Bay 12 Games Forum

Finally... => Roll To Dodge => Forum Games and Roleplaying => Einsteinian Roulette => Topic started by: AoshimaMichio on March 28, 2017, 11:44:38 am

Title: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on March 28, 2017, 11:44:38 am
As soon as last person has secured themselves tightly in the shuttle door closes. There's no sensation of motion of any kind, and fifteen minutes later some start wondering if the shuttle is actually still sitting in hangar. At twenty minute mark gravity suddenly disappears, suit sensors indicate rapid loss of external pressure, and finally the door opens sucking last bits of air out.

On outside is silvery metal wall only about two meters away. In every other direction you see vast emptiness of cold and unforgiving space, countless stars against infinite blackness. Single red star on left is brighter than others, presumably in direction this unlucky freighter is going to. Right in front of the shuttle door you can see outline of the airlock. Naturally closed. Around it you can see couple of rungs for hasty astronaut attach themselves to in case they lack handy maneuvering packs.

> Here you go. On your left of the airlock there should be inlaid control panel for the airlock and perhaps even manual override in case you can't get it open otherwise. Try to ignore the fact you are hurtling along thousands meters per second and single stray micrometeoroid could easily kill you out there.

Actually it's pretty easy to forget, considering you don't have any kind frame of reference here. Except the part about meteoroids. That sticks in your mind damn too well.
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on March 28, 2017, 11:49:13 am
The arrogant prick quietly checks his gauss rifle strapped in his suit and camly moves to open the door.
"...This will be a piece of cake."
Make sure weapon is primed and ready the rifle specifiacally open door Snark. Keep in mind he actually dident hear the briefing unless it was broadcast throughout the ship.
Title: Re: ED Mission 1: Vexing
Post by: spazyak on March 28, 2017, 01:33:14 pm
"Let's just hurry up and get in."
follow the prick and make sure he enters first, though still cover him, stay to the side of the air lock and wait a bit till after prick has entered to walk inside
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on March 28, 2017, 01:51:40 pm
Grits doesn't speak, eyeing the prick warily as he assumes points. He'd speak up to let the technician take a look at the airlock, but no amount of bitching makes anyone actually listen to tech support. Sighing, he shoulders his rifle and follows the group.

Make sure my rifle is loaded, then follow the group. Stand some distance away and not directly in front of the airlock as it gets opened, follow everyone inside if they succesfully get it open.
Title: Re: ED Mission 1: Vexing
Post by: Twinwolf on March 29, 2017, 09:08:00 am
Joanna stays a bit behind, as well - she's by no means a fighter, she's mainly there just in case somebody gets fucked by whatever was in here. That said, she was ready to pull out the monoatomic razor she'd grabbed at any point.

Follow the group, try to stay a safe distance from the door (with Grits, presumably), follow people inside.
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on March 29, 2017, 10:54:57 am
"Are you sure it is not us who are standing still and the micrometeorites that are moving at 2000 meters per second?"

Stay safely behind the prick. Try to get his camera view on my screen so I can see what's in front without exposing myself.
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on March 29, 2017, 01:57:40 pm
The arrogant prick quietly checks his gauss rifle strapped in his suit and camly moves to open the door.
"...This will be a piece of cake."
Make sure weapon is primed and ready the rifle specifiacally open door Snark. Keep in mind he actually dident hear the briefing unless it was broadcast throughout the ship.

Your gauss rifle is fully combat ready. Just keep your finger off trigger until you find something to shoot at.

[Dex: 5-1] Moving in zero G is a bit challenge for someone who's used in normal gravity. You gently push yourself out of the shuttle towards the airlock, but end up slightly rotating yourself 90 degrees with uneven push. Either way, in three seconds you reach the ship hull and grab tightly of one rung near by securing yourself in place. Arrogant prick is proud of his first unsecured spacewalk.

[Aux: 4-1]
Airlock control panel, or rather its cover panel, is within arms reach so you bang it akwardly to get it open. The cover sinks inside the hull and slides aside revealing two buttons, red and yellow, and a some sort of handle that is begging to be pulled out. Red button is labeled "Close" and yellow one "Open", so it isn't really hard to figure out which one to press.

Just like the cover for control panel, the airlock door too sinks inside good half meter before swinging wide open revealing suprisingly spacious room. Entire team could fit inside at once.

[Int:3] It also seems like the company owning this ship had unusual design sense, because lights are on the floor. Weird. Not thinking too much about it you swing yourself in.

[Dex: 6-1] Turns out the floor is actually ceiling. You figure this out when you get inside the airlock and gravity suddenly kicks back on making you fall head first. You take this opportunity to display your amazing body coordination by executing perfect roll and springing up your feet as if you had planned this.

"Piece of cake!" you declare while giving yourself thumbs up.

"Let's just hurry up and get in."
follow the prick and make sure he enters first, though still cover him, stay to the side of the air lock and wait a bit till after prick has entered to walk inside

The prick is making a real show of this. It's starting to feel like his arrogance is warranted.

[Dex: 5+1] Not to be outdone you reorient yourself and forcibly kick yourself out of the shuttle and into airlock way too fast, doing somersaults entire way until you are stopped by a wall.

Grits doesn't speak, eyeing the prick warily as he assumes points. He'd speak up to let the technician take a look at the airlock, but no amount of bitching makes anyone actually listen to tech support. Sighing, he shoulders his rifle and follows the group.

Make sure my rifle is loaded, then follow the group. Stand some distance away and not directly in front of the airlock as it gets opened, follow everyone inside if they succesfully get it open.

Smart man would have secured themselves on the shuttle with a rope or something and only then carefully exited. But apparently here are no smart men around.

[Dex: 3] You reorient yourself upside down inside the shuttle and then carefully and slowly sail out. It goes well until you hit airlock room and stumble down on your face.

Joanna stays a bit behind, as well - she's by no means a fighter, she's mainly there just in case somebody gets fucked by whatever was in here. That said, she was ready to pull out the monoatomic razor she'd grabbed at any point.

Follow the group, try to stay a safe distance from the door (with Grits, presumably), follow people inside.

It seems safe enough. Everyone is getting safely over so there's no reason you can't.

[Dex: 5] The point proved by touching airlock floor the very moment you enter in range of gravity automanipulator, so unlike others, you gracefully fly inside landing gently like some sort of space fairy. You wouldn't be a good doctor if you couldn't do at least this much.

"Are you sure it is not us who are standing still and the micrometeorites that are moving at 2000 meters per second?"

Stay safely behind the prick. Try to get his camera view on my screen so I can see what's in front without exposing myself.

> Absolutely certain. Do not forget that those micrometeoroids can actually go in opposite direction than you, so the actual impact speed is going to be double of that. Potentially extremely lethal.

[Dex: 4-1] You too make it akwardly over, falling over by sudden reintroduction of gravity.

[Aux: 3] Pretending stumbling didn't happen you start fiddling with your wristpad, trying to figure out how to peek through other people's cameras. You don't quite figure out how to do that. API is confusing, protocol isn't familiar and encryption also poses a bit of problem. At least you figure out how to make connection in first place, which doesn't really help that much.


Like said, the airlock is spacious, same silvery color as hull is with darker line painted around ankle height on all walls. On wall next to open door to space is controls for it, both buttons and manual crank. On the opposite side is equivalent controls for the internal door.


(Hey Toaster, are you with us?)
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on March 29, 2017, 02:28:29 pm
Press buttons to close the outer door, pressurize the room, and open the inner door.
If that idiot tries to open the inner door before the first two steps are complete, give him a good slap.

If he manages to get me camera data alright, put it in the corner of my faceplate.
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on March 29, 2017, 02:28:42 pm
The glorious Mr prick exudes smugness right now and waggles his eyebrows at the fair graceful lady for surely she was in awe of him and being the big...great great man he was he would have to show her the way

"Nice Job sweetheart don't worry someone competant unlike these loafs is leading the way dear."
A small chuckle comes from him as he eyes up the gilr like a total damn creeper before giving a flamboyant bow and turning with his gauss rifle readied.
Smugness intensify's ready gauss rifle for anything gloat and show off be a bit of a creep and finally and tottaly least importantly he's not in much of a hurry. Open the door that leads further into the ship with its controls.
"Oh yeah what are we supposed to be doing again sweetheart dident hear the breifing probably not important right whatever it is you have me and quite frankly any mission with me on it is bound to be a glorious success."
Title: Re: ED Mission 1: Vexing
Post by: spazyak on March 29, 2017, 02:31:16 pm
get up and rush over to the others, have gun at ready to shoot any filthy xenos
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on March 29, 2017, 02:33:47 pm
"I hope you have a decent ablative index, Mr. Durand."
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on March 29, 2017, 02:39:51 pm
"I hope you have a decent ablative index, Mr. Durand."
"Put away your theasaurus nerd I'm not gonna get touched during this whole mission."
They flash you a grin and then something comes over them..he knew none of these peoples names. He supposed he might as well learn them even if just so he can mock people easier.
"Name? Everyone what are your names? I'm Bastien Durand. Honored I'm sure." 
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on March 29, 2017, 02:42:58 pm
"Mysa Photic Citotp Asym, in no particular order. You may call me by any of those individually, if you like."
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on March 29, 2017, 02:47:07 pm
"Asym it is. So what do you do?"
He quietly smiled and looked over his rifle for a moment checking to make sure it wasen't dirty or anything of the like. That'd be damn dreadfully and a crime agasint all that is good in the world to give dirty equipment to him. Him of all people.
Title: Re: ED Mission 1: Vexing
Post by: spazyak on March 29, 2017, 02:55:21 pm
"That was a bit of an impact, I'm alright...anyways get ready...I'll cover the medic."
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on March 29, 2017, 02:56:56 pm
"Odd jobs, mostly. Odd being the key word; London 37 is a strange place.
Unrelatedly, would you mind giving me your camera data? So I can watch your glory in better detail, naturally."
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on March 29, 2017, 02:58:44 pm
hand this beautiful speciman my camera data how could I deny such a purehearted and lovely request.
"Oh certainly! Asym I think we shall get along don't you? In case your wondering me personally I gave advice on life know just a bit about everything though I'm a bit more indepth with my knowledge of medicine."
Title: Re: ED Mission 1: Vexing
Post by: Toaster on March 29, 2017, 02:58:47 pm
(Hey Toaster, are you with us?)

((Yes, sorry.  Can we assume Filgres bought a kinamp and has been tagging along?  I was out of town.))

Stick with the team!


"This is really exciting!  Isn't space great?"
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on March 29, 2017, 03:00:10 pm
"Oh certainly! Asym I think we shall get along don't you?"
"This is really exciting!  Isn't space great?"
"Certainly."
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on March 30, 2017, 08:41:25 am
"This is really exciting!  Isn't space great?"

"Yeah, space is allright. They call me Grits, by the way. I'm somewhat of a tech guy."

stick with the team for now. Help Egan with closing the outer door, pressurizing the room, and opening the inner door, if he needs any help with that.
Title: Re: ED Mission 1: Vexing
Post by: Toaster on March 30, 2017, 09:17:42 am
"I'm Filgres!  I'm a boxer!  I hear this thing-" he waved the kinetic amp on the suit-glove- "can make punches super strong!  I can't wait to try it!"
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on March 30, 2017, 09:21:33 am
"Oh then get a little in front of me.We can't have a melee fighter ij the back dosent make much sense does that?"
Not to mention that gives me a slight shield but that's just an added bonus.
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on March 30, 2017, 09:43:59 am
"Oh then get a little in front of me.We can't have a melee fighter ij the back dosent make much sense does that?"
Not to mention that gives me a slight shield but that's just an added bonus.
"Seems silly to have the melee guy breach a door. I feel like he'll be more useful as a flanker. You can take point, you've been doing a good job so far."
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on March 30, 2017, 09:47:49 am
"True But I am your backup doctor."
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on March 30, 2017, 12:02:38 pm
Press buttons to close the outer door, pressurize the room, and open the inner door.
If that idiot tries to open the inner door before the first two steps are complete, give him a good slap.

If he manages to get me camera data alright, put it in the corner of my faceplate.


You hit the button and outer door swings close. Inner one makes you wait for half minute while atmosphere rushes in before opening.

The prick graciously shares his camera views with you.

The glorious Mr prick exudes smugness right now and waggles his eyebrows at the fair graceful lady for surely she was in awe of him and being the big...great great man he was he would have to show her the way

"Nice Job sweetheart don't worry someone competant unlike these loafs is leading the way dear."
A small chuckle comes from him as he eyes up the gilr like a total damn creeper before giving a flamboyant bow and turning with his gauss rifle readied.
Smugness intensify's ready gauss rifle for anything gloat and show off be a bit of a creep and finally and tottaly least importantly he's not in much of a hurry. Open the door that leads further into the ship with its controls.
"Oh yeah what are we supposed to be doing again sweetheart dident hear the breifing probably not important right whatever it is you have me and quite frankly any mission with me on it is bound to be a glorious success."
hand this beautiful speciman my camera data how could I deny such a purehearted and lovely request.
"Oh certainly! Asym I think we shall get along don't you? In case your wondering me personally I gave advice on life know just a bit about everything though I'm a bit more indepth with my knowledge of medicine."

Citotp in his slightly too large spacesuit managed to open inner door already.

[Cha: 5-1] You point your rifle at the room on other side in most professional manner you can imagine, mostly like you have seen action heroes doing in movies. In your subjective opinion you look very good. So good! No doubt you are the best role model around here!

