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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 521225 times)

Smoke Mirrors

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #435 on: January 27, 2017, 07:53:52 am »

Don't do it!!!!
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Sprin

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #436 on: January 27, 2017, 07:57:26 am »

Do it!
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Quote from: Karnewarrior
HOW DID YOU KNOW I WAS LOOKING UP RULE 34 OF D*CKS?
Sprin is certifiably insane, but there is no denying his brilliance.

Gwolfski

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #437 on: January 27, 2017, 07:57:49 am »

Hmmm... We better have sand.
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Eventually when you go far enough the insane start becoming the sane

Sprin

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #438 on: January 27, 2017, 08:02:53 am »

We have ash
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Quote from: Karnewarrior
HOW DID YOU KNOW I WAS LOOKING UP RULE 34 OF D*CKS?
Sprin is certifiably insane, but there is no denying his brilliance.

Gwolfski

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #439 on: January 27, 2017, 08:04:24 am »

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Eventually when you go far enough the insane start becoming the sane

Smoke Mirrors

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #440 on: January 27, 2017, 08:14:20 am »

While Arc likes the outside (we don't have indoor rain) and doesn't think Armok can watch us from the sun, it's still a bad idea!
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #441 on: January 27, 2017, 08:23:14 am »

Hey, what are some of the things that have changed in DF and Teh Lolmod since Necrothreat III? I want to write up the lesson that I will be holding for Imic and Sprin.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Smoke Mirrors

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #442 on: January 27, 2017, 08:43:55 am »

Hey, anyone want to be Arc's first client for his psychology office. You all need it.
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Sprin

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #443 on: January 27, 2017, 09:50:15 am »

I shall not be attending either of thoes things.
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Quote from: Karnewarrior
HOW DID YOU KNOW I WAS LOOKING UP RULE 34 OF D*CKS?
Sprin is certifiably insane, but there is no denying his brilliance.

Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #444 on: January 27, 2017, 09:56:25 am »

I shall not be attending either of thoes things.
You are going to both of those things.

Besides, the lesson plan is "innovations and discoveries of science and magic in the past 200 years".

Because:
Mate I am literally from 200 years in the past

EDIT: Also, have we ever constructed/seen a railgun in Necrothreat? I need to know whether it counts as an innovation or an unproven but advanced theory.
« Last Edit: January 27, 2017, 10:01:11 am by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Fleeting Frames

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #445 on: January 27, 2017, 10:01:45 am »

What is the stupidest thing I could do on my turn?
An interesting question.

Merely undergoing a harder challenge, or losing to avoidable accidents, such as gecko sauce roasts, isn't the stupidest.

apiks mentioned living outside, but "no walls, gates or barriers" is a common challenge on scenario generator, and castles are common pasttime. I can hardly call it the stupidest.

No, for this question, what is the meaning of stupid?

Well, the opposite of smart, right? Instead of being clever, or putting things together as they fit, it would be not putting things together, or not combining useful things...

In fort design, it could mean a fort where every job takes forever due high distances involved. 2D forts, possibly. Not having any stone stockpiles and giving everyone all the skills. But then again, you have to use certain kind of cleverness to make a 3D for with maximum distances, so it'd have to be 2D fort spread out as much as possible. Maybe with, say, giant 31x31 stockpiles and situations where one would have to walk several hundred tiles from workshop to raw material.

Traps are at least slightly clever, so the fort would have to have no traps. Nor military, since military is complicated to setup.

All the same, it must not take actions that deliberately sabotage, as that is clever, whereas inaction is not.

It doesn't seem like it'd be too interesting, though.

Sprin

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #446 on: January 27, 2017, 10:23:55 am »

I shall not be attending either of thoes things.
You are going to both of thoes.

Because:
Mate I am literally from 200 years in the past
Last I checked you're not the one who has Jenny, Im sure Aipks wont mind if a single forumite were to suffer an "accident" in the final months of my turn.
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Quote from: Karnewarrior
HOW DID YOU KNOW I WAS LOOKING UP RULE 34 OF D*CKS?
Sprin is certifiably insane, but there is no denying his brilliance.

apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #447 on: January 27, 2017, 10:29:18 am »

EDIT: Also, have we ever constructed/seen a railgun in Necrothreat? I need to know whether it counts as an innovation or an unproven but advanced theory.

I do not believe we have. This will be the first iteration in which we do have railguns.
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #448 on: January 27, 2017, 10:48:36 am »

I shall not be attending either of thoes things.
You are going to both of thoes.

Because:
Mate I am literally from 200 years in the past
Last I checked you're not the one who has Jenny, Im sure Aipks wont mind if a single forumite were to suffer an "accident" in the final months of my turn.
I swear on the dragons, I just think that you should get some information on what has happened in the past 200 years.

OOC: Also, I feel like it would be a good place for fleshing out some of the pieces of the setting that I've come up with, as well as a variety of details regarding Erin and his myriad works of artifice.

EDIT: Of course Apiks wouldn't mind. In-game, Apiks would probably be expressing poorly-veiled glee for the demise of probably one of the only people left who might try to oppose him.

EDIT2: OOC: Thanks, Apiks. What are some of the other changes since III?
« Last Edit: January 27, 2017, 11:06:48 am by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #449 on: January 27, 2017, 12:00:21 pm »

EDIT2: OOC: Thanks, Apiks. What are some of the other changes since III?

I can't tell you exactly what they are since there's a bunch, however you could go look at what version of Teh LOLmod and DF we were using in Necrothreat III (it's in the description [rules and mod tabs]) and compare to future changelogs of DF and Teh LOLmod.
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