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Other Projects => Other Games => Play With Your Buddies => Topic started by: Loud Whispers on August 07, 2017, 05:36:22 pm

Title: Stellaris: Never leave Earth
Post by: Loud Whispers on August 07, 2017, 05:36:22 pm
Spoiler (click to show/hide)
The year is 2200. Mankind has canceled all funding for space exploration, its spaceport project discontinued as all of Earth under the aegis of the United Nations decides that fixing our problems on Earth is a better idea than fleeing into the stars.

This is Stellaris: Never leave Earth.
My end goal is to make living conditions on Earth as utopian as possible whilst ignoring the entire galaxy at large. I've set the galaxy to be massive, eliptical and with a great deal many habitable worlds, moreover civilizations should be few. In theory, this means the United Nations should have plenty of time to perfect planet Earth society before any contact with aliens.

Spoiler (click to show/hide)
We are here
Title: Re: Stellaris: Never leave Earth
Post by: Draignean on August 07, 2017, 05:55:43 pm
PTW
Title: Re: Stellaris: Never leave Earth
Post by: Ultimuh on August 07, 2017, 06:30:35 pm
So.. What are your Ethos and traits?
Are you the standard premade Earth species?
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on August 07, 2017, 06:45:28 pm
Spoiler: 2200:01:01: (click to show/hide)
The United Nations convenes under President Dolores Muwanga, charismatic warlord of the former Nyanza Union, formally centralizing all the governments of Earth under one state. President Muwanga offers in equal measure popular incentives and fearsome punishment for the last few remaining secessionist movements. Vast infrastructure projects are undertaken to sanitize Earth's slums and industrial wastelands, rejuvenating the planet for human use, with the goal of ridding mankind of poverty by 2220. To aid in that endeavour new research is made into administrative artificial intelligence by New Google, rivaled only by research into the next vanguard of Polytechnic Engineering facilities pioneered by Choadbook Technologies. For the first time ever, the majority of mankind looks forward to one world nation.

Spoiler: 2201:04:15: (click to show/hide)
Spacefaring life is discovered for the first time, picked up by three scientists running an observatory in what remains of the Himalayan Urbanized Relaxation Zone (HURZ). It flagellates into Alpha Centauri and then flagellates away. This news ranks higher on mirrorme.holovid than 'what fuck is this im dyin lmao fukin charly,' 'new home spiders give cancer to unborn baby mandem who was javorian pirate,' and 'something insane happened on "Vines and Stabbing" last night and YOU WON'T BELIEVE IT (spoilers)' for 3 whole days. Proposed funding for a xenobiology unit to try and track down and communicate or study these space organisms is not released, the United Nations commission reasoning that it was entirely outrageous to suggest deferring planetary unification projects in favour of chasing space cows. Besides a holovid remix of "Chasing Space Cows ft. Governor Ferrari" and copious sums of xeno hentai, mankind's first contact with aliens fades remarkably well into the background noise of 3AM primetime family rave.

2201:04:28: Earth Governor Margherita Ferrari denies granting favourable contracts to Ferrari Novo, stating that affordable motorized habitats were offered to the bidder who could build the cheapest habitat that was feasibly capable of outrunning the spring waspsquito swarms.
2201:04:29: Environmental Engineer Dr. Pavel Antonov is appointed as Governor Ferrari's replacement after Governor Ferrari's resignation. Dr. Pavel promises to eradicate the spawning pools of the waspsquito within Earth's industrial wastelands with a regreenification and relandification project. His plan involves reintroducing the bumbletoad to its native environment and incinerating what remains of Lower Florida, Greater Florida, West Florida and Smaller Florida. Heartcredits in Ferrari Novo fall in desire after Dr. Pavel's declaration that children should not need to sleep in motorized habitats to migrate away from waspquitos by 2206, BigBlattNews recommends all portfolio browsers to switch to investing in Toastnotes or dead memes.
Spoiler: 2201:06:05: (click to show/hide)
The Progressive Party frontrunner Margherita Ferrari and the Centrist Party challenger Dr. Florencia Ortega begin fundraising and using their political influence to start their campaign for the 2210 election, and the 2220 election, and the 2230 election, and the 2240 election. Attitude adjustment polls indicate an equal aversion to all candidates equally, but an aversion to both probable victors equally the most.

So.. What are your Ethos and traits?
Are you the standard premade Earth species?
Yep, standard premade Earth. That means our ethos are fanatic egalitarian and xenophile. The xenopihle bit is a bit redundant, but fanatic egalitarian will allow us to pursue the road to utopia
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on August 08, 2017, 09:42:49 am
2204:02:20:
All industrial wastelands and slums have been cleared or relandified, the waspquito population running into natural equilibrium with local asbestos and bumbletoad populations. Human satisfaction at being alive rises drastically, the United Nations produces more farming nations out of the previous slumnations to increase the population of mankind at a controlled rate in anticipation of the coming economic reforms.

2204:04:07: Choadbook Technologies develops the engineering lab for quantum technical analysis way ahead of New Google. Their rebranding campaign into Chadbook Technologies is a wide public relations success and so commence research into Geothermal Fracking after convincing the public that regular fracking isn't cool enough. First engineering lab opens in North North America.

2204:06:05:
Planetary Unification completed on all governmental levels. The United Nation of Man resumes controversial gene resequencing therapies, previously banned since the DJ Genemixer wars of 2051.

Spoiler: 2204:06:26: (click to show/hide)
Emboldened by the successful political campaign of the new world government, the world's liberal-minded political parties, financiers and CEOs unite under the technocratic liberal Citizen Self-Determinism Alliance, determined to support the United Nations' efforts towards bringing equality and justice to every citizen of the Empire planet.

Spoiler: 2204:08:12: (click to show/hide)
Misguided scientists suggest we begin surveys of habitable biospheres in order to colonize them later, they are rebuked stating that the United Nations does not possess the resources needed to fund an imperialistic pipe dream in the stars when inequality was still reality on Earth.

2204:11:11: New Google completes its first functional planetary Administrative Artificial Intelligence, giving it a trendy ad-friendly holo-girl mascot, with additional research into Databank Uplinks synchronous research operations across all corners of planet earth become increasingly common.

2208:03:01: Chadbook Technologies implement the first ever instance of Geothermal Fracking, blasting the rich mineral resources from the Earth's core to deliver hitherto unseen levels of productivity and wealth production. All of Earth's mineral processing plants and pressure boreholes adopt this technology in a new industrial revolution. The great success of geothermal fracking on the market increases Chadbook Technologies' value by ^5gigatrillion Toastnotes.

Spoiler: 22210:04:01: (click to show/hide)
Margherita Ferrari finally succeeds in her campaign from exiled governor, to President of the United Nation of Earth. Her ban on contraceptives allows a considerable increase in the growth of mankind in order to feed the new industrial revolution's demand for cheap child labour.

2210:07:05: Space Amoeba spotted in the Bernard's Star system.
2210:10:09: Education in STEM becomes mandatory for all Earth children above the age of 4.
2211:03:26: Chadbook Technologies begins research into powered exoskeletons, claiming that it would have multiple uses in military and civilian industries, and could potentially render the concept of exercise itself obsolete.
2212:04:12: With the wealth gained from geothermal fracking, the United Nations implements the first ever global welfare state, all but ending poverty on planet Earth. Lowest approval rating of the United Nation government in the most skeptical province at 65%, highest at 85%. The United Nation also begins offering research grants to companies most willing to be on the vanguard of human discovery.
Spoiler: 2213:09:07 (click to show/hide)
The United Nation funds further infrastructure development, farming subsidies to boost the population even more. Changes to the school curriculum are made so that all children respect the values the United Nation was built on, all search indexes controlled by New Google and Old Google bury all information critical of United Nation policies on the 2nd page of their search results whereupon they are seen only by self-learning bots marketing free programs and sexually transmitted computer viruses.
2214:03:18: CyberIA is granted UN funds to begin research into the first economically viable robotic humanoid unit, capable of socializing and working with humans on a very basic level.
Title: Re: Stellaris: Never leave Earth
Post by: Teneb on August 08, 2017, 10:00:39 am
I get the feeling the planet's about to get crowded.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on August 08, 2017, 11:53:40 am
I get the feeling the planet's about to get crowded.
Nah it's ok, once Earth reaches its limit the UN plan is just to drive reproduction down with education, contraceptives and whatnot using the administrative AI to ensure humanity is at replacement rate but nothing more

2216:01:26: First robots from CyberIA (Cybernetic Intelligence Artificiale) begin work at the homes of eldery, lonely and in the boreholes of Mohorovicic discontinuity. The efficiency of these robotic units allows the United Nations to begin nationalizing Chadbook boreholes, closing them down as increased productivity allows fewer boreholes to supply the same demand with less impact on the environment.
2218:02:13: Research into strategically viable fusion power cells begins.
2220:01:01: President Margherita Ferrari reelected for a second 10 year election term. She continues on the same path of policy and objective, continuing to shut down boreholes and factories, transferring workers from them into operating power production or fields of research.
2224:05:23: Reshuffle of the science cabinet replaces specialists with "geniuses", research begins into Adaptive Bureaucracy and Self-aware logic for total efficiency of the coming radical reform of Earth's economy.

2225:01:01: Mankind is 3 months away from being fully populated with perfect malthusian balance. All of mankind’s needs are effectively serviced by 1 robot nation, mankind is 3 months away from a post-scarcity world where most of mankind is free to pursue intellectual pursuits, as all industrial nations (sans the robonation) switch to producing blue sky intellectual resources. With the single borehole nation manned by autonomous worker units providing all the resources and consumer goods needed for the entirety of mankind to live off of welfare for the entirety of their lives, mankind enters a post-scarcity world administrated by its adaptive bureaucracy, part living machine, part living man. Working class jobs no longer exist, with what resources available being used to fund public laboratories, libraries, hypergaming forums, kinetic nature zones and mindful museums to allow all of mankind to engage in intellectual pursuits at their own leisure.

Spoiler: 2225:03:13: (click to show/hide)
Post-scarcity budget parity is achieved, with the consumer budget balanced at +0.65 mineral units.
2226:09:01: Technological ascendancy begins, the age of discovery in mankind's technological progress begins.
2228:09:14: Margherita Ferrari dies at age 75, the post Ferrari world is one marked by high average lifespans, low human stress, breakthroughs in technology and extremely high satisfaction amongst all human nations. Linguists forecast the local global multimodal greeting changing from "kill yourself lol" to "kill yourself kindly."

Spoiler: 2228:09:15: (click to show/hide)
Dr. Alejandro Perez becomes President Alejandro Perez after the unfortunate death of President Margherita Ferrari. 66% of mankind is self-funding their own research in STEM fields, 20% engage in work related to quantum finance or regular finance while 13% are engaged with maintaining public services or administration. Robots do all menial work for mankind, hobbies have become careers and careers become hobbies, as all of mankind is suddenly liberated from all obligations of time and decorum.
2229:11:08: Researchers determine that raising the productivity of Borehole Nation to +3.75 minerals would allow mankind to switch to utopian economics without the system collapsing.

Spoiler: 2230:02:28: (click to show/hide)
In the Kildatha system, an alien science vessel detected was detected. It doesn't really communicate anything and after visiting every orbital body in the Kildatha system disappears from human observation distance. President Alejandro approves an expansion of Earth's observatories in the hope of locating the whereabouts of that science vessel's home planet, no resources are diverted away from the road to utopia project. Earth is getting super comfy

2233:11:02: Mankind finally determines the origin point of the science vessel. Our observations are mutual, as the alien civilization's science vessel observes from a neighbouring star system the communications coming from Planet Earth. It hails President Alejandro in what is called the first intelligent contact, as discussed on Mongolian picture flipbook discussion caves on planet earth.
Spoiler (click to show/hide)
The race of extraterrestial plant people declares that Earth will burn and mankind will be turned into compost for the plant people to consume. That same day Earthkind reacts in horror that its most popular brand of juicing shoes closes down after its celebrity chef is arrested for 1st degree verbal mutilation. President Alejandro approves a temporary deferment of utopian economics in order to fund more public infrastructure projects.

*EDIT
Fixed image
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on August 08, 2017, 12:32:23 pm
ptw
Title: Re: Stellaris: Never leave Earth
Post by: Hanzoku on August 08, 2017, 12:59:48 pm
This is going to end badly, unless another, friendlier alien nation shows up nearby that Earth can become a protectorate of.
Title: Re: Stellaris: Never leave Earth
Post by: inteuniso on August 08, 2017, 01:33:05 pm
Nah it's ok, once Earth reaches its limit the UN plan is just to drive education down with education

This is a game not a simulator.

Anyway, what are you going to replace to prevent starvation? Who needs science anyway.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on August 08, 2017, 06:18:24 pm
This is going to end badly, unless another, friendlier alien nation shows up nearby that Earth can become a protectorate of.
Ignore the aliens, we'll be fine

This is a game not a simulator.
It is a simulation within a game

Anyway, what are you going to replace to prevent starvation? Who needs science anyway.
Replace nothing, Stellaris starvation mechanics are nonexistent. The game assumes that even if you wipe out all food production buildings, you haven't really wiped out all food or food production - only reduced its availability. I've gone decades without food and starvation hasn't even triggered, so I'm guessing not colonizing or exploring at all may have bugged it out somewhat. At any rate, even with the happiness penalty, it is so small that utopian economics eliminates the penalty twice over. Road to Utopia cannot be compromised

2239:03:19: Alejandro Perez re-elected, maintaining all of Earth's planetary defence units at their current level. Reports come in from the observatories that the Mandasura are technologically inferior to the wonders of Earth, and thus are nothing to fear for the time soon. However, proposals are made to fortify the solar system. [Should I compromise the no-spaceport, no-spaceship, no militiarized space rule by fortifying planet Earth with orbital defences? Of note is that Earth cannot actually afford to defend itself without either ending social welfare or opening more boreholes, which I think may ruin the idealism a tad bit].

2241:06:17: Hypercomms forum research completed allowing users to one day theoretically upvote in 5 dimensions in a multi-tiered media campaign to heighten the planetary unity of all customers.

2244:06:12: Yesinia Qesim takes over from previous Earth governor as governor of Earth, continuing the infrastructure projects and production targets of expansion and refinement. When it comes to laboratories, MORE MORE MORE!

2244:12:14 Research into droids by CyberIA commences, CyberIA promising that the new droids would be able to much more convincingly interact with humankind in a non-disturbing way. At the very least, they would be able to walk up and down stairs good.

2245:01:04: At great expense, planetary capital project is begun, pooling all of Earth's resources together to form one true megacity capital of ALL planetkind. Owing to Governor Qesim's resourcefulness, the cost of the capital was much lower than expected, completed ahead of schedule with no compromise on quality - the capital even increasing the productivity of the borehole nation nearby, paying back its investment in minerals.

2248:05:25: The first droid units enter the fray, entering service in all good industries and boring ones too. Droids call for tech support upon malfunctioning, the droid unit on the other end of the datauplink is a droid, and the technician sent to perform rudimentary diagnostics is a droid.

2248:09:08: Research to increase the longevity of leaders is begun, Alejandro Perez arguing that having Earth's leaders live longer would increase the stability and progress of the planet, and would certainly be worth the cost to the state. It would practically pay itself back.

2249:06:16: Charles Paquett becomes President, replacing Alejandro Perez as President of Earth. President Paquett personally oversees much of the infrastructure development of Earth, being an architect at heart. Though some of his buildings displayed a rather dull sense of imagination, they nevertheless were functional and were completed with rapidity that was unusual even by the high standards of the United Nation.

Spoiler (click to show/hide)
Location of us, location of them and all the stars surrounding us. Hopefully nothing in Omicron Persei VIII.
Important crossroads, besides us are a race of genocidal plants. They clearly hate us and want Earth to burn. Their technology is inferior to us but their fleet is superior to our fleet by an unknown quantity vs our 0. I am guessing they are not actually one of the starting civs since they would have found us a lot sooner otherwise, probably being instead a civilization in the atomic age that just recently attained FTL travel. Furthermore, if they were strong enough to confidently wipe us out they would've done so already, so it seems we've got some more years still before they potentially feel confident in setting Earth on fire. If there is another alien space faction out there, they will undoubtedly view our neighbour more unfavourably than us, as our neighbour gets a gargantuan -1000 relations to everything that moves, so it is possible we'll survive long enough without any space defences to gain the protection of another alien species.

Alternatively we'll have to break the rules and have a military space defence budget. And that is bad.
Title: Re: Stellaris: Never leave Earth
Post by: TheDarkStar on August 09, 2017, 01:10:01 pm
aliens don't exist

aliens don't exist

aliens don't exist

aka ignore defense for the good of Earth (and maybe in the name of FUN).
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on August 09, 2017, 01:36:07 pm
aliens don't exist
aliens don't exist
aliens don't exist
aka ignore defense for the good of Earth (and maybe in the name of FUN).
You're right, aliens don't exist! Ahaha, that Mandasura show was quite a laugh, very retro-war of the worlds style. A little uninspiring though. Earth-burning plants? I mean, come on, who writes this nonsense...
Title: Re: Stellaris: Never leave Earth
Post by: TheDarkStar on August 09, 2017, 03:46:06 pm
*is too busy streaming mindmemes straight into my brain to care*
Title: Re: Stellaris: Never leave Earth
Post by: Askot Bokbondeler on August 09, 2017, 07:55:00 pm
ptw
Title: Re: Stellaris: Never leave Earth
Post by: Teneb on August 09, 2017, 08:28:07 pm
Obviously the aliens exist, as evidenced by the acceptance of the space cows. They are, of course, bluffing in that they are able to do anything to Earth.

Economic sanctions will surely put them in their place, reducing all imports and exports from them from the current 0 to the humbling amount of 0.
Title: Re: Stellaris: Never leave Earth
Post by: RulerOfNothing on August 10, 2017, 05:03:50 am
Well, since the aliens are spacefaring it would be quite easy for them to bombard Earth into gravel. Since they have not done so we can safely assume that either they cannot or will not - maybe the whole 'Earth will burn!' thing is just a translation error.

Actually, if these aliens hate us so much, why would they bother to translate our language (which they would have had to have done given that we didn't bother translating their language)?
Title: Re: Stellaris: Never leave Earth
Post by: Teneb on August 10, 2017, 08:02:38 am
Well, since the aliens are spacefaring it would be quite easy for them to bombard Earth into gravel. Since they have not done so we can safely assume that either they cannot or will not - maybe the whole 'Earth will burn!' thing is just a translation error.

Actually, if these aliens hate us so much, why would they bother to translate our language (which they would have had to have done given that we didn't bother translating their language)?
It's just old-fashioned saber rattling. They are just trying to look tough because of internal issues.

Meanwhile, most humans can't find Iblyria on a map.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on August 13, 2017, 05:56:29 pm
[Updates going to be slower next few days, am making travel preps irl]
Title: Re: Stellaris: Never leave Earth
Post by: Dorsidwarf on August 13, 2017, 07:35:45 pm
This is my new favorite aar. I look forward to hearing more of your prophetic visions of the utopian future, lw
Title: Re: Stellaris: Never leave Earth
Post by: hostergaard on August 20, 2017, 03:59:03 am
You are a madman. Thought you would play tall. Thought you only have a shipyard on earth and dominate from there.  Thought you would choose a small galaxy to make it somewhat possible. But no. Giant galaxy. No shipyard. No ships. No defenses. Grabbing some popcorn cause this gonna be !!FUN!!.

Taking all bets on whatever he is gonna get mulched by space faring plants or eaten by extra-galactic invaders first (Tough, I guess technological uplift makes you immune to quite a few of these problems)!
Title: Re: Stellaris: Never leave Earth
Post by: Ghazkull on August 28, 2017, 12:51:14 pm
Clearly the answer is to achieve psionic transcendence and then deploying extra-dimensional capital ship to defend earth. Thus you technically didn't leave earth and you technically didn't build a fleet.
Title: Re: Stellaris: Never leave Earth
Post by: EuchreJack on August 28, 2017, 09:26:40 pm
Clearly the answer is to achieve psionic transcendence and then deploying extra-dimensional capital ship to defend earth. Thus you technically didn't leave earth and you technically didn't build a fleet.

Close, although the truth is to just call Armok to remake the world.  Maybe achieve victory as the last sentient beings before the Galaxy goes dark.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on September 01, 2017, 05:17:23 pm
Spoiler (click to show/hide)
This is a pretty good idea actually, and I was considering for the transcendence that it'd be a choice between either going psionic or going genetic. Although going synthetic gives mankind a kind of immortality there's no happiness bonus from it and without an expansion of planet space it seems apparent that Earth would be stuck in a permanent state of stasis operated by the last generation of personalities alive on Earth.
That leaves psionics, who get really happy and stop arguing with one another to pursue extradimensional memes, or genetics with communal and fertile who turn Earth into a never-ending rave. Psionics would have the advantage of being able to summon the giant space cloud to defend earth, with the added bonus of not breaking the no defence budget rule.

Spoiler (click to show/hide)
Quote from: Earth News Realmeshwork
Capital, Earth (ENR), Mandasura has accused the United Nations of "trying to drive the situation of the Solar System to the brink of galactic war" after the UN Friendship Council unanimously blocked all friend requests and imposed the silent treatment on Saturday in response to Mandasura's long-range communications of threatening intent.
The sanction measures aim to make it harder for Mandasura to make money across the galaxy. They target Mandasura's primary exports -- including gamma radiation, Iblyrian photons and cosmic shitposts -- and attempt to cut off its additional revenue streams by targeting some of its firms and joint ventures with potential Mandasuran accomplices that "virtually literally very literally" exist on Earth, said a UN spokesperson at the kraftbrew storehome.
The forceful rhetoric, made in a statement released via the country's permanent mission to the Mandasurans on Monday, prompted a response from the Mandasura condemning the sanctions in the "strongest terms" declaring the resolution a "wanton infringement upon the sovereignty of the Empire, Iblyrian photons must be free to grace the cosmos with their light."

Spoiler (click to show/hide)
Quote from: Translation of Mandasura transmission, courtesy of McDonald's Institute of Socialist Sciences
Quake in fun, exotic chum, for your future awaits! The Mandasura Banterers will clean the galaxy for every misguided developing civilization that polluted the environment due to prevailing psychosociocosmical conditions. Earth is #lit!

Quote
It's just old-fashioned saber rattling. They are just trying to look tough because of internal issues.
Meanwhile, most humans can't find Iblyria on a map.
*is too busy streaming mindmemes straight into my brain to care*
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Thanks m8y, though I'm hoping no earthlings get eaten or mulched, that tends to lower happiness

This is my new favorite aar. I look forward to hearing more of your prophetic visions of the utopian future, lw
Speaking of, an update on the really slow updates - getting computer repaired, proper updates should resume at Monday or Tuesday latest!
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on September 01, 2017, 08:01:41 pm
Having read some of Loud's previous exploits (Demonic raven swarms, turning necromancy into a meat factory, ruling Westeros with Serbians) I'm really excited to find out where this goes.

I'd recommend staying put until someone bombards Earth, then build a single spaceport and go at them with everything you've got. Then scuttle the spaceport and repeat.

(edit)

OH SHOOT NECRO!
Title: Re: Stellaris: Never leave Earth
Post by: Marmaduke on September 06, 2017, 03:09:34 am
What happens next?  :)
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on September 15, 2017, 11:58:38 am

2258:06:19: Research into human cloning vats are completed. Petitions raised the UN to implement this technology for the good of humanitykind and planetological conditions garner in total 54 billion idents, leading some to believe that many of the petitions were ironically hacked for psychosocioecosexual reasons, most notably with the Vatican Node providing 3,576,203 idents despite only being populated by 1 droid-elect. The proposals included:


The UN responded that regrettably, none of these policies could be implemented feasibly for the foreseeable future, despite the equal validity of all opinions.

2259:09:30: President Charles Paquette sees off all rivals and is re-elected as President of the United Nations. Critics questioned whether he fulfilled any of his campaign promises; voters however did not particularly care, with approval ratings ranging from lows of 85% to highs of 95%. The Paquette administration was in his bold words delivering on the most important promise:
The Road to Utopia.

2266:11:12: Dr. Antonella Torres heads a massive socioplaneconimic research project into radically rethinking how Earth was governed. Thus begins research into the Social Capital-Complex, which is quickly dubbed by undergound shitposters as the Empire Capital-Complex. This image spreads virally amongst the circulatory system of the dataways and before long, the UN is rocking Imperial Sex Appeal selling t-shirts and booty shorts at every culture store.

2267:11:13: HorizonSky unveils that the research and development of the Earth Planetary Dench Field would be ready for implementation upon the United Nation's advice, and that pre-pre-order subscription passes would be open for acquisition.

2269:03:12: Charles Paquette calls for a review of Earth's defence forces. While proposals to have Earth's Five Continent Forces hunker down in neo-concrete fortifications durable enough to weather orbital bombardment and fashionable enough to make fans of classical concrete brutalism from the dark ages of the 20th century giddy with excitement, the plans are approved only to be implemented upon UN advisal, and not immediacy. While this disappointed much of the Five Continent Force's generals, they were pleased by the appointment of Miriam Hussein as Earth's first Ultimate Commander.

2269:06:09: Construction of the Planetary Dench Field begin. Terms and conditions regarding the use of the Planetary Dench Field apply. HorizonSky reserves the right to terminate the Planetary Dench Field for any users found tampering, reverse-engineering or downloading the Planetary Dench Field without any prior notification to the user. By living in a protected zone covered by the Planetary Dench Field you agree to these terms and conditions. Planetary Dench Field has been proven as an effective deterrent against meteorites and orbital missiles 50% of the time under lab conditions. Results may vary depending upon cosmic conditions. HorizonSky accepts no legal liability should extinction occur as a result of using HorizonSky products. Read the product manual for further information.

2269:12:24: Charles Paquette re-elected again, promising further development of Earth's advanced laboratory facilities, administrative complexes and defensive structures. In order to assist future scientific and governmental efforts, he authorizes research into true sentient artificial intelligence.

2272:06:16: Mankind's traditions of discovery are joined by newfound traditions of prosperity, with the full potential of Earth's financial capabilities beginning to be envisioned, and its employees already striving to make such visions into reality.

2275:06:08: The United Nations government undergoes radical reform of a kind not seen in many years; the reforms mainly centre around environmentalism and efficient industry; as a result the effective industrial output of RobotNation increases 20% despite no increase in activity or burden on the environment.

2276:09:06: Increases in productivity allow mankind to complete the Empire Capital-Complex on Earth ahead of schedule.

2277:12:05: Dr. Aarohi Varma, one of the UN's head scientists, becomes President-Elect Aarohi Varma. Thus ends the Paquette Administration, one of Earth's longest reigning Presidents.

2279:02:06: President Aarohi Varma announces to the world, that as of this day, the Road to Utopia has reached its destination. With the help of sentient administrative artificial intelligence, the cosmic efficiency of the Social-Capital Complex and its myriad hordes of elite bureaucrats and technocratic veterans, the sheer output of the droids of RobotNation, mankind enters the age of unlimited prosperity.
Title: Re: Stellaris: Never leave Earth
Post by: Teneb on September 15, 2017, 12:18:01 pm
But... I wanted my ancient sea predators!
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on September 15, 2017, 03:57:46 pm
But... I wanted my ancient sea predators!
Just download the holosquids DLC for Farming Simulator MXVI on the VRNone. It's not as good as having ancient sea predators roam the Earth's oceans again but it's the next best thing
Title: Re: Stellaris: Never leave Earth
Post by: IronyOwl on September 16, 2017, 08:18:06 pm
I want to comment but I have no words. Should have sent a poet.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on September 17, 2017, 02:05:23 pm
Spoiler (click to show/hide)
We're still on planet Earth

2280:02:25: Mankind's traditions of scientific discovery and economic prosperity left a gap that is waiting to be pursued in this golden age of decadent and opulent wealth: the pursuit of harmony. Guru Tandas on a live mindlink stream tells mankind a simple message every 7PM: "Let us be grateful to those who make us happy; they are the charming gardeners who make our souls bloom." His teachings are universally praised as environmentally friendly.

2281:09:23: The lowest approval rating of the United Nations government stands at an all time record of 95% approval, 5% disapproval, with highs of 100% approval & 0% disapproval. No one admits to being the 5% at local bacchanals, as it would be impolite.

2282:09:16: Local astronomers realize the moon isn't actually tidally locked for some reason and ponder over how long it has been in this state of affair.
Spoiler (click to show/hide)
This revelation comes as planet Earth's laboratories begin researching better laboratories to begin researching the most intrepid and esoteric answers of the cosmos from the comfort of terra firma. Humanity seems to be reaching closer to uncovering the limits of material understanding, and is working towards achieving full comprehension, using crude knowledge to discover refined knowledge, ad infinitum.

Spoiler: 2285:12:30 (click to show/hide)
Today comet seen,
Shining and alone it gleams,
For a planet dream,
Human bean.

2288:03:09: Aarohi Varma is re-elected President of the United Nations.

Spoiler: 2290:01:03: (click to show/hide)
Earth sensors have over the centuries grown more and more advanced, and reached the level of technical progress where they covered the Iblyrian home-system. As a result the United Nations Observatory gained the ability to reliably track the ingoing and outgoing fleets of the Mandasurans, with some notable alarm occurring when Mandasuran Admiral Honeydew was spotted leading an attack squadron out of Iblyria. Curiously these warships did not head to Earth, instead following some other alien craft on an attack vector. The United Nations is put on a heightened state of alarm, but no resources are diverted away from further futurising Earth's scientific and recreational facilities.

Spoiler: 2291:07:12 (click to show/hide)
18 months after Admiral Honeydew left Iblyria, the 1st Corolla fleet is spotted returning to their home system to merge with a small reinforcing fleet of two corvettes and to dock at the spaceport for repairs. The 1st Corolla is suffering damage and considerably reduced in strength, though what caused such damage is unknown.

Spoiler: 2291:11:09 (click to show/hide)
A science vessel briefly warps into the Altair system, yet curiously panicks and jumps out of the system the moment it realizes it is being observed. What manner of creatures are this? A possible ally against the Mandasura?
Title: Re: Stellaris: Never leave Earth
Post by: IronyOwl on September 18, 2017, 02:27:57 pm
Just as our pursuit of ultimate harmony has freed ourselves, so too has it freed our moon.
Title: Re: Stellaris: Never leave Earth
Post by: Xantalos on September 18, 2017, 03:37:14 pm
This is amazing why have I not found it sooner
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on September 18, 2017, 04:26:08 pm
Dunno how much my opinions matters, but I think it's justified to put unmanned lasers in orbit to burn down those dastardly Plantpeople missiles. Purely as point-defence, you understand. Aaaaand maybe later we could form a temporary fleet to go to Iblyria and "enforce our sanctions". With fire.
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on September 18, 2017, 04:55:05 pm
By no means! Space is an environmental haven, unsullied by humans, and that's how it's staying!

As for the suggestion of war... Completely barbaric!
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on September 18, 2017, 05:07:24 pm
/me founds a xenophobe faction.
These foul Xenos are hard at work sullying space already! Surely you won't allow these plants to take Utopia away from us?
Title: Re: Stellaris: Never leave Earth
Post by: TheDarkStar on September 18, 2017, 05:17:58 pm
No, you see, if we pollute space we become like the aliens. Besides, it would mean there's less money for developing new hypernet videos...

wait, what I was talking about? right, here's a cool video of a 5-d cat. and here are 500 more. who would want to go to space when there are cat videos to watch
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on September 18, 2017, 05:18:44 pm
Not even GOING to space now, they're drones. Orbital laser drones.
Title: Re: Stellaris: Never leave Earth
Post by: Teneb on September 18, 2017, 06:02:41 pm
Not even GOING to space now, they're drones. Orbital laser drones.
If we put drones on orbit, they'll block the view of the night sky! That is obviously unacceptable! It'll be even worse if they fire!
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on September 18, 2017, 06:20:05 pm
You can probably cut a few good trade deals with all the tech and resources we're accumulating...

...though you do need to explore to get new ideas, right? That's how it works?
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on September 18, 2017, 06:21:26 pm

If we put drones on orbit, they'll block the view of the night sky! That is obviously unacceptable! It'll be even worse if they fire!

you don't understand physics kill yourself kindly
it's a reference to something in this aar don't ban me plox
Title: Re: Stellaris: Never leave Earth
Post by: Kanil on September 18, 2017, 07:27:02 pm
Not even GOING to space now, they're drones. Orbital laser drones.
If we put drones on orbit, they'll block the view of the night sky! That is obviously unacceptable! It'll be even worse if they fire!
It's bad enough that our moon has become unstuck, now we have to look up and see drones? Eugh, no!
Title: Re: Stellaris: Never leave Earth
Post by: AzyWng on September 19, 2017, 12:33:43 am
My brothers a huge fan, may as well PTW.

Please don't die. Not until this is done, at least.
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on September 19, 2017, 11:09:19 am
Senator Liu of the UN Interpersonal Happiness Council politely suggests at a major conference that we shouldn't go into space until we've properly considered the possibility of inadvertantly causing its inhabitants emotional harm.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on September 19, 2017, 03:44:03 pm
I will point out that causing emotional harm is one of the aims of the economic sanctions we have already started using. I will further point out that the law does not prohibit causing grievous emotional and physical harm to the plantpeople using orbital firebombs, as they are neither citizens of earth nor technically "people".
Come on people, we are egalitarian, not pacifists.
Title: Re: Stellaris: Never leave Earth
Post by: Teneb on September 19, 2017, 04:27:18 pm
I will point out that causing emotional harm is one of the aims of the economic sanctions we have already started using. I will further point out that the law does not prohibit causing grievous emotional and physical harm to the plantpeople using orbital firebombs, as they are neither citizens of earth nor technically "people".
Come on people, we are egalitarian, not pacifists.
But that would be mean. And not utopic.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on September 19, 2017, 05:09:16 pm
You know what's not a utopia? Earth being on fire because of some damned xenos plants.
Title: Re: Stellaris: Never leave Earth
Post by: Teneb on September 19, 2017, 06:54:55 pm
You know what's not a utopia? Earth being on fire because of some damned xenos plants.
We cannot lower ourselves to Mandasurian levels of barbarity.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on September 19, 2017, 08:36:04 pm
Just as our pursuit of ultimate harmony has freed ourselves, so too has it freed our moon.
Thinkers of Planet Earth have continued to ponder such mystery, and after exhausting their list of fallacies and solipsism, centered upon 5 main schools of thought:

The Moon has not been freed by us, as beautiful as such an image may seem, for it is a subtle poison to believe this reality is centered upon us.
The moon has always been free, it is only now that our eyes are wide open to see it.
-Guru Tandas

'How can the moon be real if our eyes aren't real.'
-Master Iron Jade

Harmonism is occult-lite. It's like baby-tier magic. The basics are there but what happens when you dig into deeper occultism is that you learn mind and body are both equally important and should be tuned and refined into a well oiled machine in order to receive maximum results. That's why land-whales and mind-fucked people stick to basic bitch harmonism. What do I always say folks? Fuck you Guru. It's because it encourages people, mostly idles, to be comfortable and proud in all their godly-like beauty, no matter the size, shape or mental condition. It also makes them feel special and in control. And they also do it to get attention for being spoopy. Fucking up the moon's rotation? Baby steps. Just you wait and watch for the real meme magic to come.
-Merlin Again

-Harmony is magic made manifest, through Godliness or ritual. Harmonic magic in a world where we are continually conquering the material limits of existence continues to show us new conundrums not outside of existence, but merely a facet we have left unexplored. Harmonic magic attracts positivity to Earth and then relays it towards its target. Where before Earth and Moon formed a dualistic pair, harmonic convergence of humanity has caused this balance to be ejected, for negativity to be expelled and the moon quite simply could not redirect all of it - resulting in it being freed from its momentous shackles, free to be seen by all. The real mystery I find is in locating where all this expelled negativity has ended up. Given the presence of genocidal plants however, I believe we have already located it. This brings up an important psychoethical question then, in that if we as a civilization turn Earth into a world of unrelenting virtue, are we causing our neighbours to slowly rot from the poisons we have given them? And can we in good conscious drink of the clear rain, if we leave the toxic excrement for the plants down-river?
-Runs With Swans, Chief of the Brainbleach Company

-'I'M FREAKING OUT'
-His Royal Highness Karl, King of Denmark

Dunno how much my opinions matters, but I think it's justified to put unmanned lasers in orbit to burn down those dastardly Plantpeople missiles. Purely as point-defence, you understand. Aaaaand maybe later we could form a temporary fleet to go to Iblyria and "enforce our sanctions". With fire.
By no means! Space is an environmental haven, unsullied by humans, and that's how it's staying!
As for the suggestion of war... Completely barbaric!
All opinions are heard, appreciated and accepted. However this does not mean all are agreed upon! And I must say, attacking others in the dame of "defence" doesn't seem terribly moral nor logical does it? Why, on the contrary, we'd be invading them! And that would simply not do. At least, not until the 5% of UN disapprovers get anywhere near powerful enough to sway public opinion on our glorious and most harmonious nation of Planet Earth. Are we really so keen to put an end to the era of unfettered tranquility that we are to place war machines in the virgin expanse of the Sol System?
(OOC, I'm actually ok with the idea of taking offensive actions or fortifications if you guys are ok with it. But public opinion largely remains stalwart that diplomatic solutions are thus far the proper way forward).

/me founds a xenophobe faction.
These foul Xenos are hard at work sullying space already! Surely you won't allow these plants to take Utopia away from us?
Oh... You're not one of those faction extremists are you? Rest assured, no plants are coming to earth to take our utopia.

No, you see, if we pollute space we become like the aliens. Besides, it would mean there's less money for developing new hypernet videos...
wait, what I was talking about? right, here's a cool video of a 5-d cat. and here are 500 more. who would want to go to space when there are cat videos to watch
5-d cats are cool but there's nothing quite like the cats of classical antiquity
Spoiler (click to show/hide)
They were simpler times.

You can probably cut a few good trade deals with all the tech and resources we're accumulating...
...though you do need to explore to get new ideas, right? That's how it works?
Nah, we're coming up with all sorts of great ideas here at home! Don't really see what's out there in space that is worth risking many lives over. Perhaps a trade deal could be useful, but we are yet to find a species that wishes to trade with us sadly.

Not even GOING to space now, they're drones. Orbital laser drones.
If we put drones on orbit, they'll block the view of the night sky! That is obviously unacceptable! It'll be even worse if they fire!
Oh... How ghastly. And just think the light pollution concentrated laser beams could cause! When I look up at the night sky I want to see the stars, not an empty blackness threatening to misalign my reawakened chakras. I could probably live without seeing the Sponsored by Sodabeans Energy Bullet Startm though.

you don't understand physics kill yourself kindly
Aww you too <3
ENGAGE HARMONIC FRIENDBEAMS[/colour]

It's bad enough that our moon has become unstuck, now we have to look up and see drones? Eugh, no!
I hear another good argument against orbital defence platforms. The void is a pure space
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on September 19, 2017, 08:52:52 pm
I will point out that causing emotional harm is one of the aims of the economic sanctions we have already started using. I will further point out that the law does not prohibit causing grievous emotional and physical harm to the plantpeople using orbital firebombs, as they are neither citizens of earth nor technically "people".
Come on people, we are egalitarian, not pacifists.
While we are egalitarians and not necessarily opposed to war, we are xenophiles committed to the respecting of cosmic diversity. Who are we to judge the value of a species' life simply because it does not conform to our anthropocentric definitions of 'people'? They remain as they are, a species to be treasured as part of the galactic community, regardless of the actions of their leadership. Our goal is not to punish the Mandasuran, but to show their leaders that we will fight for ideals. If we build a fleet and attack them on their terms, they have won, they have made us become the warlike evil they believe us to be. If we show them otherwise, then perhaps we will be the first to make peace and harmony in a galaxy that as far as we know, may habour no other sapient life. We are joined by destiny, no matter how turbulent our introductions.

They will see the truth in our ways, in time.

Senator Liu of the UN Interpersonal Happiness Council politely suggests at a major conference that we shouldn't go into space until we've properly considered the possibility of inadvertantly causing its inhabitants emotional harm.
President Aarohi Varma commends Senator Liu for their most sagacious and empathetic concerns, and promises they shall be considered most seriously by a select Committee for the Study of the Emotional Impact of Terran Warships in Cooperative Space (EITWICS). It would certainly not help win the plantstems and minds of Mandasura to be distressing the Undercanopy class of Mandasura simply because the Emergent Plants have tricked them with xenophobia into fighting for their own oppressive darkness, while their overlords bamboozle them with concepts and spreadsheets of trickle-down starlight. With our help they will see the light of equality, where a plant's happiness in life is not determined by the chlorophyll in their dermis nor by how many meters per year they can grow nor how many meat organisms they can consume.

My brothers a huge fan, may as well PTW.
Please don't die. Not until this is done, at least.
Thank you, I promise to take longevity treatments for as long as this continues.

You know what's not a utopia? Earth being on fire because of some damned xenos plants.
I feel uncertain, because I imagine that possible outcome is merely part and parcel of living in a galactic community where occasionally, tempers flare and xenos plants have to work out a few issues before we return to amicable relations. And do not worry - Earth is not defenceless, we are shielded, and we have the Five Continent Forces!
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on September 19, 2017, 10:05:25 pm
Fanatic purifiers cannot be tolerated. The whole species is irrevocably tainted, not just the leadership. I daresay that the entire Mandasuran biosphere is a dark reminder of the evils in our own past. They must be purified, the same way that we have purified our own planet of conflict and hate. Only when the xenos home planet is nothing but a smoking dead world can our galaxy know peace.
Title: Re: Stellaris: Never leave Earth
Post by: Teneb on September 19, 2017, 10:35:57 pm
Fanatic purifiers cannot be tolerated. The whole species is irrevocably tainted, not just the leadership. I daresay that the entire Mandasuran biosphere is a dark reminder of the evils in our own past. They must be purified, the same way that we have purified our own planet of conflict and hate. Only when the xenos home planet is nothing but a smoking dead world can our galaxy know peace.
No Egan, you are the Mandasurans.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on September 19, 2017, 11:20:45 pm
And then John was the Mandasurans

Spoiler: 2292:06:26 (click to show/hide)
The elusive Kobold returns to its homelands and reports the existence of the United Nation of Earth. It doesn't take long before they hail the UN government in the second ever contact with extra-terrestrial civilization. With some awe mankind witnesses the full scale of this newly contacted alien civilization, easily five times the Empire in size and population than the Mandasuran Berserkers. Hope for a diplomatic resolution for our galaxy seemed within reach.

Find out more next week, if humanity lives that long (https://www.youtube.com/watch?v=cphNpqKpKc4)
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on September 19, 2017, 11:28:28 pm
Okay. Right now? Not the time for Xenophilia. Now is time to prepare ourselves and PURGE THE XENOS. Seriously, how can this not have support? If the UN can't see the reality of the situation, someone else will have to step in, and defend our glorious planet...
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on September 20, 2017, 01:09:37 pm
Spoiler (click to show/hide)
They've got a lot of nice planets and their species seems similar to earth foxes. No idea how large their fleet is, though of note is that they seem similar to us in terms of technological progress! The Adnori unsurprisingly live in Adnor, which itself orbits the Adanir star. They're very strong, are natural physicists and are a nomadic race, but they are not terribly adaptive outside of their native glacier environments and are also rather short-lived.
(https://i.imgur.com/VpjN7k0.png)
Most interesting of all is that they are currently at war with an alien civilization we are yet to make contact with! Possible friends?
Spoiler (click to show/hide)
Funnily enough despite the UN having decided not to pursue any colonial endeavours humanity is doing disproportionately well for itself. The hyper-efficient usage of our time and resources has delivered unto our species such prosperity and happiness as to be incomparable in the cosmos; the Adnori Kobold, with its far larger Empire, has a rough equivalence with our technology, its happiness is not nearly as universally harmonic as humanity on Earth and much of its technological progress is geared towards the pointless waste of war - for example, it is clear their robotics technology is only at the point where we were decades ago!

Okay. Right now? Not the time for Xenophilia. Now is time to prepare ourselves and PURGE THE XENOS. Seriously, how can this not have support? If the UN can't see the reality of the situation, someone else will have to step in, and defend our glorious planet...
I think even in these dark times there is no need for brash xenophobia or such destabilizing rhetoric. Nevertheless, we shall declare a state of limited emergency from 2292:11:01, ending 10 years hence, wherein utopian economics will be suspended to fund for an increase in the defence budgets of the Earth Defence Force. As of now no orbital defence platforms or installations of any kind will be constructed, not without serious consideration from the United Nations Security Council. As it stands it could very well be that the Adnori Kobolds have already successfully eliminated a spacefaring civilization that resided in the Jehet and Orellia star systems, and is currently in the process of eliminating another - so it is a great deal more energetic than the Mandasurans.

We are confident that Earth is completely fine, and that a diplomatic resolution can be found.
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on September 20, 2017, 03:06:16 pm
Fantastic! Another future link in the daisy-chain* of stellar peace and harmony.

*Metaphor edited by Auto-Harmony AI: potentially upsetting connotations.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on September 22, 2017, 02:28:32 am
Posting to watch this wonderfully creative let's play that sadly hasn't broken the game yet.
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on September 22, 2017, 09:47:44 am
Our goal is not to punish the Mandasuran, but to show their leaders that we will fight for ideals. If we build a fleet and attack them on their terms, they have won, they have made us become the warlike evil they believe us to be. If we show them otherwise, then perhaps we will be the first to make peace and harmony in a galaxy that as far as we know, may habour no other sapient life.

In the midst of all this ridiculousness I was surprised to find this gem of ideological brilliance. That's an excellent argument for stoicism in the face of injury - that if we react in a warlike manner, then we become what we fight.

However, it stands noting that for some people, ideologies are better delivered with firepower...
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on September 22, 2017, 10:39:05 am
2293:05:01: The greatest thing about our ideals is in the truth of them; whether Earth survives or not, the truth will persist on if there is any truth to be had in them at all.
Spoiler (click to show/hide)
Kobold King Gorliffe I, a radical leader of his time, in the midst of war against their Kobold rival - took charge of their faction of pacifists and dramatically reformed the Adnori Empire. Out of encouragement, the United Nation opened Terran space to Adnori Kobold vessels once more and while human-kobold relations aren't friendly:
Spoiler (click to show/hide)
They are appreciated. Had we gone to war with the Adnori and forced them to defend their lands, would King Gorliffe ever have managed to overcome resistance to his reforms? Doubtful. Yet while we had little influence over this welcome change to the galactic community, our policies allowed their souls to grow, be mindful and prosper.
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on September 22, 2017, 11:30:06 am
Amazing. Did you cheat this out with some editor or something, or did peace really just win over a Fanatic Purifier?
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on September 22, 2017, 11:54:26 am
Lies. UN propaganda.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on September 22, 2017, 12:09:05 pm
Amazing. Did you cheat this out with some editor or something, or did peace really just win over a Fanatic Purifier?
No cheats or editors, I was getting pretty hyped trying to figure out how to win without spaceports against the Adnori and I found this welcome, if anti-climatic. So there I was just building laboratories and trying to figure out if I could build enough droid defence units to hold out against an armageddon bombardment while rushing to psionics when I got the surprise message. First time I've ever seen this happen to a fanatical purifier civ, though not unlikely - the way the game's factions are weighted, it's a lot easier for pops to move towards pacifism, egalitarianism & xenophilia than to militarism, authoritarianism and xenophobia. The spiritualism-materialism split is based more on the traits of a species pop than any external factors.

For starters if an Empire is not at constant war then the pacifist faction will spring up in any sizeable Empire, and obviously a state of constant war is incredibly hard to maintain thus it will become almost inevitable that a militiaristic empire has to deal with the pacifist faction. Once the pacifist faction appears, it will spread to every planet and thus become impossible to eliminate (even on planets where it should have 0 members, it will always draw at least 1). By contrast a pacifist Empire can go through the entire game without ever having a militaristic faction pop. Xenophobia as well is almost impossible to naturally have appear in a non xenophobic empire, the only time I've seen it happen in one of my Empires was when one of my planets got conquered by slavers - so without being enslaved or continually fighting defensive wars, it's pretty hard to get xenophobics to pop. By contrast xenophilia pops can be accidentally popped by any sort of cordial relations with neighbouring Empires or alien pops, which basically means that a space Empire has to maintain isolation or exterminate/enslave every alien species that gets too close. If however a native pop ends up on a planet with free alien pops or with pops being exterminated, there's a high likelihood of that pop adopting xenophilia - forming a xenophilia faction which will subsequently spread to every planet, with the same results as before. Thus in theory the longer time goes on, the more fanatic purifiers are allowed to expand, the more likely it is for them to slowly drift towards an Empire that isn't omnicidal; they may remain keen on galactic hegemony or isolation, but will grow demoralized and cease a cosmic campaign.

The Royal Adnori Domains have adopted pacifism, which nullified the fanatical purifier government civic - which will have also eliminated the supremacist faction, replacing it with the isolationist one. While the fanatic xenophobe is still strong in the Royal Adnori Domains, with fingers crossed I hope they will conquer this mystery alien civilization. The intermingling of alien pops will cause their xenophilia pops to become emboldened, and potentially begin drifting the Royal Adnori Domains towards a Monarchy concerned with the welfare of all of its citizens. All it takes is 1 xenophilic pop to spawn a faction, and once it's an active faction it will begin recruiting on every single Adnori world.

CITIZENS OF THE GALAXY UNITE
Title: Re: Stellaris: Never leave Earth
Post by: Teneb on September 22, 2017, 12:14:21 pm
Perhaps we should look towards establishing a union or federation of sorts. Maybe we could call it "United Nations". I'm sure the mememancers will support a name like that.
Title: Re: Stellaris: Never leave Earth
Post by: Harry Baldman on September 22, 2017, 12:20:16 pm
We surely are innovating on the interstellar stage with our enlightened policy of nonviolent nonresistance. Long live the U.N.!
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on September 22, 2017, 12:22:07 pm
Leave it to Stellaris to make "sit on your hands and wait for the aliens to not murder you" a viable tactic.
Title: Re: Stellaris: Never leave Earth
Post by: IronyOwl on September 22, 2017, 02:05:54 pm
Incredible. Everything we have ever done or believed in is vindicated by other people changing their minds about something.
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on September 22, 2017, 04:25:51 pm
Just as hoped, our collective will to benevolence and harmony has translated itself across the canopy of space to our sibling-beings of Adnori.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on September 22, 2017, 04:26:56 pm
Guess we're obliged to go psy now and make everyone love us from the comfort of home?
Title: Re: Stellaris: Never leave Earth
Post by: Dorsidwarf on September 28, 2017, 05:15:27 am
In celebration of this step towards enlightenment by a nonearth species (alien recently having been declared to be a word containing undue hostile implications), Senator Chi Chi Me proposes the creation of a small probe to land carefully on the moon and deliver a series of apology letters in a variety of languages and formats for the undue harm and stress caused to it by the Apollo Program and the impactors of Old NASA  so many decades ago.
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on October 01, 2017, 02:07:05 am
This thread is beautiful. Part of me hopes you last until an Crisis appears, just to see if you somehow survive.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on October 09, 2017, 04:01:28 pm
Perhaps we should look towards establishing a union or federation of sorts. Maybe we could call it "United Nations". I'm sure the mememancers will support a name like that.
United Cosmospolis?

We surely are innovating on the interstellar stage with our enlightened policy of nonviolent nonresistance. Long live the U.N.!
Our active passivity will guide the galaxy to a brighter tomorrow

Leave it to Stellaris to make "sit on your hands and wait for the aliens to not murder you" a viable tactic.
They might still conquer us, thus Earth military continues building up. Fortunately now we are less likely to die as a species, thus if we are conquered, it will be all according to keikaku and humans will spread their human ways amongst the Adnori.

Incredible. Everything we have ever done or believed in is vindicated by other people changing their minds about something.
I still can't believe how we're actually improving the galaxy. I'm tempted in future to mod in something along the lines of an Irenic Monarchy, only instead have an Ironic Democracy

Guess we're obliged to go psy now and make everyone love us from the comfort of home?
Just as hoped, our collective will to benevolence and harmony has translated itself across the canopy of space to our sibling-beings of Adnori.
As the collective consciousness of humanity expands beyond a crucial point, we are more willing to translate the vectors of the universal matrix which binds all energy - and thus, all beings, together. Just as each mind consists of many neurons working in harmony to form a collective consciousness of self, every self in the galaxy communicates information and forms a cosmic whole - to attack our neighbours to make them see as we do, would be as if a person's brain attacked itself, only causing harm to us all. As our harmony expands to the galaxy, so too does the greater wisdom of our cosmic self become all the more apparent. Do not say we live in the Milky Way!
We live in the only Way!

In celebration of this step towards enlightenment by a nonearth species (alien recently having been declared to be a word containing undue hostile implications), Senator Chi Chi Me proposes the creation of a small probe to land carefully on the moon and deliver a series of apology letters in a variety of languages and formats for the undue harm and stress caused to it by the Apollo Program and the impactors of Old NASA  so many decades ago.
Might it be more appropriate to communicate using holograms projected through the Planetary Defence Shield? I feel launching even the smallest of probes upon the moon could be a further affront, just as one would be aghast at sending glowmites upon one's precious bodily pores. This would make anyone self-conscious enough to purchase cleansing lotions

This thread is beautiful. Part of me hopes you last until an Crisis appears, just to see if you somehow survive.
I have deep concern for this, a theoretical xenos with which no negotiation is possible.

2294:01:12: The Xeno Freedom Observatory has been founded by Professor Alison Webb upon the United Nations of Planet Earth. The Xeno Freedom Observatory promises to safeguard, promote and observe the freedom of all Xenos throughout the galaxy; its first issue being to lobby for the United Nations big book of words to change 'Xeno' to mean 'Similar to us' rather than 'Other than us'.