Behind the airlock is a larger room. On right side is couple of lockers and on left side is what seems small changing rooms. Above lockers is a sign saying "Spare suits". An open door leads into ten meters long hallway which splits in two directions at its end. On hallway floor is painted a black line with frequent arrowheads pointing towards airlock, while in far end of the hallway you can make out couple more lines of different colors.

It's pleasantly empty here. No humans, corpses or xenos in sight, nor do you hear anything but discussion of your teammates. Or whatever you want to call them.

Sharing your camera feed is easy. It takes little use of your chin and tongue to operate necessary quick menus. Apparently this is commonly used feature.

get up and rush over to the others, have gun at ready to shoot any filthy xenos

You see same thing as Bastien does, and it doesn't please you. There's nothing to shoot, nothing to burn and punching walls just doesn't provide same satisfaction. So you sprint straight ahead into the room and hallway beyond until you reach the end. Hallway here leads to left and right. On right few meters ahead is closed blast door and on left nothing but empty hallway with couple doors leading to side.

On the wall is color coded quide to different areas on the ship matching painted arrows on floor. Apparently you are on the section of the ship where power generator is. If you go to right you'll find life support, bridge and crew quarters. Going to left will take you to generator, cargo holds and engine room.

(Hey Toaster, are you with us?)

((Yes, sorry.  Can we assume Filgres bought a kinamp and has been tagging along?  I was out of town.))

Stick with the team!


"This is really exciting!  Isn't space great?"

((Sure.))

Nobody noticed when you got into the airlock, not even yourself. It's so easy when universe itself forgets you exist for a moment.

The team seems to be mostly sticking in the airlock. Not counting the angry man who sprinted ahead.

"This is really exciting!  Isn't space great?"

"Yeah, space is allright. They call me Grits, by the way. I'm somewhat of a tech guy."

stick with the team for now. Help Egan with closing the outer door, pressurizing the room, and opening the inner door, if he needs any help with that.

Citotp handles airlock management by himself magnificently, not that it is very hard to press buttons saying "close" and "open". Not even idiot can fail at that.
Title: Re: ED Mission 1: Vexing
Post by: spazyak on March 30, 2017, 01:46:20 pm
"Let's go check if we can turn on the power."
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on March 30, 2017, 02:03:43 pm
"Let's go check if we can turn on the power."
"Really? if anything is sleeping turning the power on would wake it.
Bastien The prick raises an eyebrow towards their teammate...they suppose that would do for calling them that that's what they were though mostly inferior they surely had at least some value and it wpuld probably look good on him if he the valiant leader kept em alive and well.
Title: Re: ED Mission 1: Vexing
Post by: spazyak on March 30, 2017, 02:07:15 pm
"Might well make progressing further easier anyways."
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on March 30, 2017, 06:14:13 pm
"Uh, turn on the power? Firstly, that is not our mission, and secondly, the power would seem to already be on."
Citotp points at the lights in the ceiling.

"We should head towards the cargo hanger, like the briefing said."
Title: Re: ED Mission 1: Vexing
Post by: spazyak on March 30, 2017, 06:15:49 pm
"Okay"
To the cargo hangar we go have weapon at the ready
Title: Re: ED Mission 1: Vexing
Post by: Twinwolf on March 30, 2017, 06:27:57 pm
"Mission first, yeah."

Followin' the group. Because it's dangerous (and suicidal) to go alone.
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on March 30, 2017, 06:31:45 pm
Follow. See if I can pull up a map of this ship or something.
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on March 30, 2017, 06:37:42 pm
"I'll look behind, in case of any nasties trying to come at us from the direction of the crew quarters."

Follow the team, cover our rear in case of hostiles. Help with opening doors or operating panels/aux stuff if needed.
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on March 30, 2017, 06:42:29 pm
If these idiots want to go ahead of me let em and follow along at the flank keep weapon ready.
Title: Re: ED Mission 1: Vexing
Post by: Toaster on March 30, 2017, 10:27:14 pm
"Teamwork!  Let's go!"

Head on toward Cargo!  Be near the front for maximal punching of bad things.
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on March 31, 2017, 01:12:08 pm
Follow. See if I can pull up a map of this ship or something.

Exactly where you are pulling this map from? There are no handy consoles around or a wifi your wristpad can connect to.

"Okay"
To the cargo hangar we go have weapon at the ready
"Mission first, yeah."

Followin' the group. Because it's dangerous (and suicidal) to go alone.
"I'll look behind, in case of any nasties trying to come at us from the direction of the crew quarters."

Follow the team, cover our rear in case of hostiles. Help with opening doors or operating panels/aux stuff if needed.
If these idiots want to go ahead of me let em and follow along at the flank keep weapon ready.
"Teamwork!  Let's go!"

Head on toward Cargo!  Be near the front for maximal punching of bad things.

The team takes turn left towards cargo holds. They pass by one door leading into reactors chambers, decorated with radiation warning symbols and apparently requiring more than mere knock to open. A little beyond that they notice how floor is starting to get dirtier, as if thousands little feets were smearing dirt all over the place. A bit further they find source of the mess. A largeish dark smudge on floor, hundreds ripped pieces of cloth, some very well chewed personal items such as an antique wristwatch and thoroughly perforated pass card, and some very organic looking chunks of hard whitish material. Is... is that a teeth? If you look further along the corridor you can see two more such spots.

And if you listen closely you can hear bunch of tiny feets skittering, somewhere out of sight...
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on March 31, 2017, 01:23:02 pm
Maybe Dave was actually helpful for once and put a map in my datapad's memory. Or I could ask the HMRC ship if they could send it to me. Or I could look for a handy console.
Burn the first pile of rubbish.
Title: Re: ED Mission 1: Vexing
Post by: spazyak on March 31, 2017, 01:34:53 pm
Loot the watch. Keep weapon ready and see prepared to fire if need be
Title: Re: ED Mission 1: Vexing
Post by: Toaster on March 31, 2017, 01:56:44 pm
"Think this card still works?  I hope these people are okay, wherever they are hiding!"

Grab the pass card.  Keep moving, assuming the team keeps up.
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on March 31, 2017, 02:33:33 pm
Quietly stay away from the disgusting filth don't want to get filthy. Keep in between all the idiots so I'm protected...prick dosent trust this.
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on April 01, 2017, 12:55:11 pm
Maybe Dave was actually helpful for once and put a map in my datapad's memory. Or I could ask the HMRC ship if they could send it to me. Or I could look for a handy console.
Burn the first pile of rubbish.


Dave? Helpful? What have you been smoking?

> Don't have one for you, but I'm certain you won't have problem finding one.

No handy consoles in sight, unless you count keycard reader at doors leading to reactor core.

[Exo: 4+1+1] You focus a little too much. Your mind blanks out when your amp creeps deep into your brain to do whatever it needs to do. Cloth scraps catch fire. The passcard and the watch melts. The dried smudge and paint on floor smoulders producing some very unhealthy looking smoke. In fact, paint of floor burns unexpectedly wide area starting front of your toes to five meters behind the smudge. You collapse on ground, holding your helmet in desperate attempt to manage pain in your brain. Everything you see, hear, smell, feel and taste is painful static of thousands white hot needles.

And it just happens to be that Filgres stands in between you and your intented target.

[Filgres End: 6] Filgres bites his cheeks and starts laughing when all fesh below his ankles is burned to ashes and fourth-degree burn wounds start making their way up towards his knees. Having no functional feets he too loses his balance and falls over.

"'TIS BUT A FLESH WOUND!"

Loot the watch. Keep weapon ready and see prepared to fire if need be

Sadly it melted. As almost did your feets if you were one meter further ahead. Lucky you.

"Think this card still works?  I hope these people are okay, wherever they are hiding!"

Grab the pass card.  Keep moving, assuming the team keeps up.

That too melted, together with your feets.

Quietly stay away from the disgusting filth don't want to get filthy. Keep in between all the idiots so I'm protected...prick dosent trust this.

Smart man, your instincts were right on the spot once again. Total capacity of your meat shields was cut by 33%.





Fire deterrent foam sprays from hidden holes in ceiling, covering large section of the corridor and the entire team up to knees. Sounds of little feets is covered by blaring fire alarm, so nobody has any idea what's up with those.
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on April 01, 2017, 02:01:00 pm
The prick cringes at the sight of this mans idiocy and then...he stiffens as he is covered in white foam..twitching a enraged look coming onto their face

Attempt to not shoot these fucks. Gonna be a hard roll. Go over and examine how fucked foot guy is. Do not perform.medicine on him I may be great but I don't have any equipment. Have weapon ready for a fight just in case.

"Dave why am I here again?  Because I really don't want to be near these idiots much longer."
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 01, 2017, 02:32:33 pm
Carefully aim at the fucker melted to the ground, use laser to cut the ground around his feet, leave a bit of ground stuck to him to give him some nice platform shoes.
"I'll get the melted fuck out, let's get ready for a fight."
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on April 01, 2017, 06:24:43 pm
While everyone deals with the shenanigans, keep my head on a swivel for possible attacks.
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on April 01, 2017, 07:08:17 pm
"Woooooo~ That's-a-spicy-meatball!"

Hold head. Wish I had drugs.
Title: Re: ED Mission 1: Vexing
Post by: Twinwolf on April 01, 2017, 07:11:13 pm
"...Sorry to say, I don't have any pain meds. Went for the anti-shock and medifoam... neither of which I think would help you very much." Joanna says to the melting man.

Also watch for attacks because focusing on the melting guy seems a wonderful way to lose awareness of your surroundings.
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 01, 2017, 07:19:33 pm
"You might need the medifoam incase I cut into his feet."
Title: Re: ED Mission 1: Vexing
Post by: Toaster on April 01, 2017, 08:02:19 pm
((First casualty of the campaign.  I feel honored.))

"AHHHHHHH"


Try to be enthusiastic about this?  Also not die.
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on April 02, 2017, 05:27:53 am
The prick cringes at the sight of this mans idiocy and then...he stiffens as he is covered in white foam..twitching a enraged look coming onto their face

Attempt to not shoot these fucks. Gonna be a hard roll. Go over and examine how fucked foot guy is. Do not perform.medicine on him I may be great but I don't have any equipment. Have weapon ready for a fight just in case.

"Dave why am I here again?  Because I really don't want to be near these idiots much longer."

> You are here to earn bragging rights, and over there because I'm telling you to.

[Will: 6] These HMRC guys are not worth of shooting. Because it would be really stupid to shoot your own meat shields and you are not stupid. What you really should do is to ensure they always stay between you and anything remotely threatening, which means you have to make them obey you. They have to respect you. And you earn that respect by being awesome you.

[Med: 5-1] You locate the victim under slowly receding foam and inspect his legs carefully. Well, he aint walking anytime soon. His shoes are literally filled with nothing but loose collection small bones and ash and he doesn't appear to have any sensation left in lower part of his shins. Poking his knees still makes him grunt so there's that. And you are not entirely sure how vacuum proof his suit is anymore. So diagnosis is as follows: For purposes of this mission he is mostly dead weight and serves best as a bait.

Carefully aim at the fucker melted to the ground, use laser to cut the ground around his feet, leave a bit of ground stuck to him to give him some nice platform shoes.
"I'll get the melted fuck out, let's get ready for a fight."

He didn't melt into ground, his feets were burned inside his suit. That amp attack wasn't enough to melt floor, but it certainly raised its temperature too hot to walk on without heat insulated boots. Either way, he isn't walking on his own.

"Woooooo~ That's-a-spicy-meatball!"

Hold head. Wish I had drugs.

You keep squirming in foam and wishing you were dead. Sweet release, where art thou?

There's one gal with drugs, but... you know, can't focus on anything.

((First casualty of the campaign.  I feel honored.))

"AHHHHHHH"


Try to be enthusiastic about this?  Also not die.

((And from friendly fire, naturally.))

[Will: 3-1] It's really fucking hard to find anything positive about losing your feets and being poked on developing blisters. If something would make you feel better, it would be punching the cause of this. But then again you're under foam and can't see shit because foam is covering all cameras, so even that is a big minus for your general mood. Smell of burned flesh and something else floating inside your suit doesn't help either.

While everyone deals with the shenanigans, keep my head on a swivel for possible attacks.
"...Sorry to say, I don't have any pain meds. Went for the anti-shock and medifoam... neither of which I think would help you very much." Joanna says to the melting man.

Also watch for attacks because focusing on the melting guy seems a wonderful way to lose awareness of your surroundings.

Good thing someone is keeping eye out. Grate from ceiling vents ahead falls down into foam followed by something big and brown. And another. And third. Fourth doesn't because of extremely high pitched shrill emitted by the three who fell first, barely audible thanks to the fire alarm.
Title: Re: ED Mission 1: Vexing
Post by: Toaster on April 02, 2017, 06:56:14 am
"Medic!"
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on April 02, 2017, 11:44:22 am
"Yeah, yeah, I get it."

Use cutting torch to fend off those bugs if they get close.
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on April 02, 2017, 06:53:48 pm
"The only good bug is a dead bug! Fucking buuuuuugs!"

Start shooting the buuuugs!
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on April 03, 2017, 11:32:22 am
I'm gonna wait for few more actions.
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on April 03, 2017, 12:10:54 pm
Open damn fire on those bugs try to stsy behind my allies.
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 03, 2017, 01:28:28 pm
Pew pew the bugs if There seems to be a lot of them try to heat up the air and metal around them to burn them all. Say appropriately pun.
Title: Re: ED Mission 1: Vexing
Post by: Twinwolf on April 03, 2017, 05:59:00 pm
Stay close to allies, be prepared to defend myself with the Monoatomic Razor if the bugs get too close.
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on April 04, 2017, 12:46:03 pm
"Yeah, yeah, I get it."

