulas work for a while until they completely stop working. That's why the big popular genres now are not what people were playing even 10 years ago. Remember, Battle Royale is new, Candy Crush came out only in 2012, and back then Farmville was the "tried and true" formula, and where are all the Farmville clones at the moment?
Can you cite sources on this claim? Because I've been watching the gaming industry from all angles for decades, and every single game I can think of that has tried to redefine a genre has failed miserably
Nethack->Diablo->Neverwinter Nights->Path of Exile?
I don't get it, does anyone think that Nethack influenced Diablo, or any roguelike influenced an rpg or vice versa?
The designers of Diablo admitted in an interview that they were inspired by NetHack.
“The design morphed over the years and really was heavily influenced by a bunch of UNIX games that I was playing in college, roguelike games: like Rogue, Angband, Moria, Nethack
I don't get it, does anyone think that Nethack influenced Diablo, or any roguelike influenced an rpg or vice versa?http://www.roguebasin.com/index.php?title=Diablo
I don't get it, does anyone think that Nethack influenced Diablo, or any roguelike influenced an rpg or vice versa?http://www.roguebasin.com/index.php?title=Diablo
Oooh, thank you. I always didn't like that Diablo was real time, never knew it was considered to be turn based in the first place. But then what's the point of Diablo if it were turn based?
The point would be to make a commercially-viable, graphical and animated Nethack/Moria clone.Or to state it differently, to make a (more western) mystery dungeon. Commercial roguelikes were around a good three years before D1 was, heh. Things go back to at least the SNES, possibly earlier.
Ultima and Wizardry are also difficult games, but what we did with those games is, they took those games and made a more easy-to-understand version of them, which was Dragon Quest. We wanted to approach Rogue in a similar way, make a more understandable, more easy-to-play version of Rogue, which was the Mystery Dungeon series.
It's unbelievable how developers can keep making generic pocket games, from name to graphics to gameplay. You would think they would fail to make one aspect of it generic at least. These guys, they know what they're doing.The trick is to have years of experience. If you don't have years of experience, just empty your mind and tap into the psychic gestalt of slopware development and let the eldritch forces of dimness guide your way.
Dragalia Lost is available on the Play store.
Diablo: Immortal (https://play.google.com/store/apps/details?id=com.blizzard.diablo.immortal)That youtube trailer. Man. 62k thumbs down and counting. 2.5k thumbs up. This thing is hated.
Blizz announced today that Diablo 2.5 is in development for mobile.
Does that mean it's going to have half the controversial features Diablo III had (Auction house, always-online DRM, etc.)?It means they started with the already-simplified Diablo 3, then started scaling back on complexity until it no longer really filled the whole number. Hence, 2.5 as in a step back from 3, not as in a step forward from 2.
That youtube trailer. Man. 62k thumbs down and counting. 2.5k thumbs up. This thing is hated.Blizzard has already reuploaded it in an attempt to get rid of the thumbs down. The original video has almost 200k thumbs down. It can be seen here: https://www.youtube.com/watch?v=RtSmAwpVHsA
Diablo 3 is 6 years old at this point, and mobile technology has advanced greatly during that time. I would not expect that it would need to be 'dumbed down' all that much. Some changes to the control scheme would have to be made of course, but other systems could be refined and even improved.How would one go about implementing access to 5-6 active abilities on a mobile platform without A) Horribly cluttering the screen, or B) Requiring a pause menu interaction to use them? Even with the restructuring of the UI to make it accessible on console, there are several specific actions a player is supposed to be able to access at any given time. With a phone touchscreen, there aren't many sane ways of interpreting so many varied inputs. Especially not if you hope to keep each one separate enough to minimize risk of activating the wrong ability and wasting mana/cooldown as well as throwing your combo off.
That youtube trailer. Man. 62k thumbs down and counting. 2.5k thumbs up. This thing is hated.Blizzard has already reuploaded it in an attempt to get rid of the thumbs down. The original video has almost 200k thumbs down. It can be seen here: https://www.youtube.com/watch?v=RtSmAwpVHsA
This is kind of why its becoming a bit of a pr disaster https://www.youtube.com/watch?v=Glm8pc0fDUc
So I've been doing a lot of travelling lately and have been working my way through various offline stuff I had on my phone when I rediscovered Sproggiwood (again).
