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Author Topic: Cops and Robbers: Turn 17  (Read 29868 times)

Parsely

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Re: Cops and Robbers: Turn 11
« Reply #165 on: January 30, 2013, 11:17:24 pm »

SHOOT SELF IN NECK. GOD I CAN'T EVEN ACHIEVE THAT.
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NRDL

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Re: Cops and Robbers: Turn 11
« Reply #166 on: January 31, 2013, 01:39:20 am »

RUN!
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

scapheap

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Re: Cops and Robbers: Turn 11
« Reply #167 on: January 31, 2013, 02:36:21 am »

((For the love of))

Grab the bat and hit him in the arm(or anywhere on him, break something).
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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Persus13

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Re: Cops and Robbers: Turn 12
« Reply #168 on: February 03, 2013, 02:52:53 pm »

Turn 12
Not dead, at least not yet


Time: Noon, Monday, 2013
Place: Generic, New Jersey

(from now on deduction and interragation roles will be ? as to avoid cluing you in to whether or not its true.)
(Also, if you have evidence that you dropped off for analysis, you can check and see if they bare ready for pickup under the evidence spoiler)


Police (Car chases, deduction, paperwork):
Crimes Reported:
Friday-Bryson Grocery Store Robbery
Saturday- Arthur Guy’s house is vandalized
Sunday- Liberty Bank robbed (Current Suspect List: Bob, Sammy, and Alfred), Little Joe murdered by Yakuza
Monday- Shootout between Namers and Lunatics, Murder of Grocery store owner, Attack on Sushi Place, robbery of New Jersey State bank, attempted robbery of Ben's Bank

Javier:
Pick up any remaining evidence from the lab
Go out for some pizza(order the triple cheese, double sausage)

You pick up the evidence from the warehouse from the lab. (?) “We can’t tell you that much, except that it was a shoot out between namers and lunatics, and that the Liberty bank robber was there.” It may not be much but it will help bring a suspect to justice. You order a pizza, (6) and Samuels decides to be nice and get pizza for the entire department and pay for it himself.

Currently: Hungry, Taking care of Paperwork, ordering pizza
Current Orders: investigate abandoned warehouse; Find Liberty Bank robbers
Evidence in Station: fingerprints off safe wall, security tapes (Liberty Bank Job) Evidence from warehouse shoot-out
Inventory:
0 Arrests
$218 money


Trip Hazard:
Trip went around a corner, tires screeching as he did. He leaned out the window, and fired a few times at the crashed car... aiming for the gas tank.

Blow the car up by shooting at the gas tank.


(4+1) The car blows up thanks to one well-placed shot. (5,2) The driver managed to jump out before the car went off and is currently trying to escape. The passenger wasn’t so lucky.
(6) The police officer in the other car runs after the driver, arrests him, then calls an ambulance for picking up the passenger and the police driver, then starts yelling at you for killing a guy that needed to be interrogated.

Currently: Getting yelled at.
Current Orders: Fill out Paperwork; join car chase
Evidence: 2 photos in crime lab. Ready for pickup
-1 arrests
$220 Money


Ben Icerink:
((For the love of))

Grab the bat and hit him in the arm(or anywhere on him, break something).
Having the initiative, (1 vs. 2) the robber drops his gun on his foot, and it goes off, hitting (2) the robber in the leg (-1 to leg rolls). Grabbing the baseball bat, you (2 vs. 2-1) fake swing the baseball bat at him and the robber trips in a failed attempt to dodge (-1 next turn). The bank tellar (2) sits on the floor waiting for his face to stop hurting.

Currently: attacking Armed Robber
Current Orders: Guard Bank, Get so he can get a promotion.
Inventory: baseball bat
1 arrests
$220 Money


Logan Kane
SHOOT SELF IN NECK. GOD I CAN'T EVEN ACHIEVE THAT.
(2) You don’t think you really want to do that. (the dice seem to hate suicide)

Current Orders: Investigate Note found at Bryson Grocery, pursue murderer
Currently: Failing to shoot self
$210 Money
0 Arrests


Robbers:

Joe Nix:
RUN!
(2) Actually you don’t really want to.
(1,2,2,4) Faced with a guy armed with a sheath knife, two guys stay where they are, one decides this isn’t his fight and leaves, and one charges at you hesitantly.