Use cutting torch to fend off those bugs if they get close.

World is pain. You have barely enough mind to think, let alone to do anything useful.

"The only good bug is a dead bug! Fucking buuuuuugs!"

Start shooting the buuuugs!

[Con: 4+1] Fallen bugs(?) are entirely under the foam, but it is steadily spreading out so it makes it possible to see how blindly running bugs make waves. Two of them seems to line up neatly in a moment. You take a step back, fall down low on floor, line up your shot and wait for a moment. When it comes you calmly pull the trigger and watch aftermath of hypersonic slug making two vexiles basically explode.

"Two flies with single shot. Easy."

Open damn fire on those bugs try to stsy behind my allies.

[Con: 1-1] Uh oh... Let's see, There's Vik, Joanna and Grits standing between you and the bugs... aaaand dice says Vik takes one for the team.
[Vik Dex: 3]
[Vik End: 6-1]
[Vik End: 3-1]

Vik, being big man and realizing there will be people shooting, tries to move aside so he won't be on anybody's firing line, but he isn't fast enough. Bastien panics when things start falling from ceiling and fires at them on instinct, despite the fact there's team mates between him and his intented targets. The bullet clips Vik's right hip tearing his suit open and taking his little bit of skin and flesh along. It takes a moment before he feels it, but as soon as he does he roars out.

It's gonna be hard to make that look like it's good for the team...

Pew pew the bugs if There seems to be a lot of them try to heat up the air and metal around them to burn them all. Say appropriately pun.

Despite of being shot by a teammate you still attempt to do the right thing.

[Con: 5+1] Maybe it is because of you got shot, but you swing your laser around little too wildly, little too long, definitely cutting the blindly tumbling bug into pieces and carving walls and floor around it. This is not a warship, so it isn't really designed to have defenses against lasers fired from inside, so needlessly say your rifle is fairly effective.

"Warning. Warning. Reactor chamber compromised. Radiation flooding possible." Nice calm female voice repeats over the fire alarm. Clearly nothing to worry about.

You receive a shock that makes you spasm and squeal.

> Remind me what I said about structural damage?

Stay close to allies, be prepared to defend myself with the Monoatomic Razor if the bugs get too close.

Perhaps you should reconsider? Your so called allies seem to be most dangerous things here. Man eating xenos seem much safer option so far.
Title: Re: ED Mission 1: Vexing
Post by: Toaster on April 04, 2017, 01:18:59 pm
"What's going on?  Help?"

Regain control of situation?
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 04, 2017, 01:23:44 pm
Fall back to the medic. Continue to shoot at the bugs
"Fuck you Dave! Fuck you Team shooter!"
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on April 04, 2017, 01:28:48 pm
"I should have bought DRUUUGS!"

Get up, soldier!
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on April 04, 2017, 02:24:13 pm
Use mass murder machine on teammates.
Bastien flinches addmitedly a bit of sweat pouring down there face.
Welp get to checking wounds and seeing if I can do anything.
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on April 04, 2017, 02:27:34 pm
For a record, only three bugs jumped down and they are resting in pieces. Fourth remained up in vents.
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 04, 2017, 03:00:43 pm
For a record, only three bugs jumped down and they are resting in pieces. Fourth remained up in vents.
Good, we're making sure he stays in the vents
Title: Re: ED Mission 1: Vexing
Post by: Twinwolf on April 04, 2017, 06:39:43 pm
"Dave, how likely is it we'll have to worry about what that voice is saying while we're here? I don't think we have anyone qualified to fix it."

Then, Mr. Prick starts trying to look at his own wounds. "Please let somebody actually qualified look at it..."

Ask above. Check the wounded - do I think the anti-shock meds or medifoam will be needed in any cases?
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on April 04, 2017, 09:30:47 pm
((Technically I suppose you might be able to repair a reactor using Medical if you had the right tools...))
Title: Re: ED Mission 1: Vexing
Post by: Twinwolf on April 04, 2017, 09:33:08 pm
((How? That seems more with handiwork or auxiliary systems. I don't think spraying medifoam on it would help :P ))
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on April 04, 2017, 09:36:01 pm
((Med is supposed to help repairing mechanical systems. If it's what you use to repair the generator in someone's suit, I assume you can use it repair a ship's generator.))
Title: Re: ED Mission 1: Vexing
Post by: Twinwolf on April 04, 2017, 09:37:04 pm
((Fair enough.

...A 1 or 2 would probably still result in trying to spray it with medifoam though.))
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on April 04, 2017, 09:43:18 pm
((Medifoam is pretty magic, maybe it would work anyway.))
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on April 05, 2017, 08:10:04 am
"Serves you right, fucking bugs. I'll go take a look at that reactor chamber, cover me."

Go take a look at that reactor chamber. See how extensive the damage is and wether there's a console to inituate some kind of emergency shutdown or something.
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on April 05, 2017, 11:56:33 am
"What's going on?  Help?"

Regain control of situation?

[End: 5] Despite having good chunk of your legs below knees damaged you grit your teeth and push your face above fire foam. Not that it is very hard considering how low it is spreading. Someone is laying fetal position behind you, Vik is bleeding from his hip, and there's some splats of xeno blood on walls. Situation seems okayish. Mostly.

You can probably crawl around on your own if you really have to, but it's not really something you would want to do.

Fall back to the medic. Continue to shoot at the bugs
"Fuck you Dave! Fuck you Team shooter!"

Medic is only two steps away. You shorten the distance by one step.

Shooting the last living bug (that you are aware of) would require you moving away from medic, so you rather do not do that. Not that you could see it from this point.

"I should have bought DRUUUGS!"

Get up, soldier!

Moving up into Heaven would be nice. You wouldn't turn down Hell either.

((It has been less than two minutes since your poorly executed amp attack, and with the little willpower you have you won't be recovering very soon on your own. Note that my rules about space magic are little harsher than what they originally were, just to make it less overpowered. Fully recovering "mind bullets" will happen only when you go in stasis or in span of few in-game hours. Burning it all out like you did is a bad thing. I still haven't absolutely locked down exact numbers for various magic use so number may move around a bit.

My system is mix of old and new. Amps operate at speed of though and won't have any long lasting effects (usually) and manipulators take time. Especially the thing about manips is that while their actions starts around when user posts, they will be resolved after all other posts. Meaning that you can smash in coordinates in your manip, and before I roll for Uncon situation may have changed drasticly to the point an ally has moved into the spot you are trying to burn down. I hope that makes sense.

Anyway, this means manips are bigger team hazard now and amps will disable their user more easily for length of mission. Unless it is very long mission.))

Use mass murder machine on teammates.
Bastien flinches addmitedly a bit of sweat pouring down there face.
Welp get to checking wounds and seeing if I can do anything.


The guy whose legs got roasted haven't yet magically healed, nor has his status gotten measurably worse this quickly either. The one you almost shot seems very angry so you probably shouldn't start poking his wound. And that one dude playing fetus is occasionally mumbling something, so maybe check him.

[Med: 5-1] Nothing wrong with him physically that you can see. These Mk I suits do not have the medical observation system better suits have, so you can't really tell what's wrong with him. Something mental, you reckon. PTSD perhaps?

"Dave, how likely is it we'll have to worry about what that voice is saying while we're here? I don't think we have anyone qualified to fix it."

Then, Mr. Prick starts trying to look at his own wounds. "Please let somebody actually qualified look at it..."

Ask above. Check the wounded - do I think the anti-shock meds or medifoam will be needed in any cases?

> Not very. Reactors tend to be well shielded because they are rather important for spaceships, so all it is telling is that something is damaged. It's just to alert the crew to take necessary precautions. But even in worst case your suits have decent radiation proofing, so no need to worry about it.

Mr. Prick is checking Mr. Fire Starter so you focus on the one actually wounded person you can maybe do something about.

[Med: 5+1] Hmm. This is prime infection site if you have seen one. If not handled quickly the victim will develope very bad infection very soon which will lead to blood poisoning and other very bad things. And fire retardant foam is not good thing to have in wounds either, no matter how minute amounts. You handle the situation decisively and most importantly quickly. You shove your monoatomic razor into the wound exploding chunk of meat out and immediately pour half of your medifoam into the wound completely sealing it and the hole in his suit.

"Serves you right, fucking bugs. I'll go take a look at that reactor chamber, cover me."

Go take a look at that reactor chamber. See how extensive the damage is and wether there's a console to inituate some kind of emergency shutdown or something.

You jog back the door you passed little before things went south. Judging by texts it would take you into more important rooms where you could do something, but it's locked and apparently requires key card or pass code or both or maybe even more. Not just everybody is permitted into reactor chambers. For security reasons.

((Med is supposed to help repairing mechanical systems. If it's what you use to repair the generator in someone's suit, I assume you can use it repair a ship's generator.))

Repairing generator this big would be more aux since it is not any immediate life support. Or more likely handiwork for actual repair job and aux for figuring out what is broken and what you can do about it.
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 05, 2017, 01:15:40 pm
Well, if my bleedings been stopped and such then just go pick up mister no legs and prop him up on my back, if that fails just drag him
"Someone secure this guy to me, I'll work to carry him...Anyways let's get going."
Title: Re: ED Mission 1: Vexing
Post by: Toaster on April 05, 2017, 01:30:53 pm
"See?  Teamwork in a... dangerous situation... teamwork is a... thing.  Yeah.  Ouch."

Be the backpack
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on April 06, 2017, 01:22:05 pm
Well, if my bleedings been stopped and such then just go pick up mister no legs and prop him up on my back, if that fails just drag him
"Someone secure this guy to me, I'll work to carry him...Anyways let's get going."

I should note that Joanna took good chunk of flesh out of you.

[End: 5-1] You heave Filgres on your left shoulder in fireman's carry, taking care to not put too much weight on your injured leg. A cripple carrying another. You two make wonderful pair.

"See?  Teamwork in a... dangerous situation... teamwork is a... thing.  Yeah.  Ouch."

Be the backpack

You won't be throwing any good punches from his shoulders, that's for sure. And make sure you won't break his heat fins while being a backpack.
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 06, 2017, 01:25:19 pm
Continue on our  way to where ever the hell we were going when  that started
"Remind me, where are we going?"
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on April 06, 2017, 02:08:45 pm
"Well, the can't do nothing about the reactor leak. I don't have access and I don't reallt want to fiddle with it and make it even worse somehow."
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on April 06, 2017, 03:12:28 pm
Follow.
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on April 06, 2017, 03:25:13 pm
"Remind me, where are we going?"
"We need to secure the cargo hangar, so I guess that's where we're going."

Take point towards the cargo hangar. Check my corners and keep my head on a swivel, slow and steady. Also avoid walking underneath vents.
Title: Re: ED Mission 1: Vexing
Post by: Toaster on April 06, 2017, 03:48:42 pm
((Drive me closer!  I want to hit them with my fist!))

Keep an eye out?  Punch enemies that get near.
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 06, 2017, 04:25:41 pm
"Alright, Let's be ready and warry...and avoid vents."
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on April 06, 2017, 04:51:17 pm
"Alright, Let's be ready and warry...and avoid vents."
"A useful reminder indeed."
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on April 07, 2017, 02:58:22 pm
Continue on our  way to where ever the hell we were going when  that started
"Remind me, where are we going?"
Follow.
"Remind me, where are we going?"
"We need to secure the cargo hangar, so I guess that's where we're going."

Take point towards the cargo hangar. Check my corners and keep my head on a swivel, slow and steady. Also avoid walking underneath vents.
((Drive me closer!  I want to hit them with my fist!))

Keep an eye out?  Punch enemies that get near.

Team picks up themselves, or get dragged along the floor in case of Citotp, and moves forward giving as wide breadth to all vents as they can in not very wide hallway. Thankfully the busted vent in ceiling doesn't seem to contain any more hungry xenos for whatever reason, despite of being prime ambush location. Maybe vexiles aren't that smart. Fire alarm ends, but calm voice warning about potential reactor breach follows them all the way to the end of the hallway. "The end" as in a reinforced door with "Cargo 2A" painted on it and a branching hallway leading to right, deeper inside bowels of the ship. There's also what appears to be an elevator few meters into the new hallway.
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 07, 2017, 03:27:40 pm
Try toopen the cargo door
"Let's get this done with, then we can explore a bit.
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on April 08, 2017, 12:18:42 pm
Try toopen the cargo door
"Let's get this done with, then we can explore a bit.

Normally I would wait for more actions, but I won't because you are doing this.


This door has same simple system as airlock did: two buttons to open and close. So opening it isn't an issue. The door slides aside and reveals the cargo hold on the other side. It is a large hall, big containers stacked on top of each other in numerous rows all the up to ceiling 20 meters above, each stack secured firmly in place with vertical bars running entire height of the stack. It feels like entering into giants' store room. Left side of the room, where the door opens to, is empty of cargo container stacks. The reason it is empty is mostly because of three large yellow rectangles. Cargo elevators, you presume.

This is all nice and neat, but you spot few far more interesting things. Firstly, pair of cargo containers on floor level are wide open, their contents spilled open and scattered around. Secondly, a swarm of vexiles skittering around. Not four, nor three, but god damn thirty of them. And those are the ones you can actually see clearly. Large portion of the room is hidden behind cargo stacks, so you have no clue how much more there actually is. Thirdly, these vexiles are little different from what Dave displayed in briefing. Whereas Dave's hologram had smoothly colored shell, these ones have blotches of various shades of brown. Some have lone vestigial legs, and in general they do not have the same healthy symmetrical appearance.