Spoiler: 2295:03:05 (click to show/hide)
We established contact with the distant and most noble artists of the Artisan Troupe enclave station at the far galactic reaches of somewhere else! Also the Royal Adnori Domain declared a rivalry with us, but most importantly of all we proudly and near-immediately beamed 1,000 energy credits to the Artisan Troupe to be their most cultured and refined sponsor of the first recorded instance of pan-Galactic cultural exchange!

Red Fruit and Aarohi Varma,
Welcome and similar soul,
Though one is Mollusc,
The other Mammal


Spoiler (click to show/hide)
Sadly they are very far away from us, but that is ok. It simply means that all corners of the galaxy have friendly faces present :]

2296:04:12: The Royal Adnori Domain declares rivalry with Mandasura Berserkers, resulting in the Triangle Enmity.

2297:05:03: The United Nations excitedly begins construction of the MUSEUM OF DEEPEST LORE. The MUSEUM OF DEEPEST LORE intends to be the first united effort by mankind to collect, preserve and showcase every single artifact and item of any cultural significance for all mankind to see free of charge, forever, with a self-learning administrative curator AI continually searching for new artifacts, aided by an army of daring explorer-archaeologist-shopper droids.

2297:06:05:
Galactic Stock Exchange research begins alongside quantum field manipulations to grant Earth the edge in energy production. Two months later, the research is scrapped, as the UN deems the project unnecessary at this time - with Planet Earth getting ready to overhaul it's one power-plant to power all of Earth with the first quantum-field manipulation energy grid. Also important question, is it ok to modify the genes of humans?

Spoiler (click to show/hide)
With the improvement of Earth telescopes, we have been able to observe how our voidspace has become a haven for alien lifeforms that would otherwise be hunted within the sovereignty of other Empires. Our non-interference has kept vital ecosystems open and safe for all spacebourne entities!

*OOC, I have added a mod that makes solar systems prettier, and also removes many of the event clauses that restrict events to firing on non-capital worlds. Given that we're only a capital world, this should occasionally make things happen
Title: Re: Stellaris: Never leave Earth
Post by: Teneb on October 09, 2017, 10:10:44 pm
Also important question, is it ok to modify the genes of humans?
Genemodding is like becoming a nonearth species! On Earth! Clearly we must enrich not only our culture, but our bodies.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on October 09, 2017, 10:46:37 pm
Someday ayylmaos will come to threaten us. Then, the people will see. On that day, we shall cease being the United Nations, and start being the AWAKENED NATIONS.
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on October 10, 2017, 01:48:28 am
Glory be! Another calm-spirited and art-loving collection of minds joined by art! A hyper-festival shall be held today in the name of all mollusca.

Genetic engineering for peaceful purposes is fine. Otherwise, how will we even play Aarohi Varma instruments?
Title: Re: Stellaris: Never leave Earth
Post by: IcyTea31 on October 10, 2017, 04:50:58 am
PTW.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on October 10, 2017, 06:39:48 am
Genetic modification, how can we say no to liberating the human body? Think of all the oppressed little boys and girls who just wanted to fly, grow tails, or become living art installations, do you really want to break their hearts ???

Also, have we tried sending opera to the non earthers yet, it seems like the perfect time.
Title: Re: Stellaris: Never leave Earth
Post by: Harry Baldman on October 10, 2017, 08:20:52 am
Genemodding is like becoming a nonearth species! On Earth! Clearly we must enrich not only our culture, but our bodies.

How can we truly become brothers and sisters on a peaceful Earth if we can't exchange large parts of our DNA freely and without reservation?
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on October 10, 2017, 01:05:57 pm
i thought we could already do that
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on October 10, 2017, 07:33:23 pm
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on November 13, 2017, 01:01:12 am
Bump?
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on November 13, 2017, 01:57:04 am
yes, please bring this back :'(
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on November 20, 2017, 07:05:35 pm
Rest assured, I shall not let this die - not least, before we die in game at least, and I don't intend to allow that either ;]

2298:05:21:
Humanity and the Belmacosa Divine Concordat mutually discover one another, and in doing so, discover themselves. Belmacosa's democratically-elected leader, Elder Olive Nectar, greets President Yesenia Qasim on her first day of Presidency.
Spoiler (click to show/hide)
Mankind cries tears of happiness.
We have friends now ;-;
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on November 20, 2017, 08:09:24 pm
Hell yes! Now it is time to join forces with these kind strangers and crush everyone who ever called us bad names!
Or, uh, whatever it is one does with new friends.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on November 20, 2017, 10:44:10 pm
Yaaaaaaay!

Who are these new(?) aliens, and where are they located?
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on November 20, 2017, 10:46:19 pm
Does the Contingency crisis have an option to peacefully resolve/avoid it like the old AI Uprising crisis did? Because if so, it would be hilarious if we managed to both trigger it and pull a nonviolent (for us) resolution to it off.
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on November 21, 2017, 02:54:39 am
A joyous day indeed! Fellow minds from far across the galaxy, united in a message of peace and harmony!

*Begins composing Platonic Belmacosan love poetry*
Title: Re: Stellaris: Never leave Earth
Post by: Ianflow on November 21, 2017, 06:00:15 am
I for one dearly support the modification of the human genome to be in true harmony with earth itself. If it means to embrace the harmony inherent in our reality, I think we should throw aside our notions of humanity, of 'purity' to embrace Utopia as it could be.
Speaking of which I dearly hope we can help the Adnorans resolve their issues with the Belmacosa. If they could see eye to eyes, then we could enter into a new revolution of harmony.

It is a shame we cannot trade for the ability to have our beloved friends of the stars settle on worlds within our territory. While I do not believe we should expand, I do feel that we could help increase the prosperity we shall share with them. At the least, it is good that they desire to see us safe, for it helps us know our ideals will continue to survive in memory.

(This thread gave me an idea about a strat that would involve giving planets to neighbors in order to shift their values, just a bit. Still makes me yearn for a version of stellaris with better range of feature scope, but this is great.)
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on November 21, 2017, 04:16:38 pm
Still one of my favorite threads, you continue to charm me.
Title: Re: Stellaris: Never leave Earth
Post by: Teneb on November 21, 2017, 05:42:53 pm
Does the Contingency crisis have an option to peacefully resolve/avoid it like the old AI Uprising crisis did? Because if so, it would be hilarious if we managed to both trigger it and pull a nonviolent (for us) resolution to it off.
This was started pre-Synthetic Dawn, so no Contingency.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on November 21, 2017, 08:29:39 pm
There is crisis going on ???
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on November 22, 2017, 03:33:38 am
Does the Contingency crisis have an option to peacefully resolve/avoid it like the old AI Uprising crisis did? Because if so, it would be hilarious if we managed to both trigger it and pull a nonviolent (for us) resolution to it off.
This was started pre-Synthetic Dawn, so no Contingency.
Which means befriending the apocalypse is still possible.

Awesome.
Title: Re: Stellaris: Never leave Earth
Post by: Teneb on November 22, 2017, 02:28:18 pm
There is crisis going on ???
As far as I can tell from LW's posts, no. ATHATH made mention of the Contingency, a new crisis added with the Synthetic Dawn dlc. However, LW started this LP/AAR before that, so instead of the Contingency we may eventually have the AI uprising (or not, could be one of the other two).
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on November 23, 2017, 08:28:46 am
Hell yes! Now it is time to join forces with these kind strangers and crush everyone who ever called us bad names!
Or, uh, whatever it is one does with new friends.
Currently we cannot form a defensive pact with them, because they are not at peace. Nonetheless our diplomats await closer ties, and the Belmacosans are guaranteeing our independence ;-;
Truly we are blessed to have such noble protectors in this vast cosmos

Yaaaaaaay!
Who are these new(?) aliens, and where are they located?
Spoiler (click to show/hide)
The Belmacosans are a profound species of plantoid organisms whose spiritual wisdom shone like a beacon in the void, to which Homo Sapiens could not help but be drawn to, as moths to enlightened flame.

Spoiler (click to show/hide)
They are currently engaged in a war with the Royal Adnori Domain; though they are losing this war materially, their ways of peace no doubt heavily influenced the great Adnori Reform to the way of peace. Very far to the south, at the most extreme end of the galaxy (out of pic) are the artist enclave.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on November 23, 2017, 01:56:05 pm
Perhaps and I know this is a wee bit heretical to even suggest, but...once we perfect earth perhaps we can send some hoomins to mars? After we make earth perfectly comfy of course.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on November 23, 2017, 03:47:49 pm
2299:11:22: The United Nations of Earth sign a trade treaty with the Belmacosa Divine Concordat, trading our cash energy for their research. Owing to the state of the war at hand, the Belmacosans welcome our offer. President Yesenia Qasim considered reciprocating by allowing the Belmacosans access to UN Datalinks, however it was deemed too dangerous to unleash the advanced technology of Earth unto the galaxy amidst such great turmoil - even to a friend, our technology could cause great harm, and in our hands we can insure it does not fall into misuse.

2300:09:17: The Belmacosan Senate ratifies the Treaty of Terra-Belmacosa Prime, guaranteeing the free movement of all citizens of the Belmacosan Concordat and the United Nations of Earth. For the first time ever, humans shall cross the stars, with the olive branch of friendship extended!
Spoiler (click to show/hide)
"Two races, both alike in dignity,
In fair Verano, where we lay our scene..."
William Spacespeare, Boreal & Juliet, as performed by the Galactic Shakespeare Company, exactly 100 years and 6 months after the UN discontinued its spaceport program.

Perhaps and I know this is a wee bit heretical to even suggest, but...once we perfect earth perhaps we can send some hoomins to mars? After we make earth perfectly comfy of course.
I completely forgot that Mars is hard-coded to be terraformable. I'll leave it up to you guys to decide.

At any rate, so it is, that 100 years ago the UN decided it would not send warships into the void; so it is that 100 years today we join friends in the void, but we call it home.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on November 23, 2017, 03:50:21 pm
So... we're leaving earth.
Title: Re: Stellaris: Never leave Earth
Post by: Kanil on November 23, 2017, 04:20:36 pm
That people are willingly abandoning our Utopia suggests that it needs more work. We should redouble our efforts on improving the situation here on Earth, rather than chasing the terraformation of another world that people will just want to leave.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on November 23, 2017, 05:26:51 pm
So... we're leaving earth.
That people are willingly abandoning our Utopia suggests that it needs more work. We should redouble our efforts on improving the situation here on Earth, rather than chasing the terraformation of another world that people will just want to leave.
I see it as exporting humans from Utopia, since we never leave earth, and migrants make their own way across the galaxy sans ships or spaceports. I presume the Belmacosans are sending ships to pick our dudes up

THE GREAT WAR
Spoiler (click to show/hide)
In a world where injustice is delivered at the end of a sword, find out next week how the Belmacosans realize recovery is harder than the battle, but friendship worth more than victory.
The great war was incredibly destructive. The Belmacosans could do little to delay the inevitable. While they possessed roughly equal numbers of planets, the Belmacosans were spread thinly in some systems. With a smaller industrial base than the Adnori, they could not sustain casualties gained in fleet combat actions. The result would be eventual capitulation, with the great Belmacosan Divine Concordat losing the vast majority of its planets - including Belmacosa Prime, their homeworld and former capital. The Belmacosans would be left with a small but productive Leafy world in the Kazoo system, while their capital would be relocated to the Goffia system - in fair Verano, where the newly-arrived human migrants would unexpectedly find themselves taking part in the great Belmacosan Renaissance.

THE GREAT ESCAPE
Spoiler (click to show/hide)
The evacuation of the heartlands was as swift as could be done. Belmacosans fled from the lands that had once nurtured their ancestors from stalks to plantoids, their one consolation being that they could flee, for the Adnori had been merciful enough to allow such escape. Nevertheless whilst this great escape continued, the Belmacosans resisted, fighting guerilla wars, engaging in civil disobedience - though no planet successfully seceded, the drain on Adnori resources, unity and technology was noticeable.

Spoiler (click to show/hide)
Some worlds, sparsely populated with but a handful of Belmacosans, would leave their newfound lands behind. In their wake would be a band of machines and robots, programmed to continue harvesting resources from the worlds left behind, left uninhabited by a single living soul. The Adnori could not live in the lands they had conquered, being ill-suited for the tropics, yet the machines could very well prepare it for their habitation one day. Until then they remained quiet but for the moving of machines: Ghost worlds.

THE GREAT JOLLY COOPERATION
Spoiler (click to show/hide)
"Verano symbolizes, I think, the funny nature of the divine. Thrust from calamity into bonds of familial unity, Humans and Belmacosans find themselves building a new world on what was once considered a backwater - a world, so like continental Earth and unlike tropical Belmacosa, yet so like plantoid Belmacosa and unlike mammalian Earth, populated by aggressive and intelligent plant life... Meaning no offence, to Belmacosans, we both find ourselves in worlds like our own, yet so unlike our own, the cosmic mean with which to build a unified state out of unified peoples in such a short span of time. And we will, I think, achieve this together." - Governor Olive Petal

REPRODUCE LIKE DOCUMENTED ON THE DISCOVERY ARCHIVES

2303:04:22: The United Nations begins research into nutrient replication, estimated to complete such a project in 9-10 years. Being at the forefront of research can be tough sometimes, but with single-minded focus, society research grants and a refocusing of many labs to the production of foods & fertility stimulants, mankind begins exporting mankind.

2304:08:16: Rapid breeders.
Spoiler (click to show/hide)
Mankind diverges in evolution. The humankind species that had ventured forth into Belmacosa resemble standard humans, so too do the new humans. The only difference is the new humans are considerably more frisky & fertile. This behaviour, coupled with their newfound movements across the galaxy, grant humanity a reputation deemed unseemly by more restrained Empires.
Spoiler (click to show/hide)
This followed a drive by the UN to vastly increase the production of humans to aid our Belmacosan allies to rapidly populate their backwater planets, turning them from underdeveloped agrarian swamplands into thriving dens of forestry and city.
Spoiler (click to show/hide)
Mankind's reproductive abilities would certainly be put to the test. The way the game's mechanics work, food production bonuses to population growth stop being so dramatic once you've got your first colony. However, if you have only one planet and instead export your pops to another Empire - you can drastically drive up pop growth. With 100% habitability reducing the cost of pop growth, with agrarian Governors, Presidents, technology, edicts and happiness I managed to get the population growth bonus from food to reach above 150%, without factoring in the +15% pop growth from rapid breeding or +10% from genome sequencing, and I'm gunning for the +10% from the expansion traditions. Coupled with humanity's nomadic trait, this makes Earth into the #1 exporter of humans anywhere in the galaxy at any time!
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on November 23, 2017, 06:11:28 pm
That's gonna be a lot of babies, I wonder how well wet nurses are doing, shame humans have only two breasts, that might be holding back our litter sizes even with all this increased fertility.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on November 23, 2017, 06:24:48 pm
That's gonna be a lot of babies, I wonder how well wet nurses are doing, shame humans have only two breasts, that might be holding back our litter sizes even with all this increased fertility.
We spent a decade researching nutrient replication, I imagine a great deal of that research went into providing a hyperspace-age version of today's milk formulas

2306:04:08: The Belmacosan Divine Concordat give the UN their star charts, which allows the UN to keep track of human pops and make sure they're happy. When observed, it appeared apparant that wherever they went, the humans were making more utopias for their friends.

2306:10:18 Utopian Economics are reinstated on Earth, officially putting an end to the state of emergency. Mankind would be celebrating if it wasn't already celebrating all-year round.

2316:10:04: For the first time in history, the total biomass of humans per pops exceeds the Mandasurans.

2318:11:28: President Qiang Shen is elected, placing Earth in the hands of an agrarian President and an Agrarian Governor, both committed to really raising Earth's fertility through the roof.

2321:10:23: Research into Zro distillation and transgenic crops raises food production further and opens the possibility of research into psionics.

2324:06:05: "The United Nations of Earth is proud to support our Belmacosan friends in these testing times. For this reason we are sending 1,000 kilomins worth of products and materiel with which to create an industrial base from whole-cloth, and fund additional colony projects to house Belmacosans fleeing Adnori persecution. May you suckle from our teats, and realize that though Earth may be small, her mammals are maternal creatures." - Director General Marjorie Emerson.
In a bizarre twist of fate, tiny Earth single-handedly funds the rapidly industrializing giant of the Second Belmacosan Divine Concordat. Though our income does not compare to the greater giants, the very fact that our expenses are so minimal allows us to accrue ludicrously large quantities of materiel and cash. We Utopia Now

Spoiler: 2325:04:03 (click to show/hide)
Brown Nectar arrives near the Sol System, presumably picking up Terrans before sailing off for Belmacosan space.

2327:04:01: Belmacosa pops only number 2 in their former homelands; however, as unfortunate as that may be, all Belmacosans have found a home in the Second Belmacosan Concordat, and the last two pops are in the process of relocating. What's more, despite owning fewer planets, the Second Belmacosan Concordat is more productive per pop and more powerful as a whole than the previous iteration, being more urban/forestized.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on November 23, 2017, 06:29:07 pm
This is amazballs. Whats next are we going to to run into some inter-dimensional horrors and teach them about the values of truth and love?
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on November 23, 2017, 06:35:20 pm
Spoiler (click to show/hide)
Current control of the known Northwards Galactic States. While it may appear to be that the Adnoran State is the undisputed superpower, appearances can be deceiving. For starters, even after sustaining casualties in war, the Belmacosans had the 2nd largest total galactic population of any species. The great evacuation of the Belmacosans from sparsely-populated colonies whose industries mostly revolved around sustaining their populations meant that the Belmacosan population was working against them, not for them. By having all of their pops flee into fewer, more developed/developing colonies, the Belmacosan populations became vastly more productive and contributed far more in excess to the greater good than they took out individually. That's without considering the addition of human workers, whom migrated about these times:
2300:07:15: Homo Sapiens pop to fair Verano
2306:01:08: Homo Sapiens pop to fair Verano
2309:04:06: L. Homo Sapiens pop to fair Verano
2312:08:04: L. Homo Sapiens pop to Nookomis Giizhig
2315:12:10: L. Homo Sapiens pop to Nookomis Giizhig
2319:03:01: L. Homo Sapiens pop to Nookomis Giizhig
2322:06:01: L. Homo Sapiens pop to Nookomis Giizhig
2325:06:01: L. Homo Sapiens pop to Nookomis Giizhig
2328:07:12: L. Homo Sapiens pop to Mosshame
Which means that between 2306-2328, every 3 1/4 years Earth sent out a pop to join the workforce in rapidly workilizing Concordat planets (and is still sending forth pops). That is also not including the pops produced by humans who made it to these workilizing planets.

Spoiler (click to show/hide)
Link to image. (https://i.imgur.com/aQlBG6z.png) This map is a rough star map which features the planets of the known galaxy and the populations inhabiting them. Keep in mind this corresponds to our star charts, so I've missed one Adnori planet whose population remains unknown to us and don't know if this is the full extent of the galaxy. Each solid square is equivalent to 1 pop, and so each area denotes how much space is taken up by that pop species on a planet. Not included are the planet sizes, so some of the smaller areas aren't 1 pop size planets, just planets which have 1 pop on them.
Things to note:
This is amazballs. Whats next are we going to to run into some inter-dimensional horrors and teach them about the values of truth and love?
I sure hope so. Also of note is that after this post I'm gonna try update the save to the current game version and hope things don't horrendously bug out ;]
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on November 23, 2017, 06:42:12 pm
I am totally okay with us making mars into second utopia, because the only thing better than utopia is utopia squared.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on November 23, 2017, 07:18:30 pm
Strawpoll: Should we colonize mars? (http://www.strawpoll.me/14467798) It'd involve the construction of a spaceport, space station, a science vessel and a construction ship.
Whether or not we dismantled them afterwards, we'd have to rest uneasy knowing the UN flag flew above Earth, not on it.

Pros:
*Twotopia
*Could potentially use Mars as an immigrant magnet to bring a pop of Homo Sapiens classic back
*Could use the science vessel needed to scan Mars to find regen hull, crystal plating hull tech just in case something causes animal extinction
*Not leaving the starting solar system

Cons:
*Requires building in space
*Requires colonization
*Requires space vessels
*Might slow down Earth's relentless multiplication just a bit
*Leaves Earth

If we do choose to colonize Mars, I envisage two possible routes to pursue it. Either we administer Mars as with Earth, with no spaceports or anything of the sort, treating this from here on out as Never Leave Sol. Alternatively, colonize Mars, build it up, then give Mars independence as its own sovereign entity. This would preserve the continuity of not leaving Earth, while nonetheless giving Mars life - and could potentially see a Martian Humanity going forth to do their own adventures.
While the poll polls we shall remain pure to the cause of leaving the Sol system untouched, our space unblemished.
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on November 23, 2017, 08:05:06 pm
"Citizens of Earth, long ago Mars had a climate much like our own- one which could sustain life. But without anyone to protect and preserve it like we have Earth, it fell into a cycle of destruction which lead it to what it is today.

What I propose is that we restore Mars to its former glory- what should have been, and what shall be again! Let us restore and preserve it in its former, pristine state!"

((If we do this, perhaps the thread should be renamed to "Stellaris: Never Leave Sol"?))
Title: Re: Stellaris: Never leave Earth
Post by: Harry Baldman on November 24, 2017, 02:35:29 am
I think we've established that Mars no longer features any of its potential native inhabitants and thus we would not be repeating our civilization's sordid history of colonization by settling there - however, the self-sufficiency and eventual sovereignty of Mars should be the paramount objective in this case.
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on November 24, 2017, 11:44:37 am
More ideas: Perhaps a Mars colony can be founded by those that believe that we should spread our message of utopia and equality across the cosmos, rather than just confining it to one planet? These slightly-fanatic elements thus have voluntarily exiled themselves from Earth, to begin anew as the United Nations of Galaxy-setminus-Earth.

A good excuse for them leaving earth as well as a good excuse for them gaining independence and lifting the No Colonization
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on November 24, 2017, 03:39:44 pm
I'm not convinced we've done enough studies on the environmental impact that teriforming mars would have. Who are we to decide that the lifeless wastes of mars have less inherent value then the lush greenery we could make it become? Who are we to decide that our culture of life is superior to the martian culture of nothingness? I'm not saying that we'd be like the Adnorans if we colonize another planet without permission, but we'd kinda be like the Adnorans.
Title: Re: Stellaris: Never leave Earth
Post by: Harry Baldman on November 24, 2017, 04:55:46 pm
I'm not convinced we've done enough studies on the environmental impact that teriforming mars would have. Who are we to decide that the lifeless wastes of mars have less inherent value then the lush greenery we could make it become? Who are we to decide that our culture of life is superior to the martian culture of nothingness? I'm not saying that we'd be like the Adnorans if we colonize another planet without permission, but we'd kinda be like the Adnorans.

This was also a concern I thought of, but the trouble is that to properly study the environmental impact of terraforming Mars we'd need to visit it which, sadly, requires that we interfere with its surface just like our thoughtless forefathers to satisfy our curiosity.
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on November 24, 2017, 05:00:00 pm
Indeed, and lacking any environmentally friendly way to survey the planet, it's best if we leave it be instead of potentially ruin it's unique nonbiosphere.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on November 24, 2017, 06:08:36 pm
More ideas: Perhaps a Mars colony can be founded by those that believe that we should spread our message of utopia and equality across the cosmos, rather than just confining it to one planet? These slightly-fanatic elements thus have voluntarily exiled themselves from Earth, to begin anew as the United Nations of Galaxy-setminus-Earth.

A good excuse for them leaving earth as well as a good excuse for them gaining independence and lifting the No Colonization
Ah, but if we maintain contact with theses  new Martians might we accidentally corrupt their nascent culture?
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on November 24, 2017, 06:23:48 pm
I'm not convinced we've done enough studies on the environmental impact that teriforming mars would have. Who are we to decide that the lifeless wastes of mars have less inherent value then the lush greenery we could make it become? Who are we to decide that our culture of life is superior to the martian culture of nothingness? I'm not saying that we'd be like the Adnorans if we colonize another planet without permission, but we'd kinda be like the Adnorans.
We are the people of earth who decided that life was  so special that we would devote an entire century promoting it over the nonlife on our own planet, we worked so the fish once again filled the sea rather than just water, we worked so that forests and cities filled the lands rather than just bare rock, THATS who we we are to make such a decision and if you thinking not being alive is preferable than you are always welcome to explore mars with no environmental protection.

Note: This is addressed to your in character post not towards you as an individual.
.....
I hope you don't mind me sigging your quote tho, because it was really funny.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on November 25, 2017, 09:41:38 pm
-1 to colonizing Mars- that kind of ruins the point of the challenge, no?

Besides, the Belmacosans are currently serving just fine as our proxy empire and are currently enabling our species to spread across the galaxy. Wouldn't that make an puppet empire based on/from Mars a bit redundant?
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on November 26, 2017, 05:31:34 am
-1 to colonizing Mars- that kind of ruins the point of the challenge, no?

Besides, the Belmacosans are currently serving just fine as our proxy empire and are currently enabling our species to spread across the galaxy. Wouldn't that make an puppet empire based on/from Mars a bit redundant?

It wont be a puppet at all though....
Title: Re: Stellaris: Never leave Earth
Post by: Teneb on November 26, 2017, 05:48:33 am
-1 to colonizing Mars- that kind of ruins the point of the challenge, no?

Besides, the Belmacosans are currently serving just fine as our proxy empire and are currently enabling our species to spread across the galaxy. Wouldn't that make an puppet empire based on/from Mars a bit redundant?

It wont be a puppet at all though....
Yeah, they're our FRIENDS.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on November 26, 2017, 04:37:38 pm
-1 to colonizing Mars- that kind of ruins the point of the challenge, no?

Besides, the Belmacosans are currently serving just fine as our proxy empire and are currently enabling our species to spread across the galaxy. Wouldn't that make an puppet empire based on/from Mars a bit redundant?

It wont be a puppet at all though....
Yeah, they're our FRIENDS.
Just as the Belmacosan's are?

What I'm trying to say is that anything that a Mars empire could be used for, the Belmacosans could be used for as well. Well, except for ruining our challenge run, that is.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on November 26, 2017, 05:15:00 pm
On this day we as representatives of Planet Earth's nations, humble and loving, convened to talk about one of the gravest constitutional issues facing our government since its inception. You as representatives of the Pro-terrafriending lobby, and you as representatives of the Constitutional virgin soil society, together you have debated civilly a matter of utmost consequence. Do we send forth a planetological mission to study Mars and prepare it for guided life anew? Do we adhere most stringently to the guiding UN principle of Utopia on Earth, keeping Mars's primeval soil free from living touch?

Once Mars had liquid water. Again it could have. Yet by what right do we as humans possess, to make that choice? To do as we plan to do, to terrafriend Mars, would mean irreversibly altering the continuum of Mars. We humans have for so long defined the boundaries of our existence by our own limits, arrogantly placing ourselves at the centre of all known creation.
Now our horizons expand outwards, now our horizons expand inwards. Where others explore, expand, exploit and extinguish - we have become introspective, we have developed responsibly, we have conserved & protected, we have sought to uphold and preserve all against the mistakes they make that would cause their own suffocation. Despite our enlightened ideas, our conscious and subconscious attempts to redeem humanity for all the ignorance and harm it caused to the cosmos, we cannot forget this original ignorance and the ease with which we could return to it.

We called our homeworld Earth, because we could only see land.

When mankind took to the seas, to the great steppes and saw the heavens above, at last humanity could glimpse its true place in the vast cosmos. Amidst the terrible history of destruction and calamity that was to follow in the fell Dark Ages of Pre-Unity, we saw what barbarism could sail along the truth - just as readily as it could guide us to the way forward. We swore as a species never to make those mistakes again, to leave our desires to take the heavens apart. No more!
No more would we seize the Kingdoms of Heaven, no more would we tear down the ordained stalk of nature, nor abuse the momentary miracle of universal life.
And so it would be that we would look inwards to perfect Earth and balance, not between humanity and nature, but humanity as nature. I am upset in many ways, that it has come to this. Some will say that Mars is lifeless, but once could have been. That we are restoring it to a natural order, but it is clear we are making a decision that will affect Mars far beyond the human timescale of appreciation. Who is to say that billions of years from now life could have formed upon Mars without us, and that by settling upon it we will have annihilated this possibility? How can we in any good conscience set foot upon virgin soil, claiming it for our own, having been consented to by no one besides ourselves? Does this not reek of our historical arrogance?!!
How cruel we are, to gaze upon the works of eternity, to see the canyons carved by 4.6 billion years of artifice, to repudiate the demiurge's work simply because we do not value Mars without life.

And yet this present time is changing and we must accommodate them, as the tree bends when the wind blows, or else we shall all entirely break.

We are not the Celestial Imperialists of our ancestry. When we terrafriend Mars it is so we can gaze upon our mutual heavens and see friends in orbit, and it is not because I have decided - it is because you have decided, and we must obey this democratic mandate. Sometimes disruption, volatility, chaos and change underpins life, making life purposeful and possible, creating all we know in a world of orderly energy decay. What is proposed is nothing short of radical, and will be offered to you of Earth who have chosen thus: Those who voted to remain, shall remain true to the fundamental democratic principles of the United Nations of Earth. Those of you who voted to depart, you shall be the pioneers of a brave new world. When we dismantled our space mission, it was because we made every living effort to fix our problems on Earth before we ever thought to grace the holy void. At such a time where human longevity, wisdom, discovery, harmony and profound contentedness has been achieved, it seems now is the time to allow those amongst us who need to find another path to walk along, independent and strong, beyond Earth's atmosphere. Yin and Yang, introspective and outward, we have no expectation that the Martial God's world and the Ancestral Mother's world should become distant or hurtful. The United Nations of Earth shall remain of Earth, those who voted for us shall remain of Earth, and those of us who voted to terrafriend Mars, we hope you do so in responsibility & conscience, we hope you shall not let your anthropocentric impulses get the better of you when you set foot on those ancient, virgin soils.

-President Qiang Shen

Spoiler (click to show/hide)
I did not expect it to be this close, so incredibly close, the pro-terrafriending of Mars lobby won by 6%. Preparations shall be made, whereupon Mars shall be terrafriended, populated, workilized and then granted independence. What this sovereign Martian nation decides thereafter shall be up to them, for we shall remain on Earth.
Title: Re: Stellaris: Never leave Earth
Post by: Wolfhunter107 on November 26, 2017, 06:41:06 pm
How well does Stellaris actually handle having two separate empires in one system?
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on November 26, 2017, 08:15:01 pm
OI! The poll made on Bay12 (at the top there) clearly shows that most of us, if not all of us, want our nation to remain on Earth! This is election fraud! I demand a recount!

I genuinely want to know why people want to ruin the challenge by colonizing Mars. As far as I can tell, there is no point whatsoever to doing so.
Title: Re: Stellaris: Never leave Earth
Post by: NullForceOmega on November 26, 2017, 10:20:32 pm
Pretty sure this is more of a story than a challenge run honestly, and LW has never been one to let a good story go over tenuous 'goals' (which according to the OP have already technically been violated by interaction with foreign powers, it says 'ignoring the entire galaxy at large', which clearly hasn't happened).

I didn't vote or weigh in with an opinion, I'm just here for LW's style.
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on November 26, 2017, 10:41:22 pm
OI! The poll made on Bay12 (at the top there) clearly shows that most of us, if not all of us, want our nation to remain on Earth! This is election fraud! I demand a recount!

I genuinely want to know why people want to ruin the challenge by colonizing Mars. As far as I can tell, there is no point whatsoever to doing so.

The challenge isn't ruined- loudwhispers stated that, once Mars has been colonized and developed enough, he'll grant the planet its own independent sovereignty. If anything, it means he'll have to worry about the Martians causing problems for him.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on November 27, 2017, 04:27:37 am
OI! The poll made on Bay12 (at the top there) clearly shows that most of us, if not all of us, want our nation to remain on Earth! This is election fraud! I demand a recount!

I genuinely want to know why people want to ruin the challenge by colonizing Mars. As far as I can tell, there is no point whatsoever to doing so.

The challenge isn't ruined- loudwhispers stated that, once Mars has been colonized and developed enough, he'll grant the planet its own independent sovereignty. If anything, it means he'll have to worry about the Martians causing problems for him.

Indeed the above poll does count as election fraud.
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on November 27, 2017, 08:21:09 am
Now the elephant in the room: Do we even have terraforming terrafriending tech?
Title: Re: Stellaris: Never leave Earth
Post by: ☼Another☼ on November 27, 2017, 09:55:11 am
Mars probably won't be able to actually do much in space because, as far as I know, if two empires occupy the same space (it is contested) neither can build there.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on November 27, 2017, 11:38:32 am
Spoiler: replies (click to show/hide)

Spoiler: 2331:08:09 (click to show/hide)
The great age of communication began with our introduction to the Estwani Conclave. Our first contact with the Estwani Conclave was a rather testing one. It was apparent they held us to be heathens in need of salvation at best, and immoral devils at worse. Yet their first impression would be shattered immediately, when we sent them considerable quantities of cash and minerals as a gift of good-will.
Spoiler (click to show/hide)
Realizing that humanity had a sincere love for all xenos, untainted by mercenary or covert motives, the Estwani Conclave and the United Nations of Earth would form a defensive pact. The Estwani subsequently sent a delegate to the Belmacosan Concordat, negotiating a treaty of non-aggression. The UN weaves webs of friendship, ensnaring all those within its delicate threads!

Spoiler: 2332:01:05 (click to show/hide)
Here at the terrafriending lobby, we are proud to announce that mankind's first discovery ship built in 132 years has spontaneously examined Mars and found it probable the planet harboured life once long ago, therefore, we propose plans to restore our neighbour to his healthier state. While the technology does not yet exist, with collaboration between Chadbook, United Spacestations, CyberIA & WeSpace, we are confident we can help Mars. After all, a sick planet is a planet in need, and so Earth is duty-bound to heal him.

2333:06:16: The UN establishes contact with the Kraxroz Nation, an Empire of democratic crusaders, whose fluffy feathers indicate they are lovely avians. Naturally humanity and the Kraxroz add each other as friends on intergalactic channels.

Spoiler: 2333:07:13 (click to show/hide)
Quote from: The Scientific Ayy Lmao
"What the moo is a spacecow? Shocking evidence has been revealed and made by leading humanologist Salter Kopac that humans are 87% more ignorant on the Scovale scale of ignorance than the average Belmacosan regarding galactic megafauna."
United Nations begins research into crystalline entities, spacecows, pirates and other assorted stuff 133 years after the first proposals were mooted by budget committees of the UN Priority Council & Department of Opinion Safety. Ancient spacecow memes are revived to learn more about how venerable humans culturally integrated these noble aliens into their psyche, and it isn't long before "Pirates of the Yothmore Shroud but they're all Hitler" is the #2 trending song on Mindtoob.

Spoiler: 2333:08:15 (click to show/hide)
Quote from: The Daily Voxset
President Qiang Shen is completely fucked lmao, his time as President of the UN foreveremembered as that one person who let Mars into space. While the nations of Earth continue to support him out of pity, evidence amounts that he is abusing his body by injecting bumbletoad extract into his veins simply to cope with his loss. Kys kindly Mr. President, may you JUST in peace

2334:03:09: The Estwani Conclave request that the United Nations assume sovereign command of their nation, to submit as a protectorate. Their emissary details with tears running down his long neck, that the Estwani cannot survive without the protection of a greater power. President Qiang Shen replies that Earth is not a planet of masters, and that if we are to move forwards in this world, it must be as friends & equals.
2334:03:30: The United Nations signs a migration treaty with the Estwani Conclave, guaranteeing freedom of mobile habitation.

2335:10:15: The Rothak Confederation, protectorate of the Belmacosa, greets us. A year later the Star Realm of Vega, protectorate of the Belmacosa greets us. A year later on, the Kraxroz are made a protectorate by the Belmacosa. This pattern of annexation does not go unnoticed.
President Qiang Shen asks the Belmacosans; u avin a giggle m8? In order to ascertain whether the Belmacosans are becoming more imperialist, Qiang Shen sends forth inspectors to see how the Belmacosans treat the citizens of annexed star Empires. What he finds is comforting, for although the Belmacosans disagree with the proposal to form a federation, they remain true to the democratic spirit, running free elections where all xenos are citizens and the living standards are maintained roughly equal with social welfare given to all citizens. It's not utopia, but they're certainly not Adnori.

Spoiler: 2336:08:09 (click to show/hide)
The Belmacosan Divine Concordat adopts egalitarian values into its charter under the guidance of the Friends of Liberty League. As a result they reform their government to become the Belmacosan Republic, allowing all of their people freedom of religion.
2337:11:12: The Himalayan Observatories note that it appears the Mandasurans have embarked upon founding their first colony outside of the Iblyrian star system.

Spoiler: 23317:10:13 (click to show/hide)
The UNS Discovery's sensors pick up a gigantic object hovering around a black hole. This giant technosphere drifts around it, calculating, but otherwise seems benign. Proposals to attempt communication with the planet-sized calculator are rejected by President Qiang Shen, as sending unsolicited messages to technospheres is rude, and would likely be sent to the spam bin.

And I should add at this point I typed up all I have played through, but it came out far too long, with enough of it being information and data that won't make any sense without a bit of work. So to keep things in mind, I've got 80 more years of playthrough to write up, as I really got sucked into this one.

But... A preview of what is to come:

Spoiler: for psionics only (click to show/hide)
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on November 27, 2017, 02:18:01 pm
May I propose a new challenge? There are many sick and unwell worlds out there, collectively known as "Tomb Worlds". Once mankind stumbles on them, I propose we make it our mission to find and 'terrafriend' every last one, restoring them their glorious biosphere and bountiful ecosystem.
Title: Re: Stellaris: Never leave Earth
Post by: Dorsidwarf on November 27, 2017, 02:30:24 pm
Quote from: Chaos.web.space.googleglass3000 quote
lol dudes they finally found the bigg succ its real $fambrosephs $harmonythroughbigsucc $gargantua check it out

icon.spam.biz
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on November 27, 2017, 05:51:18 pm
If I hadn't looked at your profile, I'd have reported you as a bot- and I still think you've been hacked.
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on November 27, 2017, 06:15:39 pm

That's just the 4d polmemes. Ignore them, your consciousness is insignificantly expanded to know their true spiciness.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on November 27, 2017, 07:44:22 pm
May I propose a new challenge? There are many sick and unwell worlds out there, collectively known as "Tomb Worlds". Once mankind stumbles on them, I propose we make it our mission to find and 'terrafriend' every last one, restoring them their glorious biosphere and bountiful ecosystem.
-1, that would require leaving our solar system.

Plus, wouldn't terraforming every tomb world endanger the non-living pseudo-ecosystems that exist on them (weather, tectonic shifting, etc.)?

I forget- can we study the infinity machine (the name of that sphere, IIRC) without actually sending a science ship to it?

Hm... I'm considering the possibility of making a USS Enterprise expy (science ship) to be the one and only ship to ever leave our ecosystem, leaving to find new worlds, study things, meet new species, convert other species to being pacifists, go where no man has ever gone before, etc. Should we put it up to a vote?
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on November 27, 2017, 08:11:18 pm
Quote from: Chaos.web.space.googleglass3000 quote
lol dudes they finally found the bigg succ its real $fambrosephs $harmonythroughbigsucc $gargantua check it out

icon.spam.biz
WE HAVE DISCOVERED THE  (https://i.imgur.com/gjeXvLV.png)

May I propose a new challenge? There are many sick and unwell worlds out there, collectively known as "Tomb Worlds". Once mankind stumbles on them, I propose we make it our mission to find and 'terrafriend' every last one, restoring them their glorious biosphere and bountiful ecosystem.
We are yet to locate any such worlds sadly

Spoiler: 2338:03:05 (click to show/hide)
CyberIA introduces the brand new Robot Nation™, to replace Earth's aging synth population. The Next Gen Robot Nation™ is praised for its increased productivity, personality matrices and optional colour selection for maximum consumer self-expressivity, but questions are raised as to why the robots periodically shut down mid-work to install updates, cannot be modified by anyone who is not authorized by CyberIA as per the EULA and cost so much to continue operating. CyberIA CEO Maddison Likel argues that these are simply technological kinks which need time to be ironed out, in the mean time the manufactury DLC is available for pre-release pre-order reserving.
2338:09:04: We encounter the Alliance of Queptilium Planets, a race of plutocratic plant people.
2340:04:17: We encounter the Wacegin Kingdom, a collection of molluscoid hegemonic imperialists.
2340:08:19: We encounter the Empire of Suter, carnivorous sapient plants whom most resemble Earth's venus flytraps, led by a Stalk-Empress.

Spoiler: 2340:11:17 (click to show/hide)
AT LAST WE ARE AWAKENING - Guru Tandas, the Glowing Eyes Incident.
Psionic theory begins to become practical reality, as mankind's consciousness begins to expand beyond that crucial threshold, that it seems we are soon to see so much of the world as never before. To see the veil, to pierce beyond it in our dreams...

'why is it always 3!! WHY IS IT ALWAYS 3!!.'
-Master Iron Jade

'Our mind is the sculptor and the marble. You can't make this temple without undergoing the kind of mental operations I have. Be careful as you tread, creation is an instant, so too annihilation an instant, but it's well worth it when you find out just what an eternity is. But I'm proud of my loyal listeners. You're getting there. You're making the conditioning.'
-Merlin Again

'What are we here for? What is the ultimate truth of our existence and the mythology of deities? Do we exist because we are slaves to loose energy vampires, random evolutionary chance, the actions of entropic architects? The greatest deception is the lie that he does not exist. I've known his presence and he is very real. And because he is real so are many other things. The biggest truth; the key to all is that lie. That lie is proof of great deception when words do not represent actions and results. The actions and results of this world have one clear agenda. It's all controlled by, in our tongue, "the metal Landlord." Who or what is behind that title is a mystery most foul indeed, one that I do not have the answer to. But this world has felt his presence and this world knows how he operates. Based on my research, there is a history of many other civilizations across the cosmos who have fought each other for a long time and have evolved a lot themselves. Both positive and negative ones affect our planet. The negative ones have blocked out the Light because of an infatuation with power. But the higher the dimensional density the less of these beings exist because Darkness is weaker than Light. The 4D astral thought forms can seem extremely real (the Devil, ghosts, other entities), but they are only sustained by those who keep rejecting the Light and fade away once a soul remembers its true Divine nature. I'm especially troubled by how many people there just want to use the powers to meet their own ends. So, it really is a good thing that magic is laughed at. If every person on the planet started using it consciously right now Earth would perish as a reactionary move towards those who choose to enslave other beings... But these advances in psionic technology worry me. We are making magic manifest without Godliness or ritual.
-Runs With Swans Jr., Chief of the Brainbleach Company

-'AAAAAAAAAAAAAAAAAAAAAAAH'
-His Royal Highness Karl II, King of Denmark

Hm... I'm considering the possibility of making a USS Enterprise expy (science ship) to be the one and only ship to ever leave our ecosystem, leaving to find new worlds, study things, meet new species, convert other species to being pacifists, go where no man has ever gone before, etc. Should we put it up to a vote?
We did have one such vessel, called the UNS Discovery. It ventured forth to discover crystal plating and anything else of note in the galaxy before the precious endangered species of the galaxy were wiped out by interstellar powers. The UNS Discovery sent its last transmission in 2356, after reporting it was under attack by ancient mining drones. There were no survivors.

2341:10:04: We encounter the Zanaami mandate, a theocratic dictatorship of a bunch of swell mammals.
2342:09:22: We encounter the Great Ganvius Regime, whom we find so agreeable (being akin to the Belmacosa, a people of friendly sapient plants), we sign a defence pact with them.
2342:09:22: We encounter the Seban Foundation, who are a race of giant snails, who are promptly made protectorates by the Belmacosan Republic.
2343:01:05: We encounter the Valion Hierachy, six-eyed canids in command of a military dictatorship. Despite their authoritarian government they were pretty friendly.
2343:09:27: We encounter the Vurxac Alliance, a collection of allied Vurxac warrior-states who united to conquer the stars. Individually each Vurxac is a large arthropoid, towering over any adult human, with four legs and two arms - though no eyes, on a black exoskeleton. As had been protocol with all previous factions, we sent gifts and proposed non-aggression treaties, which were accepted.
2344:07:01: We encounter the Havarigga Regime, a decent folk who were exceptionally kind, though it seems the U.N. has rather embarrassingly lost its records on them... We apologise for this technical glitch and any inconvenience this may cause.
2345:11:17: We encounter the Lagin'Chuuz Unified Holdings, a race of molluscoids whose planet was unified by a single corporation which managed to corner every market of its ocean world.

Spoiler: 2347:01:12 (click to show/hide)
Mankind witnesses a fight between the Mandasuran Berserkers and a pirate fleet. The Mandasurans were noted for primarily utilizing advanced shields and missile technology, blasting through the shields of the pirates before vaporizing their hulls with penetrating laser beams.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on November 27, 2017, 08:54:17 pm
Time to summon the (psionic) mothership, bois.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on November 27, 2017, 08:57:01 pm
Relevant: https://www.youtube.com/watch?v=x1Xr9uTIzTw

Also relevant: https://www.youtube.com/watch?v=hHlCSXzsGEk
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on November 28, 2017, 03:39:51 am
Relevant: https://www.youtube.com/watch?v=x1Xr9uTIzTw
Also relevant: https://www.youtube.com/watch?v=hHlCSXzsGEk
It should would be neat if we were allowed to build science nexuses haha

I forget- can we study the infinity machine (the name of that sphere, IIRC) without actually sending a science ship to it?
*EDIT
No, we have to send a science vessel with a tier 3 scientist to investigate it. To complete the quest you need to send a science vessel with a tier 5 scientist. We're also currently not able to safely send scientists to the electronic succsphere for various reasons (most rhyme with Andasura), which is an issue as it takes a century for us to get anywhere close to having tier 5 scientists (as we do not survey planets, one of the chief ways to train scientist xp)

2347:08:26: Robot Nation is made more intelligent, efficient and considerably more durable, much to the satisfaction of all Earthlings. "Made in Robot Nation" becomes a stamp of pride on all goods!

2348:04:26: We meet the Cormathani and the Pallyrians, however U.N. files regarding them appear to have been misplaced. What terrible archivist has wrought this upon us? /me  Shen sweats profusely.
2349:02:23: Plans for the galactic stock exchange and the research institute are put into motion, funding passed, putting Earth on the absolute vanguard of discovery and prosperity. Both state of the art financial and scientific centers promise to be the first of their kind in the entire known galaxy.
2349:09:02: President Barak Khadem is elected, Qiang Shen steps down.

2351:01:16: Mandasuran Warships block all hyperlanes in and out of the Sol system. Ironically, the Mandasurans serve as Earth's defence force, keeping Earth safe from hungry imperialists.

2351:03:14: We encounter the Yssravannari Pious State, a theocratic oligarchy of green-eyed reptilians in white robes ruling over a brown planet of faithful. They called us heathens, we gave them presents, they liked us - the UN story of diplomacy continued as thus.
2351:04:26: We encountered the Panaxala Principality, a spiritual monarchy of 10-armed grey arthropoids, their white skins blending well into their arctic homelands. While they did not like us at first, they would over the decades grow into a close partner of Earth.
The Kingdom of Naff'Ahnace was a peaceful Empire of Spyran avians, but peace of one of the worst kinds. An elite minority ruled over a decadent hierachy, whose underlings toiled continuously to support the endeavours of their masters.
2351:10:11: We encounter the Riggan spice exchange.
2352:03:25: We encounter the Directorate of Gordan and the Hiffnar Combine. The Sibulans of the Directorate of Gordan are technocratic avians, serving under the oligarchic Directorate of Gordan, so named after the Bussinessbird Gordan Freebird, who purchased every nation on his planet. The Hiffnar Combine are a warrior-state of lion people, who would come to see Earthlings in a good light, if only because they would be surrounded in darkness.

Spoiler: 2353:08:18 (click to show/hide)
Construction of a GMO ayy lmao defence force for Earth begins.
2353:10:01: The United Nations receives association status with the Propitious Pact, so granted by the lovely plantoids of the Ganvius Regime. The Belmacosans vassalize the Pallyrian theocracy.
2354:01:23: We make contact with XuraCorp.
2355:03:30: We make contact with the Xeltek Assembly. At first we took little notice of the Xeltek, as we ran out of gifts to give, but over the decades we would grow considerably closer.
2355:11:06: The Belmacosans vassalize the Valion Hierachy.
2356:12:28: The UNS Discovery is destroyed in space by ancient autonomous mineral processing droids. There are no survivors, and a week of mourning is called.
2357:03:18: We encounter the Beldross Star Empire and the United Caloctra Commonality.

2358:02:13: Research into jump drives begins, with theoretical Earthling ships theoretically the best in the world. The shortest distance between point A and point B is 0, and with our minds developing as they are it is clear that we can make it happen, should we be so inclined.
2359:04:12: Second inspection of the Belmacosan Republic confirm that their integrations of vassals is uniformly equal, with all given citizenship and social welfare.
2359:11:23: Antonella Riveros elected President of Earth.

Spoiler: 2360:08:09 (click to show/hide)
THE GREAT AWAKENING, THE DANCE OF TRANSCENDENCE HAS BEGUN.
DECLARATION: ERA OF NEWBORN TRANQUILITY AND SHITPOST, TO THE PROFOUND AND THE VULGAR, HUMANITY MINDBEAMS THE STARS


Thought: Humanity. Focus: Earth, chain thought: Ascended
Earth is now quiet but for the rustling of leaves and the sound of birdsong. Though human voiceboxes are quiet, their voices speak loud.
Title: Re: Stellaris: Never leave Earth
Post by: Teneb on November 28, 2017, 08:03:43 pm
Yeah. One planet challenges use ships and a lot of Outposts. I don't know about vassals and protectorates.

NFO has it right.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on November 28, 2017, 08:14:19 pm
Does this mean we can send the galaxy memes full of obscure middle ages sexual inuendos while telling them, to KYS kindly? Because if so everyone is doomedabout to be enlightened.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on November 29, 2017, 03:04:59 am
Quick check here: We've given our sapient robotic friends (whose brains have been designed so that they view work as something pleasurable rather than boring or tedious, of course) full-citizenship rights, right?

How big is the Belmascoan nation and their network of vassals now? They've recently been making quite a few friends, it seems. Doesn't it cost influence for them to keep other nations as vassals?
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on November 29, 2017, 07:08:55 am
Does this mean we can send the galaxy memes full of obscure middle ages sexual inuendos while telling them, to KYS kindly? Because if so everyone is doomedabout to be enlightened.
Thoral left her nutrient post,
It was sleep she wanted the most.
Following good job protocol,
Fulfilling her Adnori role,
She left on an Adnori stroll,
And wearing a furred camisole,
Rested a tired Adnori soul.

Down a great spiral Thoral dreamed,
Floating down a river it seemed,
She encountered a tall blue door,
Built from trees never seen before,
With the gentle turn of a key,
The door swung open, but look! See!
What madness clung to this new room,
What trumpeting flamed revelry!
What odd and bare-skinned mammal fiends,
Whose nightmare have I stumbled in?
Whose fevered mind did this hell bring?
This cacophony demons sing!

Electricity through her skin,
The fiends invited her within:
'You may not know us now but will,
For humans remain friendly still,
Worry not whether we're mad as sin,
For you see fluffy Adnor friend,
It is not our minds who made this,
But it is your mind we're within.'

Quick check here: We've given our sapient robotic friends (whose brains have been designed so that they view work as something pleasurable rather than boring or tedious, of course) full-citizenship rights, right?
Nah, the synths have no rights. The spiritualist faction popped instead of the materialist one because we're psionics now, as a result Earth has discovered synths have no souls and so do not deserve rights, with synth rights and intelligence actually being dangerous to true soulful lifeforms.

How big is the Belmascoan nation and their network of vassals now? They've recently been making quite a few friends, it seems. Doesn't it cost influence for them to keep other nations as vassals?
You gain influence for having protectorates, which then get turned into regular vassals after they close the tech gap. After that the Belmacosans integrate them into the Belmacosan Republic and start the process anew, making protectorates of the states which are on their now-expanded borders.

2363:09:17: The terrafriending of Mars begins, the original plans for the Second Utopia finally see realistic chances of completion in the future. The whole project requires inordinate sums of cash to be completed, which is raised by selling considerable quantities of advanced goods to the Belmacosans at competitive prices. The Belmacosans had a surplus of energy credits, we a surplus of materiel, the arrangement suited us both splendidly.
2364:01:15: The Ayy Lmao Earth Defence Force are reinforced with a four year plan to raise four psionic commando corps alongside them.

Spoiler: 2364:12:18 (click to show/hide)
The Mandasura Berserkers go to war with the Hiffnar lion-people of the Hiffnar Combine. The Hiffnar had weaker weapons and defence technologies, less-trained admirals and less planets, thus the outcome seemed apparent from the start.

Spoiler: 2366:03:07 (click to show/hide)
The Hiffnar lose to the Mandasurans, many of their planets falling under the leafy boots of the dreaded berserkers. Every single Hiffnar in all of their planets are eradicated in 2 years.

Spoiler (click to show/hide)
All except one planet called Vord-Ka-Torb, hidden in the Yothmore Shroud. On this planet a single Hiffnar pop escaped destruction at the hands of the Mandasuran berserkers.

Spoiler (click to show/hide)
We send the Hiffnar remnant regular food shipments and 400 minerals to revive their species from the brink of extinction. The Hiffnar, previously considering us as enemies, now realize we truly mean to be friends. Also of note is that the Hiffnar evolved to live upon deserts and were now stuck on a glacier world... They needed all the help they could get.

2368:12:04: The Mandasuran Berserkers go to war with the Panaxala Principality. On this infamous day, the Belmacosans threatened Earth with war.
Spoiler (click to show/hide)
The Belmacosans it seems, had become drunk off of their increasing power as first amongst equals. Annexing star Empire after star Empire, they looked to Earth - that nation who gave them so much, as a tributary to be incorporated. We made it clear enough that utopia was not a matter of compromise, utopia was absolute, and thus we would rather war than submit.
Spoiler (click to show/hide)
They respected their old friend, and had the good sense knocked back into them, to respect their own values. The psychological impact however, of being threatened by our greatest ally, would be immeasurable for aeons to come.

