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Other Projects => Other Games => Play With Your Buddies => Topic started by: Akhier the Dragon hearted on August 08, 2017, 01:27:38 pm

Title: Dominions 4 Round 28 - [Finished]
Post by: Akhier the Dragon hearted on August 08, 2017, 01:27:38 pm
[This game is finished. Some people still want to play around with AI's but Everyone left has agreed that the game has wrapped up]

Having been shuffled off from the mortal plane of round 27 I will be taking up the burden of running round 28. The age will be MA because I just played EA. Mods and Map are up for grabs and I haven't played enough with thrones to get a feel for it. Make suggestions if you have any preferences. I am looking for an 8 player game so keep that in mind. Also as far as maps go I will not accept any of the fully connected hex maps like what round 27 is using.


Settings:

Game name: Bay12GamesRound428 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound428)
Map: Ragnarok Comes (http://www.moddb.com/games/dominions-4-thrones-of-ascensions/addons/ragnarok-comes-15328-horizontal-wraparound)
Mods: Worthy Heroes 5.9 (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=3237&st=0)
Era: MA
Disciples: No
Time allowance: 48 to start
Special site frequency: Default
Random event frequency: Common
Story events: Off
Score graphs: Off
Hall of Fame: 15
Artifact forging limit : Limited
Thrones: 'Standard' (8/4/2)
Renaming: Allowed
Research: Normal


Players:
Akhier Dragonheart - Marignon
ThtblovesDF - Oceania
AlStar - T'ien Ch'i
Hatman - C'tis
Il Palazzo - Bander Log
Jilladilla - Agartha
Marmaduke - Arcoscephale
etgfrog - Ulm
E. Albright - Ermor





Spoiler: How does PBEM work? (click to show/hide)

Useful links:
Dom4Mods (http://z7.invisionfree.com/Dom3mods/index.php)
Dom4 forums on Steam (http://steamcommunity.com/app/259060/discussions/)
An archived snapshot of the Dom3 wiki (http://web.archive.org/web/20130118162532/http://dom3.servegame.com/wiki/Main_Page): Yes, it's still relevant, and it hasn't been replaced yet, so... It has loads of useful information, including strategy guides. Keep in mind that while a lot of this information is still very useful and valid, a lot of it is entirely out-of-date.

Llama Server (http://llamaserver.net/): the automatic hosting server for our game.
Llama Server's map and mod browser (http://www.llamaserver.net/createDom4Game.cgi) (Yes, it's not really a browser, but you can browse the maps and mods here)
Dom4 Mod Inspector (http://larzm42.github.io/dom4inspector/) Very useful. You can browse all the nations, items, spells and sites in the game with it. You can also browse custom mod nations, though it doesn't really support nations using negative montag firstshapes for random recruitment (e.g., NationGen Foulspawn).
Title: Re: Dominions 4 Round 28 - Age:MA Mod:TBD Map:TBD Players:1/8
Post by: ThtblovesDF on August 08, 2017, 04:20:58 pm


Players:


Akhier Dragonheart  (http://www.bay12forums.com/smf/index.php?action=profile;u=15375)- Marignon

ThtblovesDF   (http://www.bay12forums.com/smf/index.php?action=profile;u=15967)- Oceania

AlStar  (http://www.bay12forums.com/smf/index.php?action=profile;u=305)-  T'ien Ch'i

Hatman  (http://www.bay12forums.com/smf/index.php?action=profile;u=30036)-  C'tis

Il Palazzo (http://www.bay12forums.com/smf/index.php?action=profile;u=15125)-  Bander Log

Jilladilla  (http://www.bay12forums.com/smf/index.php?action=profile;u=56206)-  Agartha

Marmaduke  (http://www.bay12forums.com/smf/index.php?action=profile;u=119676)-  Arcoscephale

etgfrog  (http://www.bay12forums.com/smf/index.php?action=profile;u=11917)-  Ulm

E. Albright (http://www.bay12forums.com/smf/index.php?action=profile;u=1234)-  Ermor
Title: Re: Dominions 4 Round 28 - Age:MA Mod:TBD Map:TBD Players:1/8
Post by: Akhier the Dragon hearted on August 08, 2017, 04:48:34 pm
So you in then? And yeah, map choice is a tricky choice. Honestly we can't even really consider one till we know if we have a water nation.
Title: Re: Dominions 4 Round 28 - Age:MA Mod:TBD Map:TBD Players:1/8
Post by: Akhier the Dragon hearted on August 08, 2017, 07:18:50 pm
I'm in, if we don't start to soon (will be gone from the world from 13th to 20th-ish)

It could take a little. We do have a couple games running at the moment and the Dom population hasn't always been the biggest here. Even once we have the people the Map needs to be chosen. Also don't forget to give your nation if you have any specific one you want to reserve.
Title: Re: Dominions 4 Round 28 - Age:MA Mod:TBD Map:TBD Players:1/8
Post by: AlStar on August 09, 2017, 12:05:52 pm
It's looking like 26 is finally going to grind to a halt - unless those meddling pretenders manage to gum up my ascension yet again.

Anyway, long story short: I'll have time to start a new game up if you're looking for another player.
Title: Re: Dominions 4 Round 28 - Age:MA Mod:TBD Map:TBD Players:1/8
Post by: Akhier the Dragon hearted on August 09, 2017, 12:32:50 pm
Seeing as your only the second person to want to join and I am looking for 7 people besides me...

Anyway, feel free to join. The game will be MA and if you want any mods feel free to put them forward. ThtblovesDF has already suggested worthy heros. As for the map, that will be decided once we know if there are any underwater nations. With that in mind feel free to choose your nation so as to reserve it if you want a specific one.
Title: Re: Dominions 4 Round 28 - Age:MA Mod:TBD Map:TBD Players:2/8
Post by: Hatman on August 10, 2017, 05:56:50 am
I'd rather like to participate. I'd like to give MA C'tis another try, but if people have objections or it's too early to be picking nations I'm flexible.
Title: Re: Dominions 4 Round 28 - Age:MA Mod:TBD Map:TBD Players:2/8
Post by: Il Palazzo on August 10, 2017, 06:01:08 am
I'm in. I still have to decide what nation. Yeah, probably Bandar Log.

Mods - I'm really only partial to worthy heroes.
Title: Re: Dominions 4 Round 28 - Age:MA Mod:TBD Map:TBD Players:2/8
Post by: ThtblovesDF on August 10, 2017, 09:40:12 am
I'll go with Oceania as first choice, but if someone else wants to play underwater, I'll take one of the giant races - Jontunheim/vanheim
Title: Re: Dominions 4 Round 28 - Age:MA Map:TBD Players:5/8 Mod:TBD(likely Worthy Heroe)
Post by: Akhier the Dragon hearted on August 10, 2017, 11:35:47 am
Okay, it looks like if we use any mods it will be Worthy Heroes.
Title: Re: Dominions 4 Round 28 - Age:MA Map:TBD Players:5/8 Mod:TBD(likely Worthy Heroe)
Post by: AlStar on August 13, 2017, 02:03:20 am
I think I'll give MA T'ien Ch'i a try. I agree that whatever the latest version of Worthy Heroes sounds like the best mod to go with.
Title: Re: Dominions 4 Round 28 - Players:5/8 Age:MA Mod:Worthy Heroes Map:TBD
Post by: Akhier the Dragon hearted on August 14, 2017, 02:38:41 pm
Okay, enough people are fine with it so the game will be using Worthy Heroes
Title: Re: Dominions 4 Round 28 - Players:5/8 Age:MA Mod:Worthy Heroes Map:TBD
Post by: Jilladilla on August 14, 2017, 05:03:53 pm
I'm up for another go. It's been too long since I've specifically played MA Agartha, so let's do this.
Title: Re: Dominions 4 Round 28 - Players:6/8 Age:MA Mod:Worthy Heroes Map:TBD
Post by: Akhier the Dragon hearted on August 14, 2017, 05:05:22 pm
Welcome!
Title: Re: Dominions 4 Round 28 - Players:6/8 Age:MA Mod:Worthy Heroes Map:TBD
Post by: Marmaduke on August 15, 2017, 02:46:59 am
Hello, I would like to play.
Full disclosure: I will be offline from the 24th to the 27th of August (going to a 2000-players Ulm Conan larp), otherwise I have no commitments in the foreseeable future.
I would like to give a try at Arco, but I am open to other nations if anybody else wants it.
Title: Re: Dominions 4 Round 28 - Players:7/8 Age:MA Mod:Worthy Heroes Map:TBD
Post by: Akhier the Dragon hearted on August 15, 2017, 10:16:07 am
Thats fine.


Also for everyone in general. I have looked at a number of maps and a couple stick out for me when it comes to 8 players with one being water.

Peliwyr (http://www.moddb.com/mods/project-omniomicon/addons/peliwyr-v20)(129 land + 17 sea) looks amazing and seems like a good map
Spoiler: Peliwyr Map (click to show/hide)
The Old Kingdom (http://www.moddb.com/games/dominions-4-thrones-of-ascensions/addons/the-old-kingdom)(127 Land + 25 Water) is also quite decent and has a bit more water to it
Spoiler: The Old Kingdom Map (click to show/hide)

Any other suggestions are welcome though as I noted in the first post I don't want any of the hex maps.
Title: Re: Dominions 4 Round 28 - Players:7/8 Age:MA Mod:Worthy Heroes Map:TBD
Post by: ThtblovesDF on August 15, 2017, 10:40:35 am
The Old Kingdom looks super pretty, already had a game on Peliwyr myself.

Reminder that starting tommorow, I'll be gone till the 20th.

Conan Larp sounds like fun btw
Title: Re: Dominions 4 Round 28 - Players:7/8 Age:MA Mod:Worthy Heroes Map:TBD
Post by: Akhier the Dragon hearted on August 15, 2017, 10:46:33 am
Conan Larp sounds amazing.


Also since ThtblovesDF has already played on Peliwyr recently the preference will be with The Old Kingdom unless others suggest different maps or  someone else has played on The Old Kingdom, in which case it is back up in the air. (we may play a map someone has played before if that is how the cookie crumbles)
Title: Re: Dominions 4 Round 28 - Players:7/8 Age:MA Mod:Worthy Heroes Map:TBD
Post by: Il Palazzo on August 15, 2017, 10:47:34 am
I like Peliwyr more. Maybe put up a poll?
Title: Re: Dominions 4 Round 28 - Players:7/8 Age:MA Mod:Worthy Heroes Map:TBD
Post by: Akhier the Dragon hearted on August 15, 2017, 10:49:09 am
Yep, I will wait a bit in case someone has another map suggestion though once we get the final player I will put a poll up.
Title: Re: Dominions 4 Round 28 - Players:7/8 Age:MA Mod:Worthy Heroes Map:TBD
Post by: E. Albright on August 15, 2017, 10:55:37 am
Not a player, but do be aware that Pel is another Pymous map. It's not as densely connected as their hex maps, but it's more densely connected than an average map with the same number of provinces. We used it in 4.10 with 9 players and 15 thrones, and it worked fairly well... but it was cramped. Oh, and there was the bit where two of us started two provinces away from each other. The rest were better, and it'd obviously be better with 8, but it was still tighter than it seemed like it would be.
Title: Re: Dominions 4 Round 28 - Players:7/8 Age:MA Mod:Worthy Heroes Map:TBD
Post by: Hatman on August 15, 2017, 06:24:32 pm
How many water provinces are there on the old kingdom map? From eyeballing it it looks like if we had only one UW player, they would have a fairly overwhelming advantage in an 8 player game.

EDIT: JUST SAW YOU'D ALREADY POSTED THAT INFO - a sixth of the provinces being underwater is great for a 6 player game, bad for an eight player one. between that and my already having Peliwyr installed, I vote Peliwyr.
Title: Re: Dominions 4 Round 28 - Players:7/8 Age:MA Mod:Worthy Heroes Map:TBD
Post by: Jilladilla on August 15, 2017, 06:26:13 pm
How many water provinces are there on the old kingdom map? From eyeballing it it looks like if we had only one UW player, they would have a fairly overwhelming advantage in an 8 player game.

25, which is 1/6th of the provinces on the map...
Title: Re: Dominions 4 Round 28 - Players:7/8 Age:MA Mod:Worthy Heroes Map:TBD
Post by: Akhier the Dragon hearted on August 15, 2017, 06:58:58 pm
Poll up
Title: Re: Dominions 4 Round 28 - Players:7/8 Age:MA Mod:Worthy Heroes Map:TBD
Post by: Marmaduke on August 16, 2017, 02:35:49 am
I voted Peliwyr for the production value, it is candy for the eyes. However, while the Old Kingdom has connected seas, I remember the sea provinces are divided in multiple groups in Peliwyr, so it might be difficult on Oceania...
Title: Re: Dominions 4 Round 28 - Players:7/8 Age:MA Mod:Worthy Heroes Map:TBD
Post by: Jilladilla on August 16, 2017, 02:48:01 am
I voted Peliwyr for the production value, it is candy for the eyes. However, while the Old Kingdom has connected seas, I remember the sea provinces are divided in multiple groups in Peliwyr, so it might be difficult on Oceania...

Chances are they'll spawn in the big ocean, which looks like it has 10 provinces in it. Now, if we split the land provinces between everyone else equally, we'll get to 18 per person with 3 odd provinces leftover, so they'll have to make landfall to stay viable, it seems. But MA Oceania has some amphibious stuff, iirc, so that shouldn't be too hard to pull off in the early game.
Title: Re: Dominions 4 Round 28 - Players: 7/8 (we need 1 more player)
Post by: Il Palazzo on August 21, 2017, 12:45:47 pm
Hey, I've found this very pretty map here:
http://www.moddb.com/games/dominions-4-thrones-of-ascensions/addons/ragnarok-comes-15328-horizontal-wraparound
Spoiler (click to show/hide)
It's a bit larger (153+28), and unusual in being horizontal wraparound only. Anyone up for giving it a try?
Title: Re: Dominions 4 Round 28 - Players: 7/8 (we need 1 more player)
Post by: AlStar on August 21, 2017, 12:54:29 pm
We played that map for game 426. It's not a bad map, although it's worth noting that all the water provinces are connected; so there's quite a bit of territory that our water nation will have pretty much uncontested.
Title: Re: Dominions 4 Round 28 - Players: 7/8 (we need 1 more player)
Post by: Akhier the Dragon hearted on August 21, 2017, 01:01:42 pm
I have added it to the poll so if you prefer it you can change your vote.
Title: Re: Dominions 4 Round 28 - Players: 7/8 (we need 1 more player)
Post by: Il Palazzo on August 21, 2017, 01:04:58 pm
We played that map for game 426. It's not a bad map, although it's worth noting that all the water provinces are connected; so there's quite a bit of territory that our water nation will have pretty much uncontested.
We have two - Agartha is fully amphibian.
Title: Re: Dominions 4 Round 28 - Players: 7/8 (we need 1 more player)
Post by: Akhier the Dragon hearted on August 21, 2017, 01:09:16 pm
Okay, you WILL have to vote again. Had to reset the vote
Title: Re: Dominions 4 Round 28 - Players: 7/8 (we need 1 more player)
Post by: Jilladilla on August 21, 2017, 01:13:12 pm
We played that map for game 426. It's not a bad map, although it's worth noting that all the water provinces are connected; so there's quite a bit of territory that our water nation will have pretty much uncontested.
We have two - Agartha is fully amphibian.

EA Agartha is the one that's fully amphibious, this is MA. I'm not fully amphibian.

Still, I like the map. It gets my vote.
Title: Re: Dominions 4 Round 28 - Players: 7/8 (we need 1 more player)
Post by: etgfrog on August 22, 2017, 02:44:15 am
Would it be too late to join in as ulm? I'm sort of expecting I'll end up losing horribly in the first war which put me off about requesting to join earlier.
Title: Re: Dominions 4 Round 28 - Players: 7/8 (we need 1 more player)
Post by: Marmaduke on August 22, 2017, 03:03:02 am
Statistically, we are going to lose. But, to win, you must play!   ;D

I'm glad an 8th player showed up. If OP can decide about the map and create the llamaserver game soon (before about Thursday 8AM GMT), I may be able to upload a pretender before I get started on the fake-sword-wielding. After that, I will be back online only on Sunday evening.

What are you going to play, Akhier?
Title: Re: Dominions 4 Round 28 - Players: 7/8 (we need 1 more player)
Post by: Il Palazzo on August 22, 2017, 04:03:04 am
Welcome etgfrog.

I just wanted to note that if the Ragnarok Comes map wins the popular vote, we'll be able to accommodate at least two more players.
So it'd be perhaps better to wait until Sunday before we proceed.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: Akhier the Dragon hearted on August 22, 2017, 10:51:12 am
Map will be Ragnarok Comes as it can't not win. Also I noticed that in round 27 they used Worthy Heros 5.5 and it looks like there is now a Worthy Heros 5.9, was there a valid reason for this or should we just use the newest version?

Also we have one person for waiting for potentially more and one for start now. Do anyone else have an opinion on this?
Title: Re: Dominions 4 Round 28 - Players: 7/8 (we need 1 more player)
Post by: AlStar on August 22, 2017, 11:12:13 am
Map will be Ragnarok Comes as it can't not win. Also I noticed that in round 27 they used Worthy Heros 5.5 and it looks like there is now a Worthy Heros 5.9, was there a valid reason for this or should we just use the newest version?

Also we have one person for waiting for potentially more and one for start now. Do anyone else have an opinion on this?
Looks like 5.9 just came out in June, so that'd be why they didn't use it. It looks like it's mostly bug fixes.

I'd say leave it open till Sunday and start with whatever we've got by then - it's taken this long to get 8, I'd rather not wait even longer to get two more.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: Jilladilla on August 22, 2017, 02:02:13 pm
Yup, just start when everyone gets back from there things and is ready for this. If we happen to pick up another person or two or none at all then so be it.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: Il Palazzo on August 22, 2017, 02:14:55 pm
In the meantime, I'd like to discuss thrones.

I like how in round 27 you basically need just 3 thrones to win, if you go for the highest-scoring ones. It makes it less tedious, more anxiety-inducing, and leaves options if you're far away from lvl 3 thrones. I actually feel like the game might end by somebody winning rather than general malaise and absenteeism.

So, I'd like to propose something like 3 thrones of each lvl and 7(9?) points to win. If we go with 7 victory pts, it needs 2 best thrones and at least one other; or all lvl 2 thrones and at least one other.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: AlStar on August 22, 2017, 03:33:39 pm
I feel like the thrones are set a bit too low in 427 (although 426 definitely went too far in the other direction) - I especially feel that the 3-point thrones make things too swingy and liable to finish the game before anyone even realizes that the game's in danger of ending.

If you're going to do a low throne limit like we've got in 427, I think you should only have level 2 thrones as the highest ones.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: Il Palazzo on August 22, 2017, 03:46:09 pm
I feel like the thrones are set a bit too low in 427 (although 426 definitely went too far in the other direction) - I especially feel that the 3-point thrones make things too swingy and liable to finish the game before anyone even realizes that the game's in danger of ending.

If you're going to do a low throne limit like we've got in 427, I think you should only have level 2 thrones as the highest ones.
Ok, let me ask you this: how many games have you been in where the game ended by throne victory? Because I've been in exactly zero.

Low limit keeps everyone on their toes, and if you don't know if somebody's at risk of winning - it's your own fault for neglecting your scouting network.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: AlStar on August 22, 2017, 04:32:32 pm
Ok, let me ask you this: how many games have you been in where the game ended by throne victory? Because I've been in exactly zero.

Low limit keeps everyone on their toes, and if you don't know if somebody's at risk of winning - it's your own fault for neglecting your scouting network.
Well, given that I just recently won 426 with a throne victory (a hard fought one, at the end there, too!) I'll say there's at least the one.

All I'm saying is that with 7 points needed and there being 3-point thrones around, all someone has to do to win is get even just a single 2-point throne, then angle things so that their pretender grabs a 2-pointer on the same turn their prophet grabs a 3-pointer (or a 1-point throne and grab both 3-pointers, although that's less likely) and boom - game over. Scouts can't tell you how many points any given throne is worth, so unless you already know what a certain throne is, you have no real way to be able to tell if someone is sitting on a 1-point throne (like say, Pestilence) or has a 3-point ace-in-the-hole ready to sweep the game.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: Il Palazzo on August 22, 2017, 04:58:47 pm
Ok, let me ask you this: how many games have you been in where the game ended by throne victory? Because I've been in exactly zero.

Low limit keeps everyone on their toes, and if you don't know if somebody's at risk of winning - it's your own fault for neglecting your scouting network.
Well, given that I just recently won 426 with a throne victory (a hard fought one, at the end there, too!) I'll say there's at least the one.
And you did not find this hard-won victory preferable to the game just petering out, maybe with a half-arsed concession issued by remaining players?

Scouts can't tell you how many points any given throne is worth, so unless you already know what a certain throne is, you have no real way to be able to tell if someone is sitting on a 1-point throne (like say, Pestilence) or has a 3-point ace-in-the-hole ready to sweep the game.
If you've ever wondered what is the utility of scrying spells - this would be one of the reasons.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: E. Albright on August 22, 2017, 09:44:55 pm
Well, given that I just recently won 426 with a throne victory (a hard fought one, at the end there, too!) I'll say there's at least the one.
And you did not find this hard-won victory preferable to the game just petering out, maybe with a half-arsed concession issued by remaining players?

4.26 was 18/6/0, with 16/30 for victory. It was necessary to have sustained momentum to win; there would not have been a hard-fought victory if less than a handful of thrones were all that were needed. Being able to with with 3 or 4 provinces encourages throne blitzing.

For all its other possible faults, the Dom4 meta on B12 is usually fairly stubborn in playing on.

[A part of me is tempted to sign up, but for once I'm showing a modicum of restraint...]
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: ThtblovesDF on August 23, 2017, 02:25:57 am
I agree with Il Palazzo, as my past game hosting have shown, I love the idea of lvl 3 thrones. There Armys are always so big that you can't even think about taking them withhin the first 10 turns-ish and even then you are left with very little to defend them - I'd dare wager that it's impossible to take 3 lvl 3 thrones in 10 turns especially.

Just to be silly, I suggest 6x lvl 3 Thrones, with 3 (9 points) needed to win.

They do focus the action nicly.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: E. Albright on August 23, 2017, 02:33:13 am
They focus the action nicely if you happen to start close to them, but if you don't, you may have been declared irrelevant to the game's outcome by the RNG on turn 1...
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: ThtblovesDF on August 23, 2017, 03:51:56 am
And someone else would complain that they are close to a throne and can't capture that indi province.

As stated, it takes quite a lot of turns to capture a single throne, even more to take 3 (+) - if you want to find a throne in 20 turns, you can find em. Even all of them.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: Il Palazzo on August 26, 2017, 09:16:28 am
So, we're approaching the game starting time. We need to agree on thrones. A poll maybe?

I'd propose putting these three options for vote:

1. The 'standard' approach: 8/4/2,  22 total, 12 to win

2. The kinda-round 427 option: 3/3/3, 18 total, 8 to win

3. TbtblovesDF's lvl3-only setup: 0/0/6, 18 total, 9 to win

I gotta say, the 3rd one is growing on me. We could maybe agree on restarting the game if more than one throne ends up placed underwater, though - that'd give unfair advantage to UW-capable nations.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: Akhier the Dragon hearted on August 26, 2017, 10:40:44 am
A poll sounds lovely, in fact it is already up!
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: E. Albright on August 26, 2017, 11:21:17 pm
I'll regret this, but... put me down for Ermor. Also, let me rain on the parade of at least two of the other players who've already voted by pointing out that you've voted for an impossible number of thrones; level 3 is capped at 5.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: Akhier the Dragon hearted on August 26, 2017, 11:51:08 pm
Well that is a shame
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: Il Palazzo on August 27, 2017, 05:41:56 am
level 3 is capped at 5.
Oh poo!

Well, let the options 3 & 4 be 5 lvl 3s, then. Still good, methinks.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: ThtblovesDF on August 27, 2017, 08:16:21 am
Emror stands for friendship, aye?

Since we don't really have to even think about thrones until the game is like 30 turns in, I'm really fine with either outcome.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: Akhier the Dragon hearted on August 27, 2017, 10:18:08 am
There are 7 votes in and as it is we are tied for first on the default option and everything is lv3 options (since we now are limited to 5 if them I am automatically translating it into the fourth option). This means the last person besides me can be the tie breaker. So if you haven't voted yet please do so. If in 24ish hours they haven't voted I will tiebreak and start the game.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: ThtblovesDF on August 30, 2017, 03:25:46 am
While we wait we can already start diplo. - like how Il Palazzo will promiss everyone to only attack the underwater nation ; ) (Same for Agartha)
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: Hatman on August 30, 2017, 04:41:08 am
Diplo does not begin or end. Diplo is eternal. Ingame actions are merely diplo for future games.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: Il Palazzo on August 30, 2017, 07:06:14 am
@Akhier - what's with the delay?
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: Akhier the Dragon hearted on August 30, 2017, 10:23:15 am
Delay is life though game is going up today
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: Akhier the Dragon hearted on August 30, 2017, 11:05:52 am
Okay the game is up as Bay12GamesRound428 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound428)

Also the reason I had not declared my nation is most of my standby nations were chosen so I just did a test game and let it randomly select my nation which will be Marignon.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: E. Albright on August 30, 2017, 12:58:58 pm
Pretender sent. Also, in the interest of being pedantic and/or persnickety: the unpopular vote for option 2 was not the last vote cast, nor could it have been changed w/o you changing the settings on the poll.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: Il Palazzo on August 31, 2017, 03:19:10 am
We have a Jotunheim pretender in. None of the players here have declared for this nation, so it's likely an outsider. The standard procedure would be to delete the pretender and change the message on the game page to 'private game' or some such thing.
Maybe send a message to that particular player using llama's messaging tool, if you care.

Unless somebody changed their nation choice, in which case it'd be good to know who was that.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: Akhier the Dragon hearted on August 31, 2017, 03:45:40 am
Thanks for noticing that right away. I just deleted the pretender because if it was someone deciding on a last minute change they can just resubmit it After telling us about it.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: Jilladilla on August 31, 2017, 08:37:20 am
Alright, sent my pretender for Agartha in, that is in fact me and not another outsider.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: ThtblovesDF on August 31, 2017, 08:45:30 am
I submitted, Oceania as usual.

Il Palazzo is destroying round 27 with his Skillzzz, so you can either have friendly incompetence in the waters or a littarl shark pretending to be a forum user.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: AlStar on August 31, 2017, 09:00:53 am
I'll get my pretender in once I'm finished with work today - didn't get a chance to do it yesterday.

edit: Pretender in. Looks like we're just waiting on one more now.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: etgfrog on August 31, 2017, 09:14:30 am
I guess I should say that I did send my ulm pretender in.
Title: Re: Dominions 4 Round 28 - Waiting...
Post by: AlStar on September 01, 2017, 08:03:14 pm
I need large amounts of resources, so what do I get surrounding the capital? Provinces that do not give large amounts of resources. Bah.

Edit: Oh, and best of luck all - may the best god win!
Title: Re: Dominions 4 Round 28 - Begun
Post by: etgfrog on September 01, 2017, 09:10:55 pm
I think I have it worse...but we will see. Technically the best start for resources is to start in the caves but that has its own problems.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Jilladilla on September 01, 2017, 10:46:38 pm
The die is cast, the game is set. Once more the cycle of infinite madness spins on.
I wish you all good luck in the times to come.
Title: Re: Dominions 4 Round 28 - Begun
Post by: E. Albright on September 01, 2017, 11:39:19 pm
Geez, no one else is gonna do it? I have to? Even though I don't wanna? Grrrrr, you're welcome, peanut gallery...

