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Dwarf Fortress => DF Community Games & Stories => Topic started by: TheImmortalRyukan on August 25, 2016, 04:55:54 pm

Title: Gloomdiamonds: The End of the Story (Finished)
Post by: TheImmortalRyukan on August 25, 2016, 04:55:54 pm
Gloomdiamonds: The Doom Saga - Book II

   A shadowy figure stood atop a rocky outcropping, surveying their surroundings under an absent moon. A hot wind pierced their billowing robes, but notice they did not. A lifeless desert stretched before them. A barely trickling stream ran its way past the base of the rock and continued for as far as the eye could see on this flat expanse.
Another figure, this one robed as well but carrying a Hammer, approached the Black robed figure.
    "A fine night isn't it Imic?" The Black robed figure said.
    "Are we really going to do this Airith? After all that has happened, you still want to go through with it?" Imic replied.
    "There was nothing in
That Place Imic. Remember why we created a mine there, and we aren't the only ones, remember?" Airith questioned.
As if summoned by the question, two more figures appeared and walked over to join the duo.
    "Really Airith? THIS is our new home?" Asked one of the new-comers incredulously.
    "Yes Flame. This is the place, I've scoured the Multi-verse, this is the place with the richest source of
it I could find." Airith defended.
    "Well, I still say we should've stayed in that world instead of coming to a new one to start over." Said the second new-comer.
    "And deal with the forces of Hell?" Imic retorted."If you want to go back Drazoth, then be my guest."
Drazoth's silence was his answer. The group remained standing there atop the rock.
    "Well, just stay out of my way, last time you guys didn't even give me a chance." Imic declared.
    "Ha, I'll give you no sympathy, nor will I to any of you. I am here for my prize, as are you all." Drazoth proclaimed.
    "Then its settled then. I've already arranged a grant from the local King and a group of seven is on their way. When they arrive... well
Game On

This is the continuing story of the Doom Saga, first introduced in Doomforest. Known for its excessive Roleplaying, Doomforest created a thick plot that will continue well into this new chapter of Dwarven History. Don't be afraid to add your story to this saga, nothing, NOTHING will make it worse. Due to setbacks and problems that plagued the first fort, I will play but the beginning year, afterwards, I will take on a more narrative role. I WILL enforce the real-life time deadline. You may also Roleplay without playing a year of the fort if you don't feel comfortable exposing your mind to its (guaranteed) madness. Welcome to Gloomdiamonds.

Da Rules
Spoiler (click to show/hide)

Da World
Spoiler (click to show/hide)

List of Players
Spoiler (click to show/hide)

Important Persons in the Saga

Airith
Spoiler (click to show/hide)
Drazoth
Spoiler (click to show/hide)
Imic
Spoiler (click to show/hide)
Flame
Spoiler (click to show/hide)
Mate
Spoiler (click to show/hide)
PhychoAngel
Spoiler (click to show/hide)
Taupe
Spoiler (click to show/hide)
Snustrok
Spoiler (click to show/hide)

The Archives
Spoiler (click to show/hide)

Hall of Quotes

[/list][/list]
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on August 25, 2016, 04:57:42 pm
Census:

Beginning Group:
-Airith (Alive)
-Athel (Alive)
-Dastot (Alive)
-Etur (Alive)
-Kulet (Alive)
-Onul (Alive)
-Tirist (Alive)

Others:

Spoiler (click to show/hide)
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Gwolfski on August 25, 2016, 05:06:28 pm
Turn please.

Also, can I suggest moving the cults list over from Doomforests?
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: PsychoAngel on August 25, 2016, 05:35:32 pm
LET'S DO THIS.

Psycho returns. Silliness ensues.

Edit: Am I not important to you? Me making soap was the saving grace of Doomforests.  ;D
Also, Taupe was the micromanager who led us to safety when the Supergoat came to town (he also played the character of the Prime Minister).
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: AllergicToMyself on August 25, 2016, 05:53:16 pm
I don't know if I'm ready to take turns and screw things up for everyone else, but I would like to be dwarfed in this one. My request in the-fort-that-shall-not-be-named got lost. :D

Do we have clay? I'd like to be a potter. The shady one that makes counterfeit forgotten beast trinkets and termite skulls.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on August 25, 2016, 05:55:12 pm
I'll take a turn, because of course I will.  Also, Gwolfski, If you can send me the Save from DoomForests, I would like to use that world for Adventure mode shenanegans.  I shall now go to write my bio.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Gwolfski on August 25, 2016, 06:01:09 pm
I'll take a turn, because of course I will.  Also, Gwolfski, If you can send me the Save from DoomForests, I would like to use that world for Adventure mode shenanegans.  I shall now go to write my bio.

Oh, someone actually wants that. Well, I'm sorta moving rooms, so I'll try and find the memory stick i had it on.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on August 25, 2016, 06:07:02 pm
I'll take a turn, because of course I will.  Also, Gwolfski, If you can send me the Save from DoomForests, I would like to use that world for Adventure mode shenanegans.  I shall now go to write my bio.

Oh, someone actually wants that. Well, I'm sorta moving rooms, so I'll try and find the memory stick i had it on.

I figured that releasing Hell wouldn't kill the whole world instantly story wise, so I figured I'd get some use out of the spare Drazoth siblings for some fun, likely aiming to cleanse SanctumCoals and that place with the lizard-vampire illuminati.  Prehaps I'll even post it in a thread somewhere.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: scourge728 on August 25, 2016, 07:47:23 pm
I'd like a dwarf please, Name:Scourge preferably a miner or someone assigned to mining, also preferably male but the gender doesn't really matter
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on August 25, 2016, 08:14:03 pm
Edit: Am I not important to you? Me making soap was the saving grace of Doomforests.  ;D
Also, Taupe was the micromanager who led us to safety when the Supergoat came to town (he also played the character of the Prime Minister).

Ooops, I forgot them, eternal shame upon me. I shall rectify that problem. I just need to get their Bios.

As for you all who want a turn, please read "Da Rules" number 6, you NEED to read it. This rule is to ensure that no one signs up for a turn dozens of years away and then everyone who is on the list can't play because of real life. Actually, please read and take to heart ALL of the rules for this fort.

LET'S DO THIS.

Psycho returns. Silliness ensues.

You want a turn?
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Imic on August 26, 2016, 01:04:50 am
Imic.
A creature from the distant planet Quellath, to the north - west, in the continent of Undarak. most humanoid species are usually descended from the Undarak, who have been hopping arround the multiverse for gadzillions of years. He is the younger brother of Gordak Greymane, lord of a small castle to the north of Undarak.
He likes to use hammers, for unknown reasons.
He somewhat... Dislikes the order of the black arrow.
he is also veeeeeeeeery passive aggressive, sometimes skipping the passive entirely.
his motives are mostly unknown.

I wanna turn. I didn't get a turn last time, gonna be this time.
but not second turn.
beacuse.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on August 26, 2016, 10:05:08 am
Journal of Airith - Head Carpenter of Gloomdiamond - 25th Obsidian 1049

This is Pig-Tail sheet journal. The cover is made of Rhino leather. On the cover is a picture of a dwarf. On the cover is a picture of a desert. The Dwarf is staring out upon the desert. The Artwork relates to the founding of Gloomdiamond in the early Spring of 1050.

Well I was drafted today. Got yanked from me cozy room and was handed a bag of supplies and was told to report to the main entrance of the Mountain-home. I asked why, and they said I was "chosen" as one of the few "talented" individuals who would be starting our new fortress on the North continent. I was handed one of them "maps" that showed the entire world (I don't believe for one minute that the world is flat, I is very scientific).

Spoiler (click to show/hide)

I arrived at the designated spot to find a wagon with two horses filled with stuff and a few animals:

Spoiler (click to show/hide)

I also met me new colleagues. Only one other female will be joining this journey, the rest are men-folk. I inquired as to what our Group will be called and they said:

Spoiler (click to show/hide)

I stared at them in confusion and one of them said to me "The Watchers told me to come up with that!" He said with pride.
"Ignore ol Flame their, he done lost his marbles long ago" said a dwarf I was told was named Drazoth.

I put my few things in the back of the wagon, and after only a few minutes, we were cleared for exit and the great gates of the Maintain-home opened and we were blinded by the searing light of the Sun. We set upon our way after a few moments of dizziness and nauseousness. As we left I inquired on who our leader was, and Athel said she was.

1st Granite - 1050

Happy New Year! We are still two weeks out from our destination. Right now we are on board one of those human "ships". A death machine more like it. The way it rolls and tosses in this sea is assuring me that we shall perish.

On a more social note. On our trip I have gotten to know all of my companions well.

Athel:
Spoiler (click to show/hide)

Dastot:
Spoiler (click to show/hide)

Etur:
Spoiler (click to show/hide)

Kulet:
Spoiler (click to show/hide)

Onul:
Spoiler (click to show/hide)

Tirist:
Spoiler (click to show/hide)

And meself:
Spoiler (click to show/hide)

I just hope we make it in one piece. I've thrown up alot for someone who hasn't eaten anything for a week.

15th Granite 1050

Thank the heavens above. After weeks of traveling and seeing the north continent, we've finally arrived at the chosen spot. I take one look and promptly exclaim

WHAT THE HELL?
Spoiler (click to show/hide)

A forested desert? Huh, cool. At least my job isn't at risk anymore. I've got to go and chop some trees Athel said to chop, she IS the boss, and as far as we are concerned, the highest ranking official upon the North Continent.

I'll write more next month when we have settled down some more.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on August 26, 2016, 10:17:29 am
Very nice.  This shall be an interesting location.  I'll take the peasant as mine.  Rename him "Zothdra" and have him become a metal worker once you are able to, if you would be so kind.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on August 26, 2016, 10:47:45 am
Very nice.  This shall be an interesting location.  I'll take the peasant as mine.  Rename him "Zothdra" and have him become a metal worker once you are able to, if you would be so kind.

Sorry, he's our military dwarf... you can still have him though?

Also, can I suggest moving the cults list over from Doomforests?

No. I will not move the Cults over from Doomforest. Even though this is a sequel, I want it to have its own story, not force that of its predecessor on it. I ask that all of you begin to move the plot on. I'm going to intentionally provide a lot of fuel for conspiracies in my turn. The intro itself has several things on which a plot could be started. In all honesty I'm surprised that not a single RP element has been posted yet.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on August 26, 2016, 01:57:40 pm
OOC:  I keep him.  I can easily change my plans accordingly.

Zothdra was sleeping in his cot at the barracks after a long day of training.  He liked the military life, it was simple and he enjoyed bashing things with metal objects.  That night however, his normal dreams of killing goblins and getting drunk were interrupted by a voice.

"Oi, you there man?"
"Yeah, who's asking?"
"My name is unimportant.  All that you must know is that I have goals in this world, and if you assist me, you will know true glory."
"I'm listening.  What do I have to do?"
"Soon there will be a group headed to the north continent to found a new fortress.  You shall join them, and become the leader of their military.  I shall give you further instruction when the time comes."
"Very well. I shall do as you say.  This sounds like it could be fun."  But the voice was already gone. 

Elsewhere, Drazoth smiled to himself.  Things had begun to be put in motion.  Looking away from that world for a moment, he saw that Ryukan had destroyed the world of DoomForests.  Annoying, but not a problem.  After all, he foresaw this possibility and had made a spare copy of the world shortly after D3 had escaped.  He might have failed his objective there, but he knew that world would still be good for some fun.

OCC: Any luck finding the save Gwolfski?
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheFlame52 on August 26, 2016, 02:47:11 pm
Give me a turn and a dwarf named Flame. Absolutely no preference which dwarf as long as they're a founder.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: scourge728 on August 26, 2016, 04:06:56 pm
Can I take that miner?
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: AllergicToMyself on August 26, 2016, 04:15:37 pm
OOC: Excellent, we do have clay! Diary of a Mad Potter is a go. Don't want to be a founder as I was just another lurker in the original, so I'm leaving it open to get in on pretty much any migrant wave you guys would like. Not picky.

In a journal covered with webbed stains of oil and chips of clay:

Granite, 1050

Just my damned luck that one of the human traders was some kind of expert in identifying carcasses of the cursed horrors and old beasts, somehow. Said he ran something called a 'pawn shop' back in his own village. Well, raised a stink right in the middle of the market when he tried to shout that the roc skulls I was selling were fakes! I'm not sure if anyone believed him - I mean, humans are pretty excitable, but I was getting some funny looks.

Human cocksuckers.

I'm not sure if I can continue on here, though. Apparently that human's highly regarded, or some kind of ogre shit like that. It might be time to move on to the next settlement. I've applied to join an expedition called 'Gloomdiamonds;' not the most promising name, but it seems to have the fewest dwarves that might know or recognize me. And it's nice and far away. I'll be able to sell my fakes easier that way...been working hard on some better weathering techniques. Tried it on some troll leg bones I made earlier, a lot of dwarves seem to like to use them as canes. Even put swords in some of them, everyone loves novelty shit like that, right?

The clay here is pretty poor, though. Most of the good stuff has been collected already. Another reason I applied to Gloomdiamonds is the hope they might have some better stuff there. I did ask a geologist, in passing.

Hopefully they accept my application sometime soon. I need some fresh air - the lads at the tavern keep joking that I must be allergic to myself. It's clay dust, you cretins!
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: PsychoAngel on August 26, 2016, 04:46:04 pm
You want a turn?

Why yes, and we will have fun. Together. ;3

I'll PM a bio to you, my man.

On the matter of dorfs: I require a dwarf fond of glass.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Gwolfski on August 26, 2016, 04:57:27 pm

OCC: Any luck finding the save Gwolfski?


sorry, i had a power outage, and surprise guests over.. I'll find it, and I'll find it soon.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on August 26, 2016, 05:06:01 pm
AllergicToMyself: There is a layer a clay, yes.

PhychoAngel: Your Bio is up, and you have a turn.

Scourge: You have the miner.

TheFlame: You have a Turn, the last of the five waiting in line. And I'll give you the Broker.

Drazoth, it is done.


I'll upload spring sometime tonight or tomorrow
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Gwolfski on August 27, 2016, 03:48:32 am

OCC: Any luck finding the save Gwolfski?


sorry, i had a power outage, and surprise guests over.. I'll find it, and I'll find it soon.

Cant dind it, but ill use dfhack to get the save in the same condition.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Imic on August 27, 2016, 05:27:20 am
Oh.
Dorf me as Imic, a historian/mason/hammerdorf. Whichever comes first.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Taupe on August 27, 2016, 06:05:26 pm
Give me the first goblin we manage to recruit. You know how to name him.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Immortal-D on August 27, 2016, 07:26:28 pm
Tempting, very tempting indeed.  Though the turn limit has been reached for now... hmm.  Please give me a Dorf in the first migrant wave, I shall be a Mechanic & Architect.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheFlame52 on August 27, 2016, 07:32:33 pm
Ryukan, you might want to adjust my dwarf's bio in the OP to reflect whatever job and gender they have.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on August 27, 2016, 08:14:42 pm
Ryukan, you might want to adjust my dwarf's bio in the OP to reflect whatever job and gender they have.

Will do, will ad all the rest of you as well, and Taupe, can you PM me your character Bio?
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Taupe on August 27, 2016, 08:29:24 pm
Ryukan, you might want to adjust my dwarf's bio in the OP to reflect whatever job and gender they have.

Will do, will ad all the rest of you as well, and Taupe, can you PM me your character Bio?
I'm on a phone with little time to spare, so probably not.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: HMetal2001 on August 29, 2016, 07:47:40 am
Dorf please. Just make my dorf male. Wherever the hell he goes, I go.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on August 29, 2016, 08:57:04 am
Dorf please. Just make my dorf male. Wherever the hell he goes, I go.

Done and done.

And sorry for the delay, Friday and Saturday I went to football games and spent time with family. and Sunday I was just lazy, I was enjoying my day off.

Will play summer and fall when I get home from work.

Also, I added a certain someone to the "Important People" list on page one. You can't argue his importance.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheFlame52 on August 29, 2016, 09:19:50 am
You spelled it wrong! It's Snustrok!
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on August 29, 2016, 09:35:48 am
You spelled it wrong! It's Snustrok!

Thank you, I was kinda hoping one of yall would correct it, I forgot how to spell it halfway through
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheFlame52 on August 29, 2016, 09:38:00 am
It's okay dude, I forgot too and had to look up the language dictionary on the wiki. Apparently it means soil in goblin.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Sanctume on August 29, 2016, 09:48:39 am
I'd like a turn, a dwarf, and a version number please. 

I don't think I ever got a turn in Doomforest, and I am not related to SanctumCoal.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on August 29, 2016, 10:09:44 am
I'd like a turn, a dwarf, and a version number please. 

I don't think I ever got a turn in Doomforest, and I am not related to SanctumCoal.

You gonna have to wait for that turn request, Rule number 6.

As for your dorfing, sure, I'll get right on it.

Version is LNP 0.43.03 r-04
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on August 31, 2016, 06:03:25 pm
(OOC: sorry for the delay, laziness as usual)
Journal of Airith, 26th Granite, 1050

Well we set to our task with a will, Athel told me to chop as many tress, then she handed a plan of the foundations of our fort to our miner and he, along with Athel, grabbed a pick and started.