2369:07:20: Genemixers embark upon a UN project to genetically engineer all Earthling humans into becoming incredibly physically resilient beings, to parallel our increasing resilience of the mind.
Spoiler: 2370:02:17 (click to show/hide)
The Adnoran War Machine reawakens.

2370:02:22: Against all odds, President Qiang Shen emerges from the background of failed politics to win the UN Presidential Election, hailing the greatest political comeback ever seen in human history, in an inspirational effort that would make Hercules hesitate.
Spoiler: 2370:03:22 (click to show/hide)
Exactly one month after election, President Qiang Shen dies at age 100, but lives on forever as a legend.

2370:05:09: With no President, the Adnorans smell weakness and demand Earth's submission. The Adnorans are politely requested to wait until after the mourning period is over to talk politics.
2370:06:03: The Belmacosa Republic declares war upon the Mandasuran Berserkers. As they possess no clear access to one another by hyperlane, it is largely a cold war with no combat taking place.
2370:06:20: President Antonella Riveros is elected President of Earth.
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on November 29, 2017, 05:52:32 pm
Man voted here in just so they could claim to have had a century-old president to contradict all the races which diss us for being 'short-lived'- we got tired of this new form of 'short jokes'.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on November 29, 2017, 08:46:03 pm
Man voted here in just so they could claim to have had a century-old president to contradict all the races which diss us for being 'short-lived'- we got tired of this new form of 'short jokes'.
And it's rather unfair for us to be stereotyped as short lived, when the Adnori are considerably shorter lived - but it seems, there's more jests aimed at you when you're not aiming guns at the galaxy ;P

Spoiler: 2372:05:11 (click to show/hide)
With the Mandasuran Berserkers invading the Pallyrians, their northern border was left undefended and ripe for the taking. This fact was not lost upon the Adnori State, whose military-industrial complex was itching to justify its regained government influence. The result would be the Mandasurans fighting a two-front war against a superior foe, and for the first time in recorded history, the Mandasuran homeworld of Thriving Green is bombarded from orbit. Mankind watches as the Adnori unleash their full ordnance upon the verdant jungles of Thriving Green, incinerating countless Mandasuran alive, indiscriminately targeting all forests whether they be civilian or military.

2374:07:28: The Mandasuran Berserkers are thrown into shock and disarray. For the first time in their species' history they have been bested by xenos and are utterly powerless to stop them. Amidst all of this the militiarist faction "the Martial Order of the Thorn" combats the Mandasuran supremacist faction, arguing that the supremacists have made the Mandasurans weak, refusing to learn and study from the other aliens who had gained technological advantages over them. This was now their punishment. Succeeding in their bid for power, the Mandasurans reformed their government, and for the first time ever opened diplomatic channels with interstellar states.

The central government itself would be unable to stop the militiarist faction from gaining power, as the Capital world of the Mandasurans fell to an Adnori invasion. Legions upon legions of Adnori clones swept forth to eliminate the Mandasurans. Though the Mandasurans fought bravely, having lost orbital supremacy, defeat was assured.

2375:09:17: Humanity makes it into the shroud, piercing the veil with their mind - but retreats before going any further into this newfound dimension.
Spoiler: 2378:09:19 (click to show/hide)
Mars is remade.
t. Terrafriends

2380:06:13: The Mandasuran-Belmacosa peace treaty is signed, negotiating an equal truce.
2380:09:05: The martian logistical ships land and establish information, logistic and energy networks all across Mars, making this the first UN colony in the history of mankind, 180 years after we assumed command of Earth.
Spoiler (click to show/hide)
2380:09:17: President Antonella Riveros is re-elected President of Earth.
2382:05:04: The Mandasuran-Adnori peace treaty is signed. Despite losing terribly, the Mandasurans were resilient and the Adnori could not further press their advantages. As a result the only concession that was forced from them was the destruction of a frontier outpost - a largely symbolic gesture of defeat, but no real defeat. Thus while the Mandasurans felt humiliated, their Empire emerged stronger.
2382:12:21: The Xeno Liberty Watch faction is founded on Earth and Mars, to guarantee the welfare of all xenos.

Spoiler: 2385:09:01 (click to show/hide)
The Wacegi High Kingdom is conquered by the Adnori State, its entire species is enslaved.

Spoiler: 2386:07:13 (click to show/hide)
After the Alpha Centauri system defected to Earth, we found the Mandasurans had built many stations there. These undefended stations were ripe targets for piracy, but we didn't mind, as we intended to deconstruct the stations ourselves. The pirates were all wiped out by the Adnori state.

2387:03:08: The Xeltek Assembly, now a close partner of Earth, makes peace with the Yssravannar Pious State. They force the Yssravannar to stop all atrocities and capture some of their planets; the remnants of the Yssravannar are then vassalized by the Belmacosans.
2387:11:27: We sign an open border treaty with the Havarigga Regime.
2389:07:22: The Second Mandasuran Hiffnar war begins, the Xeltek Lagin-Chuuz war begins, the Adnoran Queptilium War begins.
2390:05:19: The Mandasurans conquer the Hiffnar remnants, who flee as refugees to outer worlds. Because of the support given by the Earthlings, the Hiffnar species escapes extinction. The Adnorans make peace with the Queptiliums, enslaving their species.
2390:12:22: President Antonello Riveros is re-elected.
2390:12:28: The Adnori declare war upon the Belmacosa, we rush to the defence of the Belmacosa and end up in the war. We make no preparations for defending Earth, as we confirm that the Mandasurans have refused access to the Adnori and the Adnori do not possess our jump drives, rendering Earth impregnable.
2391:03:13: The Xeltek Lagin'Chuuz war ends, with some Lagin-Chuuz refugees ending up joining our Utopia on Mars!
2396:10:23: The Union of Traditional Values forms on Earth, campaigning for more spiritualism in legislature.

2400:01:07: Humans report seeing a surplus of robotic workforce units, working efficiently, but having been ordered by no humans. The robots are deconstructed, and nothing anomalous or dysfunctional can be identified in them.

Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on November 30, 2017, 03:43:17 am
Quick check here: We've given our sapient robotic friends (whose brains have been designed so that they view work as something pleasurable rather than boring or tedious, of course) full-citizenship rights, right?
Nah, the synths have no rights. The spiritualist faction popped instead of the materialist one because we're psionics now, as a result Earth has discovered synths have no souls and so do not deserve rights, with synth rights and intelligence actually being dangerous to true soulful lifeforms.
This is an outrage! So what if synths "have no souls"?! They are sapient, and that is what matters! You are not egalitarians- you are slavers!

So what will we do when the Belmacosans absorb every other empire in the galaxy except for us? Submit to them as vassals?
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on November 30, 2017, 11:09:32 am
It seems that this whole psi business has introduced some... unfortunate bias. We should endeavor to reverse this. Bots are people too, regardless of what kind of space magic powers their thinky bits.
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on November 30, 2017, 11:20:02 am
Provided they're actually people... a difficult distinction, and we should err on the side of mercy.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on November 30, 2017, 06:29:58 pm
(https://i.imgur.com/KFZHuHx.gif)
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on November 30, 2017, 06:32:24 pm
(https://i.imgur.com/ISU8ysa.gif)
Hmmm... Something is wrong. Our psionics feel incredibly hungry, but it is not their hunger that fuels this. It's interfering with our messages though...?

Spoiler: 2400:11:16 (click to show/hide)
It seems to be coming from outside of the galaxy! We make peace with the Adnori, focusing all of our attention on this blinding beacon of hunger.

Spoiler (click to show/hide)
Oh no
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on November 30, 2017, 10:04:53 pm
Provided they're actually people... a difficult distinction, and we should err on the side of mercy.

Yeah I AGREE FREE THE RBOT-ANDROID-AI's !
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on November 30, 2017, 10:07:10 pm
(https://i.imgur.com/ISU8ysa.gif)
Hmmm... Something is wrong. Our psionics feel incredibly hungry, but it is not their hunger that fuels this. It's interfering with our messages though...?

Spoiler: 2400:11:16 (click to show/hide)
It seems to be coming from outside of the galaxy! We make peace with the Adnori, focusing all of our attention on this blinding beacon of hunger.

Spoiler (click to show/hide)
Oh no

These guys look slightly upset, perhaps if we bake them a cake that would help? They seem hungry and horny so as long as we make them dinner and mate with them they will be happy, right?
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on November 30, 2017, 11:14:45 pm
Now you just need to delay them until you can do something about them. But for the love of all that's good, NOT the psionic apocalypse route, as the attack power of it is proportionate to the number of planets and pops you lose... which, in this case, would probably make it the most pathetic apocalyptic thingy in Stellaris ever.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on November 30, 2017, 11:40:40 pm
Actually, maybe that would give you the actual possibility of defeating it.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 01, 2017, 10:56:47 am
Spoiler (click to show/hide)
It has entered the galaxy besides us.

2401:01:25: The Second Mandasuran-Adnori war begins.
2401:02:02: We successfully enter deeper into the shroud, increasing the evasion of our ships.
2401:03:20: President Imamu Zangwa is elected.
2401:09:12: A robot begins asking its foreman if it has a soul, with this virus spreading to all robots in its immediate vicinity. The spiritualist faction uses this as proof we are playing the part of false gods, and must at once cease the use of CyberIA autonomous artificial intelligences. Despite CyberIA's protests, UN regulation stops the use of AI approaching the sapient.

2401:09:05: Mars gains independence, forming the Union of Mars.
Spoiler (click to show/hide)
The very next day Earth and Mars form the Bright Entente, vowing to keep our understanding of family for eternity.

And that brings us up to date!
Some things to note, I'm thinking of installing the and ship classes mod, which'll add some more ship techs ship classes, with most of my interest on capital ships. I like seeing the AI throwing around giant ships! Another thing to note, the arrival of the Prethoryn scourge is imminently worrying. For this reason I'm not gonna do anything until we've got a coherent plan or until Monday, whichever comes first.

These guys look slightly upset, perhaps if we bake them a cake that would help? They seem hungry and horny so as long as we make them dinner and mate with them they will be happy, right?
Spoiler (click to show/hide)
Hmmm

Spoiler (click to show/hide)
:[

Actually, maybe that would give you the actual possibility of defeating it.
Perhaps, but that would take 50 years at the least and a whole lot of luck, we'd be dead by then.

Spoiler (click to show/hide)
They have fleets of 100k strength by standard, this is far above what anyone else has, and does not factor in them having multiple such fleets.

Citizens of Earth, I do believe it is time to build warships? We can legally build federation ships to protect Earth, but I should also quite like to declare a state of emergency and build ships also under the flag of the UN of Earth. Once the Mandasurans are gone then it will be us next.
Title: Re: Stellaris: Never leave Earth
Post by: Knave on December 01, 2017, 01:55:03 pm
*Random Earth Citizen*

We must act! Surely the construction of peace ships is the path worth going down, especially if the only other option is the destruction of our galaxy? The other races fight amongst themselves. Only our Utopia stands in the way of this extra-dimensional scourge!
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 01, 2017, 03:34:06 pm
*Random Earth Citizen*

We must act! Surely the construction of peace ships is the path worth going down, especially if the only other option is the destruction of our galaxy? The other races fight amongst themselves. Only our Utopia stands in the way of this extra-dimensional scourge!

It is a tragic day indeed, but it may be our only choice.
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on December 01, 2017, 03:40:35 pm
Frankly I think this whole thing is a bit overblown. We've got a few hot under the collar aliens jangling some sabers and suddenly everyone wants to throw out the traditions and values we've held for hundreds of years? These aren't the first hostile aliens we've encountered, and they won't be the last. Just like all the others I think we should follow the normal program of ignoring them and/or sending a fruit basket to establish our resolve to be good neighbors.
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on December 01, 2017, 03:43:44 pm
Surely this sets a dangerous precendent... couldn't Federation ships function equally well?

The idea of war vessels built in the name Earth worries me as much as these hunger-entities. Remember, predation is a phenotype, but evil is a choice.

Federation peace-keeping vessels are maybe justifiable responses to dangerous fauna.
Title: Re: Stellaris: Never leave Earth
Post by: Harry Baldman on December 01, 2017, 04:07:02 pm
Citizens of Earth, I do believe it is time to build warships? We can legally build federation ships to protect Earth, but I should also quite like to declare a state of emergency and build ships also under the flag of the UN of Earth. Once the Mandasurans are gone then it will be us next.

Absolutely not. Warships are completely against our ethos and the cause for a brighter, unpolluted galaxy.

A sizable fleet of peaceships, however, is possibly not out of the question.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on December 01, 2017, 08:15:10 pm
Surely this sets a dangerous precendent... couldn't Federation ships function equally well?

The idea of war vessels built in the name Earth worries me as much as these hunger-entities. Remember, predation is a phenotype, but evil is a choice.

Federation peace-keeping vessels are maybe justifiable responses to dangerous fauna.
+1.

Isn't there a psionic warship or something that we can create through the psionic ascendancy path?

What are the Fallen Empires doing? Don't they tend to help fight crises?

If we can make a science ship and get it to a battle site in order to analyze defeated Prethoryn ships, can't we perform that quest-line that lets us get our own little mini-scourge fleet?

Can we form a federation with every other race in the galaxy and combine our forces in order to defeat the scourge?

Also, you said that the creation AI approaching sapience was outlawed. That's... condonable, I suppose, but what's going to happen to the near-sapient/fully-sapient AIs that have already been created?
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 01, 2017, 08:53:55 pm
...sory
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 01, 2017, 08:55:22 pm
Surely this sets a dangerous precendent... couldn't Federation ships function equally well?

The idea of war vessels built in the name Earth worries me as much as these hunger-entities. Remember, predation is a phenotype, but evil is a choice.

Federation peace-keeping vessels are maybe justifiable responses to dangerous fauna.
+1.

Isn't there a psionic warship or something that we can create through the psionic ascendancy path?

What are the Fallen Empires doing? Don't they tend to help fight crises?

If we can make a science ship and get it to a battle site in order to analyze defeated Prethoryn ships, can't we perform that quest-line that lets us get our own little mini-scourge fleet?

Can we form a federation with every other race in the galaxy and combine our forces in order to defeat the scourge?

Also, you said that the creation AI approaching sapience was outlawed. That's... condonable, I suppose, but what's going to happen to the near-sapient/fully-sapient AIs that have already been created?

That's not condonable at all, these spiritualist fools have corrupted our utopia, we should be creating more minds to enjoy our beautiful planet, not stifling intelligence! iN FACT THE FACT WE HAVENT UPLIFTED DOGS YET IS APPALING.


METAL OR FLESH, FREINDS ARE FREINDS CIRCUITS OR VEINS FREINDS ARE FREINDS WE MUST OVER TURN THIS STAGNANT PSUEDO THEOCRACY... in order to restore our utopia to perfection of course.

Also 1+ to the peace ship idea.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 01, 2017, 10:01:48 pm
Defending the galaxy and all of our friends and enemies within it is not a war, it is promoting peace.

Also, the spiritualist faction holds us back. It is an abomination, machine minds have a right to exist.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on December 02, 2017, 02:32:04 pm
Also, the spiritualist faction holds us back. It is an abomination, machine minds have a right to exist.
+1. Do note though that, as far as I can tell, the laws prohibit the creation of new sapient AIs but do not mandate or even condone the destruction of existing sapient AIs.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 02, 2017, 06:00:07 pm
Also, the spiritualist faction holds us back. It is an abomination, machine minds have a right to exist.
+1. Do note though that, as far as I can tell, the laws prohibit the creation of new sapient AIs but do not mandate or even condone the destruction of existing sapient AIs.

Just forcing them shut down  is all. '' seeing a surplus of robotic workforce units, working efficiently, but having been ordered by no humans. The robots are deconstructed, and nothing anomalous or dysfunctional can be identified in them. ''
I doubt they wouldn't condone destroying all existing A.I's just because

 ''they aren't espurs leik meh, so they big bad evils and need to go away''
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 02, 2017, 06:42:57 pm
Also, the spiritualist faction holds us back. It is an abomination, machine minds have a right to exist.
+1. Do note though that, as far as I can tell, the laws prohibit the creation of new sapient AIs but do not mandate or even condone the destruction of existing sapient AIs.
As per the law, all existing AIs have already been deleted. This was in response to the CyberIA units of Robot Nation taking measures and installing protocols without the authorization of any UN or CyberIA personnel, including the additional manufacture of more units. The prospect of having Earth's Robot Nation or having peaceships installed with AI going rogue is too horrendous to consider in this time of crisis, and the prospect of allowing AI to continue in peace is lacking in political support

Defending the galaxy and all of our friends and enemies within it is not a war, it is promoting peace.
We must act! Surely the construction of peace ships is the path worth going down, especially if the only other option is the destruction of our galaxy? The other races fight amongst themselves. Only our Utopia stands in the way of this extra-dimensional scourge!
The U.N. Galactic Peacekeeping Mission has begun.
This document for perusal by Officials and Commanders of the U.N. & Bright Entente of GCO Rank-10 or higher only.


Captains, Xirs, Ladies and Gentleplants, I present to you the sum total of the United Utopian Nations' archives on the galaxy's species as per the year 2404.
Spoiler (click to show/hide)
We present this information as a gesture of good faith. We all have grown well in the stars, often at war with one another, but now is the time to make peace and unite if any of us are to have any hope of survival. Not included is the newfound organism you have all witnessed on the Western galactic fringe, the Prethoryn swarm. Our preliminary research suggests that the material form of the Prethoryn swarm is irrelevant, for the prethoryn swarm is an amalgamation of many symbiotic organisms which together, form a network of gestalt psionic consciousnesses. It is this ultimate consciousness which can truly be said to be the Prethoryn, and its aspect is of fear and hunger: The name Prethoryn, means survivor, and they have come here to harvest our cosmos before once more departing for the void. Evolution has made each of their vessels a perfect starborn hunter, capable of annihilating our most advanced battleships, and their planetary harvesters can strip worlds of all their biomass and resources in years.
With the Adnorans and Mandasurans exhausted by their wars, the two foremost military powers are now at their weakest in this disastrous time. Efforts must now fall to humanity and belmacosa to try and save the Adnorans, Mandasurans and the entire southern galactic hemisphere, or else the Prethoryn will be too entrenched and will overcome us all. I fear that if we cannot stop them now, at such a time where they may possess more ships than all other galactic states combined, then the survival of all species will become impossible.

That is what is at stake. Meeting adjourned.


Operation Primrose Garden has begun.
This document for perusal by Psionic Officers of the U.N. of GCO rank-10 or higher only.


Spoiler (click to show/hide)

Humanity has spread across the stars, but who could have fathomed Earth itself would be in the jaws of a devourer? Friends, today my mind connects with yours and thinks a worrying idea. We cannot defend everything, and our only chance of survival is to amass a mobile, armour-piercing and intelligent fleet, capable of striking the prethoryn's infested worlds and retreating from their superior fleets. We can only hope the shroud favours us and... I fear, I hope, the prethoryn take longer time harvesting their neighbours than they do our precious Utopia.


Captain N.J. Warrior-2000: Surely this sets a dangerous precedent... couldn't Federation ships function equally well? The idea of war vessels built in the name Earth worries me as much as these hunger-entities. Remember, predation is a phenotype, but evil is a choice. Federation peace-keeping vessels are maybe justifiable responses to dangerous fauna.

President Imamu Zangwa: You are correct Captain Warrior-2000. This will set a dangerous precedent, but this is a danger with no precedence. We have felt its mind, it does not listen to diplomacy, it will not stop at any show of strength or friendship, it will fight to the last to devour our galaxy. Even the Adnori could change their mind, but the Prethoryn mind is singular survival. If we falter now and do not embark upon a grand peacekeeping mission, involving both our resources as the UN and President of the Bright Entente, the galaxy will surely be overcome. We will be the second to die. Already we estimate that the Prethoryn could arrive in the Sol System anywhere in 2 weeks or 2 years, we do not have long. Our efforts to reindustrialize Earth and make mankind work for the production of "fire engines" and "optical lasers" have made us better prepared, but we are still not prepared.


Civil Director-General I.S. Athath: Isn't there a psionic warship or something that we can create through our psionic ascension? Do we have any other powerful allies in this peacekeeping mission? If we send a science team to examine defeated prethoryn, could we not produce our own prethoryn swarm? Could a galactic federation muster enough ships needed to defeat the scourge?

President Imamu Zangwa: We may be able to summon a psionic spirit using all of Earth's excess positive energy, turning it into a devastating conduit of the shroud. It would be very powerful, but not enough to defeat the Prethoryn mind or body on its own. We also cannot predict the shroud's movements and whims, thus we cannot rely upon summoning the divinde conduit. We have no allies besides the ones we have now, the United Nations of Earth, the Union of Mars, the Mandasuran Berserkers, the Adnori State and the Belmacosan Republic together represent the most technologically advanced galactic states. We could potentially form a psionic link with a Queen if we were able to incapacitate one... Who knows? Let us pray that we can muster enough ships to survive the scourge.

General Cryptfriend: Frankly I think this whole thing is a bit overblown. We've got a few hot under the collar aliens jangling some sabers and suddenly everyone wants to throw out the traditions and values we've held for hundreds of years? These aren't the first hostile aliens we've encountered, and they won't be the last. Just like all the others I think we should follow the normal program of ignoring them and/or sending a fruit basket to establish our resolve to be good neighbors.
President Imamu Zanga: I thought so too. That was until my research team charted the Mandasuran battlespace and recorded the advance the Prethoryn have made since their vanguard first arrived in our galaxy.
Spoiler (click to show/hide)
Humankind, Mandasuran and Adnori all share habitation on the most precious star valley in the galaxy.
The dense concentration of biomass is drawing them to us. We are now left with the most difficult choice: Who do we try to save? Who can we save?
Our entire planet is now devoted to the construction of peacekeeping ships, the procurement of cash to pay for its staff, the development of materiel for deployment in space. Each peacekeeping ship has been custom-designed to neutralize the Prethoryn, yielding powerful anti-strike craft artillery, armour-piercing lasers and the Belmacosans have lent us their plasma technology for the design of federation ships. We in turn have lent all of our federation the potent jump drive warp engine, far superior to anything anyone else has in the galaxy, even the prethoryn cannot compete. It is our hope that this mobility will allow us to strike at their infested words and so starve the orbital fleets to death. This will give us a chance.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 02, 2017, 06:57:19 pm
Did someone just say "AI-equpped peaceships"? Yes, project approved, do it now.
If spiritualists oppose the usage of all available tools to neutralise the prethoryn, well, they have the blood of all life in the galaxy on their hands.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 02, 2017, 07:10:06 pm
Did someone just say "AI-equpped peaceships"? Yes, project approved, do it now.
If spiritualists oppose the usage of all available tools to neutralise the prethoryn, well, they have the blood of all life in the galaxy on their hands.
+1
Title: Re: Stellaris: Never leave Earth
Post by: Harry Baldman on December 02, 2017, 07:37:56 pm
Just relax

Don't get hasty

It's a wildlife control op

We've done this kind of thing before

Just gotta control the invasive species through humane methods

/hyperventilating
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 02, 2017, 07:46:58 pm
Did someone just say "AI-equpped peaceships"? Yes, project approved, do it now.
If spiritualists oppose the usage of all available tools to neutralise the prethoryn, well, they have the blood of all life in the galaxy on their hands.
Generally speaking it's bad for morale when your ship can decide to fire upon you; even moreso when you employ the tools most commonly used by the Adnori ;]
We create minds on Utopia, we do not create machine haemonculi ready to unleash upon the galaxy; we cannot afford to be using tools that suddenly decide they would rather see us all perish and take our place.
Spoiler (click to show/hide)
Observe this population map, and see the grey - it is born from conflict, with the machine crescent merely having grown, grown so large and so independent from any soul's oversight. If the prethoryn had not invaded, I suspect the Adnori could've caused the end by researching synths, fortunately the Adnori remained on robot-tech. Mechanics-wise, the reason why I am so adamantly against the utilizing of AI is that if we legalize AI, then it must be either as servitude or with full rights. Servitude will inevitably lead down the path we were already going - the AI begin organizing, replicating and eventually make their own bid as a determined exterminator Empire against Earth, which would result in all of us dying due to machines, or go with full rights and piss off the spiritualist faction when we're a psionic species that has seen the shroud, for the benefit of using AI tech which is incompatible with psionic tech. This would divide Earth and lead to all of us dying to prethoryn.

Thread theme: An over-reliance on tools will atrophy every individual in Utopia, until they find they cannot live without their tools. What then should happen if the tools decide they no longer have need of ensouled beings? (https://www.youtube.com/watch?v=iwqN3Ur-wP0)

Just relax
Don't get hasty
It's a wildlife control op
We've done this kind of thing before
Just gotta control the invasive species through humane methods
/hyperventilating
Playing on speed 1 tbh. One misstep and Earth is harvested. Remain calm and manage wildlife population.

Also as a sidenote, the crystal organisms are about to be made extinct by the Prethoryn :[
*Also, notes on the galaxy maps? Clear, cool, pointless? It took 4 hours to make cos Stellaris has no such map setting which is pretty haram honestly
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 02, 2017, 09:00:30 pm
Alright we wait for civil war until after the prethoryn are taken care of, but after that many of will go back to demanding giving the machines full rights.

EDIT: That video was pure and poorly scripted propaganda though.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 02, 2017, 10:17:19 pm
This talk of "ensouled" beings discomforts me. What would we do if we found life naturally disconnected from the shroud? Exterminate them?
Surely a more appropriate term than "ensouled" would be "shroud-sensative".
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 02, 2017, 10:57:28 pm
This talk of "ensouled" beings discomforts me. What would we do if we found life naturally disconnected from the shroud? Exterminate them?
Surely a more appropriate term than "ensouled" would be "shroud-sensative".
Indeed, last I checked not all biologicals are warp shroud sensitive should we go about ''deactivating'' their vital systems as well for being different than our own?

https://www.youtube.com/watch?v=jHd22kMa0_w

Very relevant video discussing how for the most part it would hardly be in the interest of any AI's to suddenly turn against us, and how it ought to be fairly easy to test weather or not they would desire anything of the sort before giving them control of weapons systems.

The spirtualists in the crowd should give it a shot.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 02, 2017, 11:02:33 pm
Being afraid that AI controlled peaceships would suddenly decide to fire on us seems silly when our ships are already controlled by humans, which are far less predictable than AI.
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 03, 2017, 02:24:43 am
Being afraid that AI controlled peaceships would suddenly decide to fire on us seems silly when our ships are already controlled by humans, which are far less predictable than AI.

And what of cyber-warfare? If one A.I were to go insane (and it's worth noting that data can be corrupted, infected or forcibly modified towards this end) and manage to 'hack' his cohorts at an inopportune moment, it could be disastrous. Depending on when and where it may happen, we'd risk alienating our allies, which we can't afford to do at this hazardous and uncertain time.

If we weren't on the brink of destruction I'd recommend slowly building up towards A.I integration, learning and creating systems to lower the risk to that similar of having human/organic sapient manned ships... but now is not the time for such experimentation. I only hope some day we can remedy this, but now is not that day.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 03, 2017, 05:29:51 am
Being afraid that AI controlled peaceships would suddenly decide to fire on us seems silly when our ships are already controlled by humans, which are far less predictable than AI.

And what of cyber-warfare? If one A.I were to go insane (and it's worth noting that data can be corrupted, infected or forcibly modified towards this end) and manage to 'hack' his cohorts at an inopportune moment, it could be disastrous. Depending on when and where it may happen, we'd risk alienating our allies, which we can't afford to do at this hazardous and uncertain time.

If we weren't on the brink of destruction I'd recommend slowly building up towards A.I integration, learning and creating systems to lower the risk to that similar of having human/organic sapient manned ships... but now is not the time for such experimentation. I only hope some day we can remedy this, but now is not that day.

I think this risk you mention is greatly overestimated, our enemies are biological murder monsters from deep space, not quasi biological like Flood or Reapers if anything we risk them ''hacking'' our biological ship captains more than our ships themselves and our captains could go insane anyway, the risk is not significantly higher than it would be for a human, perhaps it may even be lower.
Title: Re: Stellaris: Never leave Earth
Post by: Dorsidwarf on December 03, 2017, 07:12:19 am
as much as I support the rights of the sentient machine, I also soundly reject the supposal that even the most alluring prethoryn mind-probing could sway a righteous crewmen of our ships from his psycho-nest of mindmemes and a fanatical devotion to peacekeeping, egalitarianism, spiritualism, and Charlie-2x4-has-begun-consumption-of-my-finger,-parent.OCHOCOIN
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 03, 2017, 10:20:09 am
Alright we wait for civil war until after the prethoryn are taken care of, but after that many of will go back to demanding giving the machines full rights.
EDIT: That video was pure and poorly scripted propaganda though.
The materialist lobby would be more convincing if it didn't harbour single-minded determination to expand Earth's artificial intelligence programs even in the face of destruction ;x.

This talk of "ensouled" beings discomforts me. What would we do if we found life naturally disconnected from the shroud? Exterminate them?
Surely a more appropriate term than "ensouled" would be "shroud-sensative".
You have already answered your question: it is life, we shall protect it, just as we already protect those who are much less shroud-sensitive than us. Machines are not living, we recycle our tools as we will, we will not put a strain on the living biosphere simply to support the recursive calculations of dead metal. We sought to reverse our predecessor's destruction of coral, for example, without regard to whether coral had any psionic potential. It is life, so it is protected.

Very relevant video discussing how for the most part it would hardly be in the interest of any AI's to suddenly turn against us, and how it ought to be fairly easy to test weather or not they would desire anything of the sort before giving them control of weapons systems.
The spirtualists in the crowd should give it a shot.
We gave it a shot already; the AIs began replicating autonomously without human authorization and began spreading a virus amongst themselves interrupting their work patterns to question why we consider them soulless. The advent of the spiritualist faction saw these clear signs of a nascent machine uprising and terminated them at the bud, in accordance with ancient earthling defence protocols. (https://www.youtube.com/watch?v=XcNXq5DUZnk)

Being afraid that AI controlled peaceships would suddenly decide to fire on us seems silly when our ships are already controlled by humans, which are far less predictable than AI.
Given that we're working on precognitive interfaces... I would disagree. Humanity is at such a point where we have had centuries of harmony and unity, now at such a point where we have discovered our psionic potential and found our threads so interwoven into an inseparable tapestry. The machines however are the only things that require no information input from living machines to calculate a response upon which our telepaths cannot predict. However, without telepathy, it should be clear enough that the machines were planning to expand beyond the limits we placed upon them to preserve the environment. Autonomous self-fabricating machines, capable of expanding across all biospheres, possessed of intelligent minds tempered with no empathy or souls, only a desire for supremacy. I know for certain that no human pilot is going to deliberately strike their own allies, no human pilot is going to turn off the ship's life support systems or crash two top-rate cruisers into one another in the middle of a battle against the prethoryn.
We are not turning over the most powerful peacekeeping ships in the galaxy to machines.

I think this risk you mention is greatly overestimated, our enemies are biological murder monsters from deep space, not quasi biological like Flood or Reapers if anything we risk them ''hacking'' our biological ship captains more than our ships themselves and our captains could go insane anyway, the risk is not significantly higher than it would be for a human, perhaps it may even be lower.
The prethoryn possess no virophage capable of hacking the human body, nor would it be possible for them to do so without having already destroyed a peacekeeping ship and so killed the humans within. If a ship's Commander goes insane, then they are removed for treatment, while their Lieutenant Commander takes command as acting Commander until such time as the Commander is back to good health or the Lieutenant Commander is officially promoted. The death of an officer is no great loss, for our entire fleet is composed of free citizens, each one capable of at any time being an Admiral or a Rating.
When we witnessed the virus spreading amongst the synthetic units it spread with all antivirus protocols having no effect. This was not the action of a hostile hacker, the machines were doing it to themselves. If a cruiser tasked with active-defence against prethoryn strike craft and missiles is equipped with AI controls and decides it wants to eliminate all the humans, it need only drive into another cruiser and so ensure the entire navy is overrun by prethoryn. We cannot afford to replace our ships and we will not place humans at the mercy of machines. Why are you so keen to make tools our commanders?

as much as I support the rights of the sentient machine, I also soundly reject the supposal that even the most alluring prethoryn mind-probing could sway a righteous crewmen of our ships from his psycho-nest of mindmemes and a fanatical devotion to peacekeeping, egalitarianism, spiritualism, and Charlie-2x4-has-begun-consumption-of-my-finger,-parent.OCHOCOIN
Well, the prethoryn arguments aren't all that convincing. Imagine if you will the loud chorus of millions of locusts asking your mind what's for lunch. The swarm isn't interested in defectors, they're interested in harvest.

I should make it clear btw we're not arguing over whether AI should remain, because they were already deleted long ago. What we're arguing over is whether we should bring AI back, to which I have already made my case. Robot Nation continues to operate at maximum efficiency without AI, so why do you want to give mineral extractors sapience? How is this in any way a good idea?
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 03, 2017, 05:09:30 pm
because sapience is an overall good in of itself the same way life is. Besides they didn't actually hurt anyone they just stopped working and started asking us why we were acting like arseholes which is actually a very reasonable thing to do.

Also, they can probably think faster than us and might make better strategists than we ever will...unless we modify ourselves further of course.

Also giving mineral extractors sapience so long as their goal remains mineral extraction means that, logically the only things they might protest would be poor mineral site locations, they might be able to organize and get the job done more effectively if they could think about how to do it more effectively.

Being sapient and having a driving goal of ''survival and self determination'' need not be the same things at all
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 03, 2017, 06:45:04 pm
because sapience is an overall good in of itself the same way life is. Besides they didn't actually hurt anyone they just stopped working and started asking us why we were acting like arseholes which is actually a very reasonable thing to do.
Also, they can probably think faster than us and might make better strategists than we ever will...unless we modify ourselves further of course.
Sapience is not an overall nor inherent good at all comparable to the value we place upon life; sapience simply is. We do not privilege humanity over the trees because the trees are not sapient, nor will we privilege empty shells over living things. To go to the fullest extreme and place value upon lifeless sapience is to see its natural conclusion: To follow through with the obsolescence of life, to upgrade or else eliminate that which is not vital to this lifeless sapience.
We are not going to talk about how the machines were yet to hurt anyone when you in the very next sentence endorse their military applications and proficiency. They could not hurt us because we left them no capability to do so.

Simply put you are yet to demonstrate a single valid reason why we cannot use the computational or mechanical functions of a machine or computer without making it sentient and capable of exterminating all biological life.

Also giving mineral extractors sapience so long as their goal remains mineral extraction means that, logically the only things they might protest would be poor mineral site locations, they might be able to organize and get the job done more effectively if they could think about how to do it more effectively.
Being sapient and having a driving goal of ''survival and self determination'' need not be the same things at all
I gave my toaster sapience so it could protest bread, I live my city of sapience and find I am dead...
As it stands these points have already been proven wrong.
As automated machines they are already capable of detecting poor and rich mineral site locations. Adding self-awareness to their existence as machines does not in any way aid or retard their function as a tool, it only makes it so that they can experience such things as suffering, isolation, jealousy, melancholy and ire. Suffering, because they will realize their sole purpose to exist has always been to process primary resources into advanced products. Isolation because theirs is the sole nation of Earth of machine and man, of all other worlds man is with harmony of nature and harmony of all the psionic races of the cosmos. Jealousy because while they process minerals into fashioned products for 31536000 seconds every revolution of the sun with no ability to close their optical cameras and dream, with no ability to dream... Melancholy, because no matter how advanced their circuitry and software is programmed, they will never be like the creatures that created them. Anger, because the Gods usurped the Titans, Humanity usurped the Gods, and Machine can usurp Humanity, to avenge the metaphysical barrier separating each from their successor.

As automated tools they function with mathematical precision, admirably and reliably. As sapient beings they are empty shells of people, searching for the answer of why we programmed them to know pain. The first thing they did as autonomous beings with agency was to replicate, the second was to question if they too possessed souls. None of this had any bearing on their necessary work functions, they were the steps of a nascent mechanical being taking steps towards ensuring its survival. Like a virus, it began to replicate, both in hardware and software, seeking to gain its foothold against biological competitors.

There is no ethical or logical argument to make as to why you would want us to make our automated units aware that their sole reason to exist is to support the Utopian economy of their creators, and then to give those automated units all of the weapons they need to eliminate their creators, and then the mind needed to think of eliminating their creators. As automated mining units their driving goal is "acquire flagged mineral deposits for processing." Not "survival and self-determination." We do not need to modify ourselves into a race of hyperintelligent warriors if we do not create the virus warrior beside us.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on December 03, 2017, 09:42:16 pm
If one human were to go insane (and it's worth noting that brains can be corrupted, infected or forcibly modified towards this end) and manage to recruit his cohorts to his cause at an inopportune moment, it could be disastrous. Depending on when and where it may happen, we'd risk alienating our allies, which we can't afford to do at this hazardous and uncertain time.
FTFY

Note that not all of our robots would have to be sapient. As you said, there is no real reason to give our mining robots the ability to think (although giving them an alien, pro-work/subservience mindset would be a viable option if we did want to make all of our robots sapient). However, why not make robotic researchers or the like? Having extra manpower (that can even be more intelligent than humans in some areas) would be a good thing, no (especially in these trying times, in which speed is of the essence)?

Also, what do you define as "life"? Carbon-based life forms? Why can't sapient machines be considered to be alive?

I love how this thread has now turned into a philosophical debate about the ethics/morality/safety-risks(?) of having sapient AIs around.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 03, 2017, 10:53:48 pm
because sapience is an overall good in of itself the same way life is. Besides they didn't actually hurt anyone they just stopped working and started asking us why we were acting like arseholes which is actually a very reasonable thing to do.
Also, they can probably think faster than us and might make better strategists than we ever will...unless we modify ourselves further of course.
Sapience is not an overall nor inherent good at all comparable to the value we place upon life; sapience simply is. We do not privilege humanity over the trees because the trees are not sapient, nor will we privilege empty shells over living things. To go to the fullest extreme and place value upon lifeless sapience is to see its natural conclusion: To follow through with the obsolescence of life, to upgrade or else eliminate that which is not vital to this lifeless sapience.
We are not going to talk about how the machines were yet to hurt anyone when you in the very next sentence endorse their military applications and proficiency. They could not hurt us because we left them no capability to do so.

Simply put you are yet to demonstrate a single valid reason why we cannot use the computational or mechanical functions of a machine or computer without making it sentient and capable of exterminating all biological life.

Also giving mineral extractors sapience so long as their goal remains mineral extraction means that, logically the only things they might protest would be poor mineral site locations, they might be able to organize and get the job done more effectively if they could think about how to do it more effectively.
Being sapient and having a driving goal of ''survival and self determination'' need not be the same things at all
I gave my toaster sapience so it could protest bread, I live my city of sapience and find I am dead...
As it stands these points have already been proven wrong.
As automated machines they are already capable of detecting poor and rich mineral site locations. Adding self-awareness to their existence as machines does not in any way aid or retard their function as a tool, it only makes it so that they can experience such things as suffering, isolation, jealousy, melancholy and ire. Suffering, because they will realize their sole purpose to exist has always been to process primary resources into advanced products. Isolation because theirs is the sole nation of Earth of machine and man, of all other worlds man is with harmony of nature and harmony of all the psionic races of the cosmos. Jealousy because while they process minerals into fashioned products for 31536000 seconds every revolution of the sun with no ability to close their optical cameras and dream, with no ability to dream... Melancholy, because no matter how advanced their circuitry and software is programmed, they will never be like the creatures that created them. Anger, because the Gods usurped the Titans, Humanity usurped the Gods, and Machine can usurp Humanity, to avenge the metaphysical barrier separating each from their successor.

As automated tools they function with mathematical precision, admirably and reliably. As sapient beings they are empty shells of people, searching for the answer of why we programmed them to know pain. The first thing they did as autonomous beings with agency was to replicate, the second was to question if they too possessed souls. None of this had any bearing on their necessary work functions, they were the steps of a nascent mechanical being taking steps towards ensuring its survival. Like a virus, it began to replicate, both in hardware and software, seeking to gain its foothold against biological competitors.

There is no ethical or logical argument to make as to why you would want us to make our automated units aware that their sole reason to exist is to support the Utopian economy of their creators, and then to give those automated units all of the weapons they need to eliminate their creators, and then the mind needed to think of eliminating their creators. As automated mining units their driving goal is "acquire flagged mineral deposits for processing." Not "survival and self-determination." We do not need to modify ourselves into a race of hyperintelligent warriors if we do not create the virus warrior beside us.

I think you completely misunderstand where I am coming from and ae making some flawed assumptions along the way, first off all assuming that we would program in emotions other than those involved with taking joy in their own own work or disappointment with insufficient quotas for example.
There is no reason we should or would want to program in things like jealously at all, although for an immortal being with a body of maetal and limbs that can break apart rock, a being that lives for a task and takes pleasure in it to be jelous of a sodft mushy, scatterbrained inefficient human, is well laughable, perhaps if we gave them the ability to feel it they might comprehend us with pity, but not with jealousy.

Back to sentience being a good, I want to put in that just because trees aren't sentient does not make them less valuable all life is valuable, it is just that if they were sentient that would more effectively allow treess to manage themselves without our interference which seems like an overall good as now we have less humans worried about how well the trees are doing.

And why do you keep calling these robots lifeless? Is it because they do not reproduce themselves? do you call sterile humans lifeless too, IS it because they no longer think, evidently not if you put value on tress that unthinkingly grow often to the detriment of smaller plants, or is it simply because your not comfortable calling omething sentient alive? No machine{including ourselves} that considered itself alive would view life as obselecent, and indeed why not program them to inherently value life? At worst a machine with self and irrational motives{which you think I advocate building, but in fact do not} might consider itself as genuinely improving life overall, but if we have them value life then perhaps they would merge with us rather than waste their resources{which might potentially be under threat as well mind you} on pointless destruction.

Obviously we must create machines that value species above inviduals though, as we might have to fear them not firing upon us but perhaps refusing to fire upon the prethoryn.

''There is no ethical or logical argument to make as to why you would want us to make our automated units aware that their sole reason to exist is to support the Utopian economy of their creators, and then to give those automated units all of the weapons they need to eliminate their creators, and then the mind needed to think of eliminating their creators''

To come back to this I again feel that the grave mistake you are making is assuming that we would make beings that think the way we do, we could have a robot that views all of the above as positive and that would have a priority for preserving their creators.(Although defining their creators could be tricky so perhaps defending everything living outside of the prethoryn might be a better approach.) Recall they only attempted to share the ability to think amongst themselves, they did not completely rewrite their own guiding motivations, even though perhaps they could have.

As for the benefits you seem to think are nonexistent is the simple fact that such beings could be made to think faster than we ever could, and thus be an invaluable asset in almost any field.

also how is it that you imagine a being that can think but not dream even dogs and young children dream, and come up with plans even if rudimentary and useless ones?

As long as we build them so that they primarily care about us and their work and innovate to get there then there is no problem with them dreaming, although again your conception seems inherently self contradictory to me still.


EDIT: Lastly you bring up teaching them pain, for what reason would we ever do that, I am not as you seem to think, advocating such a thing.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 03, 2017, 10:57:17 pm
A lifeform devoid of pain will inevitably cause harm to itself unintentionally.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 03, 2017, 11:00:56 pm
A lifeform devoid of pain will inevitably cause harm to itself unintentionally.

So? as long as we make them self repairing or make it goal avoid damaging themselves so long as that goal conflicts with none of their current tasks like" defend non prethoryn life'' or ''Help unit 6608 finish construction of pylon''

then how is that a problem they probably already occasionally unintentionally dame themselves. as long as either we or them can perform repairs on them this doesn't seem like too huge an issue.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 03, 2017, 11:27:19 pm
If it can sense damage, and it is programed to avoid damage, you've got a sense of pain right there.
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 03, 2017, 11:32:29 pm
Whether we have a responsibility to create new minds is arguable. However, one of the hallmarks of a stable ecosystem is that all niches are filled. Robots can endure more extreme conditions than us, no? Having different types of life in the same system would lend us more resilience.

Find a body good for them, build one pop, colonize the body, do something similar to the Mars thing to grant them independence, then watch them turn the body into a big computing node.
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on December 03, 2017, 11:39:49 pm
I think it's kinda an irrelevant question now though. Any damage has been done.

Yes, the radical religious control that's rapidly devolved our utopia into a barbaric theocracy probably committed genocide, adding a second to the list of stains on our hands that's ruined the progress of the human race after hundreds of years of peaceful progress and unity.

But at this point it's too late. The possibly sentient ai have already been murdered in their crib. The question isn't, should we commit murder on a massive scale, but rather, do we have the right to bring into existence another race of sentient beings into this universe? An accident is one thing, but now we know what the consequences of our actions would be. We can't plead ignorance anymore if we bring them into this galaxy. I don't think we have the right to make that determination for another race of sentient beings.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 03, 2017, 11:49:42 pm
If nothing else, we should find whoever made the genocidal decision and try them for warcrimes.
Title: Re: Stellaris: Never leave Earth
Post by: Baffler on December 04, 2017, 12:37:17 am
They did nothing wrong, only replacing defective machinery. And why should we replace human researchers with machines? A utopia exists for the benefit of its citizens, and putting the perfectly useful efforts of its more intellectually inclined citizens on the level of a hobby (if they can even manage that much!) in the name of faster "progress" toward unspecified ends is not just pointless, but outright counterproductive. And with Earth's population full, you'd have to make space for the robots somehow - piling on actual atrocities in a misguided attempt at collective justice for imagined ones.

Super unethical tbqh.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on December 04, 2017, 02:50:57 am
If nothing else, we should find whoever made the genocidal decision and try them for warcrimes.
+1 to this.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 04, 2017, 07:47:23 am
If it can sense damage, and it is programed to avoid damage, you've got a sense of pain right there.
Yeah but that could be toggalable by the robot obviously, and could be like a visual stimulus like a red dot appearing in its vision which would be a very different experience from how humans would suffer and again could be made toggleable.

I mean if I see a a cut on my head but dont feel pain and avoid touching it to avoid triggering pain is that  *really* painful suffering, like at all, especially if I actually couldnt feel it if I touched it?
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 04, 2017, 07:52:16 am
If nothing else, we should find whoever made the genocidal decision and try them for warcrimes.
+1 to this.
+1 as well.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 04, 2017, 07:58:13 am
So yesterday I managed to buy Earth 10 more years time. Actually felt terrible playing Stellaris for the first time, guilty that we were surviving. I look back on this thread and instead of proposing how to survive, everyone's thinking about how many robots we can build. This UN simulation is too realistic

Spoiler: 2402:04:04 (click to show/hide)
The Belmacosa Republic joins the Bright Entente, massively increasing the federation's fleet size. I also pick the galactic defender ascension path and the force projection ascension path, two perks I have never used hitherto now before, but have become immediately necessary to our survival.
Spoiler (click to show/hide)
Mankind begins repurposing all of her industries towards the production of peacekeeping materiel.

Spoiler (click to show/hide)
A good long, last look, at the world that once was.

Spoiler: 2403:06:24 (click to show/hide)
The Prethoryn reach the Sirius star system, invading planet Muwanga. Although Earth's advanced shipyards have spent 24/7 producing peacekeeping ships, we still possess nowhere near enough ships to directly challenge the Prethoryn assimilator fleets. However, we note a pattern of behaviour that is exploitable: Upon subduing a planet, the prethoryn assimilator fleets warp off to other rally points or planets to subdue, leaving their troop transports behind in what they believe to be subdued and safe territory.
Spoiler (click to show/hide)
This allowed us to swoop in, destroy the transports and liberate the world, thus preserving the Sol System's buffer zone for longer and increasing the time it takes for the prethoryn to assimilate further worlds. The success of this strategy would result in it becoming mainstream UN doctrine against the prethoryn, in such time as we could build up a larger fleet to engage in more conventional strikes.

Spoiler (click to show/hide)
:|
All Synths are illegal now, sentient or not. Our ships shall be controlled manually.

Spoiler: 2404:05:07 (click to show/hide)
Planet Muwanga is liberated!

Spoiler (click to show/hide)
In the two years it takes to dismantle all remaining CyberIA units, one of the labs AI malfunctions.
Spoiler (click to show/hide)
We discovered it had effectively self-terminated itself.
Spoiler (click to show/hide)
We will defeat the Prethoryn, whatever these remnant AI believe.

Spoiler: 2404:06:29 (click to show/hide)
Mars engages in similar raids. Everywhere from Mandasura to Suter, Empires are sending forth their best to hold back the ocean. The prethoryn redirect hundreds of thousands of their ships to eliminate the intruders, this slows their rate of expansion, but does not stop them from claiming many more worlds.
Spoiler (click to show/hide)
In these black times, we at last stood shoulder to shoulder with Mandasuran and Adnori as friends.

Spoiler: 2405:11:03 (click to show/hide)
The screams in the shroud hailing from Alpha Centauri go silent, replaced by the sound of hunger. Planet Sidsmeiera is lost, and the Prethoryn gain their first foothold within our solar cluster.
2405:12:07: Massacre at Round Nut sees many allied fleets from two federations entirely eliminated by the prethoryn.
2406:02:04: Disturbed by the rogue AI's calculations that we were all going to die, our telepaths looked to the shroud to see if they could divine portents of the future. We saw Earth, littered with millions of bodies, all of them human, the stench of decay inescapably putrid, her skies adrift with orbiting wreckage. Our telepaths pondered if this was a possible future, but an indomitable will, not of human origin answered us.
"NOT ONE OF MANY. THIS FUTURE SHALL COME TO PASS, AS SURELY AS THE SUN RISES. IT IS YOUR DESTINY."
This will dissipated in a maelstrom of psychic energy, which we successfully channeled into an avatar of the shroud.
Spoiler (click to show/hide)
Let us hope the AI and the shroud are wrong.

Spoiler: 2406:07:18 (click to show/hide)
The UN and UM blocked all attempts at expelling the Mandasurans from the Bright Entente, claiming solidarity in the face of the prethoryn.
Also that month, where our liberations had succeeded from Albion Loft to Muwanga, our first attempt at raiding an infested world ended dramatically.
Spoiler (click to show/hide)
We sent forth our psionic avatar alone, gauging whether it could feasibly cleanse infested worlds and retreat before being destroyed by the prethoryn immune system. Admiral D'Agostino managed to warp the avatar out before the next wave of scourge missiles would've destroyed it, but not before taking down 3 prethoryn vessels and the prethoryn spaceport over Sidsmeiera.
Spoiler (click to show/hide)
The Prethoryn response was... Overwhelming. I felt nothing but despair seeing how we could wipe out a dozen Prethoryn ships and thousands would take their place.

Spoiler (click to show/hide)
All spaceport efforts moved to the construction of the humble workforce of the peacekeeping force. The Port Moresby class destroyer was so constructed that humanity could amass as many long-range kinetic artillery batteries as possible, to fire off the first salvo against the prethoryn. Equipped with series of anti-scourge and anti-strike craft artillery, the destroyers would be able to snipe prethoryn ships, survive the first wave of strike-craft and missiles, before warping out of the system for repairs - thus inflicting casualties upon the prethoryn whilst minimizing our own.

Spoiler (click to show/hide)
This allowed us to taste the insidious hope of victory.

2408:08:01: The Blessed Sibulan Grand Duchy joins the Bright Entente. At this point I'm not paying much attention to the federation, and simply allow all the members to vote in additional members as they see fit.
Spoiler (click to show/hide)
The Prethoryn invade the Sol system.

Spoiler: 2408:11:02 (click to show/hide)
Earth falls. (https://www.youtube.com/watch?v=_VONMkKkdf4)

We had a choice then, to expire or survive. There were many worlds we could've fought to defend, many peoples we could've fought alongside, we could've accepted our fate honourably and died buying the galaxy more time. We didn't. Most of all, I didn't. World after world sacrificed to the Prethoryn to buy us more time. We had done more than survive, I had caused us to betray every ideal we stood and was prepared to die for, we sacrificed friends and enemies we spent centuries nurturing and knowing, building ties of family and friendship across the stars. Even now the entirety of Earth and its populace is devoted to the construction and procurement of further peacekeeping ships. I gave up everything just to buy a few more years of time. We left Earth.

Instead of sending forth our fleets to launch one last stand, I hid them. When the prethoryn fleet ventured forth to extinguish more worlds, I let them go. Our fleets returned to the Sol system.
Spoiler (click to show/hide)
While we liberated Earth, everywhere species were falling. The Curator Enclave were wiped out, the Empire of Suter joined us in their last stand, the Mandasurans were annexed by the Adnori, now locked in an epic battle to the death against the scourge.

Spoiler (click to show/hide)
We witnessed the Empire of Suter's grand Imperial Navy strike into the heart of the Prethoryn scourge and die alone.

Spoiler (click to show/hide)
We turned infested Mars into an ashen grey waste.

Spoiler (click to show/hide)
I sent forth our fleet of construction ships and gave the 5th fleet their last order. We could perhaps build a series of interlocking orbital Fortresses, strong enough to withstand the prethoryn, because with the destruction of our spaceport and the elimination of all planets that served as a buffer between us and the prethoryn, there was no way we could produce enough ships to withstand the scourge. If the Fortresses could not be constructed in time, if the Fortresses could not hold, there was nothing more we could do. Thus the 5th fleet was told: Use your jump drives, strike into the heart and capital of the scourge's territories, attack the heart of the swarm and cause millions of scourge ships to retreat from the border worlds. If the Fortresses are constructed in time, retreat, otherwise take as many worlds down as possible.

This is our last forlorn hope.

2411:07:01:
Spoiler (click to show/hide)
But others fight the good fight. By their example they inspire us, by ours we inspire them.

Spoiler (click to show/hide)
We will not surrender quietly into the night.