Spoiler: Full cast and crew (click to show/hide)

No middle ground there. The RNG is either telling a full life story or curtly muttering a name under its breath.
Title: Re: Dominions 4 Round 28 - Begun
Post by: AlStar on September 01, 2017, 11:48:54 pm
Quote
•Ermor: Friendship ...  the Lady at the Crossroads ...
•C'tis: Monitor ... the King at the Crossroads ...
Well, at least we've got our crossroads nobility established - I hate it when I get to a crossroads and don't know who to offer worship to.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Akhier the Dragon hearted on September 02, 2017, 12:29:50 am
If there isn't a god of travel I find life and death gods tend to be decent choices if you don't have a clue. The one to lead you down the right path and the other to guide you towards the best ending
Title: Re: Dominions 4 Round 28 - Begun
Post by: Hatman on September 02, 2017, 02:07:00 am
Among the many secrets of death magic Ermor learned/stole from the Sauromancers prior to its' fall was how to make two roads meet instead of running paralel.
Title: Re: Dominions 4 Round 28 - Begun
Post by: ThtblovesDF on September 03, 2017, 09:42:14 am
Mail went to spam, sorry for the delay.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Jilladilla on September 05, 2017, 11:18:51 am
Holy heck how much did you bid for the 'Wet Ones' mercenary band?! Unless I'm taking national mercenary discounts the wrong way and my gold was not in fact worth twice as much...

(It was possible for me to buy them for half price if no else bid on them. Hence my assumption. I didn't go minimal.)


Also Hatman, what are you talking about? Everyone knows you can't build roads in swamps! Any roads that C'tis builds are just cheap knockoffs of the tried and true Ermorian design.
Title: Re: Dominions 4 Round 28 - Begun
Post by: E. Albright on September 05, 2017, 02:24:57 pm
They may have been fooled by the sneaky, snakey lizards' conniving ways. By building them before Ermorians had laid a single stone, an ignorant layperson or laylizard might be beguiled into believing something nonsensical; e.g., Ermorians are self-aggrandizing derivative poseurs. Fortunately, wise souls such as yourself see through this sophomoric temporal ruse.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Marmaduke on September 05, 2017, 04:35:39 pm
I will only say that: one does not simply enter into a bidding war with Peacenik, Patron of Gamblers, Master of Wealth and Power, with hope for winning.
(I got lucky. Don't worry, it will be over soon.)
Title: Re: Dominions 4 Round 28 - Begun
Post by: Jilladilla on September 05, 2017, 06:37:48 pm
I really hope you know what you're doing. Otherwise they won't last long.

Pale Ones are kinda hopeless at melee, double HP amphibious militia basically, except with lesser capability to take advantage of overwhelm bonuses due to their larger size.
They're really good chaff, I'd say among the best recruitable chaff even, but that's about it. Unless by 'it will be over soon' you mean 'I am sending them to their deaths'.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Marmaduke on September 06, 2017, 12:23:04 am
Indeed, they have poor stats and I am not even using them for caves or seas. But getting them on turn 3 seems to be useful. I am constrained by production and turn recruitment limit.
I have no doubt I will lose them in a horrible fashion, in a close future.
Title: Re: Dominions 4 Round 28 - Begun
Post by: etgfrog on September 06, 2017, 01:55:16 am
I will only say that: one does not simply enter into a bidding war with Peacenik, Patron of Gamblers, Master of Wealth and Power, with hope for winning.
(I got lucky. Don't worry, it will be over soon.)
Except ulm, who's entire budget usually goes into mages. I will have to say for the fear that I felt with turn 1 with seeing the titles and then turn 2 seeing roughly what indies I was up against it so far hasn't turned that bad.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Marmaduke on September 06, 2017, 02:33:44 am
On duty noob here: what is so terrible about the titles? Are you talking about the Ermor bless?
Title: Re: Dominions 4 Round 28 - Begun
Post by: Il Palazzo on September 06, 2017, 03:02:08 am
Bandar Log's log:
Turn 2: The Sword Dancer arrives! Praise be!
Turn 3: The one monkey army murders all militia. All of it.
Turn 4: After a bout of battlefield tactics worthy of a particularly retarded inbred markata, Sword Dancer is no more. Neither is my hair.
Title: Re: Dominions 4 Round 28 - Begun
Post by: ThtblovesDF on September 06, 2017, 03:24:23 am
My cap circle touches another cap circle.

Gross and weird.
Title: Re: Dominions 4 Round 28 - Begun
Post by: etgfrog on September 06, 2017, 04:00:40 am
On duty noob here: what is so terrible about the titles? Are you talking about the Ermor bless?
The titles shows a strong guess as to what pretender has.

Also rip militia, you killed at least 3 barbarians before the nope.
Title: Re: Dominions 4 Round 28 - Begun
Post by: ThtblovesDF on September 06, 2017, 06:52:09 am
Thanks etgfrog.

Every Path over 1, wtf Ulm.
T'ien Ch'i, nothing know, basically, is worrysome, too.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Jilladilla on September 06, 2017, 07:33:24 am
Thanks etgfrog.

Every Path over 1, wtf Ulm.
T'ien Ch'i, nothing know, basically, is worrysome, too.
Svartalf Mastersmith or Eldest Dwarf for the Pretender Chassis I'd say, the two rainbow pretenders with Master Smith 1 (+1 to all paths for the purpose of making items) and Ulm has access to both of them.

I've done that once as a disciple, expect him to be able to forge just about anything, and be glad that MA Ulm doesn't quite have easy communions (only 5% of their mages have S1) to allow him to literally cast any spell on the list.

Still, it does put them in a good spot for trades doesn't it?

EDIT: Yes, I am being fairly open on this. Normally I'd keep it to myself. But my titles are fairly explicit in my things though, aren't they? Don't worry, I'll leave it to speculation; if I see your pretender in action or see your scales I'll keep specifics to myself./EDIT

And yeah, T'ien Ch'i really lucked out on the titles huh? I'm just waiting for shenanigans like  awake super-combatant, triple bless, or MAX SCALES!!1! to be present. Yes, I know the Red Guard isn't exactly an ideal sacred to attach a triple bless to. I'm just being flexible with my shenanigan bracing.
Title: Re: Dominions 4 Round 28 - Begun
Post by: AlStar on September 06, 2017, 08:12:43 am
Would you believe... quadruple bless! *maniacal cackling*

Or maybe I just really like the idea of a pretender that can cast mass domination, and I don't actually have any paths other than astral.

It'll all come to light eventually.
Title: Re: Dominions 4 Round 28 - Begun
Post by: etgfrog on September 06, 2017, 09:43:54 am
I'm going to guess its a celestial carp that will be decked out to be an assassin.

Another wierd idea, awake great sage, S10, magic 3, dom 3, unluckey 3, mass recruit imperial geomancer with fortress spam.
Title: Re: Dominions 4 Round 28 - Begun
Post by: E. Albright on September 06, 2017, 12:22:59 pm
Looking at the Hall of Fame, I must say it doesn't seem like the communists have particularly strong arguments at the moment.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Il Palazzo on September 06, 2017, 01:14:39 pm
I can't get over the loss of Kotex. Can we restart?  :'( :'( :'( :'(

please, don't restart
Title: Re: Dominions 4 Round 28 - Begun
Post by: Marmaduke on September 06, 2017, 02:09:50 pm
Please don't restart, I got lucky events and, for the last few turns, I have felt like a bigwig.
Title: Re: Dominions 4 Round 28 - Begun
Post by: AlStar on September 06, 2017, 05:53:24 pm
Ooh, two turns in one day - and on a weekday, no less - I have been a good boy!

Edit: In other news, see an unusually low-population indy that has slingers as its main population. "Elephants," says I, "got to be elephants." So I set my archers to target large critters and consider it a done deal.

Yeah - no elephants, just two elemental-summoning wizards and a war minotaur. Battle did not go quite as planned.
Title: Re: Dominions 4 Round 28 - Begun
Post by: etgfrog on September 06, 2017, 05:57:28 pm
Please don't restart, I got lucky events and, for the last few turns, I have felt like a bigwig.
please, don't restart
???
Title: Re: Dominions 4 Round 28 - Begun
Post by: ThtblovesDF on September 08, 2017, 04:54:57 am
Man there are a lot of caves here. Does Agartha get the income bonus in MA?

A combination of missplanning and routing troops has left mine spread all over. Time to spend 2 turns just gathing em all back up...

A cool national bonus would be the ability to claim enemy temples for yourself, instead of razing them...
Title: Re: Dominions 4 Round 28 - Begun
Post by: etgfrog on September 08, 2017, 05:16:03 am
So I now count 5 nations with luck.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Jilladilla on September 08, 2017, 06:10:58 am
Man there are a lot of caves here. Does Agartha get the income bonus in MA?

ALL Agartha's get the cave bonus. It does degrade as the ages pass though. MA Agartha has 15% (EA 20%, LA 10%). Caves don't have much in the way of income in the first place though, and I think it only applies to forts?

Although, special mention goes to EA Agartha, for in addition to the cave bonus can effectively use any cave province as if it had a fort; a cave fort would only allow recruitment of their Ancient Ones and Earth Readers.
I'm not kidding, all their basic troops in addition to their lab rats and normally cap-only Great Olms have cave recruit. I would've vetoed this map if it was EA even if I was still in the Agartha seat, it wouldn't have been fair in the slightest.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Marmaduke on September 08, 2017, 06:48:32 am
I had time to play one test game on this map, AI Agartha went on a rampage and one midgame turn, surprise! the game ended with their throne victory. They had steamrolled the whole underworld.

But it's OK. That is the magic of Dominions: balance is 50% technical and 50% geopolitical.

Now, I'm not saying that Agartha is the Ermor of this map. Mainly because, we already have one Ermor and with the ~20 prov/player average he will have plenty of time to become something we need to be decisively afraid of (no offense E. Albright, I don't even know where you are, please be far away, please don't go my way, please I said please).
Title: Re: Dominions 4 Round 28 - Begun
Post by: AlStar on September 08, 2017, 06:54:22 am
Today's the day that my scouts went nuts - I went from seeing one other player to three. Bleh.

Annoyingly, two of them look like their expansion teams are (probably completely randomly) moving to cut off my own expansion teams.

I'm not saying there will be blood... but there very well might be blood.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Jilladilla on September 08, 2017, 07:06:15 am
I had time to play one test game on this map, AI Agartha went on a rampage and one midgame turn, surprise! the game ended with their throne victory. They had steamrolled the whole underworld.

If it makes you feel any better there isn't enough throne points in the caverns to threaten an imminent victory, unless I do something crazy like suddenly declare war on everyone. (Yes, I do already know the exact number of throne points that exist down there.) I'm fairly content to stick with said caves too.
Title: Re: Dominions 4 Round 28 - Begun
Post by: E. Albright on September 08, 2017, 12:18:12 pm
A cool national bonus would be the ability to claim enemy temples for yourself, instead of razing them...

For both balance and versatility, it would be better if they were replaced/restored with Temple Ruins or somesuch of configurable worth, which could then be replaced with your own temple at a discount - or if you wanted to make this a handicap for a nation, make them replaceable at a premium and give them penalties until replaced, hehehe...
Title: Re: Dominions 4 Round 28 - Begun
Post by: Marmaduke on September 08, 2017, 12:36:32 pm
It's a very cool idea!
Title: Re: Dominions 4 Round 28 - Begun
Post by: E. Albright on September 08, 2017, 01:20:22 pm
Unfortunately, it's a little beyond what currently can be done with events. If there was a "temple razed" trigger condition added, though, you could pretty much implement any of the above.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Il Palazzo on September 09, 2017, 03:42:31 am
Say, E.Albright, our Gurus have been wondering, debating, and bickering about this subject - is Freedom free or imprisoned? And if it's the latter, how does it even work?
Or is that information not available for free?
Title: Re: Dominions 4 Round 28 - Begun
Post by: Jilladilla on September 09, 2017, 05:18:53 am
Say, E.Albright, our Gurus have been wondering, debating, and bickering about this subject - is Freedom free or imprisoned? And if it's the latter, how does it even work?
Or is that information not available for free?

Simple; Ermor starts with a +15 death gem income, you simply save up for three turns and empower your starting Spectator to D3, allowing it to summon Dusk Elders when necessary.

Or were you talking about the paradox of Freedom being imprisoned? In that case my headcanon is that right as they break free some random ghoul manages to ask 'Who are you?' right before said pretender managed to say 'FREEDOM!' after breaking free.
Title: Re: Dominions 4 Round 28 - Begun
Post by: AlStar on September 09, 2017, 01:24:12 pm
It's like, "Yeah, I know Ermor is the manifestation of evil incarnate, and its domain will leave nothing but ashes and bones behind... but there are all these perfectly good independent nations around, which doesn't involve fighting the legions of undeath... and who knows, maybe if I don't do it, someone else will step up to the plate..."
Title: Re: Dominions 4 Round 28 - Begun
Post by: E. Albright on September 09, 2017, 01:36:09 pm
I can see why some might say Everyone is On Their Own, but the significance of this is diminished as soon as you realize Freedom is Free, Friendship is Available, and Love is in the Heart. I concede that Complications Abound and Implications are Transparent, but this is less straightforward if you consider that while Meaning is Obscure, Clarity remains Hidden and Conclusions are Nowhere to be Found. At the end of the day, however, while I can certainly look upon them with Fond Affection, Talk is Cheap but Truth is unquestionably Censored.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Il Palazzo on September 09, 2017, 02:00:42 pm
Ha! I'm onto you, E.Albright. I've discovered your message hidden in capitalised letters: 'Ieotofffalhicaitmochcnfaifatctc'. It is just as I feared.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Marmaduke on September 09, 2017, 02:39:11 pm
I decrypted the message:

Quote
Dear Respected One,
GREETINGS,

Permit me to inform you of my desire of going into business relationship with you. I got your contact from the International nation directory. I prayed over it and selected your name among other names due to it’s esteeming nature and the recommendations given to me as a reputable and trust worthy person I can do business with and by the recommendations I must not hesitate to confide in you for this simple and sincere business.I am Miss Trustworthy, the only Daughter of late Mr and Mrs Friendship. My father was a very wealthy prince in Ermor,the economic capital of a great empire before he was imprisoned under a 100-ton block of stone by his business associates on one of their outing to discus on a business deal. When my mother died on the 21st October of First Year, my father took me. Before the Imprisoning of my father he secretly called me on his bedside and told me that he has a sum of DG12.500.000 (Twelve Million, five hundred thousand death gems) left in a suspense account in a local Bank here in ermor, that he used my name as his first Daughter for the next of kin in deposit of the fund.He also explained to me that it was because of this wealth and some huge amount of money his business associates supposed to balance his from the deal they had that he was threatened by his business associates, that I should seek for a God fearing foreign partner in a country of my choice where I will transfer this money and use it for investment purpose, (such as real estate management).
Sir, we are honourably seeking your assistance in the following ways.
1) To provide a Bank vault where these gems would be transferred to.
2) To serve as the guardian of this since I am a girl of 26 years.
Moreover Sir, we are willing to offer you 15% of the sum as compensation for effort input after the successful transfer of this fund to your designate account overseas. please feel free to contact me . Anticipating to hear from you soon.Thanks and God Bless.
Best regards.

Miss Trustworthy
Title: Re: Dominions 4 Round 28 - Begun
Post by: Il Palazzo on September 09, 2017, 02:45:01 pm
Lol, Marmaduke. Nice one.
Title: Re: Dominions 4 Round 28 - Begun
Post by: etgfrog on September 10, 2017, 07:47:28 pm
Well, that was a thrilling arena match, only two nations sent someone, and both was an indy commander.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Akhier the Dragon hearted on September 10, 2017, 07:51:59 pm
I was going to send one but I need them for troop moving
Title: Re: Dominions 4 Round 28 - Begun
Post by: ThtblovesDF on September 11, 2017, 03:16:01 pm
Research ain't far enough to send a real dude.
Title: Re: Dominions 4 Round 28 - Begun
Post by: E. Albright on September 11, 2017, 07:54:35 pm
Il Palazzo, you should be glad to hear that Dom5 takes Skull Talismans and reduces them to a lesser version of Handfuls of Acorns instead of their current low-water-pressure skeleton firehose form.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Il Palazzo on September 12, 2017, 02:32:12 am
Il Palazzo, you should be glad to hear that Dom5 takes Skull Talismans and reduces them to a lesser version of Handfuls of Acorns instead of their current low-water-pressure skeleton firehose form.
I'd probably buy the game if that was the only improvement.
Title: Re: Dominions 4 Round 28 - Begun
Post by: E. Albright on September 12, 2017, 02:01:43 pm
To make sure your hopes don't rise too far, Raise Skeleton has been added to Amulet of the Dead (in addition to its current reanimation bonuses) at Const-4. I don't know if the price was changed or if it remains a painfully cheap level 1 Death item. Still, replacing the Const-0 Spalisman with a Const-4 Spamulet is by itself a step in the right direction, even if it'd only be a small one.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Marmaduke on September 13, 2017, 06:16:13 am
I just managed to get a first border in the last couple of turns; looks like everybody and their undead cousin knows more about the world than I do, on account of their ten thousand scouts. I hereby request the bunch of you to provide me with a full geopolitical picture of the situation. Is Ermor doing its thing? What is the fashion like in Marignon? What is the public mood about climate change in Oceania? etc.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Akhier the Dragon hearted on September 13, 2017, 02:11:23 pm
Over here in Marignon the current fashion is to forget that undead skeletons are pierce resistant and completely wiff on trying to take an undead province.
Title: Re: Dominions 4 Round 28 - Begun
Post by: ThtblovesDF on September 14, 2017, 02:52:06 am
Just emror missing for the current turn.

I found all nations and I "only" use 3 scouts. Hard to justify more cap turns to make more, it sucks that there are no indi-underwater-scouts.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Marmaduke on September 14, 2017, 03:29:21 am
You use the capital to recruit scouts? But isn't that risky to forego research and gem-searching? How many scouts do you intend to get in the end for a map this size? Is something like 10 reasonable?
Cheers.
Title: Re: Dominions 4 Round 28 - Begun
Post by: ThtblovesDF on September 14, 2017, 03:34:54 am
In the first turns, I personally (since i suck), like to focus all gold into troops - plus my decent researchers are super expensive.

And information is very valueable, so a early on investment seems fine in my mind. I would prefer to use indis, of course.

Marignon has very strange armys for Marignon right now... we'll leave it as a suprise for whoever wanders into them.

Btw: Emror is in 173 (The mountain over the right most lake)
Title: Re: Dominions 4 Round 28 - Begun
Post by: etgfrog on September 14, 2017, 08:27:24 am
I keep forgetting that ulm...is ulm.
Spoiler (click to show/hide)
I only really mention it because I thought there was a chance I could have lost the battle.
Title: Re: Dominions 4 Round 28 - Begun
Post by: E. Albright on September 14, 2017, 03:19:48 pm
It's probably worth mentioning that some of the voices crowing about how Ermor needs squished now before it gets too strong and is unmanageable... are playing nations who are currently squishy (or at least crunchy) but will be unmanageable given time. So, uh, yeah, you might wanna think about their motives a little. To put it mildly.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Il Palazzo on September 14, 2017, 03:48:49 pm
Mhmmyeah. Nice try, E.Albright.
All nations are currently in various states of squishiness. All nations, save maybe Agartha, stand to lose a lot with Ermor being around.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Jilladilla on September 14, 2017, 04:22:10 pm
Mhmmyeah. Nice try, E.Albright.
All nations are currently in various states of squishiness. All nations, save maybe Agartha, stand to lose a lot with Ermor being around.

Hey. I share a border with Ermor too you know.... Whoever's playing Tien'Chi can confirm that, it's a shared 3-way border.
And I've seen Ermor dismantle a proper Agarthan Doomstack...
Title: Re: Dominions 4 Round 28 - Begun
Post by: E. Albright on September 14, 2017, 04:35:32 pm
...and I've seen monkey mind-melds protected by celestials effortlessly melt masses of undead... and masses of not-undead. You're squishy now, but you won't be if you're given time to RTFM. I know how that particular game is played, TYVM. Ermor is quite far from the only nation in play who runs a risk of hitting a critical mass, especially with the minds we have behind the pretenders.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Il Palazzo on September 14, 2017, 04:56:31 pm
Now, normally I'd take such proclamations as a compliment. But seeing how in every game we've been in together you came out on top, I'm going to relegate this to the standard divide et impera modus operandi which is a pretty standard tactics for MA Ermor to survive the quite natural anti-Ermor sentiment.
Title: Re: Dominions 4 Round 28 - Begun
Post by: ThtblovesDF on September 14, 2017, 05:04:50 pm
When you pick Emror you basically choose the "get ganked or gank'em people as one man army", so there is no need to be rude when people react naturally to the doom Nation.
Title: Re: Dominions 4 Round 28 - Begun
Post by: E. Albright on September 14, 2017, 07:37:08 pm
This isn't being rude, it's being honest. But if you can't help but smile at the thought of your grandchildren wearing comedically undersized red vests and fezes as they toil 16h a day in the banana mines, I suppose I shouldn't judge.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Il Palazzo on September 15, 2017, 04:49:56 am
I feel, that with the choice presented being between serving as pets to markatas and the FREEDOM of eternal sleep, the general populace might go for a third-party candidate. Lessee what's on the ballot...
We've got living in a constant lack of expectation of the Spanish Inquisition,
Being buggered by satyrs both above and underwater,
Slaving away in T'ien Ch'i sweatshops,
Living (not for long) with severe smog problems,
Having 'admired a fine statue' as the only state-sanctioned thought,
Listening to Wagner on repeat,
...
I've got nothing on Arcoscephale. Being bland, I guess?
Title: Re: Dominions 4 Round 28 - Begun
Post by: ThtblovesDF on September 15, 2017, 06:41:26 am
Something about sacred oily men, but that could be a plus for some.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Marmaduke on September 15, 2017, 08:27:49 am
Compulsory initiation of the men of conquered countries into the Heart Company.
And, huh, Arco may be bland but my pretender does like his meat salted and spicy.
Title: Re: Dominions 4 Round 28 - Begun
Post by: AlStar on September 15, 2017, 06:23:38 pm
Bah, hate losing a province on the turn it was going to build a castle. So much time and gold down the drain.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Hatman on September 15, 2017, 09:52:36 pm
I feel, that with the choice presented being between serving as pets to markatas and the FREEDOM of eternal sleep, the general populace might go for a third-party candidate. Lessee what's on the ballot...
We've got living in a constant lack of expectation of the Spanish Inquisition,
Being buggered by satyrs both above and underwater,
Slaving away in T'ien Ch'i sweatshops,
Living (not for long) with severe smog problems,
Having 'admired a fine statue' as the only state-sanctioned thought,
Listening to Wagner on repeat,
...
I've got nothing on Arcoscephale. Being bland, I guess?

Am I the smog problems? Because there's no smog in C'tis. Smog might kill the grapefruit-sized mosquitos, and we can't have that, can we?
Also, condolences on the castle, AlStar.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Il Palazzo on September 19, 2017, 09:45:51 am
Good man, Ti'en Ch'i. You're doing a service to humanity (and, uh, monkeynity... primatenity... simianity?)
Title: Re: Dominions 4 Round 28 - Begun
Post by: Akhier the Dragon hearted on September 19, 2017, 09:54:36 am
how about notermorenity?
Title: Re: Dominions 4 Round 28 - Begun
Post by: E. Albright on September 19, 2017, 02:02:55 pm
...TC is doing a service to the Imperial Bureaucracy and no one else. But keep telling yourself that this isn't just making a strong regime stronger. I'm sure your children can eat red tape, and if they won't you can always use it to strangle the little ingrates before their disobedience gets your family sent to a "farm" for re-education...
Title: Re: Dominions 4 Round 28 - Begun
Post by: AlStar on September 19, 2017, 02:08:09 pm
Please, with all the gold you wasted when you took that province (you even burned down the lab?!), there's no way I'm going to be a major power any time soon.
Title: Re: Dominions 4 Round 28 - Begun
Post by: E. Albright on September 19, 2017, 02:52:50 pm
Please. I burnt nothing. I was too busy recruiting volunteers who'd rather die again than be strangled in their graves by the "order" imposed by the encroaching horde of several hundred armored bureaucrats and fishmen adjutants that your humble, impoverished nation simply could not possibly raise, arm, and field. But history flows from the barrel of a crossbow, so I suppose I have to expect such revisions to be promulgated when the current edition is deemed obsolete by the duly delegated project management committees...
Title: Re: Dominions 4 Round 28 - Begun
Post by: ThtblovesDF on September 20, 2017, 03:26:12 am
So, who is winning the emror war?

Whats BandarLog up to, besides having 40 dudes on my border?

Whats T'chi up to, besides having 40 dudes on my border?

Whats Agartha up to, besides having 40 dudes on my border?

Whats Marigon up to, besides having 60 dudes on my border?

Wait a moment... is this gonna be another Round27 pile up?
Title: Re: Dominions 4 Round 28 - Begun
Post by: Il Palazzo on September 20, 2017, 03:36:22 am
You're an underwater nation. You're going to have 'dudes on your border' all the time.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Marmaduke on September 20, 2017, 04:42:29 am
Where is Oceania's border please? I've been told I need to send 40 archers to the beach.
Title: Re: Dominions 4 Round 28 - Begun
Post by: ThtblovesDF on September 20, 2017, 06:04:44 am
Didn't you see that Mythbusters Episode on projectiles underwater : )?
Title: Re: Dominions 4 Round 28 - Begun
Post by: Akhier the Dragon hearted on September 20, 2017, 08:49:42 am
To be fair my dudes are there for the throne to the west but if you insist I could take a bite of the pie.
Title: Re: Dominions 4 Round 28 - Begun
Post by: etgfrog on September 22, 2017, 12:44:19 pm
How odd, TC building a fort in (67)?
Title: Re: Dominions 4 Round 28 - Begun
Post by: AlStar on September 22, 2017, 04:30:23 pm
How odd, TC building a fort in (67)?
Hmm? I'm not - it's a scout province. I'm building scouts there.
Title: Re: Dominions 4 Round 28 - Begun
Post by: Jilladilla on September 22, 2017, 04:54:02 pm
How odd, TC building a fort in (67)?
Hmm? I'm not - it's a scout province. I'm building scouts there.

The two are not mutually exclusive you know. I should know, I did just that with one of my own provinces this game!
Title: Re: Dominions 4 Round 28 - Begun
Post by: AlStar on September 23, 2017, 01:57:56 pm
Any time any of the rest of you would like to pitch in - don't hold back out of concern that I'll think you're hogging all the glory:
(https://dl.dropbox.com/s/y35gryyi48mixgd/Ermor.PNG)
Title: Re: Dominions 4 Round 28 - Begun
Post by: E. Albright on September 23, 2017, 05:00:23 pm
...that's some mighty careful cropping; it just misses showing your 130-strong army that declined battle to burn a temple (event temple, so technically no significant gold lost, but temple none the less). It also obviously leaves out the several hundred-plus armies you're bringing to bear from TC's 20+ province heartland on multiple fronts. Nope, just poor little TC in dire need of someone to attack Ermor's flank so the Celestial annexation of the Unholy Sepulchre won't require replacing quite so many casualties and risking the associated bureaucratic inertia slowing down expansion...
Title: Re: Dominions 4 Round 28 - In Progress
Post by: ThtblovesDF on September 23, 2017, 06:06:12 pm
It's good marketing and emror is scary ...
Title: Re: Dominions 4 Round 28 - In Progress
Post by: Jilladilla on September 23, 2017, 06:56:46 pm
What I see:

A bunch of naked Soulless; utterly harmless and useless as anything other than meatshields (lack of armor and MR makes them bad at that), siege fodder, and patrol fodder...

A bunch of ghouls; more competent than the soulless, yes, but once again a lack of armor makes them less than optimal frontline combatants, best used for siege defense.

Not too much in the way of Longdead; the actual frontline combatants.


So really, its not that big of a deal, I'd rate TC's army as the more threatening of the two.
Title: Re: Dominions 4 Round 28 - In Progress
Post by: ThtblovesDF on September 25, 2017, 03:45:44 pm
Anyone got construction 4? PM me, RnG is violating me once again...
Title: Re: Dominions 4 Round 28 - In Progress
Post by: AlStar on September 25, 2017, 09:51:40 pm
What I see:

A bunch of naked Soulless; utterly harmless and useless as anything other than meatshields (lack of armor and MR makes them bad at that), siege fodder, and patrol fodder...

A bunch of ghouls; more competent than the soulless, yes, but once again a lack of armor makes them less than optimal frontline combatants, best used for siege defense.

Not too much in the way of Longdead; the actual frontline combatants.


So really, its not that big of a deal, I'd rate TC's army as the more threatening of the two.

Yes, yes - so you say... and yet my last battle put me up against 15 knights of the Unholy Sepulchre and 12 Lictors (Blood/Nature bless, BTW). Let me assure you, they are no joke (and I have no prophet now.)
Title: Re: Dominions 4 Round 28 - In Progress
Post by: Jilladilla on September 25, 2017, 11:08:20 pm
I saw. It was silly of you to split the party like that. Very poor tactics.