> Huh, job request failed to mention any mutations. That means a minor change in objectives; finding out cause or origin of increased aggression and apparent mutation is no longer optional. I'm sure you won't have any problems with this assigment.

Couple of closest vexiles take notice of your arrival and open their teethy mouths wide open like a patient on dentist's table. They make quite high pitched noise and every single vexile you can see stops whatever they are doing.
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on April 08, 2017, 12:49:30 pm
*whispering* "Dude, without making any sudden movements or anything, I think it would be a real good idea to close those doors again."
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 08, 2017, 09:42:54 pm
Slowly close the door, if they start to attack, just use the manip to heat up the area the past the pod Cargo bay doors to burn them to a crisp
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on April 09, 2017, 11:27:13 am
Bastien....quietly stares and then looks at the people on front of him...he...looks at his weapon quietly and his hand twitches...he has to admit he feels a little tempted..but he's not in the front...so its acceptable

Get back.
Title: Re: ED Mission 1: Vexing
Post by: Toaster on April 09, 2017, 11:29:39 am
Filgres whispers "Should we start punching?"

Get ready to punch.
Title: Re: ED Mission 1: Vexing
Post by: Twinwolf on April 09, 2017, 11:31:33 am
Get back, be ready with Monoatomic Razor
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on April 09, 2017, 01:55:06 pm
Slowly close the door, if they start to attack, just use the manip to heat up the area the past the pod Cargo bay doors to burn them to a crisp

You inch your hand closer to the button at snail speed. It goes well until your team mates start moving behind you, which causes entire swarm jump at your direction. At this point you figure speed is more important than discretion and hit the button. Thankfully door closes quickly enough.

[Int: 2] You figure that's good enough for now.

"Now what?"
Title: Re: ED Mission 1: Vexing
Post by: Toaster on April 09, 2017, 01:58:04 pm
"Can we just throw them out the airlock?"
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 09, 2017, 02:12:49 pm
Try and figure out how to open the air lock in the cargo bay remotely, if none of that exists, can be done, or fails. Just he ready to open fire on any bugs
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on April 10, 2017, 12:20:33 pm
help in figuring out if we can airlock them from here. Be ready to shoot bugs if they show themselves
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on April 10, 2017, 02:19:53 pm
Try and figure out how to open the air lock in the cargo bay remotely, if none of that exists, can be done, or fails. Just he ready to open fire on any bugs

[Int: 1] Clearly you need to make entire outer wall explode. There's no other way.

help in figuring out if we can airlock them from here. Be ready to shoot bugs if they show themselves

[Int: 5] In all likelyhood actual cargo doors are on lower levels, especially when elevator over there seemed to be type that descends rather than ascends. Obviously there have to be controls for the outer doors somewhere in actual cargo hold, possibly near said doors, but if everything else fails then the bridge at least should be helpful. Which option is safer, that you can't figure out from what you know.
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on April 12, 2017, 01:12:42 pm
"If I remember the lay out from these kinds of ships right, we can open the airlocks from either the bridge or a console near the lock itself. That second choice is obviously not a good idea, so who's up for checking out the bridge?"
Title: Re: ED Mission 1: Vexing
Post by: Toaster on April 12, 2017, 01:22:07 pm
"Let me just... WALK over there!  Ahhaha!  Ahah!  Haaa.  Ouch."
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on April 13, 2017, 01:27:05 am
"You make it sound as if were splitting up?"
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 13, 2017, 07:12:02 am
just follow mmy team
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on April 13, 2017, 07:29:24 am
"You make it sound as if were splitting up?"
"That's not my intention. I just need to know everyone's going to follow and I'm not going to be walking to the bridge alone."

Head over to the bridge, checking corners etc.
Herd my teammates there as well unless they don't want to follow along for some reason
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on April 13, 2017, 09:29:09 am
Good he was satisfied with that answer lead up in the rear but close enough to run to the middle and be protected. Watch our rear and make sure to look up as well occasionally.
Title: Re: ED Mission 1: Vexing
Post by: Toaster on April 13, 2017, 10:13:01 am
Be cargo.  Keep eyes out for alien bugs.
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on April 14, 2017, 09:50:34 am
just follow mmy team

Following and carrying.

"You make it sound as if were splitting up?"
"That's not my intention. I just need to know everyone's going to follow and I'm not going to be walking to the bridge alone."

Head over to the bridge, checking corners etc.
Herd my teammates there as well unless they don't want to follow along for some reason


You lead crippled party straight back the way you came, Citotp shambling like a zombie behind you, past gibbled and cut remains of vexiles killed earlier, past airlock you ented up to the closed blast door preventing your trip any further. Crew quarters, life support and bridge are right behind it. There's handy console embedded in wall next to it. "Emergency lockdown" it says.

Good he was satisfied with that answer lead up in the rear but close enough to run to the middle and be protected. Watch our rear and make sure to look up as well occasionally.

Displaying your excellent leadership from behind you bravely ensure safety of the team by preventing anyone sneaking behind you and dragging stragglers along. It's unnervingly quiet here if you ignore endless warning about reactor.

Be cargo.  Keep eyes out for alien bugs.

When your carrier stops at the blast door you squint your eyes and peer in direction of cargo holds. There's movement over there. Like a landslide of brown bowling balls in distance.
Title: Re: ED Mission 1: Vexing
Post by: Toaster on April 14, 2017, 10:53:56 am
"Um.  I think they're coming after us."
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 14, 2017, 11:42:24 am
heat the area up behind us to burn anything following us
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on April 14, 2017, 02:40:56 pm
"Aw shit."

Attempt to use the console to lift the lockdown to open the door to the bridge, get everyone through, then close said blastdoor behind us again.


If this fails, just turn around and start shooting into the mass of vexiles coming for us.
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on April 16, 2017, 12:21:39 pm
"Aw shit."

Attempt to use the console to lift the lockdown to open the door to the bridge, get everyone through, then close said blastdoor behind us again.


If this fails, just turn around and start shooting into the mass of vexiles coming for us.


[Aux: 1+1] You stare the console blankly for few seconds. "Fuck."

[Con: 4] Two shots into the incoming mass is enough to kill more than few vexiles. And their scavanger nature seems still make them priorize closest food source first, even if it is their own kind. It's messy cannibal party in down the hallway, one alien bug fighting another for scraps of their deceased brood mates. It holds them back just long enough to give you time to do... something.

heat the area up behind us to burn anything following us

[Uncon: 4] Targeting a cube that's width and length of the hallway and only ten centimeters and heating it up by one hundred degrees should to be enough to kill some. Trusting Filgres stays on your shoulders on his own you open the field manipulator, type in parameters and start solving the math it gives you. Not particularly hard math, mind you, but you are sweating a bit by time you hit execute.

Whole bunch of bugs drops dead when their core temperature rises more than a bit too high. Effect stays in place long enough to produce small barricade of dead bugs, which also works as an eat-all-you-can buffet for those who stay alive. Swarm of bugs feast on their own kind, ranging from size of your helmet to fist sized baby bugs.

You sigh in relief and try to bat away sweat from your eyes. This should buy you time to ... why the blast door isn't open yet?
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 16, 2017, 12:35:14 pm
Keep heating up the area. If the door opens back through it and try to cover the others
"Get the damn door open!"
Title: Re: ED Mission 1: Vexing
Post by: Toaster on April 16, 2017, 02:25:57 pm
"Hey!  Let's go!"

Shout words of advice and encouragement to anyone who needs it.  Punch bugs if they get close.
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on April 16, 2017, 03:17:04 pm
fucking shoot the vexile's! Bastien dosent particularly care if someone is in front of said Vexile's only they get blown apart open unless its that lady he probably would care a little. If it is said lady try and use the access panel to open the door instead. Or hell try to force it open.
"Just let me do this!"
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on April 16, 2017, 03:19:27 pm
"Jeezus stop shouting at me! The blastdoor is in emergency lockdown, I'll lift it in a second."

Grits looks at Bastien aiming at the door

"Dude, this is a blast door. I'm pretty sure all you'll manage to do is scuff the paint and kill one of use with a ricochet. Maybe shoot the vexiles instead? That's been working out well for us so far."

Attempt to open the blast door through the console again, then close it when everyone is n the other side.
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on April 18, 2017, 02:16:15 pm
Keep heating up the area. If the door opens back through it and try to cover the others
"Get the damn door open!"

You start working with space magic.

"Hey!  Let's go!"

Shout words of advice and encouragement to anyone who needs it.  Punch bugs if they get close.

"YOU CAN DO IT!"

"EAT MORE AND GROW STRONGER!"

"USING UNDERHANDED TACTICS IS TOTALLY FINE!"

"LITTLE MORE AND YOU CAN EAT US!"

fucking shoot the vexile's! Bastien dosent particularly care if someone is in front of said Vexile's only they get blown apart open unless its that lady he probably would care a little. If it is said lady try and use the access panel to open the door instead. Or hell try to force it open.
"Just let me do this!"

[Con: 1-1]
[End: 2-1, 4-1]

You decide to play it cool and shoot with one hand from hip, only to find out the gauss rifle does have considerable recoil. First shot hits floor few meters ahead and tears the rifle out of your grip, taking your index finger with it. Thumb almost follows, but "only" ends up being pointing backwards, muscles and tendons torn shreds. By some freaking miracle when the rifle collides the blast door behind you it goes off again, probably because your finger is still in against trigger. Anyway, this slug goes straight through your right thigh leaving rest of the leg only hanging from few strands of skin and torn suit. Every artery in your leg is pumping blood out with maximum power.

You scream like never before, but can't decide which wound you should scream more about. They both really hurt.

> Is your plan to kill yourselves so vexiles can't claim single kill?

"Jeezus stop shouting at me! The blastdoor is in emergency lockdown, I'll lift it in a second."

Grits looks at Bastien aiming at the door

"Dude, this is a blast door. I'm pretty sure all you'll manage to do is scuff the paint and kill one of use with a ricochet. Maybe shoot the vexiles instead? That's been working out well for us so far."

Attempt to open the blast door through the console again, then close it when everyone is n the other side.

Bastien just keeps screaming about his leg and hand. Man that guy is so self centered...

[Aux: 5+1] Okay, emergency lockdown is first to go. You break into the system. disable all alarms, open all doors (except airlocks) and lock everything behind a new administrator password. The moment blast door opens you slip to other side, pull every team mate with you and use the console on this side to shut it.

Crew quarter actually looks a bit nicer if you ignore puddles of dried and licked blood, bone shards, shredded clothes and other damaged personal items decorating the hallway. Sign on wall gives pointers towards personel rooms, mess hall, entertainment center, kitchen, storage, bridge, life support and some other places. And if you ignore Bastien for a moment, you can almost hear someone screaming somewhere.

Keep heating up the area. If the door opens back through it and try to cover the others
"Get the damn door open!"

[Uncon: 3] Perhaps it is because Grits pulls you suddenly into cew section, but your solutions for problems manipulator gives you are riddled with errors. You can't really tell the outcome, but you think at best you give couple vexiles slightly better tan.

Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 18, 2017, 03:27:09 pm
Use low power setting of las rifle, high difraction to quickly cautorize the dumb ass' leg. Follow the non team screams, use laser rifle for now to pick off any vexiles
Title: Re: ED Mission 1: Vexing
Post by: Toaster on April 18, 2017, 03:29:01 pm
"Why do we keep hurting ourselves?"
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on April 18, 2017, 04:16:52 pm
"Why do we keep hurting ourselves?"

"Weapons unsafe. Refrigerator."
Follow the screaming. Just like... like... Ugh, I forgot.
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 18, 2017, 04:19:57 pm
"Got an ideal to help the bleeding man....though, worst case senario I won't be  making it much worse for him."
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on April 18, 2017, 06:30:20 pm
"Good idea, at least if he dies he'll get quiet. Ah, my head."
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 18, 2017, 06:32:13 pm
"Yeeep, always a bright side."
Title: Re: ED Mission 1: Vexing
Post by: Twinwolf on April 18, 2017, 08:38:44 pm
"Alright, get over here dude..." says the one actual medic in the party, going to the man bleeding out.

Medic time! I have medifoam and anti-shock meds. Let's try not to use a ton of it this time.
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on April 19, 2017, 01:12:55 pm
Use low power setting of las rifle, high difraction to quickly cautorize the dumb ass' leg. Follow the non team screams, use laser rifle for now to pick off any vexiles

[Con: 1+1] You are not quite sure if that's safe. Laser rifle is a weapon used for killing, not for saving lives. And the medic seems to be up for business, so you shrug and follow screaming.

Sounds come from personal rooms section. You pass quite few open and empty rooms, some clean, some messy. Some rooms have personal stasis pods open, some are closed and in apparently use, but those are in major minority. Screams rapidly increase in intensity and urgency. And long before you reach the source they start conveying sense of pain. By the time you reach the room in question sounds have already quieted down.

What you find is a obvious crew member in process of being eaten alive by five vexiles. They have started with legs, but judging from blood flow the victim is still alive but unconscious. Middle-aged man in blue uniform. Hmm, seems like a time for heroics!

[Con: 5+1] You ungraciously dump Filgres down, take good grip of your rifle and sweep a beam over bugs and the man, single handedly cutting them all half as well as turning the man quadruple amputee. Feeling questioning gaze of your conscious companion you shrug and defend your decision: "What's the problem? He was already going to get new legs, so does it really matter if he gets new arms too? He will get full upgrade."

