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Author Topic: Interdimensional Death Arena (Drumroll please...)  (Read 12494 times)

NRDL

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Re: Interdimensional Death Arena (Test Game) (6/6)
« Reply #15 on: October 19, 2016, 12:01:32 am »

Klingons have no need for dishonourable PMing!  Move to melee range of Haldir Lulana, then strike with my mek'leth.

((Because i've moved about 5-6 tiles, the full action turn, does that mean I wouldn't be able to use my heavy weapon to strike?  Just to clarify))
« Last Edit: October 19, 2016, 12:06:09 am by NRDL »
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HighEndNoob

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Re: Interdimensional Death Arena (Test Game) (6/6)
« Reply #16 on: October 19, 2016, 12:03:11 am »

Cowardly PM'd.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Interdimensional Death Arena (Test Game) (6/6)
« Reply #17 on: October 19, 2016, 01:26:36 am »

Klingons have no need for dishonourable PMing!  Move to melee range of Haldir Lulana, then strike with my mek'leth.

((Because i've moved about 5-6 tiles, the full action turn, does that mean I wouldn't be able to use my heavy weapon to strike?  Just to clarify))

Heavy melee is still free, you got that momentum going for you. There's no direct disadvantage to a heavy weapon aside from the fact that they're usually two-handed, while medium weapons can still be used one-handed.

I may add some sort of rule in the future that Light weapons can't be parried by heavy weapons if your INT is higher, or something like that. But I want to keep the rules simple for now.
« Last Edit: October 19, 2016, 04:06:17 am by _DivideByZero_ »
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WunderKatze

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Re: Interdimensional Death Arena (Test Game) (6/6)
« Reply #18 on: October 19, 2016, 02:42:14 am »

PMed.
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Imic

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Re: Interdimensional Death Arena (Test Game) (6/6)
« Reply #19 on: October 19, 2016, 04:45:32 am »

Edited my character sheet.
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S34N1C

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Re: Interdimensional Death Arena (Test Game) (6/6)
« Reply #20 on: October 19, 2016, 06:23:52 am »

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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

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Mallos

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Re: Interdimensional Death Arena (Test Game) (6/6)
« Reply #21 on: October 19, 2016, 04:53:01 pm »

Sorry for the delay, PM'd.
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_DivideByZero_

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Re: Interdimensional Death Arena (Test Game) (6/6)
« Reply #22 on: October 20, 2016, 01:36:55 am »

(I wasn't at home most of today, so sorry about that)

Q: Why don't people work on Sundays?

A: "Scheduled server maintainence."



~Turns are ordered by Initiative~

[6] Nyr walks east, but then suddenly disappears. Where could he be?

[5] Gordak shouts "TIRAK MALABHÍSHANAR!" [Translation: I have fury]. He then hears a bullet graze past his forehead {a lot of 2's got through}. Where'd that come from?

He hastily prepares his ramrod, packs some gunpowder into his weapon, lodges the projectile inside the barrel, packs it some more, fills the flash pan, and cocks the hammer on his gun, then steadies his aim with a few deep breaths.
He then shoots Haldir, but the bodypart wasn't specified. Snap shot! [1][1] (on Attack) The shot misses far and wide, and even goes so far as to skip across the magma lake a couple of times.

Whelp. Time to reload.

[3] Nix boldly charges where no Klingon has charged before, and makes a running strike. [5][4][3][3] His weapon's razor edge rips her abdomen open. Blood and guts rush out. The crowd goes wild.

(4 dice on DEX vs two AGI. One 5 carries over and is rerolled. STR 3 means 4+1=5 STR dice vs 3 DEX (Parry with bow). Ouch.)

[2] Haldir takes a hit, and struggles to a crouching position. Being confronted by Nix, she puts an arrow in his leg, apparently bursting an artery or something, because a lot of blood is coming out! [5][4][3]

(1 DEX die rolled over, active defense didn't matter.)
(Rules for bleeding: You take a hit to your VIT each turn if you have +1 to Bleed, and if you lose once, you get Pale. If you lose again, you get Faint (-1 to all mental stats). Finally, you die.)
(You can use two potions in one turn, by the way, but it costs both moves. Hypothetically.)

[2] Azet rushes over to attack the Space Cowboy, taking a swing with his fiery sword, but the speedy cowboy dodges out of the way and pulls his revolver [all dice blocked]! Azet puts up his blade to defend himself, and the flames obscure his view for a precious moment...

And then he hears nothing, finding that the cowboy has run off somewhere. Wow.

(you're technically in cover now...)

[1] Cliff has disappeared! He couldn't have gone very far though.

(Yes, you can enter stealth in melee, representing mind tricks and disorienting your opponent :P)




Notes:
 - You only benefit from directional cover if you're on the same tile.
 - You can shoot over Omnidirectional cover (no penalty) if you're right next to it.
 - You can Active Defense against bullets if you're next to cover.
 - If your target moves out of range/into cover because you were slow on initiative, you still attack unless you have limited ammo. (Wunderkatze does)



You might want to double-check your sheet. I might have changed some things.
You have about a day to choose stats. (and choose stats in Imic's case!)