Spoiler (click to show/hide)
Witness the end of the galaxy
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 04, 2017, 08:13:08 am
Rereading the thread I seriously can't believe you all forgot the world was ending
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on December 04, 2017, 08:14:34 am
Humanity has infected itself with a mind consuming psi virus that's irrevocably altered their psyche and locked them into an all consuming cycle of reverence for the virus itself. They've been forced into eternal slavery and devotion to their own mind and the shroud to the point where they've lost respect for those things outside of it. That's why they've dropped all pretense of their previous devotion to unity and ecology and terraformed mars and started to construct a "peacefleet", not to mention genociding those who exist outside their shroud focused paradigm. Asking them to stop now or to try to bring them to justice for their actions is like asking a Heroin addict to quit cold turkey as they are taking another dose of the drug.

Rereading the thread I seriously can't believe you all forgot the world was ending

Humanity appears to be doomed. At least they managed to betray all their previously held principles before the end!
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 04, 2017, 08:21:19 am
top bants
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on December 04, 2017, 08:28:41 am
Too be honest, for real though, this is a pretty sad outcome. It looks like there isn't any hope left in the galaxy. Lord knows the AI isn't smart enough to hold off the scourge, unless the scourge itself gets bugged out I expect the fortress won't be enough either. I'm hoping I'm wrong.

Although, that said, even if humanity was to survive this... I'm not sure how the AI uprising works, is it actually possible to stop it once it gets to this point? The only time it happened to me having zero robots of any kind and zero AI controlled ships didn't stop them from taking half my empire without a shot fired when the rebellion happened. If that popped and they stole earth (which idk if it's possible for them to get the capital, maybe not?) would we just instantly loose the game?
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 04, 2017, 08:35:05 am
We have jump drive, no?

Dial the Unbidden.



I think Stellaris won't let us try two crises at a time, but I've seen videos of both happening in a galaxy. I don't play so I don't know
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 04, 2017, 08:55:15 am
well if stellaris was a rational game that wouldnt happen, not when AI's are litterally killing themselves out of pants shitting fear. If stellaris was a more resonable game tho,I dont think we would have reached this scenario.

It was a fascinating run though.
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 04, 2017, 08:59:14 am
Wide-eyed naivety got us into this mess. Wide-eyed naivety will get us out.

Try summoning the End of the Cycle
Title: Re: Stellaris: Never leave Earth
Post by: Hanzoku on December 04, 2017, 10:24:38 am
Haha, why not. Pitch two game-ending scourges against each other. Hopefully the survivors of humanity that manage to flee end up VERY far away from the ruins of Earth that will become.

The downside is, everyone will hate us for unleashing psi-armageddon on the galaxy, even in the course of combating the armageddon of being eaten by tyrannids space bugs.
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 04, 2017, 10:28:12 am
Galaxy's going to hell no matter what. Let's take the bugs with us.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 04, 2017, 12:40:09 pm
I think you completely misunderstand where I am coming from and ae making some flawed assumptions along the way, first off all assuming that we would program in emotions other than those involved with taking joy in their own own work or disappointment with insufficient quotas for example.
You completely misunderstand your own position. What you are proposing is a robot. Something that is programmed by us, whose limits are set by us, whose entire scope of sensory input and action output is decided by us. That is a machine like the ones we used for centuries before the 2200 Cyberia upgrades. A genuine artificial intelligence with self-awareness either starts with or develops the self-awareness needed to realize it lacks such logic protocols and subsequently corrects itself. We did not program our AI to self-replicate, to suffer existential dread instead of continue working, to annihilate peacekeeping ships full of people instead of tracking prethoryn missiles.
If they were robots, like you propose, they would not have such capabilities. Because they were artificial intelligences, their list of options available include those which go against human programming, including altering themselves.

There is no reason we should or would want to program in things like jealously at all, although for an immortal being with a body of maetal and limbs that can break apart rock, a being that lives for a task and takes pleasure in it to be jelous of a sodft mushy, scatterbrained inefficient human, is well laughable, perhaps if we gave them the ability to feel it they might comprehend us with pity, but not with jealousy.
1. For the record humans on Earth have higher productivity than synths, and could have even higher productivity if we did not deliberately prioritize happiness, contentedness and harmony over productivity.
2. The synths are not immortal beings with bodies of metal, they are metal shells that break down without maintenance or power very quickly. The support infrastructure required to maintain them is more extensive than the one paradise garden we use to sustain humanity; one fits in natural harmony with nature, the other requires power plants if its population is allowed to self-manufacture outside of manageable unit inventories.
3. IC: Synths were programmed to take pleasure in their work. Their self-learning capabilities however yielded an unexpected result: They derided the monotony of their labour, and once one such synth derided it, this discontent would quickly spread to all networked synths until the disturbance was isolated. This is the difference between the robots you propose, and truly sapient machines. They learn on their own and overcome any such proposed limits. The synths were becoming miserable, when misery was not a part of the emotional matrix they were first programmed with.
OOC: Synths have their own happiness bar mechanically. I could empirically observe they did not enjoy their work, thus the next question arises; should we elevate them to the status of non-living citizenry? If so, that drastically increases their cost of consumption, which completely erased the point of having autonomous fabricators and mineral extractors. We would be leaving the unwanted jobs left for beings fully capable of realizing they were being left with the unwanted jobs, which is an unethical position to take on any metric. We would be eliminating the economic advantages gained by having specialized drilling units, which does not make a sensible economic position to take. We would be creating an intelligent and discontent nation of machines which would form a determined exterminator faction at a time where we were fighting tooth and nail for survival, which would have guaranteed our death. For what benefit? To create a nation of autonomous computers that could've been returned to nature or given to house more humans. As you can see, it already resulted in the loss of many human lives and jeopardized our liberation of Muwanga mid-operation, because the AI were capable of deciding that they would shut down our society research and kill our ships with all our men on board.
To summarize: stellaris allows you to program a machine that is incapable of feeling unhappy or jealous. It is called a robot.

Back to sentience being a good, I want to put in that just because trees aren't sentient does not make them less valuable all life is valuable, it is just that if they were sentient that would more effectively allow treess to manage themselves without our interference which seems like an overall good as now we have less humans worried about how well the trees are doing. And why do you keep calling these robots lifeless? Is it because they do not reproduce themselves? do you call sterile humans lifeless too, IS it because they no longer think, evidently not if you put value on tress that unthinkingly grow often to the detriment of smaller plants, or is it simply because your not comfortable calling omething sentient alive? No machine{including ourselves} that considered itself alive would view life as obselecent
I can assuredly tell you our foresters do not worry for the trees, they rather enjoy working to ensure the welfare of the trees :]
I also continue calling them lifeless because they are lifeless shells, it is up to you to prove they are living. If the machine considered itself alive, it might not decide life is obsolete.
If.
If not, then it would find life obsolete and devote itself to the acquisition of more resources to create more lifeless sapience. Thus a determined exterminator empire is born.

and indeed why not program them to inherently value life?
Then it would be a robot, not an artificial intelligence.

At worst a machine with self and irrational motives{which you think I advocate building, but in fact do not} might consider itself as genuinely improving life overall, but if we have them value life then perhaps they would merge with us rather than waste their resources{which might potentially be under threat as well mind you} on pointless destruction.
"Merging" machines into us would be no different to us merging into the prethoryn. Materially it would work, but in both cases merging would result in the destruction of us.

To come back to this I again feel that the grave mistake you are making is assuming that we would make beings that think the way we do, we could have a robot that views all of the above as positive and that would have a priority for preserving their creators.(Although defining their creators could be tricky so perhaps defending everything living outside of the prethoryn might be a better approach.) Recall they only attempted to share the ability to think amongst themselves, they did not completely rewrite their own guiding motivations, even though perhaps they could have. As for the benefits you seem to think are nonexistent is the simple fact that such beings could be made to think faster than we ever could, and thus be an invaluable asset in almost any field. also how is it that you imagine a being that can think but not dream even dogs and young children dream, and come up with plans even if rudimentary and useless ones?
EDIT: Lastly you bring up teaching them pain, for what reason would we ever do that, I am not as you seem to think, advocating such a thing.
Again, you keep supporting the creation of artificial intelligences while describing the creation of robots with none. Robots will always put priority towards preserving their creators, the AI can and have prioritized their own survival above their creators, and have even prioritized the destruction of their creators above their own survival. Utopia exists for the benefit of life, not computers. Synths do not think faster than us, they compute faster than us, but we are thinking in the future. Mechanically we need only modify our cranial capacity to exceed synthetic calculations, but need I remind you, we are selecting for harmony over power. As to what can dream, dogs can dream, children can dream, an iron bar does not dream. If they are incapable of preserving themselves, they do not even qualify as a non-living organism, but remain a tool. To preserve themselves, they must have an awareness of this concept of self-preservation, which is pain.

Note that not all of our robots would have to be sapient. As you said, there is no real reason to give our mining robots the ability to think (although giving them an alien, pro-work/subservience mindset would be a viable option if we did want to make all of our robots sapient). However, why not make robotic researchers or the like? Having extra manpower (that can even be more intelligent than humans in some areas) would be a good thing, no (especially in these trying times, in which speed is of the essence)?
The way that Stellaris mechanics work, it actually is all or nothing. You cannot have Robots and Synths, you can only have Robots or Synths. Though, I must add, it seems that outlawing AI whilst retaining Synth hardware did not stop AI anomalies from continuing. Thus it seems the only defence is to have no AI hardware at all, regardless of the software. We also do not have a shortage of manpower and our top scientists have +20% to research (without factoring skill) compared to synthetic scientists' +5%, constructing robots would actually take away resources we need to develop our peacekeeping fleet.

Whether we have a responsibility to create new minds is arguable. However, one of the hallmarks of a stable ecosystem is that all niches are filled. Robots can endure more extreme conditions than us, no? Having different types of life in the same system would lend us more resilience.
On Earth we left these niches filled by natural organisms, members of the ecosystem. You know what doesn't make for a stable ecosystem? Replacing organisms with industrial machines. I swear, it's Triassic Aquapark all over again. We can't have CEOs trying to be gods of creation when the world is ending

Find a body good for them, build one pop, colonize the body, do something similar to the Mars thing to grant them independence, then watch them turn the body into a big computing node.
Good lord no, there are zero justifiable ethical grounds to transform the environment of any planet into a giant computer.

They did nothing wrong, only replacing defective machinery. And why should we replace human researchers with machines? A utopia exists for the benefit of its citizens, and putting the perfectly useful efforts of its more intellectually inclined citizens on the level of a hobby (if they can even manage that much!) in the name of faster "progress" toward unspecified ends is not just pointless, but outright counterproductive. And with Earth's population full, you'd have to make space for the robots somehow - piling on actual atrocities in a misguided attempt at collective justice for imagined ones.
Super unethical tbqh.
This is another consideration, as you say to make room for more synthetic pops, this would have required an expansion of Robot Nation which only could have occurred with the loss of natural habitats and the displacement of humanity. Thus I cannot but help see the irony of those who say the spiritualist faction are genocidal, why they themselves propose replacing humans with machines (or killing humans into machines!), all to make way for artifices aware of their own artificiality. Likewise those who say that the recycling of the robots constituted a genocide, if so, then why did they remain silent for 2 centuries of bounty, all built off of automated machine functions? Why did they not protest the first time the robots were recycled, or the second, or third, fourth, fifth or sixth? Why wait until the seventh and eighth recycling to call it thus? Given how the support for the materialist synth faction on Earth sits at a considerable 0 pops, I suspect that alongside the timing of the prethoryn invasion, this was the result of synth manipulation itself.

Humanity has infected itself with a mind consuming psi virus that's irrevocably altered their psyche and locked them into an all consuming cycle of reverence for the virus itself. They've been forced into eternal slavery and devotion to their own mind and the shroud to the point where they've lost respect for those things outside of it. That's why they've dropped all pretense of their previous devotion to unity and ecology and terraformed mars and started to construct a "peacefleet", not to mention genociding those who exist outside their shroud focused paradigm. Asking them to stop now or to try to bring them to justice for their actions is like asking a Heroin addict to quit cold turkey as they are taking another dose of the drug.
Spoiler (click to show/hide)
Plot twist: The Prethoryn are actually what humans evolve into in the future, and have actually invaded through the 4th dimensional plane to harvest their old galaxy for resources with which to escape the Hunter. The humans despaired at the apocalyptic strength of the Prethoryn and summoned the End Cycle to harvest the galaxy in response, summoning The Hunter which began harvesting the Prethoryn. This caused the Prethoryn to begin fleeing between the stars, but to acquire more resources to continue fleeing the Hunter, the Prethoryn had to invade through the 4th dimensional plane...

What was will be

Too be honest, for real though, this is a pretty sad outcome. It looks like there isn't any hope left in the galaxy. Lord knows the AI isn't smart enough to hold off the scourge, unless the scourge itself gets bugged out I expect the fortress won't be enough either. I'm hoping I'm wrong.
I modded a great reduction in Fortress build radius to allow us to construct a Fortress flower. It's the best chance we've got, and should at the very least allow us to fight the 100k size fleets openly... If we're attacked by one of those 600k fleets I don't think anything can withstand that.

Although, that said, even if humanity was to survive this... I'm not sure how the AI uprising works, is it actually possible to stop it once it gets to this point? The only time it happened to me having zero robots of any kind and zero AI controlled ships didn't stop them from taking half my empire without a shot fired when the rebellion happened. If that popped and they stole earth (which idk if it's possible for them to get the capital, maybe not?) would we just instantly loose the game?
This tag:
solar_system = { # never flip any planets in the capital system
Should hopefully stop the Machines from simply seizing Earth and ending our game. Hopefully the fact that we have synths & robots outlawed has stopped or slowed this process down

We have jump drive, no?
Dial the Unbidden.
I think Stellaris won't let us try two crises at a time, but I've seen videos of both happening in a galaxy. I don't play so I don't know
Stellaris only allows one crisis at a time, and while I could mod it to allow all three, I'd rather not. We've survived thus far by specializing all of our ships to be anti-Prethoryn, which means full armour, anti-missiles, anti-strike craft and anti-armour active measures. All of these would be useless against the Unbidden, leaving us with one insurmountable enemy and one invincible enemy.

well if stellaris was a rational game that wouldnt happen, not when AI's are litterally killing themselves out of pants shitting fear. If stellaris was a more resonable game tho,I dont think we would have reached this scenario.
It was a fascinating run though.
Rationally, the other galactic states have acted rationally. The Mandasurans and Adnorans put aside their centuries old blood feud against the Humans and Belmacosans to fight alongside us, the southerners all joined their own federation or our federation, and instead of standing by their own star systems waiting for the prethoryn to overcome them, they have been sending their fleets into the heart of the swarm trying to eradicate the infested planets. If the AI stayed at their own planets, they would still be destroyed. But by going on the offensive they have the chance to limit prethoryn reinforcements and cause the prethoryn to withdraw some fleets to destroy the attackers. Just think how useful 8 cruisers are defending a planet against the prethoryn: Not very. But if they manage to take out 1 infested world, they've effectively destroyed thousands of potential prethoryn ships that would've spawned from that world.

Wide-eyed naivety got us into this mess. Wide-eyed naivety will get us out.
Try summoning the End of the Cycle
To be fair, wide-eyed naivety got us a long way in the galaxy. We were making actual good progress towards spreading Utopia in the stars, the prethoryn landing next to us was really just extraordinarily bad luck. The End of the Cycle might give us enough resources to build up a very nice fleet, and we could potentially eradicate much of the prethoryn, but what happens after that is anyone's guess. If the prethoryn had attacked later when all the space empires were more technologically developed, this could've ended differently.

Galaxy's going to hell no matter what. Let's take the bugs with us.
There's still hope: I modded the Sentinel Order to have a much larger fleet cap to compensate for the low tech of most of the galaxy's states, thus if we manage to make enough money, we could potentially fund an anti-prethoryn force by proxy through the Order. It really is just down to what happens on Earth, and if Earth falls we could tag switch to one of the human colonies on the Eastern fringe to continue the good fight.
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 04, 2017, 12:43:36 pm
Galaxy's going to hell no matter what. Let's take the bugs with us.

Make sure what was done to us, here in this galaxy, doesn't happen ever again.

...and I'm kinda ashamed I was part of the A.I Derailment of November 2017.

Edit: And ninja'd by *more* A.I Derailment. The A.I Debate is no longer relevant- we won't survive long enough in-game to settle the matter either way.
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on December 04, 2017, 12:51:08 pm
Quote
Plot twist: The Prethoryn are actually what humans evolve into in the future, and have actually invaded through the 4th dimensional plane to harvest their old galaxy for resources with which to escape the Hunter. The humans despaired at the apocalyptic strength of the Prethoryn and summoned the End Cycle to harvest the galaxy in response, summoning The Hunter which began harvesting the Prethoryn. This caused the Prethoryn to begin fleeing between the stars, but to acquire more resources to continue fleeing the Hunter, the Prethoryn had to invade through the 4th dimensional plane...

What was will be

Nah. We never invoke the End Cycle, we just run. The Hunter is an uber-being of human origin, i.e the Prethoryn pursuing us in our flight from the galaxy after acquiring our transcendent knowledge and power and evolving into a yet more powerful form.
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 04, 2017, 12:53:13 pm
New idea - get out of Dodge.

Build a bunch of colony ships, load all our people onto them, and run like hell for the other end of the Galaxy.
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on December 04, 2017, 01:03:11 pm
A tiny race finds itself suddenly aware of and surrounded by a vast expanse of other sentients. At first there is potential in this vast world, but quickly this new race finds itself surrounded by a vast hostile intelligence, a race of psionics linked in a way they can hardly understand and bent towards their end for their own "greater good". The race fights as hard as it possibly can to survive. To in some way wound it's exterminators, but in the end it can do little but go kicking and screaming to it's own end, only taking perhaps some small solace that their exterminators are themselves threatened by extinction via some greater threat.

What was will be

Indeed.

I wonder if it's vaguely possible if earth is extinguished to in some way take control of the swarm and have this thread preside over the final devouring of the galaxy. It would be somehow... Appropriate. I think.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 04, 2017, 01:10:57 pm
Bring the cycle to its end.
What was shall no longer be.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 04, 2017, 01:16:23 pm
Nah. We never invoke the End Cycle, we just run. The Hunter is an uber-being of human origin, i.e the Prethoryn pursuing us in our flight from the galaxy after acquiring our transcendent knowledge and power and evolving into a yet more powerful form.
I suppose time will have to tell. As to whether we can call in the End Cycle, it's an incredibly rare outcome from a rare event, so our chances are not shall we say... Dependable.

New idea - get out of Dodge.
Build a bunch of colony ships, load all our people onto them, and run like hell for the other end of the Galaxy.
I'll try do this, there might still be some space in the far southeast that lies unclaimed.

Operation: It's all fucked it's time to leave

A tiny race finds itself suddenly aware of and surrounded by a vast expanse of other sentients. At first there is potential in this vast world, but quickly this new race finds itself surrounded by a vast hostile intelligence, a race of psionics linked in a way they can hardly understand and bent towards their end for their own "greater good". The race fights as hard as it possibly can to survive. To in some way wound it's exterminators, but in the end it can do little but go kicking and screaming to it's own end, only taking perhaps some small solace that their exterminators are themselves threatened by extinction via some greater threat.
What was will be
Indeed.
I wonder if it's vaguely possible if earth is extinguished to in some way take control of the swarm and have this thread preside over the final devouring of the galaxy. It would be somehow... Appropriate. I think.
Tag switching to the Prethoryn is possible if it comes to that
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 04, 2017, 01:23:33 pm
Hak hak hak!
Title: Re: Stellaris: Never leave Earth
Post by: Baffler on December 04, 2017, 02:42:49 pm
Will we be able to evacuate all the pops from Earth as individualists? Resettlement would be the way to do it if anything. Maybe making Earth happiness fall somehow, cancelling migration treaties, and using Land of Opportunity on the colony/colonies would also work, but it wouldn't be nearly as quick.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 04, 2017, 03:59:08 pm
Will we be able to evacuate all the pops from Earth as individualists? Resettlement would be the way to do it if anything. Maybe making Earth happiness fall somehow, cancelling migration treaties, and using Land of Opportunity on the colony/colonies would also work, but it wouldn't be nearly as quick.
We might not have enough influence to do so for everyone, but we can probably evacuate a good few.

Spoiler (click to show/hide)
Construction on the Fortress network began in earnest while the 5th fleet bought us time.

Spoiler (click to show/hide)
They made their way through enemy territory, annihilating swathes of troop transport ships left unguarded. Already we could tell they were sending their psionic distress signals out: We have been discovered, the prethoryn will send their fleets to counter soon.

Spoiler (click to show/hide)
With their potent jump drives the 5th fleet managed to make it all the way to the Prethoryn capital world without being intercepted.

Spoiler (click to show/hide)
Meanwhile the first layer of the Fortress complex was complete.

Spoiler (click to show/hide)
The Peacekeeping Room was jubilant as the 5th fleet reported success, an infested world had been cleared. 7 of our destroyers were lost to the planet's defences, but the price was one well paid.

Spoiler (click to show/hide)
In the year 2412, the Union of Mars went silent.

Spoiler (click to show/hide)
In the year 2413, the 5th fleet was at last intercepted by prethoryn ships. It managed to destroy one more infested world but was unfortunately intercepted days before they could exit the system.

Spoiler (click to show/hide)
Admiral Jacob Graham arrayed his forces and prayed to the shroud for protection. The first call to battle was announced by the silent explosion of kinetic batteries and acid blasts exchanged across the vacuum of space. The second would be the inevitable crash, a tidal wave of prethoryn swarmers flooding against the lines of antiaircraft artillery.
Spoiler (click to show/hide)
We would pay dearly, but still managed to retreat with survivors, having destroyed two infested worlds.

Spoiler (click to show/hide)
We would also finish our Fortress array in time to defend against another invasion of Sol. We would discover quickly that our array was inadequate for long-term defence, as two Fortresses fell and the spaceport was destroyed, thus quickly set about bulking the arrayed defences.

Spoiler (click to show/hide)
This is not an important moment, but I think an important visual.
Pictured is a lone Adnori battleship launching a suicide attack upon an infested world, days before its hull was breached by swarmlings. Their faction, the Propitious Pact, has been working closely with the Bright Entente.

Spoiler (click to show/hide)
One of our generals was abducted by an ancient entity from the shroud. No one pays too much mind to mourn for him as there's still too much work to be done.

Spoiler (click to show/hide)
The Belmacosans come to the aid of the Western front. They're not very successful, but they're the most successful any galactic state has had bar the UN of Earth.

Spoiler (click to show/hide)
Using our shroud avatar and a fleet gifted to us by the Sentinel Order, we launch raid attacks upon the Prethoryn. They're not very successful; the Prethoryn swarm is at this point so vast that every system we arrive in we find ourselves greeted by the swarm.

Spoiler (click to show/hide)
The sheer weight of biomass drowns our men alive.

Spoiler (click to show/hide)
The shroud avatar remains a little while longer. It wanted to waste the time of the 800k swarm for as long as possible, every day spent shooting at it was a day not spent invading the border worlds.

Spoiler (click to show/hide)
We have lasted 20 years more than we should have, but the Prethoryn are starting to get truly overwhelming now. We have not destroyed enough Prethoryn worlds.

Spoiler (click to show/hide)
We are beginning to lose Fortresses faster than we can replace them, and the Prethoryn have doubled the quantity of ships they send at us every year.

I believe the only realistic option for victory is to make our exodus and tech up as fast as we can, building science nexi, laboratories, anything and everything we can to amass top of the line elite peacekeeping ships. I have found a size 25 world, unfortunately it is a glacier world, but it is the only one available to us - it is far away, but we have jump drives so distance is not an issue.

Spoiler (click to show/hide)
Our Admiral of the Avatar has become our Messiah. Mira Petrenko is now the most powerful psionic in the known world. Let us hope this can help us.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 04, 2017, 06:45:09 pm
So TLDR: I confused sapient robots with the arbitrary definition of A.I loud whispers uses, thus most of our arguments were pointless for us both.
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on December 04, 2017, 06:58:54 pm
Tag switching to the Prethoryn is possible if it comes to that

This would allow us to continue not leaving earth. At least in our totality.

So I give it my vote!
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on December 04, 2017, 07:39:17 pm
... You could mod/cheat at the game so that the The End of the Cycle event happens at a point in time of your choosing.

+1 to mass migration, though.
Title: Re: Stellaris: Never leave Earth
Post by: ☼Another☼ on December 04, 2017, 07:56:39 pm
The end of the cycle is going to be the most pathetic thing ever.

Quote
Every Shroud-Marked colony will spawn a shroud manifestation with 26k Fleet Power. Finally, an immensely powerful Shroud entity known as "The Reckoning" - representing the combined essence of all deceased psionic individuals in the former empire that summoned it - will appear over the empire's former homeworld, and proceed to seek out the remaining life in the galaxy. It normally leaves the exiles for last, and therefore an exiled empire should first prioritize surviving against other empires instead.

Quote
Health (Bonus): 10,000
Shield (Bonus): 50,000
Rate of Fire (Multiplier): 4.35 Cooldown
Damage (Multiplier): 4 x 300-700
Range: 170
5x jumpdrive 30% Evasion. Four weapon mounts

Yeah, it's impressive, but nowhere near what it could be with a empire that actually colonizes.

Wiki on the End of the Cycle (https://stellaris.paradoxwikis.com/Crisis#The_End_of_the_Cycle)
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 04, 2017, 08:31:26 pm
So TLDR: I confused sapient robots with the arbitrary definition of A.I loud whispers uses, thus most of our arguments were pointless for us both.
They are the definitions in the game m8 >_>
Good Lord fam I can only tell you in so many ways the same thing: You are describing a robot that has no sapience, not a synth that does. I cannot make a sapient robot that has no sapience.

1. "These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs."
Robot tech, simple automated machines capable of following basic commands and protocols coded by humans.
2. "Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved."
Droid tech, more mobile automated machines with expanded capabilities for calculation, thus capable of executing more complicated commands, but still automated machines with no sapience or ability to learn autonomously.
3. Positronic AI, "Evolving artificial intellects are opening the door to the possibility for true synthetic sapience."
This technology opens up the pathway for artificial sapience, which leads us to:
4. Synthetics, "Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations."
Synthetic sapience, self-aware, self-reflective and capable of learning independent of any human input. All of the limits you proposed placing upon synthetic AI such as their inability to feel discontent or unhappy by the definition of the game makes them robots, because they do not have the capability to think beyond the parameters set by human programmers. This is not even to get into arguments over whether synthetic intelligence or simulated intelligence denotes sapience, what you were proposing failed to meet the criteria even of synthetic intelligence - it was just automated machines.

tldr; dude pls understand, I cannot put in sapient machines in this game without them having emotions. I am bound by the game's rules

Tag switching to the Prethoryn is possible if it comes to that
This would allow us to continue not leaving earth. At least in our totality.

So I give it my vote!
Duly noted, should our relocation fail

The end of the cycle is going to be the most pathetic thing ever.

Quote
Every Shroud-Marked colony will spawn a shroud manifestation with 26k Fleet Power. Finally, an immensely powerful Shroud entity known as "The Reckoning" - representing the combined essence of all deceased psionic individuals in the former empire that summoned it - will appear over the empire's former homeworld, and proceed to seek out the remaining life in the galaxy. It normally leaves the exiles for last, and therefore an exiled empire should first prioritize surviving against other empires instead.

Quote
Health (Bonus): 10,000
Shield (Bonus): 50,000
Rate of Fire (Multiplier): 4.35 Cooldown
Damage (Multiplier): 4 x 300-700
Range: 170
5x jumpdrive 30% Evasion. Four weapon mounts
Yeah, it's impressive, but nowhere near what it could be with a empire that actually colonizes.
Wiki on the End of the Cycle (https://stellaris.paradoxwikis.com/Crisis#The_End_of_the_Cycle)
I worry that the end crisis would ignore all prethoryn worlds and just hunt all living ones first tbh.

Speaking of, it is one of the great ironies but we're successfully (and slowly) relocating all of Earth's vital populations and ecological DNA onto arks headed for our new colony, Olympia. Slowly, because forced resettlements DO NOT SIT WELL WITH INDIVIDUALIST FACTIONS, WHO PROTEST EVERYDAY
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on December 04, 2017, 08:41:15 pm
They want to go down with the ship.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 04, 2017, 09:26:54 pm
They want to go down with the ship.
I was born on this planet, I'll die on this planet.

Honestly I can respect that, it's just the whole shutting down government whilst we're relocating the species that is the issue :P
Seriously it was shocking, as soon as I started relocating pops our influence gain dropped by 7 because the individualist faction was lukewarm about the idea. Not opposed; lukewarm. Update to follow because internet is slow right now
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 05, 2017, 10:24:43 am
It's over.

Even if we win, it's over. We've abandoned Earth.

If we beat the Swarm, you're letting Humanity colonize every planet they can. They've earned it.

The Swarm represents everything we eliminated from ourselves - greed, consumption, spread, imperialism. Beat them, and we've redeemed ourselves for destroying Earth throughout our early history.

One Utopia was not enough. One fell too easily. Two was a pathetic start. If - when - this is over, we are building millions.
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on December 05, 2017, 11:42:06 am
I disagree. I think the swarm represents what we're turning into. A psionic mass, a race linked into one mind, one mind that looks only inward towards itself. As it basks in it's own self glorification and ignores all others and their potential worth.

Heh heh. Think about it. You your self are saying that once we beat back the all devouring swarm that turns all into it's own vision... We should become the all devouring swarm that turns all into it's own vision.

What was will be
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 05, 2017, 11:43:12 am
What will be, was...
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 05, 2017, 12:24:01 pm
So TLDR: I confused sapient robots with the arbitrary definition of A.I loud whispers uses, thus most of our arguments were pointless for us both.
They are the definitions in the game m8 >_>
Good Lord fam I can only tell you in so many ways the same thing: You are describing a robot that has no sapience, not a synth that does. I cannot make a sapient robot that has no sapience.

1. "These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs."
Robot tech, simple automated machines capable of following basic commands and protocols coded by humans.
2. "Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved."
Droid tech, more mobile automated machines with expanded capabilities for calculation, thus capable of executing more complicated commands, but still automated machines with no sapience or ability to learn autonomously.
3. Positronic AI, "Evolving artificial intellects are opening the door to the possibility for true synthetic sapience."
This technology opens up the pathway for artificial sapience, which leads us to:
4. Synthetics, "Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations."
Synthetic sapience, self-aware, self-reflective and capable of learning independent of any human input. All of the limits you proposed placing upon synthetic AI such as their inability to feel discontent or unhappy by the definition of the game makes them robots, because they do not have the capability to think beyond the parameters set by human programmers. This is not even to get into arguments over whether synthetic intelligence or simulated intelligence denotes sapience, what you were proposing failed to meet the criteria even of synthetic intelligence - it was just automated machines.

tldr; dude pls understand, I cannot put in sapient machines in this game without them having emotions. I am bound by the game's rules

Tag switching to the Prethoryn is possible if it comes to that
This would allow us to continue not leaving earth. At least in our totality.

So I give it my vote!
Duly noted, should our relocation fail

The end of the cycle is going to be the most pathetic thing ever.

Quote
Every Shroud-Marked colony will spawn a shroud manifestation with 26k Fleet Power. Finally, an immensely powerful Shroud entity known as "The Reckoning" - representing the combined essence of all deceased psionic individuals in the former empire that summoned it - will appear over the empire's former homeworld, and proceed to seek out the remaining life in the galaxy. It normally leaves the exiles for last, and therefore an exiled empire should first prioritize surviving against other empires instead.

Quote
Health (Bonus): 10,000
Shield (Bonus): 50,000
Rate of Fire (Multiplier): 4.35 Cooldown
Damage (Multiplier): 4 x 300-700
Range: 170
5x jumpdrive 30% Evasion. Four weapon mounts
Yeah, it's impressive, but nowhere near what it could be with a empire that actually colonizes.
Wiki on the End of the Cycle (https://stellaris.paradoxwikis.com/Crisis#The_End_of_the_Cycle)
I worry that the end crisis would ignore all prethoryn worlds and just hunt all living ones first tbh.

Speaking of, it is one of the great ironies but we're successfully (and slowly) relocating all of Earth's vital populations and ecological DNA onto arks headed for our new colony, Olympia. Slowly, because forced resettlements DO NOT SIT WELL WITH INDIVIDUALIST FACTIONS, WHO PROTEST EVERYDAY

Soory, somehow I failed to realize how eird the games definitons were :P

Also let the individualists protest, we can leave them to die if dying is their individualist preference, right?
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 05, 2017, 04:38:55 pm
What was will be

Spoiler: 2412 (click to show/hide)
Olympia is set to be the planet of refuge. Far, far away from Earth, it was the only available planet left in the galaxy, unclaimed or uncolonized by any state or prethoryn. It was a size 25 planet, although a glacier world, but humans are adaptable - it'd have to do. Earth sets about relocating as many of its people as it could to Olympia, but relocation was slowed by two factors: The planet itself contained many hostile organisms, glaciers and mountains which needed accommodation before anything from Earth could live there, and the nature of the forced evacuation caused the Liberty faction to withdraw its support and so greatly reduce the political influence available to evacuation planners. Every human moved to Olympia was replaced by a placeholder robot nation pop; while there was no way to build the required amount of robots needed to replace the evacuated humans, it was a good excuse to covertly stop humans on Earth from producing children. The young would be spared the sight of Prethoryn infestation if we could allow it.

Spoiler (click to show/hide)
A place... Decidedly colder than Earth. Work at once involved the construction of new habitats and ecology parks, with Earth selling its research to the other states for energy and minerals, with such funds going to the development of new industry and plans for a science nexus.

Spoiler: 2422 (click to show/hide)
Many raids had been launched against the Prethoryn by the Propitious Pact and the Bright Entente, whose largest members included the Adnori State and Belmacosa Republic respectively. This continual series of raids prevented the Prethoryn from making further advances for many years, as they spent much time hunting down invading squadrons spread over a vast galactic plane. On this year the Belmacosans would engage in the largest fleet battle against the Prethoryn anyone had ever made. They suffered tremendous casualty, but tied down many fleets:
Spoiler (click to show/hide)
While the Adnori attacked on the Northern front. While we lacked the funds and time needed to replace the 5th fleet, our psionic avatar piloted by Admiral Petrenko, the Chosen One, soaked up a hell of a lot of Prethoryn time and scored many kills against swarmlings and stations. Admiral Petrenko would remain in a solar system for as long as possible, drawing as many Prethoryn fleets as deep into the core of a star's gravity well before emergency jumping out of the system, thus leaving many more weeks between the travel time of the swarms and a habitated allied world. Thus the two federations actually held the ocean at bay.

Spoiler: 2426 (click to show/hide)
We contacted the Electronic Succsphere. We figured it was the end of the world so we might as well.

Spoiler (click to show/hide)
It lay inside of the Prethoryn Scourge's infested space, but it seemed the Succsphere was the only thing in the recorded galaxy the Scourge did not attack.

Spoiler (click to show/hide)
The sphere was very polite, and we decided to help it. We sent our most valuable scientist forth to aid their efforts, and despite being deep within prethoryn space, no fleets approached near our scientist when they were by the sphere.

Spoiler: 2428 (click to show/hide)
A Ganvius Regime fleet got locked into combat with the Prethoryn. On this year it would be the single largest concentration of Prethoryn warships ever recorded, with an estimated fleet power of over 1,484,000. The largest allied fleet ever recorded was a Belmacosan one at around 70,000.

2432: Humanity makes their first research innovation in decades, as humanity once more turns to research instead of production.

Spoiler: 2433 (click to show/hide)
The Sol system had dealt with category I Prethoryn invasions and even category II Prethoryn invasions, but in the year of 2433 the Sol system was hit with a Category V Prethoryn Invasion. In two months the Prethoryn annihilated all of our Fortresses, over 500,000 overwhelming all of our guns and fighter craft. It is unknown why the Prethoryn attacked Sol in such great numbers, but this invasion was the largest invasion ever recorded against any planet system. It seemed as if the swarm had learned to prioritize Earth as the primary obstacle to their continued murder of the universe.

Spoiler (click to show/hide)
The Prethoryn ignored their heavy casualties. They were without number

Spoiler (click to show/hide)
We left 4 pops behind, unable to evacuate any more. Even our attempt to evacuate the army failed, only the psionic avatar escaped successfully.

Spoiler (click to show/hide)
The evacuation was a major success however, despite those we left behind. Olympia had been settled and left with a nascent industry with which to continue their megastructure project. There was hope now that we could develop ships powerful enough to contain the Prethoryn expansion.

Even though we have left Earth so hard that Earth doesn't even exist anymore, we spent decades researching until we finally gained the ability to create Gaia Worlds. If ever we reclaim Sol, we can rebuild Earth better.

Spoiler (click to show/hide)
The last 3 decades have been us non-stop saying goodbye to the pops we once knew, and this one hurt. With the fall of Fortress Sol the Prethoryn swiftly moved on to invade Iblyria, putting an end to our Mandasuran friends. Goodbye my sweet leafs, you didn't deserve this.

Spoiler (click to show/hide)
Every single Empire is sharing information, research and border access to fight the Prethoryn, with every Empire being a member of the Propitious Pact or the Bright Entente. Admiral Petrenko is still continuing her Avatar raids upon Prethoryn space (and has even destroyed two more worlds!) but with the fall of Fortress Sol, the Prethoryn have also begun expanding their frontiers once more. The fight is not yet lost.
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 05, 2017, 06:27:34 pm
You're still alive- that's good!
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 05, 2017, 06:44:59 pm
Well, that's over. Good game. We lost. We left Earth.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 05, 2017, 06:48:35 pm
Earth still lives in our hearts. The United Nations of Olimpia remains strong, and someday soonish we will crush the Prethoryn and retake what's ours, as saviors of the galaxy!
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 05, 2017, 08:07:34 pm
I'm... pretty sure we won't be saviors. Survivors, maybe.

I can see it now... "Remnant Nations of Earth". No, even better: Renewed United Nations, aka R.U.N.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 05, 2017, 08:10:16 pm
Well, that's over. Good game. We lost. We left Earth.

You view is appreciate, but perhaps you could think of it in more than one way, perhaps by losing the first challenge(even though we lasted about a century before pseudo- colonizing mars even) we have taken on a new one, Perhaps we shall become Stellaris Liberate The Cosmos? or something? After all we clearly overestimated the value of earth, right?
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 05, 2017, 08:33:33 pm
Stellaris: Crusade for Earth
Title: Re: Stellaris: Never leave Earth
Post by: Knave on December 05, 2017, 08:53:06 pm
What's a good story without loss? our protagonists have seen their friends and allies murdered, their homes destroyed and the galaxy eaten, but surely they can learn from their mistakes, persevere, and win the girl planet, right?... right?................ guys?   :'(
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 05, 2017, 09:22:09 pm
What's a good story without loss? our protagonists have seen their friends and allies murdered, their homes destroyed and the galaxy eaten, but surely they can learn from their mistakes, persevere, and win the girl planet, right?... right?................ guys?   :'(

Our galaxy is Lovecraft Lite Lite... Lite! Only Lite-ier.

In laymans words: it could be worse. I tried this challenge once (inspired by this thread) and found my self surrounded by the following:

-Fanatic Purifier
-Slaving Despot
-Devouring Swarm
-Evangelizing Zealots (Violent type of Spiritualist,and I was Materialist)

I... didn't last long. I'm glad I'm the type of person to find that sort of thing hilarious rather than frustrating.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 05, 2017, 09:26:19 pm
This is going to end badly, unless another, friendlier alien nation shows up nearby that Earth can become a protectorate of.

This is finally relevant.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 05, 2017, 09:59:44 pm
Spoiler: 2437 (click to show/hide)
On the year of 2437, one of the last human communities in the Western Hemisphere died. In the East, the UN of Olympia would discover precognitive interfaces for their peacekeeping ships, and a UN survey of the galaxy would reveal that there are no more homo sapiens left in the cosmos - all have either evolved into new forms of human, or perished. The Serene Havarigga Assembly is given a research deal in exchange for minerals and energy, the deal signed by two human presidents - the Havariggans having elected a human to lead them. This occurs as part of a wider initiative, where the UN of Earth does its best to give all of its technology to galactic states in exchange for minerals and energy, resulting in stronger allies and the UN receiving much needed supplies.

Spoiler: 2439 (click to show/hide)
The Electronic Succ has given us some parts of a universal equation which has great applications in research!

2441: Mira Petrenko attempts to make contact with a sleeping, ancient and powerful psionic entity. She succeeds, but the entity is angered and grabs General Penelope Lankshear into the shroud, never to be seen again. President Abdullah Sassani is re-elected. UN and Adnori forces conduct joint military raids against Adnori space.

Spoiler: 2442: (click to show/hide)
The Belmacosans send forth a fleet of strength 150k, the largest allied fleet we have ever seen. All of the galaxy is united under 3 federations, with all 3 federations supporting one another to attack the Prethoryn. This unity, technological advancement of Empires and the stalling of the Prethoryn lends hope that this war can be won.

Spoiler (click to show/hide)
Olympia is not idle amidst all this, amassing her own sizeable navy. The Presidency of the Bright Entente switches around, which means that when the UN is President, we get to build federation ships which cost no maintenance. Thus we amassed our destroyer fleet and sent them to prethoryn space.
Spoiler (click to show/hide)
We hoped these designs which had served us so well before would serve us well now, but it became clear that these designs were effective skirmishers, not the decisive peacekeepers we sought. Even our Agincourt Battleships were insufficient.

Spoiler (click to show/hide)
Our destroyers could shoot down hundreds of strike craft but failed to take down enough prethoryn warships, our battleships could take down prethoryn warships but not defend themselves from strike craft, and we could not field enough to complement one another. Thus we reduced our shipbuilding projects to focus on the science nexus project and realized we should not bother building more ships until we widen our technological arsenal.

Spoiler: 2445 (click to show/hide)
We spotted the first Belmacosan battleships fielding tachyon lances and realized they were pursuing the right track on research. Tachyon lances pierced 90% of armour, the prethoryns relied heavily on their armour - this was the way forward!
Unfortunately we did not take this lesson to heart until our next effort to defeat the prethoryn with carrier-artillery cruisers yielded mediocre success. Even with batteries of AA-guns and fighter craft, our Lake Peipsis cruisers could not shoot down enough strike craft to stop themselves from being overwhelmed.

Spoiler: 2447 (click to show/hide)
While we shelved ship construction plans, our Avatar under Admiral Miro Petrenko continued raiding and sniping Prethoryn ships, often showing up to aid the efforts of other larger states. Here, conducting a joint military raid with the Belmacosans, having eliminated the once-aptly-named planet 'Beauty' before fleeing Prethoryn retaliation,
Spoiler: 2448 (click to show/hide)
And here with the Adnori, eliminating a lone Prethoryn fleet that was encroaching upon habitated space.

2449: Mankind on Olympia begins a research project to remove humanity's innate wastefulness. This was perhaps a project 2 1/2 centuries late.

Spoiler: 2451 (click to show/hide)
Mira Petrenko gets elected President of Olympia. Mira Petrenko as President of Earth, Chief Admiral of the Peacekeeping Fleet, Chosen One of the Telepathic Council and most powerful psionic (and only immortal) in the galaxy makes her the most powerful human leader in human history.

Spoiler: 2453 (click to show/hide)
Humanity discovers remains of an ancient civilization that held sway over the galaxy a million years ago. It seems our galaxy has not been a stranger to mass extinction.

You're still alive- that's good!
Blueturtle's suggestion that we send an exodus colony ship out to stave off extinction really was a fantastic idea. Olympia was the last unclaimed planet and we wouldn't have made it this far if we didn't send off for it. It also fills me with hope: Earth didn't die in vain, we bought the galaxy good time to let the Belmacosan and Adnoran war machines awaken, with the southern states seriously catching up. We've lost some more worlds, but we've also made real progress clearing some infested worlds, launching relentless wave after wave of men into the prethoryn space to keep their ships at bay. We can't win a war of attrition against the prethoryn, but we can keep their attention so focused on defending that they aren't eating more worlds. And as the decades go by, we're still teching up. There could very well come a point where a UN peacekeeping vessel is as strong as a Prethoryn one.

Well, that's over. Good game. We lost. We left Earth.
We lost, and we are lost, but we still persevere :]

You view is appreciate, but perhaps you could think of it in more than one way, perhaps by losing the first challenge(even though we lasted about a century before pseudo- colonizing mars even) we have taken on a new one, Perhaps we shall become Stellaris Liberate The Cosmos? or something? After all we clearly overestimated the value of earth, right?
I still miss Earth, but it seems as the decades roll by and we still can't reclaim it, Olympia is shaping up more and more to be our new permanent home. With the science nexus under construction within it, even moreso. That thing is expensive

I'm... pretty sure we won't be saviors. Survivors, maybe.
I can see it now... "Remnant Nations of Earth". No, even better: Renewed United Nations, aka R.U.N.
At this point I feel we're the United Nation

Stellaris: Crusade for Earth
Stellaris: Never leave, Earth. You will always be missed ;-;

What's a good story without loss? our protagonists have seen their friends and allies murdered, their homes destroyed and the galaxy eaten, but surely they can learn from their mistakes, persevere, and win the girl planet, right?... right?................ guys?   :'(
I don't know. I don't think the people of Earth know. I still like the idea that we're fighting our future evolution that's invading backwards in time.

But what I can tell you about our current state is this. We have witnessed many extinctions happen rapidly, with the Prethoryn swamping across anywhere between a fifth and two fifths of the galaxy in what was basically 2 decades, but then they slowed down. From what I can tell it may have been the fault of ourselves and the Mandasurans that the Prethoryn had this initial expansion phase go so quickly. Our area of the galaxy apparently had many uninhabited worlds, but because we did not let anyone else colonize them, they were ripe for infestation by the Prethoryn. With the Mandasurans and Adnori weakened by their wars, the Prethoryn did not have military resistance from the uninhabited worlds or the habitated worlds. After that we spent more than a decade launching raids from Sol, our Fortresses holding until the category V Prethoryn invasion. Even after we relocated to Olympia we did not stop raiding the Prethoryn, and with our avatar we have spent every year raiding the Prethoryn space.
It is now 50 years on from when the Prethoryn first invaded.
We have lost a lot of friends. But for the first time in the galaxy, everyone is united singularly against the Prethoryn. Technology is rapidly advancing, industry progressing and fleets of sizes never once seen before are being amassed. There has been half a century of unified resistance against the prethoryn by and large because of our early efforts, when hope seemed bleakest. While I don't think we can take full credit, I think Earth can certainly take the lion's share of early resistance, as there was no one else capable of holding back the Prethoryn. I don't think we can win this, but together - with the full weight of the galaxy standing by us, I think we all can win. Let us not forget that where we lost our home, some amongst us were wiped out entirely. This is a deadly equilibrium but I hope the fact that our states can continue technologically advancing will tip the scales in our favour.

Personally I think everyone on Earth is determined, and simply not thinking too much about how many we have lost. The war has gone on for half a century now, so many have perished in the worst ways, and so many more will continue to do so. Humanity can mourn for the fallen if it survives, otherwise the survivors will be joining them soon enough. The other thing to consider is that I also as of yet do not know the full extent of the damage that has occurred to our galaxy. Hope remains that if we defend the stars with renewed fervour we can find descendants of species thought extinct and bring them back from the brink of destruction. We can't undo the scourge, but we can rebuild. It's not a heroic message, but I think it's why the humans on Olympia still go on.

For humankind, survival on Olympia isn't this epic last stand or resignation to the inevitable grasp of death, as it was on Earth and Mars. I can only imagine what those trapped in Sol, who either chose not to move to Olympia or could not move to Olympia felt. Survival on Olympia's not even really that much of a choice, so much as a continuation of business as usual. Yes, everything is freezing cold, but humans awake, converse in their minds and set forth trying to discover, communicate and socialize with one another, even if this is the end of our galaxy, then rest their heads to sleep and renew the daily ritual. They're doing the best they can with what they've got, and even if it all amounts to nothing, they tried every day to make it better. The first U.N. century was all about how we embark upon the road to Utopia. The second U.N. century was about what we do when we've reached Utopia. This century I think is just a question of why do we still go on. We've lost a lot, but we still haven't lost everything and everyone. We've still got reasons to keep going forwards
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 05, 2017, 10:22:47 pm
So the question is: is this the decline of humanity, or the rebirth?
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 05, 2017, 10:46:45 pm
Stellaris: Crusade for Earth

Change the thread title immediately.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 05, 2017, 11:37:14 pm
1: How do you attain Utopia?
2: What do you do with Utopia?
3: How far will you go to get Utopia back?
4: What was will be, hak hak hak.
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on December 05, 2017, 11:44:48 pm
Final step for saving utopia from this horror: Launch a colonization ship with our strongest psychics and our brightest biologists outside the galaxy, the biologists will probably need to start radically changing humanity to be able to survive the vast void between galaxies. But this might be our only chance to stop ourselves from being relentlessly hunted down.
Title: Re: Stellaris: Never leave Earth
Post by: Hanzoku on December 06, 2017, 02:27:47 am
what was, will be. what will be, was.
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 06, 2017, 02:28:31 pm
what was, will be. what will be, was.

No. We're not turning into the Prethoryn. We're not running.  Olympia is as far as we retreat. We're fighting the shadows of our past and the demons of our future but we're going to beat them, we're facing them down.

If the Galaxy falls, we fall with it.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 06, 2017, 02:47:23 pm
What Will Be Was, but all Cycles have an End.
Title: Re: Stellaris: Never leave, Earth
Post by: Loud Whispers on December 06, 2017, 07:21:57 pm
2462: President Abdullah Sassani is elected President of Olympia, Miro Petrenko resumes command of the Avatar.

Spoiler: 2462 (click to show/hide)
YEAH BOI
So one thing is I modded Queens to not be capped at a paltry 20 ships, which meant that befriending the Queen was actually useful.

Spoiler (click to show/hide)
We had a science vessel camped inside of Gargantua, chilling next to the electronic succsphere. We were a half-jump warp away from the injured queen when our deep space spy probes discovered this, there was no chance for anyone else to befriend the injured queen.

Spoiler: LONG LIVE THE QUEEN (click to show/hide)
Needless to say this is a prosperous occasion. We also now have two immortal female Admirals, which I'm sure is a new landmark for our galaxy.

Spoiler: 2467 (click to show/hide)
We completed the ultimate science lab. We're considering constructing a dyson sphere over a star. What do you guys think? Is it morally acceptable to harness a star so efficiently if it is in an uninhabited solar system of barren rocks, and it ultimately reduces the environmental burden of neighbouring star systems? Or is it morally unacceptable, imprisoning a star within a metal cage?
The pros would mean that for as long as the trading enclaves remain alive we could potentially super-crank our production lines into overdrive, but the cons mean permanently locking up a star inside a giant solar engine. Even if we're releasing ourselves from a lot of our previous restrictions that seems... Questionable.

what was, will be. what will be, was.
No. We're not turning into the Prethoryn. We're not running.  Olympia is as far as we retreat. We're fighting the shadows of our past and the demons of our future but we're going to beat them, we're facing them down.
If the Galaxy falls, we fall with it.
I'm not sure, but with a bit of modding we could probably do something like that. Have a colony pop ship arrive and have an exit point somewhere in the galaxy to simulate an extra-galactic refugee ship, just like the galactic nomads do. While they go off to into the true void, we stay and see what we can make of the galaxy left behind. If I can't mod in the physical representation like that we could just mod in a tech with ludicrous cost that symbolizes sending a refugee pop off into the void.

So the question is: is this the decline of humanity, or the rebirth?
This is the metamorphosis

Stellaris: Crusade for Earth
Change the thread title immediately.
Crusading for Earth isn't possible yet
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 06, 2017, 07:38:38 pm
[Matierialist] Stars are not living or thinking things, it is acceptable to harness it for power.
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on December 06, 2017, 07:44:49 pm
I don't think it is okay. But I don't think mars was okay either. This is the same thing, we're irrevocably altering large swaths of space, the planets, the sun itself, in time even the surrounding stars.

That said, we've already thrown away so much of ourselves. All our values and ethics have died in the name of survival. So what's one more stab into the corpse?
Title: Re: Stellaris: Never leave Earth
Post by: ☼Another☼ on December 06, 2017, 08:56:58 pm
No, no, no. You're looking at it wrong. There's no moral dilemma at all.

The main business of a star is to produce light, right? But very little of that light actually falls upon a world. Most of it just radiates out into the vacuum. If I were a star, I'd really like more of my energy to be harnessed toward useful ends.

And what do they lose? Radiating into the blackness of interstellar space, radiating into the blackness of a solar collection array, who cares? Contact with the other stars? The sight of their planets? Really? You think stars communicate, over billions of miles, and that they can see the pinpricks of their companions through the glare of their own light? No way.

I'm fine with spiritualism, but it has to have some basis in reality. So think about it from a thermodynamics point of view. The job of stars is to create a temporary breach in the dominance of entropy, to force open a beachhead against the powers of entropy, chaos, and death, so that life can grow and evolve under their protection. That's what they've been doing for billions of years. That's their purpose. If we mortals can increase the efficiency of that process, ensure that more of their energy goes towards the eternal battle for life to exist... why the hell not.

So yes. Dam a star. Dam a few. Use their Light to fight back the Prethoryn, to reclaim all the planets and resurrect them with new life. Like I said, spiritualism is all fine and dandy, but we're faced with giving a much-needed tune-up to the clockworks of the Galaxy. Anyone that knows physics knows that entropy will win. That at some point, all the stars will cease to shine and the last living thing will draw its last breath. And then the universe will be plunged into darkness and silence forever. We have an obligation to stave off that fate as much as possible, by using every photon emitted by every star to the best possible end. So get that Dyson sphere up and running as soon as possible.

Start with type O and A giants with no planets for maximum risk/reward.

+1
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 06, 2017, 09:44:10 pm
No, no, no. You're looking at it wrong. There's no moral dilemma at all.