"Why do we keep hurting ourselves?"

"Weapons unsafe. Refrigerator."
Follow the screaming. Just like... like... Ugh, I forgot.

You follow Vik and see what he sees. In addition you notice the room has small stockpile of food and drinks. It looks like there used to be at least two people camping, but now there's only one. Or half, thanks to Vik.

"Why do we keep hurting ourselves?"

[End: 2] Vik drops you on floor without care. Right on your feets. You pass out.

"Alright, get over here dude..." says the one actual medic in the party, going to the man bleeding out.

Medic time! I have medifoam and anti-shock meds. Let's try not to use a ton of it this time.

[Med: 4+1] You swing your razor to cut last pieces of suit and skin that keep his leg in relatively one piece. That stump is otherwise getting on way of everything, no point to save it. In best case you can use it as a bait should alien bugs get too close in future. Now that out of the way you apply nice smooth layer of medifoam on the stump stopping bleeding altogether. Next you slip single pill into his suit's pill slot ensuring he won't go into shock due massive damage and blood loss. Then you squit a little bit of medifoam on his hand to ensure missing finger won't become a problem. And finally you take a look at this thumb that's in very wrong angle. There's very little you can do about it other than forcibly wringing it back into right position, but you probably shouldn't do that unless it looks like it will be a problem.

Oh wait, Citotp had some duct tape you really could use here, you even could use his switchblade as a splint, except he and all other injured people wandered off somewhere, leaving you alone with newest cripple and the only competent guy in the team. Or better yet, you could find infirmary on this ship and treat all these idiots properly. Although any medical capacity this ship has is bound to be not very great. After all, wounds should be very rare event on mechant vessels.
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 19, 2017, 01:45:36 pm
try to find a way to send a message over the ships inter coms, send this message:
"This is your hero speaking....weather on the ships a cool and clear 68 fahrenheight with little clouds...uhhhh may have some minor issues with the breach reactor core....uhhhh Could you all kindly take your seats and find a sealed room....in uhhhh around twenty minutes we willl be performing a full flush of the ship via the air locks to remove the unwanted passengers. This was your hero speaking, over."
If I can't find a way to access the ships intercoms then just pick up the poor lad I dropped on the floor and loot the newly made amputee of his belonggings since he won't need them.
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on April 19, 2017, 02:34:09 pm
"Yeah, don't look at me. I'm sure his new cyberlimbs are going to be awesome and have lots of- ow. What was i thinking about?"

Pick up the guy with melty feet. The guy who was carrying him is not a good influence on his health. Go back to the medic.
Title: Re: ED Mission 1: Vexing
Post by: AbstractTraitorHero on April 20, 2017, 01:10:27 am
Bastien is in extreme pain. Bastien regrets everything right now. The prick has never been more angry and in pain then right about now. He kinda has no inention of dying either. His plan grit the fuck up try to slavage his pride and get awesome robot parts.
I-it's just a flesh wound. T-that screaming. Was j-just acting."
Be damn picked up. Try to salvage pride and appear heroic and manly and awesome. At very least don't humiliate self further....As for actually contributing he will be looking around while held for anything dangerous...he kinda need's...to..UGHHHH rely on inferiors.
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on April 20, 2017, 06:45:43 am
Try to find an access panel and see if I can close down the section of the ship that our team is in while venting everything else.
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on April 20, 2017, 01:16:32 pm
try to find a way to send a message over the ships inter coms, send this message:
"This is your hero speaking....weather on the ships a cool and clear 68 fahrenheight with little clouds...uhhhh may have some minor issues with the breach reactor core....uhhhh Could you all kindly take your seats and find a sealed room....in uhhhh around twenty minutes we willl be performing a full flush of the ship via the air locks to remove the unwanted passengers. This was your hero speaking, over."
If I can't find a way to access the ships intercoms then just pick up the poor lad I dropped on the floor and loot the newly made amputee of his belonggings since he won't need them.

Intercom, intercom, where is it? This maybe?

[Aux: 2-1] You poke around menus of the thing and give it a test scream. Moment later it plays your scream back with hundred times greater volume and modulated to point you hardly recognize it as your own. Somewhere in distance many familiar shrill sounds responds.

"And now your hero makes tactical retreat."

You pick up the boxer guy and make as speedy retreat as you dare without hurting your leg.

"Yeah, don't look at me. I'm sure his new cyberlimbs are going to be awesome and have lots of- ow. What was i thinking about?"

Pick up the guy with melty feet. The guy who was carrying him is not a good influence on his health. Go back to the medic.

He's not good for your health either, already summoning more bugs. And since he picked up the melty legs, you choose to carry the other victim of his.

Bastien is in extreme pain. Bastien regrets everything right now. The prick has never been more angry and in pain then right about now. He kinda has no inention of dying either. His plan grit the fuck up try to slavage his pride and get awesome robot parts.
I-it's just a flesh wound. T-that screaming. Was j-just acting."
Be damn picked up. Try to salvage pride and appear heroic and manly and awesome. At very least don't humiliate self further....As for actually contributing he will be looking around while held for anything dangerous...he kinda need's...to..UGHHHH rely on inferiors.

I guess Joanna lends you a shoulder.

Try to find an access panel and see if I can close down the section of the ship that our team is in while venting everything else.

Such things are managed from bridge and that appears to be on floor below if you read guide right. You lead your half of the team in direction where the elevator seems to be. No long after the other half hobbles your way in great hurry carrying new quadruple amputee. Apparently they found a way to attract more alien bugs. Well done!

Anyway, you pick up speed and eventually locate the elevator down to bridge at the same time as another group of vexiles locates you. Elevator ahead, vexiles behind.
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 20, 2017, 01:25:39 pm
Pile in the elivator and heat up the area outside the door way of the elivator to roast some bugs, at least till the door closes
Title: Re: ED Mission 1: Vexing
Post by: Toaster on April 20, 2017, 02:40:01 pm
Dream of still having feets.
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on April 20, 2017, 04:08:17 pm
"Awww, shit."

Pile into the elevator. Hit the button for the bridge as soon as everyone (who is still alive  ) is in the elevator.
Title: Re: ED Mission 1: Vexing
Post by: Twinwolf on April 20, 2017, 04:11:12 pm
Yep, to the elevator we go!
Title: Re: ED Mission 1: Vexing
Post by: AoshimaMichio on April 21, 2017, 12:47:39 pm
Dream of still having feets.

[Will: 5-1] You dream of having feets of shiny chrome. You dream of kicking Citotp on face because he covets your new feets.

"Awww, shit."

Pile into the elevator. Hit the button for the bridge as soon as everyone (who is still alive  ) is in the elevator.

It's otherwise all good, but it seems to want "authorization" before doing anything. It's not really suprising. Bridge of a spaceship is not area where just everybody can stroll in when they feel like it.

Yep, to the elevator we go!

Yup.

Pile in the elivator and heat up the area outside the door way of the elivator to roast some bugs, at least till the door closes

[Uncon: 3] After hitting "Execute" it seems your manipulator is stuck in sunbathing mode. Bugs dodge away from area in middle of the hallway leading to elevator. A small bottleneck, yes, but it doesn't slow them down any significant degree. In addition mathematics manipulator made you solve have given you pounding headache and your thoughts are sluggish.


The amputee Citotp carries is moaning weakly.
Title: Re: ED Mission 1: Vexing
Post by: Egan_BW on April 21, 2017, 12:52:34 pm
"Don't worry buddy, everything is going to be fine."

Coo relaxing lies to the amputee. Torch bugs if they get in the elevator.
Title: Re: ED Mission 1: Vexing
Post by: spazyak on April 21, 2017, 01:38:37 pm
Keep holding off the buggers with laser rifle till the elivator door is closed.once they are closed set about looting the injured for usefull stuff to "Borrow"
"Press the button! Press the button!Press the button!Press the button! PRESS IT!"
Title: Re: ED Mission 1: Vexing
Post by: Toaster on April 21, 2017, 02:30:20 pm
Continue to be cargo.
Title: Re: ED Mission 1: Vexing
Post by: Pancaek on April 21, 2017, 04:15:27 pm
"I'm working on it!"

Try to override the authorization, or at the very least get the doors closed and the lift moving.
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on April 22, 2017, 02:25:21 pm
"Don't worry buddy, everything is going to be fine."

Coo relaxing lies to the amputee. Torch bugs if they get in the elevator.

"Don't worry, if they bite you again Vik will carve even more meat out of you!"

You whip your torch out and prep yourself. It doesn't matter if you use your mind or laser as long as you get to burn bugs.

Keep holding off the buggers with laser rifle till the elivator door is closed.once they are closed set about looting the injured for usefull stuff to "Borrow"
"Press the button! Press the button!Press the button!Press the button! PRESS IT!"

[Con: 5+1] Panic gets better of you and you swing the laser around wildly, cutting bugs, walls and lights alike, and apparently cutting some important powerline in progress because all lights on this side of the hallway go off, plunging you all into darkness. What little lights reflect from random open doors you can see your assault didn't do much to stop vexiles. Some have stopped to eat remains their comrades, but more than half keeps aiming for the original prey. Darkness doesn't seem to bother them that much.

Continue to be cargo.

You keep dreaming of burning feets.

"I'm working on it!"

Try to override the authorization, or at the very least get the doors closed and the lift moving.

[Aux: 5+1] All doors on the ship are already behind your master password, and this one is no exception. As soon as door closes and team is safely locked within you rip off the panel and fiddle with wires inside until something clicks in place and elevator falls freely down onto next floor without any consideration of safety.

Bastien: 6-1
Citotp: 1-1, 1-1
Filgres: 4
Grits: 3
Joanna: 5
Vik: 5-1

Despite of missing one leg entirely and suffering severe bloodloss Bastien takes the fall masterfully on his remaining leg. He doesn't even grunt. Stoic as fuck. Joanna maintains her reputation as space fairy and bends her knees in perfect sync with Bastien who she is supporting. Vik grunts from sudden pressure on his leg wound, while the sudden stop makes Filgres wake up. Grits sprains his ankle but is otherwise fine. Citotp on the other hand doesn't handle the situation well; he lands in wrong angle, breaking some bones in his legs and banging his helmet on wall as he falls on his ass. He's out like lights Vik broke.

Door opens accompanied by pleasant "ping" sound and reveals the bridge of interstellar cargo freighter. It's unsuprisingly empty of both people and vexiles. Number of screens are displaying all kinds of information that team doesn't understand at all. It's probably largely irrelevant anyway. This is probably the only safe place on entire ship. All conscious people sigh in relief.

Enjoy your moment of respite and try to not fly into sun.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Egan_BW on April 22, 2017, 02:33:27 pm
0101111101001111010110100111010010111111100010110
Title: Re: ED Mission 1: No legs left unhurt
Post by: spazyak on April 22, 2017, 03:57:30 pm
Limp out, drag the unco[ncious fucks and loot them.
"Fucking...seal this place off from the rest of the ship, vent the rest."
Title: Re: ED Mission 1: No legs left unhurt
Post by: Pancaek on April 22, 2017, 04:08:01 pm
"Yeah, I hear you. Initiating venting sequence."

Vent every part of the ship except for the one we're in. Make sure the one we're in is safe from the venting.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Toaster on April 22, 2017, 07:45:01 pm
"Ow.  Where are we?  Where'd my feet... oh yeah."
Title: Re: ED Mission 1: No legs left unhurt
Post by: AbstractTraitorHero on April 23, 2017, 09:01:27 am
Bastien quietly looks about pretty dazed at this point from bloodloss fidlling with his hair..kinda  mumbling something.
""m-medic..i-I think...my life juice...is draining.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Twinwolf on April 23, 2017, 10:47:40 am
Joanna hefts him up again, as the group heads onto the bridge. "No you're not. I sealed the wound. You're a bit light headed from the blood that you did lose."
Title: Re: ED Mission 1: No legs left unhurt
Post by: AbstractTraitorHero on April 23, 2017, 10:55:15 am
They kinda akwardly smile look down and then nod.
"...are we almost done with this mission?"
Title: Re: ED Mission 1: No legs left unhurt
Post by: spazyak on April 23, 2017, 12:22:20 pm
"Yep, and reminder to you all, last one out, hit the lights."
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on April 23, 2017, 03:03:40 pm
0101111101001111010110100111010010111111100010110

What?

Limp out, drag the unco[ncious fucks and loot them.
"Fucking...seal this place off from the rest of the ship, vent the rest."

Citotp is out of it, so you steal his cutting torch. It's not like he's gonna need it any time soon. The crew member you dismembered is slowly reaching consciousness, so you give him quick frisking before he notices anything. From his pockets you find a small disk, tied to his pants with a quick release lock and, well, that's about it.

"Yeah, I hear you. Initiating venting sequence."

Vent every part of the ship except for the one we're in. Make sure the one we're in is safe from the venting.

[Aux: 6+1] You briskly walk over to control panels, ignoring pain radiating from ankles with every step, and start checking through menus until you find one that controls loading doors to cargo holds. With a flick of finger and confirmation you open all four of them. From cameras on outside of hull you observe how those massive doors slowly open wide and a following rush of air sucking trash and bugs out. Moments later warnings aobut decompression pop up and various blast doors shut automatically, cutting cargo hold off from rest of the ship. You use your master password and remotely open door after door, ignoring decompression warnings until entire ship is exposed to hard vacuum (except the bridge).