And besides, the bless is B9N9D4, get it right!... Still, not the bless I would've used, and a source of H3 Banishment wouldn't exactly help you out there much.

Still, in all seriousness, you had nowhere near the raw numbers to fend off a concentrated attack; you were outnumbered by more than 3 to 1 there, the Ermorian Sacreds only changed a 'loss' into a 'really bad loss'
Title: Re: Dominions 4 Round 28 - In Progress
Post by: AlStar on September 25, 2017, 11:47:28 pm
While I'm sure you enjoy putting me down ( :-\ ), I'm afraid your scouts aren't giving you the full story there - I wasn't splitting my army, I was actually trying to get two armies together, since I knew I didn't have the forces to fight alone.

Turns out I actually would've been better off attacking instead, since Ermor's horde all descended into that one province.
Title: Re: Dominions 4 Round 28 - In Progress
Post by: Jilladilla on September 26, 2017, 12:19:09 am
While I'm sure you enjoy putting me down ( :-\ ), I'm afraid your scouts aren't giving you the full story there - I wasn't splitting my army, I was actually trying to get two armies together, since I knew I didn't have the forces to fight alone.

Turns out I actually would've been better off attacking instead, since Ermor's horde all descended into that one province.

Yeah sorry, a bit of faulty memory there, in that case I would've set them to retreat if you weren't expecting them to hold against a serious assault. Avoid defeat in detail and all of that.

Also sorry about that... A little off recently.
Title: Re: Dominions 4 Round 28 - In Progress
Post by: ThtblovesDF on September 26, 2017, 02:17:35 am
I did the thing again, a artsy expression of how much work I am willing to do in the name of lazyness:



Players:


Akhier Dragonheart  (http://www.bay12forums.com/smf/index.php?action=profile;u=15375)- Marignon

ThtblovesDF   (http://www.bay12forums.com/smf/index.php?action=profile;u=15967)- Oceania

AlStar  (http://www.bay12forums.com/smf/index.php?action=profile;u=305)-  T'ien Ch'i

Hatman  (http://www.bay12forums.com/smf/index.php?action=profile;u=30036)-  C'tis

Il Palazzo (http://www.bay12forums.com/smf/index.php?action=profile;u=15125)-  Bander Log

Jilladilla  (http://www.bay12forums.com/smf/index.php?action=profile;u=56206)-  Agartha

Marmaduke  (http://www.bay12forums.com/smf/index.php?action=profile;u=119676)-  Arcoscephale

etgfrog  (http://www.bay12forums.com/smf/index.php?action=profile;u=11917)-  Ulm

E. Albright (http://www.bay12forums.com/smf/index.php?action=profile;u=1234)-  Ermor
Title: Re: Dominions 4 Round 28 - In Progress
Post by: etgfrog on September 27, 2017, 10:09:58 am
(https://i.imgur.com/CPyH0sZ.png)
 >:(
Ok
Title: Re: Dominions 4 Round 28 - In Progress
Post by: Il Palazzo on September 27, 2017, 12:31:24 pm
Dude, where all the magic sites at?
Title: Re: Dominions 4 Round 28 - In Progress
Post by: etgfrog on September 27, 2017, 01:31:00 pm
I'm questioning that too, my searches have turned up nothing.
Title: Re: Dominions 4 Round 28 - In Progress
Post by: Akhier the Dragon hearted on September 27, 2017, 04:41:48 pm
Just to note, they weren't aimed at you. Just because you happen to patrol your border doesn't make every spy going through your land something aimed at you. Plus that province literally borders me. If I wanted a tiff with you I have better methods than a squabble of undisciplined newbs.
Title: Re: Dominions 4 Round 28 - In Progress
Post by: ThtblovesDF on September 28, 2017, 02:18:43 am
I really did a strange turn last round, fort-builders wandering off with half a army, site searchers searching again in the same spot, jesus...

If someone attacks you or something, post about it here, I got a justice boner, but sh*t for scouts.
Title: Re: Dominions 4 Round 28 - In Progress
Post by: Marmaduke on September 28, 2017, 03:41:08 am
*** DRUMS ***

(awkward silence)

My first name is Hero. My last name is Joe. I am a Prophet and a director of communication.
Let it be known that Peacenik, living god of Arcoscephale, is going to make a declaration.

(majestic silence)
(gasps in the audience)

MY NAME IS PEACENIK. I AM A PEACEFUL BEING WHOSE ONLY HOBBY IS TO EAT.
I HAVE HEARD REPORTS THAT THE LAND OF ERMOR HAS BEEN OVERRIDEN BY SOME KIND OF CURSE. THE RUMOR STATES THERE ARE UNDEAD PROWLING THE COUNTRYSIDE, TERRORIZING MIGRANTS FROM T'IEN CH'I.
I DEMAND ERMOR CEASES IMMEDIATELY ALL NECROMANTIC ACTIVITY AND SUBJECTS ITSELF TO INSPECTIONS BY INTERNATIONAL ANTI-NECROMANTIC EXPERTS.
FAILURE TO COMPLY WILL RESULT IN SWIFT ACTION, UP TO AND INCLUDING RECALL OF THE ARCOSCEPHALIAN AMBASSADOR, EMBARGO ON THE AGRICULTURAL EXPORTS OF ERMOR, OTHER ECONOMIC SANCTIONS AND THE TOTAL ANNIHILATION OF NORTH ERMOR.

ANYTIME.

(the incredibly pretentious potent being withdraws before his awesome presence becomes too much to handle for the mortal minds)

The God of the World has spoken. Signing off, Hero Joe!

(Hero Joe waves to a girl in the audience. "Was I good, Carla? -Nah, no tie!")
Title: Re: Dominions 4 Round 28 - In Progress
Post by: AlStar on September 29, 2017, 08:21:23 pm
If anyone would like to bitchslap Marignon for deciding that the one guy who is fighting the undead horde was a good target to attack, be my guest.

At this rate, T'ien is going to be a fully underwater nation.
Title: Re: Dominions 4 Round 28 - In Progress
Post by: Akhier the Dragon hearted on September 29, 2017, 10:08:43 pm
I sent you a message specifically asking you and I quote "So you have a few provinces around my throne. What is your opinion on me maybe in the next couple of turns taking a few of those? Specifically I would really like the most southern places as they also connect directly to my underrealm." to which I got no reply. I sent that on the 23rd.
Title: Re: Dominions 4 Round 28 - In Progress
Post by: AlStar on September 29, 2017, 10:34:23 pm
If no reply, assume: "no, fuck you, don't take my provinces."  :P
Title: Re: Dominions 4 Round 28 - In Progress
Post by: Akhier the Dragon hearted on September 29, 2017, 10:45:44 pm
To which my actions declare "Umm, how about no? I'm thinking I will grab a nice ring O' provinces around the throne." or more specifically if you had actually conversed I would have been willing to settle for just the two southern provinces but since you said nothing I decided to eat the whole cake.
Title: Re: Dominions 4 Round 28 - In Progress
Post by: Marmaduke on September 30, 2017, 02:43:18 am
Lol I thought you were kind of allied.
Title: Re: Dominions 4 Round 28 - In Progress
Post by: ThtblovesDF on September 30, 2017, 04:24:34 am
I like the idea of "NO I AM THE ANTI-UNDEAD-Crusade, fuck off".

Also, we are all "kind of allied" until we are not - while some seek those they can war dec, I always search for players that I can trust to go "okay, non-aggro pact ends next turn, good luck".

Title: Re: Dominions 4 Round 28 - In Progress
Post by: Il Palazzo on September 30, 2017, 04:26:50 am
WHERE ALL THE MAGIC SITES AT!!!1ONE!
Title: Re: Dominions 4 Round 28 - In Progress
Post by: etgfrog on September 30, 2017, 04:41:09 am
I think every nation is at the point where if 2 nations was to attack one, that one will fall, which is making for a large amount of diplomatic encouragement to go attack the person your attacking.

Although, one funny thing to note, with so many astral major powers, the first global that gets cast is going to be nuked so heavily it really shouldn't be as funny of a thought.
Title: Re: Dominions 4 Round 28 - In Progress
Post by: ThtblovesDF on September 30, 2017, 10:48:53 am
Mother Oak is usally the first, but is it worth to disspell it?`

I mean, yes, but not with your own gems, right?
Title: Re: Dominions 4 Round 28 - In Progress
Post by: Il Palazzo on September 30, 2017, 10:59:05 am
Especially since there's so many astral powers - somebody else will do it, right?
Title: Re: Dominions 4 Round 28 - In Progress
Post by: ThtblovesDF on October 01, 2017, 02:12:17 pm
Turn is taking a while this weekend...

So, just brainstorming, how would you guys feel about a round where everyone does there own first turn, then the host forces 5 turns, then the game continues as normal.
Title: Re: Dominions 4 Round 28 - In Progress
Post by: etgfrog on October 01, 2017, 10:11:42 pm
TC just turned AI?! :o
Title: Re: Dominions 4 Round 28 - In Progress
Post by: AlStar on October 01, 2017, 10:24:54 pm
TC just turned AI?! :o
Yeah, honestly, fuck it. I've got two doomstacks on my doorstep, and I'd wager there's a 50/50 chance that both my castles will be under siege shortly (if it didn't happen this turn.)

Maybe I could fight my way out of it, but I'm feeling burnt out.
Title: Re: Dominions 4 Round 28 - In Progress
Post by: Akhier the Dragon hearted on October 01, 2017, 10:29:25 pm
Ok, I don't mind you going AI. Life happens, I understand. However finding out because someone else pointed it out after the fact? Not cool.
Title: Re: Dominions 4 Round 28 - In Progress
Post by: AlStar on October 01, 2017, 10:33:17 pm
I'm pretty sure that I was the last person to play this turn - even if I'd said "I'm planning on going AI this turn", you'd still have found out at the same time...
Title: Re: Dominions 4 Round 28 - In Progress
Post by: ThtblovesDF on October 02, 2017, 02:41:26 am
To bad, could've been a very intresting nation to take for another human that wants to play.

Dips on T'chi's waters.

And new Champion fight - beware, the AI at least will send something real, so we get something beyond the usual commander-commander slapfight.
Title: Re: Dominions 4 Round 28 - In Progress
Post by: Marmaduke on October 02, 2017, 02:51:25 am
Quitter!
Title: Re: Dominions 4 Round 28 - In Progress
Post by: Akhier the Dragon hearted on October 02, 2017, 02:59:16 am
As Thtb said. We could have looked for someone to replace you or at the very least as a group came to a decision on what to do.
Title: Re: Dominions 4 Round 28 - In Progress
Post by: E. Albright on October 02, 2017, 04:50:23 am
As the owner of one of the ostensible doomstacks (which frankly looked far less scary to me than TC's doomstack), TC's position seemed pretty far from hopeless. FWIW. Ofc, I was looking at them as the weightiest part of a three-nation pile-on, so my vantage point would lend itself towards pessimism...
Title: Re: Dominions 4 Round 28 - In Progress
Post by: Il Palazzo on October 02, 2017, 06:16:41 am
Not a good sport, AlStar.
Title: Re: Dominions 4 Round 28 - In Progress
Post by: AlStar on October 02, 2017, 07:52:56 am
Not a good sport, AlStar.
Fine, fine. But seriously - I put up a decent front, but I maintain that I was in an unwinnable position - potentially unviable as little as a single turn after I decided to go AI.

Due to Ermor landing a surprise attack on my castle province (the turn it was scheduled to finish), as well as burning down both the temple and the lab that was there, I was the better part of a full year behind getting my second castle up... and then Marignon burned down my next castle expansion... because hell with the one guy trying to fight off the nation with massive popkill, right?

Anyway, as a result, my research/number of mages is way, way, way, below where it should be (I literally just got my second lab back up and running again the turn I went AI.) I've got a decent-sized army, but Marignon's fire-crossbows could probably kill it with no losses, honestly.

The decision to go AI might have been due to me burning out, but it's my honest opinion that whoever took over from me wouldn't have had more than a couple of turns of play.

Prove me wrong, AI - but I don't think it'll happen.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: etgfrog on October 02, 2017, 09:14:52 am
Anyway, as a result, my research/number of mages is way, way, way, below where it should be (I literally just got my second lab back up and running again the turn I went AI.) I've got a decent-sized army, but Marignon's fire-crossbows could probably kill it with no losses, honestly.
Um...you had W9 calvary, you could have put your red guard in two seperate groups 6 tiles behind and flanking on each side from center then have them target archers. If you had set a group of 20 foot soldiers in line formation near the front, the entire crossbow line would have shot at that. Then the calvary would have two full turns to cross the distance and start hitting the crossbowmen. If the arrow catchers survived, the crossbowmen would have shot a second time. It definitely would have been a bloody battle and would have left you vulnerable to ermor.

I do understand the frustration that you had fought so long against ermor and probably would not receive any reward for it. I also understand the frustration that comes with assuming that other people knows what your thinking. There is only 2 nations that can actually play while being above diplomacy, MA Ermor and LA Ragha. There is the possibility of EA Agartha on this map but I'm not sure.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: AlStar on October 02, 2017, 10:41:46 am
Wouldn't he just set his archers to target cavalry?

This isn't fighting against an indy province with everything set on "fire closest" here - arrow catchers don't really apply.

Edit: Don't know if you realize the magnitude of Marignon's firing line here - we're talking about over a hundred crossbowmen with fire arrows cast on them. They shredded 30 PD + two merc companies (the guards for my new castle construction) without even flinching.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: E. Albright on October 02, 2017, 11:44:57 am
Yes, I can't imagine the crossbows not being set to fire cav. Although you have some very cheap cav available to decoy that as well.

I have to say it's odd to hear continued complaints about TC's lonely crusade when I'm at war with three of the six (!!!) nations my fairly-small territory borders (although one of those three keeps trying to tell me they've only taken my provinces against their will and for my own good, and that I should let them take more).

Also, I'm not sure what kind of a surprise attack is proceeded by a private warning that's followed through with when diplomatic silence is the response (as well as continuing to encircle me, transgress the borders that had previously been discussed without objection (rather than "with positive consent" because it's hard to squeeze diplomacy from stone), and while publicly calling for a crusade against me). Also, again, I burnt down no labs; if they weren't there when you (quickly) retook your land it's because you didn't get them built before it fell.

Seriously, building a fort on a border province while publicly rallying a crusade against the nation it neighbors is as high-risk as it is potentially advantageous, and not even saying "nice doggy" while you chuck rocks at them only makes it worse. Had your gamble paid off you'd've been in a nice position to wage war on me (with a closer fort to project supplies into the wastelands), but the downside of that was that it was a gamble; you could have built a fort on a non-border province (like, I dunno, the northern caves which offer easy access to your heartland w/o encroaching on your capital circle like the throne you also declined to fortify) and not risked having it overrun... but you went for the gamble, and like all gambles, there was a risk involved.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: AlStar on October 02, 2017, 12:05:39 pm
Everyone else was rallying a crusade against you - I didn't join in till after you burned my province.  :P
Seriously though - it was my fault, because I had assumed that since you were complaining about my expansion in the north... that you'd kick me out of the north, not attack the heart of my territory. Whoops.

Obviously you'd know the woes of your country better than I would - but all I ever heard was excuses from my so-called allied crusaders.

Edit: For what it's worth, that castle actually wasn't set up to be a forward base against you - I had that spot planned before I even met your first scouts. Due to the fact that 75+% of my expansion was underwater, I really didn't have a lot of places to actually build a castle without massively impacting the resources coming into my capital.

I probably should've just sucked it up and built one anyway - Like you said, maybe to the north... although its connections are pretty shit.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Marmaduke on October 02, 2017, 01:21:05 pm
Lots of blame-throwing around and that's the usual currency in diplomacy of course, but I must admit I was/am late to the crusade. Now, at the very time I am starting to get something done, TC getting AI changes the landscape. I was envisioning TC as a powerful long-term partner. Now I am left with poop-throwing monkeys and sausage-loving pikeneers and underwater Disney furries to deal with the most deadly threat the world has ever known (since last time an MA game with Ermor was played, that is). I did try privately to enlist Ermor in the crusade, but they saw through my poor attempt at befuddling. Now you are all going to eat TC!
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: ThtblovesDF on October 02, 2017, 02:23:32 pm
Hey... I see myself more as fishy-scaly-uggos then furrys.

Emror is scary, but AI doesn't make you feel a bad for hitting it. It's weird.

Eitherway, I can't recuit priests without massive gold and time efforts, so any effort I make would be limited.

___

I think T'chi might have been one of the the top 3 nations in size/troops when it went AI, but as I sated before, my intel services are bad atm...
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: etgfrog on October 02, 2017, 04:18:25 pm
Ermor has the largest army, last count it was 800+, but it is mostly undead chaff and counting the actual troops is tough. Arco and Agartha as far as I'm aware take up the 2nd and 3rd spots for army. The rest is so close I cant truly count.

I see no way I could be more diplomatic about this but I guess I should mention that I'm going to be attacking ermor. None of my armies are on the border right now but at least to respect oceania's request for more then a turn warning when breaking peace, I'll announce it now. Ermor's bless is D4 B9, that is somewhat scary for my low MR troops, but that is going to change. The critical research I need to effectively fight ermor will complete very shortly.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: ThtblovesDF on October 03, 2017, 03:41:52 am
So in the Arena fight, a Giant Scorpion hit a ulm knight.

Scorpions only have one attack, with 5 damage, no str added.

How did it do 15 damage in one hit to the knight? It had a damage value of like 27?
Escalating dice? Edit: Guess it got really lucky:  5+6+6+6+4

___

Soft reminder to build forts on your thrones (those lucky ones that have one), it makes a big difference in the late game.

Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: etgfrog on October 03, 2017, 04:50:04 am
Yes, dominions has an open ended dice rolls.

Spoiler: from the manual (click to show/hide)

The knight was dead the instant swarm was cast, many of the bugs has poison or armor negating attacks.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: E. Albright on October 03, 2017, 12:45:54 pm
Thbt, rewatch the fight and press 3 at the start. It'll show detailed combat numbers.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Il Palazzo on October 03, 2017, 04:08:45 pm
Will buy or rent a water booster. Good prices offered. Contact 1-666-BANDAR.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: etgfrog on October 04, 2017, 09:06:13 am
Oh, I forgot about the N9 part of ermor's bless. I was mainly worried about the blood vengence killing my troops.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: E. Albright on October 04, 2017, 01:43:10 pm
Well, the longer they stay mostly dead, the longer the other gubbins have to work their miracles.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: ThtblovesDF on October 05, 2017, 03:26:41 am
Buying Nature Gems from all, for Water // Earth.

Bonus: 25 Nature gems gets you 26 of your choice.


I expect to recast my global soon anyway...


T'chi's Capital is under Siege by undead, but the AI has all the troops it would need to move them away from it, even when not using magic/gems/summons...
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Marmaduke on October 05, 2017, 04:17:29 am
*** DRUMS ***

(familiar silence)

Dear august lords, please take a moment to appreciate a few words of wisdom by Peacenik, the Benevolent.

(silence for effect)
(insolent yawn in the audience)


GREETINGS THINGS. I ATTEND THIS MEETING OF THE RULERS OF THE WORLD TO DISCUSS INTERNATIONAL SECURITY. THE INVESTIGATIONS OF ARCOSCEPHALE SPECIALISTS IN ERMOR HAVE PROVEN ALMOST CONCLUSIVELY WHAT WE SUSPECTED. WE ARE NOW 97% CERTAIN THAT MOST IF NOT ALL OF ERMOR'S RULING CLASS HAS BEEN REPLACED WITH UNDEAD.

WE ALL KNOW UNDEAD ARE WRONG AND TASTE BAD. HENCEFORTH WE NEED TO TAKE IMMEDIATE DECISION IN A COLLECTIVE FASHION. WE ISSUE A CALL TO ALL NATIONS TO CEASE AND DESIST FROM ALL WARS UNRELATED TO MULTILATERAL ACTION AGAINST ERMOR AND TO FOCUS PEACEMAKING EFFORTS ON THIS EXPANDING EMPIRE OF DESTRUCTION AND ILLNESS-SPREADING.

WE BELIEVE THE OPERATION SHOULD BE CALLED "EPIC INTERNATIONAL COMMUNITY-SANCTIONED ENHANCED INVESTIGATIVE CRUSADE FOR THE BETTERMENT OF ERMOR".

WE ACCEPT DONATIONS IN MATERIAL, GOLD AND ASTRAL GEMS TO FUND OUR WAR EFFORT. SUCH DONATIONS WILL NOT STAY UNREWARDED AS THEY WILL HELP PROLONG THE LIFE OF YOUR CITIZENS.

(new short silence for effect)

So has spoken Peacenik, the Flowering Thought. Signing off, Hero Joe!

(Hero Joe scrutinizes the audience for a few seconds, then shakes his head sadly and withdraws.)
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: a1s on October 05, 2017, 08:58:20 am
I would like to mention, that if anyone else is planning to go AI, I am available as replacement (everyone knows I make my turns in a quick fashion, especially if they are with a nation that is shrinking due to being in a losing position, so this should cause no delays.)
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: E. Albright on October 05, 2017, 12:19:08 pm
See, this is what happens when diplomacy fails. It hasn't even been a month since Peacenik tried to convince Ermor that they should accept a peace offer so Arco could bypass Ermor (and TC's remaining armies) to eat TC's still-living-and-thus-more-to-Arconian-tastes corpse in comfort and security.

*sigh* You kids today, with your pulses and short attention spans...
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: ThtblovesDF on October 06, 2017, 02:37:49 am
Slap Fight for TC's Capital:

A NEW CHALLANGER ARRIVES

C'tis vs Emror ~ Fight

Coming up next: Bandar Log

Later: Ulm?
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Il Palazzo on October 06, 2017, 04:35:05 am
Coming up next: Bandar Log
What? Nah. They saw what they're up against and just buggered off.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: etgfrog on October 06, 2017, 05:00:46 am
Later: Ulm?
Probably going to be busy trying to field test how many "undead" can be broken with one of these black steel halberds.

But really, I do suspect I'll be busy for a while fighting ermor, on the other hand if you suddenly see all the thin calcium golems start running running east then that would indicate that I'm winning.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: ThtblovesDF on October 06, 2017, 09:04:16 am
Beware, the 0 pop provinces kinda make you starve hard.

Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: etgfrog on October 06, 2017, 03:02:03 pm
Beware, the 0 pop provinces kinda make you starve hard.
Thankfully the province that borders the start of ermor's fortress complex has 1430 people there that are very eager to stop their lands from dying. I should be free to rotate out the starving troops while the siege of the fortress is underway. I'll come up with a plan on how to continue deeper into the complex once I take the first fort, which I suspect ermor will start throwing death gems at my forces to defend it and continue to try to encourage my neighbors into attacking me. This will also give me a decent reason to move the wounded soldiers back to guard the homelands while rotating in black knights.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Il Palazzo on October 06, 2017, 03:55:00 pm
Beware, the 0 pop provinces kinda make you starve hard.
Thankfully the province that borders the start of ermor's fortress complex has 1430 people there that are very eager to stop their lands from dying.
Hint: trade with e.g. Oceania for bags of wine/cauldrons of broth = problem solved.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Il Palazzo on October 06, 2017, 07:08:39 pm
Doublepost to highlight a great deal:
12 fire 1:1 gems for literally anything! Even slaves (but at a more reasonable rate, say 1:2).
edit: And it's all gone already!

Still interested in renting those water boosters!

Contact Bandar Log with your best offers.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: etgfrog on October 06, 2017, 10:46:56 pm
Spoiler (click to show/hide)
Hm...I think Ermor wants to defend the fort.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: ThtblovesDF on October 08, 2017, 06:14:26 am
Emror just took T'chis capital, but the army is surrounded on all sites [tm] as is there nation.

That double buff seems to give the nation itself blood vengance ; )
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: E. Albright on October 08, 2017, 11:23:53 am
I have to say, the AI's clever decision to deploy its pretender on patrol duty with just capitol PD more or less made that possible. Well, it also helped that formerly-sentient TC's minor border dispute with Marignon was turned into a full-blown invasion while ignoring the raiding army by its capitol (which only became conquerors opportunistically, as their intent had been to raid a swathe through TC to disrupt and delay TC's slow but steady invasion of Ermor).

One thing that everyone involved should be clear on is that going after Ermor will serve as a messy and dangerous distraction. Setting aside what a nasty little mustelid I tend to be when cornered, in the combined area formerly covered by overlapped TC (now carved up by three nations, with a fourth presumably swimming its way inward) and Ermor, there are two thrones. Two. Whole. Thrones. And both are on the borders. I may well become a pankreatormaker by virtue of acting as a time-and-resource sink for those who otherwise would be contenders but had the misfortune of bordering me and succumbing to peer pressure...

On an unrelated note, my internet is very spotty. It took 30m to send my turn last night, and if I may dangerously tip my hand, that was a 155kb .2h... It seems better right now, but problems may return...
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Il Palazzo on October 09, 2017, 06:17:32 pm
Llama is down at the moment. Make sure your turns are in once it comes back online. Usually the server automatically delays hosting each time something like this happens, so there should be plenty of time for everybody to check if everything is in order.



In other news: Bandar Log is selling fabulous artefacts from our treasure trove:
- 1 piece of Bogus' Greenstone Armour - wonderful protection for the unprotected, and a unique fashion statement
- 1 piece of Bogus' 'Precious' - the best ring to give to your warrior prince/princess fiancée

Let your thugs know you care for them as individuals by customising them with these one-of-a-kind trinkets!

10 gems each! Either N, W, or S. What a bargain!
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: ThtblovesDF on October 11, 2017, 02:21:24 am
T'ien Chi'i is being burned down by Emror at the moment and C'tis is letting them ; )
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Marmaduke on October 11, 2017, 03:52:51 am
*** DRUMS ***

(hoorahs in the background)
(Hero Joe steps forward, in full military regalia and covered with ghost goo.)


Hero Joe reporting to the free nations, after an assassination attempt (he glares heroically in the general direction of Ermor). The terrorism is in full swing! Now, Peacenik, The One Without Digestive Problems, is going to address you good folks.
(Hero Joe signals.)

*** DRUMS ***
(The Heart Company choir starts a victory song a capella...)
- Sshh! Not now, you dimwits!
(Hero Joe signals frantically. A magical scrying screen appears and displays a close-up of a Spectator covered with the blood of innocent Arcoscephalian villagers. The undead mage is busy directing his minions to kill cows and poison wells.)

SUPPORTERS! FRIENDS! VAGUE ACQUAINTANCES! I AM GOING TO UNVEIL THE MOST TERRIFYING WEAPON THIS WORLD HAS EVER KNOWN. ARCOSCEPHALE HAS ACQUIRED MIND HUNT TACTICAL STRIKE CAPABILITY. WE ARE GOING TO BROADCAST IT LIVE FOR THE WORLD TO WITNESS THE FURY OF OUR DEFENSIVE SYSTEMS! LOOK AT THIS TERRORIST, WHICH WE BELIEVE WAS TASKED WITH HIS NEFARIOUS PURPOSE IN A MOUNTAINOUS TRAINING CAMP.

MIND HUNT OFFICERS, PROCEED TO THE COMPLETE AND TOTAL KILLING OF THIS ATTACKER!

(ominous silence)

(On screen, the Spectator looks around while longdead are rampaging in a farm. Suddenly, a couple of cows drop dead on their own, surrounded by almost invisible tendrils of mindslaying power.)
(More undead violence on hapless animals.)
(Hero Joe hurriedly signals for the scrying screen to switch to another channel. The screen displays a battle between a few Ermorian tribesmen and undead and Arcoscephalian hoplites. Mystics are casting evocations that are killing the Arcoscephalian infantry. Hero Joe signals some more for the scrying screen to close.)


(The Heart Company choir starts a victory song a capella...)

HERO JOE! GATHER ALL THE GENERALS FOR A LEADERSHIP GUSTATIVE SESSION!

Sir, yes Sir!

(Peacenik leaves in frustration.)

Ladies and gentlemen, the session is adjourned. Let's stay in touch for further demonstrations of the awesome military power of Arcoscephale.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Il Palazzo on October 11, 2017, 03:26:50 pm
Damn, I must have miscalculated. Those walls were supposed to hold for another month :/
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: ThtblovesDF on October 12, 2017, 05:17:25 am
A wet, scaly, hairy map is delivered for inspection.