Spoiler: Farm Level (click to show/hide)
Spoiler: Entrance (click to show/hide)
Spoiler: Main Floor (click to show/hide)

Side note: I feel a presence here in this place, something in the shadows that does not wish to be seen...

With the onset of Summer and the close of Spring, we have already finished a third of the digging.
Spoiler: Progress (click to show/hide)

I asked Airith the purpose of the big entrance and the two little rooms off to the side, she told me that it was a foyer to welcome guests, and a kiling ground for invaders. If we ever come under siege, their will be a draw bridge that will raise, and thos etwo rooms will have fortifications engraved in them to allow marksdwarves to shoot whatever besieges us. I guess it sounds good enough to me, I'm not the leader.

Spoiler: Summer (click to show/hide)

End of Spring
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheFlame52 on August 31, 2016, 08:26:56 pm
What's with the pillar in the center of the stairway? It's blocking my hauling route!
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on August 31, 2016, 08:43:19 pm
(http://i.imgur.com/eDa9oBT.png)

What the Hell?
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Fleeting Frames on August 31, 2016, 09:52:55 pm
Looking at that entrance length, it seems like you're leaving most of defence to next overseer? Open air depot and all.

Yay for vampire that never has alcohol deprivation?
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on August 31, 2016, 10:03:26 pm
Looking at that entrance length, it seems like you're leaving most of defence to next overseer? Open air depot and all.

Yay for vampire that never has alcohol deprivation?

Not the fact that he is a vampire, its the fact of,

"Hey guys, I'm a vampire here to secretly suck your blood, but hey, we're just mortal enemies right?"

He doesn't live long, in fact, after that, I've used all the goblin bards that show up as target practice for our military, the goblins, with a few giant tortoises, have made our militia rather amazing
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on August 31, 2016, 10:08:54 pm
Game just crashed, I haven't a clue why

Gotta start over from Autumn now.

 :'(
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Taupe on August 31, 2016, 11:02:04 pm
(http://i.imgur.com/eDa9oBT.png)

What the Fucking Hell?
Ok, we have a valid candidate for my request, if we can recruit him.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: herblin on September 01, 2016, 07:17:19 am
That is a nice fortress! I feel ashamed at my shoddy craftsdwarfship now.  Drawing them underground before killing them makes a lot of sense, good chokepoint, easy to collect their stuff / better range for your crossbow tossers
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Taupe on September 01, 2016, 11:48:02 am
I'm not sure tossing crossbows is how they usually operate. I'm also not sure one should look up to the design and structure of a Doomforests sequel.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Fleeting Frames on September 01, 2016, 02:09:30 pm
I'm not sure tossing crossbows is how they usually operate. I'm also not sure one should look up to the design and structure of a Doomforests sequel.
Don't worry, won't happen again :P

(no offence to Ryukan intended).
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 01, 2016, 05:21:30 pm
Do Not Disrespect The Ancient AND Honorable Art of Crossbow Throwing!
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Fleeting Frames on September 01, 2016, 06:45:59 pm
I'd take that more seriously if you'd modded crossbows to be ammo.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 04, 2016, 02:37:09 pm
Spoiler: Proof of Life (click to show/hide)
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Immortal-D on September 04, 2016, 04:06:10 pm
Well, you say 'proof of life', and yet I'm seeing a total of 23 Urists worth of food :P
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 04, 2016, 04:49:47 pm
Well, you say 'proof of life', and yet I'm seeing a total of 23 Urists worth of food :P

Lol, just leave it to say its a "challenge" for whoever is next XD
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Fleeting Frames on September 04, 2016, 05:24:37 pm
- Jewelers 1

d-p the surface, though....

- Other animals 8

May help. Though with more than 1 food per worker, should go through at least half a season with that pop.

Also, it's been so long that I had to go check whether this embark was husking and reanimating. (nope.)
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 04, 2016, 07:25:45 pm
I think what happened is that, conscience of what happened to my last fort, I wanted as much Booze as possible, totally neglecting food. (I HAVE farms)
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on September 04, 2016, 07:43:27 pm
Well, you say 'proof of life', and yet I'm seeing a total of 23 Urists worth of food :P

Lol, just leave it to say its a "challenge" for whoever is nect XD

Oh joy.  That should be fun.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 08, 2016, 07:27:33 am
Sadly the situation is not as bad as I had hoped, things are rather stable, I imported food from the caravan and nothing too eventful happened
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Imic on September 08, 2016, 08:23:27 am
Lol
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 08, 2016, 06:39:51 pm
So, this is the third time has game crashed while I tried to save? I'm on winter but it won't let me save!

IDK, any suggestions, the game is currently paused on new years
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 08, 2016, 09:30:21 pm
I this last time doesn't work, you all are just getting up to summer/autumn

In RP just say Airith just went batshit crazy from pressure


(hopefully I can get it this time)
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 08, 2016, 11:12:59 pm
Ok, heres the save (It wouldn't save once winter hit for some reason, if anyone can tell how I goofed it'll be really appreciated)

Save (http://dffd.bay12games.com/file.php?id=12436)

Write-up tomorrow, I'm flat out exhausted, I've stayed up quite a while trying to get this to work...
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Gwolfski on September 09, 2016, 01:28:19 am
Ok, heres the save (It wouldn't save once winter hit for some reason, if anyone can tell how I goofed it'll be really appreciated)

Save (http://dffd.bay12games.com/file.php?id=12436)

Write-up tomorrow, I'm flat out exhausted, I've stayed up quite a while trying to get this to work...
that's ok, I had these problems too. We understand.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Fleeting Frames on September 09, 2016, 01:37:30 am
So, who's next?
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 09, 2016, 07:18:18 am
Drazoth, according to the list
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Imic on September 09, 2016, 09:36:28 am
DRAZOTH!! IF YOU DON'T COME HERE NOW, NEW JERSEY WILL EAT YOU!!!
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Fleeting Frames on September 09, 2016, 09:48:36 am
I don't know where the list is, but did anybody actually PM Drazoth?
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Imic on September 09, 2016, 10:16:07 am
Oops.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on September 09, 2016, 10:33:49 am
I've got the save, I'll start playing tonight.  Do keep in mind we likely live in different time zones.  For example, the save was posted arond midnight in my local time.  Maybe wait a little longer before starting to panic.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Gwolfski on September 09, 2016, 11:40:43 am
I've got the save, I'll start playing tonight.  Do keep in mind we likely live in different time zones.  For example, the save was posted arond midnight in my local time.  Maybe wait a little longer before starting to panic.
What timezone are you, for reference? I'm in GMT, (Europe)
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 09, 2016, 11:58:43 am
Central USA (Oklahoma)

And Drazoth's Helmet is awesome, I bought it especially for him, take a look at your militia commander's helmet drazoth

Um, the corpse stockpile is outside on the same level as the farms, so one down from the entrance

I'll address the rest in my update tonight
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on September 09, 2016, 02:01:56 pm
I am in Central Time (Canada). I've just got out of class and will look at the save when I get home.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Imic on September 09, 2016, 02:53:45 pm
I am in Central Time (Canada). I've just got out of class and will look at the save when I get home.
Caaaaaaanadaaaaaaaaa...
Lovely place.. Full of mooses, maple syrup, hockey and asbestos.
I'm from ireland. We have none of those things here. Except for hurling, is like hockey. We have rain though. Todays weather was wet.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Sanctume on September 09, 2016, 03:12:34 pm
Southern California here. What's mooses? And what's rain? 

We have avocado vendors on the streets though.  It's like a herbalist working for some coins or hemp slurry.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: PsychoAngel on September 09, 2016, 04:39:54 pm
I live in Oklahoma as well, and hopefully I'll get some time to start compiling the old Doomforests threads.

I'll be taking that job, if no one minds.  ;D

EDIT: using Google Docs to get the job done, as it's easy.

EDIT 2 The Sequel: Apparently the forum doesn't like my Gyazo links...

Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheBiggerFish on September 09, 2016, 06:30:08 pm
Post to MUGS FOR THE MUG GOD.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Immortal-D on September 09, 2016, 06:49:51 pm
I've got the save, I'll start playing tonight.  Do keep in mind we likely live in different time zones.  For example, the save was posted arond midnight in my local time.  Maybe wait a little longer before starting to panic.

https://www.youtube.com/watch?v=9gSQg1i_q2g
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on September 11, 2016, 07:31:41 am
Just a quick update, got the first 2 month played, going to finish the season when I get off work tonight and i'll post the report.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Fleeting Frames on September 11, 2016, 08:01:09 am
Yay! Setting plans is worth pretty much half a season on it's own, after all.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on September 14, 2016, 10:37:03 am
Sorry this is late, things didn't go according to plan.  The fort is alive, and progress is being made.  Not much has happened so far though.  I have yet to encounter problems with saving, so lets hope it stays that way.  I got the save about half way through fall, currently about halfway through winter.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 14, 2016, 11:36:41 am
Kewl, keep it up,

I forgot about my write-up :P

Still have it in a word doc. somewhere...
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on September 16, 2016, 05:16:02 pm
Quick Update: Winter is done, and we've got our first insane dwarf!  I'll do a write up tomorrow, as I'm out with friends for the night. 
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 16, 2016, 05:36:04 pm
Quick Update: Winter is done, and we've got our first insane dwarf!  I'll do a write up tomorrow, as I'm out with friends for the night.

I do believe that a proof of life is needed
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on September 16, 2016, 05:56:04 pm
Here you go.

Spoiler (click to show/hide)

Also, Don't you have a write up to post?
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 16, 2016, 10:48:03 pm
Yeah, I'm the patron Saint of Procrastination, I have like 25 pictures, but I just can't get myself to put pen to paper... or finger to keyboard...

Plus, I'm stuck. I'm the first year of a Doomforest sequel. Thats a lot of pressure, too little and nobody reads past it, too much and there's nothing to expand upon... I take great pride in my RPing abilities, but I have serious writers block right now... if any1 has plot ideas, PM me pls, that would be helpful. Tomorrow's saturday, so I'm off of work, and there's no classes tomorrow. I'll get to it.

(this is also why I limited myself to just the first year :P to avoid my procrastination interfering with the fortress)
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 16, 2016, 10:50:37 pm
Also, this means that turn 6 is open now

who wants it
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: puterking on September 16, 2016, 10:59:52 pm
Also, this means that turn 6 is open now

who wants it
Oooh, me!
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Fleeting Frames on September 16, 2016, 11:36:29 pm
@Ryukan & Drazoth: Eh, you've both posted more than gwolfski usually posts, and he's competent (Well, Ryukan massively more so). The important thing is that activity continues. Though not familiar with doomforests I.

And, hm, I think that entrance level screenshot could use a counter-arm to balance out into a spiral - maybe catacombs, since nobody should be walking there? Iunno, seems like there's an opportunity to mirror into symmetry somewhere somethere.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on September 17, 2016, 04:27:06 pm
Journal of Zothdra

1st Sandstone:  Well, it looks like Airith has stepped down as OverSeer, an unexpected turn of events in my opinion.  She hadn't made any sort of horrible mistake that would lead her to resign in shame, nor had anything terrible happened that might cause her to resign out of some sort of guilt.  At any rate, I was next on the roster to take the office of OverSeer. 

Upon taking my position, that voice I heard before coming here spoke to me again.  He, or perhaps It, for I cannot be completely certain at this time, congratulated for taking leadership.  He told me that now I could begin to advance the plans it had for this place.  He told me that my first priority should be to grow the fort, expanding it's industrial and military capabilities.  Then once that was completed, The fortress would need to breach the caverns.  He said he would contact me once that was accomplished, baring some sort of emergency situation.

16th Sandstone: Some giant flies passed through, harassing anyone who went outside for a time.  Fortunately, no one was injured as a result of this.
Spoiler (click to show/hide)

17th Sandstone: The caravan from the Mountain Homes has left.  I hope that Airith took care of any trading during her reign, as I have been busy working on other projects.

10th Timber: I have been informed that we do not have anyone designated as a manager.  While it is certainly possible to get by without one, I think the operations of the fort can be streamlined by instituting one.  I've also learned we don't have a book keeper either.  I decide to assign both positions to Athel Koletar, who is supposed to be the expedition leader.  I also order appropriate chambers prepared for her office and bedroom, as she now qualifies as a lesser noble.

Spoiler (click to show/hide)

7th Moonstone: Things have been going well so far, no one has died, and nothing has tried to attack us yet.  I decided to have some stone fall traps put up in the entrance hall near the surface.  I know that it won't do much to deter attackers, but every little bit helps.  It might take a while for them to get built, seeing as we have no mechanist, nor a workshop for one.  I have ordered a workshop built and told the jeweler that they have a new trade to learn. 

16th Moonstone:  While I was inspecting the traps being completed, I noticed that we had some sand on one of the levels near the surface.  I figured we should be able to get some use out of that and ordered a wood furnace built on that level, as well as a glass furnace.  I also ordered space dug out for the appropriate stockpiles. 

Spoiler (click to show/hide)

I noticed that when the fuel stockpile was designated, that it was rather quickly filled.  Upon further inspection, it turned out that aside from a food stockpile near the farms, a generic stockpile near it and a wood stockpile on the surface, there were no other stockpiles in the whole fort.  This meant that dwarves were wasting valuable time hauling shit to and from that stockpile near the farms.  This is not acceptable.  I order space on the level above the workshops dug out, and have stockpiles designated there.  I also have a single stair put beside each workshop leading up to these stock piles to minimize time spent going to fetch or store something.

Spoiler (click to show/hide)

17th Obsidian: I have been informed that a peasant who was training as a soldier has gone insane.
Spoiler (click to show/hide)

It seems that this was brought about as a result of a fight between him and a giant tortoise, which he at least managed to kill before going mad.
Spoiler (click to show/hide)

28th Obsidian: It is the last day of the year 1050, and the fort has survived.  Aside from that peasant who is crawling (likely due to having his leg broken during his fight with the tortoise) around babbling, everyone seems to be more or less fine.  No migrants arrived this winter, so I haven't been able to get any more recruits.  All in all, not a terrible start to this place.  Hopefully the name ends up being an ironic one.

OOC: So that wraps up the first year.  Everything seems to be going well for now anyway.  I've got the first month and a half of spring done, so hopefully I'll be able to post another write up soon.  Ryukan, my advice is that if you can't think of something, just bullshit it.  It's what's gotten me through college so far.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 17, 2016, 04:47:45 pm
The single stockpile thing.... yeah, I was focused on the entrance mainly, so I kinda skimmed everything else

And the Giant Tortoises, I wanted the military to level up very quickly, So I ordered them all to kill the turtles... You'll read about it in the write up (rather hilarious)

And I traded for food, drinks, and a really nifty Book and your Helmet
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Fleeting Frames on September 17, 2016, 06:06:30 pm
How would killing even infinite turtles affect your sanity?

Recruits going insane in the second year....That's something of an achievement. Yikes.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 17, 2016, 07:07:59 pm
Recruits going insane in the second year....That's something of an achievement. Yikes.

Thank you
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 17, 2016, 07:24:09 pm
Journal of Airith, Head Carpenter, Summer

Well, after deliberating, I assigned some dwarves to our militia, well dwarf, a fellow known by us as Zothdra.

After that I set up a small room, stuck an armor stand (really a stick and a hook) and said it was a barracks. Lad was happy as a clam. Apparently he was a veteran of the great war some summers ago.

Work was slow after I carved the first 7 beds. So I looked at the records of our Civ, a brief pamphlet I brought along to relieve boredom.

Spoiler (click to show/hide)

Astvel.... sounds familiar?

Got word today that Erib created a rather nice amulet today, some said it was a masterpiece, and after looking at it myself, I gotta agree with them.

Spoiler (click to show/hide)

As I was crafting... well crafts, I heard somedwarf shout "Migrants on the horizon!" Crap.

Spoiler (click to show/hide)

As I headed out to great them, I was ATTACKED by one of them Giant Tortoises! Damn buggers keep staring at me like they know something I don't.

Spoiler (click to show/hide)

Anywho, the rest of summer passed uneventfully. We dug out some more rooms and we were all conscripted to smooth out the rooms of the original seven. Soon enough Autumn was there to greet us.

Spoiler (click to show/hide)
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on September 17, 2016, 08:00:10 pm
How would killing even infinite turtles affect your sanity?

Recruits going insane in the second year....That's something of an achievement. Yikes.

Well, he spent about 9.5 pages of combat reports hitting the tortoise's shell uselessly and passing out from exhaustion.  About halfway through the tenth page he decided to stop attacking the shell, managing to kill the tortoise but getting his leg broken from a bite just before doing so.  I think that spending several days, perhaps weeks trying to kill this tortoise without rest is what drove him insane.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 17, 2016, 08:43:50 pm
I updated the Archive

Drazoth, at the end of your turn, can you give me a list of all dwarves alive.... or dead if it comes to that.

Also, an issue I've noticed with this version, is that the Goblins don't attack till at least the third year... could just be me, but even when I embarked right next to their citadels, nothing til year three. Is it just me?
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Imic on September 18, 2016, 06:40:56 am
Astvel... i must have a look at that in legends mode. If anyone there got were beastiness i'm going to scream.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: scourge728 on September 18, 2016, 09:00:25 am
Can I have the save and the version number? I want to try some things.......
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on September 18, 2016, 09:44:35 am
I'll see what I can do. I'll be at work for the next 6 hours or so, so it will have to wait till then. Speaking of saves, has Gwolfski tracked down the last save of DoomForests yet?
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 19, 2016, 10:51:26 pm
I'll see what I can do. I'll be at work for the next 6 hours or so, so it will have to wait till then. Speaking of saves, has Gwolfski tracked down the last save of DoomForests yet?