So... Does anybody know if finishing all stages on all characters on Savage difficulty opens anything beyond a sense of accomplishment? Figure it's good for two more flights.
You can also see what missions are available and how much ammo they cost.The thing with ammo, and what makes this game so interesting, is it's not a cost but a minimum requirement of ammo that you need to go on a mission, you only lose ammo if you do a non-silent engagement with a patrol or attack a camp/outpost/HQ in the tactical gameplay. On HQ missions with multiple enemy outposts if you destroy some of them and run the time out on the mission the ammo cost for the mission actually goes down, so the ammo actually represents the estimated supply the team needs to complete their mission which makes sense and is very cool. It's interesting because as far as I know you never need to pass a turn if you don't run so low on ammo that you can't start a mission.
You do this by tapping a hexagon where you want your unit to move, and dragging the line from your units to their destination to change the route they take to their destination.
The cones represent the cone of vision/fire for a unit, and vary from unit to unit. Some units have small cones of fire, others have very large ones. Depending on the weapons your soldiers (especially the leader) equip, your cone of fire will be different.
If you manage to get behind an enemy and then hit them with the cone, you'll perform a "surprise attack" that uses no ammo, will always wipe out the enemy, and will not attract the attention of nearby enemies.
APCs (fewer but somewhat harder to take on using guns)
One thing to keep track of is ammo. On the mission selection screen, you'll have a limited amount of ammo available per turn, and the amount you recieve (added to any ammo you saved from previous turns) is dictated by your supply level. This affects what missions you can or cannot take. Most non-fort/HQ missions require anywhere between 50 and 400 units of ammo to take on, and that number is the amount of ammo you'll have for the mission (so the 50 ammo mission would only give your troops a measly 50 ammo with which to fight). If you run out of ammo during a mission, your soldiers will be forced to use handguns, which have a very small cone of fire and are generally a last-resort weapon.
Seeing as the gameplay seems to at least rely somewhat on skill, there's not too much of a pay-to-win element save purchasing items with gold, and there's no energy system, I'd say it's not a half-bad way to make yourself feel a little clever, considering it's free.
I think it might be possible to press the dotted line your soldiers follow (which gives you the option to change destination, route, and also pauses the action).I gotta try that. Also, through experimenting I realized it's the 180 degrees directly behind an enemy that gives you a silent attack, which is way more flexible than I thought.
Yeah, there's a lot of things this game doesn't tell you, unfortunately.
I came across a rather interesting article about Dragalia Lost the other day over here: https://arstechnica.com/gaming/2019/03/nintendo-to-smartphone-game-makers-you-can-only-gouge-our-players-so-much/
The URL says it all, but for some more detail... One company basically announced that they're cutting expected revenue by 20% (~90mUSD) for no clear reason. A reporter poked them, and the answer was basically "Players complained to Nintendo about how much they were being bled, so we had to ease up. (We could've squeezed them even more, if they let us...)" The article goes on to further note that Nintendo probably cares more about maintaining a positive image and pushing brand awareness over immediate profits, given they have some other projects they're working on, so it isn't a sense of fairness or altruism though.
Has anybody else seen a situation like this pop up before?
It seems like that just can't happen - even games I've bought up front have been absolutely loaded with microtransactions and 'watch an ad to increase x'.
What games do all three? Microtrans and soft-ads tend to go hand in hand, and often one of the microtrans are to give unlimited-whatever-the-ads-gave, but I can't imagine that sitting all that well if you had to pay for it to begin with.
Though, I guess my sole purchase (Night of the Full Moon) is kind of like that-- the first class is free, the next few are DLC, there's a one-time purchase for an (optional) extra buff each run, and the first three times you die, you can view an ad for another buff, or refuse and reload your file with nothing lost... though I guess in this case, the ad may get a bit of a pass, since it's a response to a failure condition, not an "extra" reward that you have to take to barely-not-keep-above-water. If you're not losing, then you'll never be given the option.
Well, Realm Grinder at least took a year to. It's originally an in-browser game, but has a good phone port. It's in the general cookie clicker style, but much longer and more elaborate, and the levels of advancement are well paced so that just as you get a good mastery of all the game elements you've unlocked, you unlock something new..
