Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 88 89 [90] 91 92 ... 385

Author Topic: PeridexisErrant's DF Starter Pack  (Read 4119738 times)

smjjames

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 40_13 Starter Pack r1
« Reply #1335 on: September 21, 2014, 08:18:54 pm »

Well, it was pylnp something, and I'm not sure how to retrieve the warning info, I could trigger it by extracting it again.

Edit: Oh it was the pylnp.exe, the threat detected thing just says malware group w32.malware.gen and the file.
« Last Edit: September 21, 2014, 08:22:06 pm by smjjames »
Logged

arcturusthelesser

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 40_13 Starter Pack r1
« Reply #1336 on: September 21, 2014, 08:22:12 pm »

Open up the init in r2 onward and change print_mode:STANDARD to 2D and see if it crashes still.
That fixed it. Why was STANDARD causing problems? I'm pretty sure I've used it with MWDF without issue. I also like the TwbT plugin.
Logged
You've struck embedded links. Praise the data miners!

smjjames

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 40_13 Starter Pack r1
« Reply #1337 on: September 21, 2014, 08:26:17 pm »

Oh, I should note that the warning came while the folder was being extracted.

I scanned the folder with webroot and it didn't detect anything. There was just something about the file being extracted that the AV threw a red flag at I guess.

Edit: Also, stockflow is still trying to run during adventure mode and is throwing errors around, so I had to unload it.
« Last Edit: September 21, 2014, 08:35:02 pm by smjjames »
Logged

PeridexisErrant

  • Bay Watcher
  • Dai stihó, Hrasht.
    • View Profile
Re: Dwarf Fortress 40_13 Starter Pack r1
« Reply #1338 on: September 21, 2014, 08:40:38 pm »

Open up the init in r2 onward and change print_mode:STANDARD to 2D and see if it crashes still.
That fixed it. Why was STANDARD causing problems? I'm pretty sure I've used it with MWDF without issue. I also like the TwbT plugin.

Printmode:standard uses OpenGL, so it might be a driver issue.  I don't actually know though  :-\
Logged
I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Kryxx

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 40_13 Starter Pack r1
« Reply #1339 on: September 21, 2014, 09:07:16 pm »



So how can I fix the the PyLNP-Dfhack_onload.init spam of errors I'm getting?


this is a 'fresh' unzip, no copying of anything over.   My last fort I had got wiped out.  So I just decided to not bother copying anything over, but right now it's not usable since multi level tosses about 80 lines of errors on load in DFhack.


Is there something I can change on my end?
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 40_13 Starter Pack r1
« Reply #1340 on: September 21, 2014, 09:09:24 pm »

Theres also the errors that the stockflow does when it tries to run during adventure mode, which it does repeatedly, so I just turn that one off via unload stockflow.
Logged

lethosor

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 40_13 Starter Pack r1
« Reply #1341 on: September 21, 2014, 09:30:41 pm »

Open up the init in r2 onward and change print_mode:STANDARD to 2D and see if it crashes still.
That fixed it. Why was STANDARD causing problems? I'm pretty sure I've used it with MWDF without issue. I also like the TwbT plugin.

Printmode:standard uses OpenGL, so it might be a driver issue.  I don't actually know though  :-\
If it works without TwbT, it's probably a TwbT-related problem.



So how can I fix the the PyLNP-Dfhack_onload.init spam of errors I'm getting?


this is a 'fresh' unzip, no copying of anything over.   My last fort I had got wiped out.  So I just decided to not bother copying anything over, but right now it's not usable since multi level tosses about 80 lines of errors on load in DFhack.


Is there something I can change on my end?

What errors are you encountering?
Logged
DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Kryxx

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 40_13 Starter Pack r1
« Reply #1342 on: September 21, 2014, 09:39:39 pm »



I ran the PyLNP launcher, checked the DF multilevel in the tab.

I really like this embark, so I cannot really use it to go back to r12_r1.

http://imgur.com/3JdvAbi


It's what the others said is an issue.  The init file for the loader has issues with the PyLNP for multi level.


This is 100% 'fresh' unzip with only checking the options of what I want in the launcher then running DF.
Logged

LeoCean

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 40_13 Starter Pack r1
« Reply #1343 on: September 21, 2014, 09:42:05 pm »

It's this, I noticed it too. Pretty much the same as what he has but my multi level command works....

Spoiler: Kind of long (click to show/hide)
Logged

lethosor

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 40_13 Starter Pack r1
« Reply #1344 on: September 21, 2014, 09:43:31 pm »

PRINT_MODE is set to something other than STANDARD, according to the first message. Since TwbT isn't loaded, multilevel isn't available. I'm not sure what options are available in the launchers, but make sure TwbT is enabled and PRINT_MODE is set to STANDARD. As for the "months"-related errors, try changing "months" to "-timeUnits months" in PyLNP_dfhack_onLoad.init.
Logged
DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

PeridexisErrant

  • Bay Watcher
  • Dai stihó, Hrasht.
    • View Profile
Re: Dwarf Fortress 40_13 Starter Pack r1
« Reply #1345 on: September 21, 2014, 09:49:12 pm »



I ran the PyLNP launcher, checked the DF multilevel in the tab.