I doubt it, his track record lacks something to be desired. I'll dig up the old save and do some adventurer spelunking. I love adventurer mode. I wish it was MORE in-depth though :D

Drazoth, I'll extend your time from Thursday to Saturday if you need it. BUT, only this once, since it was my fault you have an extra season to play.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on September 22, 2016, 08:38:03 pm
Sorry for the lack of updates, things got busy unexpectedly.  The fort still lives and I'm going to try and play as much as I can before Saturday.  I should be able to get to Fall at least.  On the plus side, the fort now has a temple.  Not a very good one, but a functional one.

EDIT: I think we might have a vampire.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Fleeting Frames on September 23, 2016, 04:43:12 am
Oh hey, update.    Did you get over 20 dwarves, Ryukan?

And sucks to be that Tortoise.

In any case, should perhaps edit that post into somewhere more chronologically appropriate for those reading through the thread later on.

Did the vampire appear as a result of the temple?
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Imic on September 23, 2016, 08:48:03 am
A vampire, eh?
He he he he he... Osp...
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 23, 2016, 09:02:29 am
I tried, TRIED, to make this its own story, but its a Doomforest sequel

Astvel, Vampires, all we need is a giant winged snail...........

*knocks on wood*


Edit: Will post final write-up sometime today before Drazoth beats me to it
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on September 23, 2016, 10:00:24 am
The vampire is not confirmed.  All I have is a dwarf found dead under strange circumstances.  And the vampire would have arrived before the temple was even dug out.  If it is a vampire, it's not an old one like Osp, more likely a younger one, given none of the fort occupants are raising any of the red flags an old vampire would.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Fleeting Frames on September 23, 2016, 10:02:57 am
@Ryukan:
Um, how does Astvel relate? *has not read DF*
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheFlame52 on September 23, 2016, 10:04:56 am
The vampire is not confirmed.  All I have is a dwarf found dead under strange circumstances.  And the vampire would have arrived before the temple was even dug out.  If it is a vampire, it's not an old one like Osp, more likely a younger one, given none of the fort occupants are raising any of the red flags an old vampire would.
Dead as in found drained of blood or just found dead? The game will say if they were drained of blood.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on September 23, 2016, 10:17:16 am
Just dead.  I don't think it could be a were beast, as I'm certain I'd get a ton of cancellation spam.
EDIT: Justice screen isn't listing the death as a murder, so now the mystery deepens.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Imic on September 23, 2016, 11:13:51 am
@Ryukan:
Um, how does Astvel relate? *has not read DF*

...
Just... Read it... Now...
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheFlame52 on September 23, 2016, 11:17:11 am
Just dead.  I don't think it could be a were beast, as I'm certain I'd get a ton of cancellation spam.
EDIT: Justice screen isn't listing the death as a murder, so now the mystery deepens.
It wasn't a vampire, or else they would have been found dead "drained of blood". I'm guessing either an infection or an FB syndrome. Are you willing to use DFhack's deathcause command?
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Gwolfski on September 23, 2016, 11:31:16 am
Sorry, no luck with the save. I could replay it if you reaaally wanted.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on September 23, 2016, 12:15:52 pm
If you can't replay it Glowski, if you can provide detailed instructions through PM, I can do it myself. 

Now quick update. Another season has been completed, and another fatality has occured, though this one is do to poor health and safety practices.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Fleeting Frames on September 23, 2016, 09:00:09 pm
@Ryukan:
Um, how does Astvel relate? *has not read DF*

...
Just... Read it... Now...
Eh, maybe later. The thread is kind of long and I have lot of long stuff to read :v
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Imic on September 24, 2016, 12:44:21 am
@Ryukan:
Um, how does Astvel relate? *has not read DF*

...
Just... Read it... Now...
Eh, maybe later. The thread is kind of long and I have lot of long stuff to read :v

Once upon a time,in doomforests, a bunch of werebeasts came in the form of human traders. Once a year. One such time, a bunch of dwarves became werebeasts, and, just to be safe, were locked away in the dining hall. They proceded to devour each other. The only one who survived, Ast, realized her... Problem, and was sent to the caverns during the next full moon. As she wandered down, she heard voices. Scottish sounding voices. A group of dwarves were living underground in the caverns. By the power of fishing, they had stayed alive down here, completely content. Ast was then walled up behind some soap, and no - one was hurt. The cavern villafge slowly became independent of the main fort, and was christened astville. Then a few years later someone forgot to wall up ast. RIP Astville.

Doomforests is the only fort ever to have a second fort survive without the overseer's knowledge, and have been a better place to live then the main fort.

We created a monster.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheFlame52 on September 24, 2016, 11:10:14 am
I thought Ast was sicced on the web-spitting snail before it broke into the fort.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Imic on September 24, 2016, 12:50:26 pm
I thought Ast was sicced on the web-spitting snail before it broke into the fort.

Well, she killed all of the people in astville, and I don't know how she died in the end.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Drazoth on September 24, 2016, 07:43:45 pm
All righty then, my time is up, and the save is linked below.  I managed to get to the start of winter.  I'll post the write up tomorrow after work, as there is a lovely bottle of Screech Rum calling my name......

http://dffd.bay12games.com/file.php?id=12459 (http://dffd.bay12games.com/file.php?id=12459)
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 25, 2016, 07:02:47 am
<Reserved for Write-up>
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 26, 2016, 05:52:02 pm
Gwolfski, you're up BTW

If you don't respond by tomorrow, you'll be skipped

Spot 7 is available
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Fleeting Frames on September 27, 2016, 12:44:10 am
The OP says Gwolfski has a week for signs of life, though?
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 27, 2016, 08:47:28 am
The OP says Gwolfski has a week for signs of life, though?

I should clarify, 3 days to accept then a week to show Proof of Life

Gwolfski PMed me that he has it, so hs time is starting
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Fleeting Frames on September 27, 2016, 09:03:29 am
Yeah, you should clarify. In the OP.
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 27, 2016, 09:07:47 am
Yeah, you should clarify. In the OP.

Done
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: scourge728 on September 27, 2016, 04:42:00 pm
I'd like to take slot 7
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: TheImmortalRyukan on September 27, 2016, 05:00:28 pm
I'd like to take slot 7

Done deal
Title: Re: Gloomdiamonds: The Doom Saga - Book II
Post by: Imic on September 28, 2016, 12:42:40 pm
LET'S DO THIS.

Psycho returns. Silliness ensues.

Edit: Am I not important to you? Me making soap was the saving grace of Doomforests.  ;D
Also, Taupe was the micromanager who led us to safety when the Supergoat came to town (he also played the character of the Prime Minister).

Don't worry psycho. I remember you.
VENGEANCE WILL COME!!
CLEAN, SOAPY VENGEANCE!!!
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Gwolfski on October 02, 2016, 05:53:07 am
I like my dorf. Good liar.

edit: Vampire
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on October 02, 2016, 07:34:15 am
I like my dorf. Good liar.

edit: Vampire

Just be warned, proof of life will be needed by tonight
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Gwolfski on October 02, 2016, 01:04:16 pm
I like my dorf. Good liar.

edit: Vampire

Just be warned, proof of life will be needed by tonight

tonight? ok. will do.

edit: here, fresh screenhgot of z screen (http://imgur.com/a/Spahf.png)
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on October 02, 2016, 04:12:51 pm
404 gwolfski :v
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Gwolfski on October 02, 2016, 04:47:34 pm
let me fix that

Spoiler (click to show/hide)
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on October 02, 2016, 05:19:10 pm
I like to listen to the Windows beep song too, but next time crop the image

And Holy Snails! An image from Gwolfski!
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on October 02, 2016, 06:44:52 pm
Well, I didn't really get to taking image screenshots 'till I got an direct crop screen, upload, and get link into clipboard utility. I'm sure imgur-screenshot.sh (on github) has a windows equivalent.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on October 02, 2016, 09:02:56 pm
Heads-up to those of you who love the RPing aspect of the Doomsaga, I'm starting a new thread for the express purpose to tie off the loose ends of Doomfoests. It'll be mostly RPing with a dash of Adventure Mode thrown in, Any one else wanna do this with me?

Also, the last RECORDED save is the end of NCommanders turn, I'll run the fort into hell to finish it then I'll post the save for us plucky adventurers to scrounge
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Gwolfski on October 06, 2016, 03:39:07 pm
update on weekend
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Drazoth on October 06, 2016, 05:33:38 pm
OOC: Sorry this is so late, I have been an unusually lazy bastard of late.

14th Granite: Elven Caravan arrives.  We buy up all the brewables and some and animals, then told them to piss off.  At least they didn't try and sass me about trees.

4th Slate: A group of migrants arrived today.  Hopefully I'll be able to replace that recruit that went crazy.  At any rate, this brings our population up to 40
Spoiler (click to show/hide)

22nd Slate:  I designated an area to be dug up for a temple.  I doubt it will look any good when it's done, but it will be functional enough for those religious types can pray.

17th Hematite: Human caravan arrived.  We bought up all the useful stuff and sent them on their way.
Spoiler (click to show/hide)

24th Hematite: Today was not a good day.  Our expedition leader was found dead in the Dining Hall, face down in his plump helmet stew.
Spoiler (click to show/hide)

On a related note, Etur has declared themselves our new expedition leader  Long live them I guess.
Spoiler (click to show/hide)

I've ordered an investigation into the cause of death, but seeing as we have no medical dwarves it's likely just going to be guess work.

30th Hematite: The temple was dug out and designated today.  I let chose the name by having everyone put a name in my helmet a drawing at random.  Note to future Overseers, when doing this sort of thing, make children exempt from this.  The reason being that our new temple is named "The Shrine of Balls". 
Spoiler (click to show/hide)

And as soon as the announcement was finished, about a dozen people rushed in and started praying.
Spoiler (click to show/hide)

2nd Malachite:  Our Armourer was possessed today.  Hopefully the spirits aren't of the "Trash the fort because we died horribly and have anger management issues types".

3rd Malachite:  The armourer has finished gathering his materials and begun his work.  Seems to be the good type of spirits then.

9th Malachite:  The spirits have finished their work and left their host.  The dwarf in question then showed me the result of his possession, an iron helmet.
Spoiler (click to show/hide)
 

Naturally, I immeadiately claim the helm as my own.

OOC: That's all for tonight, I have other things that need attending to.  I'll post the rest tomorrow.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on October 06, 2016, 06:17:43 pm
"Was that really necessary Airith?" Imic asked.

"Why yes it was, she caught me drinking Strawberry wine, I had to end her before she could tell anyone." Airith defended herself

"WE'RE NOT IN DOOMFORESTS ANYMORE! That stupid law doesn't exist!" Imic shouted.

".... ooops. She seemed so nice too, oh well." Airith shrugged.

"Try not to have anymore slips of mind please, we're gonna need all the dwarves we can find." Imic said as he walked off.

Airith shrugged again and took a sip from her mug of strawberry wine.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on October 06, 2016, 08:26:07 pm
First you manage to get a dwarf to go insane in v.43?, then get a dwarf to drink themselves to death.

Shrine of Balls sounds like a nice name for a temple. Ballpits can be very relaxing.

@Ryukan: Caught drinking strawberry wine, so got to drown witness in it? That's more brutal than your average drowning trap.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on October 06, 2016, 08:49:53 pm
@Ryukan: Caught drinking strawberry wine, so got to drown witness in it? That's more brutal than your average drowning trap.

Hey, one learned that Paranoia kept you alive in Doomforests, a trait not easily lost, nor entirely useless just because we moved to a different fortress.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheFlame52 on October 06, 2016, 09:14:31 pm
Shit, how many turns was it before we put the Doom in Doomforests? I have the sixth turn, is the fort going to make it that long?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on October 06, 2016, 10:20:57 pm
Shit, how many turns was it before we put the Doom in Doomforests? I have the sixth turn, is the fort going to make it that long?

Well gwolfski has until Saterday to post the save

(kinda laxing on write-ups. At least it provides more !FUN! when the next over-seer comes in blind)

.... just realized that I never finished my write-up.... damn, better do it, still have the pictures taking up room

On a different topic, check out my new series about my personal world that I just started. I would love to get feedback on how you think its doing.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on October 06, 2016, 10:36:42 pm
Hey, one learned that Paranoia kept you alive in Doomforests, a trait not easily lost, nor entirely useless just because we moved to a different fortress.
I'm quite paranoid. All my testing fortresses wall up the entire map on embark.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Gwolfski on October 07, 2016, 01:28:02 am
Maybe this wasn't noticed . Update on weekend
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on October 07, 2016, 08:06:58 am
Maybe this wasn't noticed . Update on weekend

As stated, the save better be posted on Saturday (anytime, IDK) you can write up all you want after, but I suggest you finish NOW, cancel that date you had, that English paper due Friday? Too bad, not as important as this. Job interview for a high paying job? Nope. Point is, get it done.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Gwolfski on October 07, 2016, 11:29:59 am
Yes, i will have the save up by the end of saturday.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Taupe on October 07, 2016, 07:57:15 pm
Shit, how many turns was it before we put the Doom in Doomforests? I have the sixth turn, is the fort going to make it that long?
Like, it took 27 turns.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Imic on October 08, 2016, 05:14:53 am
So as not to cause problems when the time comes, I would like to say that I will not be available to play my turn. Take me off the turn list, although I should be able to play in, say...
By mid term break.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on October 08, 2016, 08:01:19 am
So as not to cause problems when the time comes, I would like to say that I will not be available to play my turn. Take me off the turn list, although I should be able to play in, say...
By mid term break.

Thank you for canceling BEFORE you were in the middle of your turn.

^ ^ ^ RESPONSIBLE BAY12er ^ ^ ^

Should I move the list up, or wait for some one to fill his turn?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on October 08, 2016, 08:15:04 am
Like, it took 27 turns.

And 2 RL years..... we need to improve our efficiency by a little bit. Though I can agree, as can most of you, that Doomforests was an epic tale, and I am proud to have been a part of it. I can't wait till Gloomdiamonds achieves that level of...... (I was gonna say prosperity but somehow that doesn't seem to work). Anywho, thank you all who are willing to put your minds through another tale of Hyper-Mismanagement and Everything else under the sun
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Gwolfski on October 08, 2016, 09:59:05 am
Mutlilevel rooms are fun. And slightly lethal.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Taupe on October 08, 2016, 10:53:18 am
Like, it took 27 turns.

And 2 RL years..... we need to improve our efficiency by a little bit. Though I can agree, as can most of you, that Doomforests was an epic tale, and I am proud to have been a part of it. I can't wait till Gloomdiamonds achieves that level of...... (I was gonna say prosperity but somehow that doesn't seem to work). Anywho, thank you all who are willing to put your minds through another tale of Hyper-Mismanagement and Everything else under the sun
Yo, I moved three times in the time it took for Doomforest to die. Aka, it took less time to go through a one-year lease, hunt for a new appartment, get the paperworks in order and move all my stuff to a new home than it took to get a new turn.

That being said, kuddos for coining ''Hyper-mismanagement'', it's just the perfect term to sum up Doomforests.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Wight on October 08, 2016, 04:40:55 pm
All Right. I would like to request a Dwarf
A peasant with only Refuse Hauling Burial and Cleaning. With the title Master of Custodial Arts.
Oh and MAYBE a turn if I can make LNP work on the Ubuntu.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Gwolfski on October 08, 2016, 06:31:13 pm
I bought a ton off books of the caravan. productivity has fallen.

edit: FYI, uploading save now.

edit2 @wight: The nest person shall give you your dorf

edit3: Isn't there a different launcher for linux? LNP is for windows, i think.

http://dffd.bay12games.com/file.php?id=12493
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on October 09, 2016, 07:49:16 am
It is now Phycho Angel's turn....

All Hail the Soap Maker
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Wight on October 09, 2016, 02:15:27 pm
Okay it worked. Put me down please. For a turn that is.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: PsychoAngel on October 11, 2016, 07:54:52 pm
I'll see how much time I have tomorrow, as I'd like to get down to it as soon as I can.
However, I might not have too too much time because of school and all that. We'll see.
Also, I'm gonna be a glassmaker this time around.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on October 11, 2016, 08:10:01 pm
I'll see how much time I have tomorrow, as I'd like to get down to it as soon as I can.
However, I might not have too too much time because of school and all that. We'll see.
Also, I'm gonna be a glassmaker this time around.

Hmm. One can not just change their destined profession. But may your glass shine through our Darkest hour, whenever that may be.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheFlame52 on October 11, 2016, 09:19:58 pm
I'll see how much time I have tomorrow, as I'd like to get down to it as soon as I can.
However, I might not have too too much time because of school and all that. We'll see.
Also, I'm gonna be a glassmaker this time around.

Hmm. One can not just change their destined profession. But may your glass shine through our Darkest hour, whenever that may be.
Watch a glass wall stand between us and doom this time. Or maybe we'll be saved by weapon traps full of green glass discs.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Imic on October 12, 2016, 06:11:06 am
I'll see how much time I have tomorrow, as I'd like to get down to it as soon as I can.
However, I might not have too too much time because of school and all that. We'll see.
Also, I'm gonna be a glassmaker this time around.