In general, I use my phone for management type games. I found Lord of Dungeons to be quite tolerable, since although it has tons of different resource currencies and a gacha, they're actually different and interact in meaningful ways, and you get enough free stuff to never pay. It gets samey after a while, but what doesn't?I'm really getting into this one - quite a lot of fun. I just wish your advisors weren't quite so... bouncy... it makes me vaguely embarrassed to play in public.
There's a mobile ripoff of StS with some additions, though the name escapes me. (I think I have a post about it like six months ago.) I ordinarily wouldn't say it's a rip from StS, but literally half the combats were basically reskins, down to the numbers, durations, and mechanics. And I got banned for hacking after my first play session, probably because I was traveling. Edit: Wandering Night
There's a mobile ripoff of StS with some additions, though the name escapes me. (I think I have a post about it like six months ago.) I ordinarily wouldn't say it's a rip from StS, but literally half the combats were basically reskins, down to the numbers, durations, and mechanics. And I got banned for hacking after my first play session, probably because I was traveling. Edit: Wandering Night
And the theme is little red riding hood! I assume Night of the Full Moon came first? Anyway, it doesn't show up on the appstore.
I've just begun playing Wyvern, a reboot of a 2001 graphical mud/mmorpg. Plenty of races and builds which seem to be unique from each other. Pixies can fly, vampires have drain life and can turn into bats but can die in sunlight, Nagas can shapeshift, etc. Quests are boring, but iirc can be circumvented, and combat + character development is pretty fun.I'mma give this a shot.
https://sinoalice.nexon.com/sub-launch/en-reservation (https://sinoalice.nexon.com/sub-launch/en-reservation)Nexon isn't a name that inspires confidence, regardless of the other names listed there.
SINoALICE, an upcoming game from the creator of Nier:Automata and co-published between Squeenix and Nexon, is now accepting pre-registration.
https://sinoalice.nexon.com/sub-launch/en-reservation (https://sinoalice.nexon.com/sub-launch/en-reservation)Nexon isn't a name that inspires confidence, regardless of the other names listed there.
SINoALICE, an upcoming game from the creator of Nier:Automata and co-published between Squeenix and Nexon, is now accepting pre-registration.
Square Enix's micropay games aren't exactly a winner as far as I'm concerned either; most of them are largely the same as other things already on the market (albeit often with a tad more polish and flair) with more hostile micropay at higher end play.
It's anime stuff. But not "and now I'm in jail" anime.
Hopefully this continues....
I'm looking for a multiplayer board game with async online. The one i'm considering is Through the Ages. Does anyone have any experience with it or other recommendations?
edit: Also Twilight Struggle, Agricola and Le Havre.
Through the Ages is great, it is my personal favourite digital board game. It has a lot of solo content in the form of challenges if you wanted to play offline as well.
A couple of other asyncronous games I'd recommend looking into are Lords of Waterdeep and Castles of Burgundy.
So... are there no real mobile colony sims?! Or am I just using the wrong search words in the Play store? I'd be alright with the most abysmal DF clone, really, just anything in the same genre I can play on my phone.
Seems bizarre that there are no such games available for Android...
There's Galimulator (http://www.galimulator.com/), but that's more... watch abstract galactic civilizations rise and fall. Mostly fall.Interesting! Not a colony sim, exactly, but it looks like it could be a good hands-off gaming experience nonetheless.
Prison Architect is on android now. I haven't tried the mobile port.Fallout Shelter I've played, it was alright I guess - but it seemed like you had to keep checking in all the damn time to prevent things from going to shit. I imagine by now my vault is full of corpses, and I don't think I could be bothered watching the number of ads necessary to bring 'em back, haha...
Fallout shelter is a colony sim. But it is F2P with micro transactions.
Rebuild 3: Gangs of Deadville is turn based and not really the same genre, but you are managing survivors in a colony, exploring, building. I never ended up sinking a lot of time into it, but it seemed okay.
No internet needed to watch a bad AI play turn-based strategy is good. Internet's for multi-player)Not nearly enough games do this... Sometimes I wanna think and be challenged and possibly even attain victory... Sometimes I just wanna watch the carnage.
You have to watch a video to unlock chests but something bugged out for me and the videos stopped playing, just giving me the goods.
You have to watch a video to unlock chests but something bugged out for me and the videos stopped playing, just giving me the goods.