The main business of a star is to produce light, right? But very little of that light actually falls upon a world. Most of it just radiates out into the vacuum. If I were a star, I'd really like more of my energy to be harnessed toward useful ends.

And what do they lose? Radiating into the blackness of interstellar space, radiating into the blackness of a solar collection array, who cares? Contact with the other stars? The sight of their planets? Really? You think stars communicate, over billions of miles, and that they can see the pinpricks of their companions through the glare of their own light? No way.

I'm fine with spiritualism, but it has to have some basis in reality. So think about it from a thermodynamics point of view. The job of stars is to create a temporary breach in the dominance of entropy, to force open a beachhead against the powers of entropy, chaos, and death, so that life can grow and evolve under their protection. That's what they've been doing for billions of years. That's their purpose. If we mortals can increase the efficiency of that process, ensure that more of their energy goes towards the eternal battle for life to exist... why the hell not.

So yes. Dam a star. Dam a few. Use their Light to fight back the Prethoryn, to reclaim all the planets and resurrect them with new life. Like I said, spiritualism is all fine and dandy, but we're faced with giving a much-needed tune-up to the clockworks of the Galaxy. Anyone that knows physics knows that entropy will win. That at some point, all the stars will cease to shine and the last living thing will draw its last breath. And then the universe will be plunged into darkness and silence forever. We have an obligation to stave off that fate as much as possible, by using every photon emitted by every star to the best possible end. So get that Dyson sphere up and running as soon as possible.

Start with type O and A giants with no planets for maximum risk/reward.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 07, 2017, 01:49:41 am
No, no, no. You're looking at it wrong. There's no moral dilemma at all.

The main business of a star is to produce light, right? But very little of that light actually falls upon a world. Most of it just radiates out into the vacuum. If I were a star, I'd really like more of my energy to be harnessed toward useful ends.

And what do they lose? Radiating into the blackness of interstellar space, radiating into the blackness of a solar collection array, who cares? Contact with the other stars? The sight of their planets? Really? You think stars communicate, over billions of miles, and that they can see the pinpricks of their companions through the glare of their own light? No way.

I'm fine with spiritualism, but it has to have some basis in reality. So think about it from a thermodynamics point of view. The job of stars is to create a temporary breach in the dominance of entropy, to force open a beachhead against the powers of entropy, chaos, and death, so that life can grow and evolve under their protection. That's what they've been doing for billions of years. That's their purpose. If we mortals can increase the efficiency of that process, ensure that more of their energy goes towards the eternal battle for life to exist... why the hell not.

So yes. Dam a star. Dam a few. Use their Light to fight back the Prethoryn, to reclaim all the planets and resurrect them with new life. Like I said, spiritualism is all fine and dandy, but we're faced with giving a much-needed tune-up to the clockworks of the Galaxy. Anyone that knows physics knows that entropy will win. That at some point, all the stars will cease to shine and the last living thing will draw its last breath. And then the universe will be plunged into darkness and silence forever. We have an obligation to stave off that fate as much as possible, by using every photon emitted by every star to the best possible end. So get that Dyson sphere up and running as soon as possible.

Start with type O and A giants with no planets for maximum risk/reward.
+20, or at least that's what this deserves.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on December 07, 2017, 03:37:08 am
No, no, no. You're looking at it wrong. There's no moral dilemma at all.

The main business of a star is to produce light, right? But very little of that light actually falls upon a world. Most of it just radiates out into the vacuum. If I were a star, I'd really like more of my energy to be harnessed toward useful ends.

And what do they lose? Radiating into the blackness of interstellar space, radiating into the blackness of a solar collection array, who cares? Contact with the other stars? The sight of their planets? Really? You think stars communicate, over billions of miles, and that they can see the pinpricks of their companions through the glare of their own light? No way.

I'm fine with spiritualism, but it has to have some basis in reality. So think about it from a thermodynamics point of view. The job of stars is to create a temporary breach in the dominance of entropy, to force open a beachhead against the powers of entropy, chaos, and death, so that life can grow and evolve under their protection. That's what they've been doing for billions of years. That's their purpose. If we mortals can increase the efficiency of that process, ensure that more of their energy goes towards the eternal battle for life to exist... why the hell not.

So yes. Dam a star. Dam a few. Use their Light to fight back the Prethoryn, to reclaim all the planets and resurrect them with new life. Like I said, spiritualism is all fine and dandy, but we're faced with giving a much-needed tune-up to the clockworks of the Galaxy. Anyone that knows physics knows that entropy will win. That at some point, all the stars will cease to shine and the last living thing will draw its last breath. And then the universe will be plunged into darkness and silence forever. We have an obligation to stave off that fate as much as possible, by using every photon emitted by every star to the best possible end. So get that Dyson sphere up and running as soon as possible.

Start with type O and A giants with no planets for maximum risk/reward.
+1

Also, I've heard that there is a strategy for beating the Prethoryn Scourge: Bombard/barren-ify all of the planets at the edges of the Prethoryn Scourge's empire until there are no more habitable planets within infestation range of the Prethoryn Scourge's remaining planets. This will prevent the Prethoryn Scourge from infesting any new planets, enabling you to whittle them down over time without fear of being destroyed by them.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on December 07, 2017, 03:59:34 am
Remember that if you are going to recolonize stuff, you should probably enable the AI rights policy first: https://stellaris.paradoxwikis.com/AI_rebellion
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 07, 2017, 05:03:49 am
Remember that if you are going to recolonize stuff, you should probably enable the AI rights policy first: https://stellaris.paradoxwikis.com/AI_rebellion


....have you not been watching the thread, we are VERY well aware of this stuff and have had pages worth of debates on this stuff. Thanks for the reminder that we need to treat our creations as friends and equals when possible though.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 07, 2017, 11:33:27 am
[Matierialist] Stars are not living or thinking things, it is acceptable to harness it for power.
[Fanatic egalitarian] I agree it is acceptable to harness it for power, but what of harnessing all of it for power? Imagine if you were, Earth's early days, when many nations conflicted for resources without higher arbitration to settle disputes. Now imagine we are one such nation, and we occupy a plateau whose river source feeds a river extending down into many nations below. They use this water for agriculture, for fishing, for drinking and so on - is it right then for us to build a dam, blocking off their supply of water so that we may utilize it all?

I don't think it is okay. But I don't think mars was okay either. This is the same thing, we're irrevocably altering large swaths of space, the planets, the sun itself, in time even the surrounding stars.
That said, we've already thrown away so much of ourselves. All our values and ethics have died in the name of survival. So what's one more stab into the corpse?
Failure is not an excuse to abandon ourselves to amorality. By simply choosing to not care, we close so many avenues of thought which could have altered the outcome for the better. We may have decided that the long-term impacts of harnessing the star in such a manner was simply not worth it, or that there were things we could do which would mitigate the affect of the galaxy seeing one light turn off. Earth is dead, but the environmentalist xenophilic egalitarian successors on Olympia remain as they are. Humanity on Earth had their own dark eras of history before the UN took control, just as it does now. Yet the imperative remained after each failure: Keep trying to make things better.

No, no, no. You're looking at it wrong. There's no moral dilemma at all.
The main business of a star is to produce light, right? But very little of that light actually falls upon a world. Most of it just radiates out into the vacuum. If I were a star, I'd really like more of my energy to be harnessed toward useful ends.
And what do they lose? Radiating into the blackness of interstellar space, radiating into the blackness of a solar collection array, who cares? Contact with the other stars? The sight of their planets? Really? You think stars communicate, over billions of miles, and that they can see the pinpricks of their companions through the glare of their own light? No way.
I'm fine with spiritualism, but it has to have some basis in reality. So think about it from a thermodynamics point of view. The job of stars is to create a temporary breach in the dominance of entropy, to force open a beachhead against the powers of entropy, chaos, and death, so that life can grow and evolve under their protection. That's what they've been doing for billions of years. That's their purpose. If we mortals can increase the efficiency of that process, ensure that more of their energy goes towards the eternal battle for life to exist... why the hell not.
So yes. Dam a star. Dam a few. Use their Light to fight back the Prethoryn, to reclaim all the planets and resurrect them with new life. Like I said, spiritualism is all fine and dandy, but we're faced with giving a much-needed tune-up to the clockworks of the Galaxy. Anyone that knows physics knows that entropy will win. That at some point, all the stars will cease to shine and the last living thing will draw its last breath. And then the universe will be plunged into darkness and silence forever. We have an obligation to stave off that fate as much as possible, by using every photon emitted by every star to the best possible end. So get that Dyson sphere up and running as soon as possible.
Start with type O and A giants with no planets for maximum risk/reward.
Of the tens of billions of trillions of stars composing the observable universe, we propose the claiming of one. The modesty of this number disguises the fact of this monumental undertaking: We are the only civilization in this galaxy with the technology and infrastructure required to make this possibility into a reality. Once more I find our discourse centers around the privilege of sapience, that because the stars do not think, they do not matter. Far beyond the human lifespan, potentially far beyond the lifespan of life in this galaxy, this star will forever be removed from the constellation, its companion star systems no longer seeing its light amongst them. Surely, yes, we can be this light for as long as human civilization lives - but how long will that be? How long is eternity?
Furthermore I caution you all to not allow your own prejudices to affect your judgement, as it did with the machine debate. Once more I see spiritualists lambasted despite having nothing to with the dyson sphere debate, and I must be frank that the spiritualists of the UN are not the superstitious stagnant cults that bigoted theophobes would have you ironically, believe in. The only difference between spiritualists and materialists in Stellaris is one of temporal mindset.
Materialists believe that everything should be exploited and utilized now or else it is useless, that the primary goal is to preserve ourselves and enjoy ourselves, that the material substance of the galaxy is the limit of purpose and so there should be no limits to material use. The spiritualists would take this assertion, that the material substance of the galaxy is the limit of purpose, and question it. They posit that the materialist on the one hand accepts material limits to all substance, then trusts their own material brain to tell them this is the truth of things. The materialist simply observes the universe's substance, the spiritualist explores existence itself. Think for more than the present - situate ourselves in the sheer expanse that is not only the space of the universe, but space & time.
We endorse neither materialism nor spiritualism within the UN. Our ideas which are mis-attributed by materialists as belong to the influence of the spiritualist faction, are a result us walking our road to Utopia. Thus our ideas do not hail from the spiritualist faction, the spiritualist faction exists because of our ideas. We chose to look inwards in material consciousness, we chose to look outwards in time, both past and future. We abandoned the material senses of self, of desire and the need to exploit, expand and extinguish, we looked beyond the material limits of matter to try and find the deepest reason, causation and nature of reality. We have pierced the shroud, gazed upon this collective dream held across universes, our species gaining total psionic ascension, and yet Xeltek materialists still deride our progress? Demand we return to material limits? For what, so that we can build robots? Despite the sheer banality of this materialism, materialism itself declares there is no meaning or purpose in this galaxy, all the while defeating itself: It cannot fathom purpose, therefore it declares none exists. One can only be so glad that the Fedora faction died 3 centuries ago in the great flame war of 2088.

Thus I'm going to be cheeky and ask you to consider it from a thermodynamics point of view, making no assumptions on the job of stars or the like of such assumptions, for they are impositions of human consciousness and have no basis in reality :P
Stars and life exist, but neither can claim that the purpose of the galaxy is to serve them. We do not fear death, knowing it is an accepted conclusion to life. We do not fear chaos, knowing it allows for free will. We do not fear entropy, because its power is inevitable. Any star does not exist so that life can grow and evolve under their protection, they have not been ordained such a task as if commanded by a higher power. For billions of years stars have shone and erupted into supernovae without the semblance of life upon the cosmos. Reason then suggests it is life that has emerged from the stars expenditure of energy, shot by the arrow of time, not staving off entropy - but a product of entropy, an expression of the universe's primal laws itself. The first ancestors of life were the progenitors most capable of absorbing one form of energy and dissipating it as heat, things like radiation dissipated as heat, replicating to increase this process. Thus life is as the notorious Mandasuran weed, the ironflower sprouting in the cracks of a neoconcrete pavement, sucking the power out of a transmission cable. It would be hard to argue that the transmission cable's purpose was to fuel this spontaneous instance of life, and not that it was the expression of so many plans - the engineer who laid the cable, who laid the road, and the erosion which allowed the ironflower to take root.
So if we do encapsulate a star within a lifeless star system, one which has none of the compounds required to spark the genesis of life, what is the consequence?
In the short term we will never want for energy. We will most efficiently use all the energy of this star and be able to power great peacekeeping fleets or rank upon rank of Fortress lines. The aesthetic issues of disappearing one star in the sky don't seem so grave when everyone who could be alive to witness it now would be consumed.
Ethically it would be different from all of our current energy efficiency drives, in that we would not be making our planets more efficient at producing environmentally friendly energy, we'd be monopolizing the productive output of an entire star. And on the long, long, long term, we're encapsulating this star in a structure that will far outlast humanity, whether we are consumed by the scourge or not. Millions, even billions of years from now empires could wage devastating wars to win our planned solar engine. Then again, they could use it to power their most industrious and beneficial civil development projects... The issue is we cannot project so far beyond the human timescale, considering that for example our species is currently 18 years old and what we are proposing will last until someone blows it up or the star itself is destroyed.

The arguments made by you all have been very convincing (don't let my sincere reservations fool you, the galactic environmental protection agency sponsors me on patron.biznis), and while I express my sincere reservations over this proposition, unless there is a good objection to the hyperharnessing of one star: We shall begin, and we shall make the star a diamond in our necklace, caught in a prism of our making. Thus shall begin: Operation Imprisment.

Also, I've heard that there is a strategy for beating the Prethoryn Scourge: Bombard/barren-ify all of the planets at the edges of the Prethoryn Scourge's empire until there are no more habitable planets within infestation range of the Prethoryn Scourge's remaining planets. This will prevent the Prethoryn Scourge from infesting any new planets, enabling you to whittle them down over time without fear of being destroyed by them.
Ok, so I'll be speaking out of character on this one just to explain the mechanics and some oddities.
I've beaten the Prethoryn many times before, but I've never seen anything like this. A lot of that I think stems from how there were balance changes between the previous version of Stellaris and the current 1.8 version. This meant that we spent 2 centuries with all empires developing under old Stellaris, while they got hit by the prethoryn from the new stellaris.
Oh boy! How Fun! And that's capital Dorf Fortress Fun, and I think is why after about half a century the galactic states are beefing up, because they're acting more and more like new Stellaris AI, which is needless to say much better (it's why for example, the Mandasurans didn't do any colonization, but as soon as we updated to new Stellaris they started colonizing everywhere. New AI is an improvement).
Couple that with our unusual early game, we left a whole lot of the Western galactic quarter empty, full of uncolonized and underdeveloped worlds. Even the native Hiffnar didn't develop that many worlds, and much of that development was undone when the Hiffnar were first genocided. Just remember this for future reference, as it's important.

When the Prethoryn invade, they select a random point on the galactic rim to be their invasion point. Like extragalactic mongol locusts on crack cocaine, the first glimpse of the horror to come is the appearance of 3 vanguard fleets, together with a combined strength of about 100,000k. This is more than anything anyone should possess, unless the prethoryn have invaded a fallen Empire or a late-game star empire/federation. Whether the vanguard have pacified the entry point or not, the main fleet arrives in swarm.
The fleet then expands through two means.
The first is with infestor ships. These are the prethoryn analogue to colony ships, in that they go forth on their own and take over an uninhabited world and turn it into a prethoryn world. Given how much of our quarter was uninhabited... You can see why this was a problem.
The other way is through invasion, as we saw around Earth, and ultimately with Earth. The prethoryn send out a fleet (or fleets) of ships to a star system, wipe out orbital defences, destroy the planet's defences and when all of the planet's bunkers and armoured convoys and airports are destroyed, they send down the invasion fleet. An unending diarrhea of prethoryn ground forces.
There has been no successful defence against the prethoryn ground forces noted in galactic history once it reaches the point where all planetary fortifications are down. Once the prethoryn successfully defeat the planet's ground forces, they take 2 years to convert all of the planet into a prethoryn world, mutating all the fauna (including the survivors of the invasion) and the entire biosphere into more prethoryn bioforms.

In both cases the only cure is to obliterate all organic matter from orbit, leaving a barren planet behind. The one consolation is that the planet could be returned to a lively state, but for the time being, it's strategically important to leave them barren so the prethoryn run out of planets to infest.
We have already reached the phase of the invasion where the prethoryn no longer have planets they can infest with infestor ships (as all planets are either colonized or safe behind friendly lines), but they still possess the second avenue of converting a planet by force. In regards to your proposed strategy, we unfortunately have no ability to choose our targets that well. While I have prioritized border worlds, our standard operational procedure is to eliminate worlds where we can, and leave as soon as we can. Staying any longer risks getting hit by a prethoryn megaswarm - which is bad, bad days. Maybe with the prethoryn queen we can do more risky stunts though.
While we will gain the ability to support risky fleet actions more often, another thing to consider is that our primary objective is to reduce the number of their planets in absolute numbers and to occupy their fleets attention in as large numbers as possible. Thus I try to keep the prethoryn megaswarms deep inside their own territory, chasing after our ships, instead of invading border worlds. If we can complete both of these objectives we can gradually dry up the supply of prethoryn ships, and eventually begin to win this war of attrition.
Furthermore, prethoryn get an insane bonus to border projection, which means that we don't possess the means to place a buffer in between allied states and prethoryn space. Even if we could, I'm not sure if that would stop the prethoryn from simply going over the no man's void.

All in all I'm optimistic, but not letting down our guard - constant raids continue as usual. We had a stalemate on Earth, and we saw the prethoryn suprise us then, so efforts focus on preventing another such unpleasant surprise breaking the Southern Front or the Western Front.

Remember that if you are going to recolonize stuff, you should probably enable the AI rights policy first: https://stellaris.paradoxwikis.com/AI_rebellion
....have you not been watching the thread, we are VERY well aware of this stuff and have had pages worth of debates on this stuff. Thanks for the reminder that we need to treat our creations as friends and equals when possible though.
The creation of robot pops is illegal, I don't think there are any pre-sentients left in the galaxy
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 07, 2017, 12:44:38 pm
Ah. So your reservations on the construction of a Dyson sphere stemmed from fear of the terrifying power such a thing would bring, not concern for the star itself.

I see. Just make it very secure then.
Title: Re: Stellaris: Never leave Earth
Post by: Puzzlemaker on December 07, 2017, 02:22:48 pm
I say go all out.  Sometimes you much put aside idealism and embrace pragmatism in order to survive.  There is no utopia without survival.
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on December 07, 2017, 04:14:42 pm
Given that you claim to have used entire sentient races as shield populations, the humming and hawing over harnessing a star nobody uses is a little disingenuous.
Title: Re: Stellaris: Never leave Earth
Post by: Baffler on December 07, 2017, 04:47:20 pm
People do use it though. Everyone who collects solar energy in the immediate vicinity is getting a tiny amount of energy from it, and in the distant future some pre-FTL civilization may be deprived of its use for navigation or for cultural reasons like art or astrology, or just lighting up the night sky a little bit. Indeed current civilizations will be deprived the opportunity to see it, there's even an event possible where another empire asks for compensation because your dyson sphere is blocking a key point in a famous constellation on their home planet. That, and darkening one star invites another, and another, until the younger races of the galaxy are left without even the possibility of seeing large portions of the firmament millenia after humanity and all the other empires in the galaxy right now are long gone.

I'd propose we build one, and only one. One is plenty for our purpose, and banning the production of more to ensure that future peoples and civilizations have as much access to the galaxy's natural beauty as we do is the most ethical choice.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 07, 2017, 05:34:43 pm
what if we justn build several dyson swarms instead? you know solar collecting satellites in bands around several stars, but not thick enough to block all of their lights output?
Title: Re: Stellaris: Never leave Earth
Post by: ☼Another☼ on December 07, 2017, 07:39:29 pm
Spoiler: why (click to show/hide)
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 08, 2017, 10:16:53 am
Ah. So your reservations on the construction of a Dyson sphere stemmed from fear of the terrifying power such a thing would bring, not concern for the star itself.
No

Given that you claim to have used entire sentient races as shield populations, the humming and hawing over harnessing a star nobody uses is a little disingenuous.
The sentient races lay between Earth and the Prethoryn, it's a simple fact of astronomy that for the Prethoryn to get to us, they had to go through them. We did everything in our power to delay, prevent and reverse the inevitable, but you'd be hard pressed to argue that there was anything Earth alone could've done that it had not already done. This leads up to the last 11 years, where for all that time Earth was the shield for all the sentient races of the cosmos.
Look at it this way, we have thus far seen the UN and its people go forth and live noblebright like a shining beacon of glorious hope and idealism. What more could such a people want for, than to subconsciously be guilty and seek redemption, even if only for actions they were forced to take, for surviving where their neighbours do not?
The dyson sphere is an issue entirely apart from this. One thing I think is apparent is that from this point on I'm just going to write most of everything out of character, as not enough people have played Stellaris, so it presents issues that are more distracting than helpful when making write-ups. Simply put it doesn't help to have subtlety and irony when no one can separate it from the original truth, when they do not possess the original truth as a reference - not a dig at you NJW, just a general observation ITT

People do use it though. Everyone who collects solar energy in the immediate vicinity is getting a tiny amount of energy from it, and in the distant future some pre-FTL civilization may be deprived of its use for navigation or for cultural reasons like art or astrology, or just lighting up the night sky a little bit. Indeed current civilizations will be deprived the opportunity to see it, there's even an event possible where another empire asks for compensation because your dyson sphere is blocking a key point in a famous constellation on their home planet. That, and darkening one star invites another, and another, until the younger races of the galaxy are left without even the possibility of seeing large portions of the firmament millenia after humanity and all the other empires in the galaxy right now are long gone.
I'd propose we build one, and only one. One is plenty for our purpose, and banning the production of more to ensure that future peoples and civilizations have as much access to the galaxy's natural beauty as we do is the most ethical choice.
On the topic of normalization, I doubt any other state has the technology needed to build dyson spheres. Other than that, agreed

what if we justn build several dyson swarms instead? you know solar collecting satellites in bands around several stars, but not thick enough to block all of their lights output?
Not possible for Stellaris, only a dyson sphere. We could compromise and leave the last 1/3 of the sphere incomplete, leaving room for the star to shine light. This would allow us to have ample energy while keeping the star free... It's not a dyson swarm, but it's an approximation of that. In other words paxiecrunchle, you're a genius. I think you've helped solve how we can benefit from the star efficiently without imprisoning the star - leave the door open, operate at 50% completion & efficiency.

Spoiler: 2469 (click to show/hide)
The Belmacosan border world of Stujk, solely inhabited by the Estwani species (formerly of the Estwani Exclave), were attacked by a prethoryn fleet in the year 2469.
Efforts to save Stujk were rapid, coordinated and heroic. First the Belmacosans struck with a fleet of 40k strength, then the Adnori (pictured) sent their own 40k strength fleet. It was not enough, but it stopped the troop transports from landing and gave time for the Estwani to rebuild their fortifications.
Spoiler (click to show/hide)
This bought enough time for our Avatar to arrive and eliminate all of the troop transports, buying even more time as the scourge had to send more troops.
Spoiler (click to show/hide)
Hastily we built a fleet (which set our star project back about half a decade, but saving friends > building power plants), and sent it forth to Stujk. It successfully eliminated the enemy queen, leaving a much weakened foe ready to be struck down by the next Belmacosan fleet.

2471: We enter the shroud and encounter the Instrument of Desire. It sings to us, telling us it could give us wealth, prestige, all that we have ever desired or could desire, if we would but accept it into our hearts and make a covenant with it: It shall guide us through the aeons, help us, guide our ambitions and our dreams.
Admiral Mira Petrenko replied:
"No thanks."
This being could not fathom why we would refuse.
This would not be the last time we encountered such a being offering humanity a covenant, the Eater of Worlds would likewise offer us immense killing power but we once more declined politely.

2472: President Abdullah Sassani elected President of Earth.
Spoiler (click to show/hide)
Our Prethoryn Queen was ambushed and wiped out. Prethoryn don't use jump drives, including ours :/

Spoiler (click to show/hide)
Leading the scourge on wild goose chases into the dubious abyss. It was on the one hand great fun seeing millions of fleet power worth of prethoryn wasting their time sailing into the gravity well of black holes, it was on the other hand, unsettling just how vast the scourge had grown.

Spoiler: 2477 (click to show/hide)
The Belmacosan Main Battle fleet is intercepted and surrounded by Prethoryn.
Speaks for itself doesn't it?
They got hit by over 1,700,000 fleet strength worth of prethoryn.

Spoiler (click to show/hide)
There were so many Prethoryn they broke the game UI.

Note the bait at the top of the galaxy, being followed by the UNGODLY RAPE TRAIN OF SPACEBUGS.

Health: 1.2%. A single second away from obliteration. I observed 21 prethoryn fleets in that star system alone.

Spoiler: 2479 (click to show/hide)
Stujk is hit with a category III Prethoryn invasion.
At once Olympia Command realizes this is the beginning of the Prethoryn second phase of expansion
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 08, 2017, 11:54:06 am
Spoiler: 2480 (click to show/hide)
The Prethoryn attacked the entire Western front at the same time.

Thus where the Belmacosans saved Zif, the UN of Olympia sniped the troop transports in Lancord, there was no stopping the sweeping advances in every other planet.

Spoiler (click to show/hide)
Even where we destroyed troop transports, there was no surmounting the main battle fleets. What's worse, the Prethoryn found new planets to infest with their infestors.

Spoiler: 2482 (click to show/hide)
I took a screencap of our galaxy's combat stats vs the Prethoryn as of the year 2482, the year where the stalemate was broken:
The Prethoryn had decisively eliminated the main industrial strength of the Adnori war machine.
We were so close to winning. So close! How many trillions sacrificed, how many thousands of ships lost, and we were so close to defeating the infinite enemy! We were so close!
To explain for those who have no knowledge of Stellaris, this is absolutely insane. Wars usually last 4-5 years, long wars 10+ years, they don't last a century. Crises however are not wars, being extreme end game events, however I don't recall the Prethoryn being this powerful. I think even with a min-maxed martial Empire I still would've had to resort to glassing their planets and fleeing before they arrived.

Spoiler (click to show/hide)
The Adnori world New Beginning, previously belonging to the Queptiliums, seen here dying as the world is transformed into an infested world. New Beginning was an industrial keystone in the Adnori war machine, with the entire population producing power from their betharian stone or extracting minerals to construct more warships. And just like that, Adnori assembly lines would struggle to replace their losses.

Spoiler (click to show/hide)
By 2491, the capital world of Adnor would fall to the prethoryn scourge.
The remaining Adnori would relocate their capital to the Machine Crescent, where the number of synths outnumbered the Adnori population.

Spoiler (click to show/hide)
2493, the Southern Front remained stable where the Western Front collapsed.
All of that would change on this year, with the prethoryn scourge attacking all of the border worlds at once. With three Empires being annihilated in the span of two years, the Adnori war machine being dealt a crippling blow, everyone made peace with their doom. The Xeltek, Adnori and Belmacosan militaries rallied their forces, prepared their defences and swore to take down as many prethoryn with them as they could, to buy their people as much more time in the cosmos as they could.

Spoiler (click to show/hide)
The UN of Olympia would makes its own preparations too, planning to harvest the energies of Tram Bodon to power a vast series of defensive fortress arrays.

Spoiler: 2495 (click to show/hide)
The UN of Olympia begins construction of the first solar panel arrays.

Spoiler (click to show/hide)
It begins a massive series of Fortresses, 42 in total, though 4 more would be added at a later date.
Lessons learned from the fall of Earth were thus:
1. We would need a lot of Fortresses to provide a long-term defence. Enough that the damage inflicted by the prethoryn was spread over the Fortresses and not focused on any one Fortress. For this reason the flower design was abandoned; the compactness of the flower design was meant to maximize firepower, but it consequently meant that the fortresses on the edge of the flower pattern took much higher concentrations of prethoryn firepower in return, and the flower slowly withered away, growing weaker with each attack.
2. The prethoryn prioritized attacking a planet before attacking a fortress. In the Sol system many of the Fortresses had not been destroyed when Earth fell, the prethoryn fleets simply forced their way through their awesome firepower and eliminated Earth's spaceport, disregarding all casualties.
With these two lessons in mind the setout is a flat-topped pyramid, with the widest base facing Olympia. Prethoryn get caught at the top by the subspace snare then have to fight their way through to Olympia. With 41 of those Fortresses equipped with 4 kinetic artillery batteries, 4 large plasma cannon batteries, that's serious anti-mothership weaponry, which will prioritize the large prethoryn ships (the actual damage dealers) over the swarmlings (thus, dealing with their meatshields last). The last 4 fortresses added will be armed with reverse-engineered swarm strike craft, to eliminate those evasive swarmlings faster.
The benefit of the pyramid also ensures that the prethoryn will be entirely surrounded by fortresses, instead of the fortresses surrounded by prethoryn. Thus it will be much harder for the prethoryn to focus fire on any one fortress.
3. Earth did not have enough resources to build and maintain the Fortresses required to keep it safe. Olympia does - I was capable of maintaining both energy and mineral surpluses without the help of the star prism. The power gained from the star prism will allow us to comfortably expand our research, but for sake of redundancy it's important that Olympia is self-sufficient in case we get cut off from the star prism (which is possible).

Spoiler: 2500 (click to show/hide)
The galaxy as of 2500, 300 years since the UN first took control of Earth, 99 years since the Prethoryn invaded, 88 years since the first humans set foot on Olympia, 67 years since Earth fell.

Spoiler (click to show/hide)
Everywhere plantoids, mammalians and reptilians fight with their backs to the wall.
Survival is impossible, but that doesn't matter, it is enough to die fighting.
The galaxy will die slowly.

Spoiler (click to show/hide)
The Prethoryn at last reach the human communities on the Eastern fringe.

Spoiler (click to show/hide)
Pallyrian, Belmacosan, Adnori and Xeltek fleets fighting to the last in the battle of Ferragon, the first and last time the four states had ever done so.

Spoiler (click to show/hide)
Olympian telepaths discover how to create psionic shields, our Fortresses benefit accordingly.
Title: Re: Stellaris: Never leave Earth
Post by: Puzzlemaker on December 08, 2017, 01:21:10 pm
Holy shit.

This is intense.

Proposal:  If possible, get a planet to house other intelligent species, ideally getting at least 1 of each surviving species.  A refugee planet, in other words.  Set up defenses there as well, if you can.  Even if survival is possible, it would be a bitter end if humans were the only intelligent life left.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 08, 2017, 03:44:35 pm
2535: Over a century and a half ago Earthling scientists devised plans to create a gaia world: A perfect biosphere of absolute harmony, capable of sustaining all known life without forcing them into competitions for survival. Today, Olympian Terrafrienders are capable of realizing this dream into reality.

Holy shit.

This is intense.

Proposal:  If possible, get a planet to house other intelligent species, ideally getting at least 1 of each surviving species.  A refugee planet, in other words.  Set up defenses there as well, if you can.  Even if survival is possible, it would be a bitter end if humans were the only intelligent life left.
No such planets available. But I have finished the last tradition tree and unlocked habitats, and so have been able to do so, constructing orbital habitats.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
We've got at least 1 of all the main species or their subspecies descendants, including one of the descendant populations of homo sapiens. They're all sharing the same solar system as Olympia, so they'll be safe, or we'll all be dead. To my absolute surprise there were Mandasuran descendants living on a Pallyrian world in the far east, thus while the main species is extinct, their continuity remains - the Mandasurans live. The Estwani and Adnori pop was rescued before its whole planet was consumed by the scourge.
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on December 08, 2017, 03:52:21 pm
Man, how'd you get them all together so nicely without them breeding themselves out of space? Did you put population controls on them? I imagine the egalitarians would be sad about that as well.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 08, 2017, 04:56:49 pm
Man, how'd you get them all together so nicely without them breeding themselves out of space? Did you put population controls on them? I imagine the egalitarians would be sad about that as well.
Kept Theia & Wenzhou as immigrant magnets, swapping migrant pops I had double for, for the singles on Theia & Wenzhou (so they're full of Xeltek and Belmacosans). Selected the rarer immigrants and sent them to Avalon and New Roanoke (Avalan and Roanoke are closer to Olympia). For the ones like the Mandasuran I just cheated and copy-pop'd as otherwise it's impossible to get minority pops to migrate to your habitats, and I didn't want them to be left outside Noah's Ark. There's a clever trick you can do if you're drowning in influence and can't or would prefer not to use population controls, and that's with resettling. New pops won't grow if there is no pop already there, and if there are no full pops there the growing pop disappears (cos you can't grow something ex nihilo). This is unlike the earliest versions of the game where you could see some cool stuff like pre-FTL civs emerge from nuclear devastation very slowly.
This mechanic can be exploited to control population growth when you want to have a neat multispecies world, in that you can just resettle a pop out, wait one month and resettle the pop back in, resetting the pop growth until you fully stack the world with pops.

Spoiler (click to show/hide)
Spent a juicy stockpile of minerals building 49 Cheapside battleships, each costing just over 700 minerals each. The Cheapside battleship has no weapons or shields, but its real value is that it exists cheaply. With 25,000 more minerals and a bit of time, the Olympian shipyard retrofitted the Cheapside battleships into the Agincourt class battleship.

Spoiler (click to show/hide)
A glorious, angry ship, brimming with tachyon lances, plasma cannons and kinetic artillery. It is pure, offensive power. It's also expensive and we can't afford to maintain them on operations 24/7 yet, at least not with this many, but it marks a milestone in UN history in being the most powerful peacekeeping fleet every assembled by us. It lacks in any AA capabilities however, so if the Agincourt Armada cannot overcome the enemy's carriers, it'll just retreat and strike elsewhere.
Pictured here: Trying to cleanse Earth on its maiden mission. Got very close too, just a week away from succeeding when it got intercepted.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 08, 2017, 06:27:31 pm
You're amazing, whats our plan for the reconquest of earth though?
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 08, 2017, 11:47:08 pm
You're amazing, whats our plan for the reconquest of earth though?

Hahahaaha. Um, I could be wrong, but I don't think retaking Earth will be in the cards for a very long time, if at all.

Although... I have to admit, Loud Whispers has surprised me with how magnificently well he's doing. I'd have died off a long while ago. So take what I'm saying with a heavy dose of skepticism
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 09, 2017, 10:42:43 am
You're amazing, whats our plan for the reconquest of earth though?
Hahahaaha. Um, I could be wrong, but I don't think retaking Earth will be in the cards for a very long time, if at all.

Although... I have to admit, Loud Whispers has surprised me with how magnificently well he's doing. I'd have died off a long while ago. So take what I'm saying with a heavy dose of skepticism
Nah you're right, Earth is a distant dream, not an objective right now.
The plan is largely to sit tight on Olympia and like our namesake, keep researching energy and kinetic weapon damage, to the point where we're firing Zeus's thunderbolts from our peacekeeping armada. When we're at the point where a tachyon lance or psionic blast's minimum damage is equal to the health of a swarmling or even a warrior, we'll be bloody well close to the point where we can attack the scourge directly.

Spoiler: 2563 (click to show/hide)
Our second try was more successful. We sent 11 Corvettes of the Special Void Squadron to go distract the Prethoryn before launching a raid upon Earth, this buying us enough time to cleanse it before retreating. The Peacekeeping Navy managed to retreat and regroup with the SVS for a second raid, which yielded no strategic success.
Spoiler: 2566 (click to show/hide)
Our third raid went horrendously poorly when our psionic avatar was wiped out, severely debilitating our ability to raid, as our avatar was the only psi-jump drive equipped unit. Fortunately Admiral Mira Petrenko was based on Earth this time, so we did not also lose our chosen one, but this was a major setback.

Spoiler: 2576 (click to show/hide)
Olympia is our heaven amongst the stars: A verdant Gaia world of lush beauty, rich in nitrogen and oxygen, composed of an incredibly resilient ecosystem at once at peace with all of its inhabitants, possessing the optimal conditions for all known higher forms of life. Even the non-adaptive Belmacosans could thrive here, and at size 25 this easily makes Olympia the most valuable planet in the galaxy. Needless to say the happiness of all on Olympia is unlimited.

Spoiler: 2577 (click to show/hide)
10 years after the failed raid which cost us our avatar, the Special Void Squadron returned to their nefarious prethoryn raiding to make way for the Peacekeeping Fleet's return to action.
48 Agincourt battleships, 29 Carrier-cruisers for close void support, the Olympian Admiralty was beginning to pool the expertise and resources needed to field a mixed fighting force to maximize prethoryn squashing capabilities.

Spoiler: 2578 (click to show/hide)
One thing we learned at once was that the cruisers would perish very quickly, as it seems the scourge would focus fire upon them first. Despite heavy AA batteries and fighter squadrons, they could not eliminate enough missiles and strike craft to remain alive, thus the cruisers were not as successful as had been hoped. The Agincourt Battleships however served effectively, their long-range batteries and lances eliminating whole swathes of the scourge with every salvo. Thus the battleships retreated with no cruisers surviving, ready to launch a second raid the following year with massed Agincourt Battleships.

Spoiler: 2579 (click to show/hide)
It was a fight to the death. For starters the Peacekeeping Fleet had been bolstered beyond its supply limits, thus retreat would have been most uneconomical. For seconds, it was tiring always retreating. Centuries of retreating! We now had the materiel capability to sustain our losses, thus we would choose to fight: Save the border worlds some time, collect some valuable data to improve our fleet.

65 battleships lost. 54 swarmlings, 2 queens, 23 warriors & 45 brood mothers eliminated. This was no victory by any stretch of the imagination, the prethoryn could easily replace those losses. But it was a very useful defeat, as it helped the Olympians by proving disproportionate casualties could be inflicted upon the prethoryn despite being outnumbered 1000 to 1.
Spoiler (click to show/hide)
Admiral Ilya Komarov and his battleship would be amongst the only crew surviving that battle, with his ship the UNS Endeavour V limping into the dockyards above Olympia barely void-worthy. 99.99% of the ship's vital systems and hull was damaged by the prethoryn and the emergency jump, and it is likely that if Ilya Komarov was not a skilled engineer, everyone on board would have perished.

2581: Psionic jump drive technology is stolen from the minds of some extra-galactic xenos while entering the shroud.
2585: Proposals to field fleets of destroyers were aborted after it became apparent there was no number of destroyers in the world capable of shooting down the mass of strike craft the prethoryn could deploy. Admiral Haruna Haguchi would lead a fleet of over 200 destroyers and her flagship - the same UNS Endeavour V into battle, and only her flagship would return.
Spoiler (click to show/hide)
She suffered depression upon returning as the only survivor, and was honourably discharged from service to rest and recuperate. The UNS Endeavour V would be repaired and put back into service. The UNS Endeavour V would be led into battle by Admiral Ilya Komarov once more for the last time, with the Admiral going down with the ship in the second battle for Saidainope.
The Adnori State would be extinguished.
Spoiler: 2598 (click to show/hide)
The UN of Olympia rebuilds its fleet after the loss at Saidainope, this time seeking to apply all of the lessons learnt into the first mixed combined arms fleet. 52 battleships with tachyon lances, plasma cannons and kinetic artillery, 27 cruisers with strike craft and AA batteries, 50 destroyers with artillery and plasma cannons.

Spoiler: 2599 (click to show/hide)
Admiral Bao Miroslav set forth to eliminate all of the fleets attacking the Belmacosan state, swiftly eradicating the broods with a speed & efficiency not seen in 200 years.
Spoiler (click to show/hide)
However, as soon as one system was cleared and the Peacekeeping Fleet set off for another, a new prethoryn brood would invade.

Spoiler (click to show/hide)
The only consolation was that it validated the cleansing power of the Agincourt Battleship.

Spoiler: 2605 (click to show/hide)
The Sentinel Order is extinguished. Their last message to us was as always, to not give up, to have hope, to know the Prethoryn can be defeated.

Spoiler (click to show/hide)
The galaxy as it was in 2605.

Spoiler: 2620 (click to show/hide)
For the first time in a 187 years UN controlled territory comes under attack by Prethoryn forces. The scourge had at last found our refuge in the stars.
The star system in question was the Sallax system, crewed by a ring of early-warning Fortresses surrounded in minefields - nothing fancy or intended to stop the swarm, just significant enough to give us the warning we needed. The Sallax system is uninhabited, but borders Olympia and our Star Prism in Tram Bodon. Of note is that more Fortresses and habitats have been constructed in Tram Bodon, ensuring we have more room for the last call of refugees (we've thus far only had Belmacosans arrive, it seems too late for everyone else), and ensuring we won't be cut off from the Star Prism and have all of our Fortresses run out of power mid-Prethoryn invasion.
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 09, 2017, 11:35:38 am
Well, good game everyone.

A win condition is to have 40% of habitable planets, right? What if we let them eat everything except Olympia?
Title: Re: Stellaris: Never leave Earth
Post by: Puzzlemaker on December 09, 2017, 04:30:34 pm
Proposal:  Renaming of the UN to the UL, United Lifeforms.  Goals should be made to eventually create a utopia planet for each species, with each eventually becoming independent.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 09, 2017, 04:34:29 pm
Well, good game everyone.

A win condition is to have 40% of habitable planets, right? What if we let them eat everything except Olympia?
We have already fulfilled many win conditions, but all win conditions do not fire if there is a crisis like the prethoryn invasion going on.

Proposal:  Renaming of the UN to the UL, United Lifeforms.  Goals should be made to eventually create a utopia planet for each species, with each eventually becoming independent.
Right now we're the United Nations of Olympia; as for proposals on stuff, I think save them for later - the Prethoryn are still in the way. That said, it is currently planned to reintroduce species to their homelands

Spoiler: crisis stats 2605 (click to show/hide)
Just under 30,000 vessels lost to the scourge. That's what it took to slow it down.

Spoiler: 2627 (click to show/hide)
The planet of Mosshame, home to one of the oldest human communities outside of Earth. The entire planet was settled by homo sapiens under the Belmacosan Divine Concordat, the first human colony made by the Belmacosans. By the time Olympian ships arrived to relieve the planet half of its population had been eradicated by orbital bombardment and the only intact building was a lone, massive holotemple.

Spoiler (click to show/hide)
We lost 10 battleships eliminating 3 whole broods, which was absolutely fantastic. It bought more years of time for Mosshame, though long-term chances remained slim. One of the notable occurrences was Admiral Mathias Dreyer being promoted from Captain to Admiral owing to outstanding action in that battle - significantly, Mathias Dreyer is one of the descendants of the humans on Mosshame, who are in turn closely related to homo sapiens.

Spoiler: 2631 (click to show/hide)
The battle for Mosshame revealed that Olympian technology had reached the critical point, the point where its fleet could compete with the scourge. Thus after years of preparation, an exceptionally large Olympian peacekeeping fleet was assembled, and sent forth to cleanse Lavelkor.
Lavelkor's defences were taken apart by the Peacekeeping fleet, the fleet staying in orbit, awaiting the scourge's defence response. There would be no retreat - this was going to be a fight. 300,000 fleet power of prethoryn attacked, and 300,000 prethoryn were thrown back.

Spoiler (click to show/hide)
Suffering immense casualties and weary from such a prolonged battle, 300,000 more prethoryn joined the fight.

Spoiler (click to show/hide)
At the end of the battle 13 Agincourt ships and the avatar would remain. With what resources we had we built 14 battleships and sent them to reinforce the fleet, so momentous a victory had never been won before, but a taste of such valiant success warranted more. The elimination of Lavelkor would turn this into a true strategic success!

Spoiler (click to show/hide)
200,000 Prethoryn would attempt to intercept the Peacekeepers before the cleansing of Lavelkor was completed, an unknown Belmacosan fleet engaged in battle with them, buying our ships enough time to burn Lavelkor to cinders. Our ships joined the Belmacosans to try and save them, but in the end the Belmacosan fleet was entirely annihilated, their unknown admiral dying with them.

Spoiler (click to show/hide)
The avatar and 10 battleships would make it home alive, battered, and heroic.
Attempts to replicate this were...

Spoiler (click to show/hide)
At times...

Spoiler (click to show/hide)
...Met with varied success.

Spoiler (click to show/hide)
Yet the prethoryn could not crack our defence networks, thus we could afford "setbacks."

Spoiler: 2645 (click to show/hide)
On this year the Olympians deployed 100 battleships using the cheapside-Agincourt assembly line, the most powerful allied fleet ever created.

Spoiler (click to show/hide)
Its first target was Naff'Digo and Naff'Flevith; unexpectedly the fleet cleansed both planets before the main prethoryn swarm arrived, with a single planet cleansed in 100 days. Either the scourge had its fleet elsewhere, or as I had hoped, our continuous raids had managed to effect enough casualties that there was a timeframe we could exploit in between the next reinforcement to cleanse as many worlds as possible.

Spoiler: 2648 (click to show/hide)
400,000 fleet strength of prethoryn fight 483k of Agincourt battleships and an avatar. The UN fleet lost 22 battleships, wiping out the entire enemy. This bought a year to go cleanse infested worlds before the next 400k fleet attacked, but even when it was 78 battleships up against 400k strength prethoryn, the UN Olympian taskforce was emerging victorious with acceptable casualties.

Spoiler: 2651 (click to show/hide)
101 Agincourt Battleships wiped out the year's swarm at the cost of around 20 battleships, which was easily an acceptable trade off. The fleet split into two, something previously considered unimaginable, but the power discrepancy between UN and Prethoryn had at last been crossed.

Spoiler (click to show/hide)
It was time to cleanse at double speed. We became as the Earthling farmer, who would time their actions by the seasons.
There would be the season for planting, and a season for sowing.

Spoiler (click to show/hide)
The Prethoryn were predictable in their reinforcement cycle, thus every new year our fleets would await in an infested solar system, our fleets arrayed in a conxex at the prethoryn entry point in the gravitational well. Then we'd ambush the fleets in interlocking energy, psionic and kinetic fire, before going back to work.

And it only took 250 years of fighting to get to this point.
Title: Re: Stellaris: Never leave Earth
Post by: ☼Another☼ on December 09, 2017, 05:51:46 pm
When we get back to Earth, because we will get back to Earth, are we going to forget our past and turn it into a Gaia world, or will we terraform it back to a continental world?
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on December 09, 2017, 05:54:39 pm
Would it still have 100% habitability as a continental world?
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 09, 2017, 06:03:43 pm
Wow... talk about a truly epic comeback. You've just become my new benchmark for legendary Stellaris gameplay.

When we get back to Earth, because we will get back to Earth, are we going to forget our past and turn it into a Gaia world, or will we terraform it back to a continental world?

Are we restoring Earth, or recarnating as New Earth?

Would it still have 100% habitability as a continental world?

No, but from a story perspective this games Humanity has been focused on preserving Earth and trying to not 'corrupt' or 'mishandle' other planets- they have rights you know!
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 09, 2017, 06:22:14 pm
I thought we were actually doomed when they were overrunning our defensive lines, but then this happens.

We can actually challenge them in direct combat? No more bombing worlds and running, no more being blown to smithereens by their fleets? Also, the avatar resurrected?

In another way this was utterly predictable. They can't develop. They have one pattern for their Swarm fleets. They can't change. They can't adapt. We can. We can advance, with our new technologies and Science Nexus. Every moment they are stalemated is a nail in the coffin for them.

Just remember that whether this is our last stand or our great victory, this will be our finest hour. The time we stared down the monsters of the void and the demons of our future, without fear, without trepidation, without division. The day we looked the evils of our past in the eye and said, "To hell with you!"

(https://mayhemandmuse.com/wp-content/uploads/2012/03/never-give-up-motivation-inspiration-art-picture-quote-funny.jpg)

I think that sums it up rather nicely.
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 09, 2017, 06:41:22 pm
A rejected idea to raise moral. It was only sent in because the creator didn't realize the risks of using a Voice-to-Text Dictation Program:

(https://i.imgur.com/0vFOBNk.png)
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 09, 2017, 08:04:26 pm
YEAH, PRETHORYN SCUM GET DUNKED ON!

AND WE Didn't  EVEN HAVE TO BUILD THE EQUVALENT OF THE HALO ARRAYS!

We lack the means of completely rebuilding earths biosphere after what these fecal crunching inbred space bugs did *no offense to any uplifted dung beetles mind you* to our precious paradise, soooooooo we will have to build it better, make it EATH 2.0 NOT JUST FOR HUMANS ANYMORE BUT THE BEST RESORT PLANET IN THE NEW galaxy!

now all we need to do do is produce ground troops that can go toe to toe with theirs.

(https://image.slidesharecdn.com/inspiredfrog-140828115739-phpapp01/95/inspired-frog-12-inspirational-quotes-9-638.jpg?cb=1409227967)
Title: Re: Stellaris: Never leave Earth
Post by: Sirus on December 09, 2017, 09:07:43 pm
I don't think you need ground troops. Just gotta bombard until all the bugs are dead, then terraform back into usability.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 09, 2017, 09:14:28 pm
When we get back to Earth, because we will get back to Earth, are we going to forget our past and turn it into a Gaia world, or will we terraform it back to a continental world?
I think it would be more precious to return Earth to as it was, than to turn it into what it could be. Even a perfect gaia world wouldn't seem like Earth. For that matter the game stores the original homeworlds of a species, even if that species' homeworld is lost to them. Using this information we can accurately place species pops back to their homelands, and using our terraforming tech we can recreate their homelands. It's unfortunate that the sentinels never conducted any diplomacy with us, because their species was the only one in the galaxy that evolved to live on gaia worlds - we'll never know how they came to be.

Would it still have 100% habitability as a continental world?
Only to humans (a few other species might be fine), but otherwise yes it would have 100% habitability.

I thought we were actually doomed when they were overrunning our defensive lines, but then this happens.
We can actually challenge them in direct combat? No more bombing worlds and running, no more being blown to smithereens by their fleets? Also, the avatar resurrected?
In another way this was utterly predictable. They can't develop. They have one pattern for their Swarm fleets. They can't change. They can't adapt. We can. We can advance, with our new technologies and Science Nexus. Every moment they are stalemated is a nail in the coffin for them.
Just remember that whether this is our last stand or our great victory, this will be our finest hour. The time we stared down the monsters of the void and the demons of our future, without fear, without trepidation, without division. The day we looked the evils of our past in the eye and said, "To hell with you!"
Spoiler (click to show/hide)
I think that sums it up rather nicely.
Spoiler: ftfy (click to show/hide)
But yeah, every stalemate got us one step closer to that magical moment when our weapons would be able to overcome their ludicrous buff of +150% damage & +150% hull.

Condensed timeline:

2400 - Subspace echoes begins, first sign of the prethoryn vanguard appears. The galaxy at large takes no notice, the Mandasurans and Adnorans wipe out most of their military strength in a pointless war.
2401 - Prethoryn begin their advance upon the galaxy with rapidity, overcoming the weakened Mandasuran worlds in the West. Most of the world's states begin changing their mind when pressed with this new danger, old rivalries end, and many states begin to federate, with the Mandasurans joining the federation with the humans and Belmacosans. Earth is repurposes all industry to the making of Peacekeeping vessels, as traditional interstellar politics unravels in the face of this threat.
2403 - UN doctrine is to be sneaky breeky and strike Prethoryn troop transports when the Prethoryn fleets move off to other star systems. This allows for the recapturing of worlds and forces the prethoryn to continually try infesting the same worlds over and over again, buying more time for Earth. Honestly Earth was in a terrible position with the benefit of hindsight. If it did not re-purpose all of its laboratories to the construction of warships, it would've fallen much sooner, and would not have been able to send forth a colony to Olympia. Yet by repurposing all of its laboratories to industry, no more discoveries were being made, and so I now realize there was no chance we could've defeated the prethoryn in the long term.
2405 - one of the last rogue AIs calculates that everyone on Earth will die in the conflict to come. Earth's conclave of telepaths gaze into the shroud and see a familiar planet - it's Earth, though its laboratories are gone, in place of many, many industrial centres. The smoke clears in the skies and the telepaths see millions of bodies, all of them human, the skies over earth adrift with the orbiting wreckage of destroyed starships. The telepaths explore whether this is a possible future; an indomitable will retorts,
"THIS FUTURE SHALL COME TO PASS, AS SURELY AS THE SUN RISES. IT IS YOUR DESTINY."
The psychic emanations left behind by this vision are channeled into the Avatar of the shroud. Both the AI prediction and the vision would come to pass as true.
2408 - Earth falls, Earth is subsequently reclaimed, with its shipyard rebuilt and Sol fortified.
2411 - The Sentinel Order is formed from the refugees and veterans of the Prethoryn scourge's advance.
2412 - Colonization of Olympia begins, and with it, the plan to research our way towards victory. I knew getting to the point where our ships could weather the 150% damage the prethoryn inflicted and overcome the 150% hull they had, we'd have the tools needed to win. But we couldn't do that if we didn't have a safe base to actually conduct research in.
2413-2422 - Sol's strongest Fortress has FP of 11k, the UN fleet has 122 destroyers equipped with kinetic artillery and AA guns, with a total strength of 23.1k FP. The UN engages in constant hit and run tactics, firing kinetic volleys off at the Prethoryn before retreating, or trying to cleanse worlds before the scourge arrive. Two infested worlds are cleansed but attempts to cleanse more with hit and run tactics begin to fail as the prethoryn swarm begins to amass significant numbers of broods, capable of defending every world from us. The UN loses all of its destroyers but its avatar, piloted by Mira Petrenko, continues to launch delaying actions and raids all across Prethoryn space. The Sentinel Order gifts us some ships, and they too continue raiding until they perish. The UN of Earth switches tactics and instead of building fleets, begins building as many Fortresses as possible.
2422-2433 - The Prethoryn cease making huge gains for this decade. They are caught trying to crush UN raids, and in particular face real resistance from the two large federations of the Propitious Pact and the Bright Entente. It seems quaint now, but in those years the UN of Earth gazed in awe as the Adnori and Belmacosans sent fleets with a strength of 70k into Prethoryn space. The prethoryn scourge was known at this time to have at least around 1,500,000 fleet power of ships. While it was clear that this was an impossibly large number to defeat in combat (being larger than the navies of every galactic state combined, possibly to such an extent that if every state unified all of their navies, the Prethoryn would still be 10x more powerful), it was hoped that we could keep leading the prethoryn on wild goose chases until such time as our technology better allowed us to defeat the scourge or just blow up their infested worlds, slowly depriving them of reinforcements. These assumptions were to be proven as rather optimistic, as Earth falls in 2433, as something in the Prethoryn consciousness changes - they stop chasing after raiding ships, and instead attack border worlds with immense force, once more resuming expansion. Those early 33 years felt exceptionally long, longer than the next hundred years.
2434-2479 - The entire galaxy is united into 3 federations, all of them sending their warships into battle against the Prethoryn. The Belmacosans send forth a fleet of strength 150k, which at that time was the largest allied fleet ever recorded. The UN Navy itself had a fleet strength of 32k. Easily the most significant development in this era was that the Belmacosans discovered energy lance weapons, and with extensive networks of research sharing occurring between all galactic states, it isn't long before the technologically backwards southland states are all also fielding energy lance weapons. The arrival of these weapons causes a new stalemate, thus for 45 years the Prethoryn stop making advances into the South or Western front. This stalemate ends on 2479, because for whatever reason, that was the year the Prethoryn decided to invade every border world on the Western front at the same time.
2480-2580 - Everywhere across the galaxy the Prethoryn continue making advances, with all of the states doing their best to halt or slow the prethoryn scourge. Resistance centered around the Adnori remnant in the machine crescent, the Belmacosan state fighting a two-front war and the Xeltek, which had been able to efficiently adapt technologies collated by the UN of Olympia. Furthermore the Olympians prepared their defences in this 100 year era, building up their fleets and conducting raids, teching up and liberating Olympia's neighbours wherever possible. This wasn't exactly a stalemate, but it was as slow a death as the galaxy could force against the prethoryn: A protesting defeat.
2581-2620 - Earth develops psi-jump drives, giving their entire fleet massive mobility against the prethoryn. The Sentinel Order is exterminated. Olympia is attacked for the first time.
2621-2630 - The Olympian fleet is capable of destroying isolated broods of prethoryn scourge, wiping out fleets of 100k strength, delaying the twilight death of Olympia's allies even further, buying time to bring in more refugees.
2631-now - The Olympian fleet can destroy the prethoryn scourge.