Except life support; that place has fully autonomic system to protect it against loss of pressure. You grin and crack your fingers. No vexile will be spared from your wrath, no matter where they hide! You delve through menus, send commands through low level system windows, override multiple layers protection until you finally manage to take control of supposedly separate system. You let out triumphant "Ha!" and open the last door, dooming entire ship. A familiar calm voice speaks through ship speakers: "Permanent life support failure. Restoring atmosphere impossible"



> I suppose that solves the infestation problem. Now to next part, locating source of vexile mutation or origin of mutated vexiles if possible. After that I'm curious to see how you lot plan to reach the shuttle without breathing vacuum.


The crew member laying abandonded on floor groans and opens his eyes.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Egan_BW on April 23, 2017, 03:15:17 pm
5086921744
1028117049
0699696135
3438366807
0903415160
Title: Re: ED Mission 1: No legs left unhurt
Post by: spazyak on April 23, 2017, 03:27:24 pm
"Anyone able to fly stick? ...or find some emergency oxygen gear."

Search for some emergency gear and perhaps something for zero G maitanence
Title: Re: ED Mission 1: No legs left unhurt
Post by: Toaster on April 23, 2017, 04:02:19 pm
Observe the room.  Offer helpful commentary.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Pancaek on April 23, 2017, 04:03:44 pm
((Wait wait wait, aren't we wearing our Mk.I's? Aren't those designed to work in the vacuum of space?))

"Hello mister crewmember. Do not panic, we have eliminated the vexile problem. We've also eliminated athmosphere in the ship. Don't panic. "

Talk to the crewmember regaining consciousness. Also check the control panels for camera's/logs/other monitoring devices to see if I can't find the vexile source there.
Title: Re: ED Mission 1: No legs left unhurt
Post by: AbstractTraitorHero on April 23, 2017, 04:05:11 pm
Regret. Feel deep sorrow filled regret that I'm trapped with a bunch of idiots and a semi competent medic. Think on how the hell I'm gonna get outta here alive. Contemplate my life choices.
((All else fails. We can probably just have the people with fucked up suits die and their corpses be dragged back to be brought back. I think we will be able to get back with some difficulty))
Title: Re: ED Mission 1: No legs left unhurt
Post by: Egan_BW on April 23, 2017, 04:05:25 pm
((How d'ya think we got here? Held our breaths?))
Title: Re: ED Mission 1: No legs left unhurt
Post by: Pancaek on April 23, 2017, 04:09:13 pm
((How d'ya think we got here? Held our breaths?))
((Well yeah, but why is not-steve being smarmy about the vacuum of we're all wearing suits designed for it?))
Title: Re: ED Mission 1: No legs left unhurt
Post by: Egan_BW on April 23, 2017, 04:10:23 pm
((Who fucking knows.))
Title: Re: ED Mission 1: No legs left unhurt
Post by: Twinwolf on April 23, 2017, 04:16:59 pm
((A few of us probably have holes in our suits though - specifically those who've been wounded))
Title: Re: ED Mission 1: No legs left unhurt
Post by: AbstractTraitorHero on April 23, 2017, 04:33:38 pm
((Well if your askung bastien its because he's inferior then us and to bring up his own self confidence. Nothing to worry about. Though his advice is probably not the best.  You should take his advice to heart.))
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on April 24, 2017, 05:43:48 am
((A few of us probably have holes in our suits though - specifically those who've been wounded))

Exactly.
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on April 24, 2017, 02:34:55 pm
5086921744
1028117049
0699696135
3438366807
0903415160


...

"Anyone able to fly stick? ...or find some emergency oxygen gear."

Search for some emergency gear and perhaps something for zero G maitanence

[There are things, but nothing for you: 6] On back of the bridge, on both sides of the elevator door, is couple of locked cabinets. Each has a name printed on and one of them opens when you bring near the small disk you looted from the guy you saved. Inside you find a spacesuit. Unlike boring gray Mk I's you are wearing, this one is white with some decorations, and the same name as on the cabinet door is printed on chest. Only problem is that it is tightly strapped in the cabinet and no matter how hard you pry it's not coming off.

Observe the room.  Offer helpful commentary.

"On left we can see Grits venting atmosphere and some screens showing UWM shuttles approaching cargo hangars. On right is more consoles and screens and I have no idea what they are for. On front is large screens displaying what is probably the ship's current trajectory in this star system and notes about ships nearby. Or not, fuck if I know. Behind me you will find representative of HMRC looting civilian equipment and miserably failing. This is Filgres reporting, thank you for listening. And now back to studio."

((Wait wait wait, aren't we wearing our Mk.I's? Aren't those designed to work in the vacuum of space?))

"Hello mister crewmember. Do not panic, we have eliminated the vexile problem. We've also eliminated athmosphere in the ship. Don't panic. "

Talk to the crewmember regaining consciousness. Also check the control panels for camera's/logs/other monitoring devices to see if I can't find the vexile source there.

((Bastien's suit is missing leg and finger. Filgres' vacuum proofing is questionable, some internal layers have melted. Vik has hole in his thigh, but is covered by thick layer of medifoam which may or may not keep air inside. And this guy you are talking to doesn't have suit.))

He stares you for few long seconds before grunting single word: "Good." Then after few more seconds he continues. "How many of us survived?"

[Aux: 6+1] You bring up about thousands hours worth of surveillance camera records. Combing through all that is going to be a real pain in the ass. In addition you find a cargo manifest, a long ass list about every container in the ship; where they are from, who's sender or whom they were purchased, where they are going to, what they contain, where they are exactly on the ship and so on. Exhaustive list of everything.

[Int: 3] You figure it would be best to check few frames from every day until you find some kind of day of importance. What you find out is that first death happened a day after crew got out of stasis. In cargo hold 2B.

Regret. Feel deep sorrow filled regret that I'm trapped with a bunch of idiots and a semi competent medic. Think on how the hell I'm gonna get outta here alive. Contemplate my life choices.
((All else fails. We can probably just have the people with fucked up suits die and their corpses be dragged back to be brought back. I think we will be able to get back with some difficulty))

Yeah, it sucks balls like a industrial vacuum cleaner.

[Int: 4] As long as nobody touches weapons the danger will be minimal. Getting into shuttle and into stasis pod it contains would be of paramount importance, then your life would be guaranteed. But the biggest problem in that is vacuum and the fact that your suit has big open hole in it. Perhaps wrapping some rope tight around your stump and applying some medifoam to provide passable seal. It probably won't be perfectly air-tight, but if your least incompetent medic is fast enough you probably will have sufficient amount of air to breath.

[Intu: 1] You have done nothing wrong! You always have done nothing less than your very best, but sabotaged equipment and jealous people around you have ruined everything you have worked for! Entire universe is working against you, to drown you brilliance in mediocrity!
Title: Re: ED Mission 1: No legs left unhurt
Post by: Egan_BW on April 24, 2017, 02:44:20 pm
Spoiler (click to show/hide)
Title: Re: ED Mission 1: No legs left unhurt
Post by: spazyak on April 24, 2017, 03:00:59 pm
Spoiler (click to show/hide)
(screw your encoded numerary string messages)

Try to use the blow torch to cut the straps restraining the suit and putnit on,  keep ahold of old mk1 though.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Egan_BW on April 24, 2017, 03:34:09 pm
((I dare you to find the hidden message~))
Title: Re: ED Mission 1: No legs left unhurt
Post by: Pancaek on April 25, 2017, 06:38:34 am
"Well, mister crewman, I've got some bad news on that front. Seems like you're the only one of this here ship's crew to survive. If it's any consolation, we just spaced all of the vexiles, so that's kind of revenge.

I don't suppose you remember when or where this whole vexile started?"

Talk to crewmember. Also look at the logs/vids for cargo hold 2B on the day of the first death, and see if I can't trace the vexile source/mutation from there. If mister crewmember has any info, check the logs/vids for that too.
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on April 25, 2017, 02:14:41 pm
Try to use the blow torch to cut the straps restraining the suit and putnit on,  keep ahold of old mk1 though.

[Aux: 4-1] You spend half minute very carefully cutting first of metal straps, taking great care to not accidentally hit the suit in case its heat proofing isn't functional when not worn. You get first strap cut off though.

You give it a moment of consideration. Getting your Mk I off is going to be a pain. Medifoam covers the hole in your suit and extends inside it too as well as into the actual wound. Taking the suit off without tearing wound open will be difficult operation.

"Hey, that's my suit." says the man on floor.

"Well, mister crewman, I've got some bad news on that front. Seems like you're the only one of this here ship's crew to survive. If it's any consolation, we just spaced all of the vexiles, so that's kind of revenge.

I don't suppose you remember when or where this whole vexile started?"

Talk to crewmember. Also look at the logs/vids for cargo hold 2B on the day of the first death, and see if I can't trace the vexile source/mutation from there. If mister crewmember has any info, check the logs/vids for that too.

"What? Even those who went into stasis?" he stares your helmet, disbelief blatant in his eyes. Then he weakly slumps down on the floor. "Shit."

Trying to keep track of flow of vexiles is not easy because they tend to move around wildly and camera coverage is not very good, but after staring videos long enough you figure mutated vexiles largely come from hold 1B. You also notice that someone visits the very same hold just two hours after crew stepped out of stasis. You can't find any camera angle to find out what he visited there for, but he spent about half hour there before returning.

Mister crewmember introduces himself as George. He doesn't have much information for you. After one guy went took too long checking cargo, two others went to check out what was taking him so long. They didn't return but managed to alert rest of the crew about pests with taste for human flesh before meeting the cruel fate. Unfortunately at that point nobody took it seriously and soon vexiles already found ways around doors and then it was a massacre. What a shitty way to go.
Title: Re: ED Mission 1: No legs left unhurt
Post by: spazyak on April 25, 2017, 02:26:40 pm
See if I can stuff the man into his suit and have him help get it loose
"Hey Dave, this ship have escape pods or can you bring the shuttle closer?"
Title: Re: ED Mission 1: No legs left unhurt
Post by: Egan_BW on April 25, 2017, 03:19:19 pm
Okay, now wake the fuck up.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Pancaek on April 25, 2017, 03:21:36 pm
"Well George, if their stasis pods are secured correctly according to OSHA regulations, I'd say there's a pretty big chance they didn't get spaced.

Tell me, do you know anything about Cargo Hold 1B? It would seem that's where this entire mess started."

Converse with George. Check if there are any crew in stasis still safely on board. Then pull up anything I can about cargo hold 1B starting from the moment the crew got out of stasis.
 Also check 1B logs/vids from before they went into stasis, maybe that will tell me something.
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on April 26, 2017, 01:55:49 pm
See if I can stuff the man into his suit and have him help get it loose
"Hey Dave, this ship have escape pods or can you bring the shuttle closer?"

His best interest in your mind you drag him to the locker and have him touch restraints with his stump because apparently those are life-locked. Custom made especially for him and various programs customized for his needs. Getting him into the suit is slow progress because those laser cut and cauterized stumps hurt quite a lot, but you two make it eventually.

> Escape pods? Dunno. Probably not. The shuttle is only three meters from the airlock, exactly where you left it. Can't get it any closer. You have to make the jump believing yourself.

Okay, now wake the fuck up.

You have spent enough time out of comission on this mission so sure, wake up screaming because your legs hurt like hell when you even twitch.

"Well George, if their stasis pods are secured correctly according to OSHA regulations, I'd say there's a pretty big chance they didn't get spaced.

Tell me, do you know anything about Cargo Hold 1B? It would seem that's where this entire mess started."

Converse with George. Check if there are any crew in stasis still safely on board. Then pull up anything I can about cargo hold 1B starting from the moment the crew got out of stasis.
 Also check 1B logs/vids from before they went into stasis, maybe that will tell me something.


Conversation is interrupted by grunts and occasional swearing as Vik pushes George into his space suit. As for cargo 1B, it's on back, on top and right side if you look from here, and probably full of various containers. That's all he can tell.

[Aux: 5+1] You need aux decomp. But let's see... Three hours after the mystery visitor there starts to be signs of vexiles, fairly normal looking ones. Three hours after that you start seeing mutated ones. Then big swarm tennisball sized vexiles. Then traffic in 1B drops a bit but remains stable. CO2 measures from there show growth that matches with videos. Ventilation system measures unusual fluctuations after boom of little vexiles, but not quite big enough to trigger alarms.

Records before stasis don't show anything interesting, but then again you are viewing them at 60x speed.

Oh, and apparently there's 12 active stasis pods with people inside.
Title: Re: ED Mission 1: No legs left unhurt
Post by: spazyak on April 26, 2017, 02:05:13 pm
Check if my suit is sealed and if I can survive the void jump Also stash away the blotorch out of sight, if caught give it back
Title: Re: ED Mission 1: No legs left unhurt
Post by: Egan_BW on April 26, 2017, 02:13:48 pm
"Wish I was dead. Where's my torch?"

Request torch. If it's not coming back by free will, boil that prick's brains a little.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Toaster on April 26, 2017, 02:34:38 pm
"So how are we getting those stasis pods out?  Or do we even need to, Dave?"

Ask Dave. If need to get them out, ponder ways to do so without feets.
Title: Re: ED Mission 1: No legs left unhurt
Post by: AbstractTraitorHero on April 26, 2017, 09:18:11 pm
" M-medic.  wrap some rope tight around my stump and apply some medifoam to provide an alright seal. If your fast enough ill be fine. Just get me into stasis pods then."
Bastian breathes a sigh of relief this wasn't his fault. The equipment was faulty he understood why it damn hurt him like that he was going to need to check his equipment for faults from now on. His teammates were indeed also incompetent but unfortunately he had to rely on them.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Twinwolf on April 26, 2017, 09:20:38 pm
((Actually, would the quite-large amount of medifoam that was applied to some wounds also seal those suits?))
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on April 26, 2017, 10:55:36 pm
((Actually, would the quite-large amount of medifoam that was applied to some wounds also seal those suits?))