I don't suppose you have any idea what caused the bug? I know heavy Noscript use can cause similar bugs on desktop browsers, for instance. Sometimes having ads bug out instead of work correctly is useful.
Maybe a small gripe is that it's a little slow about introducing new towers for you to use
Oh hey, I have Alphabear on my phone. Haven't played it much, but I seem to remember it being enjoyably cute.
I've been playing a lot of Enyo lately. Brutal roguelite puzzler with a very unique style inspired by ancient Greek/Roman (I think?) mythology and art.
Actually the inspiration is probably from something else in that period, but point is it looks really damn cool. It's also fun to play and a good challenge, which is obviously important.
The free version has just one mode, so no daily/hard/story modes, but there's still plenty of gameplay to be had. Hell, apparently there are 10 floors to get through but I have so far only made it to 8.
UnCiv. It's good, and it's entirely free.QFT.
It's pretty much a complete portable Civilization experience. That can't quite decide exactly which (major) version of Civ it wants to be, but that's just quibbling.
If you already know your way around Civ, I'd recommend restarting immediately, as your first load drops you into a game immediately without letting you pick your own settings.
Governor AI is, as always, kind of dumb. I'm a generation ahead of everybody else on military tech, with literally twice as many cities as everybody else combined, and every city has a dedicated guard, plus random units wandering the map, left over from my last war. And it keeps wanting to pump out crossbowmen.
UnCiv. It's good, and it's entirely free.
It's pretty much a complete portable Civilization experience. That can't quite decide exactly which (major) version of Civ it wants to be, but that's just quibbling.
If you already know your way around Civ, I'd recommend restarting immediately, as your first load drops you into a game immediately without letting you pick your own settings.
Governor AI is, as always, kind of dumb. I'm a generation ahead of everybody else on military tech, with literally twice as many cities as everybody else combined, and every city has a dedicated guard, plus random units wandering the map, left over from my last war. And it keeps wanting to pump out crossbowmen.
I see that Terraforming Mars is now on IOS. I wonder if the AI is any good.
Also, I had problems speeding up the narrative cutscenes, it was a tossup between t.y.p.e.w.r.i.t.e.r. o.n.e. c.h.a.r.a.c.t.e.r. a.t. a. t.i.m.e. or accidentally .Same. I don't know how I forgot that.
Also, I had problems speeding up the narrative cutscenes, it was a tossup between t.y.p.e.w.r.i.t.e.r. o.n.e. c.h.a.r.a.c.t.e.r. a.t. a. t.i.m.e. or accidentally .Same. I don't know how I forgot that.
Luckily I think it's the tutorial messages that just get dismissed when tapping. As a TD game, those aren't entirely necessary.
For another little PSP title that totally passed me by, Dungeons and Dragons Tactics is a somewhat faithful recreation of the 3.5 ruleset. It's not great, it takes a fair bit of time to take a turn (you'll be controlling up to 6 characters) and it's certainly not the *entire* ruleset (3.5 got a tiny bit bloated by the end), but it does a thing and does it OK'ish.
If PSP is allowed here, pick up a copy of Unlosing Ranger (https://en.wikipedia.org/wiki/Z.H.P._Unlosing_Ranger_VS_Darkdeath_Evilman).
It's pretty alright, yeah. Some fights can be pretty tough, sometimes you just start crushing. Fairy and robot seem the strongest "builds" at the moment, for what it's worth (especially mixed, using fairy junk generators and robot exhaust scaling). The data thing is a thing, but the game's also kinda' buggy and will often just... stop running the ads anyway part way through a run. Which is nice, heh.
Favourite Roguelite:
Cardinal Quest II
Gives you all the fun cooldown ToME4-like rogue'ing you could want, but with a handy interface on mobile. I just like it better than the Pixel Dungeon derivatives. Makes you feel more powerful, while still being light and fun and with a slight difficulty curve. ose hidden gems in the app/play store, or wherever on the web)
Just started playing a bit of Global Defense Forces 2 Portable (ie Earth Defense Force Portable 2). It runs surprisingly smoothly on PPSSPP, even on my crappy old android phone, and isn't too bad to control even with just touch controls instead of a gamepad.I can't find the link to this ROM, could you shoot me a link in a PM?
A '7 Deadly Sins' mobile game recently launched, based on anime/manga of the same name.