It smells and is full of lies

Its a shity map, but it might be close to accurate in some areas.

Spoiler (click to show/hide)


####

In unreleated news, raise your hand if you have stacks of 900+ moving around or a functional double bless. If you didn't raise your hands, join the good cause and help to force emror into spreading its troops out.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Marmaduke on October 12, 2017, 07:05:26 am
According to my scout network: Arcoscephale (me) extends a bit further East and does not own the mountain throne, Agartha has invaded more of Bandar Log, Oceania owns some more sea south of Ermor... and this is last turn, should I add (have yet to see turn results). The TC/Ermor country borders are in flux last time I checked.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Il Palazzo on October 12, 2017, 08:00:18 am
A wet, scaly, hairy map is delivered for inspection.

It smells a lot and heavy like lies and like someone tried to paint underwater.

Its a shity map, but it might be close to accurate in some areas.
I like how you gave me your part of the lake, and all that sweet air between islands. You get a Markata Badge of Recognition (yes, it's just a stick).
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: E. Albright on October 12, 2017, 02:27:25 pm
Yeah, I was gonna say the same thing. Arco and the damp furries are both bigger than said furries are giving themselves credit for. And Ermor (with its 300 stacks that are at this stage in the game pretty much normal sized if you're not soggy) is a whole lot smaller and non-contiguous.

(As some may remember from past rounds, I'm very familiar with the benefits of self-reported cartography.)
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Akhier the Dragon hearted on October 12, 2017, 06:31:10 pm
Just going to note that from my observations you are likely fully contiguous Mr. Ermor. Those sky provinces at the top of the world connect you lands and even if you don't hold them all the only other person who might have them right now it tien chi and so you will soon have them.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: E. Albright on October 12, 2017, 11:11:04 pm
Two things:

First, those aren't sky provinces; they're ice caves. I don't fault you for thinking otherwise, though, as I though the same thing until turn 12 or 18 or this game in particular despite having the map for quite a while.

Second, your information is out of date. C'tis got tired of not getting to hang out with the cool kids and piously jumped on the anti-undead bandwagon this month; between them and TC there's no connection between the dead, cold heartland of Ermor and its remaining westernmost holdings - a large portion of which are now covered with pungent wet goat hair or sloughed-off rotten scales anyway.

Third, you seem to have entirely forgotten the other occupant of the ice caves in your above outline...
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Akhier the Dragon hearted on October 13, 2017, 12:28:43 am
To be honest? I sent a spy through there many turns ago so yeah, not the most up to day.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: etgfrog on October 13, 2017, 08:55:36 pm
Next turn is going to be the battle I was waiting for. 1200 undead vs 300 ulm troops. Ermor already sent a sacrificial commander to view what my spell scripting was.

I suppose ermor could choose not to bring out all the ghouls and it would be sigificantly less troops. Regardless, this will be a fight to watch and I'm honestly excited about it. :D
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: ThtblovesDF on October 14, 2017, 10:23:08 am
Just incase anyone wants a siege upgrade, i have this useless spell called vermin-something that helps with siege.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Il Palazzo on October 14, 2017, 03:33:49 pm
Just incase anyone wants a siege upgrade, i have this useless spell called vermin-something that helps with siege.
Should be plenty useful against Ermor!
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Hatman on October 14, 2017, 06:32:08 pm
Ermor can't starve, so vermin feast won't help there. I've used it once to some effect in round 420 to keep an army that was several turns starving before they stole a fort starving afterwards, but it kind of needs a perfect use case like that to do more for a siege than spending the gems summoning.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: etgfrog on October 14, 2017, 07:36:23 pm
Ravenous swarm is what you want to use against undead.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Jilladilla on October 15, 2017, 08:44:18 am
Ugh... I'm going to have to request an extension for this turn, I just completely lost track of time, I cannot do it right now, nor can I guarantee I will be able to get to it in the ~11 hours remaining... I am sorry and I will endeavor to be more proactive with my turns in the future.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Akhier the Dragon hearted on October 16, 2017, 09:48:06 am
Yeah, don't worry about that. I already postponed it myself because I had literally no time this weekend.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: etgfrog on October 18, 2017, 10:03:23 am
Finally, new turn. Looks like I lost, but I got some good info.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: ThtblovesDF on October 18, 2017, 10:17:16 am
Finally, new turn. Looks like I lost, but I got some good info.

Honestly, thats how I felt about most my multiplayer games ; )

Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: etgfrog on October 18, 2017, 11:18:25 am
I'm not out of the game, all my bags of endless wine survived, unless one had dropped and I didn't notice.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: ThtblovesDF on October 19, 2017, 03:49:03 am
Emror has so many "fuck off" stacks...

So with population being 0 in a province, the spawns emror gets are a bit weaker, right? [mostly longdead?]

I am running into some issues where I can't pre-set some spells, since - with this specific nation, my pans have no earth until they leave the water in most cases, so I can't select say, Strenght of Gaia, in the spell list, unless I got some pan in another province to copy-paste it from... I hope they have a more effective work-around for that in dominions 5.

And sorry to Marigon, bad timing in that province.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: E. Albright on October 19, 2017, 12:04:14 pm
...I think we should all pause for a moment and remember who's truly benefiting from Ermor being here to kick around: the hide-in-the-water-and-fester-and-raid-and-steal-all-the-land-dwellers'-emeralds people. Well, "people". W/o Ermor to compare to, they'd be a shoe-in for most naturally diplomatically toxic (and that's just from where they are, rather than considering their backstabbing and quadruple-dealing ways). So, let's all tip our galea in respectful deference to the goat-fish-turtle-things spawning massive slimey egg balls in our collective oak trees and overrunning all our waterways and shores...

Also, as far as combat capability goes, longdead > soulless or ghouls. C'mon, that's Necromancy 101.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Hatman on October 19, 2017, 03:44:07 pm
I consider ghouls better than longdead for not being mindless and tanking banishment, and judging by their relative cost and accessibility I suspect Illwinter agree.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Il Palazzo on October 19, 2017, 04:46:14 pm
I'd just like to take this opportunity to say that all of you are horribly incompetent.
All those many months under attack by half the world, and Ermor is still doing just fine. If I were one of its neighbours, we'd be already hosting UN banquets at the Unholy Sepulchre.
But ya'll are more easily distracted than a year-old markata, with ADHD, on methamphetamines, affected by the Wildness spell.
All the time one of you attacks poor, harmless, peaceful, handsome, gentle, wise monkeys, and needs to be slapped back into your senses. Don't you know there's shit that needs to be done?
Shame on you. Get your act together.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: ThtblovesDF on October 19, 2017, 05:47:34 pm
He is mostly right, I am stumbling through the turns with a lack of plan or goal that envys trumps presidency or something.

But we are just happy to be along for the ride, indeed.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: E. Albright on October 19, 2017, 05:58:04 pm
I consider ghouls better than longdead for not being mindless and tanking banishment, and judging by their relative cost and accessibility I suspect Illwinter agree.

Mmph, as everyone can tell, I certainly love and cherish ghouls, but for push-comes-to-shove combat I still prefer rickety 'ole longdead. Half the HP, but better MR, better mapmove, somewhat amphibious, pierce resist, actual weapons even if there's no paralyzing poison, frequently actual armor, cold resist, no issues with morale in combat... ghouls have their place, but they're no longdead.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: etgfrog on October 19, 2017, 09:25:21 pm
I'd just like to take this opportunity to say that all of you are horribly incompetent.
Its my first multiplayer game, I'm somehow suppose to have been more competent? :-\
I didn't really look at the stats of a lictor until now, that is really stupid. It looks like its essentially game over if ermor gets conj 8.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Il Palazzo on October 19, 2017, 11:37:46 pm
@Akhier: Please, don't make sneaky postpones like that. At least let us know you need a bit more time, rather than just postpone quietly.
It's in consideration of everyone's time, and it helps you keep the deadlines yourself.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Akhier the Dragon hearted on October 19, 2017, 11:57:47 pm
???

Have you just now noticed I do that? Whenever I notice we have less than 12 hours to go (or in other words the email about only being 12 hours left having been sent) I postpone the game. I always have, not just in this game but all but the first few games I have admined. If it was just me I wouldn't but Ermor is still unaccounted for as well.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: ThtblovesDF on October 20, 2017, 02:18:52 am
I did it like Akhier the Dragon hearted, too when i hosted - countless times I saw "oh one left, just add 8 - 20 hours" so he has time to ask for a postpone or do his turn - if he actually does his turn it doesn't matter, since it'll host anyway, if not he gets a chance.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Marmaduke on October 20, 2017, 04:12:00 am
...I think we should all pause for a moment and remember who's truly benefiting from Ermor being here to kick around: the hide-in-the-water-and-fester-and-raid-and-steal-all-the-land-dwellers'-emeralds people. Well, "people". W/o Ermor to compare to, they'd be a shoe-in for most naturally diplomatically toxic (and that's just from where they are, rather than considering their backstabbing and quadruple-dealing ways). So, let's all tip our galea in respectful deference to the goat-fish-turtle-things spawning massive slimey egg balls in our collective oak trees and overrunning all our waterways and shores...

Also, as far as combat capability goes, longdead > soulless or ghouls. C'mon, that's Necromancy 101.

Hi Ermor, I am puzzled as to why you are designating Oceania, who has attacked you once a couple of times afaik, as the target of your public wrath, and not Ulm or me, who have been taking provinces from you (maybe Marignon and C'tis too, sorry, I lack scouts in your zone)? Oceania has not backstabbed anybody yet afaik.
Anyway, to all: this is just "divide and conquer" standard propaganda, let's keep our focus and within one year we will be able to fight each other in peace, without Ermor to trouble us.
Cheers
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: E. Albright on October 20, 2017, 10:04:51 am
Geez, Arco, I know you said your scouting is trash and all, but you really don't understand? You two were quite straightforward about your sudden but inevitable betrayals, whereas the fish-goat-things tried to be clever and play all sides at once.

Also, for the record: in addition to standing for Friendship, Ermor stands for Micromanagement Hell, so I can't recommend pre-emptively delaying on account of me waiting 'til the last minute (Because Diplomacy), as that just gives me bad incentives to delay carving the chunk of time out of my schedule needed to give my eyeballs papercuts finalize my turns.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Akhier the Dragon hearted on October 20, 2017, 10:20:21 am
And that is why I try not to mention it. Just note that because I did I am 75% less likely to do so now.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: ThtblovesDF on October 20, 2017, 09:33:40 pm
Meh, I told every nation made out of living things nothing but the truth, it works well enough. If you payed attention you noted that I took some lands and then straight up left them without a fight to be taken by land nations, that are fighting the good fight, too.

None profits from 0 population provinces and the mass slaughter going on in t'chi shows what you aim for and all that.

Overall, none of us care to much, but it is fucking emror. Gotta deal with it, like work traffic, then -afterwards- get to where you want to be.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: E. Albright on October 21, 2017, 01:00:13 am
There's a couple of really funny things about this line of reasoning. First, that anyone buys into it, and second, that so many people buy into it. Ermor's deadlands only really matter if you want to conquer them. I.e., for maybe ~75% of the people in a given game with a popkill nation, it means nothing, and they're no worse than any other snowball nation - of which there are many, and of which we have several in the current game. But everyone seems to tell themself they'll be the 25% who conquers so much before victory conditions are met that they need to make sure they don't lose any potential future spoils...

I rather suspect the silly mental gymnastics have their roots in Dom3 and Conquer All victory conditions, and are perpetuated by nothing more or less than an unwillingness to re-examine long-held conventional wisdom. That sort of thing is depressingly common with a fair number of Dominions' received truths...
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Hatman on October 21, 2017, 02:05:59 am
Were I in Albright's shoes, and looking to enjoy playing Ermor without the diplomatic issues that result, I'd perhaps post screenshots showing I still hadn't researched Burden of Time every few turns, even though having to show they weren't just the same shot could be a pain - I actually think removing it could even be a stealth buff to them.

Personally I have stronger moral objections to the blood vengeance bless, which seems a mile and a day stronger than any other bless outside of w9, with blood being a really good path even without it. Am I missing something? I've not been playing for as long as others, is it too early to have opinions like this on balance?
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Il Palazzo on October 21, 2017, 02:37:56 am
B9 is a strong bless, true. But I'm not sure if it's better than other blesses. It's situational. Its usefulness depends on what nation you're playing, and whom against.
If you only get relatively few sacreds, or if you're fighting nations with high MR, then it's largely a waste.

Then there's the question of whether having high B pretender allows you to viably branch into blood soon enough for it to matter. If it doesn't, then you end up with one B caster that can't do much casting due to poor slave income. (And if you're playing Ermor - and not luck out to find the Lower Throne early on - you'll have extra hard time getting slaves from rapidly depopulating provinces)
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: etgfrog on October 21, 2017, 04:20:58 am
Ermor taking TC's capital...they could have, instead of building temples and spreading domain there, opted to use that as a blood hunting base. That would have been very dangerous to put a pretender in hostile dominion just for a chance to get more blood slaves. The main thing is B9 hard counter mages and makes your sacred troops be able to 1 shot almost any human, black plate infantry being the exception who sit at 12 hp and 21 protection will still on average recieve 8 damage from an attack from a lictor. Quickness got nerfed a bit a while ago, reducing the ap multiplier to 1.5.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: E. Albright on October 21, 2017, 04:42:59 pm
Were I in Albright's shoes, and looking to enjoy playing Ermor without the diplomatic issues that result, I'd perhaps post screenshots showing I still hadn't researched Burden of Time every few turns, even though having to show they weren't just the same shot could be a pain - I actually think removing it could even be a stealth buff to them.

Meh. I have Thaum5 researched because Thaum5 is useful, not so I can cast BoT. What's the benefit for me casting BoT? It's a very gradual benefit to me, and unless I forgo hundreds of death gems to either overcast it or chain-cast it, it's unlikely to stay up long enough to achieve that gradual benefit. And given that death gems are how I get my lab rats, combat mages, worth-a-damn priests, and proper sacreds, that's essentially saying "unless I dedicate myself to nothing but making myself unpopular". Late-game that's not as true, but late-game plenty of nations have access to "screw your neighbor" globals and the means to firmly cast them...

(Ofc, as far as self-fulfilling prophecies go, piling up on Ermor and giving them both no reason to think long-term and an incentive to try to screw everyone over at once with BoT is as effective at self-justifying as everyone trying to invade Ermor and then as if by magic discovering that having to deal with 0-pop provinces is a global experience...)
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: ThtblovesDF on October 22, 2017, 06:56:28 am
Wow, all the troops of bandar log are freaking animals (just saw c'tis exploit this beautyfully) - they really got the short stick among nations.

Wait, am I animals
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: etgfrog on October 22, 2017, 07:56:17 am
Oceania becomes animals if they use transform, but otherwise, no. Did you see something like communion into beast mastery or was it large amounts of wildness and charm animal?
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Il Palazzo on October 22, 2017, 10:03:39 am
Wow, all the troops of bandar log are freaking animals (just saw c'tis exploit this beautyfully) - they really got the short stick among nations.

Wait, am I animals
That did very little damage. The battle was lost due to some really freaky RNG, where 100+ morale ~15 white ones decided to retreat moments before finishing off the remains of C'tis army.
On the plus side, very few losses.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Hatman on October 22, 2017, 10:15:40 pm
yeah, those scripts were for your other army. Good switch though, credit where it's due.
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Il Palazzo on October 22, 2017, 11:26:18 pm
yeah, those scripts were for your other army.
Ah! Good thinking. There were, after all, only three animals in there (IIRC).
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: ThtblovesDF on October 23, 2017, 10:49:53 am
Btw, still buying nature gems, for any other.

1:1, even if we are at war, i don't care
Title: Re: Dominions 4 Round 28 - Unplanned AI
Post by: Akhier the Dragon hearted on October 25, 2017, 08:33:31 am
WARNING WARNING WARNING

Magic incoming as I conked out with a headache last night without extending time
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Akhier the Dragon hearted on October 25, 2017, 08:45:53 am
Sorry about that folks. Be certain to grab the newest turn file. I normally wouldn't have done this but no one had put their turn in yet and it was only an or or so ago that I stalled.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on October 25, 2017, 10:22:39 am
It happens mate, feel free to share the admin password with someone that can extend in such moments.

Anyone else feel that thread activity and pm activity are pretty much inverted?

Otherwise, how many messages for a round of bay12 dominions? I send like 30ish / game, but some of those are to several people.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on October 25, 2017, 02:09:18 pm
I DON'T WANT TO BOSS YOU AROUND BUT I HAVE CLAIMED THE IRON THRONE, THEREFORE I SHOULD TAKE ALL EXECUTIVE DECISIONS AGAINST THE UNDEAD HORDE IN THE NORTH.

-- Peacenik, King of the Seven Kingdoms of Arcoscephale and countryside
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Hatman on October 25, 2017, 11:57:35 pm
It happens mate, feel free to share the admin password with someone that can extend in such moments.

Anyone else feel that thread activity and pm activity are pretty much inverted?

Otherwise, how many messages for a round of bay12 dominions? I send like 30ish / game, but some of those are to several people.
In a normal game, 30 seems on the high end, but I've not won a normal game, so perhaps I'm not the expert. In a disciple game, more than 100.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on October 26, 2017, 12:13:48 am
I'm up to 50 messages received. There is probably quite a bit more back room talk going on this round.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on October 26, 2017, 03:46:02 pm
Do you want to be Burdened? Because this is how you get Burdened.

Actually, probably not. If Ermor stands for anything besides Friendship, it's Hospitality, and being Burdensome would mean fewer BVCs to slip under the welcome mats and lictors to make you feel at home. Our mummies raised us better than to fritter away our time and energy catering to the whims of REMFs when we have guests in our houses.  Ofc, you might be worried you can overwhelm my supply of Hospitality, but there you'd be wrong. Good hosts plan ahead.

This is also the time when the sweet summer children thinking only of the present are separated from the cynical elders preparing for the shortening days after the harvest. Take careful note of who is doing the heavy lifting and who is swooping in to fatten up on scraps; it'll be telling who gets who to tear down forts full of ghouls with doomstacks that rot on their feet. Some of the involved parties may think they can get off lightly due to some immunity, healing, or recuperation, but the only ones that'll actually stay disease-free are the lizards and the monkeys (and maybe the sea monkeys, but in their case only because they don't seem interested in getting in on the siege game nor playing "can I recuperate consistently enough avoid accrue fatal injuries"). I don't mention the other prime beneficiary of this situation, but do I really need to?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on October 26, 2017, 04:54:04 pm
You could pull back, be more of a headhog style "I bite you if you attack me", instead of having a aids-agents all over the place and being the only player to take another players capital.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on October 26, 2017, 05:28:51 pm
True armor does not simply protect in just one direction. The person doing the backstab, or more accurately in this case a side stab will need to make sure that they hit hard enough to kill in a single blow because they should be very aware of the distance they are at. They also will need to make sure that they will not simply be crushed by what is being lifted. But this is not the sort of thing a front line troop needs to care about, they should just be aware that there are wisperings that hope to make them falter, to take their eyes off their true target.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on October 26, 2017, 05:43:20 pm
Oh, seagoats, you're so cute when you try to sound reasonable. TC being in my hands is the best thing that could have happened as far as balance of power was concerned when they went AI. I burnt it down to almost nothing - so I'm getting no income - because other nations, most vocally you, made it clear that Someone Else needed to have it instead of me. Had one of you lot grabbed it, it would be giving you the edge you're making it sound like I'm getting from it. As it stands, it's giving me as many gems as a couple provinces - which might sound like a lot (if you have no sense of proportion, I suppose) until you consider that even when I was at my most "all over the place" (which was always pretty damned self-contained), I still had far fewer provinces than Arco, C'tis, Agartha, Marignon, you... not to mention that by fighting invasions into my hedgehog zones almost from year 1, I've not had the same opportunity to exploit or necessarily even search them. But sure, go ahead, try to make it sound like this is about "fairness" and "balance" rather than convention and opportunism.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on October 26, 2017, 05:47:28 pm
but the only ones that'll actually stay disease-free are the lizards and the monkeys
Monkeys? In this miasma we're fighting under? Please.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on October 26, 2017, 05:49:38 pm
Pfft, don't pretend you don't like it. You're catching organic, free-range diseases instead of the artificial mass-produced crap we have to subsist on.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on October 26, 2017, 06:10:17 pm
Oh err... I seem to have forgotten to send in my turn.
Sorry guys, next turn will proceed once I have looked over things to make sure there wasn't a reason I didn't just send it in earlier... So up to 30 minutes or so.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on October 26, 2017, 08:36:23 pm
Ugh, another entry into the Bad Ideas Hall of Fame.

So I gave my heroically-precise prophet a bow, so that he'd fire rear during a siege. Cue him missing, hitting an Apsara, triggering blood vengeance (yup, it doesn't recognize friendly fire) and dying. His anti-howl guards then move to attack, mages get murdered by wolves, army routs.

(this is not to diminish Hatman's resourceful defence, but if not for the aforementioned suicide the battle could go either way)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on October 26, 2017, 08:43:49 pm
Oh hey, that's where my Ivory Bow ended up! Thanks for pointing that out.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on October 26, 2017, 08:47:30 pm
Ask Hatman, maybe he'll sell it back to you :)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on October 28, 2017, 10:43:01 am
Can I have a 24h extension?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Akhier the Dragon hearted on October 28, 2017, 03:51:42 pm
Sure
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on October 30, 2017, 03:37:21 am
Fighting against emror is better motivation to not fight them then any of the pm and thread - talk, jesus. Guess I do have to research cleansing water and watch my casters die for it...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on October 30, 2017, 03:03:12 pm
Part of me really wants to comment on that, but the rest of me is taking that part out behind the keep and sewing its lips shut.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on October 31, 2017, 04:03:52 am
Just a heads up, but I'm likely to need a bit more time, the past few days have been weird, I just was not able to find the time to do the turn, and I may not be able to in the 13 hours left before the deadline. Once more I apologize for the delays I've caused.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Akhier the Dragon hearted on October 31, 2017, 11:32:48 am
another 24 added
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 02, 2017, 03:40:34 am
I got around 34 Fire gems to get rid off, for Air / Nature / water or Earth in roughly that order


Also man it would be great if there was a effect that "forces" movement on enemy commanders (like lure basically) - I want that sweet home advantage one of these days... - I expected to be piled up on so I am stuck with countless underwater only units that can't do much of anything right now...

Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 02, 2017, 09:15:57 pm
I got around 34 Fire gems to get rid off, for Air / Nature / water or Earth in roughly that order


Also man it would be great if there was a effect that "forces" movement on enemy commanders (like lure basically) - I want that sweet home advantage one of these days... - I expected to be piled up on so I am stuck with countless underwater only units that can't do much of anything right now...
Wind ride. Pulls any commander to you and only the commander. Requires Conj 5, A5 and 10 air gems, resisted more so by large size and/or earth magic paths. Resisted effect can cause the commander to be dropped halfway, so you could drop air breathing commanders into the water who will drown instantly. However its kind of useless in the current situation where there are scouts running around everywhere.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 02, 2017, 10:47:47 pm
Winged Monkeys and Astral Harpoon do this as well, albeit with different limitations. Still no "whole army" lure, though. I'd say that's good in Dom4, because defender's initiative is a huge advantage as the game progresses. Even if the movement lure didn't force armies to be attackers, though, you'd be glad nothing like that exists the moment you started fighting Agartha. Considering that it would force armies to be attackers, you'd be very, very glad nothing like that exists...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 03, 2017, 03:07:10 am
Winged Monkeys and Astral Harpoon do this as well, albeit with different limitations. Still no "whole army" lure, though. I'd say that's good in Dom4, because defender's initiative is a huge advantage as the game progresses. Even if the movement lure didn't force armies to be attackers, though, you'd be glad nothing like that exists the moment you started fighting Agartha. Considering that it would force armies to be attackers, you'd be very, very glad nothing like that exists...
Turn 1 earthquake? I would have thought turn 1 rain of stones would be worse since it takes only 1 gem, but I guess that is more of a mage killer then route entire army. Or turn 1 master enslave, although level 9 research tends to be very far away.
Astral Harpoon
Hm...iron angel with bear claw, boots of giant strength and halberd of might puts it at 36 strength...I wonder what could match that, maybe one of the pretenders in their domain...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 03, 2017, 03:56:09 am
As in Golem Cult dominion: turn-always +10-100% health on mindless-lifeless non-undead (so 37-66hp Sentinels regenerating 4-7hp per round); stacks cumulatively with GoH for extra !FUN! (if by !FUN! you mean 132hp Sentinels regenerating 14hp/round, 136hp Earth Elementals also regening 14per, 192hp Living Mercuries, 372hp Marble Oracles and shrouded Golems@38per, and my absolute favorite if you let things go WAY too far, 832hp Juggernauts@84per - though even just 60hp Clay Men@6per is pretty nasty).

Specifically in terms of attacking them, their golems keep fighting w/o problems until turn 75. while an attacker's troops will have started autorouting/dissolving at turn 50 unless you engage in shenanigans. This matters a lot because Sentinels, etc. are reasonably hard to kill but not necessarily the most lethal things ever.

If you're Harpoon-fishing, use a Golem. Stronger than an Iron Angel, and Astral boosts effectiveness as well. Things will still resist, because it's not a straight comparison, but it slants odds nicely in your favor.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on November 03, 2017, 04:51:13 am
Doesn't Prophet bonus also stack hilariously well with Golem Cult? I seem to recall a Propheted Kin-Breaker/Marble Oracle having absurd amounts of HPs in strong Dominion.

And yes, the bonus is utterly passive, I think it affects your stuff too but they're called Agarthan Super Summons for a reason. :)

Still, remember everyone that E. Albright's scenario is a battle happening in Strength 10 Dominion, and Gift of Health being up.
It's an utterly terrifying scenario yes, but one really only possible on the defense (If you have strength 10 hostile dominion in your territory, something's gone horribly wrong, I think.)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 03, 2017, 05:23:51 am
I had one very-unserious SP game when I got Heroic Toughness on a wished-for Colossal Fetish Prophet; I wanna say it got up to 1200hp or so. That was funny in a bad way. Ofc, that has nothing on a not-even-heroic prophetized Divine Named Juggernaut - 2432hp, plus it's H4 in case that wasn't ridiculous enough...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 03, 2017, 06:32:12 am
The way I see it so far, everyone's nation is scary for their own reasons.
C'tis gets the disease domain(I haven't looked too much into them since they are on the other side of the world).
Arco gets a wide range of communions, healers and scrying domain.
Marignon has the most massable crossbowmen of the middle ages.
Bandar log with their nation spell that adds quickness to their sacred summons.
Oceania being a nightmare to try to fight.
Ulm with 1 gem forging of really good equipment, strong troops and rain of stones.
Agartha for the out of box earthquake casters and one of the longest holding of front lines.
And finally, Ermor for the scariest late game and ability to cripple almost anyone who attacks.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 03, 2017, 06:59:56 am
Agartha feels like it has the best gems to summons ratio (besides emror).

Arco might have the best gold to Magic ratio


I wish dom5 came with a "no upper size limit besides 99" and "size scales with % of hp" or something to make your own giants.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 03, 2017, 11:42:08 am
Seeing how I'm not the only one having trouble doing this turn on time, can we perhaps postpone it?
There's a lot of thinking to do and I don't want to rush it if I can.

(edit: nvrmnd, I'm gonna make it)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 03, 2017, 12:42:16 pm
etgfrog, I'd say Ermor has the scariest midgame, not lategame. Lategame, there are ways to deal with their unholy masses and everyone has their own obscenities in play.Midgame, some do and some don't.

Thbt, Agartha has a better gem to summon ratio than Ermor. Ermor's is middle-of-the-road when you consider how many gems it takes to set up the above-average ratio it superficially enjoys, and pound-for-pound, Agartha's summons are better than Ermor's (and spread across four gem types instead of death all day, every day).
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on November 03, 2017, 01:01:10 pm
MA Agartha does have some issues fielding Shard Wights though, after all, my only source of Death magic is the Oracles, and they need to lead them around, and the Chill Aura is yet another aura that none of my other stuff is immune to (barring Shard Guards), and I have to be careful with! Seriously, even between just Magma Children and Living Mercuries, not killing your own forces requires a bit of effort, and pretty much relegates your chaff to mage guard duty once you start fielding enough of them, as walking through the fumes of 20 passing Mercuries is a pretty fast way to die...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 03, 2017, 01:26:06 pm
Shard Wights are problematic, yes. But Umbrals? Not so much, and they're 2d per. Sure, under normal circumstances (pre-Specter/unless you get a 10% indy zotz) it takes an Oracle to summon them, which is an expensive mage turn. But they're definitely worth it: 68hp stealthy lifedraining amphibian ethereals? Yes, please. You have no one to blame but yourself if you're not plowing death gems into summoning scads of them.

