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Author Topic: [0.44.12+] Fortress Defense Mod II R v21: Progress Trigger and Bug Fixes!  (Read 310160 times)

Thuellai

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Re: [0.43.04] Fortress Defense Mod II R v19: Full Armor Carnage!
« Reply #1020 on: July 03, 2016, 08:48:09 am »

Having played a different mod with egg-laying sentients, I can confirm that egg layers smart enough to marry must be married and must have their husband on-map and capable of pathing to them in order to be fertile.

It's not *impossible* to breed visiting egg layers, mind - you just have to get lucky and get a husband/wife duo.
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darkflagrance

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Re: [0.43.04] Fortress Defense Mod II R v19: Full Armor Carnage!
« Reply #1021 on: July 03, 2016, 03:33:34 pm »

Having played a different mod with egg-laying sentients, I can confirm that egg layers smart enough to marry must be married and must have their husband on-map and capable of pathing to them in order to be fertile.

It's not *impossible* to breed visiting egg layers, mind - you just have to get lucky and get a husband/wife duo.

The alternative is to hope for some young, similarly aged opposite sex egg layers to become full citizens and then marry, which I was trying to do in my other fort before it was eaten by spiders.
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

darkflagrance

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Re: [0.43.04] Fortress Defense Mod II R v19: Full Armor Carnage!
« Reply #1022 on: July 04, 2016, 05:54:33 am »

I have decided to nerf Hellfire Imps. It appears that their dragonfire has gotten more powerful in 43.04 and is no longer as manageable.

Also, it looks like all my mercs are suffering from tiredness in the current version - except the ones that get hideous face-rotting syndromes and go blind.
« Last Edit: July 06, 2016, 12:44:54 am by darkflagrance »
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

fearlesslittletoaster

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Re: [0.43.04] Fortress Defense Mod II R v19: Full Armor Carnage!
« Reply #1023 on: July 06, 2016, 10:32:54 am »

Oh look, the Nagas are invading. Huh, they got some Furies in there too... and a bunch of humans... and OH GOD WHAT?



There are like twenty of them, and they are fully armed and armored. I think I'm doomed?
« Last Edit: July 06, 2016, 10:34:30 am by fearlesslittletoaster »
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darkflagrance

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Re: [0.43.04] Fortress Defense Mod II R v19: Full Armor Carnage!
« Reply #1024 on: July 06, 2016, 08:36:21 pm »

I have never ever seen plump helmet men picked up as mercenaries before. I assume this means that trolls will also attack fully armored now?

All will fall before the Mushroom Legion!
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

fearlesslittletoaster

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Re: [0.43.04] Fortress Defense Mod II R v19: Full Armor Carnage!
« Reply #1025 on: July 06, 2016, 09:11:55 pm »

So I feel I owe you an update on this... The Naga/Plump helmet man army advanced on my gates as they should, and I was preparing to go down swinging because by Armok there were a lot of the buggers. But then, just before they arrived, they were ambushed by a huge mob of Ferric Elves. The Elves and the Siege had roughly equal numbers and proceeded to obliterate each other in an orgy of violence and terror right under my battlements as my marksdwarves fired indiscriminately into the melee.

As far as I could see the Plump Helmet Men gave a good account of themselves in battle, claiming many elf lives. The siege and the ambushers broke each other at about the same time and limped away, leaving me a map strewn with corpses beyond counting. I'm still gathering weapons and setting up an incinerator to deal with the mess. My new goal is to capture a plump helmet man swordsman in a cage, then install him in the dining room so he can just sit there and radiate silent, eyeless, fungal hatred at my Dwarves forever. Have I mentioned how goddamn much I love your mod? 
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SalmonGod

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Re: [0.43.04] Fortress Defense Mod II R v19: Full Armor Carnage!
« Reply #1026 on: July 06, 2016, 10:24:17 pm »

Spoiler: Army of Mushrooms (click to show/hide)
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Maybe people should love for the sake of loving, and not with all of these optimization conditions.

darkflagrance

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Re: [0.43.04] Fortress Defense Mod II R v19: Full Armor Carnage!
« Reply #1027 on: July 06, 2016, 11:20:40 pm »

So I feel I owe you an update on this... The Naga/Plump helmet man army advanced on my gates as they should, and I was preparing to go down swinging because by Armok there were a lot of the buggers. But then, just before they arrived, they were ambushed by a huge mob of Ferric Elves. The Elves and the Siege had roughly equal numbers and proceeded to obliterate each other in an orgy of violence and terror right under my battlements as my marksdwarves fired indiscriminately into the melee.

As far as I could see the Plump Helmet Men gave a good account of themselves in battle, claiming many elf lives. The siege and the ambushers broke each other at about the same time and limped away, leaving me a map strewn with corpses beyond counting. I'm still gathering weapons and setting up an incinerator to deal with the mess. My new goal is to capture a plump helmet man swordsman in a cage, then install him in the dining room so he can just sit there and radiate silent, eyeless, fungal hatred at my Dwarves forever. Have I mentioned how goddamn much I love your mod? 

:D :D :D

I wonder if I should implement a Plump Helmet Man race now. The underground forests do march!

On a separate note, I have figured how to reduce the amount of teeth in the mouths of the invaders. Hopefully his means a faster post-siege clean-up.
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Tarsis

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Re: [0.43.04] Fortress Defense Mod II R v19: Full Armor Carnage!
« Reply #1028 on: July 07, 2016, 10:22:46 am »



I wonder if I should implement a Plump Helmet Man race now. The underground forests do march!



Oh my yes please! I'll ditch those dirty ferric elveses!
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fearlesslittletoaster

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Re: [0.43.04] Fortress Defense Mod II R v19: Full Armor Carnage!
« Reply #1029 on: July 08, 2016, 11:10:20 am »

I wonder if I should implement a Plump Helmet Man race now. The underground forests do march!

Massive bonus points if you can get them to come from the caverns, armed, armored, and utterly berserk. Fear what lies beneath! Also this just gives me dreams of finding a plump helmet man village or something in a cavern and drowning it in magma...

Idea, a spore cloud attack that makes Dwarves ill somehow.
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darkflagrance

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Re: [0.43.04] Fortress Defense Mod II R v19: Full Armor Carnage!
« Reply #1030 on: July 09, 2016, 01:34:40 am »

Here's a preview:

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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

fearlesslittletoaster

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Re: [0.43.04] Fortress Defense Mod II R v19: Full Armor Carnage!
« Reply #1031 on: July 09, 2016, 05:01:03 pm »

Wait, it breathes fire? And it can cave in a chest through a steel plate? That is magnificent! What are these things, Plump Helmet Hulks?
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SalmonGod

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Re: [0.43.04] Fortress Defense Mod II R v19: Full Armor Carnage!
« Reply #1032 on: July 09, 2016, 05:15:53 pm »

I'm guessing Fortress Defense won't have any issues on 43.05, will it?

It's been a couple years... urge is growing to play again.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

darkflagrance

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Re: [0.43.04] Fortress Defense Mod II R v19: Full Armor Carnage!
« Reply #1033 on: July 09, 2016, 06:12:51 pm »

I'm guessing Fortress Defense won't have any issues on 43.05, will it?

It's been a couple years... urge is growing to play again.

It should be fine for the latest version. I'm just waiting to get home and release the next update to update version number.
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

SalmonGod

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Re: [0.43.04] Fortress Defense Mod II R v19: Full Armor Carnage!
« Reply #1034 on: July 10, 2016, 01:25:42 am »

Any chance you're getting that out tonight?  I'm thinking of starting a worldgen before I go to sleep :)
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.
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