I've been playing a lot of the game Merchant recently. It's pretty solid, with elements of tycoon games, RPGs, and idle games. The ads are not intrusive at all, and the expansions are reasonably priced and (AFAIK) fairly extensive.
Available on Steam as well: Here (https://store.steampowered.com/app/346750/Merchant/).
I've been playing a lot of the game Merchant recently. It's pretty solid, with elements of tycoon games, RPGs, and idle games. The ads are not intrusive at all, and the expansions are reasonably priced and (AFAIK) fairly extensive.I really loved it back when I played it, but much like Reelya I just felt like it sat really uncomfortably in a grey zone between your run-of-the-mill RPG and an idle game. I'm not sure if the expansions tackle that but after a while I felt like it was pretty shallow mechanics-wise, there was just not much to do other than slightly tweak battle formations for bosses and strive for ever bigger numbers on my crafted items.
Available on Steam as well: Here (https://store.steampowered.com/app/346750/Merchant/).
Rogue Jack
PSO2 has been proper translated, yeah. It's on steam and everything, these days, for what it's worth. We even got a thread somewhere or another here in OG. Bloody huge download, though... 20+ gigs, iirc.More like 80+. :P 80 gigs of sub-Morrowind quality junk. Maybe it is diffirent version, though.
So Sandship: The last engineer, or however it's called in the app store itself. Pretty neat little merger of factorio elements and idle games. You essentially run a big sand crawling thing that has factories strapped to it. Inside them you set up production chains, tech up, solve quests by throwing stuff you produced at them, all the good stuff. It's a tad simplistic when it comes to the actual complexity of the production chains, atleast at first, it seems they introduce a nice amount of complexity as time goes on. Of course one of the big challenges is working with limited floor space, so those of you into optimizing your layouts in factorio might like this aspect. Best of all it doesn't have any ads and the monetization is not terribly aggressive, consisting mostly of boosters and time-skips, which aren't really necessary if you treat it like a proper idle game and check in on it every now and then.Pretty sure I saw that in the store. Looks kinda interesting, even if I dislike idle games.
I have a new smartphone for the first time in months.
I've downloaded a couple of old favourites and a few other odds and ends, most of which are shite. Seems like the Play store is still packed with lazy imitations and cash-grab shovelware, haha. I could use some recommendations. I was rather liking a word game called BAIKOH for a moment, but then it turned out to have non-optional video ads. Some of the mechanics were too frustrating to be worthwhile, too.
Played a bit more of Otherworld Legends today (by Chillyroom, the creators of Soul Knight, a fairly good run'n'gun single-stick topdown shooter).This is pretty much the coolest mobile game I ever touched. Too bad I really suck at it, never made it past the Tengu boss.
Downloaded Magic Survival last night. It's a pretty casual, one handed top-down survive-as-long-as-you-can shooter, kinda like all those "run away from the zombies/ninjas" games you see. Except this one is quite good.Will second this one, been playing occasionally the last week or so (though interrupted by hurting my dominate hand wrist, which makes touch screen nonsense... troublesome). It's pretty neat.
Played a bit more of Otherworld Legends, but on Hard this time (now I finished it once). It is a bit harder.
Still can't quite beat Asura (the basic boss after a three world run), but I've gotten close. First phase down, anyway.
The game has had heaps of updates. New items, new skills. Still using bow-chick with all the rapid-fire, or magic-girl with all the blizzards. Nice that you can buy new weapons for gold now, and they're pretty varied each run. So you can build towards something that works far more easily now. It's pretty reasonable to buy a new weapon, try and upgrade it, and sell the old one. Or just keep using it and sell the new "didn't quite get what you wanted" one, if the old one was really good anyway. It gives you a chance to build towards actual upgrades or playstyles, without it being a huge loss if it doesn't work out perfectly. It is RNG, but not painful. I kinda like how Chillyroom does that in this game.
Pro-tip: almost always kill the first or second shopkeeper. In fact, he'd have to be selling really bad items, like all three of them, to not kill the first one you meet. At worst, you're not-killing the first one for a re-roll on store stocks for the second one's death and thievery from them. You'll need that gold for weapons or bribes anyway. So three bad items that are free is better than paying for any particularly good item.
They'd have to be a terrible set of items, or you would have to be underpowered as hell, to not splat the poor bastard the first (maybe second, but no later) time you see him.
