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Author Topic: Civilization V  (Read 71603 times)

Toaster

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Re: Civilization V
« Reply #375 on: December 03, 2010, 09:23:37 am »

I thought 4 was best in the series, followed by 2.  I found myself disappointed by 3.
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Myroc

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Re: Civilization V
« Reply #376 on: December 03, 2010, 10:13:58 am »

In case anyone hasn't noticed, Steam is selling four map packs for Civ 5 at 3 dollars a piece or all four for 10 bucks.  So um... yeah, I guess this is great news if you love micro transactions.


Oh, EA, see what your folly has brought into this world. Civilization becoming a micro-transaction game. I hope they don't start making new nations and charging for them.
*cough* Babylon *cough*
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Ateraan

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Re: Civilization V
« Reply #377 on: December 03, 2010, 12:36:21 pm »

Was over at my nephews house and watched him play Civ IV (I think). I'm an old hack and played the original Civilization back in the 90's. It kept me entertained for a few months but I never could win. Until I cracked it of course.  ;)

A_Fey_Dwarf

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Re: Civilization V
« Reply #378 on: December 16, 2010, 03:00:48 am »

Woo, Awesome update fixs a lot of the problems the game had.
Makes it a lot harder to exploit the AI in combat.
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Fikes

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Re: Civilization V
« Reply #379 on: December 16, 2010, 03:01:02 pm »

I wish I was smart enough to exploit the AI.

One of my more recent games went pretty good, for a while. I took out my nearest neighbor early on, then, all at once, 5 computers declared war on me. I fought everyone off losing only one city, made peace, and started to rebuild.

A few hundered years later history repeated itself, and I was soundly defeated.

I am looking forward to firing up the game again. I think part of my problem in that game was my reluctance to annex enemy cities. I had so many and regularly suffered from gross unhappyness. I also didn't have enough trading posts, and ended up bankrupt.

Come to think of it, that game sucked.

PenguinOverlord

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Re: Civilization V
« Reply #380 on: December 16, 2010, 05:46:45 pm »

Civ 4 is $5 on Gamersgate.
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Deus ex Machina

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Re: Civilization V
« Reply #381 on: January 05, 2011, 04:12:19 am »

I didn't really like Civ5 much. The non-stacking mechanics were a nice idea, if pretty poorly implemented (how the hell am I meant to get troops past other troops blocking a place? Are you saying they can't WALK AROUND ONE ANOTHER?!) but the hexes, whilst giving nice looking terrain, were just plain stupid. In Civ4, you, roughly, had octogonal terrain that tessalated with squares. It was easy to work out just from glancing at it how far you could travel. In Civ5, because of hexes, not so much.

I'm torn on the other mechanics changes. Namely the dumbing down of 99% of the gameplay. I liked how game effecting some decisions were, but most were still absolutely useless.
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Grakelin

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Re: Civilization V
« Reply #382 on: January 10, 2011, 08:40:32 am »

I didn't really like Civ5 much. The non-stacking mechanics were a nice idea, if pretty poorly implemented (how the hell am I meant to get troops past other troops blocking a place? Are you saying they can't WALK AROUND ONE ANOTHER?!)

All units, even your warriors have 2 movement, and they can walk through their bodies so long as movement ends on an empty space. Unless you're clogging a peninsula, it's not actually an issue.
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forsaken1111

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Re: Civilization V
« Reply #383 on: January 10, 2011, 06:36:06 pm »

The ONLY time I had traffic issues was with a narrow pass between mountains, and even that wasn't too hard.
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Re: Civilization V
« Reply #384 on: January 11, 2011, 06:51:00 pm »

The ONLY time I had traffic issues was with a narrow pass between mountains, and even that wasn't too hard.

Ditto. I think this is actually one of the best features in the game. You actually have to PLAN how you organize your troops around a town. I lost a war once because I moved my siege weapons too close and they got taken in the first turn. I couldn't get anyone else in to defend them.

forsaken1111

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Re: Civilization V
« Reply #385 on: January 12, 2011, 04:42:04 am »

It also makes paratroopers super useful
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RF

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Re: Civilization V
« Reply #386 on: April 17, 2011, 06:51:49 am »

Got this in the sale.

Is it just me, or are there some severe balance issues between civs? A unit will never be as useful as a building in this game since units come and go and most of the unique units really aren't all that strong. Like Alexander / Greece. Why, in a competitive game, would you play as Greece?

Hmm... Do buffs from being a certain unit type carry over? That might make being the Spanish (who are otherwise a "roll the dice to see if you win" civ) actually useful. I doubt it, though.
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Myroc

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Re: Civilization V
« Reply #387 on: April 17, 2011, 07:26:05 am »

Some unique units keep their advantages while being upgraded. Mandekalu Cavalry and Cho-Ko-Nu comes to mind. (Artillery with two attacks? Yes please.)
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Kogan Loloklam

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Re: Civilization V
« Reply #388 on: June 27, 2011, 01:59:38 pm »

Arise from the dead, and declare your new hotseat capability.

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Mandaril

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Re: Civilization V
« Reply #389 on: September 11, 2011, 05:47:34 am »

This game is -75% on steam right now! 12,50€! I recommend it for any fan of strategy games.
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