Theoretically yes.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Pancaek on April 27, 2017, 10:39:35 am
((Yeah, I do need a decomp. It's why I like Harry's system, where it's only an overshot on a natural 6 and you get a second roll to maybe remove the overshot alltogether, more because it doesn't punish you for being good at something.))

Let's try reviewing those records from before stasis again. Since I've already got them and it's really just changing the speed back a notch, this should be pretty easy
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on April 27, 2017, 10:54:04 am
Check if my suit is sealed and if I can survive the void jump Also stash away the blotorch out of sight, if caught give it back

Only hole in your suit is in your thigh where Bastien shot you at, and which Joanna subsequently greatly expanded and then completely covered in medifoam.  That's ...probably vacuum proof. Probably.

The walking bone pile doesn't seem to think you got its torch.

"Wish I was dead. Where's my torch?"

Request torch. If it's not coming back by free will, boil that prick's brains a little.

Nobody is forth coming. And your brain is not in state to boil anything.

"So how are we getting those stasis pods out?  Or do we even need to, Dave?"

Ask Dave. If need to get them out, ponder ways to do so without feets.

> You don't need to worry about them. The ship is otherwise functional, just lacking breathable air. Glorious UWM forces will handle that part.

((Yeah, I do need a decomp. It's why I like Harry's system, where it's only an overshot on a natural 6 and you get a second roll to maybe remove the overshot alltogether, more because it doesn't punish you for being good at something.))

Let's try reviewing those records from before stasis again. Since I've already got them and it's really just changing the speed back a notch, this should be pretty easy

((Isn't that basically what compensator does?))

[Aux: 5+1] You don't quite have weeks worth of time it would require. You write quick macro to filter out timespans that have no motion and then review resulting bits on triple speed, each camera in its own window. You don't see anything useful in those, but after you close all windows you find out number of video records have gone down greatly. It's like you accidentally deleted 90% of records with your macro.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Pancaek on April 27, 2017, 11:23:55 am
Quote
((Isn't that basically what compensator does?))
((It's about the same, yes, though you have to roll above 3 on the subsequent roll to get rid of the overshot in Harry's thing. It does mean that you don't have to invest in an expensive thing to become as skilled in your character's skills as the levelups would imply, instead of going full retard all the time like what just happened with deleting all of the video data.

I mean it's not a problem, I played original ER 4 years after all. It's just my opinion.))
Title: Re: ED Mission 1: No legs left unhurt
Post by: spazyak on April 27, 2017, 12:25:41 pm
Try to find some ductape to just help hold the medi foam and such in place to prevent leaks. then  get ready to go.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Pancaek on April 28, 2017, 07:12:29 am
"Well, I don't know. The vexile shit clearly had it's origins in bay 1B, but I've got no direct camera feeds there. Dave, the problem clearly started in bay 1B, do we need to check it out or can the actual professionals do that when they arrive?"
Talk with Dave about the above.
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on April 28, 2017, 10:44:59 am
Try to find some ductape to just help hold the medi foam and such in place to prevent leaks. then  get ready to go.

That sounds like handiwork. Or medical. You have -2 in both. Are you sure you want to do that by yourself?

"Well, I don't know. The vexile shit clearly had it's origins in bay 1B, but I've got no direct camera feeds there. Dave, the problem clearly started in bay 1B, do we need to check it out or can the actual professionals do that when they arrive?"
Talk with Dave about the above.


> It depends. How much you like tokens?
Title: Re: ED Mission 1: No legs left unhurt
Post by: Toaster on April 28, 2017, 12:46:39 pm
"Well, obviously we need to check it out!  It's the right thing to do.  Come on!"

Nudge steed thataway!  Yes, aware there's a void in the way.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Egan_BW on April 28, 2017, 01:02:52 pm
"Hey George, know where you can find some damn painkillers around here?"
Title: Re: ED Mission 1: No legs left unhurt
Post by: AbstractTraitorHero on April 28, 2017, 01:03:27 pm
"...N-Not a chance in hell you idiot were getting off this place as soon as possible!"
Title: Re: ED Mission 1: No legs left unhurt
Post by: Egan_BW on April 28, 2017, 01:05:55 pm
"Close your breathing orifice."
Title: Re: ED Mission 1: No legs left unhurt
Post by: AbstractTraitorHero on April 28, 2017, 01:18:49 pm
Bastien twitches from his spot. Breathing deep he raises his middle finger high at the man who just told him to shut the hell up and simply says.
"No."
Title: Re: ED Mission 1: No legs left unhurt
Post by: Toaster on April 28, 2017, 01:24:11 pm
"We can't leave yet; we haven't finished the mission."
Title: Re: ED Mission 1: No legs left unhurt
Post by: spazyak on April 28, 2017, 01:39:17 pm
:Dave said it was optional, we were here to remove the infestation. At the very least let's get the wounded out of here."
Title: Re: ED Mission 1: No legs left unhurt
Post by: Toaster on April 28, 2017, 02:15:49 pm
"As a wounded, I say let's go.  We want to do our best here!  We can't just leave the job half done!"
Title: Re: ED Mission 1: No legs left unhurt
Post by: Twinwolf on April 28, 2017, 02:24:36 pm
"And as the medic, I say I'm running out of medifoam. Just saying, we only get tokens if our brain can make it back."
Title: Re: ED Mission 1: No legs left unhurt
Post by: AbstractTraitorHero on April 28, 2017, 03:37:01 pm
"And as the medic, I say I'm running out of medifoam. Just saying, we only get tokens if our brain can make it back."
"I agree fully with the medic I beleieve we should go back.and leave now and fully agree that medic lady is most competant squadmate besides myself of course so let's go now."
They quietly smile and look at the medic lady like a compete suck up hoping she would get him the hell outta here.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Toaster on April 28, 2017, 04:48:48 pm
"So? We got rid of the bugs like we were supposed to.  There's no more danger."
Title: Re: ED Mission 1: No legs left unhurt
Post by: Twinwolf on April 28, 2017, 04:54:42 pm
"Your point? More than one of these wounds are self inflicted."
Title: Re: ED Mission 1: No legs left unhurt
Post by: AbstractTraitorHero on April 28, 2017, 06:32:17 pm
"....Not my fault my gear is faulty.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Egan_BW on April 28, 2017, 06:36:25 pm
"It's not your fault that your brain is faulty either, but we have to deal with it anyway."
Title: Re: ED Mission 1: No legs left unhurt
Post by: spazyak on April 28, 2017, 06:40:58 pm
"Shut up, be quiet, let's get this over with."
Title: Re: ED Mission 1: No legs left unhurt
Post by: Pancaek on April 29, 2017, 07:07:50 am
"I like tokens a hell of a lot, Dave. I'll see what I can do."
Assuming my suit doesn't have a hole in it yet, carefully and slowly make my way over to bay 1B and check out what the hell is up with it.
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on April 29, 2017, 01:17:30 pm
One is encouraging his steed to move somewhere into void and another is going to investigate. What are others doing?
Title: Re: ED Mission 1: No legs left unhurt
Post by: Egan_BW on April 29, 2017, 02:16:17 pm
Roughly nothing, because there's roughly nothing I can do. Like a tempted who can still yell at everyone for being idiots.

"Hey Dave, did you see who took my damned torch?"
Title: Re: ED Mission 1: No legs left unhurt
Post by: spazyak on April 29, 2017, 02:30:36 pm
Poke about and see what I can find. If attacked or anything respond with laser fire
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on April 29, 2017, 02:46:51 pm
I mean half of the team and George cannot walk on their own. There are more broken people than people who can carry them.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Toaster on April 30, 2017, 06:03:40 am
Filgres already has dibs on a steed!
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on April 30, 2017, 02:19:21 pm
"Well, obviously we need to check it out!  It's the right thing to do.  Come on!"

Nudge steed thataway!  Yes, aware there's a void in the way.

You crawl to Vik's feets and then carefully and slowly climb up onto his shoulders.

"Yippee ki-yay!" you scream and slap his ass.

"Hey George, know where you can find some damn painkillers around here?"

"Infirmary of course. Where else?"

"I like tokens a hell of a lot, Dave. I'll see what I can do."
Assuming my suit doesn't have a hole in it yet, carefully and slowly make my way over to bay 1B and check out what the hell is up with it.


"Well it was nice to meet you, George. We'll be off to loot your shipment. Ciao."

Poke about and see what I can find. If attacked or anything respond with laser fire
Roughly nothing, because there's roughly nothing I can do. Like a tempted who can still yell at everyone for being idiots.

"Hey Dave, did you see who took my damned torch?"

> Yes.



Majority of people capable of basic locomotion seems to have the opinion of ditching cripples into shuttle first before investigating more. So Joanna works as Bastien's crutch, Vik carries Filgres as usual, so duty of dragging Citotp is left for Grits. George is left behind with promise to let official bug exterminators know about where he is.


First problem is getting the elevator moving up after Grits gutted its control panel. He has to fiddle with wires constantly which results very unsteady ascension and much pain for Citotp. Outside of the elevator is deadly quiet and whole pile of unmoving vexiles. After couple of seconds team confirms that those bugs are indeed dead and safe to ignore. They backtrace entire way to the airlock they entered through in first place, picking up Bastien's gauss rifle on the way. Nobody notices how uncharastically quiet he is before someone notices his suit wasn't sealed. Well, not a big deal, at least he's silent now.


After the wounded and dead, that's Filgres, Bastien and Citotp, are dumped into shuttle to fend for themselves remaining half of the team makes their way to cargo holds following arrows and George's instructions. Hold 2B which is on the way doesn't have much anything interesting beyond bunch of dead bugs and couple of open containers.


Cargo hold 1B offers much different sight. For starters it is considerably more messy. There's collections of plastic trash neatly piled next to container stacks, almost looking like nests, that have held together pretty well despite of undoubtly strong winds rapid depressuration caused. Vexiles of all sizes are scattered around; from tennis ball sized to all the way as big as your helmets are, though small ones are in majority. From your view point you can already see around ten open containers on floor level, packaging trash overflowing from them. There are probably more deeper in.


Oh, and as soon as you make it into 1B, your suits beeps notification about increased radiation. It's not on level to be dangerous for anybody but possibly Vik, but sudden rise is enough to warrant a notification.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Twinwolf on April 30, 2017, 02:27:28 pm
((Didn't Joanna's medi-foam seal Bastien's suit when she treated him?))
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on April 30, 2017, 02:35:35 pm
((Didn't Joanna's medi-foam seal Bastien's suit when she treated him?))

Not well enough to make if vacuum proof.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Egan_BW on April 30, 2017, 03:45:36 pm
"Bastards."
Title: Re: ED Mission 1: No legs left unhurt
Post by: spazyak on April 30, 2017, 04:57:01 pm
Continue walking and being alert.
Title: Re: ED Mission 1: No legs left unhurt
Post by: AbstractTraitorHero on April 30, 2017, 11:21:12 pm
During the whole being walked out ordeal Bastien didn't notice the lack of his suit working too overconfident due to his immense ego. When he expired due to lack of oxygen the last thought on his mind. Was and I quote.
I...hate Everything.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Toaster on May 01, 2017, 10:40:16 am
Filgres looked around the shuttle.  Now what?

"So... anything we can do to help, Dave?"

Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on May 01, 2017, 11:41:49 am
Continue walking and being alert.

You walk along edge of the hull and pass cargo elevators, which are three large platforms with glowing yellow outline warning people about possibility of suddenly disappearing floor. What you see doesn't really change; massive number of container stacks up to the ceiling, couple of open containers here and there. Some have plastic trash speard in front of them, very few have not.

Filgres looked around the shuttle.  Now what?

"So... anything we can do to help, Dave?"



> With your limited mobility? Not much, really. I could bring the shuttle to the cargo hold below where rest of your group went, and perhaps you could crawl and get few corpses for boys at research. I believe few samples could fetch you a token or two.
Title: Re: ED Mission 1: No legs left unhurt
Post by: spazyak on May 01, 2017, 01:25:23 pm
open some of the containers.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Pancaek on May 03, 2017, 02:17:19 am
Try to locate source of the radiation. Also grab some of the tiny vexiles to give to the lab boys.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Toaster on May 03, 2017, 10:21:32 am
"I'm willing to help!"

Offer crawly services.  Maybe look for a rope to drag home one of the bigger ones.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Twinwolf on May 03, 2017, 10:55:21 am
"We should make this quick. I don't want to be here when the radiation gets even higher..."

Follow the other able-bodied party members and keep watch because who f-ing knows what's gonna happen here.
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on May 03, 2017, 01:57:55 pm
open some of the containers.

You limp to closest closed container and open whole series of locks meant to ensure nobody and nothing opens it by accident. Inside is boxes. You pull out one and check what's inside. Clothes. Different clothes in another box. More clothes in third.

Try to locate source of the radiation. Also grab some of the tiny vexiles to give to the lab boys.

Mk I doesn't exactly have easy to use radiation radar. Even the meter just measures dangerous/not dangerous threshold. So you need to get little creative with it.