Sorry bro, it's just roguelite business. If I don't have that for free, how will I know where this run is going?
Punishing Gray Raven (https://play.google.com/store/apps/details?id=com.kurogame.gplay.punishing.grayraven.en&hl=en_US&gl=US) just became available for download!
Baldur's Gate 2 is on sale for $2.69 Aussie for the next couple of days (about $1.99USD). So even if it's hard to play on a phone, it's worth it just in case you get a tablet you like using one day.
3.25gig is the only downside. It's also compatible with the family library, so get randoms/friends/actual family free stuff too if you'd like. Or, like $2 thrift shop presents worth of free. Almost the same thing.
It would be hard to not get your money's worth out of this one, even if it doesn't do mods or anything like that (or if it's a bit buggy).
https://play.google.com/store/apps/details?id=com.beamdog.baldursgateIIenhancededition
Been playing a bit of Knight's Edge. It's pretty fun.
Diablo Immortal just appeared.
I haven't tried it yet, but the worst reviews say it's grindy and pay-to-win. Best reviews say it's exactly like Diablo 3, decently ported to mobile platforms.
Best recommendations for offline Android games for a phone? I'm flying out to Europe this evening and I've got 12 hours of flying ahead of me to fill, which will mostly be in airplane mode.
Mostly looking for Strategy type games rather than action games. Wouldn't mind some colony builders or slay the spire types if any good examples of those exist.
Perfectly fine just paying money for the game, I don't really care for micro-transaction based stuff most of the time.
Tower of Fantasy (https://www.toweroffantasy-global.com/), an eastern Action-MMORPG being commonly compared to Genshin Impact, is getting it's western launch in a few hours. Available on PC and Mobile.
129 GB install, so probably going to be much larger after updates and expansions? That's huge.
129 GB install, so probably going to be much larger after updates and expansions? That's huge.
My game came to 22.6GB on PC. You might be seeing 12.9 for a mobile install or something?
I've heard some... less-than-good things (https://www.reddit.com/r/HobbyDrama/comments/soecy4/video_games_chinese_gaming_impersonating_the_dead/) about Tower of Fantasy.
How is it though, for anybody that's tried it? The ads caught my eye enough to click, then the contents of them seemed... just kind of uninteresting? Genshin Impact on mobile didn't really do anything for me either though, which suggests that I'm not their target anyways.
I've heard some... less-than-good things (https://www.reddit.com/r/HobbyDrama/comments/soecy4/video_games_chinese_gaming_impersonating_the_dead/) about Tower of Fantasy.I don’t understand that reddit post.
They've pretty much copied Genshin Impact's formula, to be honest. Action combat with hot-swappable weapons, each with different combos and cooldowns. Landscape that is vast but largely unremarkable. Lots of collectables scattered around. Missions in the daily, weekly, and story varieties. Dungeons and World Bosses that are pretty straightforward grinds for upgrade materials.
I'm a bit turned off by the overwhelming 'free stuff'. Every few minutes of gameplay I look over to see a dozen tabs with little dots indicating that I need to click through the menus to claim rewards for something I did, and it very quickly became tedious.
Still, the exciting action and consistent progress are keeping me engaged and enjoying myself for now.
I'll add that here in China, paying for reviews isn't just common - it's an accepted, common-place practice. Some even would say it's necessary, equivalent to paying for ad placement.
So if you make a list of games that stayed on your phone, what would it be? Mine is only XCOM but Slay The Spire was the last one I deleted. Probably will download again.
Labyrinth of Legendary Loot is a top-down turn based roguelike, with a focus on tactical gameplay and movement. And it's really good.
Each weapon or item has an ability (of which there are over 100 of), that gives you a cool down skill, which costs mana. They range from force bolts, to swift movements, to vampiric touch, to tackle charges, to time stops, to fireballs, to heaps of other stuff. And the game isn't shy about giving you a selection of them, so you can build the sort of character you want.
Upgrades of these items are done with scrap, which ups damage or life or mana, and is your generic currency. You can upgrade at any time (no scrolls or shops needed), depending on your needs. There's a slight "you have to be on dungeon level *x* to upgrade further" thing, but you've always got more items than you do scrap anyway, so that's for balance.