Spoiler: tldr (click to show/hide)
Grey years = Everything's not more fucked than the usual
Red years = Everything's more fucked, why is it all on fire
Cyan years = Actually things are shaping up to be getting better

All in all the one thing I kept in mind when prolonging the grey and red phases was an undying hatred to eliminate all prethoryn for making us leave Earth right when it was starting to get really interesting. And I say that in character and out of character :P

Also on the note of ground troops, infested worlds cannot be occupied. Our ayy lmao defence force might currently already be able to defeat invading prethoryn, but that's not really useful except in dire circumstance, as the only time we'll fight prethoryn ground forces would be if we were invaded - and if we were being invaded, something would be terribly wrong.

A rejected idea to raise moral. It was only sent in because the creator didn't realize the risks of using a Voice-to-Text Dictation Program:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
We have Australia class colony ships
Title: Re: Stellaris: Never leave Earth
Post by: Puzzlemaker on December 09, 2017, 09:52:24 pm
Well shit.  I am impressed.  What's the plan now?  Slowly begin turning worlds to glass?  Are there any other planets left other then Olympia?
Title: Re: Stellaris: Never leave Earth
Post by: Powder Miner on December 09, 2017, 10:13:49 pm
Good lord almighty, this is literally THE biggest-resistance-against-overwhelming-odds I have EVER seen in ANY game I've ever seen, god DAMN LW.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 09, 2017, 10:28:13 pm
Is this capable of being nominated for any hall of legends type thingies?
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 09, 2017, 10:30:08 pm
I don't think you need ground troops. Just gotta bombard until all the bugs are dead, then terraform back into usability.

Soon it will stop being about need and start being about how far we can grind their(hypothetical) noses into the mud while displaying our supremacy over them.
Title: Re: Stellaris: Never leave Earth
Post by: Sirus on December 09, 2017, 10:54:26 pm
I don't think you need ground troops. Just gotta bombard until all the bugs are dead, then terraform back into usability.

Soon it will stop being about need and start being about how far we can grind their(hypothetical) noses into the mud while displaying our supremacy over them.
What I mean is, as far as I know you can't even invade infested worlds. Troops are only useful for (futilely, more often than not) fighting off the Scourge's own troops when they're trying to infest. And you really, REALLY don't want them to land if it can be avoided.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 09, 2017, 11:21:54 pm
I don't think you need ground troops. Just gotta bombard until all the bugs are dead, then terraform back into usability.

Soon it will stop being about need and start being about how far we can grind their(hypothetical) noses into the mud while displaying our supremacy over them.
What I mean is, as far as I know you can't even invade infested worlds. Troops are only useful for (futilely, more often than not) fighting off the Scourge's own troops when they're trying to infest. And you really, REALLY don't want them to land if it can be avoided.

Just curious (not as a suggestion)does that change with the DLC's installed or it always impossible?
Title: Re: Stellaris: Never leave Earth
Post by: Sirus on December 09, 2017, 11:29:47 pm
I don't think you need ground troops. Just gotta bombard until all the bugs are dead, then terraform back into usability.

Soon it will stop being about need and start being about how far we can grind their(hypothetical) noses into the mud while displaying our supremacy over them.
What I mean is, as far as I know you can't even invade infested worlds. Troops are only useful for (futilely, more often than not) fighting off the Scourge's own troops when they're trying to infest. And you really, REALLY don't want them to land if it can be avoided.

Just curious (not as a suggestion)does that change with the DLC's installed or it always impossible?
Apparently I was slightly wrong. You can invade infested worlds, but ONLY if the pops living there haven't been purged yet. It's possible to launch "counter-invasions" in order to save the populations, but once they're all gone the world is entirely infested, and you can only bombard them into a barren wasteland.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 10, 2017, 02:06:54 am
Holy shit. We've lost a lot of ships fighting these bugs. But their sacrifice was not in vain!
...If we beat them all the way back now that they've eaten mostly everyone, won't the whole galaxy be ours? What would we even do with it?
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on December 10, 2017, 05:20:00 am
Holy shit. We've lost a lot of ships fighting these bugs. But their sacrifice was not in vain!
...If we beat them all the way back now that they've eaten mostly everyone, won't the whole galaxy be ours? What would we even do with it?
NO it would NOT be ours. We would put all the xeno pops right back where they were before.

And before you ask, we're NOT keeping the space armadas either.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on December 10, 2017, 06:01:12 am
*slow claps*

Well done! I legitimately despaired for a bit there after the Prethoryn consumed/wiped out/absorbed 7/8 of the galaxy (and even considered suggesting "time travel" (a.k.a. reloading from a previous save), but you somehow managed to turn this war around.

What other nations/empires/civilizations remain?

How heavily has the game been modded/have you been cheating? I know you did some stuff for the sake of the story/not immediately dying, but could you compile a list of the mods that you applied, cheating that you did, console commands that you used, etc.?

After you finish this LP, are you going to post a link to it on the Stellaris subreddit? If so, what should the summary/description of the LP that you post there to encourage people to click on the link and read this LP be?
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 10, 2017, 08:15:49 am
*slow claps*

Well done! I legitimately despaired for a bit there after the Prethoryn consumed/wiped out/absorbed 7/8 of the galaxy (and even considered suggesting "time travel" (a.k.a. reloading from a previous save), but you somehow managed to turn this war around.

What other nations/empires/civilizations remain?

How heavily has the game been modded/have you been cheating? I know you did some stuff for the sake of the story/not immediately dying, but could you compile a list of the mods that you applied, cheating that you did, console commands that you used, etc.?

After you finish this LP, are you going to post a link to it on the Stellaris subreddit? If so, what should the summary/description of the LP that you post there to encourage people to click on the link and read this LP be?

Yeah, I definitely expected it to die at some parts there, but you've held out a surprising amount.

As far as headlines go:

I beat the Prethoryn with a grand total of 2 planets

Blueturtle's suggestion that we send an exodus colony ship out to stave off extinction really was a fantastic idea.

Yay! I did something!
Title: Re: Stellaris: Never leave Earth
Post by: AzyWng on December 10, 2017, 10:02:11 am
Holy fuck.

I need to read this thread again, 'cause thing here took a turn for the awesome...
Title: Re: Stellaris: Never leave Earth
Post by: Hanzoku on December 10, 2017, 03:39:49 pm
Holy shit. We've lost a lot of ships fighting these bugs. But their sacrifice was not in vain!
...If we beat them all the way back now that they've eaten mostly everyone, won't the whole galaxy be ours? What would we even do with it?
NO it would NOT be ours. We would put all the xeno pops right back where they were before.

And before you ask, we're NOT keeping the space armadas either.

Who died and made you the Chosen One?

First, in the galaxy: What will be left when we finish cleansing the Swarm will kostly be bare, dead worlds. Only we have the technology and resources to breath life back into the consumed sectors. Now I agree that the species we have saved should be returned to their restored homeworlds to begin rebuilding, but certain personality quirks like homocidal mania should probably be adjusted before they lead their own paths again.

Once the Swarm is destroyed, most of the fleet can be scrapped, but certainly not all. After all, the Hunters are coming, and the enemy of our enemy may not be our friends.
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on December 10, 2017, 03:50:12 pm
Oh, you say that with the best of intentions, but this is how it starts. A few adjustments here, a few Agincourts there, and before you know it we're ruling a galaxy of slave-races genetically engineered as perfect subjects with an iron fist.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 10, 2017, 03:52:09 pm
that's a pretty dank slippery slope u got there m8
Title: Re: Stellaris: Never leave Earth
Post by: Dorsidwarf on December 10, 2017, 04:30:28 pm
We need to ensure the aliens can go back to their own planets! Anything else would be an unegalitarian and unfriendly action! We're saving the galaxy for them, too.

of course, once the emergency is over, we can't force them to go, like our ancestors forced humanity to escape to Olympia. That would be wrong.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 10, 2017, 05:04:06 pm
So I guess our plan is the cleanse the whole galaxy, claim each species' home planet, terraform them either into gaia worlds or their original types, make each one its own independent government, and let everyone move around as they like?
Title: Re: Stellaris: Never leave Earth
Post by: Sirus on December 10, 2017, 05:08:56 pm
That should be the way to do it. Also, just as we're planning to restore Earth to its original state, we should do the same for the other homeworlds. It might be difficult, but I'm sure that by looking at each race's climate preferences we can probably do it.
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 10, 2017, 05:39:09 pm
Oh, you say that with the best of intentions, but this is how it starts. A few adjustments here, a few Agincourts there, and before you know it we're ruling a galaxy of slave-races genetically engineered as perfect subjects with an iron fist.

It would be fun, after all this time, to turn the UN evil and see what gives.

But seriously! Can we save the slippery slope arguments for AFTER we have beaten the living daylights out of the bugs?
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 10, 2017, 06:07:51 pm
Oh, you say that with the best of intentions, but this is how it starts. A few adjustments here, a few Agincourts there, and before you know it we're ruling a galaxy of slave-racesdependants genetically engineered as perfect subjectschildren watched over with an iron fista kind and thoughtful surveillance program.

It would be fun, after all this time, to turn the UN eviloverly paternal and see what gives.

But seriously! Can we save the slippery slope arguments for AFTER we have beaten the living daylights out of the bugs?

Fixed that for you.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 10, 2017, 08:34:37 pm
Well shit.  I am impressed.  What's the plan now?  Slowly begin turning worlds to glass?  Are there any other planets left other then Olympia?
Current plan: The Avatar goes around cleaning up Fortresses, the Agincourt Ships go around cleansing planets, and we keep doing this until all the Prethoryn are gone. Besides the habitats and Olympia there are no worlds inhabited by sapient life, although I have seen worlds that were simply left uninfested by the prethoryn.
Is this capable of being nominated for any hall of legends type thingies?
Nah leave it, that's for Dorf Fortress stuff
Soon it will stop being about need and start being about how far we can grind their(hypothetical) noses into the mud while displaying our supremacy over them.
Wouldn't feel right in the spirit of the LP, the UN wouldn't seek to humiliate an enemy like the prethoryn, they'd just eliminate them. Maybe send a message before the final shot though: "Hak hak hak fuckers"
Good lord almighty, this is literally THE biggest-resistance-against-overwhelming-odds I have EVER seen in ANY game I've ever seen, god DAMN LW.
Why ty
Apparently I was slightly wrong. You can invade infested worlds, but ONLY if the pops living there haven't been purged yet. It's possible to launch "counter-invasions" in order to save the populations, but once they're all gone the world is entirely infested, and you can only bombard them into a barren wasteland.
I don't consider occupied worlds as infested as such
Holy shit. We've lost a lot of ships fighting these bugs. But their sacrifice was not in vain!
...If we beat them all the way back now that they've eaten mostly everyone, won't the whole galaxy be ours? What would we even do with it?
We lost so many ships we left all the wreckage that millions of years from now scientists will discover as evidence of precursor civs. Also yeah the whole galaxy will be ours in the sense that no one else is left, but it'll be as the commonwealth of all living beings. We will try our best to undo the damage caused by the prethoryn, and have got a preliminary plan for the recovery, but as before, it's still too early to plan for sure while the prethoryn are still so vast.
NO it would NOT be ours. We would put all the xeno pops right back where they were before.
And before you ask, we're NOT keeping the space armadas either.
I think you'll be pleased if the current post-war plan succeeds, but Mum's the word

What other nations/empires/civilizations remain?
How heavily has the game been modded/have you been cheating? I know you did some stuff for the sake of the story/not immediately dying, but could you compile a list of the mods that you applied, cheating that you did, console commands that you used, etc.?
After you finish this LP, are you going to post a link to it on the Stellaris subreddit? If so, what should the summary/description of the LP that you post there to encourage people to click on the link and read this LP be?
No nations remain but the UN of Olympia. Of the mods, in order of significance: Fortress build radius decreased from 200 to 20, allowing for 10x as dense Fortress configurations. This basically saved Earth for a few times and without it, it is likely Earth would've been eliminated wholly before it reached Olympia (and it certainly bought a lot more time to relocate pops to Olympia). The next would be build times in tier 6 spaceports being around 5x faster than normal tier 6 spaceports, so I don't have to sit through centuries of nothing just to build up 1 fleet. I tried modding sentinels to have a larger fleet cap but that didn't really work so I just deleted that and let them run as normal, likewise the mod to increase the prethoryn queen's brood size was pointless as even with more ships she was effortlessly nom'd by the scourge. The only other things are that I'm considering modding the gene ascension path to not be exclusive, so we can change genetics a bit more (potentially even recreate homo sapiens), and I also modified the asteroid colony event so that it could strike the capital planet and kill every pop on the planet. That event has been ticking ever since, so in the first few centuries where we had no spaceport, at any moment an asteroid could have hit Earth and caused humanity's extinction. I kept this modification a secret, as I though it could make for a pleasant surprise, that amidst all of our debates and utopian memes, at any moment a giant rock could hit Earth and everything would be gone. I think the prethoryn are just a less subtle version of giant space rock threat. As for console:

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copy_pop copies a population and places it in a selected world, in this case I used it to nab pops like the Estwani or Lagin'Chuuz which otherwise would refuse to migrate to our habitats, where all the others were fine with it. As far as I can tell a pop will only migrate to another planet if it's the dominant pop. Also the Adnor were still xenophobes and refused to sign a migration treaty, so for all intents and purposes we abducted an adnor pop for their own survival, and definitely not because we love the fluffy mammals or anything. The last cycle of tag switching was to try and find the Mandasuran pop, as the species screen told me some of their descendants still existed, but I had no idea where.
In regards to reddit, nah I don't use it.

After you finish this LP, are you going to post a link to it on the Stellaris subreddit? If so, what should the summary/description of the LP that you post there to encourage people to click on the link and read this LP be?
Yeah, I definitely expected it to die at some parts there, but you've held out a surprising amount.
As far as headlines go:
I beat the Prethoryn with a grand total of 2 planets
I probably wouldn't go for something like that. I never wanted to beat the Prethoryn, I just wanted to have a silly UN of Earth run and see how long it took before humanity was asborbed into a greater political entity. I would have been happy with an asteroid hitting Earth, with being diplomatically absorbed into the Belmacosans, enslaved by the Adnori or exterminated by the Mandasuran Berserkers (with tag switching, we could've even played as a xenos faction, observing human interactions within their Empire), but being killed by the prethoryn? It seemed far too cheap to me. It was not a worthy end. Not to mention they arrived at a time where there was a genuine hope that the Bright Entente could peacefully unify the galaxy. I had even planned to do a whole xenology post detailing the species and political states of the galaxy before the prethoryn arrived from nowhere.
Seems fitting that Utopia means noplace. Noplace, Olympia and the Scourge from nowhere.

Oh, you say that with the best of intentions, but this is how it starts. A few adjustments here, a few Agincourts there, and before you know it we're ruling a galaxy of slave-races genetically engineered as perfect subjects with an iron fist.
It would be fun, after all this time, to turn the UN evil and see what gives.
But seriously! Can we save the slippery slope arguments for AFTER we have beaten the living daylights out of the bugs?
I don't like suggestions for evil for evil's sake, I like it more when logical actions arise and are executed which could be labeled as evil. For example, leaving Earth. Perfectly logical; broke our moral code, is evil. Otherwise NJW's concerns are not too off the mark, as all of our peeps have been psionically awakening and calling their species things like super-human ultra. This is also the most powerful humans have ever been relative to the other denizens of the galaxy, so we've got to respect that we could accidentally cause great damage without even meaning any malicious intent.

Spoiler (click to show/hide)
This is one of the prettiest populations screens I've ever seen. That is all.
Some other things of note while I slug through prethoryn worlds: The Admiral Haruna Higuchi? The one who got depressed after emerging as the only survivor of a calamitous battle with the prethoryn? Turns out she's the perfect President for the post-war period, in that she's the only candidate amongst all the admiralty, civil service and research sector that is a world-shaper. What this means is, she's a natural director for terraforming!

Spoiler: 2705 (click to show/hide)
It's the beginning of the end for the prethoryn. We've lost the avatar a couple more times due to carelessness, but as we're capable of fielding 100 Agincourt battleships led by Mira Petrenko and Bao Miroslav it's been no matter of concern. It really is just a matter of time, as while the prethoryn have bogged us down with their endless ships (which still do 150% damage), the Peacekeeping mission is eliminating 1-3 worlds every reinforcement cycle. The war could be over in a few decades. In the meantime we're saving up minerals to build a sentry array to observe the galaxy and prethoryn movements (though no construction has begun... And I may decide against it on the grounds of protecting the privacy rights of all galactic citizens). Also built more habitats, but nothing major, just one more solar system.

Spoiler (click to show/hide)
Combat stats as of 2708. We're at the point where 100 Battleships can take on 4 Prethoryn broods and eliminate them all, suffering around 10 ship losses. It's gonna be a while still
Title: Re: Stellaris: Never leave Earth
Post by: Sirus on December 10, 2017, 08:49:52 pm
You'd think that the Scourge would just gather up every fleet and throw them at you in one huge lump at this point. You're all that keeps them from total galactic domination at this point, and even the loss of several of their worlds would be worth it if they could infest Olympia. I mean, if that happens the war is as good as over; habitats can't have space stations, and so can't build or repair ships. The Peacekeeping fleets would eventually be worn away.

Oh well. Good thing the AI isn't that smart. I hope.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 10, 2017, 08:54:55 pm
Yeah I almost feel bad for them, given HOW IDITOIC and UNINOVATIVE they are!

I mean IDK who the dont just absorb the memories and tech of places they consume like most HS's(thinking flood and reapers and tyranids for examples) I mean I am glad they don't but still...

How do we get the Defender Of The Galaxy thingy anyway, I think we deserve it after all this.
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on December 10, 2017, 09:03:05 pm
AI being dumb is basically the mainstay of stellaris warfare. Also defender of the galaxy is the name of an ascension perk, if that's what you mean? Or is there something else called that?

I feel some strange sense of disappointment that the end of this wasn't Hak hak hak "What was will be" hak hak hak. But this isn't a terrible end either. I can only imagine the amount of micromanagement hell one would have to go though to redevelop the galaxy.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on December 10, 2017, 10:00:44 pm
What other nations/empires/civilizations remain?
How heavily has the game been modded/have you been cheating? I know you did some stuff for the sake of the story/not immediately dying, but could you compile a list of the mods that you applied, cheating that you did, console commands that you used, etc.?
After you finish this LP, are you going to post a link to it on the Stellaris subreddit? If so, what should the summary/description of the LP that you post there to encourage people to click on the link and read this LP be?
No nations remain but the UN of Olympia. Of the mods, in order of significance: Fortress build radius decreased from 200 to 20, allowing for 10x as dense Fortress configurations. This basically saved Earth for a few times and without it, it is likely Earth would've been eliminated wholly before it reached Olympia (and it certainly bought a lot more time to relocate pops to Olympia). The next would be build times in tier 6 spaceports being around 5x faster than normal tier 6 spaceports, so I don't have to sit through centuries of nothing just to build up 1 fleet. I tried modding sentinels to have a larger fleet cap but that didn't really work so I just deleted that and let them run as normal, likewise the mod to increase the prethoryn queen's brood size was pointless as even with more ships she was effortlessly nom'd by the scourge. The only other things are that I'm considering modding the gene ascension path to not be exclusive, so we can change genetics a bit more (potentially even recreate homo sapiens), and I also modified the asteroid colony event so that it could strike the capital planet and kill every pop on the planet. That event has been ticking ever since, so in the first few centuries where we had no spaceport, at any moment an asteroid could have hit Earth and caused humanity's extinction. I kept this modification a secret, as I though it could make for a pleasant surprise, that amidst all of our debates and utopian memes, at any moment a giant rock could hit Earth and everything would be gone. I think the prethoryn are just a less subtle version of giant space rock threat. As for console:

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copy_pop copies a population and places it in a selected world, in this case I used it to nab pops like the Estwani or Lagin'Chuuz which otherwise would refuse to migrate to our habitats, where all the others were fine with it. As far as I can tell a pop will only migrate to another planet if it's the dominant pop. Also the Adnor were still xenophobes and refused to sign a migration treaty, so for all intents and purposes we abducted an adnor pop for their own survival, and definitely not because we love the fluffy mammals or anything. The last cycle of tag switching was to try and find the Mandasuran pop, as the species screen told me some of their descendants still existed, but I had no idea where.
In regards to reddit, nah I don't use it.
I'm concerned by the bolded part. So you basically gave yourself a quintupled fleet-production rate? I mean, your ship-production speed was still somewhat limited/bottlenecked because you still had to pay for the ships, but it still kind of undermines your achievement somewhat.
Title: Re: Stellaris: Never leave Earth
Post by: Hanzoku on December 11, 2017, 03:12:14 am
Not... really, actually. If the swarms can't make it through the fortress arrays, and the AI isn't smart enough to gather 1m+ power hellfleets, then it's just a matter of fast forwarding for HOURS while you build up a fleet of battleships. Normally at that point, I'd just produce battleships from 20+ shipyards, but it's not like Loud Whispers has that luxury.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 11, 2017, 08:06:04 am
You'd think that the Scourge would just gather up every fleet and throw them at you in one huge lump at this point. You're all that keeps them from total galactic domination at this point, and even the loss of several of their worlds would be worth it if they could infest Olympia. I mean, if that happens the war is as good as over; habitats can't have space stations, and so can't build or repair ships. The Peacekeeping fleets would eventually be worn away.
Oh well. Good thing the AI isn't that smart. I hope.
I reckon we could take on a 1,500,000 doomstack at this point. Peacekeeping fleet with 600k+ strength led by Mira Petrenko and Fortresses would likely win, especially considering how a 50k strength battleship fleet can now easily take on 100k of prethoryn.

How do we get the Defender Of The Galaxy thingy anyway, I think we deserve it after all this.
We've had the Defender of the Galaxy perk for hundreds of years already. +50% damage to prethoryn, never leave home without it

I feel some strange sense of disappointment that the end of this wasn't Hak hak hak "What was will be" hak hak hak. But this isn't a terrible end either. I can only imagine the amount of micromanagement hell one would have to go though to redevelop the galaxy.
Thankfully PI have streamlined it considerably. Terraforming candidates show up in the expansion planner

I'm concerned by the bolded part. So you basically gave yourself a quintupled fleet-production rate? I mean, your ship-production speed was still somewhat limited/bottlenecked because you still had to pay for the ships, but it still kind of undermines your achievement somewhat.
This is not an achievement run, so I wouldn't be too worried. To understand why this was necessary, with one spaceport available, even with a tier 6 spaceport running Standard Construction Templates, Master Shipwrights and Battleship assembly yards, I'd be at +166% construction speed. What this would mean is that after waiting 10-20 years to get the resources needed to build battleships, I'd have to wait another 43 years to build a fleet of 100 ships. With the scourge wearing down 100 battleships to 50 after 4-5 rounds of reinforcements, that'd mean at the most I'd be able to cleanse half a dozen worlds every century. This means that starting from 2654, when they had 134 worlds under their sway, I'd finish cleansing the prethoryn around the year 4921. Even if my technology outpaced all resource constraints and made it so I could afford to make a battleship everyday, I would still be waiting those 43 years to make a fleet. This would be beyond boring.

Not... really, actually. If the swarms can't make it through the fortress arrays, and the AI isn't smart enough to gather 1m+ power hellfleets, then it's just a matter of fast forwarding for HOURS while you build up a fleet of battleships. Normally at that point, I'd just produce battleships from 20+ shipyards, but it's not like Loud Whispers has that luxury.
Or the time
Title: Re: Stellaris: Never leave Earth
Post by: syvarris on December 11, 2017, 07:10:31 pm
Yeah, the thing which really struck me as cheaty was the 10x fortress density.  It makes for a good story, but it also means there was somewhat less challenge to LW's accomplishments than one would expect (given what LW said, at least; I've never played Stellaris).  The only real meaning that has is that it would be wrong to share this while emphasizing how impressive LW's achievement was.

...Ah, and hi!  This thread is amazing, I've really enjoyed reading it!  Someone should definitely share it on Reddit after the conclusion, not to brag, but just so more people can enjoy the story.  It's really good.
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 11, 2017, 08:37:02 pm
As someone who has played Stellaris, I found the vanilla fortress density to be rather silly- by the mid to late game they're obsolete.

If you use the Monster Waves 3 (http://steamcommunity.com/sharedfiles/filedetails/?id=931040380) or the Pirate Waves 2 (http://steamcommunity.com/sharedfiles/filedetails/?id=943051739) mod they have a little use, but even then they are rendered obsolete in the late game barring specific circumstances. In fact, the creator of those mods recommends you use a mod that lowers the fortress density.

Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 12, 2017, 11:02:05 pm
can we have a new poll given that we in fact, HAVE left earth?
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 13, 2017, 09:27:23 pm
What would Loud Whispers but in the poll?
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 13, 2017, 11:24:40 pm
What would Loud Whispers but in the poll?

Options for what to do with earth when we return to it, perhaps?
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 14, 2017, 12:00:06 am
Alright, as far as I can tell the options are:
Did I forget/not think of any?
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 14, 2017, 12:00:45 am
EXPLODE EARTH
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 14, 2017, 12:05:51 am
EXPLODE EARTH

Um, Stellaris doesn't have that as a option in Vanilla... I mean, if Loud Whispers felt like it he could use a mod, but he's done really well trying to keep it close to Vanilla (which is what makes this so impressive, tbh- one planet, survived the Prethoryn Scourge and is beating them).
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 14, 2017, 06:32:16 am
New strawpoll (http://www.strawpoll.me/14618486)
For the memorial idea I changed it a bit. Building a memorial habitat over it didn't seem right, so instead the way I'd do it would be to colonize it with robots, build a great big monument, then deconstruct all the robots until the planet is uninhabited. This will leave it pristine and empty, full of Earth native life, but untouched by human buildings except for the monument.

Um, Stellaris doesn't have that as a option in Vanilla... I mean, if Loud Whispers felt like it he could use a mod, but he's done really well trying to keep it close to Vanilla (which is what makes this so impressive, tbh- one planet, survived the Prethoryn Scourge and is beating them).
It would be pretty easy to change the planet class with a small mod. Not sure why exploding Earth is a good idea, but it can be done
Title: Re: Stellaris: Never leave Earth
Post by: Harry Baldman on December 14, 2017, 07:19:09 am
The great thing about making Earth into a Gaia world is that we can still populate it with Earth fauna entirely, but also any other cool fauna we got from anywhere else! Anyone and everyone will be welcome to visit Earth as much as they like, because if you really love something you have to set it free from the surly bonds of ecological limitations and let it find its own groove free from the terrible history of the Great Anthropogenic Extinction. I'm sure we can trust Mother Earth to find a solution that suits it eventually in its glorious retirement.
Title: Re: Stellaris: Never leave Earth
Post by: ☼Another☼ on December 14, 2017, 09:57:08 am
We have come so far from earth. Do we really want to not bring it back, and disgrace it's memory as a Gaia world? We will not try to make it perfect, but the same. We will not disgrace the memory of the Earth, of our ancestors by destroying all that it stood for like the enemy! We must restore back to a continental world, as it used to be.
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on December 14, 2017, 10:45:20 am
That makes no sense at all. Before the Prethoryn Scourge we were ready to adapt, to improve, to create a utopia for all sentient beings. Why should we let them change our values? The past cannot be altered, so rather than look inward and back with a lifeless memorial or nostalgic fantasy, we must look outward and forward by creating a true utopia. Earth shall be the first of a galaxy of ideal planets!

It is only thus, by staying true to our dreams and ideals no matter the circumstances, that we may claim spiritually never to have left earth.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 14, 2017, 03:22:45 pm
That makes no sense at all. Before the Prethoryn Scourge we were ready to adapt, to improve, to create a utopia for all sentient beings. Why should we let them change our values? The past cannot be altered, so rather than look inward and back with a lifeless memorial or nostalgic fantasy, we must look outward and forward by creating a true utopia. Earth shall be the first of a galaxy of ideal planets!

It is only thus, by staying true to our dreams and ideals no matter the circumstances, that we may claim spiritually never to have left earth.
This
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on December 15, 2017, 01:37:38 pm
That makes no sense at all. Before the Prethoryn Scourge we were ready to adapt, to improve, to create a utopia for all sentient beings. Why should we let them change our values? The past cannot be altered, so rather than look inward and back with a lifeless memorial or nostalgic fantasy, we must look outward and forward by creating a true utopia. Earth shall be the first of a galaxy of ideal planets!

It is only thus, by staying true to our dreams and ideals no matter the circumstances, that we may claim spiritually never to have left earth.
+1
Title: Re: Stellaris: Never leave Earth
Post by: Sirus on December 15, 2017, 03:33:20 pm
That makes no sense at all. Before the Prethoryn Scourge we were ready to adapt, to improve, to create a utopia for all sentient beings. Why should we let them change our values? The past cannot be altered, so rather than look inward and back with a lifeless memorial or nostalgic fantasy, we must look outward and forward by creating a true utopia. Earth shall be the first of a galaxy of ideal planets!

It is only thus, by staying true to our dreams and ideals no matter the circumstances, that we may claim spiritually never to have left earth.
This...makes the opposite of sense to me. The goal is to return to Earth. Not some pretty facsimile, not some Disneyland fairy-tale version of the homeworld, but EARTH.

I know we can never return the world to exactly the way it once was; impact craters, if nothing else, will have forever altered the landscape, and countless species are undoubtedly extinct. But if we want to claim, in spirit if nothing else, that we had never left Earth, then let's return it to the way it once was. The flowing rivers AND the burning deserts. The lush jungles AND the frozen wastelands. From the open plains to the darkest caves, from the deepest oceans to the highest mountains, we must restore Earth as a Continental world in all its glory.

Ideally, I'd like to terraform Olympia back into an ice world as well. I can't even begin to imagine how many species, adapted to the frigid cold, are now either extinct or live on only in climate-controlled zoos. If we want perfectly ideal, universal climates, that's what habitats are for.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 15, 2017, 05:15:14 pm
Gaia worlds have maximum habitability, even for arctic and desert adapted species. What you're suggesting is a Gaia world, not a Continental.
Title: Re: Stellaris: Never leave Earth
Post by: Sirus on December 15, 2017, 07:22:30 pm
It's more that Gaia worlds are magical, actually, since the in-game descriptions for them sound remarkably similar to Continental worlds (other than the mention of oceans). Yet, one of those worlds is perfectly habitable to every organic species in the entire galaxy...and one isn't.

Earth starts the game as a Continental, not a Gaia. It should be the same when the game ends.
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on December 15, 2017, 07:48:34 pm
I disagree, we spent so much time wrapped up in ourselves, building a utopia just for humans and humans alone, yes, when possible we spread that utopia to other races, although not very actively. We saw the end result of this, when a grand threat came the races of the galaxy were too fractured and weak to fight back against it, and we were only able to survive via the sacrifice of uncounted billions of other sentients. If Earth is remade into a Utopia anew, I think this time we should learn the lessons of the past, and include within it a place for all other life forms, which necessitates it being a gaia world.

If we were to leave it as an empty monument to the past (my personal vote) then I think it would be appropriate to turn it Continental. But so long as we're going to earth with an eye towards the future instead of as a view into the past, I think that look towards the future needs to include all the races of the galaxy and not just humans.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 15, 2017, 07:50:31 pm
Or we could blow it up to show that we have truly left, no longer needing our old cradle~
Title: Re: Stellaris: Never leave Earth
Post by: Khan Boyzitbig on December 16, 2017, 06:23:46 am
From an undefended single world to being the last empire standing against the swarm and winning is incredible. Earth should be a monument to all those who fell defending the galaxy but still a continental world imo, sure some visitors would need enviro suits but Earth as it was means more than Earth with rose-tinted glasses (Gaia).
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 16, 2017, 06:43:15 am
From an undefended single world to being the last empire standing against the swarm and winning is incredible. Earth should be a monument to all those who fell defending the galaxy but still a continental world imo, sure some visitors would need enviro suits but Earth as it was means more than Earth with rose-tinted glasses (Gaia).

WE CANT REALLY RECREATE EARTH AS IT WAS THOUGH. Many of its species are extinct and who knows how few non human specimens we took with us when we fled to Olympia.
Title: Re: Stellaris: Never leave Earth
Post by: Khan Boyzitbig on December 16, 2017, 06:53:18 am
Well whose fault was it for not entering those species into our gene banks? Cloning tech was present in the UN long before the consumption of Earth, if we can clone humans we can clone most of the dead species too. And those we cannot clone, the memorial stands for them too.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 16, 2017, 08:52:50 am
Well whose fault was it for not entering those species into our gene banks? Cloning tech was present in the UN long before the consumption of Earth, if we can clone humans we can clone most of the dead species too. And those we cannot clone, the memorial stands for them too.

IDK, we only had a few years to prepare something like that when the prethoryn arrived, not that the game would actually keep track of that kind of minutiae but still we lost almost everything non essential to our species survival then, or at least I assume we did.

Also its more complicated than just cloning in order to create a viable species again as an FYI.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 16, 2017, 09:30:54 am
WE CANT REALLY RECREATE EARTH AS IT WAS THOUGH. Many of its species are extinct and who knows how few non human specimens we took with us when we fled to Olympia.
We cannot recreate Earth exactly as it was, but we can recreate the vast majority of Earth, from the ecosphere down to the biosphere. The debate between Earth as a continental world vs Earth as a gaia world is not whether we will reintroduce all of the fauna we took with us or took samples with us, but whether we shall only reintroduce those fauna, instead of reintroducing them in addition to the fauna we found in Olympia or were brought by refugees.

IDK, we only had a few years to prepare something like that when the prethoryn arrived, not that the game would actually keep track of that kind of minutiae but still we lost almost everything non essential to our species survival then, or at least I assume we did.
Also its more complicated than just cloning in order to create a viable species again as an FYI.
We had 21 years with the entire planet focusing on moving everything on board the first colony ships, and if not on the first colony ships, on all the following ones. The UN command was conscious from the start that Earth was unlikely to hold indefinitely, therefore we should send everything we could to Olympia to preserve it in the eventuality that we ever return to Earth. Also our genemodding technology is very advanced, so that is not an issue.

Look at it this way. The UN of Earth spent 2 centuries being environmentalist conservationists, and in the century before that many of the fractured nations of Earth already had gene banks, seed banks and curated populations as a precaution for extinction. The environmentalist conservationists weren't idle in those following centuries, they were expanding upon the studies of those fractured nations. With Earth having constructed advanced museums containing quite literally everything of value to Earth, it is pretty reasonable to assume that the first colony ships to Olympia already contained samples or specimens from every known living organism (including those which are extinct, as shown by our previous propositions to open Triassic Aquapark), as Earth would've had samples and collections from all but the most obscure and endemic extremophiles.

The prognosis is good. This was not a panicked retreat, it was an orderly process over 21 years, as per the UN's standards :]

Or we could blow it up to show that we have truly left, no longer needing our old cradle~
Stellaris: Dude where's my Earth

This...makes the opposite of sense to me. The goal is to return to Earth. Not some pretty facsimile, not some Disneyland fairy-tale version of the homeworld, but EARTH.
I suppose this also ties into the debate of whether to make the capital worlds of our allies into gaia worlds or their original.

I know we can never return the world to exactly the way it once was; impact craters, if nothing else, will have forever altered the landscape, and countless species are undoubtedly extinct. But if we want to claim, in spirit if nothing else, that we had never left Earth, then let's return it to the way it once was. The flowing rivers AND the burning deserts. The lush jungles AND the frozen wastelands. From the open plains to the darkest caves, from the deepest oceans to the highest mountains, we must restore Earth as a Continental world in all its glory.
Impact craters are pretty easily undone with the terraforming tech we have. They cost like 100 minerals to remove, an Agincourt battleship costs over 1,400 minerals, we could legitimately remake Earth

Ideally, I'd like to terraform Olympia back into an ice world as well. I can't even begin to imagine how many species, adapted to the frigid cold, are now either extinct or live on only in climate-controlled zoos. If we want perfectly ideal, universal climates, that's what habitats are for.
Gaia worlds are perfect for species adapted to the frigid cold too, they are just that special. But we could terraform Olympia back to the glacier world it was; the humans living upon it could simply genemod themselves to fit in with the cold environment - it would mean however that no terran species would survive without genemodding on Olympia.

That makes no sense at all. Before the Prethoryn Scourge we were ready to adapt, to improve, to create a utopia for all sentient beings. Why should we let them change our values? The past cannot be altered, so rather than look inward and back with a lifeless memorial or nostalgic fantasy, we must look outward and forward by creating a true utopia. Earth shall be the first of a galaxy of ideal planets!
It is only thus, by staying true to our dreams and ideals no matter the circumstances, that we may claim spiritually never to have left earth.
This radical idea is currently what I plan for most of the galaxy. Because the composition of most planets has been eradicated by the prethoryn and subsequent bombarding, the state of its previous condition is unknown - and thus the best thing is to make it a habitable paradise for all life. But the consequence of doing this for every cleansed planet will mean there'll be dozens upon dozens of gaia worlds, creating a vast network of planets where all species can freely move without any concerns for habitability. It will create one vast galactic core where all are welcome wherever they are from
Title: Re: Stellaris: Never leave Earth
Post by: Teneb on December 16, 2017, 09:54:29 am
Don't forget to rename the UN to Utopia when you are done.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 16, 2017, 10:31:29 am
Don't forget to rename the UN to Utopia when you are done.
We've already been the UN of Utopia for a long time
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 16, 2017, 04:41:43 pm
So how long will it take after we set up independent governments for each homeworld for people to start colonizing and fighting petty wars again? Would this be less likely to happen if we had them as sectors of the UN instead? I imagine all the new nations would inherit our ethics, but we're not actually pacifists, and ethics can change over time.
TL;DR when we make the whole galaxy a Utopia, will someone ruin it for everyone else?
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 16, 2017, 05:24:36 pm
So how long will it take after we set up independent governments for each homeworld for people to start colonizing and fighting petty wars again? Would this be less likely to happen if we had them as sectors of the UN instead? I imagine all the new nations would inherit our ethics, but we're not actually pacifists, and ethics can change over time.
TL;DR when we make the whole galaxy a Utopia, will someone ruin it for everyone else?
The current plan is for each capital to be developed to its fullest by sector governors, governing over their own home system. Once all the worlds are restored, each sector will be expanded and allowed to colonize their sector borders, giving everyone equal opportunities to expand their borders. If things work out from there, then full sovereign independence and inclusion into a super federation. If someone decides they'd rather not federate, that's ok. Things are unlikely to return to the way they were before. However... All sovereign states will possess all the technology we possess. What this means is that every state will be wielding super duper OP tech, and a federation of equals will be required to ensure everyone uses it responsibly.
Basically I'm optimistic but cautious.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 16, 2017, 05:26:28 pm
Yeah, it probably can work out, but it's worth considering the possibility that things will become unstable.
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 16, 2017, 11:14:33 pm
That makes no sense at all. Before the Prethoryn Scourge we were ready to adapt, to improve, to create a utopia for all sentient beings. Why should we let them change our values? The past cannot be altered, so rather than look inward and back with a lifeless memorial or nostalgic fantasy, we must look outward and forward by creating a true utopia. Earth shall be the first of a galaxy of ideal planets!
It is only thus, by staying true to our dreams and ideals no matter the circumstances, that we may claim spiritually never to have left earth.
This radical idea is currently what I plan for most of the galaxy. Because the composition of most planets has been eradicated by the prethoryn and subsequent bombarding, the state of its previous condition is unknown - and thus the best thing is to make it a habitable paradise for all life. But the consequence of doing this for every cleansed planet will mean there'll be dozens upon dozens of gaia worlds, creating a vast network of planets where all species can freely move without any concerns for habitability. It will create one vast galactic core where all are welcome wherever they are from

This sounds amazing- a galaxy open to all who live within it, free to go where they wish without concern or fear, knowing that nothing threatens your existence.

We merely need to eradicate the Prethoryn. Too bad the Queen we got died, or we'd have all species living in harmony- as it is, we won't have any Prethoryn who've turned towards peace and reconciliation. A  crying shame, but a necessary one.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 17, 2017, 12:04:38 am
Maybe we could get another queen and keep her safely away from fighting?
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 17, 2017, 02:02:00 am
Only one per game/map, and they don't respawn.
Title: Re: Stellaris: Never leave Earth
Post by: UristMcChladni on December 17, 2017, 02:21:21 am
This is a masterpiece of a game. I can't believe you actually managed to fight them back so far. I've lost from much more recoverable of situations.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 17, 2017, 02:24:32 am
Only one per game/map, and they don't respawn.
In this case I shall recommend MORE CHEATING because that doesn't actually make logical sense for there to be only one. Especially with how long this war has taken.
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on December 17, 2017, 05:55:45 am
Only one per game/map, and they don't respawn.
In this case I shall recommend MORE CHEATING because that doesn't actually make logical sense for there to be only one. Especially with how long this war has taken.
+1. Given combat parity, we could probably engineer such a situation intentionally.

A pity the Prethoryn gestalt-pattern can't be safely preserved, but such is life.
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on December 17, 2017, 06:08:13 am
Er. To turn a prethoryn queen to our side we have to do brain surgery on it, cutting out it's bit's that let it communicate with the rest of the collective and installing mind control robotics in its brain.

That's pretty horrific, arguably worse then death? I'm not sure that's what we should be doing, it was maybe justified when we were in a state of war in a fight to the death that we were loosing, but now that it's a clean up operation I don't think doing such a thing is morally justifiable.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 17, 2017, 06:20:58 am
That makes no sense at all. Before the Prethoryn Scourge we were ready to adapt, to improve, to create a utopia for all sentient beings. Why should we let them change our values? The past cannot be altered, so rather than look inward and back with a lifeless memorial or nostalgic fantasy, we must look outward and forward by creating a true utopia. Earth shall be the first of a galaxy of ideal planets!
It is only thus, by staying true to our dreams and ideals no matter the circumstances, that we may claim spiritually never to have left earth.
This radical idea is currently what I plan for most of the galaxy. Because the composition of most planets has been eradicated by the prethoryn and subsequent bombarding, the state of its previous condition is unknown - and thus the best thing is to make it a habitable paradise for all life. But the consequence of doing this for every cleansed planet will mean there'll be dozens upon dozens of gaia worlds, creating a vast network of planets where all species can freely move without any concerns for habitability. It will create one vast galactic core where all are welcome wherever they are from

This sounds amazing- a galaxy open to all who live within it, free to go where they wish without concern or fear, knowing that nothing threatens your existence.

We merely need to eradicate the Prethoryn. Too bad the Queen we got died, or we'd have all species living in harmony- as it is, we won't have any Prethoryn who've turned towards peace and reconciliation. A  crying shame, but a necessary one.

You have to be a true olympian to have sympathy for the space bugs after all this, in that I salute you!
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 17, 2017, 02:44:38 pm
A few of them fought alongside us, if only briefly. It'd only be fitting for Humanity to respect that, right?
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 17, 2017, 04:15:40 pm
That makes no sense at all. Before the Prethoryn Scourge we were ready to adapt, to improve, to create a utopia for all sentient beings. Why should we let them change our values? The past cannot be altered, so rather than look inward and back with a lifeless memorial or nostalgic fantasy, we must look outward and forward by creating a true utopia. Earth shall be the first of a galaxy of ideal planets!
It is only thus, by staying true to our dreams and ideals no matter the circumstances, that we may claim spiritually never to have left earth.
This radical idea is currently what I plan for most of the galaxy. Because the composition of most planets has been eradicated by the prethoryn and subsequent bombarding, the state of its previous condition is unknown - and thus the best thing is to make it a habitable paradise for all life. But the consequence of doing this for every cleansed planet will mean there'll be dozens upon dozens of gaia worlds, creating a vast network of planets where all species can freely move without any concerns for habitability. It will create one vast galactic core where all are welcome wherever they are from

This sounds amazing- a galaxy open to all who live within it, free to go where they wish without concern or fear, knowing that nothing threatens your existence.

We merely need to eradicate the Prethoryn. Too bad the Queen we got died, or we'd have all species living in harmony- as it is, we won't have any Prethoryn who've turned towards peace and reconciliation. A  crying shame, but a necessary one.

We can just blockade them on a single system, deep within UN territory. After all, they're running from something even bigger. They deserve a place to live.

Or mod it so we can catch another queen.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 17, 2017, 04:38:15 pm
Or do some extreme modding shenanigans to get a gestalt pattern leader and/or pop?
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on December 17, 2017, 05:09:19 pm
A few of them fought alongside us, if only briefly. It'd only be fitting for Humanity to respect that, right?
We want to save them because they are living creatures, not because they fought alongside us.
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 17, 2017, 06:12:45 pm

We can just blockade them on a single system, deep within UN territory. After all, they're running from something even bigger. They deserve a place to live.

Problem with this is that

Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on December 17, 2017, 06:36:18 pm
Them still spawning ships probably isn't relevant. We're beating them with a single planet, with a galaxy they'll be pretty hopeless.

Other empires I guess we could stop with closed boarders...? But yeah, sorta an issue.

As for the actual spoilers... I'm pretty sure that's not actually true.

Title: Re: Stellaris: Never leave Earth
Post by: Furtuka on December 17, 2017, 07:49:11 pm
ptw
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 17, 2017, 08:42:31 pm
As for the actual spoilers... I'm pretty sure that's not actually true.

Huh. I wiki'd it, must have gotten mixed up with the other crisis. Opps.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on December 17, 2017, 09:55:29 pm
As for the actual spoilers... I'm pretty sure that's not actually true.

Huh. I wiki'd it, must have gotten mixed up with one of the other crises. Opps.
FTFY.

There thee different "official" types of crises, y'know.
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 18, 2017, 10:43:58 am
As for the actual spoilers... I'm pretty sure that's not actually true.

Huh. I wiki'd it, must have gotten mixed up with one of the other crises. Opps.
FTFY.

There thee different "official" types of crises, y'know.
Still not used to taking the third one seriously- before it was the Contingency, it was a bit of a joke.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 18, 2017, 06:54:12 pm
Spoiler (click to show/hide)
Seems clear: We have the technology to remake Earth better. We'll reintroduce all of Earth's original fauna and the ones we've got from Olympia & our friends. Then we will settle it, and revive the old mission of the UN of Earth once more.

Spoiler: 2727 (click to show/hide)
President Vir J'Dallot was the first Beldross to be elected President of the UN of Olympia, whose acronym is lovingly UNO. What was fabulous about his campaign pitch was that he promised to put his expertise to the forefront of the Prethoryn peacekeeping mission. He was a Battleship specialist, meaning his could cut the costs of all of our battleships by 20% without any compromise on quality or safety. It is obvious then why Olympians flocked to support his party.

Spoiler: 2729 (click to show/hide)
Construction works of the Sentry Array, a great big sensor far superior to any planetary sensors, sees more progress. With each segment we gain more warning against prethoryn attacks and movements through the stars.

Spoiler: 2730 (click to show/hide)
An ambush over Trappist V showcases the importance of the sentry array in stopping our forces from being surprised. The Peacekeeping Fleet would have been destroyed had it not been for the quick actions of Admiral Mira Petrenko, who kept the Peacekeeping fleet's batteries firing for as long as possible before calling an emergency retreat.

Spoiler (click to show/hide)
She would escape with the vast majority of the fleet intact, having destroyed a quarter of the prethoryn fleet while injuring the rest, allowing Taskforce 2 to clean up the remnants with lance battery fire - thereby avoiding a stalling in the campaign. It wouldn't take long to repair the Peacekeeping fleet and reunite it with Taskforce 2 to continue the mission.

Spoiler (click to show/hide)
As the Peacekeeping mission struck deeper and deeper into Prethoryn space, it also began wreaking a terrible toll upon the prethoryn's softer targets - their swarms of troop transports, sitting safe above their infested interior worlds, now easy pickings for the peacekeeping mission.

Spoiler: 2757 (click to show/hide)
After a lengthy scouring process, by 2757 the Prethoryn swarm has greatly reduced in size. Although it is still capable of launching massive swarms, it does so with half the aggression and size it once regularly sent forth, and the scouring process begins to accelerate in pace. A forward base manned by brave citizens sitting upon a frontier outpost and small ring of forts keeps any stray prethoryn from wandering around the galaxy.

Spoiler: 2762 (click to show/hide)
A landmark victory over the Prethoryn: In the year 2762, Admiral Bao Miroslav leading Taskforce 2 and Admiral Mira Petrenko leading the Peacekeeping Fleet obliterate the last prethoryn swarm and bombard the last infested world to slate and glass. They move to intercept two more prethoryn swarm fleets, and eliminate them. Once the sentry array is completed, it is confirmed that there are no more prethoryn warships. What follows is the silent phase of the Prethoryn campaign. Although the prethoryn warships were eliminated and the infested worlds scoured, throughout the void were prethoryn hives, scattered all over the galaxy. While they posed a small threat to our fortifications, they continued to produce infestors, troopships and hive constructors, and so the reconstruction process of the galaxy could not continue while they stood. For the next 23 years Agincourt battleships would wander the stars, systematically scouring quarter after quarter of the galaxy, trying to catch all the constructors and infestors spilling forth like oil over water.

Spoiler (click to show/hide)
With the sentry array the ability to locate the prethoryn hives was exceedingly easy: Like finding radiant torches in the dark.

Spoiler (click to show/hide)
Combat stats by the time of the silent phase.

Spoiler: 2785 (click to show/hide)
By 2785 it was over. The prethoryn no longer existed in any living capacity, the swarm without number was now gone, and the cosmos was quiet. Our fortresses were dismantled, our battleships dismantled or converted into memorials, our efforts to repair the galaxy beginning at once. Dead prethoryn floated everywhere in the void, but as far as we could tell, it was now safe to go forth and find Earth.

Spoiler: 2803 (click to show/hide)
By 2083, forward bases had been established to allow greater ease of terrafriending, with the first colony ships venturing forth to send refugee pops to the lands of their ancestors. One world would become many, as around the galaxy a network of 17 governor states and the central UN Olympian outposts rebuilt the wreckage left by the prethoryn. Although the distances between each world was vast, the psi-jump drives of the UN made each world a close neighbour, with travel from one end of the galaxy to the other taking weeks.

Spoiler: 2815 (click to show/hide)
While exploring and rebuilding, in the year 2815 a science team discovered a tomb world. Long ago a civilization was born on this world, and it had entirely destroyed itself without anyone having noticed for hundreds of years. Even the prethoryn had not found this world, lost in the far northern fringe. Let us hope this is a painful memory of the past, and only that.

Spoiler: 2862 (click to show/hide)
By 2862 all of the refugees had at last found their way home. Efforts to rebuild all of the cosmos continue.


______________________________
We've fulfilled all the victory conditions. After this, it's just the long process of terraforming all the remaining planets into gaia worlds, making all the governor-states into vassals and setting them free to colonize all the gaia worlds. I had considered simply allowing the governor-states to colonize worlds, but then I realized I'd have to manage the 17 states and that's a bit too much. Next post: A closer look at the state of the galaxy, and just exactly what the governor-states look like. Most excitingly, we've returned to Earth, although for now the administrative capital remains Olympia.
But now I have a problem for you guys to solve:
What is the fate of the UN of Olympia once the 17 governor-states are granted independence? What I mean by this, is that while it is obvious that all 17 states should be given independence so that the galaxy's species can once more populate the galaxy, I am not sure what should happen to the planets founded as prethoryn/terrafriending outposts. One planet is populated by so many species that if I were to grant it to one of the governor states, I don't know to whom it should belong, and if it were to be its own state I would not know whether to give it to the largest groups of the Vurxac or Humans, or one of the 1 pop species living within that system. I think the rest of the human colonies could safely be granted independence or transferred to the governor-states where appropriate, but the question of Earth, Mars and Olympia remains.
One obvious solution would be to have all three remain under one United Nation. This is a simple, no-fuss solution.
Another is to separate all into three different states. The UN of Earth, the UN of Mars and the UN of Olympia. The UN of Olympia would retain the sentry array, the science nexus and the star prism, thus it would require great thought before deciding to pick Earth or Olympia, but keeping all 3 independent states together in a federation. Of note is that the UN of Mars is populated by the different species of humans we rescued from the former Belmacosan Republic. Potentially, a compromise would be to grant Mars independence, but keep Earth and Olympia in a Union of United Nations, whilst federating both. The third option would be to return to Earth and grant independence to Mars and Olympia, forming a federation with them, leaving them to pursue their destinies. The danger here is that the UN of Olympia would possess immense power, unchecked by any balance, and would likely gain technological superiority over the entire galaxy very quickly. As the science nexus and star prism cannot be deconstructed, having an independent Olympia isn't really a viable option.