[Aux: 4+1] You link your wristpad with the suit and locate various sensors hidden around suit and plug into their feed. API is reasonably straightforward, so you can pull out exact numbers out of each. With the suit itself working as insulator you can fairly easily make a program to estimate rough direction the radiation is coming from. It's far from perfect, but it is about as good as you can possibly make it. Any more precision requires more sensors.

With that automatic assistance you turn around few times to establish direction and start walking deeper into forest of container stacks, picking up two smallest corpses that you pass by. Every now and then you make full spin and correct your direction. Soon you reach one open container and determine the radiation is coming from within. Not because of the numbers your program says so, but because of the rather suspicious looking device in it.

It looks like someone put it together in their carage. Mess of wires, circuits, weird things, steel beams for support and a display in a cage like structure, as tall and wide as you are. Frankenstein's monster that's 10% clearly human technology and 90% something else. The device is bolted tightly on container walls to keep it from moving. The display is dark, but slowly blinking green light in corner indicates it is on. Behind it is what looks like a life support unit of some sort, but with a lot of small open holes in it, holes just large enough for normal vexiles pass through.

Hello there, big pile of tokens in very immobile form.

"I'm willing to help!"

Offer crawly services.  Maybe look for a rope to drag home one of the bigger ones.


> Alright. One moment then.

It's more than a moment, though. Four minutes later the shuttle jerks a little, eliciting violent protests from Citotp, and shuttle door opens. It's now in cargo bay, much like the one you was before, but  this one has more open space on this side. And other people. You see people in nice white spacesuits walking around and piling dead bugs into a pile. Some of them seem to have Tesla Arcs and neat looking exoskeletons, and those are the only ones who stop to give a glance before continuing their corpse collection duties.

Nice, you don't even have to go looking for easy tokens. Just crawl in and grab few from the growing pile.

Rope? Citotp has some. And he's not using it.

"We should make this quick. I don't want to be here when the radiation gets even higher..."

Follow the other able-bodied party members and keep watch because who f-ing knows what's gonna happen here.

Grits walks in with determination not found in the other guy, so you figure he's better one to follow. After all, he hasn't really fucked up (badly) yet.

And in end of the not very long journey you see what he sees.

> Just so you know, the shuttle is on floor below you, so you don't have to drag that very far.
Title: Re: ED Mission 1: No legs left unhurt
Post by: spazyak on May 03, 2017, 02:04:15 pm
Welp look about a bit for things of interest.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Egan_BW on May 03, 2017, 02:04:28 pm
Rope? Citotp has some. And he's not using it.

Feck ye, no more stealing my shit. No.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Toaster on May 03, 2017, 02:17:00 pm
"I'll give it back when I'm done.  Plus, Dave will appreciate you helping!"

Filgres paused a moment.

"And, quite frankly, you owe me one.  For the whole feets thing."

Requisition rope. Ignore protests.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Pancaek on May 03, 2017, 02:21:29 pm
"Hey guys, I'm pretty sure I found the source of the vexiles. Dibs on most of the tokens, finder's fee and all that. I'm willing to share if ya'll help me get it out of here."
Title: Re: ED Mission 1: No legs left unhurt
Post by: Twinwolf on May 03, 2017, 02:43:52 pm
"...Well then. How are we going to even move this? I don't think any of us have particularly superhuman strength. Or a forklift or something."
Title: Re: ED Mission 1: No legs left unhurt
Post by: spazyak on May 03, 2017, 07:00:17 pm
"Lift at once?"
Title: Re: ED Mission 1: No legs left unhurt
Post by: Pancaek on May 03, 2017, 07:06:52 pm
"Can we like, disable the gravity or something? And just float it out?"
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on May 04, 2017, 02:25:49 pm
Welp look about a bit for things of interest.

How about this one open container with plastic scrap? Judging by more intact sets this one was full of food. No points for guessing where the food disappeared to.

Rope? Citotp has some. And he's not using it.

Feck ye, no more stealing my shit. No.
"I'll give it back when I'm done.  Plus, Dave will appreciate you helping!"

Filgres paused a moment.

"And, quite frankly, you owe me one.  For the whole feets thing."

Requisition rope. Ignore protests.


[Filgres dex: 6]
[Citotp dex: 6-1]
[Filgres end: 3]
[Citotp end: 5-1]

Despite of pain both men(?) turn facing each other on the floor, one with intent to take property of the other who's willing to defend. Citotp throws his rope to far end of the shuttle just as Filgres starts crawling towards him rapidly while grunting vigorously. It's a hilarious sight; two broken men crawling on floor, assaulting each other's very sensitive legs and screaming when broken bones inevitably twist in a slightly wrong angle. In the end Citotp deals with pain better despite of having more to hurt, leaving Filgres panting under him and swallowing tears of pain.

> I'm so glad I got that on video.
Title: Re: ED Mission 1: No legs left unhurt
Post by: spazyak on May 04, 2017, 03:35:39 pm
Try and push that thing the bugs came from
Title: Re: ED Mission 1: No legs left unhurt
Post by: Toaster on May 04, 2017, 07:37:06 pm
"What are you even doing?  This is the mission!"
Title: Re: ED Mission 1: No legs left unhurt
Post by: Twinwolf on May 04, 2017, 08:06:11 pm
"You think we'd get tokens if we just told Dave where this thing is and had people who could actually move the damn thing take it?"
Title: Re: ED Mission 1: No legs left unhurt
Post by: Egan_BW on May 04, 2017, 10:06:39 pm
"Dammit dammit fuck no fuck off."
Title: Re: ED Mission 1: No legs left unhurt
Post by: Toaster on May 04, 2017, 10:08:03 pm
"Give me the rope then!"

Slap fight for rope

Title: Re: ED Mission 1: No legs left unhurt
Post by: Egan_BW on May 04, 2017, 10:12:51 pm
"If you wanted a rope you should have gotten one from the armory, asshole. This one's mine."
Title: Re: ED Mission 1: No legs left unhurt
Post by: Toaster on May 04, 2017, 10:16:01 pm
"I'll give it back when it's done!"
Title: Re: ED Mission 1: No legs left unhurt
Post by: Pancaek on May 05, 2017, 07:47:52 am
"You lads continue whatever it is you're doing. I'm going to see if I can't figure out a way to get this big hunk of tokens into the shuttle."
Inspect the immobile hunk of soon-to-be-tokens. Does it have wheels or something to move it? Can two people be reasonably expected to move it?

If not, see if I can't shut off artificial gravity on this part of the ship all the way to the shuttle so we can just float it there.

Title: Re: ED Mission 1: No legs left unhurt
Post by: spazyak on May 05, 2017, 07:57:03 am
"I'll help you"
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on May 05, 2017, 11:29:52 am
Try and push that thing the bugs came from

That thing is bolted tightly into the container it rests, no amount of pushing will make it move. Luckily you have a solution. Borrowed solution.

"Give me the rope then!"

Slap fight for rope



[Dex: 4]
[Citotp Dex: 1-1]
[Str: 3+1]
[Citotp Str: 2-1]
[Citotp End: 5-1]

You have had enough of his shit. You need the rope and boneman doesn't. You flip yourself from under him and tie his legs into a knot. Unsuprisingly easy considering how many pieces his bones are in at the moment. While this only makes him grunt, it also puts him in situation where every attempt to move causes considerably amount of pain.

"You lads continue whatever it is you're doing. I'm going to see if I can't figure out a way to get this big hunk of tokens into the shuttle."
Inspect the immobile hunk of soon-to-be-tokens. Does it have wheels or something to move it? Can two people be reasonably expected to move it?

If not, see if I can't shut off artificial gravity on this part of the ship all the way to the shuttle so we can just float it there.



No wheels or other hover technology you can identify. Assuming you can detach it from the container and cut off some of extra steel you think two people should be able to move it, even if it is slow tugging few centimeters at time. You are not actually sure how much non-human tech parts weight, so this only an educated guess.

Shutting off gravity... Well that certainly can be done, but not very selectively. You probably end up disabling gravity on the entire ship.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Toaster on May 05, 2017, 11:35:29 am
"Right.  I'll give it back!"


Go fetch a big one that I can still drag back.  Tie it up and drag it back.

Make sure to give rope back when done!

Title: Re: ED Mission 1: No legs left unhurt
Post by: spazyak on May 05, 2017, 01:23:17 pm
BLow torch the bolts and then drag the thing with me back to the shuttle while the others fight.
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on May 07, 2017, 11:06:39 am
"Right.  I'll give it back!"


Go fetch a big one that I can still drag back.  Tie it up and drag it back.

Make sure to give rope back when done!


[End: 5]

Honstly you would prefer to be carried all over the place than crawl by yourself, but you grind your teeth and do what must be done. At half way to the pile you spot one man carrying a dead bug of your preferred size and wave him over. Using very creative sign language you indicate you want the corpse. He drops it and sings a question why you are not walking. You point the shuttle with thumb, make a pistol finger and shoot yourself in head. The man gives you a thumb up indicating he gets what you mean and leaves.

With this your workload is cut to half, so getting vexile corpse back to shuttle is more tolerable.

Rope returned.

BLow torch the bolts and then drag the thing with me back to the shuttle while the others fight.

This is handiwork roll since you are deconstructing things. You have -2 in handiwork. Perhaps it could be counted as aux with some argument, but you have -1 in that too. In the end it doesn't matter because you rolled 2. 2-2 is not significantly different from 2-1. So...

Grits and Joanna are pondering if they can shut off gravity or not. You, being a man of action rather than a man of well thought plans, decide to solve the problem. You whip out the stolen borrowed cutting torch and get into work. The thing has a lot of superficial parts which you away out until whole thing collapses soundlessly into a pile of hot parts. Taking a step back you observe your work, nod with satisfaction and forget to shut off the cutting torch, addicentally burning away the medifoam seal on your thigh. Air leaks out from your suit and you are dead before you realize it.

Title: Re: ED Mission 1: No legs left unhurt
Post by: Twinwolf on May 07, 2017, 01:20:20 pm
Joanna just face-palms. Was she the only totally sane person?

"Dave, do we get tokens from telling you where this thing is, since we clearly can't move it without killing ourselves?"

Say this to Dave.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Pancaek on May 07, 2017, 01:38:08 pm
"Well, that just happened. Since the entire thing is basically in pieces anyway, we could probably just carry it piece by piece to the shuttle now, right?"
Title: Re: ED Mission 1: No legs left unhurt
Post by: Twinwolf on May 07, 2017, 01:40:40 pm
((Oh, is the whole thing in a bunch of pieces now? I thought it was just like, the outside that was or something.)
Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on May 07, 2017, 01:42:29 pm
Joanna just face-palms. Was she the only totally sane person?

"Dave, do we get tokens from telling you where this thing is, since we clearly can't move it without killing ourselves?"

Say this to Dave.

> No. But I'll give a few if you bring back all the pieces. And another if you kick the man who broke it.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Twinwolf on May 07, 2017, 01:44:58 pm
"He's kinda dead, but alright.

Grits, let's just not mess with the gravity. I don't want to be a pancake."

Kick the guy who broke it's corpse, and then start bringing bits back. The corpses too. And the living but crippled team members.
Title: Re: ED Mission 1: No legs left unhurt
Post by: Pancaek on May 07, 2017, 01:49:23 pm
"Yeah you're right, not much point in messing gravity anymore. Just going to need a few trips to get this loaded up and then we're pretty much ready to go, right?"
Start bringing bits back to the shuttle. Start with the machine/token pinata, then the corpses from teammembers, then a few more of the mutated vexile corpses for the science lads back on ship.
 Put the vexile corpses in boxes or something.

Title: Re: ED Mission 1: No legs left unhurt
Post by: AoshimaMichio on May 08, 2017, 09:18:16 am
"He's kinda dead, but alright.

Grits, let's just not mess with the gravity. I don't want to be a pancake."

Kick the guy who broke it's corpse, and then start bringing bits back. The corpses too. And the living but crippled team members.

[Str: 6] You jump/stomp kick his hurt leg with all your might. So hard is your kick that it breaks his femur in few places.

> Good girl.

"Yeah you're right, not much point in messing gravity anymore. Just going to need a few trips to get this loaded up and then we're pretty much ready to go, right?"
Start bringing bits back to the shuttle. Start with the machine/token pinata, then the corpses from teammembers, then a few more of the mutated vexile corpses for the science lads back on ship.
 Put the vexile corpses in boxes or something.



It takes few rounds to bring all pieces and corpses to closest cargo elevator even with Joanna's assistance. The elevator itself is nothing more than large metal slab, big enough to accommodate four containers next to each other and then some. Control panel is simplicity itself, much like doors were; two buttons controlling direction. You hit the only one you can.

The elevator descends down smoothly and slowly. This gives you time to admire situation on lower level; entire hull-side wall is folded open into space. There is nothing preventing you from jumping into void and die lonely death out there. Five shuttles is parked right on the edge. One them is the one you arrived with, four others are of similar design, but are actually marked with various identifying symbols. And like Filgres observed earlier, there are bunch of armed people collecting corpses into piles. They give you wide space, not wanting to catch HMRC craziness.

The trip back to the ship is exactly as boring as it was to other direction. This time there are two people less talking, but two more frequently voicing the pain and lack of comfort their legs cause. Eventually shuttle door opens again with welcoming sight of nurses and transport-stretchers.

> Welcome back. Hand over your artifacts and xeno corpses to the R&D guys left and and dead and wounded people to the nurses. Report to briefing room soon.




((And the first mission is over! Go back to the on ship thread and level up. Normal 5/5 level up for everybody else but Bastien, he got only 4/4 points to distribute because he spent time dead long enough.))