Hmm. One can not just change their destined profession. But may your glass shine through our Darkest hour, whenever that may be.
Watch a glass wall stand between us and doom this time. Or maybe we'll be saved by weapon traps full of green glass discs.
Oooooh, yes... That would be honestly amazing...
*smiles evil smile*
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: PsychoAngel on October 12, 2016, 04:45:27 pm
Looks like I've got plenty of time right now, so I'll get started soon. Also, I never said I'd ALWAYS be a soaper. ;D

Overseer's Log
Alright, so it is late in the fall season, and I was told that Gwolfski has stepped down as the overseer of Gloomdiamonds. Now it's up to me to take the reigns for the time being. I was also told to write down my feelings and accomplishments in the "Official Overseer's Log," so I suppose I will.

First thing's first, now that I'm in the overseer's chair, I find it very difficult to know what's going on around here. There isn't much organisation of anything, and most of the reports from my predecessors are quite vague. Looks like I'll be largely on my own for a while. The time quickly passes, and autumn turns to winter.

It wasn't too long, really. Only a few days until winter arrived. Even so, I still don't know where everything is. I did, however, find the glass furnace. The ONE glass furnace. This is a problem which will be solved immediately. I shall train many a protege and will show the world the beauty of *glorious glass*!
At first the others told me to train my herbalism skills. They all said it'd be more useful than glassmaking, and at the time I was inclined to follow orders. But now I am the one in charge, so now I'LL tell you all what we need, and what we need is more *glorious glass*!

Many an interested dwarf are recruited to the craft, and we get to work, producing as much glass as we can. Soon, the production of great glass items will begin.
Also, one of the swordmasters has grown attached to his shield.



That's all's I got at the moment. Some stuff's come up and I need to get that outta the way. I should have plenty of time throughout the week, though.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on October 12, 2016, 10:58:56 pm
But glass only comes in three colors...

I kid. I hope the world will be glad in green and and teal!
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on October 15, 2016, 08:57:30 am
1st week mark coming up
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: PsychoAngel on October 17, 2016, 03:58:32 pm
After some time of not being in the mood or just forgetting about it, I will now continue. Expect this post to be edited with the log soon enough.

Overseer's Log
You know how I said there was one glass furnace? I fixed that by making three more, along with four more wood furnaces. I will also be making asheries and kilns nearby.
What a name. Well, that aside, it's time to make pearlash for our *glorious glass*!
Send in the military? Okay, so after a few civilian casualties, the military makes short work of the beast. Could have been worse, seeing as how we could have lost our glassmakers. Thankfully the guy didn't even make it to the door. A child near the scene is found badly wounded, and I believe he may have been bitten. We will have to keep watch on him.
Either way, he better incorporate some glass in whatever he's making. He claims a craftsdwarf workshop and gets to work.
I tell the woodworker to make more buckets, as I feel we may need them.
Another wood stockpile is designated near the furnaces for convenience. Even though the miners don't really understand the artistry of *glorious glass*, they thank me for giving them more work to do.
Spring has finally arrived, and I am told to give a report of the stocks.
Spoiler: And so I shall. (click to show/hide)
Apparently we don't have a broker? Well, alright then, I'll just appoint someone. Ast Lucidbook is now the broker, congrats on your promotion.
The moody dwarf begins his project, and all the while the bitten child literally goes ape and kills a few civilians, hospitalizing a miner. Great.
The moody dwarf creates a gypsum crown. While normally having a good craftsman around is nice, stonecraft is quickly replaced with metalcraft, and we can't even put his artifact to any real use.
Oh well, we have pearlash, which I immediately put to use in clear glass. Now I will search the quarries for rock crystal.
Some elves come by, and we buy some fruit. They really don't have much else of interest.
Some time passes, and a stonecrafter has been found completely drained of blood! I better watch my back.
We construct some green glass statues and some instruments. I also create some large, sharp objects from clear glass.


That's all I'll be doing for now, I've got some other work I need to get done, sadly.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on October 17, 2016, 03:59:33 pm
After some time of not being in the mood or just forgetting about it, I will now continue. Expect this post to be edited with the log soon enough.

Proof of life is needed by tonight, though I think you got it
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: PsychoAngel on October 17, 2016, 04:00:42 pm
Proof of life is needed by tonight, though I think you got it

While I did say I'd get started as soon as I could, I didn't get the save until Thursday, but I'll get that for sure.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Gwolfski on October 17, 2016, 04:21:59 pm
Oh, I remembered: I forgot to do a writeup. Maybe ill do it tomorrow? The new work orders are so useful, we will never run out of booze now! unless we starve to death, but that is a different problem.

Also, i did plumbing! So fun and irresponsible of me. I did flood power wash the hospital a few times.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on October 17, 2016, 07:37:42 pm
Proof of life is needed by tonight, though I think you got it

While I did say I'd get started as soon as I could, I didn't get the save until Thursday, but I'll get that for sure.

Thursday? K, You have until next Thursday to upload the save....

Gotta change my calendar AGAIN
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Drazoth on October 18, 2016, 09:18:45 am
Very nice write up PsychoAngel. Once I get my laptop back tonight i'll finish off my write up.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Gwolfski on October 19, 2016, 03:17:18 pm
Since I finished my turn, according to the op, there should be a free spot. I would like to occupy it.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on October 21, 2016, 09:46:58 pm
That's meh name for a shield. At least I hope it is masterwork?

Yay a weremonkey.  Was their base form an ape? Hehe.

Yay unquarantined weremonkeys. Wait, not yay at all.

Stonecraft being replaced with metalcraft...What, making aluminimum or adamantine rock barrels?

Eh. The other stonecrafting jobs don't really appeal to me.

And a vampire too. The fort's a night creature buffet, it seems.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on October 21, 2016, 10:03:01 pm
PUBLIC SERVICE ANNOUNCEMENT:
The Ryukan regrets to inform you all that, due to finally recieving his 25th Edition Pre-Order of Civilization VI, that he will be unavailable for the foreseeable future.... or until he gets bored of it.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Taupe on October 22, 2016, 06:40:01 pm
PUBLIC SERVICE ANNOUNCEMENT:
The Ryukan regrets to inform you all that, due to finally recieving his 25th Edition Pre-Order of Civilization VI, that he will be unavailable for the foreseeable future.... or until he gets bored of it.
New vanilla civ < Any old civ patched with expansions.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on October 23, 2016, 09:00:04 am
PUBLIC SERVICE ANNOUNCEMENT:
The Ryukan regrets to inform you all that, due to finally recieving his 25th Edition Pre-Order of Civilization VI, that he will be unavailable for the foreseeable future.... or until he gets bored of it.
New vanilla civ < Any old civ patched with expansions.

I Denounce You!
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on October 23, 2016, 09:05:24 am
PsychoAngel, if you read last page.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: HMetal2001 on October 23, 2016, 10:58:41 am
I've been lurking (sorry), but do I have a dwarf?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Imic on October 23, 2016, 12:58:45 pm
PUBLIC SERVICE ANNOUNCEMENT:
The Ryukan regrets to inform you all that, due to finally recieving his 25th Edition Pre-Order of Civilization VI, that he will be unavailable for the foreseeable future.... or until he gets bored of it.
I would like to give a similar announcement, regarding an old GBA version of a link to the past.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: PsychoAngel on October 27, 2016, 10:22:58 am
Sorry I've been away for a while, guys. I know I said I wanted to get it done as soon as I could, but things have been really weird lately.

That being said, I'm tired and don't feel too well at the moment, so I'll get as much done as I can once I start feeling better. Perhaps after some more sleep.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Imic on October 27, 2016, 10:48:45 am
Good luck, your glassiness.
Title: Re: Gloomdiamonds: Something About Weremonkeys, Crafts, and Glorious Glass.
Post by: PsychoAngel on October 27, 2016, 12:04:30 pm
Music has been started, and game has been launched. Let's see what I can accomplish tuh-day. Expect the log to be edited in within the next couple of hours. I wanna get a nice long session in to make up for the lost time, considering I'm sick at home today.


Overseer's Log
I continue to make the large, sharp glass objects for traps. I will have to have someone else construct them. I'm a glassmaker, not a trapper or statistician, I wouldn't know where to put them. Anyway, things seem to be largely okay, other than the fact that I can't find any rock crystal. This aggrevates me, but at least we have some *glorious glass*. I suppose I ought to make more furniture, so I may beautify the fortress a little more.
We'll have to fix that little discrepancy.
In other news, a bowyer was just possessed! Naturally, the spirit within was also a bowyer. He appears to be lacking some materials, weather it be the bones or leather he rambles about. I will see to it that we get it to him.


The possessed has begun his work, and now all that is left to do is wait.
Summer has arrived, meaning that I at least had enough leadership to last three seasons. It can be difficult sometimes, seeing as how all of this *glorious glass* won't make itself. Well, enough sentimentalism, time to get back to work.
It's pretty neat, but who do we give it to? Our militia doesn't have any marksdwarves... Oh well, we'll settle that later.
Alright, let's see what they've brought, other than appreciation for our craft. We make an agreement with the guild representative, and now the trade begins.
From the humans I purchase exotic foods, booze, and other useful items. We shall be doing business in the future, I can tell.
The mayor has been reelected. Who saw that coming?
Back to the uneventful yet fulfilling toil of ensuring our fortress is blessed with *glorious glass*!
Spoiler: Oh, look. Visitors. (click to show/hide)
I wonder what sort of things Goblin Philosophers think about...
Guess we'll find out at some point, but for now I will continue to make *glorious glass* furniture for my *glorious glass* room!
That's right. I'll be having my own room.
So sorry about that...
A few weeks later, migrants arrive. More workers is always a good sight.
Though progress on my room and its furniture is going swimmingly, it peeves me that I cannot find rock crystal, and that I had forgotten to order some just in case!
I can be so dumb sometimes. Suppose that's what happens when you devote your life to the glorious craft.
Some time passes without incident.

That's all I'll be up to for now.
I plan on making even more statues out of crystal glass when possible to fill more space in my tomb. I also want to make a crystal glass throne to go with my clear glass table.
If you guys are okay with giving me a couple of extra days to finish my turn, that'd be nice. However, if you're not okay with that, I could edit this real quick and post the save.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on October 27, 2016, 12:51:49 pm
Good luck, your glassiness.

I hereby dub thee, His Imperial Glassiness, Sir PsychoAngel!

Music has been started, and game has been launched. Let's see what I can accomplish tuh-day. Expect the log to be edited in within the next couple of hours. I wanna get a nice long session in to make up for the lost time, considering I'm sick at home today.

No prob mate, get well soon.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on October 27, 2016, 09:08:02 pm
 - Between glassmaking and pottery, it is clear which is the superior craft. Furniture and trap components? Neat, if complicated.

However, I must say that I hate seeing green glass pots in booze stockpile. Makes me think somebody puked there.

 - Lack of decent meals is because the fortress doesn't  have the food dwarf prefers to consume, i.e. orca meat or giant fly brain or what have you.

Cooks can make this worse, though, as prepared meals can't be seeked out by those dwarves.

 - Who's the Stephen Irvin of dwarves, wrangling snails to make them obey commands?

 - Hm, I forgot what this embark was on. Maybe make someone a hunter and when they're legendary stick them into one of the melee squads with it and axe as backup slower for fleeing things?

- What did you order from the humans?

- Didn't know no-quality furniture could please someone. Perhaps they were silver bars?

I usually don't brother constructing any bars tbh.

 - You can't order rough gems, and I think rock crystal is one. Works for it for moods, at least.

 - As TheFlame52 just took up ConstructIvory, I see a reason for you to take the few days.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 01, 2016, 01:09:02 pm
I call foward a vote, do we skip Angel's turn or let him finish?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Imic on November 01, 2016, 01:24:32 pm
Let the sod finish.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Imic on November 01, 2016, 01:24:56 pm
But maybe pm him first.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Pyrite on November 01, 2016, 02:07:47 pm
I notice that a space appears to be open. If I'm not mistaken, I'd like to request my name being added to the list, and even if I am I'd like to also be dorfed as 'Pyrite', with a dorf that has some connection to metal, either a miner, furnace operator, or smith of some kind?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 01, 2016, 02:31:22 pm
I notice that a space appears to be open. If I'm not mistaken, I'd like to request my name being added to the list, and even if I am I'd like to also be dorfed as 'Pyrite', with a dorf that has some connection to metal, either a miner, furnace operator, or smith of some kind?

Yes, thank you for reminding me, and Your on the list, I'll put you on the dorfings list too
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: PsychoAngel on November 02, 2016, 09:12:33 pm
I wanted to get the rest done sooner, but life happened.
My week from here on is pretty free, though, so I CAN get it done.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 02, 2016, 09:16:05 pm
I wanted to get the rest done sooner, but life happened.
My week from here on is pretty free, though, so I CAN get it done.

Since you are proven to get stuff done (very magnificently, I might add) I will give you until Saturday at midnight your time to upload.  That is it, no more extensions. This is a dangerous precedent to set.

Are these terms acceptable?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: PsychoAngel on November 06, 2016, 10:56:08 am
Life was kicking my ass recently, and I THOUGHT my week was good, but wasn't. So without farther ado, the save is here (http://dffd.bay12games.com/file.php?id=12547).
I only want someone to finish my room, if possible. I wanted a crystal glass throne and some statues, but if we can't get any rock crystal, I'll have to settle for green glass and be very upset (in-character).

Sorry for holding it up, and hopefully things don't go to shit like last time I didn't finish a turn.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Gwolfski on November 06, 2016, 12:37:03 pm
Since I finished my turn, according to the op, there should be a free spot. I would like to occupy it.
I notice that a space appears to be open. If I'm not mistaken, I'd like to request my name being added to the list, and even if I am I'd like to also be dorfed as 'Pyrite', with a dorf that has some connection to metal, either a miner, furnace operator, or smith of some kind?

Ahem
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 06, 2016, 01:11:12 pm
Since I finished my turn, according to the op, there should be a free spot. I would like to occupy it.
I notice that a space appears to be open. If I'm not mistaken, I'd like to request my name being added to the list, and even if I am I'd like to also be dorfed as 'Pyrite', with a dorf that has some connection to metal, either a miner, furnace operator, or smith of some kind?

Ahem


..... uh..... umm....... oops

I'll let you have the next spot when it gets freed up
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Pyrite on November 06, 2016, 03:07:54 pm
It appears I was mistaken after all. Since Gwolfski did ask first, I think it would be appropriate for them to go before me. And with psychoangel officially done, I believe that opens the fifth slot again once the list is updated
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Gwolfski on November 06, 2016, 04:50:40 pm
It appears I was mistaken after all. Since Gwolfski did ask first, I think it would be appropriate for them to go before me. And with psychoangel officially done, I believe that opens the fifth slot again once the list is updated

I'll let you go first, as I already had a go before. That means I'm straight after you.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Pyrite on November 06, 2016, 06:23:37 pm
If you're OK with it, then that's fine with me!

What's the deadline for TheFlame to respond?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on November 06, 2016, 07:37:36 pm
Da Rules
Spoiler (click to show/hide)
Yay for opening posts :v
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Pyrite on November 06, 2016, 08:27:55 pm
So Wednesday, then?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 06, 2016, 09:34:08 pm
Da Rules
Spoiler (click to show/hide)
Yay for opening posts :v

Yeah, shut it.

(This was an oops on my part, not the players)

I sent TheFlame a PM, he has until Wednesday to respond
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheFlame52 on November 08, 2016, 11:42:18 am
I am too burned out to play. Sorry.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: HMetal2001 on November 08, 2016, 02:44:13 pm
I see soo many possible puns with that one.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 08, 2016, 05:52:06 pm
I am too burned out to play. Sorry.

Scourge728, you're up!
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: scourge728 on November 08, 2016, 11:31:23 pm
So what page is the current save download on?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: PsychoAngel on November 09, 2016, 12:09:35 am
My last post, on Page 13.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: scourge728 on November 09, 2016, 09:35:42 pm
I've got the save
Edit: HERE WE GOOOOOOO!!!!!!!!!!!!!!!
So the crazy glass guy quit and put me in charge, Not sure how smart that was but too late now.... The first thing I did was look around at what dwarves were assigned what and it seems that none of the other overseers knew how to specialize labors... so after fixing that I stop glass production and then designate a large room to be mined (http://i64.tinypic.com/fvvk9e.png) so we can get more gems...... Who said that? anyways.... I then saw a dead goblin at a random point of the fortress with a bunch of stuff on it (http://i64.tinypic.com/11j4t9e.png) and unforbid a large number of things along with designating some trees to be chopped because we might need the-- OOOOOOOOOOOOOOOOH LEVERS (http://i66.tinypic.com/2aj6dyh.png) aw... that didn't do anything at all *grumbles about the lack of random flooding of things* but I decide- (http://i68.tinypic.com/s6hpc4.png) must find workshop

need gypsum need bone hehehehehehee
(http://i68.tinypic.com/f4l6vn.png) Huh... I created an artifact, wonder what it is....(http://i68.tinypic.com/rc5y12.png) oh.... not very cool in my opinionneeds more gems.... WHO KEEPS SAYING THAT!? anyways...  MORE LEVERS!!!!!!(http://i63.tinypic.com/166ypax.png) (http://i64.tinypic.com/11h487a.png) aaaand those did not much either... wait one of them RAISED A RANDOM BRIDGE WALL THING PULL IT AGAIN!!... NO TRADER DON'T STAND THERE aaand there he goes... in other news Autumn arrived and thus so did some migrants (all of whom I suspect to be vampires) and a caravan... traded some of our useless crap (WHY DO WE HAVE BEE VENOM BARRELS!?) and go back to mining (http://i64.tinypic.com/2la7ius.png) YES YES YES.. but I later learn that a large group of dwarves has gotten blocked off from the rest of the fortress.... somehow, as far as I can see there is a perfectly good way out but since they are starving I help mine through a wall to get to them (http://i66.tinypic.com/2nhdjj5.png). I have also added more kitchens and gem workshops and we also have a vampire... I also made the best statue ever (http://i67.tinypic.com/zy6icx.png)
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on November 12, 2016, 07:10:53 pm
- Heh. Labours. The bane of overseers.