Wait, no, you literally have me to blame for that. Never mind...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on November 03, 2017, 01:44:28 pm
Umbrals require D2E1 to summon. Oracles are E3D1 1.1(FEWD).

I'm only getting a valid caster to summon them once every 8 turns on average.
Even with Specters, they'd have to roll Earth and Death to be able to cast it without boosters.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 03, 2017, 02:54:54 pm
I swear I'm gonna be slowly whittled away by a thousand underwhelming invasions.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 03, 2017, 05:01:41 pm
Even with Specters, they'd have to roll Earth and Death to be able to cast it without boosters.

Once you have one that can summon them, you have one that can make a booster and a less capable caster can summon them instead. And you'd need the booster (or the Mason, I suppose) to summon the Spectral Mage anyway, so...

Ulm, to save you some time counting, by the numbers ~300 of those troops and ~35 of those commanders should be rotting on their feet (plus however many previously got sick in the swamps). I hope you weren't planning on using that army for anything else, and that you're enjoying your profitable little war-of-choice...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 03, 2017, 06:03:36 pm
etgfrog, I'd say Ermor has the scariest midgame, not lategame. Lategame, there are ways to deal with their unholy masses and everyone has their own obscenities in play.Midgame, some do and some don't.

Thbt, Agartha has a better gem to summon ratio than Ermor. Ermor's is middle-of-the-road when you consider how many gems it takes to set up the above-average ratio it superficially enjoys, and pound-for-pound, Agartha's summons are better than Ermor's (and spread across four gem types instead of death all day, every day).
Tartarians are the best punch for gem ratio out of any summon in the game. Frequently its been stated that casting well of misery is declaring war on the world because its conj 8 and usually is the setup to start getting a ton of tatarians. While insanity might be hard to deal with, having to deal with them as an enemy is even worse, because each are essentially a sc and with the bless your carrying around, it is terrifying at the thought of you putting a shoud of the battle saint on each one.
Spoiler: This is one of them (click to show/hide)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 03, 2017, 06:10:56 pm
Tartarians are not what they were in Dom3, which is essentially what your SP experience is presumably telling you they are still. They get used in MP, but they're not all that; they cost a fortune, and without Dom3's gemgen cheese, it's harder to get around that. And they still have plenty of vulnerabilities. They're nice, but they're battleships in an age of missile cruisers and aircraft carriers; it's often better to use the dumb ones as troops than doubling or tripling their cost via crafted kit.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 03, 2017, 06:33:51 pm
Tartarians are not what they were in Dom3, which is essentially what your SP experience is presumably telling you they are still. They get used in MP, but they're not all that; they cost a fortune, and without Dom3's gemgen cheese, it's harder to get around that. And they still have plenty of vulnerabilities. They're nice, but they're battleships in an age of missile cruisers and aircraft carriers; it's often better to use the dumb ones as troops than doubling or tripling their cost via crafted kit.
10 gems per tartarians is NOT a fortune, you can easily cast one per turn with just your capital. For comparison your dusk elders are 20 gems. I know its in your best interest to downplay your strengths so you don't appear as big of a threat you actually are. You claim its just my SP experience? Yet I see quite a few lets play or aar mention that any pretender with D9 bless will get targeted and ermor is flat out banned in a few larger communities because its game over for anyone next to them.

Ermor also happens to have the HIGHEST win rate of ALL nations. https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit#gid=874928032
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 03, 2017, 07:16:57 pm
Tartarians are frequently too broken to be terribly useful as more than giant super-chaff if you don't have GoH, which is the only way to heal them. They're also frequently in need of GoR/DN to make them into commanders even if they're not broken (with Feeblemind being a particular favorite break) and if you want to use them as SCs. After you've sunk an extra 25 gems into them to give them slots, you need to kit them out or they're just very robust mages that can be fairly easily targeted with "Attack Large Monsters" or by relying on their large HP pools to attract evocations. Once you've sunk another 10-30 gems into their gear to SC with them, you're looking at 50-80 gems for someone who's possibly walking injured, and has Shattered Soul 25 (which is not mere insanity), and is still just a single unit vulnerable to all the counters that (large) single units suffer from. Trust me, they're nice in a niche, but this isn't Dom3. And they're also just as much a threat from C'tis or Agartha as me (which is to say, not much of one and not for several handfuls of turns even then) - for that matter, both of those two can more easily use the Jade Mask than I can, and if you wanna churn out D7 spells, boosters matter (especially if you don't have a high-D pretender like, hmm, would that be me?).

Being next to any good player with a decent nation is game over for you unless you can overcome them. Trust me when I say you're next to a number of good players with decent nations. Ermor has some risk/reward issues which slant perceptions of people wanting to attack them, but they're not actually more devastating than a number of the nations our game is blessed with if left unmolested... and a couple of those seem to be right now, heh. This rep and "conventional wisdom" leads to the perpetuation of more conventional wisdom about how Ermor is the greatest threat in any game it's in. It might be or it might not. It's silly, albeit convenient, to believe it always is.

Finally: the venerable "win rate" polls don't tell as much as they're often made out to. They're self-reporting, and unless the methodology has changed drastically, there's no controls for overlap. They're also drawn from significantly more FFA/low diplo metas than ours. There's also no control for whether someone good played a nation or a neophyte... though between Ermor's rep for getting piled on and its micro, it's more likely to scare off inexperienced players with no overarching plan than most nations. So again, don't read too much into those numbers. They're an excellent example of statistics that look to show far more than than they can even begin to hope to...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 03, 2017, 07:36:27 pm
Again, this is more you trying to downplay your strengths because its in your best interest that your not viewed as a global threat. So no, I will not simply "trust" you.
Your pretender is the mother of monsters which does let you make use of the jade mask. Thanks for bringing up that you can use it, because everyone does know you have been rushing construction to get those 11 bane venom charms you have sitting on my army.

I'll also mention, bane venom charm is a defensive item, means your trying to hold out until you can tech up and win later on.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 03, 2017, 08:41:51 pm
Ha, no. BVC is a defensive item, it's a measly Cons4, and the reason I'm sitting on a pile of them is the same reason my first goal this game was stripmining my provinces for ghouls: before we even submitted pretenders, I had every reason to expect boilerplate reactions like yours, followed by a pile-on. If I hadn't gone into this game with a bunker mentality, I'd already be out of it.

The real war for who shall win the game is going on to the west of us. Our squabble are a sideshow; I'm contained to the point where I couldn't break out before one of the real powers goes critical even if everyone went all NAP with me, and you've squandered a mountain of resources by seeking to make decisive incursions into my (well-fortified and prepared-since-turn-1-for-nigh-inevitable-invasion) home turf instead of picking away at the borders like the other belligerents.

...and lastly, let's not forget that, having sunken so much blood and treasure into this war you started with a conviction that it would quickly end, it's absolutely in your best interest to play up my threat as much as possible so as to garner sympathy and/or aid, especially when so much of your army is currently 1) committed on a very narrow front, and 2) rendering itself down into mushy piles of goop.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 03, 2017, 09:29:02 pm
I actually haven't asked for aid, unless trying to aim mindhunt artillery after being offered counts as asking for aid. I did notice that tc was at war with you and I did encourage fighting you, which made me feel guilty when tc went ai. I was under no illusion that the war would end quickly because I knew you would quickly capitalize on tc going ai. I was excited to finally get to participate in a large scale fight to actually get to see what worked and what didn't. But hey, I do already know your going to(if you haven't already) be sending messages saying that my army is now effectively dead and I'm vulnerable to being attacked, sort of like you sending me that message to me shortly after arco declared war on you implying that I should attack arco to get the "fertile fort-dotted heartland cranking out gold". I'm also very aware that someone has to lead the charge, hence why I devoted so much resources into attacking you. I still have more plans even if this attack fails, even if those fail, this is quite fun because of how much I'm learning.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 04, 2017, 05:10:49 am
One of these days somebody thank me* for all those hundreds of agarthean gems I'm killing.

*please, do not thank me with yet another invasion
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Akhier the Dragon hearted on November 04, 2017, 08:00:00 pm
My schedule has gotten a bit fuller, who wants to co-admin?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 05, 2017, 12:45:04 am
I can do it, for as long as I'm in the game at least.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on November 05, 2017, 06:05:48 am
Considering time is running short, I request an extension for both myself and E. Albright.

Events, timing, and a bit of forgetfulness have conspired on my end (sorry once again).
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 05, 2017, 07:48:17 am
PowerRanking time, to pass the time then.

I, with all bias applied, think the power ranking in the current game is like this:



Even if I wasn't trying to hide my power level, I would most likly only be @6 or @7

________

Also some of these have really big gaps in power, some of them don't - like Ulm & Emror are barly seperated, while C'tis and Bandar Log are further appart.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 05, 2017, 07:55:34 am
Markatas find that ranking offensive.
(seriously, I could make a better one by rolling dice)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 05, 2017, 12:12:50 pm
Go ahead : ) - as stated, full bias applies.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 05, 2017, 12:19:57 pm
Here's one, attested by the Markata Supreme Quality Badge:

1: Bandar Log
...
...
...
...
...
Like, a million: some proles and cockroaches


By the way, how come there's no markata pretender chassis? I can see myself failing to resist picking it every damn time.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 05, 2017, 12:50:17 pm
It could have a special ability to duplicate itself every 2 turns, from 1 to 2, to 4, to 8 (clones with no magic power except doubling)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on November 05, 2017, 12:55:41 pm
It could have a special ability to duplicate itself every 2 turns, from 1 to 2, to 4, to 8 (clones with no magic power except doubling)

We might be able to make that work with mods, make a pretender chassis that domsummons itself (or whatever variation of summoning you want), and have its base magic paths be empty. The potential exponentially expanding swarm is balanced by the fact that they're still makarta.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 05, 2017, 02:43:58 pm
No, no, no. It would be a gestalt consciousness that looks (and acts) more-or-less like the Eater of the Dead, only made of live, screeching markatas.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 05, 2017, 03:30:47 pm
No, no, no. It would be a gestalt consciousness that looks (and acts) more-or-less like the Eater of the Dead, only made of live, screeching markatas.
Hmm. It's an elephant completely blanketed by markatas, whose collective consciousness mind-controls the pachyderm. It is effectively mindless (not a single mind to focus on), and immortal (if the elephant is killed, the monkeys disperse and scatter to find another ride). Each battle the pretender casts a howl-like spell, only with hordes of markatas instead of wolves.

The only problem is, that sounds actually useful.

I was thinking more of a regular 5 hp markata with no starting magic paths. Or maybe a giant (size 3) one, at best. Something entirely underwhelming.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 05, 2017, 03:34:00 pm
Wish there where more modding options, like taking X (X being the turns passed, the enemy army size, the kills of our monkey god) and just giving you that many units of silly monkeys.

A cool mod would be - commanders only, no magic, any unit that kills another unit copys the main stat of the enemy unit (-1d6 escalating)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 05, 2017, 08:40:56 pm
Well, I mean, with current modding tools you could make a Hollywood weremarkata - anything the markata (who could certainly be a fierce size-3 markata, but since I wanna say it works for spell kills, wouldn't have to be) kills turns into a regular markata. Imagine, it casts Flame Storm and suddenly 40 screeching, terrified, worthless markata (preferably confused so they'll attack everyone and each other) are fouling the enemy lines...

(I've sorta vaguely meant to add markata goat/dog cavalry in NationGen for a while, but every time I've thought about it I've had attacks of less-than-100%-awful-taste and refrained.)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 06, 2017, 02:42:01 am
In case anyone is curious, a three-times-normal size markata is huge and kinda frightening (yeti for scale):
(https://img42.com/PPEdk+)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Hatman on November 06, 2017, 08:06:44 pm
Please stop having good mod ideas right before dominions 5 comes out.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 07, 2017, 03:51:22 am
Re: Tatarians r bad. I am bad at Dominions.

Spoiler (click to show/hide)

That Bless sure is something...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 07, 2017, 05:29:00 am
Tartarians? Oh, my sweet summer child...

(If you're fighting Ermor, Pythium, Marignon, or C'tis, and you capture a province with an Ancient Temple, always check the event log to make sure nothing untoward is going on. Especially Ermor.)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on November 07, 2017, 05:49:17 am
I don't understand, is it one of Ermor's units that you have faced ThtblovesDF?
How do we kill it, we need something that is not MR. Stellar Cascades?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 07, 2017, 07:24:04 am
I want to know what that is too!
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 07, 2017, 07:26:22 am
Tartarians? Oh, my sweet summer child...

(If you're fighting Ermor, Pythium, Marignon, or C'tis, and you capture a province with an Ancient Temple, always check the event log to make sure nothing untoward is going on. Especially Ermor.)
Yep, I saw that provinence, but I saw no log on the few times I held it until a random group of skeletons joined me, I also saw the mummy in a neighboring territory that same turn, but by that point it was too late. Regardless, bringing such an insulting meme in here is a going a bit far with gloating.

I want to know what that is too!
To be quite honest, iron darts and iron blizzard is the only spells that I know of that flat out ignores blood vengeance. I also don't have an anti-sc up, so I doubt I could do much to it. At least frost brand's splash damage is armor piercing, which should mostly get resisted by the black plate troops. The other unfortunate thing is I don't think the priest smiths will focus fire on it with iron blizzard.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 07, 2017, 02:09:55 pm
No, I wanna know what is that thing. How does one get one?
I'm a monkey nation, so I'd just blast it with enslave mind. Not even 25 mr will help, if you provide enough dakka.

And why is it wearing a snake ring? Don't undead have innate poison resist?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 07, 2017, 02:17:42 pm
IP: http://larzm42.github.io/dom4inspector/?page=event&loadEvents=1&armorq=tow&wpnq=club&unittype=4&itemq=jade&showids=1&siteq=kelp&unitq=tart&spellq=run&eventq=at%20last!

(It's wearing a Snake Ring because Capricorns can do things like spam Maggots. In that battle, they most certainly did.)

etgfrog: gloating? Right, 'cause I totally RNG so much better than Thbt. That's not a Tartarian. I can't summon Tartarians, and trying to impress upon others the idea that I can is neither honest nor forthright - hence the tone. Past that, it's all my leet RNG skills. *buffs knuckles on shirt*
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 07, 2017, 05:17:29 pm
I don't think you can spam maggots, its a battlefield enchantment, so one cast and thats it... same for "ravounous swarm", there seems to be no need to cast it more then once...

Right?

Right?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 07, 2017, 06:22:21 pm
I don't think you can spam maggots, its a battlefield enchantment, so one cast and thats it... same for "ravounous swarm", there seems to be no need to cast it more then once...

Right?

Right?
I think creeping doom is more specified. It summons a bunch of random stuff, half of which is poisonous.

etgfrog: gloating? Right, 'cause I totally RNG so much better than Thbt. That's not a Tartarian. I can't summon Tartarians, and trying to impress upon others the idea that I can is neither honest nor forthright - hence the tone. Past that, it's all my leet RNG skills. *buffs knuckles on shirt*
Gloating was the wrong word to be used there. Regardless, that thing is on par with Tartarians, except without the magic paths. Being a large blood vengance/regening evocation magnet is what specifically I was saying was so scary about them. I know your trying to encourage the idea that they are expensive, but even if you just simply put a shroud on every useable tart, it becomes both cheap(13 gems) and very scary when supplementing your mix of chaff and elite units. Because broken soul gives some nasty effects like destroy temple, you will probably end up kicking them out to the enemy territory right away.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 07, 2017, 06:53:12 pm
Spoiler (click to show/hide)




Spoiler (click to show/hide)

Maggots only kill one and Ravenous Swarm should never be cast more then once / battle, since it doesn't stack.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 07, 2017, 07:42:17 pm
etgfrog: 15. We're not all Ulm, or even earth-heavy. Sorry, but the rote "forging cost = forging cost - 2" presumption that crops up in sooooo many online discussions is an irrationally irritating pet peeve for me.

Thbt: One cast of Maggots is hardly going to kill something REALLY big. Not that I should really be trying to correct you in this case. ;p
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 07, 2017, 09:23:30 pm
Ah, good point, the mages would use that on the largest creature in range, and potentially stack it.

Lets look at the major anti-thug spells.
Petrify: E5 MR negates instant death
Maggot: N1 1 gem Anti-undead poison
Ravenous swarm: N3 1 gem battlefield Maggot each turn? (I never got around to testing it)
Disintigrate: D2 MR negates instant death
Infernal prison/claws of kokytos: B3 F1 or W1 they are gone for a year with a chance? of dying
Life for a life: B3 large amount of unresistable damage
I can see why you would kit the mummy out to be that way. There is no blood nations in the game unless they have managed to develop into one.

etgfrog: 15. We're not all Ulm, or even earth-heavy. Sorry, but the rote "forging cost = forging cost - 2" presumption that crops up in sooooo many online discussions is an irrationally irritating pet peeve for me.
Ok, I generally operate by assuming then plan for the worst and hope for the best. The worst case would be you managed to acquire a dwarven hammer. Unlike single player games, trading and scheming is a thing in multiplayer. There are 3 nations in game with that kind of earth access, you also have minor earth, although the chance of you getting E2 is very slim. It is entirely in the realm of possibility of you having a dwarven hammer.

But this is avoiding the elephant in the room that is tartarians with a shroud are very cheap for the power you get. Especially when the counters will be 1 time use due to blood vengeance. Factoring a rather generous 25% of them will effectively be useless puts it at an average cost of 13 gems per usable tart, add onto 1 of the tarts is a flying man eater with only a helm slot bumps it up to 15 death gems per thugable tartarian. Throw on a shround for 5 astral gems, so 20 gems. That is still insanely strong for the cost.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 07, 2017, 11:59:58 pm
Ravenous swarm: N3 1 gem battlefield Maggot each turn? (I never got around to testing it)
No, it summons an effect that appears on top of one of the undead present, and causes some damage (with a 'crunch'), and then moves on to another one once the current target is dead. IIRC, it attacks the whole square, and does enough damage in one crunch to kill regular-to-middling undead, but not the stronger ones. I don't know if it triggers BV.

Maggots simply adds poison damage. I used to think it was ignoring the innate resistances, but it kinda seems like it's just v. high damage, so it punches through, with enough left for some ~35 ish poison per casting (w/o snake ring). For a 200 hp undead + regen, that'd take a good few mage-rounds.

Best way to counter either is also the easiest one: haul some undead chaff with your undead SC.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 08, 2017, 02:46:50 am
It's a battlefield enchantment. To my memory, none of those count as direct attacks, as evinced by their failure to impact the caster's kill total.

On the subject of SCs, I have very fond memories of fighting Ermor as Agartha in 4.01 and more-or-less winning or losing battles based on how soon (and just as much to the point, if) their 4-10 Disintegrates that were in range per turn managed to punch through my rampaging Golems' and/or Oracles' silly-high MR. The most memorable for me was one siege storming when they got luck and dropped my MR 36-or-so Golem on turn 6 after a measly 45 or 55 casts. After the next patch came out and changed the RNG seed, I rewatched the battle and I wanna say it survived ~500-600 before the undead hit autorout at turn 50.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 08, 2017, 09:33:18 am
I mean if I wasn't a half-assing fish-goat I would just grab some evo, hit the big stuff with a suicide earthquake-pan and the small stuff with cleansing water.

But as long as there are not to many undead-bones in the water, why shift away from my silly-but-fun research goals : )?

Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 08, 2017, 12:48:24 pm
But this is avoiding the elephant in the room that is tartarians with a shroud are very cheap for the power you get. Especially when the counters will be 1 time use due to blood vengeance. Factoring a rather generous 25% of them will effectively be useless puts it at an average cost of 13 gems per usable tart, add onto 1 of the tarts is a flying man eater with only a helm slot bumps it up to 15 death gems per thugable tartarian. Throw on a shround for 5 astral gems, so 20 gems. That is still insanely strong for the cost.

Incidentally, I think you should really spend a bit of time in Debug Mod; TG is not half the spell you think it is, and/or are being told it is by guides that never got over Dom3. 5m in Debug Mod got me 100 casts of TG. 77 of the 100 were non-commanders. Of the commanders, 21 had body slots, 20 weren't injured to the point of being animate walls, and 8 weren't Feebleminded. Don't forget, Feeblemind gives the gift that keeps on giving, which is to say -5 MR. But even if we count the MR 13 tarts as equal to the MR 18s, on average you're going to be spending ~50 gems to get one that's out-of-the-box thuggable by the criteria you laid out - plus 5 gems for the shroud. At that point, you're better off going with GoR/DN if you have access and with THAT assumption, we still only have a 75% level of usability [(6/7 has-bodies) * (7/8 not-useless-broken)]. So it's an average of 13d + 20n + 5s or 13d + 30s - and at that level of investment, I'm not overly keen on sending out a Feebleminded present to my enemies, so let's rule those out, even though it makes it even worse. So [(6/7 has-bodies) * (1/3 has-brains)] gives us ~35d + 20n + 5s or ~35d + 30s, plus 6 mage-turns - 4 of which are D7.

This is not an amount any sane person would be spending for a thug.

Even before we consider the other half of this which I don't want to get into because it'd be doing you job of beating me for you, your fears are vastly overstated.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 09, 2017, 06:36:07 am
After trying the debug mod, I got up to 60 casts of it, then the game crashed for some reason, your correct, majority of them ended up feeble minded with 12 being usable, even then almost all them had afflictions of various types. Although I still think ermor is the largest threat because of the uncapped growth potential with just a small territory.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 09, 2017, 08:09:13 am
It feels like you are saying a bad undead-god is worth 0 gems, but its still a ok gem use even for "just" a huge dude.

PS: Time is running out for Agarthas turn...

New turn, not much going on.

Are cavemen ever worth it? Sure 25 hp, high strenght and... 1 resource. But even with buffs, they are just going to die after 2 hits, like everything else. Mass Regeneration is to high up the research tree and all that...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on November 09, 2017, 11:18:06 am
Are cavemen worth it? I'd say no. Too expensive for a frail unit, and naked Pale Ones teach you very quick that just being a blob of hp (at a significantly better HP/gold ratio too!) is not a good way to tank damage.


Also, that battle at High Peaks.... Wow... Such devastation for both sides...
Also, the giant Divine Mummy we were all freaking out about? Died like a chump, didn't even take anything with it. (Ok, it may have taken an a few archers with it, I wasn't paying close attention to those, ok?)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 09, 2017, 12:31:47 pm
Sadly I missed the battle, we got any after action reports with lovly bias?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 09, 2017, 01:40:11 pm
I shouldn't have looked at the forums before viewing the turn. I got spoiled knowing how it went. I'm guessing the 10 just man crossbows was overkill doing 45 armor piercing damage each.

Spoiler: battle images (click to show/hide)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 09, 2017, 01:58:52 pm
You won that? Well done.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 09, 2017, 02:01:51 pm
You won that? Well done.
No, I lost, but...
(https://i.imgur.com/nRxCDXS.png)

Those mages were casting skeleton spells, which prevented ermor from hp routing.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 09, 2017, 02:23:44 pm
Ayup, that's a lot of properly dead knights and lictors.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 09, 2017, 05:14:33 pm
Does this mean we can finally have Ulm stop freaking out about how it's a desperate and nigh-hopeless candle in the wind for attacking a nation that it is (and has been) properly stronger than if it doesn't make a pile of unforced errors?

And can we also be done with acting like this is Dom3 on the eve of Dom5's release? It gets soooo tiring.

Incidentally, etgfrog, this is why you are - and have been - a far greater threat to your neighbors than I am or have been. I have nothing resembling uncapped growth potential, but in the interest of encouraging more unforced errors (with the admitted side effect of possibly inducing more hyperventilation about how outmatched you are), I'm not going to point out the (should-be-extremely-obvious) reasons why this isn't true.  :P
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 09, 2017, 06:01:04 pm
You did more damage in that battle then I was able to do this entire time, good job!

Share the secret of metal with me next Age, eh?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on November 10, 2017, 03:23:01 am
Wow, that is indeed impressive. Ermor has 10 knights and 31 lictors left after the battle.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 10, 2017, 03:40:45 am
Akhier Dragonheart // Marignon is facing a about equally sized force on there flank and since C'tis retreated its not been going super swell.

I would be ok with a Emror-in-exile however.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 10, 2017, 02:48:47 pm
"On their flank" - right, because Marignon's front line is totally not the 500-strong Flaming-Arrows-xbow-and-pretty-much-nothing-else horde laying siege to TC. Oh, wait, you can't see that because someone actually took some of your normally-so-impregnable-you-don't-bother-properly-defending-it territory in what's sure to be a short-lived raid since you've already recalled some of your expeditionary force from Bandar Log to crush it.

Ermor has 10 knights and 31 lictors left after the battle.

...in that province. You of all nations are well-situated to know I have more in my eastern bolthole than just what I committed to that battle, though I suppose getting others to rush in and do the grim work of killing them so you can scoop up essentially-free spoils has been more-or-less your MO this whole game. Although who knows, maybe you buy your propaganda and are going to invade a month ahead of schedule, before your Golem arrives to lead the charge. Or did you think I'd miss something that big lumbering through your sprawling western holdings towards me?

Incidentally, it seems like our MP neophyte in Ulm finally figured out that Dom4 is about mage blobs and not SCs or sacreds. As a public service, I killed off a pretty big one, but they'll be able to completely replace it in 5-6 turns. If you were hoping to avoid getting hit with the joy we all know and loathe from that quarter (e.g., 675 iron darts per turn like I had the pleasure of weathering for the first 3 turns of that battle before it subsided to a more modest 600 through the end of scripting), this might be your best chance any time soon to stab Ulm in the heavily-plated and only-increasingly-well-protected back. Let's not forget who here is the aggressive neighbor trying to play up how weak they are while trying to march in and cap a minimum of 15d/turn so they can set up the Tartarian factory they're so obsessed with. Not the the Terror From the Deep is going to let anyone else get the Gift of Health that actually requires, ofc.

Anyway, here's the numbers etgfrog apparently didn't want non-direct spectators to see. All those listed are dead, as they were apparently so confident of victory that they didn't bother to secure an avenue of retreat despite how helpful one was the last time they tried to take High Peaks. Additionally, 320 gems (by normal nation measures, not Ulmish "I have ubiquitous hammers and forge bonuses" manufacturing rates) died with them. Well, obviously some of that was captured (70, in the interest of slightly-fuller disclosure), but since the majority of their commanders died off-screen after retreating, most of them are properly dead.

Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 10, 2017, 03:07:19 pm
"On their flank" - right, because Marignon's front line is totally not the 500-strong Flaming-Arrows-xbow-and-pretty-much-nothing-else horde laying siege to TC. Oh, wait, you can't see that because someone actually took some of your normally-so-impregnable-you-don't-bother-properly-defending-it territory in what's sure to be a short-lived raid since you've already recalled some of your expeditionary force from Bandar Log to crush it.

Incidentally, it seems like our MP neophyte in Ulm finally figured out that Dom4 is about mage blobs and not SCs or sacreds. As a public service, I killed off a pretty big one, but they'll be able to completely replace it in 5-6 turns. If you were hoping to avoid getting hit with the joy we all know and loathe from that quarter (e.g., 675 iron darts per turn like I had the pleasure of weathering for the first 3 turns of that battle before it subsided to a more modest 600 through the end of scripting), this might be your best chance any time soon to stab Ulm in the heavily-plated and only-increasingly-well-protected back. Let's not forget who here is the aggressive neighbor trying to play up how weak they are while trying to march in and cap a minimum of 15d/turn so they can set up the Tartarian factory they're so obsessed with. Not the the Terror From the Deep is going to let anyone else get the Gift of Health that actually requires, ofc.

Anyway, here's the numbers etgfrog apparently didn't want non-direct spectators to see. All those listed are dead, as they were apparently so confident of victory that they didn't bother to secure an avenue of retreat despite how helpful one was the last time they tried to take High Peaks. Additionally, 320 gems (by normal nation measures, not Ulmish "I have ubiquitous hammers and forge bonuses" manufacturing rates) died with them. Well, obviously some of that was captured (70, in the interest of slightly-fuller disclosure), but since the majority of their commanders died off-screen after retreating, most of them are properly dead.