Currently: Fleeing from bank
$785/5000
Inventory: Sheath Knife, spray-paint


Bob the Burglar (Can we steal it? Yes we can):
repeat with bourbon, if that fails pretend to rob the joint with my accomplices and have a pair of lunatics bag him in the confusion
(3) “Bourbon? We have bourbon, just wait 5 minutes and will have some in a minute.” The bartender says before yelling to a nearby waitress to get some bourbon.

Currently: In Generic Pub
Current Orders: Find the spy
Inventory: Skeleton Keys, Safe-door shield, gun, map to Lunatic Base, gloves, clown mask
$544/5000


Jimmy the Snitch:
Investigate noises.

(1) It’s a gang of Yakuza, who are currently at war with the Toughs. They are busy tying up the employees of the Chinese palace to “teach them a lesson”
(1-1) They completely fail to notice you.

Current Orders: Rob Chinese Palace
Currently:In Chinese Palace
Inventory:  Incomprehensible accent, fedora, tommy gun, Hoodie, molotov cocktails x2, baseball bat, Tough hanger on
$100/5000


Marcus "Tiger" Mau:
Make him recite the Tough code.
You follow him and see the gang of Yakuza. You mutter something about how lunches used to be really peaceful.

Current Orders: none
Currently: About to have lunch
Inventory: Brass Knuckles (+1 to blocks), Katana, old baseball bat (1/6 chance of breaking if it makes contact with an object)
$290/5000
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GreatWyrmGold

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Re: Cops and Robbers: Turn 12
« Reply #169 on: February 03, 2013, 02:57:31 pm »

Doff hoodie.

Head for a side door.

Toss a moltov cocktail at something and run.


...Didn't I grab the money from the cash register?
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Persus13

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Re: Cops and Robbers: Turn 12
« Reply #170 on: February 03, 2013, 03:07:38 pm »

Doff hoodie.

Head for a side door.

Toss a moltov cocktail at something and run.


...Didn't I grab the money from the cash register?
(no you just found out there was 100 bucks in there)
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Unholy_Pariah

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Re: Cops and Robbers: Turn 12
« Reply #171 on: February 03, 2013, 03:33:47 pm »

wait for drink, enact plan
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

scapheap

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Re: Cops and Robbers: Turn 12
« Reply #172 on: February 03, 2013, 03:42:33 pm »

Pin him to the ground

(where is the police that were coming in 1 turn?)
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Persus13

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Re: Cops and Robbers: Turn 12
« Reply #173 on: February 03, 2013, 03:50:24 pm »

Pin him to the ground

(where is the police that were coming in 1 turn?)
Uhhh... they stopped for donuts? yeah, that i what happened.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
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javierpwn

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Re: Cops and Robbers: Turn 12
« Reply #174 on: February 03, 2013, 04:00:36 pm »

Get salary,
Get surveillance equipment
Go to last known residence of both Sammy, and Bob
Install surveillance
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TCM

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Re: Cops and Robbers: Turn 12
« Reply #175 on: February 03, 2013, 04:30:47 pm »

"TOUGHS RUN THIS CITY BITCHES, WOOOOOOOOOOOOOO~"

Initiate the Toughs warrior cry and charge the Yakuza using the Baseball Bat, also bringing along the two other guys.
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Parsely

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Re: Cops and Robbers: Turn 12
« Reply #176 on: February 03, 2013, 04:41:26 pm »

SHOOT MYSELF IN THE NECK.
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Fniff

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Re: Cops and Robbers: Turn 12
« Reply #177 on: February 03, 2013, 04:46:09 pm »

Trip took a long drag of his cigarette, blowing a ring of smoke out. He looked the cop yelling at him in the eye and said "The guy was shooting at me. I shot back. I don't see the problem here. I've got some photos to pick up and I think this can wait."

Go to CSI, pick up photos.

GreatWyrmGold

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Re: Cops and Robbers: Turn 11
« Reply #178 on: February 03, 2013, 05:07:46 pm »

<abbr=While pocketing the $100>Investigate noises.</abbr>

That's what I get for trying to be subtle-like.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Persus13

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Re: Cops and Robbers: Turn 12
« Reply #179 on: February 03, 2013, 05:15:01 pm »

<abbr=While pocketing the $100>Investigate noises.</abbr>

That's what I get for trying to be subtle-like.
You could just Pm that action to me.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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