- Ominous

- A door? Awesome. Are you going to run a chamelon demon breeding farm?

- You could install bee venom into waterguns, but I think it needs to be injected, not smashed.

- one vampire? Eh. Could be useful.

- A statue? That's not goin....That's a lot of cats. Going to need to express them in cat notation on the statue.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 12, 2016, 09:44:22 pm
Holy Shit..... That's alot of cats..... um.....

Can you, or any overseer that has time, make a statue of moi dorf?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: HMetal2001 on November 13, 2016, 12:11:22 am
How does one commission a statue in the first place?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on November 13, 2016, 01:31:11 am
In the workshop, after ordering a statue to be made, go into details and create a new image, then save it (can later use it as preexisting image).
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Pyrite on November 13, 2016, 05:42:04 am
You can also do it through the manager screen, though I think the workshop interface works better.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: HMetal2001 on November 13, 2016, 05:43:32 am
Can that be done in 42.06?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 13, 2016, 08:10:17 am
Can that be done in 42.06?

Press "q" then hover over the workshop (just like if you were gonna place an order)

then use the "-" "+" keys to select the order for the statue

then press "d"

then it's just like creating your group's symbol for embark...

and yes it works in the current version because it was introduced in this (or the last) version
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: HMetal2001 on November 13, 2016, 08:20:26 am
Pardon my noobiness.
Title: Soon...
Post by: Imic on November 13, 2016, 01:52:13 pm
I am watching.
Title: Re: Soon...
Post by: TheImmortalRyukan on November 13, 2016, 03:26:29 pm
I am watching.

Okay Sauron, no need to remind us
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: scourge728 on November 13, 2016, 04:04:19 pm
Update time again :D (My dwarf has become large ham)
(http://i63.tinypic.com/15xqv03.png) DANGIT

(http://i63.tinypic.com/2iru4bm.png) BEHOLD THE CAT BREEDING BOX

(http://i67.tinypic.com/b6bpd3.png) WE NEED MORE SPACE MUAHAHAHAHAHAHHAAAA*cough hack wheeze gasp*

(http://i65.tinypic.com/wgz4fq.png) WINTER HAS ARRIVED HAAHAHAHAHAHHA(For more fun imagine that in Merasmus's voice)

(http://i67.tinypic.com/29dzv2a.png) We now have flux stone, LET THE STEEL-MAKING BEGIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

(http://i66.tinypic.com/2vijw4p.png) we also have new housing being built

(http://i67.tinypic.com/fneesg.png) more cat statues MOORRRRRRRRRRRREEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

(http://i64.tinypic.com/29mkd3o.png) THE VAMPIRE STRIKES AGAIN, DEAR ARMOK WHY!?!?!?

(http://i67.tinypic.com/k2xmhx.png) Oops.....

(http://i63.tinypic.com/2qa77ux.png) WE HAVE CAPTURED A RHINO

(http://i67.tinypic.com/2qurgjt.png) well then.... WHY MUST THEY BOTH BE FEMALE?!?!?!? HOW AM I SUPPOSED TO BREED A WAR RHINO ARMY NOW!?!?!?!?!??!

(http://i66.tinypic.com/2u8v1fs.png) Spring has arrived
In other news, I'm pretty sure the mayor is the vampire....
(OOC news: The mayor is currently the only one without a sleep or eat message AND is complaining about alcohol problems and thus is my suspect, the only oddity is she/he has NO RELATIONSHIPS other then a deity. Also, tinypic anti-robot stuff is getting REALLY annoying


Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on November 15, 2016, 04:30:05 am
- That's ludicrious amount of space. Even cat box has more than minimum distance to ensure cats meet.

- New housing looks like something out of dwarven logic. Needs a lever.

- There needs to be frolicking on the grass.

- A vampire....And you designated individual bedrooms with the shortest possible distance from general hallway to bed.

Sounds like you like vampire :P

Hope the rhino is pregnant.

- I used to use tinypic, but switched to imgur for auto-upload script. 
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: scourge728 on November 15, 2016, 11:31:17 am
Just an FYI guys, there is a reason I usually stay away from grazers (I'm really bad at making sure they don't starve to death XD)
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: PsychoAngel on November 15, 2016, 06:46:58 pm
I stop glass production

WHAT HAVE YOU DONE!?

Glass is the very fiber of my being, my one great skill. It's heresy to stop production, and you know how angry I get when I don't get my glass! Why would anyone ever just step on another person's plans and aspirations like that? I-I mean, I suppose it's fine if it's for the greater good, but there are many reasons why we should have warehouses full of glass, and if we wanted to get down to the logistical purposes of it all...*ramble-ramble*
What was that about a war rhino? That sounds like fun, just as long as it doesn't break any glass.

Glass ramble aside, it's looking pretty good so far. Nice job, and I hope things don't flip out on you like they did Taupe. For your Tinypic problems, I like to use Gyazo. You just have to use the 'Direct' link option after hitting the share button on the image's page.   
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 15, 2016, 07:46:50 pm
Journal of Airith

  It's been rather slow as of late. After my tenure as Overseer of this fortress, I haven't done much. I manage the books and records here and there but I mostly keep to myself. At least two of my brethren from Doomforest have made the journey here with me. PhychoAngel has recently done his tenure, but, in an odd twist he hath deviated from the holy profession of a Soap-maker and decided to dedicate the entire socioeconomic structure of the fortress to glass making of all things. While my visit to Archcrystal taught me the value of Glass, I keep tripping over blocks of it everywhere.

  I quietly whispered a suggestion that we stop making it into the new overseer's ear, a suggestion that he heartily agreed with. Everyone is happy to do stuff that does not revolve around glass production.... everyone except Angel, whose been stomping around muttering about the mystical properties of glass and something about awakened Gods and fallen civilizations and whatnot.... I honestly wonder if he's alright in the head....

  In other news, I'm currently working on a hand-drawn map of this world. I've always been partial to cartography and have recently found a knack for it. I'll draw a copy and post it in the main hall for all to see when I'm done.

  Well, duty calls. I'll try to write more entries if things liven up some. So far everyone has been quiet.... too quiet. I haven't heard from Imic since our first tour of this world. Nor any other of our Doomforest brethren. I hope they are alright.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on November 15, 2016, 08:48:57 pm
@scrouge78: That is helped if you make your meeting areas on places where vegetation will grow. Grazers will accumulate there and eat grass on their own:

@Ryukan: Actually doing currently a population bomb to obtain soap bars for construction. There's something neat about ocean soap fortress constantly washed by waves.

Looking forward to map.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: scourge728 on November 16, 2016, 05:33:12 pm
Question: Should I keep playing until summer (which was when I got the save)?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 16, 2016, 05:37:36 pm
Question: Should I keep playing until summer (which was when I got the save)?

We need to get out of this trench, play til Granite 1st. If you can.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: ringringlingling on November 16, 2016, 08:25:22 pm
I notice you haven't updated you're original post since Nov 1st.

Are you still running a que?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 16, 2016, 09:00:28 pm
I notice you haven't updated you're original post since Nov 1st.

Are you still running a que?

Yes, just updated it... thx....
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: scourge728 on November 17, 2016, 05:40:34 pm
I may or may not have already played to the 6th of granite...... oops
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Taupe on November 17, 2016, 06:33:30 pm
I may or may not have already played to the 6th of granite...... oops
Just play till the next 1st of granite then.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: scourge728 on November 17, 2016, 06:36:50 pm
k
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 17, 2016, 06:38:02 pm
Post your "z" screen please.... I knida need the date for RP purposes
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: scourge728 on November 17, 2016, 09:26:17 pm
(I have decided to try imgur(here's to hoping I didn't screw it up) also here is the date at the point when I decided to make the post (http://i.imgur.com/hD4JYlE.png))

(http://i.imgur.com/K46IxO2.png) Notice anything wrong here? WE HAVE NO TAVERN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I imedietley go to work fixing that.... .... hehehe, they are whispering to me...

(http://i.imgur.com/ea7CXs5.png) HEHEHEHHEHEEEEE.... I CAN HEAR THE STARCATS CALLING!!!! I MUST SPREAD THE KNOWLEDGE TO BE LET INTO THE AFTERLIFE OF THE CATS!!!!!!!!!!!!
(http://i.imgur.com/MU3GqMN.png) good to know.
(http://i.imgur.com/mA7eJgv.png)... ugh
(http://i.imgur.com/WXYzZrt.png)... maybe they have something cool... they didn't
(http://i.imgur.com/prRGGFh.png) WHY WON'T YOU BREED
(http://i.imgur.com/RbjwKu0.png) and again... that's it I'm building a door and locking the mayor and the rest of the squad in...
(http://i.imgur.com/g17Cfmh.png) cool...
(http://i.imgur.com/4dwdREo.png) let's see if we got anyone cool
Two doctors and a new squad..
(http://i.imgur.com/4MljzhG.png)this is the name
and there we go..


[aaaaand I screwed it up but it's late so I'll fix tomorrow)
EDIT: I fixed it, thx Fleeting Flames
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Imic on November 18, 2016, 02:01:12 am
Ya dun gootf.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on November 18, 2016, 01:57:30 pm
(I have decided to try imgur(here's to hoping I didn't screw it up) also here is the date at the point when I decided to make the post (http://imgur.com/hD4JYlE))

(http://i.imgur.com/K46IxO2.png) Notice anything wrong here? WE HAVE NO TAVERN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I imedietley go to work fixing that.... .... hehehe, they are whispering to me...

(http://i.imgur.com/ea7CXs5.png) HEHEHEHHEHEEEEE.... I CAN HEAR THE STARCATS CALLING!!!! I MUST SPREAD THE KNOWLEDGE TO BE LET INTO THE AFTERLIFE OF THE CATS!!!!!!!!!!!!
(http://i.imgur.com/MU3GqMN.png) good to know.
(http://i.imgur.com/mA7eJgv.png)... ugh
(http://i.imgur.com/WXYzZrt.png)... maybe they have something cool... they didn't
(http://i.imgur.com/prRGGFh.png) WHY WON'T YOU BREED
(http://i.imgur.com/RbjwKu0.png) and again... that's it I'm building a door and locking the mayor and the rest of the squad in...
(http://i.imgur.com/g17Cfmh.png) cool...
(http://i.imgur.com/4dwdREo.png) let's see if we got anyone cool
Two doctors and a new squad..
(http://i.imgur.com/4MljzhG.png)this is the name
and there we go..


[aaaaand I screwed it up but it's late so I'll fix tomorrow)


Lol@Taupe.

Who's our new baron?

You used album links - you need to use direct images.

If it is just 1 image, can easily fix by adding i. before imgur and .png at the end.

You had just two cats, maybe one or both of them are gay, asexual or perhaps distracted?

Tavern....It provides few more happy thoughts, but it has it's woes as well. I think it is entirely possible to run without, moreso than temple. (Perhaps with just regular old meeting area - makes idler count more accurate).

Yay elf caravan! More lambs to starve?!

Heh. Armored Braids. Amusing.

Hm, quick vampire detection method...Do you have a new mayor? Check them.

Otherwise, I like to make giant or medium dormitories.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: scourge728 on November 19, 2016, 03:48:59 pm
HERE WE GO AGAIN... (Also we should really get ourselves a tvtropes page at some point)

I forgot to mention who the baron is...... ME! FOR THE GLORY OF THE STARCATS I SHALL DO... BARON THINGS!!!!(http://i.imgur.com/ecaS63n.png)

(http://i.imgur.com/ya9pJQA.png) SUCCESS, THE BREEDING HAS BEGUN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

(http://i.imgur.com/dUStWYy.png) Goodbye, most of the useless glass industry

(http://i.imgur.com/hZKhxw3.png) I can confirm the mayor is the vampire as all the other military was hungry after being locked in there so I moved all the other dwarves in the squad to (http://i.imgur.com/G93PRjC.png) and put them in the same barrack as the other squad..
(http://i.imgur.com/a32m5Ya.png) FOR THE LOVE OF STARCATS WHO BROKE BARRELS IN THE STILL!?!?!?!?!??!?!?!?!?!??!?!?!?!?!?!??
 
(http://i.imgur.com/bSxQP2D.png) REALLY!?!?!? YOU'RE JUST GONNA ANNOUNCE YOUR VAMPIREISM TO THE WORLD!?!?!?! For Starcat's sake......
(http://i.imgur.com/GABbfs9.png) DEAR STARCATS NO, DEPLOY THE MILITARY!!!!!!!

Good to see our only casualties were a guineacock and a dog (http://i.imgur.com/SVLVq8x.png) and the only injury we had was minor arm damage (I forgot to get a screenshot)
(http://i.imgur.com/9HWMfdC.png) How did you even!?!

(http://i.imgur.com/Dn0xqYy.png) Ugh summer...
(http://i.imgur.com/DlR2JPi.png) May the Starcat's light her path....
(http://i.imgur.com/XG0PvXB.png) Good to know..
(http://i.imgur.com/tdXVn8D.png) WE WILL HAVE RHINO WARFARE EVENTUALLY!!!
(http://i.imgur.com/9CZ5AKG.png) HAUL ALL THE STUFF!!!!!!!!1!one!
In related notes to the trading things, as it turns out, changing brokers while a diplomat is trying to meet with them makes the diplomat leave........ OH WELL!!!
(http://i.imgur.com/IBHpsWF.png) GUYS STOP VOTING FOR IT,IT'S A VAMPIRE!!!!!!!!
(http://i.imgur.com/qDz0qqb.png) cool....
(http://i.imgur.com/N8jurte.png) Hey, A floodgate.

(http://i.imgur.com/ESdl8K2.png) WHY IS THIS EVEN HERE!?!?!?!?!?!?

(http://i.imgur.com/Kh9QfZH.png) Cool, Not good ones though....
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 19, 2016, 05:03:15 pm
WTF!

Astvil, A Vampire Mayor, a Wereantelope..... next we're gonna have a giant winged snail show up and annihilate all but one of us
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on November 19, 2016, 11:48:16 pm
Heh. That might be not a good pick for baron, what's the item preferences?

- Cats broke the barrels. They can't drink booze.

- All nightbeasts announce themselves to you. How brave!

- Vampires are very charismatic, and value craftdwarfship greatly :P

- nice floogate.

- How big is wereantelope? Maybe they can be weaponized....
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheBiggerFish on November 19, 2016, 11:50:23 pm
Starcats?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Imic on November 20, 2016, 02:24:42 am
I want to take a look at Astvil. This may be more then simply a coincidence...
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Pyrite on November 20, 2016, 05:43:30 am
Can we get a list of the currently dwarfed? And preferably images of their current thoughts screens?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on November 20, 2016, 07:58:40 am
Starcats?
Cats among the stars.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: scourge728 on November 20, 2016, 09:52:30 am
Starcats?
Cats among the stars.
It is a reference to a book series.....  ;D :)

Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: PsychoAngel on November 20, 2016, 02:20:03 pm
DEAR ARMOK THE ANTELOPES ARE BACK
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Imic on November 20, 2016, 02:32:37 pm
I am going to leave the forums for a good while, so please don't abuse me. Dorf me if not already.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Gwolfski on November 20, 2016, 04:15:18 pm
I am going to leave the forums for a good while, so please don't abuse me. Dorf me if not already.

how long? 2 months, a year?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: scourge728 on November 21, 2016, 05:40:38 pm
(Just an FYI, once thanksgiving starts not sure how much time I'll have for updates but will try to keep active)
Someone asked for this: (http://i.imgur.com/pXOWBCB.png)

And someone else asked for named dwarves and thoughts.. (and it didn't occur to me until just now to put the name and thoughts on the same screenshot....)
so here is my dwarves: (http://i.imgur.com/CCRyogC.png)
====================================(line-break)==================
(http://i.imgur.com/20LPK0G.png)
(http://i.imgur.com/9Ag2hxc.png)
================================================================
(http://i.imgur.com/fszPlew.png)
(http://i.imgur.com/9Ag2hxc.png)
================================================================
(http://i.imgur.com/fhB44bM.png)
(http://i.imgur.com/8vBcfOK.png)
================================================================
(http://i.imgur.com/gcFEXvm.png)
(http://i.imgur.com/uHooUOG.png)
================================================================
(http://i.imgur.com/ciivx0V.png)
(http://i.imgur.com/kYpFrnw.png)
================================================================
(http://i.imgur.com/0358JEk.png)
AN ETTIN, MAY THE STARCATS PROTECT THE WARRIORS MILITARY AS THEY FIGHT

(http://i.imgur.com/eqeCmxk.png)
OH STARCATS, NO!!!!!!!!!!