I really like this embark, so I cannot really use it to go back to r12_r1.

http://imgur.com/3JdvAbi


It's what the others said is an issue.  The init file for the loader has issues with the PyLNP for multi level.


This is 100% 'fresh' unzip with only checking the options of what I want in the launcher then running DF.

I'm about to upload 40_13 r2, which is focussed on fixing all the dfhack configuration problems.  The specific problem here is the syntax of the repeat command seems to have changed:  you need "... -command [ cleanowned x ]; ..." - putting the command in brackets.  Documentation for this is not good. 
Logged
I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

PeridexisErrant

  • Bay Watcher
  • Dai stihó, Hrasht.
    • View Profile
Re: Dwarf Fortress 40_13 Starter Pack r2
« Reply #1346 on: September 21, 2014, 09:58:54 pm »

The Starter Pack has updated to 40_13 r2!  As usual, you can get it here.

Heaps of bugfixes, most to do with dfhack configuration, and also some new enhancements.  I'm also celebrating a slightly longer gap between DF updates - it gives me a change to iron out a lot of the minor but persistent issues.  Enjoy!

Changelog:
 - fixed TwbT overrides when installing with PyLNP
 - updated PyLNP to v0.5.2; fixes entombing pets option
 - completely reworked dfhack tabs
   - multilevel view now always-on through dfhack.init
   - options now invoked via 'onLoadWorld.init' rather than
     script in dfhack.init; fixes overlap and overwriting
   - new automation options, non-persistent (ie unchecking box will disable)
   NB: if an option is enabled in *either tab*, it will be active now
 - enabled UI prompts for autochop and stocks plugins
 - updated soundSense to version 2014-1
 - bugfixes run ingame-monthly instead of only on startup

MD5:  EA429D550575EC9214D4934595FD5CC8
Logged
I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

salithus

  • Bay Watcher
  • gottagofast
    • View Profile
Re: Dwarf Fortress 40_13 Starter Pack r2
« Reply #1347 on: September 21, 2014, 10:38:23 pm »

The Starter Pack has updated to 40_13 r2!  As usual, you can get it here.

Heaps of bugfixes, most to do with dfhack configuration, and also some new enhancements.  I'm also celebrating a slightly longer gap between DF updates - it gives me a change to iron out a lot of the minor but persistent issues.  Enjoy!

Changelog:
 - fixed TwbT overrides when installing with PyLNP
 - updated PyLNP to v0.5.2; fixes entombing pets option
 - completely reworked dfhack tabs
   - multilevel view now always-on through dfhack.init
   - options now invoked via 'onLoadWorld.init' rather than
     script in dfhack.init; fixes overlap and overwriting
   - new automation options, non-persistent (ie unchecking box will disable)
   NB: if an option is enabled in *either tab*, it will be active now
 - enabled UI prompts for autochop and stocks plugins
 - updated soundSense to version 2014-1
 - bugfixes run ingame-monthly instead of only on startup

MD5:  EA429D550575EC9214D4934595FD5CC8

Sig and archive updated with torrents/magents.
Logged

LeoCean

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 40_13 Starter Pack r2
« Reply #1348 on: September 21, 2014, 11:08:31 pm »

Quote
It's also a bit annoying how the launchers default to the 120 pop cap, 100/50 fps cap, 100:1000 baby cap and change the loaded d_init/init to the values it wants. *When you move them with the launcher

Still happening but you didn't say you fixed it.

Quote
- updated PyLNP to v0.5.2; fixes entombing pets option

I said it was broke on the old launcher, at least now it has a friend that has joined it for opposite day.
Logged

jwhite.df

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 40_13 Starter Pack r2
« Reply #1349 on: September 22, 2014, 03:18:43 am »

The Starter Pack has updated to 40_13 r2!  As usual, you can get it here.

Heaps of bugfixes, most to do with dfhack configuration, and also some new enhancements.  I'm also celebrating a slightly longer gap between DF updates - it gives me a change to iron out a lot of the minor but persistent issues.  Enjoy!

Changelog:
 - fixed TwbT overrides when installing with PyLNP
 - updated PyLNP to v0.5.2; fixes entombing pets option
 - completely reworked dfhack tabs
   - multilevel view now always-on through dfhack.init
   - options now invoked via 'onLoadWorld.init' rather than
     script in dfhack.init; fixes overlap and overwriting
   - new automation options, non-persistent (ie unchecking box will disable)
   NB: if an option is enabled in *either tab*, it will be active now
 - enabled UI prompts for autochop and stocks plugins
 - updated soundSense to version 2014-1
 - bugfixes run ingame-monthly instead of only on startup

MD5:  EA429D550575EC9214D4934595FD5CC8

Sig and archive updated with torrents/magents.

Seeding. And for anyone who's looking before salithus fixes his signature, his 40_13r2 link is:
http://thepiratebay.se/torrent/11078291
Logged
Pages: 1 ... 88 89 [90] 91 92 ... 385