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Author Topic: World of Monsters(SG)  (Read 26863 times)

Naturegirl1999

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Re: World of Monsters(SG)
« Reply #240 on: March 19, 2020, 11:28:11 pm »

Let;s let our injured eat before we head somewhere, there is plenty of food
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Glass

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Re: World of Monsters(SG)
« Reply #241 on: March 19, 2020, 11:41:14 pm »

Let;s let our injured eat before we head somewhere, there is plenty of food
+1, but we head home once that's done.

Nah
« Last Edit: March 20, 2020, 08:02:52 am by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Naturegirl1999

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Re: World of Monsters(SG)
« Reply #242 on: March 19, 2020, 11:42:17 pm »

Let;s let our injured eat before we head somewhere, there is plenty of food
+1, but we head home once that's done.
+1
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NRDL

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Re: World of Monsters(SG)
« Reply #243 on: March 20, 2020, 01:52:05 am »

Let;s let our injured eat before we head somewhere, there is plenty of food
+1, but we head home once that's done.
+1
+1
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Devastator

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Re: World of Monsters(SG)
« Reply #244 on: March 20, 2020, 02:45:47 am »

No exploring further?  No knocking down the tower?

Let the wounded eat, and then continue exploring to the west.  Have some fun trying to push down the tower first.
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King Zultan

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Re: World of Monsters(SG)
« Reply #245 on: March 20, 2020, 03:05:10 am »

No exploring further?  No knocking down the tower?

Let the wounded eat, and then continue exploring to the west.  Have some fun trying to push down the tower first.
+1 Tear it down!
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Naturegirl1999

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Re: World of Monsters(SG)
« Reply #246 on: March 20, 2020, 07:35:58 am »

No exploring further?  No knocking down the tower?

Let the wounded eat, and then continue exploring to the west.  Have some fun trying to push down the tower first.
+1 Tear it down!
+1
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Glass

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Re: World of Monsters(SG)
« Reply #247 on: March 20, 2020, 08:02:28 am »

No exploring further?  No knocking down the tower?

Let the wounded eat, and then continue exploring to the west.  Have some fun trying to push down the tower first.
+1 Tear it down!
+1
Oh wait right the tower. Derp.
Let our wounded partake of one or two elves while we investigate the tower in a wolvenly manner.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Naturegirl1999

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  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: World of Monsters(SG)
« Reply #248 on: March 20, 2020, 08:39:38 am »

No exploring further?  No knocking down the tower?

Let the wounded eat, and then continue exploring to the west.  Have some fun trying to push down the tower first.
+1 Tear it down!
+1
+1
Oh wait right the tower. Derp.
Let our wounded partake of one or two elves while we investigate the tower in a wolvenly manner.
Logged

MonkeyMarkMario

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Re: World of Monsters(SG)
« Reply #249 on: March 30, 2020, 08:05:08 pm »

Turn 6.3:
Your wounded member eats 2 Elves to replenish his strength. Then you all proceed to tear down the partially built tower. Then you decide to explore to the west. Ending the turn just coming across a slime grove(~50-60 slimes of various sizes). If you choose to attack you know that you cannot eat slimes to regain hp and they could easily surround you and wipe out your party, also slimes don't count to your rank up.

Overall changes: -13.5 food


Turn 6.3 is over, Choose Turn 7.1's action(s):
Return home(would take half a turn giving you 2 actions to be able to do once back)
Continue exploring (pick direction)(would go until encounter, could end the turn outside of the den limiting actions)
Attack slime grove(requires an extremely well thought out plan and some good rolls)
Scout the grove out more(gives better intel on number and sizes of the slime as well as the extent of the groves boundaries)
Something else(write in)

Spoiler: Personal Stats (click to show/hide)
Spoiler: den/pack (click to show/hide)
Spoiler: exploration party (click to show/hide)

Sorry about the wait, had no gumption to update my games. If you have any questions on the mechanics of slimes please ask(these are NOT your normal rpg slimes).
« Last Edit: March 30, 2020, 08:09:03 pm by MonkeyMarkMario »
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My Forum game(s):
None for now

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Naturegirl1999

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Re: World of Monsters(SG)
« Reply #250 on: March 30, 2020, 08:08:13 pm »

scout out the grove. Do not engage
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Glass

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Re: World of Monsters(SG)
« Reply #251 on: March 30, 2020, 08:08:19 pm »

I say watch the slimes for a bit, then return home.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

NRDL

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  • I Actually Like Elves
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Re: World of Monsters(SG)
« Reply #252 on: March 30, 2020, 09:43:48 pm »

Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

King Zultan

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Re: World of Monsters(SG)
« Reply #253 on: March 31, 2020, 03:39:22 am »

Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

MonkeyMarkMario

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Re: World of Monsters(SG)
« Reply #254 on: April 02, 2020, 05:19:29 pm »

Turn 7.1:
You scout out the grove being careful not to engage. It take your group 2 days to scout it completely and discreetly. You discover that there are 57 slimes total with the average(level) being 1.6(39 at 1; 13 at 2; 1 at 3; 1 at 4; 1 at 5; 2 at 6), the grove extends out to about 1.5 acres and the slimes are expanding it daily. There is nothing in the grove except a grayish substance which the slimes excrete as they move.

Overall changes: intel on slimes grove


Turn 7.1 is over, Choose Turn 7.2's action(s):
Return home(would take half a turn giving you 2 actions to be able to do once back)
Continue exploring (pick direction)(would go until encounter, could end the turn outside of the den limiting actions)
Attack slime grove(requires an extremely well thought out plan and some good rolls)
Scout the groves defenses(gives better intel on capabilities of the slime as well as how fast the rest of the slimes respond)
Something else(write in)

Spoiler: Personal Stats (click to show/hide)
Spoiler: den/pack (click to show/hide)
Spoiler: exploration party (click to show/hide)

How will you proceed, I wonder.
Logged
My Forum game(s):
None for now

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ
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