(http://i.imgur.com/kiB8MFL.png)
OH THE HORROR THE GORY HORRO-Hey the first caverns :D

(http://i.imgur.com/pIsyWnN.png)
another death... Oooh nooo the horror.......

After the ettin died I began looking through the combat logs trying to figure out what happened, not only did I find out, but I found this gem: (http://i.imgur.com/Ds8V8LJ.png) the reason they died so fast: Turns out we had.... not enough armor for the dwarves and no one bothered to tell me SQUAD LEADERS!!!!!

(http://i.imgur.com/T0uCTzs.png) And now it's autumn

(http://i.imgur.com/BAva5Jb.png) Hey look traitors traders

(http://i.imgur.com/BmsoCSe.png) YES, MORE HOLY BEINGS
(http://i.imgur.com/Cr33pJu.png) ANOTHER!!!!!
(http://i.imgur.com/wMn6oxO.png) AND ANOTHER!!!!! GIVE THESE STARCAT SUPPORTERS ALL OUR STUFF (not really though, it was a joke)
EDIT: I fixed the thing
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: PsychoAngel on November 21, 2016, 05:49:35 pm
Don't know if you realized this yet, but you posted the same image twice instead of showing off the gem you found.

Nice job so far, and may the starcats find great replacements for the soldiers we've lost.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Pyrite on November 21, 2016, 08:22:47 pm
Is it possible to get a screenshot of the end of the combat log with the Ettin? Where did the tide turn, and who struck the killing blow, etc?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on November 22, 2016, 08:05:37 am
Amused at Ettin killing anything when I in my current fort everyone has been in military so long that FB interrupt from hauling corpses from opened caverns results in FB not managing to land any blows and dying in a page :P

You don't need armor as much when everyone is legendary dodger :v
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: scourge728 on November 22, 2016, 08:52:24 pm
Wow I am REALLY pumping out updates

Also What should we do with like 6-ish captured troglodytes

(http://i.imgur.com/zOuNJUC.png) Okay, no more slaughtering or cheese-making until we get caught up

(http://i.imgur.com/t6aurI1.png) MORE CATS!!!!!!!!! MMMMMMMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRREEEEEEEEE


(http://i.imgur.com/rKUl5za.png) THEY WANT CUT GEMS WE ARE SET FOR NEXT YEAR!!!!!

(http://i.imgur.com/GS8peMC.png) T-t-t-t-those things aren't even near each other...

And so, this started a downward spiral of less and less things getting done by dwarves that were on the surface for a long while but hey, FREE BOLTS
(http://i.imgur.com/uoKX39w.png) The only thing near this one is an aardvark

(http://i.imgur.com/kXG2D6u.png) ........

Holy Starcat's a VULTURE DIED.... AND FROM A MELEE HIT ASWELL (http://i.imgur.com/GoJAZzf.png)

(http://i.imgur.com/cIFq28L.png) HORSE GET DOWN FROM THERE THIS INSTANT OR SO HELP ME!!!!!!

(http://i.imgur.com/onPZzyv.png) ANOTHER ONE DIED, this time from bolt

(http://i.imgur.com/9aPTiwu.png) AND ANOTHER ONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

(http://i.imgur.com/eoFmaAm.png) Oh....

(http://i.imgur.com/PC99VRm.png) OH GOD IT WALLED ITSELF IN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

(http://i.imgur.com/BAT6pdI.png) TROGLODYTES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

(http://i.imgur.com/BFtexpU.png) So he got stuck in a tree.... so this happened till I got him out

(http://i.imgur.com/Y0bVxcP.png) and again not much good ones...

(http://i.imgur.com/Mj95FdM.png) OH  STARCAT, DEMON!!!!!!!!!!!!!!!!!!!! STARCATS PROTECT ME

(http://i.imgur.com/x6WCQRi.png)(http://i.imgur.com/7A4bZdV.png)(http://i.imgur.com/eg2s8Rq.png) OH HOLY STARCATS, MORE DEMONS, WE MUST PU-what? they're just ghosts of our dwarves that died because I neglected to make armor? oh okay then....

(http://i.imgur.com/nNg9dLk.png)(http://i.imgur.com/ZoVkjNE.png) So in this one tree 3 DWARVES GOT STUCK!!!!! so after cutting them down...(http://i.imgur.com/2F4x0gI.png) I would like to point out the glazer was CLOSER TO THE GROUND then the other two who suffered NO INJURIES!!!!!!!!
(http://i.imgur.com/GXUivOP.png) YES, YES PRAISE THE STARCAT'S FOR GIVING US MORE HOLY ONES
(http://i.imgur.com/0geupos.png) NOT THE LLAMA CHEESE!!!!!!!!!


Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 22, 2016, 10:01:20 pm
I'M NOT THE ONLY ONE WHOSE DWARVES GET STUCK IN TREES!!!!!

Sorry, I thought it was just me who had that problem..... I feel better.

Anywho, can you PM me a list of all the dorfed dwarves?
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Fleeting Frames on November 22, 2016, 10:33:08 pm
Trogs: FB test subjects.

Ew, miasma.

Poor dwarves.

Stupid thieves get close, get bashed

Poor dwarves

Poor dwarves

A ghost? Oh hehe. Payback time.

Glazer got hit because logs fell from above.

Poor dwarves.

Poor vultures.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: scourge728 on November 27, 2016, 10:57:45 am
I am back from thanksgiving stuff and will now start playing....
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 27, 2016, 11:34:05 am
I am back from thanksgiving stuff and will now start playing....

I'm just glad we have people actually doing gametime
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: scourge728 on November 27, 2016, 02:21:29 pm
BEHOLD: THE FINAL UPDATE (Don't actually know how to put the save onto the internet though)
(http://i.imgur.com/uqUfEAO.png) Winter.....
(http://i.imgur.com/LsszamU.png) WE CAN BEGIN THE RHINO BREEDING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(http://i.imgur.com/Kidsany.png) Good
(http://i.imgur.com/an8lTr0.png) Also good
(http://i.imgur.com/lwLHndN.png) More good
(http://i.imgur.com/OSB5bkJ.png) ANOTHER RHINO!!!!!!!!!!
(http://i.imgur.com/Dk1Rv3A.png) Aaaaand a rhino got itself stuck up a tree... good job....
(http://i.imgur.com/0sLf5oH.png) Another good
(http://i.imgur.com/BCguraJ.png) Gooooddddddddd
(http://i.imgur.com/Xb5uekw.png) BEHOLD, THE ULTIMATE STAIR DEFENSE AGAINST ANYTHING THAT CAN BE CAPTURED IN A CAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(http://i.imgur.com/gXiHuvE.png) Oh...
(http://i.imgur.com/7h0Vl9N.png) Oh no...
(http://i.imgur.com/nZ9SR0h.png) Odd.........
(http://i.imgur.com/PC9nR3H.png) KILL IT!!!!
(http://i.imgur.com/Dm9IYg8.png) oh.....
(http://i.imgur.com/3geB6XL.png) Now I'm imagining a crocodile flailing it's tiny front legs around
(http://i.imgur.com/G5oRBDN.png) Moar gud
(http://i.imgur.com/Jf7qYzj.png) Another person stung by a honey bee and we no longer need that mandate
(http://i.imgur.com/I4rILMk.png) DEAR STARCATS, ANOTHER WERE-CREATURE MILITARY, KILL IT KILL IT KILL IT
(http://i.imgur.com/xN9u3QQ.png) aaaaaand it's up a tree...... *sigh*
(http://i.imgur.com/IEPHyT4.png) Oh.... Okay
(http://i.imgur.com/aED0Hj5.png) There we go
(http://i.imgur.com/kbGzCch.png) Good
After reading the combat log I found this, (http://i.imgur.com/AI8zwCx.png) ...... LOL!
..... The voices of the Starcats are whispering to me, they tell me to step down and let another have my place as overseer....
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: Pyrite on November 27, 2016, 04:12:48 pm
The best way is probably to put your region folder or save folder in a zip file, and then upload it here:

http://dffd.bay12games.com/submit.php

You'll need to register for an account, but it's worth having anyway. Then once it gives you a link, copy that link to a post here.

I guess we have lots of wooden furniture. I usually prefer stone myself, but I can see the appeal.

Also apparently we have gremlins, meaning it would be dangerous to keep important doomsday levers in unsecured rooms.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 27, 2016, 04:59:03 pm
Also apparently we have gremlins, meaning it would be dangerous to keep important doomsday levers in unsecured rooms.

Damn... I was hoping to keep them in the middle of the Great hall, or even in the gate house
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: scourge728 on November 28, 2016, 02:55:57 pm
http://dffd.bay12games.com/file.php?id=12592
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 28, 2016, 03:13:45 pm
Wright's Turn, but he's been inactive for a week, so Pyrite, after three days the save goes to you, I sent Wright a PM, so lets wait and see.
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: TheImmortalRyukan on November 28, 2016, 03:16:25 pm
Also, we have 3 slots open, any takers?
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Gwolfski on November 28, 2016, 03:47:20 pm
in a week
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: TheImmortalRyukan on November 28, 2016, 03:59:23 pm
in a week

You want a turn? I'll add you, but I'm gona wait for any others who may want a spot and haven't played yet
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Gwolfski on November 28, 2016, 04:11:24 pm
I want a spot, but only after a week, cos I'm doing a different fort. add me for the 2nd free slot, maybe?
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Pyrite on November 28, 2016, 04:41:47 pm
I can confirm that I'm ready and eager to take my turn in three days if necessary. Was trying to get a jump on things and make sure I could load the save successfully in advance, but it doesn't seem to show up when I drop it into the save folder of my latest download of the LNP. Any ideas why?
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: TheImmortalRyukan on November 28, 2016, 05:04:15 pm
I can confirm that I'm ready and eager to take my turn in three days if necessary. Was trying to get a jump on things and make sure I could load the save successfully in advance, but it doesn't seem to show up when I drop it into the save folder of my latest download of the LNP. Any ideas why?

It may be a Folder inside a folder, just take the folder OUT of the first folder and then launch DF....

Ex.

[Gloomdiamonds Save]
---[Gloomdiamonds Save]  <--- This is the one you need
------[Gooey Innards of Code]
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Pyrite on November 28, 2016, 05:07:29 pm
Yeah, I've already extracted it down to the right folder, where it looks more or less the same as my other regions when I pop it open.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Gwolfski on November 28, 2016, 05:19:32 pm
right df version?
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Pyrite on November 28, 2016, 05:37:50 pm
It's the version that Scourge wrote in his file notes.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: TheImmortalRyukan on November 28, 2016, 05:42:47 pm
scourge... did you retire the fortress?

I'm downloading right now to check
Title: Re: Gloomdiamonds: In Which One Learns Both Patience and Procrastination
Post by: PsychoAngel on November 28, 2016, 06:43:11 pm
After reading the combat log I found this, (http://i.imgur.com/AI8zwCx.png) ...... LOL!

Spoiler: Appropriate image (click to show/hide)
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: TheImmortalRyukan on November 28, 2016, 07:16:29 pm
Well, I downloaded the save but it just doesn't show up.... I tried all the solutions I know....

Scourge, if possible, upload your entire Data folder... maybe we can ask someone with knowledge on these matters...
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: scourge728 on November 29, 2016, 05:01:43 pm
Would the fact that I moved a copy of the save into a compressed zip folder be a problem? Either way, I'll get on with uploading the data file *prepares to be waiting a while for it to do things*
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Pyrite on November 29, 2016, 05:31:17 pm
So I thought to download a fresh install of DF off of the main site, like I suspected Scourge did before he started, and that seems to let the saves show up. With some tinkering I've shoved that version into the LNP and seem to have it working, so I stand fully ready now for Thursday if the turn defaults to me.

After a bit of tinkering, it looks like I can install a texture pack, but I cannot get DFhack to work. Trying to find a way to get some kind of visualizer to work...
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Fleeting Frames on November 29, 2016, 07:53:29 pm
- Lots of tables/chairs/caskets

- Rhinos, eh? They're so-so I guess.

- Trees save you!

...Poor zebra.

- yay Pyrite?
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: scourge728 on November 29, 2016, 07:56:44 pm
I kinda forgot since the file I got was labeled for an older version I downloaded that and when it didn't show up for that I then put it in the current version..... :-[
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: HMetal2001 on November 29, 2016, 10:31:13 pm
Ya dun goofed, again?
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Wight on November 30, 2016, 01:30:21 am
Kay. Been off line sorta. Sounds like the save isn't ready though. So yeah. Ready to rock.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Imic on November 30, 2016, 01:54:53 am
I want a turn, albeit the one at the end of the list.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Pyrite on November 30, 2016, 02:49:48 am
Kay. Been off line sorta. Sounds like the save isn't ready though. So yeah. Ready to rock.

The save is ready, you just need to run it in the most recent version, so no DFhack (unless you can get it to work somehow.)
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: TheImmortalRyukan on November 30, 2016, 06:53:42 am
I want a turn, albeit the one at the end of the list.

You want a turn, Yea or Nea?

And Wright is up. Let's Rock.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Imic on November 30, 2016, 11:44:48 am
Yea, but the turn at the end of the list.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: TheImmortalRyukan on November 30, 2016, 01:28:06 pm
In the Waiting Room:
Ryukan sat at one of the many circular tables that dotted the medium sized room. A glass of Strawberry Wine in one hand and an IPad Infinity TM in the other. He sat there scrolling through the various reports of the Order, Goblins sieges, Time Wars,  cheese.
In truth: he was utterly bored. Aside from managing the other watchers and making sure they didn't screw over the fort and enlisting new watchers, he did nothing but sit there and wait. He wanted some action. As if in sinc with his thoughts (a truly scary prospect) Imic the Paladin materialized in the room.

"Hey Imic," said Ryukan, "Hows the "other" order?"
"Hey, and meh," replied the Paladin, "Not too much, just the usual, trolls, goblins, socks."
"Kewl.... Would you like a go at Gloomdamonds?" Ryukan inquired.
"You know I only want the last turn," Imic said as he ploped himself down on a stool at the bar.
"I would like to know how you know when the final turn is?" Ryukan asked.
".... uh. Honestly I don't know," Imic shrugged.
"Well, I just volunteered you for a spot after Gwolfski.... Good Luck on that one," he said.
"You can't do that!" Imic shouted.
"Just. Did." Ryukan said as he punctuated both words with a tab to his tablet.
Imic sat at the bar scowling and occasionaly taking a sip. Ryukan payed the Paladin no mind as he continued scrolling through the Order's Beardbook account.
" So," Imic ventured hoping to break the silence that was quickly becoming uncomfortable, "I hear you plan on joining the new Necrothreat?"
Ryukan did not hear the Paladin, as something caught his eye on his tablet, "Sorry Imic, but I have to go, see you in a few turns," and with a few wierd gestures, he pixelated into nothing, leaving Imic alone to his drink and thoughts..... and Ryukan's tablet which was still lying on the table.
Imic did what any aspiring Overlord would've done:
* * * * *
Incident Report # 26
Place of Incident: Zone 16
Time of Incident: Approx. 23:00
Reporting Officer: Captain Bomrek
Report: At Approx. 23:00 last night, subject 9057 escaped the compound after subdueing several guards and killing seven Order personel. I take full responsibilty for the incedent and will accept whatever punishment the council sees fit to bring upon me.
* * * * *
Imic read that and, in an effort to learn more, searched the tablet for who or what this Subject 9057 was. He found his answer soon enough.
* * * * *
Name: Smunstu
Age: 297
Designation: Subject 9057
Reason for Incarceration: Political Opppoent
* * * * *
"So the PM is still alive!" Imic exclaimed. " So the Order is not as nuetral as they claim to be...." Imic sat there contemplating and spping his drink.

[OOC: So there is now a Plot Coupon/MacGuffin in play (my tablet)]
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Imic on November 30, 2016, 01:42:03 pm
Stop takin' liberties wiv me. I have my own plans, you know. It nearly blew up the entire new facility, several Undarak were traumatised when suddenly a giant tower sticking out of the mountains suddenly exploded and collapsed into the ground...

The turn list is designed so that there is only a certain number of spots available, and I want the turn at the end of the current cycle. There will be ines after me, but for now I would like... I... Just stick me on the shibloofin' turn list...

Will do RPing in a bit.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: scourge728 on November 30, 2016, 01:55:23 pm
well then.... good thing I didn't actually name that goblin pikeman then.....
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: TheImmortalRyukan on November 30, 2016, 02:02:47 pm
In the Middle of Nowhere

The turn list is designed so that there is only a certain number of spots available, and I want the turn at the end of the current cycle. There will be ines after me, but for now I would like... I... Just stick me on the shibloofin' turn list...

"... oh" Ryukan said, his cheeks turning red, "Ooops"

[OOC: Oops, I misunderstood ya mate. Oh well, needed something to jump-start the plot]
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Fleeting Frames on November 30, 2016, 03:32:07 pm
Kay. Been off line sorta. Sounds like the save isn't ready though. So yeah. Ready to rock.

