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This can never be used again or removed

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Voting closed: November 30, 2011, 09:01:14 pm


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Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 506049 times)

Orb

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Re: Space Voyage. Paint Adventure.
« Reply #1260 on: April 06, 2011, 06:09:48 am »

Can we open the crate and just pull from the inside? Unless they are like, steel crates or something filled with uranium.  :-\
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TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #1261 on: April 06, 2011, 07:48:36 am »

someone really needs to number the map  :-\

Rotate the bottom-left-most non-stacked crate by the corner. Go in between the crates. Rotate or push the last crate in the middle.

Done!
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Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #1262 on: April 06, 2011, 11:13:08 am »

Rotate the bottom-left-most non-stacked crate by the corner. Go in between the crates. Rotate or push the last crate in the middle.

Done!

No, that's what would have worked, had it been done at the start.  Now the map . . .

Spoiler: The original map (click to show/hide)

. . . has been changed in this manner:

Spoiler: Change 1 (click to show/hide)
Spoiler: Change 2 (click to show/hide)

Applying the moves you listed would not help with the crate that was put in front of the control panel in the last graphic.  Also, I would like to object to the minor inconsistencies between these images, but that won't help us much.

--Rexfelum
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Andux

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Re: Space Voyage. Paint Adventure.
« Reply #1263 on: April 06, 2011, 06:45:45 pm »

someone really needs to number the map  :-\

Numbered and updated:
Spoiler: image (click to show/hide)
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metanerd3ooo

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Re: Space Voyage. Paint Adventure.
« Reply #1264 on: April 06, 2011, 08:50:54 pm »

Blow it up.
You do know Robocorn said he wasn't going to allow us to get past this simply by blowing up the boxes, right?

This is exactly why it will work.  We'll catch reality by surprise and it'll be so startled that we can sneak by before it's noticed what's happened!

Blow it up.
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Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #1265 on: April 07, 2011, 12:07:59 am »

Numbered and updated:
Spoiler: image (click to show/hide)

Thank you.  And yup, unless that slack space in the top left is useful, this room is in gridlock.  I will update my previous stuff with this notation:

First, push 5, 6, and 7 to the bottom of the room.

Now, can TQ-02 climb on the first layer of crates?  And is TQ-02's droid strength enough to move two crates at once?  If so, climb up in the top left corner and push 4, C, D, and preferably B to the bottom of the room.  There should be various ways to at least get C and D.  Then check the newly-revealed empty spaces for useful access to these last stubborn crates.

If TQ-02 can't climb, but his droid strength is enough to move a whopping five crates, push the whole row with 2 in it to the left, then check for useful empty space in the row with 1.  If there is no useful space, push row with 1 to the left, which will uncover a partial box width of wall space at the control panel.  This is a last resort, since if nothing else works then this will eliminate other moves.

--Rexfelum
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #1266 on: April 07, 2011, 03:52:28 am »

TQ-02 Elbow Drop on to the box breaking it or if that too crazy knee and elbow the box enough until it breaks apart then proceed to the next room.
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Orb

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Re: Space Voyage. Paint Adventure.
« Reply #1267 on: April 07, 2011, 06:15:42 am »

If we could climb, we would have done so in the first place and never needed to create the dilema we are in. :-\
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Kadzar

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Re: Space Voyage. Paint Adventure.
« Reply #1268 on: April 07, 2011, 02:12:04 pm »

We never climbed because people were using videogame logic to navigate around crates. And now they can't come up with a sensible solution because they still want to use videogame logic.
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Siquo

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Re: Space Voyage. Paint Adventure.
« Reply #1269 on: April 07, 2011, 03:30:10 pm »

I am people. You are mistaken:
The crate is hardly higher than you are. Climb over them.

Other wise, push the 4th crate from the right all the way, then the crate that is-now-next-to-it towards the door. Sokobanpowahstyle.
Yes it's my fault, but yes, we tried to climb first.
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rarborman

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Re: Space Voyage. Paint Adventure.
« Reply #1270 on: April 07, 2011, 03:32:21 pm »

Screw these crates and there puzzles, blast the door open and strike an heroic pose.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1271 on: April 07, 2011, 11:19:27 pm »

Sorry about the wait, I've been busy lately.
Updates tomorrow morning.

Probably in this very post should no one prevent me from double posting.



Screw pushing crates perpendicular to each other.
You use your recently increased Leverage attribute to rotate the crate obstructing your door opening.



The other crates don't leave much room for pulling
but the panel is still obstructed.



You manage to wedge yourself behind the crate and push it aside.
Nothing obstructs your view of the panel.



The panel contains three unmarked buttons and a circle scanner.

More updates tonight, probably.
« Last Edit: April 08, 2011, 08:36:35 am by Robocorn »
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TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #1272 on: April 08, 2011, 09:20:49 am »

push buttons semi-randomly.
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Darvi

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Re: Space Voyage. Paint Adventure.
« Reply #1273 on: April 08, 2011, 09:24:02 am »

Press visual organ against scanner.
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Hubris Incalculable

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Re: Space Voyage. Paint Adventure.
« Reply #1274 on: April 08, 2011, 10:35:27 am »

Press visual organ against scanner.

Then press the circle button, followed by the two others at the same time
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