Spoiler: NRDL (click to show/hide)
Wounds:
-Torn Artery (+1 to Bleed)
-Wounded Leg (+1 to Bleed)
-Crippled Leg (Blocked by Trait!)

Spoiler: Imic (click to show/hide)
Wounds:
-Ear ripped off by bullet (-1 PER)

Spoiler: Wunderkatze (click to show/hide)
Wounds:
-

Spoiler: Mallos (click to show/hide)
Wounds:
-

Spoiler: S34N1C (click to show/hide)
Wounds:
-Internal Bleeding (+1 to Bleed)
-Heavy Bleeding in Torso (+1 to Bleed)
-Wounded Guts (-1 to FOC)
-Shock (-1 to PER)

Spoiler: HighEndNoob (H.E.N) (click to show/hide)
Wounds:
-
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WunderKatze

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Re: Interdimensional Death Arena (Test Game) (6/6)
« Reply #23 on: October 20, 2016, 03:04:35 am »

PM'd
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Sigh, they always said that junk food was bad for you. I guess that leaves us with canabalism.

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Imic

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Re: Interdimensional Death Arena (Test Game) (6/6)
« Reply #24 on: October 20, 2016, 03:17:22 am »

Pm'd
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NRDL

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Re: Interdimensional Death Arena (Test Game) (6/6)
« Reply #25 on: October 20, 2016, 03:28:34 am »

"Die you honorless ghargh!"

Wrestle Haldir's guts out of its puny body.
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S34N1C

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Re: Interdimensional Death Arena (Test Game) (6/6)
« Reply #26 on: October 20, 2016, 06:55:48 am »

Pm'd
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

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Mallos

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Re: Interdimensional Death Arena (Test Game) (6/6)
« Reply #27 on: October 20, 2016, 07:18:26 am »

PMd.
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_DivideByZero_

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Re: Interdimensional Death Arena (Test Game) (6/6)
« Reply #28 on: October 20, 2016, 04:32:13 pm »

Q: If aliens are so common in the universe, why didn't we encounter any for so long?

A: "Difficulty curve."



Turn 2

[6] Cliff's whip makes a loud crack in the air, breaking stealth! (see Azet for effects of the attack)

[5] Haldir retreats into the shadows while heartily chugging a health potion. Where could she be?

(Bleed: 4S vs 4V. Safe.) (5: Health potion healed one of the bleeds)

[4] Nyr remains hidden. He took aim last turn (his aim is free) and so another shot rings out, but its position is impossible to gague.

[3] Gordak takes a shot to the head {4}{4}. Ouch, head wounds are serious. But [1] you shrug it off, apparently... (first wound healed by passive)

He prepares his ramrod, readies the powder cartridge............ and finishes reloading. In the meantime, it seems Haldir has run off somewhere and is now hidden. You can decide to snap-shot Nix instead, since he's close by. (results of roll hidden until confirmed)

(I actually forgot to remove the wound after I rerolled the injury to factor in cover. You didn't actually take any damage.)

[2] Azet feels something tighten its grip around his sword, trying to pull it from his grip. He holds on tight, though. (used STR to Actively Defend against Wrestle)

Azet counterattacks with several mighty swings, but his opponent emerges unscatched. He's fast!

(cover doesn't help during melee, so it was 3 DEX vs 3 AGI dice. Failed to roll any 4's.)

[2] Nix chases his target, even as she weaves and dodges. Eventually, though, the trail of blood stops, and he finds himself unable to catch his prey.

(I'm adding a Search action next round. But for now you have to hope S34N1C flops the Stealth roll)
(Bleed: [2][1] vs [4][4]. Safe.)




Notes:
 - You only benefit from directional cover if you're on the same tile.
 - You can shoot over Omnidirectional cover (no penalty) if you're right next to it.
 - You can Active Defense against bullets if you're next to cover.
 - If your target moves out of range/into cover because you were slow on initiative, you still attack unless you have limited ammo. (Wunderkatze does)



You might want to double-check your sheet. I might have changed some things.
You have about a day to choose stats. (and choose stats in Imic's case!)

Spoiler: NRDL (click to show/hide)
Wounds:
-Torn Artery (+1 to Bleed)
-Wounded Leg (+1 to Bleed)
-Crippled Leg (Blocked by Trait!)

Spoiler: Imic (click to show/hide)
Wounds:
-Grievous head wound (+2 bleed) (Healed on turn 2)
-Head wound (+1 bleed)

Spoiler: Wunderkatze (click to show/hide)
Wounds:
-

Spoiler: Mallos (click to show/hide)
Wounds:
-

Spoiler: S34N1C (click to show/hide)
Wounds:
-Heavy Bleeding in Torso (+1 to Bleed)
-Wounded Guts (-1 to FOC)
-Shock (-1 to PER)

Spoiler: HighEndNoob (H.E.N) (click to show/hide)
Wounds:
-
« Last Edit: October 21, 2016, 12:26:16 am by _DivideByZero_ »
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NRDL

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Re: Interdimensional Death Arena (Turn 2) (6/6)
« Reply #29 on: October 20, 2016, 04:39:49 pm »

Enough of that coward, charge Gordak, with my Bat'leth.
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NRDL will roll a die and decide how sadistic and insane he's feeling well you do.
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