Why would I want to retreat when my entire army was diseased? I mean, sure I could have used those priest smiths for 3 or 4 turns hitting random territories, but I wanted the highest chances of winning that battle, which meant having all the troops I could without starving. Oh, and priest smiths are cap only, so that is 20 turns to rebuild a force like that. The only expensive things to me that got lost was the helm of heroes, which I believe you had the chance of capturing 2 of them. Any just man crossbow is effectively useless to you, but the few longbows of accuracy could pose some problems in the future, I might need a group of 5-10 shield black plates to catch the fire rear commanders.

As for the capital, I already explained to others what I was planning to do with it, if I was to take it and it actually involves making even more items.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 10, 2017, 03:14:04 pm
Right, you'll be replacing them with Black Priests instead of Priest Smiths. The horror. 25 IBs per turn for 3 turns per priest instead of 30 per turn for 5 turns per smith. With a blob the size you can field, that's a difference without distinction, as the frontloaded damage makes the significantly-tapered-off backend not all that meaningful given how large an army it takes to survive that - and if they're not a mindless horde like mine, those shredded blockers will be routing.

Right, cap-only priest-mages are the only thing keeping Ulm in check, I'd forgotten. Well, then, potential victims of Ulm, now TRULY is your best chance to not get your face shredded.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 10, 2017, 03:16:54 pm
Right, you'll be replacing them with Black Priests instead of Priest Smiths. The horror. 25 IBs per turn for 3 turns per priest instead of 30 per turn for 5 turns per smith. With a blob the size you can field, that's a difference without distinction, as the frontloaded damage makes the significantly-tapered-off backend not all that meaningful given how large an army it takes to survive that - and if they're not a mindless horde like mine, those shredded blockers will be routing.
Black priests are also cap only, I was low on gold during the last winter, so I made those, also because inquisitor to remove some of your dominion while sieging the fort. Fatigue is an issue, iron blizzard is 50 fatigue, so having earth 3 is a huge boon on the longevity of the fight, if you noticed after turn 10 my priest smiths started using iron darts or banish instead to not collapse.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 10, 2017, 03:21:09 pm
That's not why they did that. They did it because combat casting AI is fickle. At that point in the battle, any cast is going to push you back over 100, so it's a question of how long you collapse, not if you collapse.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 10, 2017, 03:31:58 pm
That's not why they did that. They did it because combat casting AI is fickle. At that point in the battle, any cast is going to push you back over 100, so it's a question of how long you collapse, not if you collapse.
Not from that battle, the priest smiths were almost entirely casting iron blizzard when they could once off scripting because it was confident that iron blizzard would do the most hp damage out of the entire spell list. Targeting was also really good in my opinion, granted they did ignore the high threat, low hp targets like the unholy knights, main reason so many got killed was because of the grotesque being an evocation magnet. But yes, 700 armor piercing, magic damage projectiles each turn is terrifying, but its limited to range 25, if that is any comfort.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 10, 2017, 03:40:59 pm
Yep, my mistake for assuming you'd not learned from the first campaign, and thus positioning everyone forward for a strong beta strike.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 11, 2017, 04:34:47 am
Loving the banter, wish we had as many turns, too.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on November 12, 2017, 09:52:53 am
Beautiful triple bane venom bait by Ermor, who had what I assumed was a Dusk Elder in the lot... Got 7 mages feebleminded. The possibility that it was a trick crossed my mind, but the healing power of the priestesses comforted me. It was a mistake, I lost 14 gems and plenty of mage turns. Now spending all my gems recasting Stellar Focus (I thought only death canceled globals, not feeblemindedness).
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 12, 2017, 02:03:17 pm
Nope, losing your brain kills anything tethered it, which makes it riskier to do things besides holing up for anchors. To my knowledge that's the only other thing on the caster end of thing that kills globals. I'm pretty sure even going for impromptu extraplanar vacations doesn't do it, but giving just your noggin time off most certainly does.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on November 14, 2017, 12:42:14 am
Yeah... This was my bad, sorry about that delay, the new turn will be coming shortly, and I'll get to immediate work on the next.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 14, 2017, 01:48:04 am
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 14, 2017, 05:22:18 am
no fire brand?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on November 14, 2017, 05:44:46 am
*** DRUMS ***

(pregnant-with-unbidden-power silence)

Hi folks! It's me, Hero Joe! Are you all sitting? What you will witness is mind-blowing!

(mind-blowing silence)
(polite gasp in the audience)


I, PEACENIK, IS PROCLAIMING THE IMMINENCE OF MY UNIVERSAL DOMINION. TONIGHT, I UNLEASH UPON THE WORLD THE MOST POWERFUL (STATEMENT NOT CONTRACTUAL) CREATURE ONTO WHICH THE WORLD HAS EVER BEEN UNLEASHED.

I AM TALKING ABOUT THE GOLEM STANDING BESIDE ME. THE GOLEM IS NAMED SLOKAD. APPLAUD, FUTURE UNDERLINGS!

(the golem, Hero Joe and a bench of feebleminded astrologers in the back row clap)

AS YOU KNOW, EXPERTS FROM ALL COUNTRIES NOW DEEM ARCOSCEPHALE TO BE THE PREMIER NATION OF THE COSMOS. I CAN CONFIRM THAT I AM THE MOST MUSCULAR ENTITY I KNOW OF.

I WILL NOW ACCEPT YOUR UNCONDITIONAL PLEDGE OF FEALTY. YOU ARE TO SUBMIT BY ALPHABETICAL ORDER TO MY DIRECTOR OF COMMUNICATION AND COMPLIANCE, HERO JOE.

(the winged monster majestically takes off)

You heard the Man! Please pass by my office when your surrender papers are ready!
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 14, 2017, 06:12:05 am
The Mummy was better at everything except protection // moral and resistances, the fishy-watchers are not impressed yet. Beat your way into the Hall of Fame and we'll see.

(For Reference)
Spoiler (click to show/hide)

How does retreat work anyway? Say I cast Creeping Doom for a bunch of 50 moral things, then retreat my caster, will the 50-moral-things keep fighting with 0 commanders on the field?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on November 14, 2017, 06:24:08 am
How does retreat work anyway? Say I cast Creeping Doom for a bunch of 50 moral things, then retreat my caster, will the 50-moral-things keep fighting with 0 commanders on the field?

Mindless units will stop moving and have a 50/50 chance of disintegrating each turn if they don't have leadership. Oh, and they'll have the routing penalties to attack and defense too.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 14, 2017, 02:05:43 pm
If no one else sees what I see when I look at that, far be it from me to try to draw further attention to it. I've already done more than I was obliged to, and frankly more than I probably should have, given who's at war with who. Ultimately, it's not me who'll be suffering from it. Your funeral, and as we all know, Ermor loves a funeral.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on November 15, 2017, 03:26:51 am
If no one else sees what I see when I look at that, far be it from me to try to draw further attention to it. I've already done more than I was obliged to, and frankly more than I probably should have, given who's at war with who. Ultimately, it's not me who'll be suffering from it. Your funeral, and as we all know, Ermor loves a funeral.

(https://media.giphy.com/media/Z2C6wUZqTfFi8/giphy.gif)
(and then he dies)

No, but seriously, I thought we would have managed to destroy Ermor a long time ago. The thing is, your main stacks are so huge, your sacreds so beefy, that the build-up never ceases, and in the meantime you spread diseases and get more ghouls. But I am confident your dark reign over the T'ien Ch'i homeland is coming to an end.
As for the golem, if you know what I could do with it, please tell me. Right now he is a frontline army warrior but he failed at that for its first battle (wrong positioning maybe). With its gem price and mind hunts to pay for it's not like I can afford a squad of them.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 16, 2017, 02:58:02 am
Ah-ha! I figured out what needed done with that wretched, awful giant markata sprite I made. Well, aside from making it look less shiny.

I give you... a vanara Freak Lord:
[Dead link, d'oh]
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 16, 2017, 04:58:26 am
Your link died, sadly. You got me curious!
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 16, 2017, 07:11:40 am
(https://img42.com/TOL_9+)

As I said, the markata freak needs more texture - I think the massaging I did looks broadly okay for a tiny pixel image that got its size tripled, but it doesn't look good. It looks like some of the lingering not-so-great pre-Dom4 graphics in vanilla, and not in a good way.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on November 16, 2017, 08:11:47 am
Why not a small markata riding a medium markata riding a giant markata?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 16, 2017, 08:25:34 am
Markataception! Markatryoshka!
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 16, 2017, 04:43:10 pm
Oi, can we agree to a permanent change in hosting period from 48 to 72, or maybe even 96 hours?
It's usually getting postponed to about that much. And I must admit that playing a constant whack-a-mole with three nations is starting to feel somewhat emotionally draining. I'd love to have an extra day or two where I know I don't have to mull over a new turn.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 17, 2017, 03:55:08 am
Whatever makes everyone the most comfortable, its just a game and all that...

That said, does anyone not have fucking nature + blood buffs, jesus christ man. All these sacreds that laugh at normal armys...

Getting Maverni flashbacks here:
Spoiler (click to show/hide)

Also: What I have to deal with and why we should keep fighting against emror:

Spoiler (click to show/hide)

Also Bandar Log:

Spoiler (click to show/hide)

You don't see me raiding your inland with stealthy pans or something, its just impoilte as heck.

This round was just a pure goldmine - Aquatic only animals on the battlefield on the ground, with no breath items, that silly fight... can't even be mad about the loses.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 17, 2017, 04:46:22 am
What lesson is that? I haven't used any skelly-spammers this turn. The one stealthy attack was against 'one officer an a few henchmen' province, and it would have been a win if not for the Atavi chieftain deciding to creatively reinterpret the 'stay behind troops' order.

And you know what's impolite? Invading somebody in a half-arsed fashion.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 17, 2017, 04:54:56 am
Also: What I have to deal with and why we should keep fighting against emror:

What you chose to deal with, you poor sainted mustelid martyr.

Spoiler: Also, two points (click to show/hide)

And you know what's impolite? Invading somebody in a half-arsed fashion.

It's harder to simultaneously re-appropriate the hard-earned spoils of your "allies" if you go whole-arsed, though. Plus, you might get blood on your hooves.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 17, 2017, 05:02:25 am
What, Ethereal crossbow against that kind of MR? Might just as well play the lottery.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 17, 2017, 05:20:13 am
Invading somebody in a half-arsed fashion is all i do though : /

... and then i give the provinces to my allys.

btw: as for hosting, going for 60h seems fine.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 17, 2017, 06:18:35 am
What you chose to deal with, you poor sainted mustelid martyr.
Choosing not to deal with ermor is choosing to let ermor win. Its as simple as that.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 17, 2017, 04:02:52 pm
No more so than choosing not to deal with the various sprawling nations you've pointedly chosen not to deal with. At some point, the Bellum Ermora will end, and the only thing constraining the giants in the playground will be that there's 2-3 of them. For the small nations, it won't matter. They'll still lose.

I say again, the win percentages you cited are misleading and not overly representative. The stigma against Ermor is strong enough that there will be a self-selection towards stronger players taking it, and those numbers also come from diplo-light metas where a player can isolate individuals more easily and pick them off. That last part may seem like it contradicts what I'm saying about Ermor, but it actually doesn't; the pick-off-and-bloat works well for any nation - Ermor just has the "not worth the trouble for what I'll get out of it" reputation to help keep third nations from bogging them down in second fronts while they're eating weak, isolated neighbors. Ermor's advantages are psychological, not mechanical.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 17, 2017, 04:22:46 pm
Mechanically, Ermor is free to use bane venom charms on the defensive without hurting production. Very little counter play for that, unless you count things like mind hunt, which has a counter that you have demonstrated, or earth attack, which requires very high end research. Also mechanically, Ermor is entirely uneffected by most of the scales in the game, more specifically, if there were two ermor nations, one with O3,P3,G3 and one with T3,S3,D3, the difference in army size would not be noticeable, so essentially bless, luck and magic is the only things that has any real effect.

I will have to correct myself, the difference between those two ermor nations I gave would end up being 1 fort.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 17, 2017, 07:13:27 pm
Emror wouldn't be a issue if you wouldn't be so gosh-darn good, E. Albright : *
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 17, 2017, 07:40:42 pm
etgfrog, as I've alluded to before, you're missing something very large in your calculations. I'm not going to point it out mid-game because that would be shooting myself in the foot even more than I already have, but I can't help being pedantic so I'll hand you the gun and tell you where to find the ammunition: go play some SP Ermor.

Aside from that, the flip side of everything you mention above is that freespawn popkill nations gain less than any other nation from conquest. Which is kinda a huge deal. To put it mildly. Even the BVC thing isn't that much of an issue if you're less given to defensive warfare (the overwhelming majority of MP players are, to the point where many loudly scoff at the idea of defending forts at all) or if you have border provinces that you don't GAD about. Also, is C'tis also overwhelming? Are the hard-to-invade, hard-to-siege water nations also overwhelming?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 18, 2017, 01:54:36 am
What? That dominion spawns the troops? I thought that is obvious, the reason why I mention forts is they protect your temples from attacks, temples out in the open are rather easy targets. More territories means more events and a minor increase in gem income. I also know that unholy knights only spawn at forts, which are a big threat. Regardless, you should have noticed during the sieges I've done, I've tried to remove your domain from your forts, which now I'll admit has been my goal, to remove your domain to reduce your troop generation. I'm also aware you have eluded that I should be taking all your territory before attacking the forts, but that doesn't work with ulm, all melee troops are map move 1, if I had moved up to take those two territories by the cave you would have marched an army into my territory and started pillaging.

Also, regarding c'tis, I've mentioned it before, I don't know much about them besides they have a disease spreading dominion that only affects non-sacreds, but I could also be wrong about that. Oceania...could pose a problem, but besides being a thorn, not much a threat in my opinion.

Anyways, the thing with bane venom charms, you can throw them into a lab then take them out anywhere a fort is about to be attacked. Oh, and if you think ermor is bad regarding micromanagement, try juggling 10 dwarven hammers that I am using in this game and outfitting almost every single commander with items.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on November 18, 2017, 03:33:02 am
I'd rate Arco with their 'Lol what even is quality control?' mystics as #1 on the micromanagement hell chart.

Yes, I've played Ermor, not that bad. I've played 'recruit ALL the priests!' Sceleria, not that bad. EA/MA Agartha with its 'keep the troops outside the mass heat/poison auras' and 'cap only summon + Map Move 1 mages logistics', also not that bad.
Now, I will admit, I haven't really played MA Ulm, so I can't sympathize with you, but Arco? Played one match, and in spite of an excellent start begged for a sub halfway through, not because I didn't have time for the game, but in order to make the pain from trying to script the Mystics stop...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 18, 2017, 04:27:29 am
Also, regarding c'tis, I've mentioned it before, I don't know much about them besides they have a disease spreading dominion that only affects non-sacreds
I wish that were true in general, but the miasma affects all enemies, regardless of their sacred status.
I suspect the information about sacred exemption is relevant only in disciple games.

Since I'm not hearing much of anything regarding the hosting period change, I'll assume the silent majority agrees with me, and will set it to 72h.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on November 18, 2017, 06:06:56 pm
Also, regarding c'tis, I've mentioned it before, I don't know much about them besides they have a disease spreading dominion that only affects non-sacreds, but I could also be wrong about that. Oceania...could pose a problem, but besides being a thorn, not much a threat in my opinion.

C'tis has a dominion that has roughly a 1%-per-candle-per-turn to disease any unit without cold blood, swamp survival, or that is not a friendly sacred/pretender/disciple.  It also grants them +1% income per candle, and penalizes enemy provinces with -5% income per candle. All of the above only applies on land, mind. They are less of a starvation threat to invade than a popkill nation is, but they have the equivalent of a BVC-ish everywhere without killing off population, and recruitable non-mindless troops to man walls if that's their thing (and the nature magic to feed them, and/or to summon ALL the wolves)... and national assassins (albeit cap-only) to strike from inside the walls at sieging forces. They're lots of !FUN! to invade if their player is someone who is willing to go turtle. Ask, um, Il Palazzo...

Oceania has water. That lets them hit you and not get hit back. You know all your pretty only-defended-by-PD temples you've strewn about the lakeshore? Gone at their leisure unless you fort or manually garrison them. Oh, you want to hit back? Have fun summoning enough amphibians that aren't garbage to kill their quite-strong-underwater troops, and/or forging enough waterbreathing items that you can bring your not-as-good-underwater national mages to try to compensate for their quite-strong-underwater mages. And then you still have to siege down their forts with your limited troops or whatever indy chaff you recruit. With R'lyeh or Atlantis or such, the normal order is "containment", but the sea goats are mostly stealthy, so they can sneak onto land and raid away from shore unless you sink a whole lot into shore patrols - which they can hammer pretty well with proper troops (that they can assemble stealthily), and most maps are structured in a way that they can hit a lot of different provinces all across the map relatively quickly.

This is a very, very weird match, politically speaking. It's a really bad one to try to generalize from; we've had very little and very limited war. When the real powers on the map (which are not and never have been you or me) start to move to win, things will get very ugly very fast, and neither my limited-by-time chaff nor your limited-by-gold-and-resources blockers and limited-by-gold-and-fort-turns mages will be more than a speed bump - or perhaps in my case, a pothole to drive around since my lands are barren, turtled, and nearly devoid of thrones.

I've played 'recruit ALL the priests!' Sceleria, not that bad.

Sceleria only gets REALLY fun when you take the next step and make it "recruit ALL the priests (and give them Amulets of the Dead)".
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on November 18, 2017, 08:35:27 pm
This is a very, very weird match, politically speaking. It's a really bad one to try to generalize from; we've had very little and very limited war. When the real powers on the map (which are not and never have been you or me) start to move to win, things will get very ugly very fast, and neither my limited-by-time chaff nor your limited-by-gold-and-resources blockers and limited-by-gold-and-fort-turns mages will be more than a speed bump - or perhaps in my case, a pothole to drive around since my lands are barren, turtled, and nearly devoid of thrones.
Probably wars and battles that aren't being posted. Regardless, ulm troops are only blockers when compared to dual plus bless sacreds. Apparently in dominions 5, MA ulm is overpowered, but that is just what I've heard. Probably has to due with ulm troops getting the magic armor trait which makes it repair without resources after battles, it could also be heavy bless in general has been nerfed. While that is a bit off topic, I do know I am a roadblock to a throne victory, so I am curious what will get brought to attack.

Oh...right, ulm master smiths are considered a cheap mage by recruitment standards, so multiple master smiths per turn per fort, as well as having access to the largest forts in the game.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 19, 2017, 02:01:01 pm
Turn postponed by 6h for Marignon.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Akhier the Dragon hearted on November 19, 2017, 10:50:41 pm
Yeah no, I missed it, at work for that whole 6 hours. Thanksgiving season and what not.

Edit: Quick rollback in progress
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on November 20, 2017, 08:20:44 am
6h was a bit short, no worrys.

Not much going on under the seas, how is everyone else doing? Anyone wants to buy some bags of wine? Fire Gems? Pan-Strikes? Maggots?

And if anyone plays dom5, did they adjust how casters react to enemy army size? Will they define a SC as worthy of the set spells?

And now the turns take fooooreeever
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on November 27, 2017, 06:52:58 am
Right, right, I have my turn more or less finalized, I just never sent it in... For some reason... I'm going over it just in case I did some idiocy or procrastinated on things.


That said, Akhier, get moving, not a lot of time left before the deadline!
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Akhier the Dragon hearted on November 27, 2017, 09:05:06 am
Sorry, been a bit of time at the grocery store I work at. Apparently thanksgiving is somewhat of a busy time. I will have my turn in later today hopefully.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on November 27, 2017, 03:32:32 pm
I've postponed by another 6 hours. However, I have to say: this is getting ridiculous - for the past month or so the turns have been taking in excess of twice as long as the deadlines would indicate, and its mostly on Akhier.

Please, Akhier. If keeping up is too much of a strain on you due to whatever is going on in RL, just say so, and we'll try an find a replacement. Don't treat the game like we're here to indulge you.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on December 02, 2017, 10:42:38 pm
We've all (Well, a significant number of us) seem to have been sidetracked by Dominions 5. Give it a bit of an extension to allow the hype to be worked out of our systems?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on December 03, 2017, 05:52:47 am
Pumping em out like clockwork here - but yeah seems resonable.

I kinda like some parts of dom4, like that I am somewhat not the worst at it.


Jesus that Agartha - Bandar Log fight - Regenerating communion slaves are disguisting.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on December 08, 2017, 04:38:15 am
Hi everybody, hope you are doing good.
Would it be possible to do turns quicker? If I am not mistaken we are on a four day cycle?
Cheers!
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on December 08, 2017, 09:27:53 am
Good yes, 50 h circle plz.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on December 08, 2017, 10:29:02 am
Sorry sorry, I've just been absolutely busy as hell lately.. It'll clear up in 2 days though, so there's that to look forwards to.
Still, I'll likely need a brief ~12 hour extension or so here. Might be able to sneak in a last minute turn without any extension at all, but well... 'In the nick of time' turns really aren't fun at all.
I apologize for the delay of game everyone. Just bear with me here, and I'll be sure to get in a double turn. Or stale. Either or. No really, if you give me that 12 hour boon and I still manage to screw it up, then I earned the lost turn. Really, it's more a safety net than actually needing all 12 of those hours, I'd be perfectly fine with 6, for instance.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on December 08, 2017, 02:00:06 pm
Honestly, given how hesitantly and unenthusiastically half the nations feel like they're being played, and the delays, and Dom5, I'd be happy to call the game. I know there's a proper war in the beastlands, but the other half of the world is just the weird de facto Ermorian Peace and it's SO DULL, yet still micromanagey and stressful. It's only a combination of stubbornness and pride that's kept me from just making suicidal moves instead of playing my corpselands to the best of my abilities...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on December 08, 2017, 02:21:58 pm
I must admit that the war is a bit low-key. It is also a consequence of your formidable entrenchment in ghoul-packed castles with bane venom charm carriers. As a result, I am always hesitant to commit (plus, the main passage to your heartland is open only during wintertime nowadays).
But then, the same applies to you. Come and get me.

***DRUMS***

The avatar of destruction steps forth.

I DECLARE WAR!

The majestic being departs.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on December 08, 2017, 02:29:29 pm
...that entirely ignores that I hold 1-2 points worth of thrones at any given moment, and all of 8 provinces. The game will not be won on Ermor dying or re-dying, yet for at least half the map, that's the only war going. It's turn 53, but no one is trying to win.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on December 08, 2017, 05:19:14 pm
I'd be happy to call the game
I'm in the same boat. Although, full disclosure, I'm not going to last that much longer anyway.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on December 08, 2017, 06:28:10 pm
Don't end it, you can always call it on a personal basis by going AI.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on December 08, 2017, 10:38:21 pm
...that entirely ignores that I hold 1-2 points worth of thrones at any given moment, and all of 8 provinces. The game will not be won on Ermor dying or re-dying, yet for at least half the map, that's the only war going. It's turn 53, but no one is trying to win.
Because ermor is that scary, if left alone will break out and win very fast, even dispite being contained and facing several nations, your forces continue to get larger. Unless this happens to be a bluff and its actually a bunch of commanders with effigies of war. Regardless, we are seeing the exponential nature of ermor, because nothing is actually killing your priests, they can just keep reanimating more and more.

Regardless, I think I may have a solution to this problem...should be online in...5-6 turns, should be interesting.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on December 09, 2017, 02:06:28 am
You've said this over and over and over, and all it shows is that you fundamentally misunderstand how Ermor works. It seems pretty clear at this point that nothing short of me dissecting my nation and pointing out its weak spots is going to convince you of that, though.

And again: if we exclude the early deceased TC*, 75% of the nations in play have only ever attacked 1-2 of the other nations - there's a block of 6 nations that has never waged war against each other. On turn 53. All y'all aren't trying to win.

(*O/w a block of 66% all against individual nations summing to 33%, quelle différence!)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on December 09, 2017, 05:17:55 am
Cast yourself some eyes of god and you see at least 2 nations growing by roughly 1 province/turn, without losing more then they gain. Sure, its slow, but if it continues...

I'd really hate to be forced to say things like "dominion games take time, especially with the dwarf fortress people", but the real message is:

"If you are not having fun, regardless of why, don't force yourself to play."

You could just take every single unit you have in a murder-blob and pillage the capital of whoever you hate the most, as a good-bye move.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on December 09, 2017, 01:47:31 pm
Oh? I have no Eyes of God, but being the crossroads that all of your foreign policies have made me, I see shared borders between most nations, and nothing is happening on them. At all. I suppose I'm missing C'tis-Agartha, and you-Agartha actually. But pretty much every other combination of overlap I can see, and nothing is happening except war with monkeys and war with undead. That, or there's no war on particular borders and all the fighting is happening far from Ermor, which is odd in other ways given the size of the armies floating on the borders I can see. And if there's free war with the newts (as there should be, because late-game Agartha is scary Agartha), that doesn't change much. There's still a whole bunch of nations playing like this is turn 20. I've played a lot of B12 Dom games. I know they're slow and diplo-heavy. But this one is exceptional even by B12 standards. I'd write it off as a "no war 'til Ermor is re-dead" pact, but there aren't even proportional attacks on me.

Also, yeah, bailing is tempting. It isn't particularly fun; it feels like I'm being toyed with since I've spent creeping up on 40 turns where my every decision matters a lot (on one of the most ridiculously micro-heavy nations going), but my passive-aggressive neighbors appear to make essentially no critical decisions and can afford to play both casually and sloppily (again, despite it being what should be late-game). I'm not trying to argue everyone needs to change what they're doing - it's their prerogative - and I'm not saying I'm bailing yet - although it gets more tempting every turn, either by going AI, playing recklessly, or the least likely but most in national character option of razing every structure I control and attacking all my neighbors with everything at once - but it's really tiresome for the mostly-dead mouse to be lectured by the circle of cats about how much of a game-ending threat they are (with bad math, no less - geometric growth ≠ exponential growth, and how).
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on December 10, 2017, 12:09:22 pm
I for one was working on some research (as evident by the global that went up this round), but I fully understand that being emror right now, is the worst nation to be fun wise.

The Situation, imo:

Spoiler (click to show/hide)

Sidenote: BandarLogs sacred blob has a silly amount of wounds on it, like none of them even have arms or anything anymore.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on December 10, 2017, 03:34:57 pm
'tis but a flesh wound.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on December 11, 2017, 10:57:07 am
...that picture is honest in ways you don't intend it to be. A single wheelblock does not prevent a vehicle from going in any direction but one, and only then if the vehicle's driver refuses to spend a moment pulling off the wheelblock and going around it. It's very obvious that most nations on the map are entirely okay with nations growing dramatically stronger as they're neither confronted or contained; it's even very obvious that they're okay with turtley, hard-to-conquer nations growing ever stronger as they're neither confronted nor contained nor have their multiple contentious globals dispelled (fish-people in glassy oceans should not cast javelins).
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on December 11, 2017, 09:04:11 pm
Oh, for fuck's sake, Oceania. I was looking forward to being put out of my misery.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Hatman on December 11, 2017, 09:39:49 pm
I just want to say I had a limbless monkey squadron before it was cool in game 414 (I think? Whichever game I was T'ien C'hi in) and didn't even take lazy shortcuts like "playing a monkey nation" and "invading disease dominion" to get there.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on December 12, 2017, 03:39:05 am
I really am trying my best here, it'd be more easy if you stop killing my [everything] with fucking mindrays.

Spoiler (click to show/hide)

Spoiler (click to show/hide)



Holy shit that was ugly. Maybe I shouldn't make my own casters berserk?


Also you stole my Arena Champion (with 1 million items) with a enslave mind that thats fair, since he only had 16 mr.

But still, ouchy.

________

Overall, while I lost like 400 souls (do wolves have souls?) over a 32 income province, Arco and C'tis have expanded there holdings, marigon has far more then before, too.


________

PS: Its nearly like a map where everyone can reach everyone does not play towards mindless aggression? Your back is never secure...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on December 12, 2017, 04:36:17 am
Arco and C'tis have expanded there holdings, marigon has far more then before, too.
I don't know about Arco or Marignon, but between you and C'tis, it's you who's expanding. More of the usual misinformation in the age of fishy news, eh.