The save is ready, you just need to run it in the most recent version, so no DFhack (unless you can get it to work somehow.)
https://github.com/dfhack/dfhack/releases :v

Still, eh....u dun goofed
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Pyrite on November 30, 2016, 04:43:04 pm
I tried to use the latest version of DFhack, but it caused the game to crash whenever the save was loaded.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: TheImmortalRyukan on November 30, 2016, 05:56:34 pm
I tried to use the latest version of DFhack, but it caused the game to crash whenever the save was loaded.

*shakes head in disbelief*

scourge.... what did you do?
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Fleeting Frames on November 30, 2016, 07:15:19 pm
That's slightly impressive.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: TheImmortalRyukan on November 30, 2016, 07:54:13 pm
Well, I'll leave it up to you guys.... Actually

I'll make a poll: Should we revert the save?
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: scourge728 on December 01, 2016, 11:03:24 am
I didn't even use DFhack on my turn.. I have legitimatley no idea how this even happend

EDIT:Since I kept a copy of the save, I tested it and DFhack works on my version of the save just fine...
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Drazoth on December 01, 2016, 03:14:32 pm
Drazoth was snoring loudly.  He was asleep at his desk, the miniature draco-lich he was working on in front of him, his paints and brush rag on his left, bottle of rum and mug of cold tea on his right.  He woke with a start, making a kind of snorting noise as he did so.  Looking at his clock/calendar, eyes bleary he noticed the date.
"Oh shite.  How did I fall asleep, and for so long.  Better check in on that guy."
Hitting the crystal orb on the window sill, an image of Zothdra came up.
"Oi, you still alive?"
"Yeah, where've you been head-voice?  Haven't heard from you in a few years."
"I've been busy.  It looks like you've done a good job of keeping things intact.  It seems my opponents have yet to make any moves against us yet, so keep doing things as you have.  I'll let you know when the time comes for us to act.  Bye."
Hitting the orb again to end the call, he turned to his tea, took it to the sink, and poured it out.  He then went down to the kitchen and started the kettle up.  It was going to be a long day(?) for him.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Pyrite on December 01, 2016, 03:40:09 pm
I didn't even use DFhack on my turn.. I have legitimatley no idea how this even happend

EDIT:Since I kept a copy of the save, I tested it and DFhack works on my version of the save just fine...

Can you upload your copy of DF with working DFhack?
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: TheImmortalRyukan on December 01, 2016, 04:12:46 pm
On a Roadside at Night in the Middle of Nowhere

"So, do you have my payment?" asked a hunched hooded figure sitting on one of two logs on opposite sides of a small campfire.

Ryukan, in the body of a human (sadly there were no dwarves to posses in this world), pulled out a small pouch. He dumped the contents into his hand, two small black diamonds. He tossed the absurdly rare trinkets to his companion who caught them, studied them for a second, then popped one in his mouth.

"Out of sheer curiosity, if those are the only things you can eat, how do you stay alive? Its not like you can find them littered on the ground," Ryukan asked.

"You're not the only person who uses my services Ryukan," the hooded figure said.

"I know we're alone here, but could you not use my name out loud. I've made plenty of powerful enemies in my lives," Ryukan said and glanced around.

"Relax, Your secret is safe with me, I've kept worse secrets from people more powerful than you, though they be few and far between," the figure said. "Now, you said you needed me to find a goblin?"

"As strange as it sounds, I need that goblin for a very dangerous experiment. I would find him myself, but with the virtual destruction of the Order, our resources are very tight. I have to return to Gloomdiamonds and help out with the Order's dealings there. I trust in your abilities, but don't fail me."

"I'll find him, it's just a matter of how long it takes. So long Ryukan," with that, the figure stood and got on a horse and galloped away into the night.

Ryukan sat by his fire, lost in thought as the night wore on. Later after watching the fire slowly shrink, he added more wood, stretched and fell asleep in his tent.


* * * * *


When the sun came up the next morning it found Ryukan sitting on one of the logs heating a kettle of coffee (one of the modern luxuries he just couldn't live without). An hour later, he put his empty mug in his bag and packed up all of his stuff and warped to the outskirts of Gloomdiamonds.

"Ah, been a while since I've been here.... is that a werezebra?"
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Wight on December 01, 2016, 10:03:00 pm
Kay. I have the  save. But I am sort of having an emergency. I just had a goate get bit by a dog funnily enough... So for about three days I am on that... So I guess if anyone else is more prepared they should definitely go for it. But I Will be fucking with the save if that's alright. 

TLDR I will have to pass but wish to be added somewhere. I also intend to mess with the save to help me orient myself with the location... Really see what I can get to happen in a year
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: TheImmortalRyukan on December 01, 2016, 10:04:52 pm
Kay. I have the  save. But I am sort of having an emergency. I just had a goate get bit by a dog funnily enough... So for about three days I am on that... So I guess if anyone else is more prepared they should definitely go for it. But I Will be fucking with the save if that's alright. 

TLDR I will have to pass but wish to be added somewhere. I also intend to mess with the save to help me orient myself with the location... Really see what I can get to happen in a year

K, I'll shift you down a slot

Pyrite, your up
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Fleeting Frames on December 02, 2016, 12:24:00 am
So, uh, are there actually any mods that make gems edible? Would make them bit more useful than useless wastes of space.

Though on the downside, then there would be dwarves with preferences for gem.

And...Hey. Ryukan never gave the name of that goblin.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Pyrite on December 02, 2016, 01:20:30 am
Tinkering with the files, making some progress. It looks like my slotting the game into the LNP was causing the crash. Still trying to get it to run out of that so I can easily use visualizers for screenshots.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: TheImmortalRyukan on December 02, 2016, 07:21:49 am
So, uh, are there actually any mods that make gems edible? Would make them bit more useful than useless wastes of space.

Though on the downside, then there would be dwarves with preferences for gem.

And...Hey. Ryukan never gave the name of that goblin.

- Huh, never thought about a mod for that, I'll look into if its even possible.

-The name of the Goblin is PM Smunstu...
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Pyrite on December 02, 2016, 08:02:01 am
Spoiler (click to show/hide)

When I arrived at Gloomdiamonds on the 9th of Malachite, my first impression was that it was a fine enough settlement. I mean, the livestock were still above ground, which was a shame, and the second outbuilding seemed a little unnecessary at first, but I soon came to understand how important it was to protect the lime-pickers while they did their work protecting the rest of us from scurvy.


It wasn’t until I got a bit closer that I saw the first true sin against dwarven tradition: our trade depot.
Spoiler (click to show/hide)

Our trade depot. Outside under the dizzying sun, carved out of rough chert stones, covered in our vomit and our hard-bargained-for booze and paper, completely open for kobold thieves, keas, bears and monkeys to take as much as they wish from us. This was a disgrace


I should probably introduce myself…
Spoiler (click to show/hide)

Ms. Pyrite Boarpaddled, at your service. Just a simple dwarf, taught the crafts of wood and metal working by my father, who also instilled in me the importance of Dwarven tradition, of how things are to be done, and why.


The filthy, brightly-lit trade depot wasn’t the last or gravest offense against our proud traditions and best practices. Not by far.

Spoiler (click to show/hide)

Our entrance was a literal hole in the ground. Packed silt walls and a carpet of cave moss. I’ve been informed that this fortress is well into the fourth year since it’s founding, and we should long ago have rebuilt this entryway with stone blocks into a much more impressive and defensible structure. This is the only way into or out of the fortress, people. This is the first thing anyone sees when they visit Gloomdiamond.

Spoiler (click to show/hide)

It gets worse as you go down. An array of ladders, carved out of dirt, covered in cave moss. These things aren’t just an eyesore, they’re a safety hazard. I’ve almost lost my grip dozens of times going up and down them, and I can only imagine the difficulty a crutch-bound or one-handed war-hero would have.

Spoiler (click to show/hide)

The greenhouse is unconventional, but at least it’s an interesting feature. The light filtered through the green glass won’t set off our cave adaptation, but should theoretically be able to make surface plants grow.

The glass statues of an implausible number of cats are even more unconventional. I swear, I tried to figure out just how many cats were in one of them once and I kept losing count in the hundreds. When you stare into the glass you see more cats somehow carved beneath the surface. It’s cats all the way down.

Spoiler (click to show/hide)

Our main stockpile, a cramped hole in the clay-loam that would be better served as host to our farms or livestock.

Spoiler (click to show/hide)

Our furnace hole, because I refuse to call anything excavated out of pressed dirt a ‘room’. This place gets unbearably hot, and my deepest pity goes out to the poor dwarves who have to work here, not even mentioning all the cave flora doing their best to grow into the flames and start a fungus fire.

Spoiler (click to show/hide)

And then we have this, our penultimate sin against Dwarven architecture. A vast, triangular cavern dug mostly out of dirt, with one corner of stone. I’ve been informed that this area is planned to be a great stockpile, though I can’t imagine the resources we would need to accumulate in order to fill even a quarter of this space. When I asked what was holding the ceiling up, considering the complete lack of supports, I was informed that the broker had donated the remains of a strange human curiosity they’d called ‘chewing gum’, which had been applied to key points to keep the place from collapsing in on itself.


The next level was no better…

Spoiler (click to show/hide)

I said the last one was ‘penultimate’, because this is the ultimate travesty. A vast stone cavern cut into a space still touching the soil, the ceiling a patchwork of mud and stone, with more chewing gum holding the ceiling above our heads.

Pure madness…

Spoiler (click to show/hide)

And here, I suspect, is the source of the madness. The iron-walled room is the home of Scourge, the leader of the cult of Starcats, and the dwarf in charge of this hole in the ground for the last year that I’ve lived here. The other buildings are chambers for breeding cats. My father spoke to me of the devastation caused by cats… I know if I move against Scourge’s cat cult, I will face serious issues, but I must act to prevent the legendary catsplosion from happening here.

Spoiler (click to show/hide)

This, however, was the final straw, and the issue that allowed me to push the dwarves for change. These… closets we’ve been asked to live in, the barest space for a bed and nothing else. In another fort this might be seen as a necessary privation, but in this one, with it’s vast caverns carved out just above us, the tight quarters were an insult.

I went ahead and circled my own room, where I’ve had to go to sleep for the last few months. I started rallying the populace from day one, and the dwarves in the rooms next to mine were quite receptive. Which was lucky, because really I was just cursing my situation aloud.

Spoiler (click to show/hide)

We began having meetings at the fortresses watering hole, and I quickly found myself the center of attention. I think I was just the dwarf who was most willing to speak up, and so everydwarf saw me as a way of addressing their own problems. Our designated inn rooms are apparently located next to the catacombs, our entrance into the caverns is only protected by a double layer of cave traps and troglodytes had been spotted down there, the cat cult nominated their mad leader, Scourge, as our baron, and there’s talk that the mayor is a vampire, suspected of being involved in the deaths of a pair of dwarves.

It was clear that it was time for change. For an overseer who had the best interests of the common dwarves at heart, rather than just the elite, or a bunch of cats for that matter.

It was time to Make Gloomdiamonds Great for the First Time!
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Dark One on December 02, 2016, 10:08:55 am
An ominous shadow grows up as the diamonds gloom...

Time for something less focused on rp'ing and more on actual game. Sign me up for a turn.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Drazoth on December 02, 2016, 11:39:20 am
An ominous shadow grows up as the diamonds gloom...

Time for something less focused on rp'ing and more on actual game. Sign me up for a turn.

Oh yesss.  This shall be great !!FUN!! [Maniacal Laughter Intensifies.]
Oh, and Pyrite, What visualizer is that?
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Imic on December 02, 2016, 12:02:42 pm
Humph. 'Tis about time.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: scourge728 on December 02, 2016, 12:47:59 pm
more like 6 dwarves died to the vampire mayor..... I locked it in a room.... it got out once...I got it back in
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Pyrite on December 02, 2016, 12:52:25 pm
Oh yesss.  This shall be great !!FUN!! [Maniacal Laughter Intensifies.]
Oh, and Pyrite, What visualizer is that?

That's Armok Vision. I generally prefer Stonesense, but I couldn't get it to work with the latest version of DF.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: TheImmortalRyukan on December 02, 2016, 01:33:33 pm
"... what happened to my entrance? And what happened to the hill....

THIS IS NOT THE GLOOMDIAMONDS I KNOW!!!"

"Shut up migrant, grab those rocks and start hauling."

"HAULING?!? Why you inbred elf-loving hippie, I'll have you know that I'm one of the most powerfu-"

"Shut up and haul before I order you to be Hammered!" The dwarf with the clipboard walks away leaving Ryukan in the entrance staring dumbly ahead.

"I'm gonna have a few words with whoever is in charge." Ryukan mumbled as he did as he was told... for now.

Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Pyrite on December 02, 2016, 04:44:22 pm
Would you like me to dwarf you as someone who arrived during the last year, or wait for a new migrant?
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: TheImmortalRyukan on December 02, 2016, 05:00:47 pm
Would you like me to dwarf you as someone who arrived during the last year, or wait for a new migrant?

As someone in next migrant wave, THE most useless one too.  (Bonus points for making my "room" a cell in the deepest part of the fort :P )
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Pyrite on December 02, 2016, 05:07:23 pm
Alright, I'll put that on my list of things to do.

Meanwhile, a list of the dorfed:

Airith, a Carpenter
Hmetal2001, a blacksmith
Gwolfski, the Engineer/madman
Psychoangel, our Glassweaver
Zothdra our militia captain
and of course, Scourge, our cat cultist king.


Can someone please list anyone else who needs to be dorfed?
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Fleeting Frames on December 02, 2016, 05:24:40 pm
That's a lot of hate towards plants and soil from someone who supposedly doesn't care about nature one way or another. And not any love for someone who keeps out of distraction by admiring art. Plus, complaining to others when you miss friends and family? And not a single mention of need for martial arts or praying or dreams of beautiful masterworks? Feels out of character, I don't think Pyrite would post that.

Ah, but I nag just as needlessly with that :P
More seriously, sounds like you plan to turn this fortress even more of a maze, in fine overseering tradition of "everything is chaotic so I'll build my own fortress!" :v

And not the first time someone dislikes single-tile bedrooms, I think. Time to see if you can make it stick unlike the previous ones.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Pyrite on December 02, 2016, 06:44:48 pm
Pyrite doesn't hate plants, she just thinks that they don't belong in living areas.

Spoiler (click to show/hide)

I have been swept into the office of the overseer by the will of a narrow majority, largely after having convinced the ‘rustshop workers’, the metalworkers and smiths, to vote for me. At a rally in our Tavern, The Symmetric Sugars, I give a speech outlining my 1 year plan, having carved the words “Make Gloomdiamond Great for the First Time” into the rutile overseers hat.

“Friends, Dwarves, and fellow Citizens of The Manor of Strength, as well as our human and elven allies. I humbly and gratefully accept the position as overseer of the fortress of Gloomdiamonds.

Together, we will lead our fortress back onto the path to prosperity and safety. We will be a fortress of generosity and comfort, but we will also be a society of tradition and practicality.

This change comes at a time of crisis for our fortress. The attacks that our underequipped military has had to repel, at great loss of life, have cost us the lives of our fellows, and threaten our lives with their loss. Many have witnessed the violence personally, and some have been its victims. Any dwarf who is not willing to rise to this threat is not fit to lead The Occult Doom.

I have a message for all of you: Safety will be restored.

A fortress with no walls is not a fortress at all. And so as my first act as overseer I will order a big, beautiful wall built on the surface, to secure our fortress. I will remodel the entrance in stone, not dirt. I will expand the farms, bringing much needed agricultural jobs. I will renegotiate the deplorable location of our trade depot, and have it relocated securely, so that no more of our cheeses will be stolen by vultures."

A voice from the crowd shouts “But Pyrite, how are you going to build the wall and make the goblins pay for it?”

I smiled and replied “The wall just got one urist higher.” That seemed to shut him up.

"I will also restructure our residential area to pull dozens of dwarves out of the closets in which we currently live. We are dwarves, not slaves, and we deserve living space, chests, and cabinets of our own. And I will have our vast and unsafe dirt cave rebuilt, turning it into a storage area for our many scattered possessions. We will have proper food and booze stockpiles, and we will bring our precious livestock inside, to live off of the more than plentiful cave fungus, and to secure them against attacks from our enemies.

We will also secure the cavern entrance, closing the vast hole in our security into which any forgotten beast might slither or fly or crawl into our midst.

In order to accomplish this ambitious plan, I’m going to need help from every dwarf. I’m proud to accept the endorsement of the masons union, and I’m especially going to need their help in order to complete even half of what I have laid out today.”

I am your voice, and you are my hands.

History is watching us, and waiting to see if we will rise to the occaision. And it is my pledge to you that we will. We will make Gloomdiamonds Great for the First Time!”

And with that I was ushered into my new office, which for the moment will also serve as my bedroom.
Spoiler (click to show/hide)
It’s a 4 x 5 room in the great cave that probably used to be used for cat breeding, but there aren’t any in there now. I look at the rough chert boulder walls and sigh. I’ve got a long way to go.
 
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Pyrite on December 02, 2016, 09:39:53 pm
Overseers log:

1054-12-23


While I was on my way down to the residence floor to speak to the manager to arrange for a new set of wooden bins to be constructed to try to tame the overflowing gem stockpiles, and blocks for the glorious wall, I saw a soldier open the door to the training room and step out. Beyond him, I saw a small crowded room that would be more appropriate for a bedroom or office than a training dojo. Dwarven warriors were packed tightly in there, barely avoiding each other with their weapons as they went through their individual practice drills.