There's spears with range, smitey hammers, lunging daggers, set-them-on-fire rings, I-have-a-swift-dodge boots, amplify damage whatever's, and heaps more. And you can then enchant them for even more build variations. And you'll use these basic item features alongside your cooldowns constantly, but not quite ToME4 levels of it. Heaps, but not like a constant rotation. Regularly powerful combos, but always situational for any given dungeon section and enemy group. You can hold onto the first weapon/ item you find, and use it for the whole run, if you like it. Or you can scrap stuff as you please, with minimal costs attached, if you find something you like even better.
Emulation. That is all.
Disregard the rest of this post, there's this:
https://play.google.com/store/apps/details?id=org.alesapps.arkanoidfree
It's called the Arkanoid Collection, and seems pretty faithful to the original, and it's free with ads. Might be what you're looking for? I don't know how obtrusive the ads are, but meh.
((Brickscapes: Brick Breaker didn't seem horrible. It's got a stamina system, which is bad. But it's got fairly regular multiballs and other effects, which is good. Sorta just runs off a "how many hits" counter as well as 1-free life per level, for working out when you die.
I am, admittedly, only up to level 8, and it's very mobile'y. That stamina system could get annoying, and lives don't carry over (each level is its own instance, so no highscores runs) so it doesn't really "feel" like Arkanoid.
I might just make up a touchscreen interface for the DOS version of arkanoid through magic dosbox instead. Or just do this as my first Godot app, because there's certainly space in the market for a free clone, considering all the Unity controversy. Be a good way of learning how to code, without massive overscoping. Hell, I've even got Godot editor on my phone, so no more excuses I guess...))
Can recommend Golden Sun 1 & 2. No real reflexes needed.
Gladiator Manager is pretty okay.If you enjoy weird management games, I really recommend the orphanage manager, Olivia's Orphanorium (https://ifdb.org/viewgame?id=waljztz5tm1at7x6) which can be played on any text adventure emulator on phones. Raise orphans into productive members of society. Lots of fun dynamic events.
Soul Knight keeps getting pretty big updates. I liked the last one. It was like a Vampires Survivor/ Brotato thing, but not, but you got to slowly scale all your stuff with optional buying choices. Even the most basic weapons got pretty hectic by wave 15. It was awesome.Sounds really nice, will definitely check it out.
But now there's a 3-Kingdoms one this season. Think Dynasty Warriors/ Musuo Orochi 2 style. You can mod the ever living f* out of your weapons. By killing people or finding chests or going to shops. And you can jump on your horsey with the push of a button, and ride around the map. And find more gold and weapons, and switch those mods in and out, to make an uber-overpowered weapon. Just to kick Dong Zhou's fat arse.
If you enjoy weird management games, I really recommend the orphanage manager, Olivia's Orphanorium (https://ifdb.org/viewgame?id=waljztz5tm1at7x6) which can be played on any text adventure emulator on phones. Raise orphans into productive members of society. Lots of fun dynamic events.
You have to hold the buttons down for a second (to prevent misclicks, I suppose).I tried holding down the only button I saw for like a straight minute, with nothing to show for it, heh.
Seems to work for me, I'm able to get the game started and can enter the first room and everything.You have to hold the buttons down for a second (to prevent misclicks, I suppose).I tried holding down the only button I saw for like a straight minute, with nothing to show for it, heh.
Might help to know which version of DF you're trying. I wouldn't expect the steam/v50 version to run at all, and I wouldn't be especially surprised if 2014 didn't work either.
I'm not sure exactly which version of windows Winulator emulates, but it looks like 98 or XP on the surface.
I'd more wanna know why one'd wanna run DF on a phone anyway. It's not like it'll run at any speed above 1-tick-per-hour lol.
But yeah, try an earlier version. Anything from before 32 bit support got dropped.
I'd more wanna know why one'd wanna run DF on a phone anyway. It's not like it'll run at any speed above 1-tick-per-hour lol.Yeah, especially some of the earlier versions, like... you could run a small fort in particular pretty easy on hardware that was significantly weaker than what a fair amount of phones tote these days. I'm less sure about the newest releases (it's been a while since I played and my comp these days isn't quite as dogshite as the ones I spent the most hours playing DF on, heh), but there's definitely been quite a few versions that'll not be substantially hardware limited by a phone's specs, particularly if you just do a small embark and throttle the max fort pop.
But yeah, try an earlier version. Anything from before 32 bit support got dropped.