Also you stole my Arena Champion (with 1 million items) with a enslave mind that thats fair, since he only had 16 mr.
That's probably a glitch of the replay system, as I don't actually have him.
(and 16 mr vs 3-5 penetration I was fielding there is not much)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on December 12, 2017, 04:56:42 am
You get commanders as regular units if you enslave them, check your troops.

If you gift him a proper mind, you got yourself a ok caster.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on December 12, 2017, 05:29:08 am
Don't teach an old monkey how to eat a banana ;). I don't have 'im. You can see it yourself in the battle summary screen, which gives negative numbers for captured units and always reflects the real state of affairs.
It's not the first time the replay of a large battle glitched out. Although I had a vague recollection of it having been addressed in one of the patches (not entirely successfuly, it seems).
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on December 12, 2017, 05:59:35 am
Sorry you're right - well, he is gone - in my recap he destroyed far more of my own troops then yours, once taken by the spell. What a shame to know he is gone...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on December 12, 2017, 03:13:26 pm
Il Palazzo, alas, battle replay error is a class of bugs, not a single bug, and by all appearances there's more-or-less an endless pool of of possible ways for it to crop up given how many times instances of it have been quashed...

On the plus side, do those troop movements mean the consensus is that the mouse is no longer entertaining and finally should be eaten? Am I at long last to be put out of my misery?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on December 19, 2017, 05:37:44 am
Invading Emror is like mowing the lawn. It sucks, but it has to be done and sometimes you lose a few limps.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on December 22, 2017, 01:28:43 pm
That went almost exactly like I expected, oh well. 1 turn remaining.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on December 22, 2017, 02:58:12 pm
Whelp. I picked the wrong turn to pull in some mages (particularly the Antimagic mage) to do a bit more research. On the plus side, I'll be deader soon and can finally be free of this crawling abomination of a game in good conscience.

Ulm, you're talking like it's some dramatic surprise that a late-game powerhouse can stomp an early-game powerhouse. Since Arco finally is making their move (don't expect them to stop with Ermor, obviously, because why would they; have fun getting stomped by the monstrosity that's festered unchecked while you pointedly ignored it), I'll point out what I've been avoiding pointing out for half the game. Chaff not withstanding, Ermor's actual economy is not a freespawn economy; it's a gem economy, and gem economies never scale up as well as gold economies. Ulm just captured 5 provinces? Great, now they can afford to hire 2-3 more flexible and powerful smiths per turn. Ermor just captured 5 provinces? If they're incredibly lucky, after 4-8 turns of site searching they'll be able to summon 1 more worthless-outside-a-lab Revenant per turn. Probably not, but maybe. Oh, and did they want more proper troops that can kill the other side's proper troops instead of chaff that dies by the hundreds? That will be competing for gems with the mage summoning, TYVM. Your capital income is providing you with the wherewithal to hire several mages of various levels per turn by itself. Mine gives me enough to hire one tier 1.5 mage and cast a single lictor summoning spell. That alone pretty much tells the entire tale of why it's a ridiculous idea that Ermor's growth is unconstrained even if they're contained. Past the early portions of the game, research > chaff, for reasons you've been demonstrating for quite a while now (and Arco could have been if it wasn't entirely to their advantage to let everyone focus on "real threats") - if I had proper research I could counter what you're doing, but I don't because I'm Ermor.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on December 22, 2017, 03:02:13 pm
Can somebody start properly killing me too, please?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on December 23, 2017, 08:59:06 am
In the alternative timeline where my battle review came from, I did.

Review showed total slaughter of the enemy, map shows I lost somehow. Sigh...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on December 23, 2017, 09:57:59 am
In the alternative timeline where my battle review came from, I did.

Review showed total slaughter of the enemy, map shows I lost somehow. Sigh...
Battle replay or summary? I've only seen the summary, and it's a win with light losses.

It's be the first time I know of when the summary bugged out.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on December 23, 2017, 01:12:38 pm
Whelp. I picked the wrong turn to pull in some mages (particularly the Antimagic mage) to do a bit more research. On the plus side, I'll be deader soon and can finally be free of this crawling abomination of a game in good conscience.

Antimagic would certainly have made a big difference. It was my first time trying Master Enslave in multiplayer, so I erred on the cautious side of things, piling items of +pen on the caster.
Oh, and Hero Joe, my prophet, died. I had pooled 50 blood slaves (not an easy task with Arcoscephale) to empower him into blood, so that he could cast reinvigoration and cure the slaves from fatigue. He got killed towards the end because he himself was insufficiently kitted with +magic resistance items; the Ermor BV sacreds made him pay for his H7 banishment. Now that he is gone, I need to re-evaluate the whole communion.

It was just one battle and I destroyed only maybe one fifth of your forces E. Albright(?), but if our coalition manages to defeat this monster of a nation while I end up not winning the game, I will still consider it a win and considered myself avenged of my defeat to the undead horde in the former game I played.
And of course, if/when we defeat Ermor, I will turn my eyes elsewhere, but I intend to stay true to the alliance as long as possible.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on December 23, 2017, 02:48:42 pm
Please. You have royals flitting about in the wings, multiple doomstacks on the march, and are stretched 2/3s or so around the map. You've started your push.

(I'm still trying to decide whether Ulm needs a few practical pointers of dos and don'ts in MP, or whether my scant resources would be more spitefully applied elsewhere. Arco is making it tempting to spare Ulm the teaching moment. Decisions, decisions...)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on December 23, 2017, 05:11:13 pm
In the alternative timeline where my battle review came from, I did.

Review showed total slaughter of the enemy, map shows I lost somehow. Sigh...
Battle replay or summary? I've only seen the summary, and it's a win with light losses.

It's be the first time I know of when the summary bugged out.

Bandar Log got defeated handly and retreated off the battlefield, in the replay. In the recap, I lost extremly hard. Like I get if something happens in one and not in the other, but on two different extremes? Sigh... limits the ability to learn from the defeats I collect tbh.

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on December 23, 2017, 05:47:19 pm
We got a similar incident in a Dom5 game. The battle replay would sometimes show my opponent's Dragon winning the attack on my capital. The battle report would show how he was whacked to death by onis. It was really weird to witness this one rare bug for what was a significant battle (the consequence what my nation bouncing back and my foe losing almost all hope of victory). The way I understand it, the RNG is the same but is not read in the same order between Llamaserver and your computer, hence different results. Or something like that. The report is what matters.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on December 23, 2017, 06:56:12 pm
I'm still trying to decide whether Ulm needs a few practical pointers of dos and don'ts in MP
In all seriousness, wait until after you are done with the round before going on an educational rant. Otherwise, at least to me, it will look like your trying to make me do what would help you.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on December 23, 2017, 07:27:33 pm
Oh, this would not be an educational rant. This would be an in-game reminder you're facing conniving humans and not a passive AI. My rhetorical musing about this is no different than your ominous countdown to deployment of your solution to the Ermorian stalemate. :p

We got a similar incident in a Dom5 game. The battle replay would sometimes show my opponent's Dragon winning the attack on my capital. The battle report would show how he was whacked to death by onis. It was really weird to witness this one rare bug for what was a significant battle (the consequence what my nation bouncing back and my foe losing almost all hope of victory). The way I understand it, the RNG is the same but is not read in the same order between Llamaserver and your computer, hence different results. Or something like that. The report is what matters.

Given the frequency of patches early on, that may well have been the old "server processed the turn under version 5.0X, player reviewed turn under version 5.0X+1" situation. Patches break RNG seeds almost without fail. There's no such explanation why Oceania has been plagued with replay bugs in this game, though.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on December 24, 2017, 06:43:02 am
I'm going to postpone the turn by 48h, for the holidays.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on December 27, 2017, 01:10:46 pm
*Etgfrog cancel cast ritual, interrupted by falling toads*
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on December 27, 2017, 03:22:58 pm
Ah, the ancient enmity between toads and frogs at play!
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on December 30, 2017, 04:13:04 pm
Oi, Imma gonna push the turn until 2nd of January. I think we're all pretty much distracted by various alcohol-related things anyway.
Hopefully, afterwards we'll resume the game at the usual, cough, brisk pace.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on January 02, 2018, 09:18:57 am
Looks like we are back (kinda) - Emror actually lost a province with a fort for once, but with how little emror-magic there was at play, it hardly seemed fair.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on January 02, 2018, 12:37:17 pm
Yes, so we're finally getting to where we should have 20 turns ago if anyone had been willing to either A) take risks*, or B) not use Ermor as an excuse to secure huge non-Ermorian borders while they finish late-game research goals so they can steamroll their former "allies".

To be frank, I've been running on no more than 20-ish death gems all game (and remember, my cap is 15d), so not only is this long overdue** and inevitable, but the lack of mage power is entirely to be expected (and also why I was so easily contained, obviously).

*I am SO GLAD that Dom5 got rid of UGoIgo. "But I must have initiative or I lose!" is a terrible dynamic. Or more to the point, it's a terrible non-dynamic...

**If anyone wonders why I've grown increasingly exasperated-sounding as the game crawled on, spending 3/4s the game as "such a huge threat that everyone must make inviolable NAPs and gang up to defeat, but still not enough of a threat to actually make coordinated or sustained attacks against" is more than a little fatiguing. I completely understand why some of the parties involved did so - being able to skip your vulnerable early and mid-game and glide into your strong late game is a huge boon - but it's not really enjoyable to be used as a sustained stalling tactic, and the knowledge that the strong mid-game nations who passively facilitated it are now going to suffer for their folly only goes so far.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on January 02, 2018, 04:01:21 pm
Yes, so we're finally getting to where we should have 20 turns ago if anyone had been willing to either A) take risks*, or B) not use Ermor as an excuse to secure huge non-Ermorian borders while they finish late-game research goals so they can steamroll their former "allies".
You mean anyone that isn't me? You kind of ignore that most other nations were busy fighting bandar log, who also had taken a crazy bless. You also have very well proven that anyone who attack ermor is going to lose whatever army they send, which ends up being a lose/lose situation because if you ignore ermor, they just slowly push out making a larger area where its "pointless" to attack until it gets to be turn 50 and ermor has a massive fortress complex that hitting any of the forts will result in the army being lost.

Also, at this point, I don't care if I lose, I considered that I've lost since the game started and I saw I was the closest to ermor.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on January 02, 2018, 05:24:21 pm
After the battle where all your cap mages suicidally creamed all my non-chaff eastern forces, if you had pushed forward with what you had securing your border I'd have folded. Or just as much to the point, if Mari or Agartha or Oceania had pushed then, I'd have folded. If two nations had ever pushed at once, I'd have folded. The elephants in the room, Arco (who was never at war with BL, mind you), could have pushed forward alone any time they pleased, and it would have been ugly, but they would have won. They didn't, obviously, because they were weaker against non-Ermorian armies like you or Mari or Agartha at that point, while they could definitely smash anything less than an all-out offensive from me (and probably could smash that too, albeit at greater cost). So better to sit by passively keeping me from doing anything but turtling while they got to the late game with a huge swathe of territory, lots of gems, elemental royalty, etc. Congrats, we're there. They're almost certainly going to win because they played the anti-Ermor diplomatic game perfectly.

Ulm lost, but to diplomacy, not geography. Having 7 0-pop provinces to your north - of which you might get half - will never matter as much as the 30-or-so full-pop provinces to your east that you'll never hold because of Arco. Arco is probably not stoppable barring a a prompt dogpile coupled with some serious late-game shenanigans, and I don't see that happening. Not my problem, though. I've been warning against that for years in-game, and no one cared. So, you're welcome to it; maybe you all can transition well enough to beat them. I doubt it, but maybe.

[Point of reference, since it doesn't matter at this point: my research is 3/5/5/4/5/5/5. This is the threat to all life you're still railing on against.]
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on January 02, 2018, 05:43:19 pm
Ayup, gotta give props to Arco for excellent diplomacy, on all its borders.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on January 03, 2018, 10:04:36 am
Hey, the game is not over. Look at the thrones.
I had outrageous good luck at the start, I will tell you later. It was disgusting. The size it gave me helps compensate for my little experience in multiplayer endgame tactics. But saying I won and could steamroll anybody and everybody is a bit exaggerated. The reality vs theory ratio of my firepower is not great.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on January 05, 2018, 07:43:29 am
Hm...ermor destroyed the fort, I actually laughed when I saw it because the scorched earth tactics that has already been going on.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on January 05, 2018, 07:47:29 am
If only you could taint magice sites, so the gems produced by them kill the mages holding em or whatever ~
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on January 05, 2018, 07:51:28 am
If only you could taint magice sites, so the gems produced by them kill the mages holding em or whatever ~
Isn't that called an amulet of vengeance? Might not be the same as changing grenade fuses from 5 seconds to 0.5 seconds.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on January 05, 2018, 08:55:06 am
I'm a simple, humble specter. If I could transform the Unholy Sepulchre into 15 Wells of Pestilence, I'd re-die happy.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on January 05, 2018, 09:11:55 am
I hope none is gonna put a global up, cause I'm overcasting this bitch like I waited 50+ turns for it.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on January 05, 2018, 01:35:22 pm
If only you could taint magice sites, so the gems produced by them kill the mages holding em or whatever ~

It occurs to me that what you're asking for is essentially a slightly-more-proactive Astral Corruption...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on January 05, 2018, 03:50:54 pm
It occurs to me that what you're asking for is essentially a slightly-more-proactive Astral Corruption...
So a local astral corruption instead of global?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on January 07, 2018, 03:43:26 pm
Could I finagle an 8h delay? My plans to knock out the turn this evening have been derailed by last-minute family commitments that probably won't take all 10h between now and the deadline, but might.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on January 07, 2018, 03:49:37 pm
Could I finagle an 8h delay? My plans to knock out the turn this evening have been derailed by last-minute family commitments that probably won't take all 10h between now and the deadline, but might.
Done.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on January 08, 2018, 12:01:05 am
Thanks.

Huh, that turn was not just far more successful than I imagined possible, but also far more entertaining.

And look at Oceania with those serious late-game shenanigans I was talking about!
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on January 08, 2018, 12:50:10 am
And look at Oceania with those serious late-game shenanigans I was talking about!
???
Oceania has water. That lets them hit you and not get hit back. You know all your pretty only-defended-by-PD temples you've strewn about the lakeshore? Gone at their leisure unless you fort or manually garrison them. Oh, you want to hit back? Have fun summoning enough amphibians that aren't garbage to kill their quite-strong-underwater troops, and/or forging enough waterbreathing items that you can bring your not-as-good-underwater national mages to try to compensate for their quite-strong-underwater mages. And then you still have to siege down their forts with your limited troops or whatever indy chaff you recruit. With R'lyeh or Atlantis or such, the normal order is "containment", but the sea goats are mostly stealthy, so they can sneak onto land and raid away from shore unless you sink a whole lot into shore patrols - which they can hammer pretty well with proper troops (that they can assemble stealthily), and most maps are structured in a way that they can hit a lot of different provinces all across the map relatively quickly.
This is the only time you have gone into any kind of depth about oceania and nothing at all besides they can raid people to death. While I'm not surprised about the level 9 enchantment, oceania having a level 8 astral mage is a bit of a surprise.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on January 08, 2018, 12:58:46 am
...

Arco is probably not stoppable barring a a prompt dogpile coupled with some serious late-game shenanigans, and I don't see that happening.

...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on January 08, 2018, 01:16:05 am
Yes, you mentioned arco, but oceania was the one who just cast arcane nexus and gift of nature's bounty. But if you want to feel better about it, then go ahead and take credit for not saying I told you so.
The real question I have, does oceania get 0 gems if I forge items for 1 gem? or is it something like a 50% chance of gaining a gem?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on January 08, 2018, 03:51:15 am
The Arcane nexus does nothing until next round, or none cast spells this round.

If Arco tell us its income, I can tell you if I am more dangerous now or them. Sadly I don't have any combat plans (evidence: 5 unsuccessful attacks on emror, where arco only needed one, all of them had as many heads as arcos attack), so I'ma just spam defensive units.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on January 08, 2018, 08:01:16 am
I did not expect this. I was complacent!

Yes rituals have been cast and stuff has been forged this round. So, next round it starts.

I will not tell you my income, since I already informed you about my gem reserves in the very smart MP I sent you and half the world. But do the maths. Province-wise, our empires are equal or almost equal in size (in the mid- or upper 30's), and you do not have the 0 pop Ermorian provinces to contend with. We had equal income before this turn. Now you have double or something like that. You will hire everything everywhere and pump up the PD like it's nothing. You can scoop all the mercenaries. You will finish chirpy Bandar Log while I struggle with tenacious Ermor.

edit: adjective for Bandar Log
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on January 08, 2018, 08:21:01 am
The markata constituency takes umbrage to using Bandar Log as a counterpoint to being tenacious.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on January 08, 2018, 10:02:30 am
You and emoror both have the same gross bless, its horrible.

As for the one thing that actually wins you the game, the thrones, none got much of anything there yet.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on January 08, 2018, 11:03:11 am
Yes, you mentioned arco, but oceania was the one who just cast arcane nexus and gift of nature's bounty. But if you want to feel better about it, then go ahead and take credit for not saying I told you so.

Okay, seriously, I'd have let it go at that, but since you choose to use the phrase "I told you so"... is it that important that you "prove me wrong", however tenuously?

I made the observation about Arco being in a position that looked indomitable "barring a a prompt dogpile coupled with some serious late-game shenanigans". A turn or three later, Oceania cast a very nasty combination of globals. Like Arco, I didn't see it coming, so I made a reference to them engaging in precisely the sort of "serious late-game shenanigans" (I even used the exact same phrase!) that could overcome Arco's rather-large edge. This wasn't meant as some deep prognostication; this was meant to say "I didn't see that coming (because everyone's been pretty passive and not showing much initiative, truth be told), and OMG ouch". No more, no less.

Having said that, per a quick test in Debug Mod you should be fine so long as you're only forging 1-gem items, even if you forge a bunch of them at once.

--

Oceania, do you really have no plan but "turtle"? Between GoH, GoNB, and AN, if you have Alteration 9 I'd be expecting chain Armageddons to eliminate any possible blood economies and to shrink un-Gifted gold economies below a sustainable level (as well as whacking a whole lot of stockpiled un-other-Gifted troops - particularly markatas, obviously), so all that would remain would be the gem economies that feed your Nexus.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on January 08, 2018, 11:33:23 am
I guess it is fair enough now that I understand what 3 dots mean in this situation. Also I don't think armageddon is on the table since if GoNB gets dispelled, oceania would be in the same boat as everyone else. I think the plan for oceania is to swarm everything with transformed capricorns alongside mass summoned armies, because transformation and all the summons gets half refunded due to arcane nexus, gift of health will heal feeblemind. Regardless, this is when things get VERY interesting in my opinion.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on January 08, 2018, 11:43:11 am
Transformation is far to gem expensive to be used for anything except having free researchers and even for them it takes like 30 turns for the transformation to be "worth" it.

Armageddons will be cast if someone invades me, of course.

I'm very aware of how big of a target I made myself, so I am just awaiting who attacks me, then focusing my efforts on the first dude as a form of hedhog defence. Most nations will be fine, since the most likly outcome would be me and arco having a slap fight sooner or later (even if i like them) - which can be used by all the other nations to steal some territory from whoever loses. Alternativly they just join on whoever we are fighting (emror and bandar log atm), grab something there and then see what goes on.

Fighting me or Arco is what has to be done, but its not what anyone wants to do, since it only brings disadvantages.

My "late" game plan is to just cast frozen sea and hide.

Edit: I strongly assume Arco has already PM'd everyone for a big old disspell, its what I would've done in its place - it draws gems away from everyone else and takes out the sudden possible competition.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on January 08, 2018, 11:56:04 am
My "late" game plan is to just cast frozen sea and hide.
Jesus, don't do that. Can you, or at least somebody else, please start playing to win?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on January 08, 2018, 01:31:27 pm
Edit: I strongly assume Arco has already PM'd everyone for a big old disspell, its what I would've done in its place - it draws gems away from everyone else and takes out the sudden possible competition.

I did, but I misunderstood an answer and thought I had left you on the list.
If I did not PM you today and you are not Oceania, apologies, but you are an evil nation of skeletons and you need to stop resisting and die already.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on January 08, 2018, 09:52:46 pm
Jesus, don't do that. Can you, or at least somebody else, please start playing to win?
I want to say I am but I kind of got interupted by a sudden angel sc saying no to me advancing on ermor's capital. Will see if this will escalate or just be a simple bumping into armies.

Oh, I am going to preempt the comment about attacking ermor is not winning, leaving a flank open to be overrun by 9000 skeletons isn't exactly winning either.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Akhier the Dragon hearted on January 09, 2018, 12:39:18 am
I would like to apologize for that. I never got this angel before so I was testing it. The Angel will be gone next turn as I honestly didn't expect it to win (I even forgot to script it)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on January 09, 2018, 03:24:14 am
Don't apologize Akhier, in the Dominions universe nuke testing is done in other countries.  :P Nice fight btw, I did not expect the angel to survive but he made it all right.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on January 11, 2018, 06:58:18 pm
Emror turn plox

Ok, Arcane Nexus gave me 0 Gems. 0.

Ouch.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on January 12, 2018, 10:24:52 am
I am surprised: I thought that, even with no gem spent, you would earn some gems as the global description implies.
Thinking about it, it may mean that Arcane Nexus is active at two steps in the turn order sequence: first it gets gems from spells and also at the same time from nothing, then it delivers these gems to its owner. The last turn, there was no Arcane Nexus up to gather the gems, so none was delivered. This turn, Arcane Nexus gathered the gems but was dispelled before it was able to deliver them. Something like that.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on January 12, 2018, 10:46:43 am
Ok, Arcane Nexus gave me 0 Gems. 0.

Ouch.
What a sound investment. Are you, perchance, a stable genius? :P
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on January 12, 2018, 11:02:31 am
Whats Godwin’s law for Trump?

Its a good spell mate, it had all the big numbers next to it.

Now who disspelled it?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on January 12, 2018, 11:28:17 am
I have heard in the grapevine it was Agartha. They hate your freedom.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on January 14, 2018, 06:59:16 pm
Hey, did you know? Agartha is two good thrones from winning. Amazing!
So if you're, say, Ulm or Marignon, I'd be mindful of a certain nation, whose general population could be reasonably well described as resembling one-eyed snakes.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on January 14, 2018, 07:28:11 pm
Spoiler (click to show/hide)
I'm far more worried about this then about the possibility of agartha going through the water to surprise attack the throne of elements.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on January 14, 2018, 08:26:59 pm
...that's pretty much in keeping with this game's recurrent theme of most players fighting irrelevant peripheral wars instead of trying to win...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on January 14, 2018, 08:53:07 pm
Iron Blizzard would also chew my units up. Remember how my front line is Pale Ones, Humans, and magic statues and mercury elementals? Pierce resistance would cancel out with Iron Blizzard's 'Double Damage vs Magic', if the unit had 0 protection. Obviously, it doesn't. In my experience, the double damage is applied before protection (And the darts are AP and piercing), pierce resistance after. And a 0 Protection mercury suffers attrition pretty damn quickly.
Of course, Pale Ones don't even have their marginal strength advantage against Ulm too (not that it really matters even against normal humans), and Ulm's human troops are superior to Agartha's human troops.


Really, with the Throne of Element's position, I'd be in for a fight to get it and with Defender's Advantage and their super-rainbow, they'll have ways to stop an attempt to BS their mageline away with an earthquake, and too far for me to do a sudden blitz on it without sufficient forewarning allowing him to reinforce appropriately. I've seen this matchup, and it's a PITA for Agartha.
Oh right, Il Palazzo didn't mention the fact that me and Ulm do not even share a border.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on January 15, 2018, 12:36:38 am
...although the one-province-thick Wall of Marignon between you two isn't exactly that much of an impediment...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on January 15, 2018, 12:45:38 am
...although the one-province-thick Wall of Marignon between you two isn't exactly that much of an impediment...
Oh right, that route. That's even longer.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on January 15, 2018, 03:49:44 am
Wow, I am more annoyed by the Mother Oak disspell then the other one. ARcane whatever.

We cool Arco, I gotta finish this ape off. Feel free to win, idgaf
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on January 15, 2018, 10:17:27 am
Oh right, Il Palazzo didn't mention the fact that me and Ulm do not even share a border.
One would hope that having learned a lesson from 427, you would not pretend that not bordering a throne province is any sort of an impediment to capturing it.

I gotta finish this ape off.
Get in line, bub.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on January 22, 2018, 11:45:48 am
I have to admit, this was the first time I ever saw anyone using the returning spell in a useful way. Nice escape, see you at your Capital, when a master enslave wrecks my shit and I can't do anything about it.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on January 22, 2018, 11:48:34 am
Returning is actually really useful as a means of letting you teleport immobile pretenders to places w/o labs and not be stranded there the next turn. O/w, it tends to be an !OHSHIT! button for Astral mages who don't wanna fight.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on January 29, 2018, 04:14:04 am
I am surprised: I thought that, even with no gem spent, you would earn some gems as the global description implies.
Thinking about it, it may mean that Arcane Nexus is active at two steps in the turn order sequence: first it gets gems from spells and also at the same time from nothing, then it delivers these gems to its owner. The last turn, there was no Arcane Nexus up to gather the gems, so none was delivered. This turn, Arcane Nexus gathered the gems but was dispelled before it was able to deliver them. Something like that.

OK, I got no gems either, even though an Arcane Nexus with a different owner was up before I cast mine. It implies that you never start earning gems from Arcane Nexus until the next turn after it was cast, provided that it is still up at the end of the turn.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on January 29, 2018, 10:44:55 am
Welp, I'm bingo on gems and all that - if anyone cares to stop Arco, do it yourself - I can't be arsed, at least he never attacked me so he can go take the win for all I care.

There is also a Arco army next to every throne he doesn't own yet.

There is a lot of salt now about Arcane Nexus for me, will most likly avoid that spell at all cost in the games to come. Who wastes 300 gems on that and doesn't get a single one back? I do. Something-something, shoulda overcasted, but yeah, hindsight is 20/20 and Arcos gem income is unlimited.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on January 29, 2018, 11:30:53 am
Arcane Nexus is one of the traditional declare-war-on-the-world globals. If you cast it, you can generally expect more-or-less global pushback; everything anyone does to make themself stronger makes you stronger as well. So yeah, it's not good to cast if you care about your diplomatic standing...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on January 29, 2018, 03:09:15 pm
Arcane Nexus is one of the traditional declare-war-on-the-world globals. If you cast it, you can generally expect more-or-less global pushback; everything anyone does to make themself stronger makes you stronger as well. So yeah, it's not good to cast if you care about your diplomatic standing...

You are right in general, but I don't think it will happen very fast, if I can generalize from the lack of reaction when Oceania got 4 globals including ANexus and GoNBounty. What I expect is pretty much the same thing, with somebody stepping up with a dispel. Making a military move is risky (I lose, you lose, he wins), though everyone is gearing for that.
I was not going to cast Arcane Nexus, but then the second cast by Oceania happened, and I did not want to just cast another ~100 gem Dispel (did not write it down, iirc it was either 89 gems or base+89... Oceania might have been bluffing about the overcast but I had no way to know). Now somebody else gets to waste their gems.
My perception is that there is a double race: to finish Ermor and to finish Bandar Log. The coalition or loose alliance that finishes first will have an advantage for the next step.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on January 29, 2018, 04:21:53 pm
In the global race Arco is 420+ Gems ahead of me - and ahead on provinces as well.

I see it differently - none of us care about the guys we are fighting (well, the apes did a lot of globals just to annoy and harm me), but the remaining nations are big enough to choose the possible winner with there choices - or try to sneak one in by thrones.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on January 30, 2018, 10:06:30 am
My perception is that there is a double race: to finish Ermor and to finish Bandar Log. The coalition or loose alliance that finishes first will have an advantage for the next step.