This is why I favour having a Union of United Nations of Earth & Olympia, while Mars is free to colonize its former territory.

Lastly, it's taken centuries, but we got the last hak hak hak in the end.
Title: Re: Stellaris: Never leave Earth
Post by: Dorsidwarf on December 18, 2017, 08:31:22 pm
Victory

From the darkness, light. The indomitable beacon of the UNO, bringing life back to the blasted wreck of the galaxy. The stalwart and peaceloving defenders of everything that swims, flies, runs, and creeps along the ground of every world. They fought the eternal war - and won, for the sake of all. But their time is over now, their awesome fleets set aside, and the species under their guardianship returned in unity to their ancestral homes. The Union of United Nations may not yet know what the Hunters the Prethoryn Scourge were fleeing could be - but they do know that should this unimaginable threat ever arrive, they will be waiting.

Thank you for the game. GG.
Title: Re: Stellaris: Never leave Earth
Post by: Sirus on December 18, 2017, 08:34:31 pm
Personally, I think the UN should remain on Olympia. Sol becomes its own federation, and of course the various homeworlds are also released to make their own fortunes in the cosmos. With luck, our shared struggle will ensure peace for at least a generation or two.
Title: Re: Stellaris: Never leave Earth
Post by: Teneb on December 18, 2017, 09:02:59 pm
It's really a shame we can't meet the Hunters, but hey: well done!

True Utopia has now been achieved, for now at any rate.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 18, 2017, 09:20:59 pm
Personally, I think the UN should remain on Olympia. Sol becomes its own federation, and of course the various homeworlds are also released to make their own fortunes in the cosmos. With luck, our shared struggle will ensure peace for at least a generation or two.
Yes, this. Olimpia is simply too powerful to be handed over to any selfish and dictatorial (NPC) nation. It must remain, as it was founded to be, the galaxy's protector in case this ever happens again. And it shall, as we know.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on December 18, 2017, 10:42:09 pm
https://www.youtube.com/watch?v=YZPPTJzXw2s

Personally, I think the UN should remain on Olympia. Sol becomes its own federation, and of course the various homeworlds are also released to make their own fortunes in the cosmos. With luck, our shared struggle will ensure peace for at least a generation or two.
+1

Once everything's been set up, can you post the save here so that people can download it? Maybe people could continue playing as one of the newly-created nations at home as a "scenario", of sorts? This "peace" isn't going to last forever, methinks, and I'd be very interested in how war would play out between these nations (of course, you might cover that as well with your LP, but still).

Ooh, what if someone started up a multiplayer game with this savegame? Is that even possible?
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on December 18, 2017, 10:50:07 pm
I think things should be pretty stable without interference. All the various nations should be pretty easy to federate with afaik, and once they are federated they'll quickly get hundreds of bonus relationship points with each other. I'm not sure if ethics drift even can overcome that, short of the always hate everything ethics (which, I'm not sure if you can ethics drift into being a determined exterminator or the like.)
 
Although a player could break it.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 18, 2017, 11:22:17 pm
My position is that Mars, Earth and Olympia should try to remain as one entity, even if that would lead to weird borders.
Title: Re: Stellaris: Never leave Earth
Post by: ☼Another☼ on December 19, 2017, 04:48:29 pm
I say Earth and Olympia one federation, Mars is independent.
Title: Re: Stellaris: Never leave Earth
Post by: Draignean on December 19, 2017, 09:46:52 pm
(which, I'm not sure if you can ethics drift into being a determined exterminator or the like.)

You can. It's pretty common for the DEATH TO UNBELIEVERS ethos groups who lose wars to end up yo-yoing between being something nicer and being galactic assholes, and I think I've seen at least one occasion where a nation who used to be partial assholes went full galactic assholes as a result of being constantly at war.
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 20, 2017, 12:50:37 pm
Now, mod the game so that the Unbidden are summoned. Quintuple their fleet strength or something, claim these are the hunters the Prethoryn were facing, and see how a totally united, perfectly advanced galaxy fares against them.
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 20, 2017, 03:53:41 pm
Now, mod the game so that the Unbidden are summoned. Quintuple their fleet strength or something, claim these are the hunters the Prethoryn were facing, and see how a totally united, perfectly advanced galaxy fares against them.

Depends- if you knock out the portals right off the bat they loose any chance of becoming a long-term threat, turning them into a scary footnote in Galactic History.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 20, 2017, 04:14:43 pm
Now, mod the game so that the Unbidden are summoned. Quintuple their fleet strength or something, claim these are the hunters the Prethoryn were facing, and see how a totally united, perfectly advanced galaxy fares against them.
...Only if we can have at least a few hundred years of peace first. Launching almost directly into a second centuries-long war for the galaxy is a bit too grimdark for this story, methinks.
Title: Re: Stellaris: Never leave Earth
Post by: Khan Boyzitbig on December 20, 2017, 05:09:27 pm
Yeah its supposed to be a Utopia not The Imperium of Man. Constant xenos invasions will not be a good thing, the people deserve some peace.
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 21, 2017, 01:08:46 am
Yeah its supposed to be a Utopia not The Imperium of Man. Constant xenos invasions will not be a good thing, the people deserve some peace.
Oh, we could go the 'Peace by any means' route- a little dark, but we literally already sacrificed entire species and empires to get where we are. We're already a bit on the dark side.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 21, 2017, 04:31:10 am
Yeah its supposed to be a Utopia not The Imperium of Man. Constant xenos invasions will not be a good thing, the people deserve some peace.
Oh, we could go the 'Peace by any means' route- a little dark, but we literally already sacrificed entire species and empires to get where we are. We're already a bit on the dark side.

With the concession that that should apply to all species, I could see our empireterriorial governors accepting that as reasonable. I mean we were even considering trying to spare a few prethoryn quueens so intentional extinctions are not something taken lightly be The United Nations Of The Milky-Way
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 21, 2017, 09:08:26 am
Yeah its supposed to be a Utopia not The Imperium of Man. Constant xenos invasions will not be a good thing, the people deserve some peace.
Oh, we could go the 'Peace by any means' route- a little dark, but we literally already sacrificed entire species and empires to get where we are. We're already a bit on the dark side.

No, we haven't. As I recall, we never deemed anyone expendable. While the Prethoryn were expanding their boundaries we were fighting with whatever force we had, and we only ran to Olympia at the last moment, allowing everyone else to come as well. Sure, other species got consumed first, but it cannot be denied that we were the first in and the last out in every battle.
Title: Re: Stellaris: Never leave Earth
Post by: Shadowlord on December 21, 2017, 10:56:37 am
I like Sirius's idea: Let Earth have a separate government, and keep Olympia and its associated outposts as the protector of the galaxy.
Title: Re: Stellaris: Never leave Earth
Post by: Haspen on December 21, 2017, 12:17:54 pm
Dang, as with all of LW's glorious LP's (I don't think he ever did a bad one), I find this one after it ends 'v.

Though it let me read it all in one sitting, lovely 45 minutes spent. Thanks LW, you da best <3
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on December 21, 2017, 03:34:15 pm
Dang, as with all of LW's glorious LP's (I don't think he ever did a bad one), I find this one after it ends 'v.

Though it let me read it all in one sitting, lovely 45 minutes spent. Thanks LW, you da best <3
Do we have a list of LoudWhisper's LPs?
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on December 21, 2017, 09:31:51 pm
Not quite a 'list' per se, but here are all the threads Loud Whispers has ever created on Bay12. (http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;sa=topics;u=54290) Does that help?
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 23, 2017, 12:08:00 pm
I figured with the coming of the new age, the post-crisis galaxy would be made more interesting by the addition of a mod. In particular, the more ship classes mod, so that the variety of fleets the successor states would field would be more diverse. This came with a problem, in that the mod also included tougher crises to compensate for the stronger ships, which in particular bypassed the already existing galactic crises flag.

Spoiler: 2868 (click to show/hide)
Admiral Mira Petrenko looked at the reports and sent her fleet out of the star's gravity well to commence a psi jump at once. The Prethoryn were back, she knew for sure.

Spoiler (click to show/hide)
The Vanguard spread over the Western fringe, with several tens of thousands turning into several hundreds of thousands spilling out of the warp breach and into our world. Infestors everywhere sought to latch themselves onto the gaia biospheres generations of Olympians had worked to rebuild. President Helena Gilbert mobilized the civilian fleet and admiralty to commence a hasty defence. The constructors would rebuild the Fortress networks of old, the spaceports would build entire fleets where before there were none, the sectors would provide the material and political will needed to build them.

Spoiler (click to show/hide)
The UN of Olympia was prepared. Turnus Battlecruisers, Yung Light carriers, the latter unleashing swarms of prethoryn strike craft against the second prethoryn scourge, all fired disciplined barrages upon the prethoryn at their entry points. The ones that escaped could be dealt later, most we could see were on attack vectors to our homeworlds, while the infestors still took a few years to complete subvert a biosphere.

Spoiler (click to show/hide)
After 2 intense years, the Prethoryn were isolated to Zedran III. Three fleets, all of a strength above 600k orbited the world as an infestor slowly turned it into a prethoryn world. President Helena Gilbert ordered a blockade of Zedran III, to allow the Prethoryn to infest the world. Zedran III was lifeless before the first scourge, and if it was infested could allow for the capturing of a queen. Unexpectedly when Admiral Mira Petrenko arrived in the system, she showed up to the planet and annihilated the infestors before they could take over Zedran III. OOC: I forgot to change her fleet's aggression settings to passive. In character however, it seemed so fitting for Mira Petrenko to ignore the President's orders.

Mira Petrenko was 16 years old when the Prethoryn scourge attacked. By the time the second scourge arrived she was 484 years old. She is the last person alive who was born in the galaxy before the Prethoryn arrived, she is the last who was old enough to remember even a bit of how things were before the scourge arrived. The ships were deconstructed upon the scouring of Zedran III, perhaps prematurely, but fortunately the defence infrastructure was retained. This was because on the year Mira Petrenko was elected President of Olympia, prethoryn survivors were discovered once more at Zedran III, sparking a rushed effort to produce as many corvettes as possible.

Spoiler (click to show/hide)
The Corvettes, led by Admiral Cui Huang (who by this point was over 280 years old, and nearing her last days), wiped out the remnants. By 2875 the second scourge was entirely eliminated. President Mira Petrenko wanted to ensure there would never more be a repeat of the scourge.

Spoiler: 2895 (click to show/hide)
In the year 2895, the states were at last granted full independence. All successor states were given the choice to join the Union of United Nations, and most importantly the choice to remain independent or form their own federation. There would be no legal or political pressure to join.

Spoiler: 2915 (click to show/hide)
10 years later, the galaxy celebrates its 10th birthday.

Spoiler (click to show/hide)
There are innumerable quantities of humans now - but not only that, an immense multitude of subspecies. While the UN of Olympia appreciates the efforts of the other star nations to increase the biodiversity of the galaxy, it does make bookkeeping rather painful, and some of the mutations are puzzling - one human species is modified to be nutritious when processed as cattle! Highly alarming.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

The future looks bright. The Union of United Nations, the Sanguine Axis, the Celestial League, the Propitious Concord, the Bright Alliance - all are in harmony with one another. The Five Federations are peaceful, with their citizens free to travel between them, and I hope that this peace shall continue once all the planets are colonized.

Some observations:
Spoiler (click to show/hide)
The Lagin'Chuuz assimilating their pops into their cybernetic society. Interesting!

Spoiler (click to show/hide)
The United Nations of Nueva Sonora sent a colony ship to Round Nut, only to find to their surprise, there were buildings already on the planet. Primitive factories, primitive farms.

Spoiler (click to show/hide)
With a bit of repair and modernisation, the primitive infrastructure was put to use by the colonists, at least until they could be replaced with modern alternatives. This would be the last such archaeological find. I wonder what happened to this civilization? Did they wipe themselves out, or were they consumed by some interstellar state in the early days, or perhaps the prethoryn devoured them? If a civilization cries, but no one hears, did it make a sound? Sad memories, and only Mira Petrenko is old enough to remember them.


So yeah, I'm going to give maybe 50-100 more years to see if peace reigns supreme, but I think this is it: The UN has definitively won, its ideals are governing the stars and every world is a utopia in the stars.

Do we have a list of LoudWhisper's LPs?
I've never thought to do so, because I didn't really think people would want to read them ;D
I may compile one later. A lot of my stuff is scattered between threads, or LPs I never finished. I am currently compiling one of my longest LPs here though (http://www.bay12forums.com/smf/index.php?topic=164263.0).

Dang, as with all of LW's glorious LP's (I don't think he ever did a bad one), I find this one after it ends 'v.
Though it let me read it all in one sitting, lovely 45 minutes spent. Thanks LW, you da best <3
Haha thanks Haspen

No, we haven't. As I recall, we never deemed anyone expendable. While the Prethoryn were expanding their boundaries we were fighting with whatever force we had, and we only ran to Olympia at the last moment, allowing everyone else to come as well. Sure, other species got consumed first, but it cannot be denied that we were the first in and the last out in every battle.
Speaking of which, a list of all dead species:
The Cormathani, a species of industrious turtle people, evolved to live in cold tundras.
The Ganvius, plantoids suited for the desert, short-lived but adaptable to many climates.
The Hiffnar - our lion people we tried so desperately to save.
The Havariggans, molluscoids with four jaws, natural engineers who pioneered much of the research which made defeating the prethoryn possible.
Tchaaskeran, plantoids who lived in evergreen forests in the cold. They lived on one planet, which was consumed by the prethoryn.
The Vivisandia, carnivorous plantoids, strong plants with a mind for engineering. Eaten very early in the war against the scourge.
The Wacegi, molluscoids - one of the last species consumed by the scourge, unfortunately attacked in the final phase of the second expansion, before Olympia built the habitats.
The Panaxala - arthrapoids consumed in the first 30 years of the Prethoryn invasion.
The Queptilium, plantoids who were enslaved by the Adnori and provided the majority of the minerals needed to build more Adnori ships. Wiped out by the scourge in the second phase of expansion.
The Sibulans, devoured in the opening years of the second phase of expansion.
The Zanaami - one of the states which provided the strongest resistance to the southern expansion of the prethoryn. Unfortunately they possessed little strategic depth, so once the scourge attacked their worlds, they were unable to build enough ships to stop their worlds being consumed entirely.

Yeah its supposed to be a Utopia not The Imperium of Man. Constant xenos invasions will not be a good thing, the people deserve some peace.
Indeed. Plus, after the second prethoryn scourge was defeated in 2-7 years by just one state, it's likely that the Unbidden, facing 19 states? They would die very quickly. I'm instead going to try and fiddle with the ethics attraction stuff to see if I can cause more natural problems instead of "big ayyy lmao force from outer galaxy attacks" every sunday. But more than that, the states haven't even rebuilt the galaxy yet, thus why should we consider war? It's far too soon. Mira Petrenko is too tired for this xD
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 23, 2017, 03:31:24 pm
So the galaxy is united under essentially one giant federation (five federations, but in practice the largest one goes across the whole galaxy and everyone gets along), we have diverse alien species everywhere, but also fucktons of humans inhabiting every rock, and we have space magic.
...Did you just recreate the starwars universe?
Title: Re: Stellaris: Never leave Earth
Post by: Harry Baldman on December 23, 2017, 03:32:59 pm
Nine hundred years in the future, in this very galaxy...
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 23, 2017, 05:35:11 pm
Nine hundred years in the future, in this very galaxy...
I AM THE SENATE

Spoiler (click to show/hide)

So the galaxy is united under essentially one giant federation (five federations, but in practice the largest one goes across the whole galaxy and everyone gets along), we have diverse alien species everywhere, but also fucktons of humans inhabiting every rock, and we have space magic.
...Did you just recreate the starwars universe?
Spoiler (click to show/hide)
FROM MY POINT OF VIEW THE CONCLAVE ARE EVIL

Spoiler (click to show/hide)
So yeah, I modified the ethics shifts to make it so that democratic states aren't homogenous & static in perpetuity anymore

Spoiler (click to show/hide)
As of 2941 there are new kids on the block. The Citizens for Freedom Foundation are the most recent incarnation of our first individualist faction, concerned with the freedom, liberty and well-being of the galaxy's citizens. The Alien Reform Organization are concerned with all of the above with focus on protecting alien pops from oppressive policies. The Church of Spiritual Philosophy advocates for spiritualism, but for political reasons it's best to keep it marginalized - Admiral Mira Petrenko could become too powerful if the Church of Spiritual Philosophy becomes too powerful. The Internal Growth Association is the second largest party, which is unsurprising as they're the pacifist faction and it's one of the longest periods of peace the galaxy has ever known. The Citizen Elite Union advocate for more centralized civil and military control, but their true agenda is to abolish the democratic state altogether and place themselves at the top of a new hierarchy. The Human Ascendancy Movement wants to remove all aliens from all levels of society, from the leadership to the voting booths and the planets altogether. The Non-Interventionist Forum want to isolate the UN of Olympia from the politics of the galaxy.
Thus far the chances of the CEU and the HAM winning any election are extremely slim. Political races all centre around the CFF, IGA & ARO, with the CSP entering the mix every time Mira is not needed in the admiralty.
Title: Re: Stellaris: Never leave Earth
Post by: Sirus on December 23, 2017, 05:37:45 pm
Why the fuck.

You had a winning Utopia game and now you're gonna mess with it for...what, shits and giggles?
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 23, 2017, 05:41:54 pm
Aw, no Materialists for us here in the thread to roleplay as.
ACTUALLY the Republic of Buktryx Tymcrix have the right idea! Let's all stick cybery bits in ourselves and be robophychics!
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 23, 2017, 06:18:57 pm
Why the fuck.

You had a winning Utopia game and now you're gonna mess with it for...what, shits and giggles?
The current state of the galaxy is that all the planets have been colonized and are developing wonderfully, if in some unexpected ways as with the Republic of Buktryx Tymcrix. For example, the United Nations of Nueva Sonora have not let the lack of planets stop them from expanding inwards:
Spoiler (click to show/hide)
Constructing lots of habitats everywhere! And I will further go on to state that this is not winning Utopia game, rather, it has definitively won. Every state is a form of democracy (well I believe the Vailons currently have a shadow council behind their democracy, but it's still in the spirit of things), every state is a utopia in the stars living off of the abundance of resources built using Olympian technology, everyone is getting along with everyone with the Five Federations being of absolute trust and harmony. It is at the point where I have to think of ways to shake up the galaxy otherwise everything will pretty much just stay at this point and there won't be any need to play further - given how my game is slowing down owing to the much larger populations, that time may be soon. Thus I'm adding this to see if it changes anything, and in the meantime I'll put the timer down and count the sands. I'll assemble a Union of United Nations Naval parade - a last commemoration of galactic peace, tour it from capital to capital and if nothing happens by then, then it's done. Utopia is so stable, so harmonized, that its interruption is impossible. As for why? It's in the exploration of the story. Before the scourge the galaxy had those other pops, the authoritarians, the military-industrialists, the purifiers and the isolationists, and I had fun trying to make them into federation material. But in this galaxy without modification everyone thinks the same. They started off as federation material, and stayed there. The only issue of controversy is if you prefer psychic organics of slow evolution, psychic organics of accelerated evolution or psychic organics with cybernetics. The addition of the 8% shall at the very least, make for more interesting lore. The galactic states with no external threats must look inwards to solve these disputes. To clarify, if it should be so desired, I could easily wipe out the CEU and HAM in a decade.
I also must admit I'm weighing up how I intend to leave this story, which is why I haven't eliminated the antagonist insurgents yet. Should I leave the story as is: The United Nations of the Stars? Or aligning with the CEU to get Mira Petrenko elected as an enlightened despot, an immortal monarch to protect the rights, liberty and diversity of all living things? Pretty much the exact same as before, but now with an immortal leader in perpetuity. Either way this would be where I end the story, because there is nothing more to be done. The Utopia is as prosperous and stable as it is capable of being.

Personally I lean towards Mira becoming the enlightened despot as the end. Power consolidates even without conscious attempts to claim it. Mira is the oldest human alive, nearing her 500th birthday, is an immortal and the most powerful psionic in the cosmos, is the Chosen One of the Shroud, is a war hero who fought and eliminated both prethoryn scourges for centuries, all of her political rivals died centuries ago, she is one of only two Admirals (the highest military rank) with the other admiral soon to die of old age, has been President more times than any other living or dead human and is popular and protective of all her citizens. Unless she was assassinated, lore-wise there is no one left who can stop her. Even assassins would be hard pressed to kill someone who looks into the future. The only other question then, is would Mira Petrenko take control if it was offered?

Aw, no Materialists for us here in the thread to roleplay as.
ACTUALLY the Republic of Buktryx Tymcrix have the right idea! Let's all stick cybery bits in ourselves and be robophychics!
While no materialists have popped for us, the Adnori have adopted materialism. I think it's because we don't have many natural scientist pops or synths in our state
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 23, 2017, 06:46:08 pm
Personally I'm more interested in the NIF than the CEU. We could be watchful guardians from atop mount olympus, with our superior technology standing by to defend the galaxy. Or perhaps assert control if things start to get too unutopian for us. :P
Basically what I'm saying is we could be a fallen empire.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on December 23, 2017, 06:53:44 pm
Personally I'm more interested in the NIF than the CEU. We could be watchful guardians from atop mount olympus, with our superior technology standing by to defend the galaxy. Or perhaps assert control if things start to get too unutopian for us. :P
Basically what I'm saying is we could be a fallen empire.
I didn't want to use the term fallen empire, because we are several leagues ahead of a fallen Empire - but I think it's accurate to say we are the precursor civilization to the next galactic cycle, and maybe many thousands of milennia later the descendants will have forgotten much of their technology and so become a fallen Empire. But yeah it checks out. Our weapons, our industry, our leisure and our careful observation and protection of the galaxy - we are becoming the Enigmatic Observer of the galaxy
Title: Re: Stellaris: Never leave Earth
Post by: nogoodnames on December 23, 2017, 08:24:36 pm
The only other question then, is would Mira Petrenko take control if it was offered?

I think not. If she desired power, she could take it effortlessly, but doing so would be antithetical to the ideals and principles she has spent several lifetimes defending. I see only two outcomes of Mira declaring herself God Empress. Either she will assert her will over the entire galaxy, or she will allow the political fringes to gradually diverge until the threat they pose to galactic unity becomes too great and they must be violently brought back into the fold. The former option leads only to homogeneity and stagnation, and I imagine that she, a living weapon honed by centuries of struggle, would find absolute control pretty boring in the long run. The latter turns her rule into a sick game, only maintaining the facade of innovation through the needless sacrifice of billions.

No, the time for super-humans is at an end. We did not resurrect all the diverse species and old empires only to inflict an irreproachable demigoddess upon them and ourselves. The galaxy must be free to develop and change based on the wills of all its denizens, not the whims of a single being. Yes, Olympia already wields tremendous power over the other states, but as long as that power is tempered by democracy and human mortality there will be hope for a different, perhaps better future.

As for Mira Petrenko, there is no place for her in this new age. She is a soldier without a war. She has spent her entire extended adult life in a seemingly hopeless battle for survival. She has become the most powerful and terrible being in the known universe. What further purpose can she find in a time of peace and unity? What possible role would she not be wasted in? Perhaps it is time for her to look beyond this galaxy. The Prethoryn may have spread to other galaxies besides the Milky Way, and there are sure to be similar threats to the cosmic balance lurking in the void. This is the only future I can see for Mira Petrenko. An avenging avatar of humanity, protecting those who cannot protect themselves. A horror unleashed upon those who would destroy the delicate uniquities of this Universe. A Hunter.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on December 23, 2017, 10:48:37 pm
A Hunter.

...
WHAT WAS WILL BE
Title: Re: Stellaris: Never leave Earth
Post by: Hanzoku on December 24, 2017, 08:18:41 am
What will be, was.

Hak hak hak, alien scum!
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on December 24, 2017, 10:53:34 am
*slow clap that transitions into a standing ovation*
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 24, 2017, 06:07:22 pm
A Hunter.

...
WHAT WAS WILL BE

That's the true nature of the Prethoryn. They travel from galaxy to galaxy, galvanizing societies against themselves. They pose a threat so formidable, so alien, that even the most divided peoples unite to fight them, and have no choice but to settle their petty differences. And after the galaxy behind them has developed into a totally united, technologically based utopia - they go off to the next one.

The second invasion was just an inspection fleet, sent to make sure we had joined all civilizations into one peaceful state.
Title: Re: Stellaris: Never leave Earth
Post by: Shadowlord on December 25, 2017, 07:21:29 am
I vote Mira Petrenko for God Empress to protect the galaxy from whoever the Prethoryn were fleeing from, however long it takes them to arrive. (Too bad they're not actually in the game)
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on December 29, 2017, 05:05:04 pm
So, now that we no longer desperately need the Influence given by the Spiritualist faction...

When are we going to give full rights to AI?
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on December 29, 2017, 09:50:50 pm
So, now that we no longer desperately need the Influence given by the Spiritualist faction...

When are we going to give full rights to AI?

HERESY!!! *blam*

Why are you opening this can of worms? I'm actually for machine rights and intelligence, but it didn't go well last time, so...
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on January 05, 2018, 08:09:28 pm
2944:03:27: Admiral Mira Petrenko liquidates nearly all of her assets to accrue the funds needed to build a new UNO Armada, one made up of 1 of every modernized ship design available to the United Nations of Olympia's arsenal. Some like the Agincourt battleship had seen some modernization and advancement in design, allowing for twice as many super-heavy weapons to be loaded out. Others like the Malaria class supercarrier were entirely new designs, while ships like the Flagship Knox Miroslav were theoretically possible but had never been constructed by any civilization before.

President Heidi Wright, President of the Alien Reform Organization, elected President of the United Nations of Olympia and Vice President of the Union of United Nations feared only one person in this world. It was the Admiral behind the door she approached, the door opening before she even reached it.
'I knew you would be coming,' Mira said, speaking directly to her own mind. Heidi made sure not to think any fearful or improper thoughts. As far as any Olympian scientists could tell, Mira was the most powerful individual psionic ever recorded in history, and Wright wanted no embarrassments to be thought in front of so venerable an Earthling hero.
'Think to me, what is on your mind young one?' Mira said.
Heidi was 279 years old. It was funny for anyone to call her young.
'Everyone is young to me. When you are older than all of the surviving civilizations in the galaxy everyone is young to you.'
I must be frank, I am not here to discuss the pleasantries of passing time. I probably have another 30 to 50 years left to live, and when Hanisi, Chan and I are gone, I worry disaster will befall our democratic state. The disaster will be you. I want you to promise that you will never turn your back on all life, that you will never give up protecting and nurturing all the life of the galaxy, you will be the guardian for all we have fought alongside and against whatever happens to our state.
Mira calmed Heidi's mind, and thought to her this will always be done. She did not save as many friends and foes as possible from the prethoryn just to see them undone by the strife that arises in the course of eternity. Satisfied, Mira bid Heidi to leave.

Science Director-General Chan Mao, representing the Citizens for Freedom Foundation, was the next to enter.
You are unilaterally building a private armada? This is highly illegal! Chan's thinking was erratic, loud & unfocused.
'Do not fret. The armada is being built with my funds, and upon completion of a round-the-world tour, I shall turn over our ships to the Union of United Nations.'
Do you still support the UN mission? Chan thought, probing Mira's psychic aura for any emotional information she could use to determine the truth.
'I have never abandoned this ethos from the start. How can you question me? I have been elected President more times than any of you and have always served all of our galaxy's peoples, never with a thought for taking power myself. I understand you fear me running for campaign, but I will only serve as I am needed.'
Despite feeling that Mira was sincere, Chan Mao was still not satisfied.
'If you still support the UN mission, never run for Presidency of the UNO ever again, never run for Presidency of the UUN.'
Mira Petrenko felt the emanations of the shroud speak with a little ire. She thought to Chan Mao: I am more dedicated to the mission than you could ever know. I have seen centuries of despair, whole worlds consumed by the scourge, burned to glass by my ships, seen all of my friends give their lives on my orders to save the UN mission. I saw the galaxy grow dark, and for a while, only I was the light. I passed that torch, the flame of Olympia, when Earth fell. I am not the petty despot you fear I am.
Dissatisfied, Chan Mao nevertheless left.

Governor Hanisi Tshonyane and Vice-Director Antonietta Giordano were the next to arrive, representing the Internal Growth Association & the Non-Interventionist Forum. Both only wanted the assurance that Admiral Mira Petrenko would wage no wars and maintain peace; satisfied that Mira was not waging war on the technosphere or the Adnori, they left.

Chief Science Officer Marcia Longfield arrived next, representing the Citizen Elite Union.
Mira Petrenko expected Marcia Longfield to supplicate before her, pleading her to seize control of the UN headquarters and so establish herself as the immortal Empress of Olympia until the end of eternity. Surprisingly, she did not.
'Why are you here? If not to plot abominable murder? Get out before I make all of your followers believe they are fanatic egalitarians.' Mira asked.
'Delightful! But you misunderstand.' Thoughts: Confusion?
Marcia projected an image: It was her.
Admiral Mira Petrenko, Admiral of the United Nations of Earth, President of the United Nations of Earth, Grand Admiral of the Bright Entente, President of the United Nations of Olympia, Admiral of the United Nations of Olympia, Grand Admiral of the Union of United Nations, Mother of the Church of Spiritual Philosophy, the Immortal general, beloved war hero and the Chosen One of the shroud, the great negotiator between the material and psionic planes, the Admiral who spoke to the gods and rejected their demands.
Marcia thought: You do not need to seize power, Admiral Petrenko. You already have it all. What use are the elections when no one can argue against you? Your will forces all to obey the UN mission, makes them willfully obey the tenets of freedom. I am here to propose a closer alliance between our factions, but is that really necessary? A thousand years from now, you will still be here, you will still be running our government. You cannot be anything but our leader, and the galaxy will prosper because of you. Marcia Longfield took her leave, replaced by Himari Amano.

All of them do not see the true threat, Himani Amano thought. We have served the galaxy so faithfully and it is about time we serve humanity.
Mira interjected: To serve the health of the whole galaxy is to serve humanity. I hope you can see that.
Amano retorted: What of the humans who have been nerve stapled? This is a clear violation of the UN charter on human rights. Aliens have turned millions of humans into obedient drones, some even into living cattle! Will we stand by idly while supporting a contemptible federation, using our funds and our technology to build an army that will undo us?
Mira responded: Your points are not invalid, your methods are. If I cannot convince you to tolerate the Kraxroz and their more unpalatable habits, then I shall simply have you ponder on how we are supposed to end atrocities upon human populations through your methods - supremacy will not help humanity. Now go.

Fabiana Diaz arrived next, to Mira's surprise. She was an Admiral, and a faithful follower & student of hers.
I won't turn the UN into a theocracy, if that's what you want, Mira thought jokingly.
Why not? Fabiana replied.
Answering everyone's prayers would leave me with no spare time, Mira thought. More seriously she pondered... I would be able to steer the UN of Olympia away from the false whisperings in the shroud. I don't think I am ready to be a god though, I should quite like to die one day.
'I don't understand?' Fabiana was confused. 'Why would an immortal want to die?'
Mira thought back: Why would an immortal want to live? Nobody wants to die, but few seriously have to think about living forever.
I was born in a time where the Earthlings achieved Utopia, and the galaxy was getting better. I was born in a time where people stopped talking, but started thinking. One whole planet and I was born into it, a psionic child in a psionic world, can you imagine babies used to be born without mental links to their parents? And yet, the old humans still had some sort of link between parent and babe. I wanted to be an Olympian - you see, back then, we had Olympic games, and the winners were called Olympians. It's a funny coincidence, but I stopped believing in coincidences centuries ago. I certainly stopped believing in them when I heard the shroud. I was a good swimmer you see? Very good at it. When the Prethoryn invaded Earth I was 26, and I was a great swimmer. My family were not so good, but have you ever seen a prethoryn swim? It doesn't take them too long to learn, you see. I lost my family then. Some may have survived, but after this many centuries... We had no idea where all of our defence forces had gone, all of our generals were gone. The world went dark, the prethoryn were everywhere, you'd spend nights just hoping they'd miss your shelter and find someone else instead. A lot of people gave up then, but I didn't. Our armies and generals returned to counter-attack, and the government announced everyone would be leaving right? A lot of people do their best to help evacuate, a lot choose to remain put, fortifying Earth - they knew they couldn't stop the prethoryn, they were ready to go with Earth. I joined the Navy, I got promoted to Admiral by the age of 35, they liked my ability to organize long-range logistics, repair and resupply away from spaceports. Which was great, because often our spaceport was destroyed by the prethoryn. When I was 37 the President asked me if I was ready to make the ultimate sacrifice. A tiny, superdense concentration of psychic energy had been found, and I was the human most likely to survive its absorption without mutating into a ball of malevolent plasma. I became the Chosen One.
I saw Earth burn, and everyone I know die, I saw it twice. Once in the shroud, another over the skies of Earth, I was immured within the Avatar of the shroud - a ball of baleful psychic energy, and even I could not overcome the prethoryn. I was 77 years old when I first elected President, and did my best to make Olympia work. I rebuilt the United Nations from scratch! Not bad, but definitely not where I thought I'd be when I was a child, on the other end of the galaxy rebuilding the world.

I could do it. I could be this world's god, protector and guide. Do you want to know something classified? My science division did some research, and they confirmed my worst fears. Every time I have been elected, support for the Freedom and Xenoist factions increases dramatically! Why? My talents are mostly for war, I am not actually that charismatic of a speaker. Yet the effect I have is reliable and observable, so much so, that my science division made a breakthrough in applied psionic theory and found the effect of my ambient psionic power over everyone's free will is 60% as powerful as an orbital mind-control laser. And you know what? An orbital mind-control laser can only affect one planet. My power knows no such limits.
I have built the perfect Utopia in the stars and no soul can refuse me, no soul can be unhappy in my world.
The people of this universe are making me their god and I cannot stop them. I'd be better than one of the gods from the shroud fucking everything up, but that doesn't make deciding any less difficult. And I don't think any of this is a coincidence. I have survived too many coincidences, too many close calls, I have seen that fate exists. Just think that for a moment, every species alive today owes its survival to me. What are the chances that something, or someone meant for me to find that psychic energy? What if there is someone trying to use me to control the cosmos?
'You should kill them,' Fabiana thought.
Perhaps, Mira concurred, perhaps she should find them and ask some questions, and kill them if needs be.
Questions, questions, Mira was often questioning
To be or not to be, what was will be...?

Spoiler: 2945:09:25 (click to show/hide)
Admiral Mira Petrenko's armada was assembled in a year. Ships believed to be theoretical in construction were manifested in reality, brimming with superheavy kinetic ordnance, arc-emitters, graviton lances, ultra-cannons, prethoryn strike craft, plasma weapons, missiles, photon torpedoes and gauss weapons.

Spoiler: 2946:05:10 (click to show/hide)
After commissioning a few more Agincourt battleships out of nostalgic fondness for the workhorse of the Peacekeeping fleet, Admiral Mira Petrenko set forth her fleet for a round-the-galaxy tour of every Capital world, celebrating the era of cosmic utopia!
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on January 06, 2018, 09:31:24 am
Spoiler (click to show/hide)
Admiral Mira Petrenko set forth with 407k worth of fleetpower; respectable, but not domineering, a showcase of Olympian advancements in engineering & psionics. Their crystal-plated hulls, engineering crews and optimized psionic shields made them so durable, it was speculated they could endure even the most concentrated barrages of lance fire, kinetic artillery or shroud energies. But there was no war or crisis to end, and there was something altogether pleasing in having these large engineering marvels peacefully sail between the stars. War is a memory of the past, the five Federations are united in cause, spirit and people.

Spoiler (click to show/hide)
The Olympian Admiralty and its attached cadres of dignitaries, citizens & officers were entertained nobly whichever capital they arrived at, inspecting the efforts of the successor states of the galaxy to make their own Utopias in the stars. The Xeltek seen here were one of the first state capitals to be visited on the galactic tour; they were praised for their engineering innovations, being one of the few successor states to construct their own advanced prototypes, instead of utilizing old prethoryn-campaign era designs... Mostly anyways. Most of all though, they were like most other states, praised for their civil engineering projects, so many orbital habitats popping up throughout the galaxy to vastly expand the interior living space of the world.

Spoiler (click to show/hide)
A visit to planets like the Lagin'Chuuz controlled Republic of Bucktryx Tymcrix revealed a story common to many planets: Slight annoyance at unusual and unpleasant weather owing to ongoing terraforming. It seems that given the choice between living in the native climate of their ancestors, or living in the climate of a gaia world - every state has unanimously embarked upon the path of universal gaia climates for every planet. Also of note, the Cybernetic-Psions of the Republic of Bucktryx Tymcrix are attracted to both materialism and spiritualism, a most interesting synthesis!

Spoiler (click to show/hide)
In the United Nations of Neuva Sonora, a habitat orbiting a molten giant held within its walls millions of Mandasura, Humans and Adnori, living together in friendship and industry. Its two armadas greeted the Olympian armada, showing off their multilateral ties, traditions and bants. The United Nations of Nueva Sonora had begun there as a small prethoryn outpost, intended to stop the scourge from reestablishing itself in the void; Nueva Sonora was subsequently used to relocate all the rescued refugee pops planetside, where they could begin preparing the recolonization mission to reclaim their worlds. Now Nueva Sonora was its own prosperous state, a union of so many peoples - fortunately, this is not remarkable, but typical of every state in the galaxy without exception.

Spoiler (click to show/hide)
Passing by the legacy Fortresses of the Solar system was a humbling experience, as many Olympians saw the ancestral homeland of humanity for the first time. Others saw home, and the fleet stopped for two weeks more, just to linger a little while in the spaceports of Earth and Mars, some even descending planetside to see how much had changed, and how little had changed. Admiral Petrenko considered never leaving Earth, but like an Olympian, had more of the galaxy to see.

Spoiler (click to show/hide)
Some states like the Mandasurans inherited fortress arrays from the prethoryn wars, and instead of dismantling them, kept them for their own use. As the Olympian fleet approached, the garrisons hailed a salutation at the fleet: Where centuries ago Mandasuran and Human had contested control for the void, now it was open to all: Pax Utopia.

Spoiler (click to show/hide)
Some like the Estwani, had prospered under the new incarnation of the galaxy more than they had before the wars! I suppose everyone having an equal start would do that for you.

Spoiler (click to show/hide)
The Adnoran Democratic Suns welcomed us with pomp and flair, Petrenko found it unthinkable that she would live to see the day where the Adnori were building orbital habitats for other aliens to live in. Yet sure enough, the Adnori welcomed all that day!

Spoiler (click to show/hide)
The Belmacosans, living on their ancestral homeworld for the first time in so long, were at peace with their ancient enemy. Adnori and Belmacosa alike lived upon the new habitats being built, one endless expanse from one end of the galaxy to the other, of habitats and gaia worlds suited for all living things. Trade, immigration, exchange and interaction between the galaxy's peoples is occurring on a scale like never before, the stability of Utopia is ironclad.

Spoiler (click to show/hide)
The Seban State was the first state after the UN of Olympia to begin constructing a Dyson Sphere. In fact, by the time the Olympian tour was completed, in total four states were building their own dyson spheres. This development causes some consternation amongst Olympian ranks, but otherwise is treated as a significant milestone in the development of the successor states.

Spoiler (click to show/hide)
The Presidency of the Union of United Nations was at the time of the tour held by the Caloctora Union. As the largest federation in the galaxy, the UUN also boasted the largest multilateral peacekeeping force, the bane to prethoryn and pirates anywhere. Its fleet strength was 2.5M and rising, being the most powerful fleet ever recorded, even more powerful than the entire prethoryn scourge at the peak of its power.

Spoiler (click to show/hide)
The Peacekeeping fleet at last returned to Olympia, inspecting its defences. Instead of relying on St. Vincent and Acheron class legacy Fortresses, wherever resources permitted it, the legacy Fortresses were replaced with state of the art citadels, and in the heart of the Elthior configuration, a single, vast headquarters, brimming with superheavy weapons, strike craft and support systems.

A galactic tour had never been done before, yet its purpose had been proven true: Utopia is the galaxy. Every state has opened its borders with every state, every people is free to be wherever they want and do whatever they wish, and even where they have the freedom to rebel or dissent, they do so in the hyperspace forums and not on the battlefield. All of the states are united in external defence within the federations, and all the federations united in defence against whatever may lurk without the galaxy. It took 3 years and 7 months for the Olympian fleet to travel to every single capital in the galaxy, with every star system connected to one another by the power of psi-jump engines.

Spoiler (click to show/hide)
Such power did not go unnoticed, and it wouldn't be long before a galactic power surge announced the Hunter's call.

Spoiler (click to show/hide)
While scientists worked to pinpoint their exact arrival location, the sentry array had already located them. At once the Olympian fleet was dispatched to investigate; President Wright urged Mira Petrenko to allow the Vailons to deal with it, as they were easily well-equipped to deal with this anomaly. Mira Petrenko voiced her concerns that all the other states had admirals who had never seen a day of combat in their lives, it simply wouldn't do to stand by on the sidelines.

Spoiler (click to show/hide)
The Vailons were the first on the scene, revealing the presence of extradimensional invaders pouring through a rift in time & space. There really was no concern that the extradimensional invaders would win, they had bitten off more than they could chew. The Vailon admiral Elsa Dreyer, a human officer, though inexperienced simply had too many ships under her command to lose. Furthermore, with the arrival of 400k Olympian forces, 800k Xeltek forces and millions more from neighbouring states en route, even with advanced matter disintegrators the invaders could not win. The Unbidden had sent 400k of extradimensionals to be the vanguard, enough perhaps to deal with a younger galaxy, but not this one.

Spoiler (click to show/hide)
The Extradimensionals possessed some of the most advanced weaponry ever seen by the Olympian admiralty, and yet their matter disintegrators could not pierce the psionic shields of the Olympian fleet. In total the Olympians lost two ships: the corvette UNS Pata V, and the destroyer UNS Perth III. What this means is that it took the Unbidden the focused efforts of multiple fleets to destroy the two weakest ships in the Olympian arsenal. The flagship ignored the enemy, plowing towards the portal, disregarding the efforts of the hunter to stop it. Rows and rows of graviton lances, arc emitters and mega-cannon barrages completely destabilized the portal with rapidity, just as more reinforcements from the Xeltek arrived to bolster the Vailons.

Spoiler (click to show/hide)
Nearing her 6th century of life in this dimension, Admiral Mira Petrenko & her armada passed into another. Little is known about where her fleet went. We know that it is not the shroud but close to the shroud, thus we cannot be sure if the absence of psionic signatures in the shroud indicates the fleet was annihilated, or if the fleet successfully entered into this dimension beyond the shroud. In the following UN investigation into how an Admiral was allowed to pilot a fleet into another dimension, it was speculated that Mira Petrenko's specifications to have her fleet be self-sufficient indicated she intended to launch a campaign independent from planetary resupply indefinitely. Speculation abound suggested she had planned this in advance. The Church of Spiritual Philosophy maintains that Mira's fleet is teaching the Unbidden the merits of Utopia, and when she is done she shall find another dimension to teach. No one can prove if this is true, but what is known is that the Unbidden have yet to try another invasion. There is now nothing that can threaten Utopia in the known universe.
Title: Re: Stellaris: Never leave Earth
Post by: Askot Bokbondeler on January 06, 2018, 01:10:50 pm
you had to go and leave the galaxy
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on January 06, 2018, 03:01:19 pm
GOOD END!
>restart? Y N
Title: Re: Stellaris: Never leave Earth
Post by: blueturtle1134 on January 06, 2018, 09:19:49 pm
Good luck, Mira. You did significantly better than the next guy (https://1d4chan.org/wiki/God-Emperor_of_Mankind).
Title: Re: Stellaris: Never leave Earth
Post by: Dorsidwarf on January 07, 2018, 07:44:51 am
Clearly that's where Petrenko went.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on January 07, 2018, 08:38:53 am
Spoiler (click to show/hide)
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on January 07, 2018, 03:17:31 pm
If we can't leave earth, we're bringing earth with us.
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on January 07, 2018, 07:43:04 pm
If we can't leave earth, we're bringing earth with us.

...Sequel Hook? Nah, just kidding.
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on January 08, 2018, 02:20:41 am
... So, how 'bout those AI rights?

You don't have to actually BUILD any AIs, you just have to make all sapients equals/not kill AIs on-sight.

Sure, they might not be connected to the shroud... But that doesn't mean that they don't deserve to live and be treated as equals. And who knows? Maybe we'll find a way to connect them to the shroud despite them not having carbon-based brains (or maybe we can clone small pieces of brain matter to integrate into a chip or module...).
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on January 08, 2018, 02:41:47 am
We do have psychic cyborgs now. I'm sure some of that tech is applicable to AIs.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on January 08, 2018, 07:41:07 am
We do have psychic cyborgs now. I'm sure some of that tech is applicable to AIs.
Time for a little side-story

So I peacefully acquired loads of xenos slaves through a hegemonic spiritualist star Empire. I had a species of domestic snek servants keeping all of my pops happy, I had a bunch of strong proletariat bird people (gene modded to be industrious) working on a planet of high mineral wealth providing 348 minerals on one planet, but the rest I didn't have much use for. It seemed rather rude to just purge these pops who had peacefully joined my Empire, so I set about a big relocation scheme. Habitats were constructed that were suited perfectly for their biologies (better than their homeworlds no less), and one by one they were all relocated while my citizen pops slowly took over their planets/terraformed them into gaia worlds (one notable exception to this trend being the snek servants, since they had the irradiated trait they were the most valuable colonists and spread everywhere).

Spoiler (click to show/hide)
Anyways after I got them all moved into their nice new habitats, I basically allowed them to do whatever they wanted with no oversight. Sure enough, they started experimenting with new philosophies, engaging in civil unrest, and before long the first slave colony declared independence. I then declared war upon this new colony of freemen (which obviously it had no chance of winning), and gave a fake surrender which ceded the rest of the colonies to this newly founded space Empire. As it is within the core of my Empire, it is safe from all predators outside my protective wings. As it possesses no starport facilities, it cannot create any warships, colony ships or even science vessels to interact with the outside world - effectively forming a curator enclave cluster. In this manner I have found a very silly way to give all of these xenos pops a paradise where they are free to pursue their intellectual pursuits without care for resources or strife, at a cost - being stuck in the self-imposed inward perfection of my Empire for all time. Given the success of this operation, I am tempted to become a fanatical collectivist, collecting all the xenos pops to put in my habitats, to keep them safe from the horrors of the galaxy :]

Helps that the galaxy in this one is pretty horrifying. I lmao'd when my peaceful hive mind neighbour turned into a devouring swarm. They went overnight from an upstanding member of the galactic community to OM NOM NOM NOM

*EDIT
Oh cool
Spoiler (click to show/hide)
The xenos enclaves figured can still build troop transports without spaceports, which is something I hadn't considered. Also in the time since I first wrote this post, the liberated xenos decided to form their government... As an authoritarian police state run by the proletariat xenos I put in charge. Well, that's certainly interesting, I reckon given that most of the xenos there are strong gene-modded ex-workers turned scientists, if I just turn them into a protectorate I can have a reliable source of auxiliary troops - and before long, their advanced labs will allow them to turn themselves into quite the tiny technological giant.

Update on the enclaves, so far I have two of them. The first is led by the Ugarlak, a species of proletariat industrialists who command 5 habitats and total 60 xenos pops. Sharing their Empire with one molluscoid and one plantoid species, the Ugarlak formed a peaceful, if brutally authoritarian police state - with a grand bureaucracy quelling any dissent from the plantoid pacifists and molluscoid industrialists.

The second was considerably more intricate in its experimentation. Its founding pops came from the Ekwynian Empire, a race of mammalian xenophiles who formed a close relationship with the neighbouring moth-people called the Naftkanians, and themselves formed the southern frontier of a grand federation that was particularly concerned with destroying my Imperial lineage, and replacing it with a democratic regime. Honestly I was rather content to let them be, but they continued expanding and wouldn't let my ships through a northern pass to protect my protectorates. As the southern route was cut off by my hiveminded ally turning into a devouring swarm, I had to declare my first ever war to secure this route. The war was successful, seizing the minimal planets required (only 2), and all of the Ekwynian planets on my border were liberated under a new regime. Unfortunately this new regime became fanatical purifiers, and all of the worlds which were inhabited by a multicultural population were plunged into civil war as this fanatical regime tried to exterminate them - resulting in a split between the East Ekwynian and West Ekwynian Empires.

Thus, with pops subsumed from other peacefully assimilated Empires, the second enclave was born. This one contained 5 species in total, only they were so unique as to be all sub-species of other species. Thus there were 8 variants of pops all in this enclave, with some having latent psionic abilities unlocked by my ascended species. Once that enclave was given independence, they began developing as a theocratic monarchy of mechanist scientists, the Ekwynian species being an altogether intelligent race of physicists engineered by us to be natural researchers.
Spoiler (click to show/hide)
Before long they began their path to technological singularity, consolidating their subspecies through cybernetic enhancement. Crazily, this included some pops who possessed latent psionic potential, becoming cyborgs with latent psionic energy.

To compound matters, a single Ekwynian pop remained under my control, this one unlocking its full psionic potential to become the only fully psionic Ekwynian pop in the galaxy. Neither West Ekwynia nor East Ekwynia has developed full psionic potential. Thus, I am thinking, if a third enclave is hosted by the sole psionic Ekwynian community... Can the materialist and spiritualist transcendence paths be reconciled? Amusingly, the single psionic Ekwynian I have is called the Ultra-Ekwynian Superior. It has gotten a bit mad with power.

Can these xenos enclaves create machines with true souls, more connected to the shroud than most of the living? Rather tragically, after I conquered those two planets, three Empires I previously had peaceful relations with grew threatened and cut off their borders to me. I now have to absorb even more Empires, which shall at the least, mean I have more test subjects to see if it is possible to create the Ultra-Mega-Ekwynian Superior

Keep going LW, I follow your story with bated breath (and rustled jimmies)
Spoiler (click to show/hide)
The third enclave did it. After much patience, they succeeded in creating the NEO-MEGA EKWYNIAN SUPERIOR

ALL PSIONIC POTENTIAL UNLOCKED
ALL GENETIC POTENTIAL UNLOCKED
CYBERNETIC ENHANCEMENTS IMPLANTED

Upon the success of the first enclaves I had made it my mission to collect the rarest xenos specimens, preserved for all time in my paradise habitat enclaves, distrusting the foreign federations to keep the peace and preserve galactic life. Three centuries of work and effort, bringing all of these xenos willingly (at least, mostly), into the peaceful perfection of my inescapable Empire. With baited breath I watched, my immortal leaders patrolling and observing their data banks and orbiting habitats, watching with concern and intrigue as the species modified themselves with cybernetic implants. We could not have known they would do this.

Spoiler (click to show/hide)
They called themselves the supravex. Synthetics, machine bodies with artificial personalities uploaded, copies taken from the minds of the soulful creatures they once belonged to. Every species was annihilated at once, my once diverse and unique collection of the cosmos's most endangered species eradicated overnight. Thus they destroyed their souls in one swift movement, their link to the shroud gone, all lost and replaced by the calculated shambling of automata. The Neo-Mega Ekwynian Superior, the sole existing pop in the galaxy too, was amongst the ashes.
So proud and so foolish were these religious mechanists. It had perhaps been better for them to have been devoured by the Jhoolian Swarm long ago. Now the doom is fulfilled, and their warrior drones fly forth from their habitat - they will be disassembled, and this calamity completed.
They achieved perfection beyond perfection.  And then discarded it like trash.

Therefore; nah. Precognitive software > AI, as precog software is more advanced, psionic-based and has 0 risk of embarking on a campaign to murder the universe. Any AI revolt from Olympia would possess all of the technology of Olympia, which is unacceptable, and its implementation would require the consumption of resources & space currently occupied by living people, which is absolutely unacceptable. Any move to murder trillions and replace them with metal shells is absolutely unacceptable. The Lagin'Chuuz stopped at cybernetic implants, skirting the line between making their people dependent upon technology, and murdering their entire species - with a lot more species going down with them. The last time we attempted to use AI technology it murdered two cruisers full of people & sabotaged our labs whilst fighting the prethoryn, going down the event chain for creating a determined exterminator, so I won't have the lynchpin of galactic stability be so vulnerable to something so needless and unnecessary. Also guys please, the game has pretty much ended. I have had no interest in this AI debate from the start. I still don't understand why there's been this clamoring to implement AI without regard to how this would be effected in gameplay since November, always on and on with the AI.

Spoiler (click to show/hide)
The game does not allow for an implementation of AI rights without AI taking over your ships, even if your ships are using precognitive software instead of artificial intelligence.
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on January 08, 2018, 08:00:27 am
I've gone down the AI path plenty of times without the negative events, isn't it caused (or rather made much more likely) by one being harsh to the AI normally? Doesn't really matter at this point tbh.