Hmm, would it be tactless to point out how little like a race the race to kill Ermor seems to be? At least on Arco's part? I mean, Ermor proper has been sitting with its fort razed and the largely-undefended Sepulchre and a temple exposed for... 6-8 turns next to Arco's well-garrisoned mountain fort to its south, and Arco has been content to let Ermor keep raking in those 17 gems a turn gems and remaining a "threat" to the aforementioned alliance...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on January 30, 2018, 10:38:21 am
*** DRUMS ***

(the sound of old silence)
(a couple of flies getting lost on the stage)

Who is that, sliding through the darkness, walking in the shadow, stepping into the light, for all of you lords of power to see! Who else but I, Hero Joe, back from the land of the dead!
Praise be Peacenik, who ordered me out of the coldest and deepest of sleeps in order to keep carrying the good news of its blessings and overtures of peace.
Indeed, Arcoscephale, Ulm and Marignon, the crusaders of the living, have defeated the evil empire. Do not heed the rumors! The demise of the undead mother queen is a known fact! It is not inconceivable that a few stranded skeletal insurgents are still roaming remote parts of the Ermorian mountains, but those are negligible quantity. Our ichtyid police force will arrest those few rogue individuals anytime.

Have confidence, noble scions of civilization! Peacenik has your back and stands ready to fight off any undead resurgence!

(Hero Joe bows, part of his nose falls off, he grabs it quickly and swirls back into the shadows.)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on February 01, 2018, 12:27:41 pm
35!
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on February 03, 2018, 05:34:01 am
Only Bandar Log left, I hope he is prepared for his "last stand"~
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on February 03, 2018, 06:05:45 am
Pfft, last stand? In your dreams, love.

(aww, I had such great things ready for you)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on February 05, 2018, 02:27:25 pm
Ja, ok, that's a lot.

Glad I did a trash assault first- Whats your upkeep at?

How about you come out and play with me before that eats you up : )? You got a fair chance. (mass flight scary btw)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on February 05, 2018, 02:38:58 pm
Thanks to the many generous-yet-anonymous sponsors, present and past, Bandar Log may very well just sit inside and watch the world crumble.

edit:
How about you come out and play with me before that eats you up : )?
YOU MADE ME DO IT!!
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on February 09, 2018, 04:54:20 am
Will do a little recap here soon for the others to enjoy my
Spoiler (click to show/hide)
.


Spoiler (click to show/hide)


Good Fight, feel free to retake your territory, C'tis is also attacking me now (well he has for a while), so go nuts.

I'm suprised how I got so far, seeing how I lost every single battle with more then 100 units in it.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on February 11, 2018, 08:02:20 am
Impressive!

What are the units that look like a sheep mated with a lady duck?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on February 11, 2018, 11:41:02 am
Cave Cows or something from caves. They eat armor
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on February 11, 2018, 01:52:00 pm
No, Cave Cows look like a naked mole rat mated with a moth. Cave Grubs look like a sheep mated with a duck.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on February 11, 2018, 02:37:41 pm
A careful observer will also spot a cave crab. It looks like a crab mated with a crab. It is constantly jealous of the sex life its cohabitants are having.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on February 12, 2018, 03:19:13 am
By the way, E. Albright, thanks for holding up for so long (as a player, not as a nation...).
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on February 12, 2018, 04:14:26 am
Speaking of which, I'll be abnegating the leadership of Bandar Log on this positive note. I have to quit all my mp games, which, by the way, means round 502 will be looking for a replacement for Ragha.

I'll send this turn in a few hours, but the next one will have to be either AI, or a replacement. I'm not sure what's the best solution here, considering how I've been pretty much a disciple of another player for half the game, surviving only thanks to generous donations (the parting gift from Ermor helped as well :) - yes, I've been suckling every tit I could get a hold of).
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on February 12, 2018, 05:21:23 am
Sad to see you go, especially after I have been bested so masterfully.

The AI would instantly fuck it up and die, i fear.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on February 12, 2018, 05:25:03 am
I'll always advocate trying to find a replacement, but seeing as yours is really an underdog position, despite this fabulous capital army and your two globals, I don't know if we will find somebody. Let's give it a try? Where should we advertise?

Without Bandar Log, things fall apart; the centre cannot hold.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on February 12, 2018, 07:18:11 am
Speaking of things... May I request a 6 hour extension? For safety net purposes.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on February 12, 2018, 07:25:21 am
Speaking of things... May I request a 6 hour extension? For safety net purposes.
Done. I'll wait with my turn until then too, in case somebody wants to take the reins of the lovable underdogmarkata.

(I made a post in the general dom5 thread indicating that 428 might be looking for a replacement, but it's not exactly well-advertised, and perhaps not the right place)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on February 12, 2018, 09:59:54 am
By the way, E. Albright, thanks for holding up for so long (as a player, not as a nation...).

I am, alas, nothing if not stubborn.

A part of me would love to volunteer to step in and take up the markata's reins, but as soon as that damn-fool part opens its wretched gob, the rest of me strangles the vile, ignorant thing while screaming at it to remember the blissful feeling of sweet release I felt when I set Ermor to AI...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on February 13, 2018, 02:56:11 am
Sorry about the delay... Had a critical consciousness failure mid-turn (IE; I passed out and used my laptop as a teddy bear). I'll endeavor to do a double turn in a little while. (And many thanks to whomever extended the turn by a day, even though no one asked for it.)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on February 13, 2018, 03:44:27 am
Do you want to take over the siege of the cursed Bandar Log Capital ; )?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on February 13, 2018, 05:28:43 am
I think he has found softer targets!
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on February 13, 2018, 10:05:44 am
Ok. I lied about the double turn. It turns out an Army of Some Heavy Metal boosted army vs another Army of Some Heavy Metal boosted army causes the fight to drag out for a damn long time (who would've thought?).... Probably should've just stopped watching and just look at the synopsis report thing. But I didn't and it ate up all my time..

But I'll endeavor to do this turn tomorrow and not right before the deadline.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on February 14, 2018, 03:39:34 am
Sorry about the attack(s?) Arco, I just yolo'd all my flying guys towards C'tis.

Also, ded as fuck.jpg:

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on February 16, 2018, 06:53:31 am
I actually panicked a little bit before noticing the copy and paste.  :P
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on February 17, 2018, 11:09:20 am
Hm...did bandar log just wish for cataclysm? My guess is either that or agartha decided to have its entire army attempt to perform synchronized dancing.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on February 17, 2018, 11:13:45 am
I've just received yet another turn file, which means you guys let the markatas stall. Seriously, at least set them to AI.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Akhier the Dragon hearted on February 17, 2018, 01:41:20 pm
I though I had AI'ed them. Meh, AI now then.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on February 17, 2018, 01:49:56 pm
What is the standard answer to Wish for Armageddon? Astral corruption?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on February 17, 2018, 03:24:12 pm
Nah, you just wish for Armageddon back twice, to show them you don't care.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Karlito on February 17, 2018, 03:35:34 pm
What is the standard answer to Wish for Armageddon? Astral corruption?
It's capture thrones and win the game, because seriously, who casts Wish?

(Except don't do that, this thread is amazing)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on February 17, 2018, 05:37:30 pm
What is the standard answer to Wish for Armageddon? Astral corruption?
While astral corruption will make whoever wants to cast it to pause, whoever throws that global up will be the target of almost everyone's attacks. Unfortunately, it becomes a witch hunt trying to figure out who cast it. Astral corruption is usually the answer for arcane nexus going up that cant be dispelled, although if you don't have blood then wish for armageddon looks to be a good answer.

Now that I've had time to think about it, since bandar log stalled, there is no way they could have cast it, the thing with agartha was a joke because they haven't shown any signs of astral magic. So my original assumption is wrong. The highest I could possibly get is astral 4 and in all seriousness casting it would be shooting myself in the foot. So that leaves Arco, who is very possible but unlikely since they want gold for mages. Ctis, who is in the same catagory as agartha. Marignon, who is possible but probably using all their gems on angels. Then finally oceania, who is most likely since they already had arcane nexus up.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on February 17, 2018, 08:13:47 pm
I even had it up twice and got nothing from it.

Wish is a good idea, it can't be overcast, like every other global i put up.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on February 18, 2018, 04:14:06 pm
Thinking about it, I guess the goal might not have been to hurt the economy but instead to actually kill the unit who cast Arcane Nexus. This way, instead of Dispelling the global (and possibly needing to dispel it again two turns later like it happened with Oceania's) it would both cancel the global and remove the caster.

Which could be a good idea if this caster was not protected. I am unsure the protection is actually adequate (did not plan for that and I do not know what is the mechanical effect of the Armageddon on units), but so far so good.

I am terrible at this endgame btw. I do not know how to use my toys, and people beat me with my own toys.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on February 18, 2018, 06:21:22 pm
It may also just be breaking everyone else's toys since theirs are already broken. If all the other toys break, it doesn't matter as much if yours got smashed earlier.

Or it could be Agartha sneaking with the Astral because they plan on going full gem economy.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on February 18, 2018, 06:34:13 pm
It may also just be breaking everyone else's toys since theirs are already broken. If all the other toys break, it doesn't matter as much if yours got smashed earlier.

Or it could be Agartha sneaking with the Astral because they plan on going full gem economy.

My strongest source of Astral is my Pretender. Who started with S3. He died once, so S2 now.


And besides, wrecking gold income isn't exactly 100% in my interests, where would I get my wallbreakers then? Gate Cleavers just eat into the same pool of resources that I'm already utilizing, so don't say that.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on February 18, 2018, 07:24:36 pm
Endgame is easy, get people to give you gems to disspell something, then put up that same thing on your own ; )

I'm fairly sure that pretenders will be the units standing the longest, even the small ones have huge dominion bonus hp and all that.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: E. Albright on February 18, 2018, 10:00:14 pm
And besides, wrecking gold income isn't exactly 100% in my interests, where would I get my wallbreakers then? Gate Cleavers just eat into the same pool of resources that I'm already utilizing, so don't say that.

Wouldn't expect anything else; just being thorough - although if their mindful wall minders are dead, there's less need to worry about efficient gate crashing.

But if the peanut gallery is making uneducated guesses, I'd put all my peanuts on the player who accompanied their first Nexus cast with a promise to chain-wish for Armageddon if anyone set foot in the water several pages back to be burning the world for the sake of doing it.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on February 19, 2018, 03:53:34 am
It must have been well timed punishment for the latest disspell then, even in the same turn!

All my little plans have been foiled and all my big battles lost, but I know just what to do.

Start another war, its what I did after I failed at emror, its what I did after I failed at Bandar Log and now that I failed at C'tis, I'm coming for you Arco (sorry).

Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on February 19, 2018, 06:20:56 pm
Ran out of time to spend on the turn, random shut down sapped my enthusiasm, so on and so forth. 12 hours please? Sorry about this.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Akhier the Dragon hearted on February 19, 2018, 07:28:21 pm
have 24

(Edit: The page for extensions literally auto-fills that in at this point for me)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on February 22, 2018, 04:40:08 am
Sorry, sorry. Family things came up and I've been motivationally dead for the past few days. I'm doing it now though. Expect my turn to be in an hour or two.

Akhier, please ensure you get your turn in too, ok?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Akhier the Dragon hearted on February 22, 2018, 07:22:57 pm
So I didn't. That happens when work decides to schedule me with long hours and then have a late night followed by an early morning. I will just live with it.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on February 23, 2018, 09:19:23 am
Well total warfare certainly is a nice change of pace, everyone versus everyone.

If you fuck off and murder C'tis instead I'll give you everything back Bandar <3
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on February 23, 2018, 01:12:32 pm
Bandar Log went AI. So don't bother diplomizing them.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on February 27, 2018, 03:54:54 am
How akward.

I'm currently in the phase of "all my troops are littarly as far as they can be from the real frontline" and "Lets burn this swamp", how is everyone elses war going? I see emror has no fort anymore, but gained new provinces anyways? Ulm might be having a super-starving-session and Arco is just swimming in gems.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on February 27, 2018, 07:25:38 am
No idea how other nations are faring. I am currently busy forging new magic items for Agartha to appropriate when he defeats my champions.
Oh, and I am trying to find a way to flush the ocean before your 500+ armies reach the land, if there is still time. Are you going to attack Old T'ien Ch'i too? Asking for a friend.

Really, couldn't we just get along? Think of the children!
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on February 27, 2018, 07:40:41 am
I think the sirens are working on old T'ien Ch'i, but yeah. I'm attacking everything with everything so my fucking money sinks of troops & pans die, I start every turn with 0 cash.

Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Il Palazzo on February 27, 2018, 09:18:50 am
How are the monkeys faring? Have they murdered everyone, or themselves?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on February 27, 2018, 04:43:27 pm
I have backed away from them, in the hopes they and C'tis become friends. They have at least 3 provinces afaik.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on February 27, 2018, 05:21:28 pm
Apologies, the turns get harder and harder to prepare, what with numerous invading parties and communions to set up. Who would have thought foreign countries would decide to aggress peaceful Arcoscephale, though?
I'll try to turn it tomorrow evening, or else Friday evening.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on February 28, 2018, 12:37:39 am
Hate to be That Guy again, but things came up, and I might not be able to attend to the turn. Please be prepared to hit that extension button. I'll endeavor to be more prompt in the future.


Also, Marmaduke, I feel for you. I know scripting Arco is hell. Alas, I do not feel for you enough to take things easy on you.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on March 06, 2018, 12:17:46 pm
Okay, sorry for the doublepost, but I think we need an extension right around now. 7 hours until the turn and 3 of us (the usual culprits, sorry...) don't have the turn in. I might be able to manage the turn in time, but I obviously cannot speak for the others.

Haha... We're really bad at this whole punctuality thing...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on March 06, 2018, 02:02:59 pm
I feel you man, these turns are hard work.

Emror is growing again btw?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: etgfrog on March 06, 2018, 03:23:23 pm
Emror is growing again btw?
Ermor is AI and just ran the last of its forces into marignon, so they are effectively dead now.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on March 08, 2018, 01:40:55 pm
Huff... Right. Hate to do this, the game actually started to get fun again...

But my time... Not enough to put the effort deserved into this... Not in any consecutive streak. Not for a few weeks, at least. I apologize for this, but it is here that I request a substitute..

I am sorry. But sometimes life just gets in the way.. Hopefully my replacement is more prompt with actually turning in their turns...
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Akhier the Dragon hearted on March 08, 2018, 11:51:12 pm
So just to confirm, you Jilladilla, will not be able to play anymore and so we need to now look for a replacement player for Agartha?

To others with this we might see the game pick up again. On the other hand it might be a problem finding a new player here as Dom5 is out. What do we want to do and how long do we wait?
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on March 09, 2018, 03:11:40 am
7 -10 Days wait and see if someone gets around to it - or just give Jilladilla more time, I am in no rush personally.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on March 09, 2018, 03:30:56 am
Turns have been getting harder to do for everybody I guess (except C'tis, the isolationnist lizard kingdom?).
I am in no rush either. The best solution would be to let one- or two- week holidays pass by for Jilladilla to rest and if he is still OK, to give a try to victory. I didn't count the Thrones, but you got the Bandar Log one and are about to take one of mine; if you take my other one, will you reach the threshold?
As for me, I am trying desperate stuff. Despite having by far the most research, having forged artifacts nonstop since about 40 turns, having at some point the largest income, turns out I am bad still at the learning stage with MP endgame battlemagic and strategy.
By the way, sorry for the new global. It was just something I could do and it will help a tiny bit against invaders. If you are a non hostile nation and would like compensation, PM me. I do not have gold anymore but I can help with protective items maybe.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Akhier the Dragon hearted on March 09, 2018, 03:32:01 am
This game has always been a slow burn type. Of course it depends on everyone but it is always an option to up the hosting interval to a week or something of the like if we felt it was needed.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on March 09, 2018, 11:50:49 am
If you lot are seriously willing to wait that long I'll probably be able to squeeze out turns (although I'll still make a passing effort to find a sub...)...

Also, for victory reference, I did check, claiming your Thrones, Maramaduke, will not get me the win... And yeah, I did figure the 'bad at MP endgame battlemagic' part out... A few times I've wanted to give you pointers... Held back only because I was fighting you... (Sorry. Will be willing to go over things once the Arco/Agartha war is over one way or another, though.)
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Akhier the Dragon hearted on March 21, 2018, 06:26:30 pm
No real conversation has happened after deciding we would just slow the game down so I have extended the hosting interval to a full week.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Jilladilla on March 29, 2018, 04:04:29 pm
Right. I more or less abandoned this and noticed that the sub situation wasn't resolved when I looked back... Trying again to get one.

With the timer as it is, I'll probably have to deliver a quick and makeshift turn in.. I once again apologize to everyone here.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: Marmaduke on April 05, 2018, 10:23:48 am
I was thinking Vengeful Water would be more efficient.
Title: Re: Dominions 4 Round 28 - Black Magic and Rollbacks, is there a differences?
Post by: ThtblovesDF on April 05, 2018, 04:14:13 pm
You need that good dominion... it works well vs human commanders, but everything around this place is buff as fuck.
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: Akhier the Dragon hearted on April 08, 2018, 12:41:10 pm
So it doesn't disappear into the PM message afterlife, All remaining players have agreed that the game is finished. One or two may still play around with the shambling husks that are AIs but otherwise Good Game.
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: ThtblovesDF on April 08, 2018, 12:55:32 pm
My late game can be reduced to "Oh I am super prepared for war" "Oh no, the others prepared, too." Ya'll are just to good.
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: Wysthric on April 08, 2018, 02:36:18 pm
I'm not sure what's happening but who was the victor?
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: Akhier the Dragon hearted on April 08, 2018, 11:05:10 pm
Draw on account of loss of play inertia
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: ThtblovesDF on April 09, 2018, 02:36:45 am
Arco might have been fought back by everyone working together - but only to a degree, just like emror. Once he was small enough (or even died), we would once again have countless nations that all border each other and the most dangerous once would be ripped apart from to many sides, with to many different tactics.

A tactical stalemate that is made even worse in dominions 5, by the recruitment point limits.
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: E. Albright on April 09, 2018, 07:58:00 am
Oh no, don't you dare cite Ermor as an existential threat that everyone banded together against. All y'all brought this squarely on yourselves. If I was responsible for the eventual stalemate, it was only because I gave everyone who bordered me an excuse to let everyone else who bordered me turtle and hit endgame research. Arco had me contained on their front with minimal effort (and was gradually pushing me out of old TC, but not in an obvious, "look at me, I'm expanding" kind of way), and my strictly-limited size kept me from getting enough gems to ever make anything of myself once turn 30 or so passed - everyone else had lots of mages and meaningful research, while I had blobs of chaff and scant handfuls of illiterate, home-schooled mages. I was an existential excuse, not an existential threat.
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: Jilladilla on April 10, 2018, 01:36:14 am
Draw on account of loss of play inertia

Sounds about right. Last I checked while I was still going strong in my fight against Arco, one more heavy loss would have likely set me on the defensive for a while; although I do not see Arco counter-pushing into my caverns. The efficacy of his Golem Supercombatents vs my Living Mercuries has already been established as... Subpar... And any nation with strong Earth is set to just delete armies that try to push into their caverns. But for how long I could have maintained that? Is a question for another day, it seems.
Basically, I could've won, but at the same time, I do see a possibility where the tables end up flipped. Good match, Marmaduke.
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: ThtblovesDF on April 10, 2018, 02:12:06 am
I've perished in the global enchantment wars, before the real wars started.
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: Marmaduke on April 11, 2018, 07:01:43 am
My pretender was a Dormant Man-Eater with full scales and no bless. At some point it gave me access to Blood: I summoned Father Illearth and empowered scouts for blood hunting. In late game I was summoning Heliophagus, vampires, etc. Overall PEACENIK served me well. For Dom5, the new summons and the changes to luck might inform future designs.

I started expanding on turn 2 and managed to get all the mercenaries. I also got thousands of gold in events early on, fueling an elephant+mercenaries expansion. The first province I conquered had sages (no need for search) and I started hiring them nonstop, ensuring steep research curves from the beginning (according to my notes, at turn 28 I had thaumaturgy 5, conjuration 4, construction 6, evocation 6, about 1K RP/month...). By the start of the second year, I had 26 provinces, 2 forts, and I had surrounded a large number of independent provinces on my North. I reached 34 provinces on turn 19 but only 38 (about my max) on turn 34. Clearly, this expansion was gold, but I managed to waste it by my lack of talent at battlemagic in mid- and late game.

I started aggressing Ermor on turn 23 (by this time I had 5 forts, 6 mage-producing provinces). My goal was really to get rid of the undead; I had just lost a game to them as Ashdod and I did not want my last Dom4 game to repeat the pattern. At the same time, I did not fully commit to this war, even though I could probably have emptied my Eastern holdings of their garrisons thanks to a lasting peace with my neighbours. T'ien Ch'i going AI was bad news and something I did not understand as a player.
Ermor was a formidable and skilled opponent, first on the battlefied and then with assymetrical warfare (bane venom charm carriers, at some point I had 80+ afflictions healed/month). Fun fact: Ermor AI died in turn 70 something.

There were wars elsewhere I was not involved with, and my lowish or rather slowish commitment to the Ermorian war (building up big stacks) ensured that my overall losses were negligible, thus reinforcing my economic advance. I hired many priestesses and as a result my units were healthy and experienced. Two stars can change an average unit into an OK unit I think.

Hero Joe, my Prophet, was my start commander. Later on I empowered him in Blood so he could take part in communions and push his holy level to high levels (I got to H7 I think, he was also reinvingorating the mystic slaves). IIRC he died from Blood Vengeance. I resurrected him as a Mummy. My advice for Arco would be to Prophetize mystics (provided the communion raise in H levels still functions in Dom5).

Ulm and I, both neighbours of Ermor, allied early on. I conceded the Throne between us and we traded a little bit. C'tis was an enigma all game long, staying mostly to itself. Marignon was a distant partner but had I managed to stay in the T'ien Ch'i region longer I feel he might have attacked me, instead there was a war brewing between him and Ulm. Bandar Log was in a bad starting position and, after some time, we got into a secret alliance because I did not want him to be invaded by Agartha or Oceania. I funnelled thousands of gold and hundreds of gems and slaves to him.
Oceania was a bit of a mystery, even less involved in the war against Ermor and only launching what appeared to be short-lived token assaults on the undead. I suspected a secret alliance between him and Ermor, though who knows.
My feeling was that Agartha was the other big player. In my test game Agartha AI had won the day and scooped the Thrones. It took me some time to understand that all the graphically underground provinces were not necessarily cave provinces.

I started crafting artifacts at the end of the third year and did not stop until a couple of turns ago. I was complacent and had no focused strategy, instead trying to grab everything (royals, etc.). When Oceania, already the owners of Mother Oak and Gift of Health, cast Gift of Nature's Bounty and Arcane Nexus, I felt I had no choice but to commit everything to the conflict for the globals. I was 4 turns away from being able to cast my own Arcane Nexus, so I started by dispelling the Oceania one with moderate overcasting (I don't remember the overcast number, but it was not much). Then Oceania re-cast it and by that time I was able to snatch it. I also gave the gems to Bandar Log for the nature globals, and loaned him boosters (he crafted me a precious Robe of the Magi). At this stage (turn ~69) Agartha was not like USSR in 1945 (an ally / frenemy) but more like USSR in a Tom Clancy novel (invaders!) so I cast Wrath of God and later Vengeful Water. I was a bit imprepared but really I should have cast Vengeful Water much earlier. Now I still have 3 good globals (I dispelled Wrath of God with my Vengeful Water cast) so I am in a good position on that front but Agartha took many forts from me. I would be fighting an uphill battle but my fundamentals are better I think: gem income (I have Atlas of Creation-ed most of my territory), growing vampire count and still decent gold income despite the Armageddon that Oceania cast (I believe to try to kill my global caster, but the poor dude is cocooned in protecting items and cannot escape monitoring by bodyguards even to take a dump), and last but not least a better understanding of the way I suck at using Golems in battles.

On turn 78, I am 3 turns away from completing research of all schools of magic, which would be pretty cool. Obviously if I had a more competitive mindset, I would have stopped researching some time ago to muster a couple of huge communions (32+ slaves each). It was always more simple to keep the rat labs on research though. Yes, communion scripting does take its toll. It's quite fun but the UX does not keep up when the communion scales up, and it becomes a bit tedious.

Thanks to all players for this interesting game, with a shoutout to the players who stuck to it as long as it made sense. I had lots of fun.
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: E. Albright on April 11, 2018, 07:55:17 am
Here, have a thing: http://www.mediafire.com/file/c5c3064mqa39k0k/B12G428_Ermor.zip

I was probably really only ever allied with Bandar Log out of any nations (and them fairly late in the game), though I traded with almost everyone right up until they invaded me. I traded a bit with Oceania even after they invaded me, but that's more a reflection of how desperate I was for gems than any illusions on my part that I could trust them.
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: Il Palazzo on April 11, 2018, 08:13:45 am
Have the monkeys survived 'till the end?
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: Akhier the Dragon hearted on April 11, 2018, 12:36:32 pm
I just had sneaky priests hiding all over the place feeding me intel of most of the bottom of the map barring Oceania's place who I had been allied with from nearly the word go. Despite keeping my lands and expanding a bit this game was actually me learning what not to do when sieging. I realized a little to late this is actually one of the first games that I actually got that far in a fight. Generally up till now someone picks a fight with me and I hold them off as well as I can before dieing.
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: ThtblovesDF on April 11, 2018, 12:39:25 pm
Î return to my previous statement - for someone who never won a (big) battle on land, I did very well. I was friends with everyone, since there wasn't one of the usual overly aggressive players around.

Underwater movement on this map was hellish, my two frontlines are 10 turns apart, its a mess.
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: AlStar on April 18, 2018, 07:11:51 pm
I must say - I never thought that my going AI would cause such consternation among all the nations of the world (it seems to be a reoccurring theme in after-action reports that my going AI caused all kinds of problems.) On reflection, I probably should have offered up the position to a substitute, although I maintain that my position was, on the whole, unsustainable (although that doesn't necessarily mean that having a human at the helm couldn't at least have done better.)

Major Dominions burnout on my part (enough that I still haven't picked up Dom 5) - apologies all!
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: Akhier the Dragon hearted on April 18, 2018, 07:21:31 pm
It isn't whether you could have maintained your position. Its the fact you don't just stack your troops all up and randomly attack the nations nearby. As a human we can negotiate and plan around how you act. NPC nations just do whatever they want.
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: ThtblovesDF on April 19, 2018, 03:35:53 am
Dom5 coming out may have been part of this - dom5 lets you get more done in less time and just works better (realtime combat really removed the advantage of placing units right and looking up movement ranges and all that - thank god, for I was always to lazy for that stuff).
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: E. Albright on April 19, 2018, 10:55:13 am
Dom5 also had a big impact on strategic stalemates. Getting rid of the dramatic defender's advantage under UGoIGo is a huge difference.
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: etgfrog on April 19, 2018, 12:12:03 pm
First strike still there, its just harder to take advantage. Especially when there is hold and attack rear as a low hanging fruit. First strike now is similar to rougelike where the troop that gets to move first after entering melee range will get to attack first. The defender advantage is still there, they still get to move a single frame faster then the attackers so if both sides was to try to immediately cast soul slay then the defender's would go off first.
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: E. Albright on April 19, 2018, 05:02:43 pm
True. And not just that. Look at this past turn's Deathmatch in 502; the Lemur Consul would have died a grim death had it had the misfortune to be picked as the attacker instead of the defender...
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: ggamer on May 26, 2018, 05:47:11 am
ya'll send me a dm if another pbem game ends up happening. I picked up this game on a lark a while ago and started putting serious time into it, i'd be interested if you guys were running another game.
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: MCreeper on May 26, 2018, 07:39:43 am
It's either wrong thread or wrong game.  :P
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: E. Albright on May 26, 2018, 01:16:49 pm
...or they picked this because this was the most recent Dom4 thread. In which case I'd recommend them not to hold their breath for a Dom4 B12 game, as B12's active players seem to have fairly consistently migrated to Dom5...
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: ggamer on May 26, 2018, 03:11:28 pm
well, shit
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: Marmaduke on May 31, 2018, 02:39:53 am
I'm attacking the monkeys, Ulm is staling and C'tis is doing the same thing it has done all game long.
I will wrap this up within 4 or 5 game years.  :P
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: etgfrog on May 31, 2018, 05:08:33 am
Sorry, I'll just set myself to ai.
Title: Re: Dominions 4 Round 28 - [Finished]
Post by: Marmaduke on October 14, 2018, 11:36:57 am
Hi there, I was playing the turns when I remembered to, and it's done. 5 stales only in 110 turns, but the last orders were very limited in scope. I could have reached the 12 thrones points years earlier and my empire was guilty of overkill and useless preparations.

Anyway, thanks everybody.  :P