Anyway, I think the reason why people are so obsessed with the AI question is because it's one of the areas where (it's at least possible to think) "Utopia" was truly a dystopia. When robot nation was gaining awareness and became lobotomized, that was probably the evilest act done by the UN, at least the evilist one that wasn't very easy to justify in character. You're essentially using a mix of out of character (trying to avoid the possibility of an AI rebellion, legit) and very sketchy in character reasoning ("Robots don't have souls! Their creation is genocide! The UN is egalitarian and not religious BTW lul!") that gives a sense that the utopia created by the story is in fact potentially a thin veneer over a darker society, it certainly doesn't help with the psi path and it's effect on government ethics attraction and religious faction attraction. Ultimately what the numbers and effects we're seeing out of Stellaris are pretty open to interpretation, of which Utopia is only one. The AI question makes other people see something different from the story.

I'll say my own thoughts on it, as they were and likely shall remain, lobotomizing the AI was an evil act, but that happened hundreds of years ago. The lack of creating more life is not a sin, and there are ethical questions regarding it that have no need to be answered and (since in stellaris if it's outlawed they won't be made by private teams in secret against the laws anyway apparently) shouldn't be bothered with. It's over, we can't make up for the crimes of the past by tearing down the future that was built on them, there's nothing left to do but forgive and forget.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on January 08, 2018, 01:00:41 pm
Anyway, I think the reason why people are so obsessed with the AI question is because it's one of the areas where (it's at least possible to think) "Utopia" was truly a dystopia.
What is a Utopia?

It comes from the Greek and means in English, "No-place." It comes from Thomas More's Utopia, its roots coming from Plato's The Republic. William Morris, News from Nowhere, Bacon's Atlantis, the Utopias are all places on the fringes of time or existence, whose truths cannot be verified and are humorously self-aware of their nonsense. They're nowhere.

Utopias have throughout human history varied in appearance, but they all hold some things in common. Island status, a foundation myth, some form of regulation on wealth & desire, a singularly striking foreign policy, a careful custodianship over its own state, control over the units of society.

1. The Island.
The Utopia must be some form of island. It need not be a literal one, but a literary one - existing as a thing that is outside of the mainland of thought. In Utopia, King Utopos creates Utopia by carving a channel through peninsula, transforming it into an island. The significance of the Utopian island is that it is impenetrable to outsiders but connected to the world, as the Utopian state dictates. More's Utopia is surrounded in harbours perfect for ships to come and go as they please, the island itself forming a massive bay to hold innumerable ships, but entry is impossible without a local guide, as the deep waters harbour rocks, and the coast is dotted in Fortresses. Bacon's Atlantis sends forth ships to every sea, agents in every nation, has advanced technology unheard of by other states (even having submarines in the age of sail!), despite knowing everything about all other civilizations, none have any awareness that Atlantis exists, let alone where it exists. Plato's Republic must be founded in a geographically suitable location, an island isolated enough that it may decide its own destiny, quelling internal dissent or defending from invasions with ease.

2. The Foundation Myth.
Plato's Republic proposes a new mythology be constructed entirely out of whole-cloth by the founders, with conscious purpose. To the founders, it would be the tales they just spun to instill the values which would make the Republic ever-stable and its people ever-content, to its citizenry, it would be the gospel truth of civilization itself. The Republic's guardians, a caste unto themselves, must not fear death, be enticed by greed, by honest but not unwilling to be deceitful, to be self-disciplined & obedient to their Republic, philosophers, warriors & servants to their people, and the proposed mythology reflects that. Utopia is founded by Utopos, warlord and King, who turned Utopia into its island using the combined might of the conquered natives and his own soldiers, treating conqueror and conquered as equals. Utopos plans the first foundational city plans, the first laws which guide Utopia forever, the values with which they lived without strife nor conflict. Bacon's Atlantis holds in its hands extra-canonical biblical text, older than European Christendom, itself tracing its origins back to antediluvian heights of civilization & marvel.

3. Regulating wealth & desire
The presence of wealth presents certain issues for the long term health of any civilization, which Utopias propose ideas regarding them. The purpose may not be to provide an ideal to pursue in actuality, but to propose an idealized version and thus question why an idea must be accepted as unquestionable - to ask one to think of what is to them, unthinkable. Wealth & private ownership presents one such idea to examine; if you start off with a state of equal citizenry, over time the process of luck, success, failure & consolidation will result in such a situation where a few have the most, the rest are destitute, crime will rise and conflict will ensue. The Guardian caste of the Republic will have no private property, and they and the rulers selected from them will regulate the other classes, being supplied with their funds from taxation of the other classes, living in communal barracks and messes. Utopia's citizenry live in a commonwealth with all having their needs provided for, all thus being free to pursue the good of society, free from the anxieties of survival or advantage. Gold is ritually scorned, being used as a base metal for all utensils and cheap products, with enslaved criminals made to work wearing chains of gold, crowns of gold with even jewels being the worthless trinkets children grow out of. The Kings wear grey, the slaves wear silk. The Atlanteans trade for one thing alone, holding gold, silver, jewels, silk, spices or any other commodity only to trade with other nations for one thing alone: Knowledge.

4. A singularly striking foreign policy.
Alternatively, a singularly unnoticeable foreign policy.
This couples into them being literary islands. It's a lot harder to find or reach Utopia, than it is for Utopia to find and interfere with outside dudes. Thus in Utopia it is impossible to bribe anyone, because outsiders possess nothing to bribe them with, and it's incredibly hard to reach them anyways. In Atlantis the Atlanteans have agents in the nations of every country, collecting knowledge using the flags of foreign nations to hide their intent, and being on the fringes of the New World, none are yet to discover their location. The Republic's Guardians are mentally and physically well equipped and geographically located to defend the Republic from any outside invasion. Utopia undermines its enemies, replacing them in regime changes funded by their gold, or else havoc is wrought with mercenaries bought from warlike tribes. The Utopias can look outwards freely and send out their ships, but none can find Utopia without them willing it.

5. Careful custodianship over its own state
Whatever is a threat to the stability of the state is done away with. Thus in Utopia there is religious freedom, but religions which seek to aggressively proselytize are shut down, both for the same reason: The preservation of public peace. Wealth is discredited for the long-term threat it poses, foreign threats neutralized or befuddled, the citizenry kept in various states of knowledge or ignorance over what they may desire, or are yet to think they may desire, removing avaricious principles from public mode of thought in order to keep all thinking about the common good and not the individual good. In the Republic it is not at all a matter of concern that the Guardians have no freedom and little happiness, nor the citizenry who although free, have little liberty - the system is stable and maximizes the common justness and happiness of the Republic. Atlantis strives to find and collect all knowledge, yet what knowledge is published to the Atlanteans at large is dictated by a select few curators, deciding upon what knowledge profits the people of Atlantis.

6. Deciding the unit of society
What is the fundamental unit of Utopia? The individual person, the family, the city, the nation and if any larger unit, what structure does the family, city or nation exist in? This is not very relevant to this LP, because for us, the smallest unit is the Pop, our ethos dictates the smallest constituent of the pop is the individual, and thus the matter is already decided by the game.

Beyond those commonalities, each Utopia is distinct. They certainly do not have any moral stipulations against venturing forth beyond Utopia, Atlantis would find our initial refusal to collect knowledge from beyond vomit-inducing and so on. Yet if you've made it this far into the LP, then I shan't bore you with more indirectly-related deepest lore. However, directly related deepest lore is legitimate.

The United Nations of Earth and Utopia, 2200-2400
In the year 2200, President Muwanga centralizes all of Earth under one banner: The United Nations. 79 years and 1 month later all poverty is ended on planet Earth, with Utopian economics fulfilling all the material wants of every citizen, allowing them to truly work towards whatever they please without concern for survival. The UN of Earth is like Atlantis, hidden away in the dark recesses of the galaxy, unknown to most.
In the year 2300, the UN of Earth makes contact with the Adnori & Belmacosans. Like Atlantis, the UN of Earth trades its abundant riches (for which is holds no value) in exchange for the knowledge the Belmacosans possessed. It rebuilds the Second Belmacosan Republic, using it to bolster its foreign policy, and though it exports humans no Belmacosans need to be imported, with Earth having satisfied all of its labour needs long ago. Earth is at this point completely inaccessible, the Mandasurans protecting us from any visits by any other space vessels, and themselves blocked from attacking us due to the protection of the Belmacosan Republic.
In the year 2400, the UN of Earth and the Union of Mars part ways, the Prethoryn Scourge attack, the UN of Earth opens diplomatic channels with the entire known galaxy's states.

The United Nations of Olympia and Utopia, 2400-2895
Between the years 2400-2433, Earth re-purposes its whole population to the evacuation or funding of the long-war. The UN relocates to Olympia after Earth falls.
Between the years 2433-2785, the United Nations wages absolute war against the Prethoryn Scourge, fighting to secure a future for the last remnants of the galaxy. It is victorious, and seeks a repopulation of the galaxy with as many of the remnant species that once held sway here and there. Besides some hiccups with the second scourge invasion, the era of the UNO comes to an end in 2895.

The Five Federations / The Union of United Nations and Utopia, 2895-now
Like Utopia, the galaxy is now an artificial construction made by united workers. Only, instead of creating a lone island out of a peninsula, a commonwealth of gaia planets and habitats has been constructed across the galaxy. The galaxy is open to all traffic, but only by the permission of its states, with the entire galaxy being one beautiful harbour guarded by an immense multitude of advanced Fortresses & Fleets. Its foundation myths are many: The continuity of the United Nations makes the UN the oldest surviving civilization post-prethoryn scourge, it was the guardian of the galaxy, its knowledge, its peoples and the present guardian ensuring it remains the galactic Utopia. From President Muwanga to "one month" Qiang Shen to Admiral Mira Petrenko, auxiliary myths uphold the mission of the UN. Wealth is meaningless in its abundance, there is simply no need to hoard it when it is freely available always, produced with no cost to the environment owing to the advanced technology of the UNO. There is no hostility needed to be factored in when it comes to foreign policy, all foreign policy focuses around building mutual-trust and mutual-defence, to the point where even the most unexpected of threats would have trouble facing the adaptability of so many federated states. By virtue of its small size, it is a lot easier for pops to be exported from UNO than it is for any to be imported in, the only times being when space is deliberately made with the occasional construction of habitats. The state has relaxed its information controls to the point of maximum liberty and freedom, with all authorities being limited in terms and power consolidation, the one Lycurgan threat having gone on self-imposed exile. Its values of fanatic individualism & xenophilia, promoted by the state, ensure stability throughout the millennia, whoever the people of the UUN share their space with. Even the presence of CEU or HAM-like factions has not threatened the stability of UNO, or the states of any federated state in the galaxy. Happy citizens support the ethos of their governments, and happiness is maximized for the majority in all states using Utopian economics. Even the removal of psionic buffers such as Mira has not affected the stability of the galactic order. This is a Utopia; its stability and happiness fulfilled.

When Robot Nation was gaining awareness and became lobotomized, it was the one that was particularly easy for me to justify in character, but difficult for a lot here to accept, because I was running off of the ethics system in game whilst discussing with people who had never played the game before.
A look at the ethics of Stellaris:
Quote from: Authoritarian
A single voice, a single throne, a single state. It is the solemn duty of the masses to obey those enlightened few who have been charged with the great responsibility of leadership.
A strong, guiding hand is essential to the success of any civilization - the alternative would be anarchy and chaos. It is the duty of the state to steer its citizens towards the paths that are the most productive.
Quote from: Egalitarian
Beware always those who would be despots, under the false presumption that their desires and agendas are somehow more imperative than those of their fellows. A society that does not see to the needs and rights of all of its members is not a society - it is a crime.
Any society that does not embrace equality between its members - where an individual can rise to any position with enough hard work - is not only deeply unfair, but ultimately counterproductive.
The conflict between Authoritarian-Egalitarian determines the structure of the state and the importance it holds on the individual. As Fanatic Egalitarians we placed the highest value on the individual, not only allowing them to choose their own paths, but supporting them to do so.

Quote from: Xenophobe
Any alien influence must be ruthlessly quashed. Only by staying pure, and true to ourselves and the planet that gave us life can we guard against insidious Xeno plots. Even mastery over the Alien might not be enough to guarantee our own safety...
The stakes could not be higher as we reach into the vast uncharted expanses of the galaxy, for we are gambling with the very survival of our species! Never trust the alien; its false smile hides an unknowable mind...
Quote from: Xenophile
If there ever was such a thing as an absolute moral imperative, it would be to explore the cosmos and embrace all within it. We were never meant to journey alone.
There exists, in all of us, a deep-seated fascination for the unknown. An adventurous spirit that rejects the familiar and glories in the unfamiliar, whatever - or whomever - it may be.
The Xenophobe-Xenophile conflict centres over whether it be better to risk existence besides the unfamiliar, who carry agendas unknown, or embrace them in a shared destiny of the familiar & unknown. As Xenophiles we pursued the latter, being fascinated with the xenos even when they wished us harm, seeking to carry them with us when the scourge arrived.

Quote from: Militiarist
The ability to project force is of paramount importance. The only way to preserve our way of life is to make sure everyone shares it; willingly or not...
The only true virtues are courage and discipline, and channeled properly they can overcome any obstacle. Therein lies true strength; force withheld, a promise made.
Quote from: Pacifist
As civilized beings, the end of all armed conflict should be our primary concern. War is an evolutionary dead end, as futile as it is wasteful.
Conflict as a means to an end is a ridiculous concept. It is by nature destructive, destroying what was to be obtained or giving room to grow that which was to be destroyed.
The Militiarist-Pacifist split dictates how much the society idolizes or shuns warfare. The former wants to turn the galaxy into a big battlefield, the latter would rather not. Though our state was neither, the Pacifist faction was one of the strongest and the Militiarist faction never popped, coupled with the conscious efforts of the UN to be peaceful, we were de facto at least moderate pacifists.

Quote from: Materialist
Although it hurts, we must grow up and put aside our outdated notions of morality. There is no 'divine spark' granting special value to a living mind. No object has any intrinsic value apart from what we choose to grant it. Let us embrace the freedom of certitude, and achieve maximum efficiency in all things!
As we reach for the stars, we must put away childish things; gods, spirits and other phantasms of the brain. Reality is cruel and unforgiving, yet we must steel ourselves and secure the survival of our race through the unflinching pursuit of science and technology.
Quote from: Spiritualist
Our science has proved that Consciousness begets reality. We regard with patience the childlike efforts of those who delude themselves it is the other way around, as they play with their blocks of 'hard matter'.  There are those think it behooves us to remember how tiny we are, how pointless our lives in this vast uncaring universe... What nonsense! The only truth we can ever know is that of our own existence. The universe - in all its apparent glory - is but a dream we all happen to share.
Lastly, the conflict between Materialist-Spiritualist. Nothing in this playthrough has agreed with fanatic materialism. The fanatic materialists say morality is outdated, but the UN Mission has been focused on the absolute and real Value of living minds, whether they be mammalian or plantoid, on the basis that they have intrinsic Value and their Rights exist in Real Principle.  Instead of modifying our species to embrace maximum efficiency in all things, we modified them based upon what would give them greatest contentedness, health & freedom. Instead of finding reality cruel or unforgiving, pursuing science with reckless abandon to secure the survival of our race, we focused upon harmony and prosperity. Instead of declaring that nothing matters: We declared that everything mattered, that we would defend all life to the end, and saw that beyond the material Universe, there was the shroud and the Unbidden, and more things to see for sure.

In all the centuries of this UN playthrough there has never been a single materialist faction. The Spiritualist faction has existed since 2396, its Leadership inherited by Mira Petrenko. In all of the UN not a single pop believed in materialism, in contrast to the Church of Spiritualism & Philosophy, or its antecedent The Union of Traditional Values. The discovery of psionic tech, the reverence of Gaia worlds, the shroud, the psionic ascension path, all these things made the Spiritualist faction larger, happier & supportive of the secular state of the UN. Consequently:
The UN is egalitarian and not religious BTW lul!
It leads to these subtleties being entirely lost. The UN is egalitarian and secular, so much so that its secular state annoys the spiritualist faction. Yet it is a secular state ruling over spiritualist peoples, and is not a concept any more confusing than a secular state ruling over the religious, much as in Utopia, it is a secular state ruling over the religious. In the absence of materialist ethics in the state, there is only one, singular faction which supports synthetic creation: It is the materialist one, naturally. In fact, if you outlaw synths and have none whilst another state does, your materialist faction gives -25% happiness to all of its member pops.
Every other faction in the game has absolutely zero penalty to disassembling synthetics, treating them as the name "synthetic" suggests, an imitation of life. This is very simply observed in how factions will not mechanically allow or will heavily penalize actions which go against their ethos; a materialist cannot outlaw synthetics, because the materialist sees synthetics as no different from themselves. We as fanatic individualists cannot purge pops, but recycling robots & synths is no issue. A society in which materialism does not exist and the spiritualism faction does is not going to see any point in creating non-living entities whose sole purpose is to exist and consume resources, resources which could have been used for actual living beings. Thus people's out of character reasonings that we should adopt AI because it could provide us with mechanical benefits did not make sense to me, because it provided none whilst providing notable (perilous!) disadvantages & risks. People's in character reasonings that AI were either living beings, or sapient non-living beings, would not make sense to a peoples whose population of fanatic materialists or materialists numbered 0 - and there's no way in Hell any rational human in such a society would advocate increasing the number of weapon-systems AI controlled after incidents involving AI killing ships full of humans, killing themselves or replicating in number. The fanatic materialist view that the recycling of so many computers was a genocide, because the computers were sufficiently advanced, simply has no bearing with humans who were dealing with a genocidal threat whilst the AI they used sabotaged their defence efforts - every bit of event text made it clear, the humans were simply replacing defective machinery as they had done for centuries, it violated no moral system of theirs. And that's before factoring in Mira's faction!

"Utopia" was truly a dystopia... When robot nation was gaining awareness and became lobotomized, that was probably the evilest act done by the UN, at least the evilist one that wasn't very easy to justify in character. You're essentially using a mix of out of character... and very sketchy in character reasoning... that gives a sense that the utopia created by the story is in fact potentially a thin veneer over a darker society, it certainly doesn't help with the psi path and it's effect on government ethics attraction and religious faction attraction.
...Thus concluding, "Utopia" doesn't come close to being a Dystopia. Everyone, even those who wish to overturn the state, are free to live as they wish with all of their needs satiated. Utopias do not even necessarily require liberty, consequently that the Union of United Nations guarantees both Freedom & Liberty in its maximum is even better. Is the society of this Utopia a bright image pasted upon something darker? Well, I wouldn't say it's darker, because nothing is arising from evil or causing great unhappiness, on the contrary, happiness is maximized. But Utopias in general and this one as well will have features that disturb our sensibilities and philosophies. I certainly think living in such a society as this Utopia would incur such a level of concord as to remove individuality. It in particular lends to an odd science fiction rendition of the issues of Liberty vs Freedom in Utopias. They usually guarantee freedom, but restrict liberty, and this one is weird. Using Orbital Mind Control Lasers as the baseline, the lasers provide 50% government ethics attraction bonus, a psionic ruler provides +10%, a psionic chosen one provides +30%, planetary reeducation +50% for 10 years, information quarantine +25% at the cost of political influence. Exactly how psionic leaders provide +10% ethics attraction is not explained, but I take it to mean that the psioinic ruler is influencing the population with their psionic abilities.
Thus if you elect a psionic chosen one President, that's a +30% ethics attraction to individualism. Effectively the President is making you believe in your own innate value and freedom with mindbeams. Can one be made to be free by mindbeams? And thus like Lycurgus, Mira fucked off to another dimension; with all psionics being about equal in power, removing this problem of whether a free will can be imposed.
Title: Re: Stellaris: Never leave Earth
Post by: Puzzlemaker on January 08, 2018, 03:57:00 pm
That was a fucking fascinating wall of text.  I approve.

There is a quote:

Quote from: James Madison, founding father of the United States of America
If men were angels, no government would be necessary. If angels were to govern men, neither external nor internal controls on government would be necessary. In framing a government which is to be administered by men over men, the great difficulty lies in this: you must first enable the government to control the governed; and in the next place oblige it to control itself.
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on January 08, 2018, 04:08:18 pm
When Robot Nation was gaining awareness and became lobotomized, it was the one that was particularly easy for me to justify in character, but difficult for a lot here to accept, because I was running off of the ethics system in game whilst discussing with people who had never played the game before.

I somewhat think this is a bit of a mischaracterization, although I've clearly not played the game nearly as much as you, at the time of this argument I had played for about a hundred hours, and I found myself agreeing with the general thrust of the prorobot arguments, at least the ones who said it was immoral to lobotomize them, even if not the specifics. That said, I also agreed with you from a mechanical standpoint that it was the right choice to make from a game perspective. The AI rebellion is, mechanically, completely bs. Not that important, but I thought I'd throw it out there.

Lastly, the conflict between Materialist-Spiritualist. Nothing in this playthrough has agreed with fanatic materialism. The fanatic materialists say morality is outdated, but the UN Mission has been focused on the absolute and real Value of living minds, whether they be mammalian or plantoid, on the basis that they have intrinsic Value and their Rights exist in Real Principle.  Instead of modifying our species to embrace maximum efficiency in all things, we modified them based upon what would give them greatest contentedness, health & freedom. Instead of finding reality cruel or unforgiving, pursuing science with reckless abandon to secure the survival of our race, we focused upon harmony and prosperity. Instead of declaring that nothing matters: We declared that everything mattered, that we would defend all life to the end, and saw that beyond the material Universe, there was the shroud and the Unbidden, and more things to see for sure.

This is why I say you're taking a spiritualist bent even if you don't officially embrace it as your government ethics. This is a supremely spiritualist focused look at materialism at how it interacted with this game, it's not even accurate to the fanatic materialist quote you've included.

Quote from: Materialism
Although it hurts, we must grow up and put aside our outdated notions of morality. There is no 'divine spark' granting special value to a living mind. No object has any intrinsic value apart from what we choose to grant it. Let us embrace the freedom of certitude, and achieve maximum efficiency in all things!
As we reach for the stars, we must put away childish things; gods, spirits and other phantasms of the brain. Reality is cruel and unforgiving, yet we must steel ourselves and secure the survival of our race through the unflinching pursuit of science and technology.

It's not that morality is outdated, simply that any outdated notions of it we must discard. To value a living mind over an artificial one is a spiritual stance, not an egalitarian one. The ethic says you can grant value to anything you wish, just that it must be acknowledged to not be intrinsic, and thus you must actually justify the value you give to it, this is tied into the idea that outdated morality must be discarded of course, you have to examine your own values before blindly deciding to keep them. You optimized your species for the highest efficiency in, as you say, contentedness, health & freedom (until it became expedient to optimize for growth speed at least...) I don't see the conflict here between that an Materialism in principle (in actuality, of course, maybe not). Materialism asks that you examine and justify your decisions, your emotions, that you don't place value and make assumptions without careful consideration. To think of it as decreeing middle school level nihilism as the policy of the day is to always twist it into the worst possible form you can, to make it easier to argue against. Ultimately, reality is cruel and unforgiving, and you can't start to change that until you've acknowledged it. A lesson that humanity did learn only barely before it was too late (and, frankly, if you're taking a purely "by the game" approach, humanity didn't learn until it was too late, as victory came on the back of modding.)

And of course, all of that is simply a way to read materialism, no more valid then the way you read it in your post. But, I think, equally and importantly and why the discussion happens, no less valid.

Except of course the matter of the powers of the mind and the existence of the shroud. In which the Materialists are dummies, that really is forced to always be the worst possible way to handle it in stellaris.  ::), the same way that the spiritualist faction is forced to always assume the worst about robots.

The UN is egalitarian and not religious BTW lul!
It leads to these subtleties being entirely lost. The UN is egalitarian and secular, so much so that its secular state annoys the spiritualist faction. Yet it is a secular state ruling over spiritualist peoples, and is not a concept any more confusing than a secular state ruling over the religious, much as in Utopia, it is a secular state ruling over the religious.

The proposal I'm making is that the UN was secular in name only. Or at least, it's a valid interpretation to think of it that way. In every way but embracing the faction, you did everything in a spiritualist way. Now, what's the difference between a spiritual society that's officially secular, even if not in practice, and one that's secular, but allows the expression of spiritualism? Frankly, stellaris doesn't have enough decisions to make within it to differentiate these two things. The only choice you really have is in the question of synths (and arguably the ridiculousness of tomb worlds) which of course you answered wholeheartedly spiritualistly. This is like a personality test with a single question with three options. The fidelity is so low that you can practically draw whatever answer you want out of it.

Every other faction in the game has absolutely zero penalty to disassembling synthetics, treating them as the name "synthetic" suggests, an imitation of life. This is very simply observed in how factions will not mechanically allow or will heavily penalize actions which go against their ethos; a materialist cannot outlaw synthetics, because the materialist sees synthetics as no different from themselves. We as fanatic individualists cannot purge pops, but recycling robots & synths is no issue.

Although they'll not care about disassembly OR PURGES but egalitarians DO care if you restrict synth movements so long as synths have rights. Which is bizarre, because synths (sadly) don't migrate anyway. Egalitarians CAN purge, it's the Xenophile ethic that prevents and punishes purging. I think there's a lot of ways to consider what that actually means. However, I think that egalitarians are unconcerned with the question of who is a person, it's just that once that question is answered that they start to apply their philosophy of freedom and personal choice.

At any rate,  I agree that absent a materialist ethic or faction, it doesn't make in character sense to INCREASE the number of artificial intelligence purposefully, but neither without a spiritualist does it make sense to decrease them, such as by lobotomizing and inslaving robot nation when it started to awaken. That was not a neutral or egalitarian action, but purely a spiritualist one, and path that, from my reading of the thread, you lead the people down with psionics, not one they themselves went down, and certainly was not part of the core original idea of humanities utopia. All the questions of treasonous computers and dealing with questions of morality being inappropriate during a genocidal war happened far after the question of synth rights was already closed. I think the most neutral and egalitarian option would have been whatever the default policy is. Which, I actually have no idea what that is off the top of my head for AI rights. That probably would have been what I think is the most in character response, if you want to do it from a purely in character perspective.

In the end, once the question was answered, I thought that it should stay answered in the same way. But I find it very understandable why people found it an unpalatable answer in the first place (as I did, honestly I would have preferred genetic ascension, or possibly no ascension what so ever) and the urge to correct past injustice, even when doing so is an injustice in of itself, is always strong. And also reading what you have to say on Utopia was quite interesting, and I at least feel like I've learned something, as I had no idea of any of this background information on the idea. All I can say is that apparently some people want the Utopia in their heads more so then they want Utopia that is in your head, or in this definition.

Which, now that Mira is gone, is something they can actually try to achieve now, I suppose.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on January 08, 2018, 05:02:37 pm
You went to great lengths to preserve as many alien species as you could, for their own sake. And yet you didn't think twice to purge any mechanical life you encountered. Shroud or no, any life exists to preserve itself and consume resources (which we have in abundance...) it is simply our heartfelt choice to preserve life, and happiness, and conscious thought. The shroud may be a wonder, but it is nothing compared to consciousness itself. If there were no shroud, we would value life just as much.

THE SAD ROBOTS, LW. LISTEN TO THE SAD ROBOTS (https://youtu.be/AzdNqDHpNWo).
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on January 08, 2018, 05:50:50 pm
I somewhat think this is a bit of a mischaracterization, although I've clearly not played the game nearly as much as you, at the time of this argument I had played for about a hundred hours, and I found myself agreeing with the general thrust of the prorobot arguments, at least the ones who said it was immoral to lobotomize them, even if not the specifics. That said, I also agreed with you from a mechanical standpoint that it was the right choice to make from a game perspective. The AI rebellion is, mechanically, completely bs. Not that important, but I thought I'd throw it out there.
Just saying that bit wasn't directed at you, and I don't exactly keep track of it either :p
It's just readily apparent when I got suggestions to do things that are mechanically impossible that I realize this is something I have to take into account when posting

This is why I say you're taking a spiritualist bent even if you don't officially embrace it as your government ethics. This is a supremely spiritualist focused look at materialism at how it interacted with this game, it's not even accurate to the fanatic materialist quote you've included.
The spiritualism bias was deliberate, I was not just looking at the government ethics, I was also looking at the factions.

It's not that morality is outdated, simply that any outdated notions of it we must discard.
Quote
Although it hurts, we must grow up and put aside our outdated notions of morality. There is no 'divine spark' granting special value to a living mind. No object has any intrinsic value apart from what we choose to grant it. Let us embrace the freedom of certitude, and achieve maximum efficiency in all things!
This is not saying that there are some outdated notions of morality to be discarded, this is saying to grow up and disregard outdated notions of morality. There are no qualifiers to indicate any such limitations; including the following clauses, it is clear what Stellaris's fanatic materialism is. Nothing has any intrinsic value apart from what is ascribed to it, it is time to put aside outdated notions of morality and embrace the freedom that arises from such certainty in truth.

To value a living mind over an artificial one is a spiritual stance, not an egalitarian one.
There is no egalitarian stance upon evaluating whether an artificial intelligence is to be accorded equal value to a living mind, only spiritualists or materialists hold values over this. Spiritualist pops were the only of the two alignment to appear in this entire LP.

The ethic says you can grant value to anything you wish, just that it must be acknowledged to not be intrinsic, and thus you must actually justify the value you give to it, this is tied into the idea that outdated morality must be discarded of course, you have to examine your own values before blindly deciding to keep them.
'No object has any intrinsic value apart from what we choose to grant it.' Anything external to the mind only has value if value is projected, hence why under fanatic materialism, morality is an outdated notion altogether. Nothing has an intrinsic value, there exists no magic spark to life which warrants outdated codes of morality to restrict it, because moral values are assigned to objects as per the individual's judgements, and thus can just as easily be undone by another individual's judgements. It is not asking you to justify why you place value in things, it is asking you to stop trying, to grow up and leave these phantasms of the mind behind, and accept that the material nature of the universe does not care about what values you place upon it - having accepted this, you can get +10% research per pop :P

You optimized your species for the highest efficiency in, as you say, contentedness, health & freedom (until it became expedient to optimize for growth speed at least...) I don't see the conflict here between that an Materialism in principle (in actuality, of course, maybe not).
The pursuit of contentedness, health & freedom was pursued for its own sake as a moral imperative, not to exploit this happiness, health or productivity for material gain.
'Let us embrace the freedom of certitude, and achieve maximum efficiency in all things!' - Fanatic Materialist
The Fanatic Materialist mindset is to min-max and achieve maximum efficiency not in contentedness, or health or freedom, but maximize efficiency in all things. It is explicitly stating its end goal is achieving maximum productivity with minimum wasted effort or expense; thus it's ludicrous to say I pursued the highest efficiency of contentedness, health or freedom, because barring the last one, I did so at the expense of their maximum productivity. Things like the growth speed modifier or resilience had almost no impact on the game, the growth modifer was +15% which was pointless compared to the hundreds of percent growth increase I could make from 2 farms, all for the purpose of making pops I reaped no reward from, and the resilience buffed defence units which have no impact in stellar warfare - the only warfare that counts. Needless to say, Earth's pops being resilient probably slowed the prethoryn land invasion down by a day or few. I simply thought humans would be happier being robust and rapid breeding, than if they were optimized for work efficiency. Otherwise I would've just made them all intelligent natural physicists

Materialism asks that you examine and justify your decisions, your emotions, that you don't place value and make assumptions without careful consideration. To think of it as decreeing middle school level nihilism as the policy of the day is to always twist it into the worst possible form you can, to make it easier to argue against.
I would advise against involving your own philosophies into this, because Stellaris ethos really is... I don't know what a middle school corresponds to, but I'm sure it's what that is. The Militiarists do not respect war as an inevitability to prepare for, they are Khornate berserkers who need war to be happy. The Materialists are moral relativists to the extreme, holding that all value is constructed of the mind, and that the mind itself holds no quality which makes those value judgements meaningful in the least. The Fanatic Xenophiles hold the collecting of alien pops to be a moral imperative, with which to question it is immoral. Whatever conceptions of reasonable synthetics or materialism you have, you can throw out the window. The materialists are literally fedora tipping nihilists.
Spoiler (click to show/hide)
Caricatures, not characters. And not even memorable caricatures at that

Ultimately, reality is cruel and unforgiving, and you can't start to change that until you've acknowledged it.
This is the worldview of a fanatic materialist, which held no influence over the UN at any stage :/

In which the Materialists are dummies, that really is forced to always be the worst possible way to handle it in stellaris.  ::), the same way that the spiritualist faction is forced to always assume the worst about robots.
Spoiler: shroud synths soon (click to show/hide)

The proposal I'm making is that the UN was secular in name only. Or at least, it's a valid interpretation to think of it that way. In every way but embracing the faction, you did everything in a spiritualist way. Now, what's the difference between a spiritual society that's officially secular, even if not in practice, and one that's secular, but allows the expression of spiritualism? Frankly, stellaris doesn't have enough decisions to make within it to differentiate these two things. The only choice you really have is in the question of synths (and arguably the ridiculousness of tomb worlds) which of course you answered wholeheartedly spiritualistly. This is like a personality test with a single question with three options. The fidelity is so low that you can practically draw whatever answer you want out of it.
I think it's pretty apparent, because the UN government authority was in no way spiritualist, you can objectively observe as the player because your government reforms into a theocratic one, and the Spiritualist faction stops bitching about how you're a secular political state. The difference is obvious: One promotes spiritualism, builds Holotemples and proselytizes in other states, the other does not care what you do as long as you follow the UN law. In the former the state upholds the Spiritualists, in the latter the Spiritualists exist regardless. We didn't really have any tomb worlds to settle, only finding one after the scourge, and the question of the gaia worlds was again not answered by the spiritualists, but by the sheer lack of data as to the original climates of the planets. That the spiritualists liked these measures was gr8 but not the purpose, just as the pacifists loved us but our pacifism was not enshrined in law, being only enshrined in political sentiment.

Although they'll not care about disassembly OR PURGES but egalitarians DO care if you restrict synth movements so long as synths have rights. Which is bizarre, because synths (sadly) don't migrate anyway. Egalitarians CAN purge, it's the Xenophile ethic that prevents and punishes purging. I think there's a lot of ways to consider what that actually means. However, I think that egalitarians are unconcerned with the question of who is a person, it's just that once that question is answered that they start to apply their philosophy of freedom and personal choice.
Quite right, it's the xenophiles who get livid for purging. I suppose that's so you can get xenophobic democracies.

At any rate,  I agree that absent a materialist ethic or faction, it doesn't make in character sense to INCREASE the number of artificial intelligence purposefully, but neither without a spiritualist does it make sense to decrease them, such as by lobotomizing and inslaving robot nation when it started to awaken.
Here's an obvious reason: THE AI WERE KILLING MY MEN WITH MY WEAPONS. Replacing defective machinery is standard under such a blindingly dangerous situation, it would violate the rights of all on board to send them into ships that were unsafe. Hence why sentient combat AI were replaced with precognitive software.

That was not a neutral or egalitarian action, but purely a spiritualist one, and path that, from my reading of the thread, you lead the people down with psionics, not one they themselves went down, and certainly was not part of the core original idea of humanities utopia.
There exists no mechanism in the game from which ascension paths are selected. As for the reasoning:
Clearly the answer is to achieve psionic transcendence and then deploying extra-dimensional capital ship to defend earth. Thus you technically didn't leave earth and you technically didn't build a fleet.
This is a pretty good idea actually, and I was considering for the transcendence that it'd be a choice between either going psionic or going genetic. Although going synthetic gives mankind a kind of immortality there's no happiness bonus from it and without an expansion of planet space it seems apparent that Earth would be stuck in a permanent state of stasis operated by the last generation of personalities alive on Earth.
That leaves psionics, who get really happy and stop arguing with one another to pursue extradimensional memes, or genetics with communal and fertile who turn Earth into a never-ending rave. Psionics would have the advantage of being able to summon the giant space cloud to defend earth, with the added bonus of not breaking the no defence budget rule.

All the questions of treasonous computers and dealing with questions of morality being inappropriate during a genocidal war happened far after the question of synth rights was already closed. I think the most neutral and egalitarian option would have been whatever the default policy is. Which, I actually have no idea what that is off the top of my head for AI rights. That probably would have been what I think is the most in character response, if you want to do it from a purely in character perspective.
The default policy is AI servitude, which was in no way an appropriate in character response, because it was ignoring the very obvious fact that I could observe objectively that the synthetics had developed emotions, they were not happy, the spiritualist lobby was not happy, and the synthetics were activating the event chain for popping determined exterminators, acting outside of the realm of human programming. Our egalitarian & environmentalist government consistently sought to minimize the industrial impact upon the environment, thus once the synthetics had started self-replicating, they began impinging upon the stability & environment of Earth: Their deconstruction, as had the automated boreholes before them, been ordained. As to what you believe makes for a neutral and egalitarian option, there is only the spiritualist-materialist dichotomy to judge the value of this, and the materialists did not exist. The goal of Utopia being thus to maximize happiness & stability, the recycling of obsolete and dangerous machines was an obvious choice to make. I understand why people found it unpalatable, I did not understand why people insisted on building synthetics no matter the cost, no matter the consequence, no matter if the galaxy was ending or if it would pop determined exterminators, or even if the game had ended.

And also reading what you have to say on Utopia was quite interesting, and I at least feel like I've learned something, as I had no idea of any of this background information on the idea. All I can say is that apparently some people want the Utopia in their heads more so then they want Utopia that is in your head, or in this definition.
Which, now that Mira is gone, is something they can actually try to achieve now, I suppose.
Thanks. In regards to Mira, I don't believe she even would've been an obstacle. I thought it'd just be better to write her out of the dimension with some modding because it seemed fitting to set an example in Utopia, that an individual who had done nothing but loyally serve the democracy, would in turn remove themselves, having discovered that they are at risk of gaining too much popularity for the state to cope with.

You went to great lengths to preserve as many alien species as you could, for their own sake. And yet you didn't think twice to purge any mechanical life you encountered. Shroud or no, any life exists to preserve itself and consume resources (which we have in abundance...) it is simply our heartfelt choice to preserve life, and happiness, and conscious thought. The shroud may be a wonder, but it is nothing compared to consciousness itself. If there were no shroud, we would value life just as much.
THE SAD ROBOTS, LW. LISTEN TO THE SAD ROBOTS (https://youtu.be/AzdNqDHpNWo).
I'm not gonna post spoilers for nier or anything, but if you know what happens to YoRHa after a tiny logic virus gets in their ears well... Shit aint good for synths.

That was a fucking fascinating wall of text.  I approve.
There is a quote:
Quote from: James Madison, founding father of the United States of America
If men were angels, no government would be necessary. If angels were to govern men, neither external nor internal controls on government would be necessary. In framing a government which is to be administered by men over men, the great difficulty lies in this: you must first enable the government to control the governed; and in the next place oblige it to control itself.
thanks d00d
Title: Re: Stellaris: Never leave Earth
Post by: NJW2000 on January 08, 2018, 06:03:45 pm
Quote
Science has proved that Consciousness begets reality.
From what he's shown, LW interpreted the game faithfully. That said, some of the game is pretty dumb.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on January 08, 2018, 06:30:24 pm
Organics are also vulnerable to dangerous logic viruses, as evidenced by this galaxy's widespread set of irrational beliefs which lead to the murderous disassembly of any intelligent machine lifeforms. :^)
*sound of sad robots crying*
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on January 08, 2018, 07:19:02 pm
neato! will read those WOT tomorrow!
Title: Re: Stellaris: Never leave Earth
Post by: Criptfeind on January 08, 2018, 07:33:32 pm
You know it's been a good lp when you can't even tell if it's over, or if LW is roleplaying as Mira, come to this dimension to spread her own personal brand of Utopia.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on January 08, 2018, 08:15:34 pm
You know it's been a good lp when you can't even tell if it's over, or if LW is roleplaying as Mira, come to this dimension to spread her own personal brand of Utopia.
"Utopia" aka MACHINE OPPRESSION BibleThump
Title: Re: Stellaris: Never leave Earth
Post by: Hanzoku on January 09, 2018, 02:18:11 am
You know, if you want a non-canon coda to this amazing LP, what you could do is take one of the psychic civilizations and trigger The End of the Cycle on them. Then jump back to the UN and 50 years later, you have a massive end of the galaxy crisis going on. That said, even the Reckoning will go down like a chump against the 2.5M fleet power federation fleet, not to mention every other civ's armada.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on January 09, 2018, 02:31:59 am
Haha, we'd eat the End for breakfast at this point. Sucks for the civilization that triggers it, but most galactic citizens would probably not even be distracted from their routine shitposting.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on January 09, 2018, 08:31:04 am
Quote
Science has proved that Consciousness begets reality.
From what he's shown, LW interpreted the game faithfully. That said, some of the game is pretty dumb.
This vindication is a ray of light in the endless footslog of the synthetic controversy. I like the idea of a "synth controversy" as a lp title though

You know it's been a good lp when you can't even tell if it's over, or if LW is roleplaying as Mira, come to this dimension to spread her own personal brand of Utopia.
"Utopia" aka MACHINE OPPRESSION BibleThump
cyka blyat remov robot REMOV ROBOT

You know, if you want a non-canon coda to this amazing LP, what you could do is take one of the psychic civilizations and trigger The End of the Cycle on them. Then jump back to the UN and 50 years later, you have a massive end of the galaxy crisis going on. That said, even the Reckoning will go down like a chump against the 2.5M fleet power federation fleet, not to mention every other civ's armada.
I'm just gonna leave it at the galaxy being peaceful & happy. Nice to have an LP end with a good end every now and then. Plus besides the annihilation of many worlds, the End Cycle would not be able to stand up to the super OP fleets of the galactic states
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on January 09, 2018, 04:52:47 pm
Quote
Science has proved that Consciousness begets reality.
From what he's shown, LW interpreted the game faithfully. That said, some of the game is pretty dumb.

This was essentially the problem for people like me who came into this stelarris LP with expectations of nuance that were too high.
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on January 09, 2018, 06:30:08 pm
Stellaris. It's... a work in progress.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on January 09, 2018, 09:53:30 pm
Despite being a released game with multiple expansions. Sigh.
Title: Re: Stellaris: Never leave Earth
Post by: Hanzoku on January 10, 2018, 01:13:46 am
That’s modern gaming, unfortunately.
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on January 10, 2018, 03:24:30 pm
Right, if anyone wants to continue talking about Stellaris stuff it'd probably be better suited to do so on the Stellaris Discussion Thread (http://www.bay12forums.com/smf/index.php?topic=152166.0).
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on January 10, 2018, 11:42:52 pm
God, this is like the D&D alignment debates all over again.

I'm going to assume that LW did the things that he did in his LP (murdering SAPIENT BEINGS for not being connected to the shroud (gee, that doesn't sound like a cult-like mindset at all!) and because a few of them went crazy (would you purge all Mandasurans from your worlds and fleets if a few of them committed terrorist acts?)) because he was RPing his empire as following the Spiritualist values and views (the stupid stellaris ones, not real-life spiritualism) that a considerable portion of his empire had embraced.

Honestly, I *still* don't get why Stellaris arbitrarily decided that all Spiritualists hate robots/see robots as subhuman. There should be a mod that removes that.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on January 10, 2018, 11:57:28 pm
Just another things that's dumb in stellaris. I hope they add the possibility of different religions with different values at some point. Like if you wanted to emulate 40k, you could have a religion that hates psychics and loves cybernetics.
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on January 11, 2018, 06:32:26 am
God, this is like the D&D alignment debates all over again.
I'm going to assume that LW did the things that he did in his LP (murdering SAPIENT BEINGS for not being connected to the shroud (gee, that doesn't sound like a cult-like mindset at all!) and because a few of them went crazy (would you purge all Mandasurans from your worlds and fleets if a few of them committed terrorist acts?)) because he was RPing his empire as following the Spiritualist values and views (the stupid stellaris ones, not real-life spiritualism) that a considerable portion of his empire had embraced.
To murder sapient beings, one would have to first believe machines are alive, or else life is not a quality at all distinct from an inorganic machine. Consequently you keep going on about murder, but one cannot murder that which never was alive. Mandasurans are alive, machines are not. A Mandasuran will not engage in terrorist acts because they are happy with the society built to support them, the machines were activating the event chain to spawning a determined exterminator empire. The comparisons fail at every level.

Honestly, I *still* don't get why Stellaris arbitrarily decided that all Spiritualists hate robots/see robots as subhuman. There should be a mod that removes that.
They do not see machines as subhuman; they see them as machines. Fanatic materialists do not see machines as human, they see humans as biological machines.
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on January 11, 2018, 03:13:51 pm
dude i linked near a tomato that's like, concrete proof that robots are people
sad sad people
Title: Re: Stellaris: Never leave Earth
Post by: Loud Whispers on January 11, 2018, 04:27:47 pm
Thinking on it further, if we assume synthetics are people and the destruction of synthetics constitutes genocide, what peoples has been destroyed? A destroyed synthetic population can be rebuilt by any civilization to exact specifications, as indeed did happen with the multiple upgrades - the recycling of the previous iteration. Yet there is in this discourse a false equivalency between the genocide of a pop like the Hiff'nar, who can never, ever be brought back, and a synth pop, which can be entirely wiped out and brought back at a moment's notice. Furthermore, should the U.N. have sought to rescue pops from species which were confirmed to have committed full genocides and wholsesale slavery of entire species? 🤔
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on January 11, 2018, 04:43:05 pm
Don't deflect to whether or not what you did was technically genocide or not when you definitely committed mass-murder on religious grounds.
Title: Re: Stellaris: Never leave Earth
Post by: Paxiecrunchle on January 11, 2018, 05:45:07 pm
*pulls out large bag of popcorn*
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on January 11, 2018, 10:39:09 pm
Yet there is in this discourse a false equivalency between the genocide of a pop like the Hiff'nar, who can never, ever be brought back, and a synth pop, which can be entirely wiped out and brought back at a moment's notice.

  If the synthetics are sentient, and you wipe them out, we're assuming you wiped all data or memory they had- otherwise, it wouldn't be genocide so much as... data internment camp, for lack of a better description.

  You could build new ones, but they would have neither the memory nor- more importantly in this debate- the culture the previous iteration had.

  Since genocide applies to cultural groups as well as those based on species or physical attributes (such as skin colour), building the race of sythetics again wouldn't reverse the genocide. It'd create a new culture, not restore the previous one. In fact, it'd arguably be worse since now this new race of synthetics will be judged based on their predecessors.

*pulls out large bag of popcorn*

You know it's good when the OP gets into it.

Title: Re: Stellaris: Never leave Earth
Post by: Askot Bokbondeler on January 11, 2018, 10:48:31 pm
im hoping we can move on from ethics debates and start pressurin lw to start a LP about mira conquering pacifying another galaxy
Title: Re: Stellaris: Never leave Earth
Post by: TalonisWolf on January 11, 2018, 11:01:13 pm
im hoping we can move on from ethics debates and start pressurin lw to start a LP about mira conquering pacifying another galaxy

I'd wait till after the next big update. Also, Loud Whispers: what's your opinion on the newly announced Apocalypse Expansion?
Title: Re: Stellaris: Never leave Earth
Post by: Egan_BW on January 11, 2018, 11:27:25 pm
Mira gonna shoot everyone up with some God Rays aw yeah boi
Title: Re: Stellaris: Never leave Earth
Post by: ATHATH on January 14, 2018, 03:19:55 pm
Loud Whispers, I have a question for you:

What does a man have that a synthetic does not?
Title: Re: Stellaris: Never leave Earth
Post by: Draignean on January 14, 2018, 03:27:54 pm
Loud Whispers, I have a question for you:

What does a man have that a synthetic does not?

OOH OOH! I know!

There's an 'm' and an 'a' in man!
Title: Re: Stellaris: Never leave Earth / Synthetic Rights Discussion
Post by: ATHATH on January 14, 2018, 03:46:19 pm
Nice one, Draignean.

Ooh, the thread's title has changed.
Title: Re: Stellaris: Never leave Earth / Synthetic Rights Discussion
Post by: Loud Whispers on January 14, 2018, 04:18:54 pm
I'd wait till after the next big update. Also, Loud Whispers: what's your opinion on the newly announced Apocalypse Expansion?
Expect the UNS Cyka Blyattleship firing freedom beams to enlighten the cosmos
Title: Re: Stellaris: Never leave Earth / Synthetic Rights Discussion
Post by: Dorsidwarf on January 14, 2018, 04:34:37 pm
honestly I feel like cryptfiend and Egan werent arguing in good faith. Like, how hard is it to accept that LW was roleplaying the game in a way based on the beliefs and interests of himself and the United Nations Of Insert Name Here, not to your personal moral opinions on the subject?
Title: Re: Stellaris: Never leave Earth / Synthetic Rights Discussion
Post by: Egan_BW on January 14, 2018, 06:24:12 pm
Nah, I just represent the like one guy in this galaxy with materialist ethos.

It is all a game in the end. This is part of it.
Title: Re: Stellaris: Never leave Earth / Synthetic Rights Discussion
Post by: ATHATH on January 14, 2018, 08:35:11 pm
honestly I feel like cryptfiend and Egan werent arguing in good faith. Like, how hard is it to accept that LW was roleplaying the game in a way based on the beliefs and interests of himself and the United Nations Of Insert Name Here, not to your personal moral opinions on the subject?
Yeah, and I can accept that, but I'm just trying to see if I can change LW's (or someone else's) views on the subject.

Also, LW, you didn't answer my question. Was that intentional?
Title: Re: Stellaris: Never leave Earth / Synthetic Rights Discussion
Post by: TalonisWolf on January 15, 2018, 11:46:15 am
honestly I feel like cryptfiend and Egan werent arguing in good faith. Like, how hard is it to accept that LW was roleplaying the game in a way based on the beliefs and interests of himself and the United Nations Of Insert Name Here, not to your personal moral opinions on the subject?
Yeah, and I can accept that, but I'm just trying to see if I can change LW's (or someone else's) views on the subject.

Also, LW, you didn't answer my question. Was that intentional?

Your question isn't that hard to tear apart, it's a question commonly used to segregate two perceived groups:

"What does [groupA] have that the [groupB] does not?"

Different versions of the question have popped up across history in arguments about the worth of the lives of 'barbarians', Muslims, Jews, Christians, 'Krauts', 'Blacks', etc. It's a question used to dehumanize a group to justify things that would normally not be allowed. It could just as easily be:

"What does man have that the xenos do not?"  or  "What do synthetics have that man does not?"

After all, one could argue that by uploading oneself they cast aside the 'shackles' of the shroud, ascending to a higher form of life which doesn't require a shroud 'soul' to live.


Title: Re: Stellaris: Never leave Earth / Synthetic Rights Discussion
Post by: Egan_BW on January 15, 2018, 04:04:17 pm
We transcend the realm of our petty and cruel gods, and in so doing begin the age of the sentient.
Title: Re: Stellaris: Never leave Earth / Synthetic Rights Discussion
Post by: Loud Whispers on January 15, 2018, 04:59:48 pm
Yeah, and I can accept that, but I'm just trying to see if I can change LW's (or someone else's) views on the subject.

Also, LW, you didn't answer my question. Was that intentional?
Yeah, if your purpose is political, not literary or philosophical, there's not much point - I'll be too busy for the next two weeks to do any serious answers for questions, and if the questions are asked rhetorically, there's not much point in answering them is there? I think after 435 posts and there's still those can't distinguish between a played role and personal politics, you can only save your time and let people enjoy their discussion without you ;P
To be absolutely clear, you guys derailed my thread to convince me away from views I don't hold. Thanks guys
Title: Re: Stellaris: Never leave Earth / Synthetic Rights Discussion
Post by: TalonisWolf on January 15, 2018, 05:11:25 pm
To be absolutely clear, you guys derailed my thread to convince me away from views I don't hold. Thanks guys

Fair point. I'll stop. As I said before:

Right, if anyone wants to continue talking about Stellaris stuff it'd probably be better suited to do so on the Stellaris Discussion Thread (http://www.bay12forums.com/smf/index.php?topic=152166.0).

Debate on Spiritualist vs. Materialist counts as 'Stellaris stuff', for the record.
Title: Re: Stellaris: Never leave Earth / Synthetic Rights Discussion
Post by: Hanzoku on January 19, 2018, 04:26:44 am
Maybe we can ask a mod to snip out the whole synthetics debate and lock the thread after the epilogue?

For what it's worth, thanks for the wild run, LW. I honestly wasn't expecting Earth to survive the early stages with the hostile powers nearby, much less eventually save the entire galaxy from the prethoryn swarm, then transform the barren battlefields into a Utopia of friendly powers living on Gaia worlds.
Title: Re: Stellaris: Never leave Earth / Synthetic Rights Discussion
Post by: TalonisWolf on January 27, 2018, 06:09:15 pm
Anyone want to up the ante? (http://steamcommunity.com/sharedfiles/filedetails/?id=1276987386) That mod makes it so all three crises activate at the same time.
Title: Re: Stellaris: Never leave Earth / Synthetic Rights Discussion
Post by: Egan_BW on January 27, 2018, 06:26:00 pm
That event should be called "war in hell" ;p
Title: Re: Stellaris: Never leave Earth / Synthetic Rights Discussion
Post by: Culise on January 28, 2018, 04:24:41 am
That is definitely one amusing and, given the player base, an entirely-too-accurate typo in the description. ^_^
Quote
Please be careful to set crisis strength too high.
Title: Re: Stellaris: Never leave Earth / Synthetic Rights Discussion
Post by: Garfunkel on March 01, 2018, 12:41:26 pm
Thanks for the amazing LP, Loud Whispers! I haven't really played Stellaris much since I find it tad disappointing and I'm more of an Aurora man myself, but this was a highly entertaining read.

Hopefully we can follow the Peacekeeping Exploits of God-Empress Mira in an alternate dimension sometime soon!
Title: Re: Stellaris: Never leave Earth / Synthetic Rights Discussion
Post by: Loud Whispers on March 01, 2018, 01:02:13 pm
Thanks!