Spoiler (click to show/hide)

I called the soldier over. “What’s your name, son?” I asked. “Cog, Ma’am. Cog Brassaxes.” Oddly, the thin dwarf had a rather well-made silver warhammer strapped to his side. “Huh… you’d think with a name like that you’d be an axedwarf.”

Cog shrugged. “We don’t get to choose our own names, Ma’am.”

“Regardless, is… is the training room always so crowded?”


“Usually, Ma’am.” he answered neutrally.

“Well, that won’t do. I’ll order the minders to enlarge it. That will be all, Cog.”

“Thank you, Ma’am.”

Well, with that out of the way, I was free to meet with Tholtig Dimplering, our hardworking manager. Of course, I’d forgotten with all of the excitement that this was what amounted to his office.

Spoiler (click to show/hide)

A rock chair and a substandard table sitting out in the middle of the hallway, among the rubble left over from excavation.

“Tholtig,” I told him, after arranging for the bins and blocks to be made. “We’re getting you a new office.”

1054-12-24

Spoiler (click to show/hide)

Oh dear, what a thing to wake up to.

Spoiler (click to show/hide)

Oh Zaneg, cut down by falling rocks before your prime. The collapsing piece of earth send sand shooting down through the floors, and into the furnace hole below.


My dwarves have shed their blood for this change, but we must press on. I cannot give in to sorrow.


Several of the other miners were struck by the debris, but none were seriously injured.



1054-12-25


The rest of the excavation was completed without further incident. Dwarves are busily moving food and livestock into the fortress.


1054-12-26


I’ve ordered the construction of a few temporary mason’s shops to convert some of our extreme excess of stones into blocks for the beautiful wall.


1054-12-28


A miscalculation regarding the construction of the central spiral staircase led to some chaos today as dwarves found themselves unable to transit between the surface and the fortress proper. Miners were able to clear away the obstruction quickly enough.


1054-01-01

Spoiler (click to show/hide)

Happy new year! Spring, a time for change and flourishing! The year of making Gloomdiamonds Great for the First Time has truly begun.

1054-01-02

Spoiler (click to show/hide)

Apparently also time for a goblin siege. The big beautiful wall hasn’t even been started yet, and these dastardly monsters want to destroy everything I’ve started to build here.

Spoiler (click to show/hide)

A fairly small collection of goblins and beak dogs assembles to the south. We should be able to handle this, as long as we remain vigilant. I must consult with Zothdra, our militia commander, immediately.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Fleeting Frames on December 02, 2016, 11:29:33 pm
- Yeah, yeah, but you (probably) get what I mean - doing your own thing instead of following the dwarf's character, their worries and dreams, all the while ragging about aesthetics, qualities, things that sometimes matter to dwarves are at odds :v Caring while not caring? Iunno.

- Walling out the invaders is rather bleh. Make them fight each other at least :)

- Having tested 3x3 training rooms, they work out fine for demos and sparring both (and perhaps help breeding?). Can carve fortifications to the sides to train observer.

- Good screenshot of siege. gBgBggggBBg indeed.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Pyrite on December 03, 2016, 12:16:18 am
- Yeah, yeah, but you (probably) get what I mean - doing your own thing instead of following the dwarf's character, their worries and dreams, all the while ragging about aesthetics, qualities, things that sometimes matter to dwarves are at odds :v Caring while not caring? Iunno.
I guess I see the character as a very standard traditional dwarf, considering that she has the same opinions of everything that her culture does, and I see dwarves as taking pride in having fortresses made of stone, rather than dirt.
Quote
- Walling out the invaders is rather bleh. Make them fight each other at least :)

Oh I don't intend to wall things off completely, more force the enemy into bottlenecks and killing fields. If nothing else, I'd just want to seal things off long enough to get my military in place, then open the gates and invite the enemy in.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Pyrite on December 03, 2016, 07:47:42 am
Spoiler (click to show/hide)

All civilians are ordered to retreat into the fortress.

Our militia squads are mustered in the furnace hole, to prepare to repel invasion. Most likely our traps will hold, but tradition says to never rely on traps alone.

Spoiler (click to show/hide)

1055-01-03

The second day of the siege, and the enemy just keeps coming.
Spoiler (click to show/hide)
There are so many of them…

Spoiler (click to show/hide)

Goblins and beak dogs swarm over the hill toward the fortress entrance.

Spoiler (click to show/hide)

Zasit, no!

Zasit was an animal trainer, who apparently refused to abandon his charges in the face of the oncoming onslaught. I wasn’t able to get all of the animals into the fortress before the army was upon them, but I’m glad for the ones I was.

Spoiler (click to show/hide)

The poor bastard never stood a chance.

Spoiler (click to show/hide)

This brave human archer proves his valor and justifies our alliance with them.

Spoiler (click to show/hide)

His valor is too great! He approaches the oncoming goblins rather than seeking shelter in the fortress, and finds himself in a terrible predicament!

Militia, attack! Save him!

Spoiler (click to show/hide)

The militia are too late for rescue, and so all that is left for them to do is dispense vengeance!

Spoiler (click to show/hide)

Our heroes go hip-deep into a deadly scrum, fighting for every inch of their lives, fighting to keep Gloomdiamond safe! Their sacrifice must always be remembered!

Spoiler (click to show/hide)

Bolts fly in every direction as bowgoblins move up to take thier shots point blank! But our heroes are undaunted!

Spoiler (click to show/hide)

Our brave warriors push through, slaughtering the goblins in their path, leaving a rainstorm of blood in their wake. It’s a rout!

Spoiler (click to show/hide)

Our hammerdwarves climb the hill to pay the goblins the full extent of what is owed to them, with interest.

Spoiler (click to show/hide)

Victory! The last goblin is slain, and the siege is broken, but at a great cost in wounded dwarves.

Spoiler (click to show/hide)

A handful of goblins slink away over the border, their will to fight broken by the slaughter they’ve witnessed. Our wounded warriors finish off some beak dogs, but do not give chase to the stragglers.

Spoiler (click to show/hide)

A roll call shows that our heroes suffered many injuries, and one casualty: Tadin, the hammergoblin that had apparently come to our tavern seeking friendship, and chosen to fight by our sides.

No one knew exactly what happened to Tadin in the fray, but I was able to get a few highlights from the after action reports:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: Imic on December 03, 2016, 09:00:42 am
How many times do I have to ask to be dorfed? I would like a male dwarf, just a plain ordinary male dwarf who is also a mason/miner/scribe.
Title: Re: Gloomdiamonds: Turn Slots Now Available
Post by: TheImmortalRyukan on December 03, 2016, 09:16:14 am
How many times do I have to ask to be dorfed? I would like a male dwarf, just a plain ordinary male dwarf who is also a mason/miner/scribe.

You are destined to never have a corporeal form...

And awesome update - How many did we lose in the Spring of .... (insert year here)
Title: Re: Gloomdiamonds: A Familiar Darkness Fall on Us
Post by: scourge728 on December 03, 2016, 10:32:14 am
DEAR STARCAT'S NOT THE ANIMAL TRAINER, HOW ARE WE GONNA KEEP THE RHINO'S TAME LONG ENOUGH FOR THEM TO HAVE BABIES NOW!?!?!?!?!?!?!??!!?!?!?!?!?

Also, about that training area, it was SUPPOSED to be temporary as a way to get the rest of the milita out of the room I trapped the maypire in.. I kinda forgot to make a new one..  :-[
Title: Re: Gloomdiamonds: A Familiar Darkness Fall on Us
Post by: Drazoth on December 03, 2016, 12:40:49 pm
Zothdra wiped his brow and surveyed the carnage.  The battle against the goblin invasion went quite well, with little dwarven casualties.  As he lead the troops back into the fort he passed by the overseer and congratulated him on taking the proper precautions when the invaders arrived.  He'd heard too many tales of overseer who did not, either from arrogance or being paralyzed by fear.  On his way back to his room to clean the foul gobbo blood off his armour he felt the mild pressure in his head that meant his "friend" had something to say.
  Well done with the battle there Zothdra.  Congratualtions.
"Thanks.  I'm assuming you didn't come just to say that."
   Correct.  I've just gotten word that an old friend of mine is going to be coming to GloomDiamonds, or just sending an agent.  I'll let you know more once I do.  At any rate, I recommend staying on their good side.  My friend is Not someone you want to cross.  Till next time.
"Very well then.  Bye."  The pressure faded, and he went on with his business.  Things seemed like they'd be getting interesting soon.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 03, 2016, 01:30:16 pm
In The Carpentry Shop in Gloomdiamonds

Airith was sitting at her usual workshop working on another order of beds. She had long ago dropped out of the game of politics and intrigue, prefering this quiet life after the dissolution of the order after the fall of Tombcrest. As she worked the wood as deftly as a master ought to, a shadow fell over the doorway.

"I swear to Armok, if you order me to make another bed I'm gonna turn you into one!" Airith snapped and looked up to see the familiar face of her master. "Master!" Airith stood too fast and knocked over her carefully arranged tools, spilling them onto the floor.

"Still as clumsy as ever. Good to be back. And from the noticeable lack of malevolent energies, I assume I'm the first of the Doomforests veterans to physically step foot here?" Ryukan inquired.

"Yeah, Its been quiet here.... though there are rumors that HE is returning." Airith said as she picked up her tools.

"Yes, I felt it. It is why I decided to come back, to even the odds a bit. But, as I said, I seem to be here alone? Do any of the others have avatars a least?" Ryukan asked as he stood in the doorway taking a bite out of an apple.

"Not an avatar, but my few remaining Truthbearers tell me that the Militia captain is a pawn of Drazoth's. Other than that, Imic is STILL trying to find a suitable pawn, and Phycho possesed another dwarf and for some reason left the path of soap to pursue glass-making, but thats it. No one else has showed up yet." Airith replied.

"Then Time is with us for now. I need to start cementing our hold here and finding whatever traces of it we can find. I'm gonna bring our remaining assets here and re-establish the Order, albeit much smaller than it once was. Come Airith, the games has started, and we have been dealt a head start, mustn't waste it." Ryukan said as he turned to leave, Airith following and their silent guardians following in the shadows as the two heads of the Order began to work in the depths of the fortress.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Imic on December 03, 2016, 01:54:12 pm
Pawn? We Are Undarak pride ourselves in doing our own dirty work, thank you very much.
I just want someone who, for odd reasons, happens to have the same name as me. For plot reasons, it will be simply a genuine coincidence. Made by the ancestors.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 03, 2016, 03:18:31 pm
I will make sure you are dorfed today Imic. Any particular preferences?

Also, did anyone else notice the name of the goblin that got away?
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Imic on December 03, 2016, 03:23:47 pm
How many times do I have to ask to be dorfed? I would like a male dwarf, just a plain ordinary male dwarf who is also a mason/miner/scribe.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: scourge728 on December 03, 2016, 10:06:30 pm
I will make sure you are dorfed today Imic. Any particular preferences?

Also, did anyone else notice the name of the goblin that got away?
I did, didn't really feel like commenting though XD
-----------------------------------------------------------------------------------------------------------------------------------------
Scourge.... Yes Oh holy Starcat? Many forces are at work here, do not trust the old ones I have no idea what that even applies to but okay then...
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 03, 2016, 10:29:16 pm
1055-01-06

Spoiler (click to show/hide)

While our military only suffered one loss, several of our dwarves were severely wounded in the fighting. It should surprise no one that our most wounded dwarves were also our least armored. Gloomdiamonds cannot survive if it cannot preserve its military talent from battle to battle. We must increase our production of armor.

Spoiler (click to show/hide)

I asked one of the miners about where the hospital was so that I could pay a personal visit to our heroes, and he took me down here, through the bowels of the fortress, up to the balcony over our library The Home of Irons, and down an unusually-tall hallway to this tiny room with a well, a chest, and two beds.

“Only two beds?” I asked. “That’s obviously not enough for anything. I have four badly wounded dwarves right now!”

The miner shook his head and explained that there was only one bed. The other bed was reserved for our mayor.

“You mean… our vampire mayor? The one that the office of the overseer has been keeping locked up behind the tanner’s workshop?”

Spoiler (click to show/hide)

He nodded.

“The one who’s the primary suspect in the deaths of eight dwarves?

Spoiler (click to show/hide)

“Allegedly,” he said.

“Why?” I asked.

He shrugged and said “It was like that when I migrated here.”

“Alright, whatever, as overseer I declare that it’s not his bed anymore. Also I want you to at least double the size of this room.”

“Will do. I’ll just get the fortress plans from the library to make sure I don’t run into anything. It’s kind of convoluted down here.”

“I’ve noticed.” I said, then stopped, a candle lighting in my mind. “Actually, could you show me where to find those? I’ve just been relying on what I can see and what people tell me. Baron Scourge didn’t really fill me in properly when I took over.”

“Sure.” he said, and we headed back out to the library to dig through the bookcases.

Spoiler (click to show/hide)

 It wasn’t long before we found a set of sheets onto which had been printed the blueprints of the various floors of the fortress.

“I’ll need to study and update those when you’re done with them.” I said.

“Sounds like fun,” he said. “I always wanted to be a scribe.”

“You know what… what’s your name?” I asked.

“I’m Imic,” he said, looking a little nervous that I was singling him out.

Spoiler (click to show/hide)

“Well Imic, if you’re willing to do some masonry for me on the side as well, then I’ll officially name you a scribe right now. Deal?”

“Uh… sure, I guess.”

Spoiler (click to show/hide)

“Great! I expect to see you cutting blocks tomorrow then. My big beautiful wall isn’t going to be made out of dreams, after all.” I chortled. "And then when you get a chance, scribe, make a copy of these for me and bring them to my office."

I shook my head as I headed out for a drink, my work here done. Poor guy seemed like he'd been forgotten down here.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: scourge728 on December 03, 2016, 10:52:43 pm
I DID start making armor.... apparently not fast enough though XD
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 03, 2016, 11:02:18 pm
This is Gloomdiamonds sir... not Doomforests, might want to check your post :P
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 03, 2016, 11:05:20 pm
This is Gloomdiamonds sir... not Doomforests, might want to check your post :P

Oops. fixed it.

I DID start making armor.... apparently not fast enough though XD

About half of our peeps are properly armored. Tholtig up there was only missing boots, but that was enough. We also have a bit of a shortage of steel edged weapons, so I'm going to focus on that first.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 03, 2016, 11:16:28 pm
This is Gloomdiamonds sir... not Doomforests, might want to check your post :P

Oops. fixed it.

I DID start making armor.... apparently not fast enough though XD

About half of our peeps are properly armored. Tholtig up there was only missing boots, but that was enough. We also have a bit of a shortage of steel edged weapons, so I'm going to focus on that first.

kewl, Have you dwarfed me yet?
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 03, 2016, 11:35:06 pm
kewl, Have you dwarfed me yet?

Haven't had any migrants yet. I'm taking it slow as I'm still familiarizing myself with this crazy fortress.

In other news:

Spoiler (click to show/hide)

Young Tirist has grown up! The entrance of another parasite child into the workforce is always a time of celebration, but especially so for the son of Psychoangel, ex-overseer and, uh... "glassweaver" he calls himself.

My first instinct was to induct him into the masons, but given his parentage a profession as a glassblower seems more appropriate.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 04, 2016, 01:00:17 am
- That large tileset....What's the name?

- Never rely on traps alone...I suppose, if it is always limited 8 cage traps. That's just for sampling the local wildlife.

Fighting on top of traps? Would be unwise, were they armed.

- I take it you're planning a new hospital, close to the gates?

- My first instict for children growing up is give them moodable skill, if they haven't already, then put them through some military training.

@Imic, Ryukan means the dwarves you possess and then ignore the personalities and worries thereforth.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 04, 2016, 02:10:14 am
- That large tileset....What's the name?
I'm using the Mayday tileset. I'm a little unhappy with how it renders dwarves to be honest.
Quote
- I take it you're planning a new hospital, close to the gates?
Not really, just expanding the one we have to usefulness.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 04, 2016, 02:32:35 am
Bit of same feelings on my recently picked up moki's biolinum, with the dwarves being proper rather than abstract faces.

And oh k then. Sounded like you were saying it was too distant.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 04, 2016, 02:45:11 am
And oh k then. Sounded like you were saying it was too distant.

Wounding doesn't happen often enough for me to really be concerned about that. Being next to a well is far more important.

I was more talking about the convoluted route one has to take to get there, so much so that it took me some time to figure out where it was.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Gwolfski on December 04, 2016, 03:18:06 am
Well, Imic is now working in my library. Wonderfull. Also, that was meant to be a backup hospital. So that is why it is tiny.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 04, 2016, 03:40:41 am
Well, Imic is now working in my library. Wonderfull. Also, that was meant to be a backup hospital. So that is why it is tiny.

Is there another hospital I missed? Because I looked pretty hard, and the wounded dorfs didn't go anywhere until I expanded this one.

Also, can you tell me what the rest of the rooms down there were intended for?
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Gwolfski on December 04, 2016, 04:09:38 am
I built that hospital in an emergency. It was meant to be a closet. The rooms are meant to be my private rooms. The room with the mechanics workshop is meant to be full of them, mechanics guild.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 04, 2016, 07:03:41 am
1055-01-15

Spoiler (click to show/hide)

The elves are here. I hope they’re just here to trade and not to bandy on about their ‘global forest change’ nonsense. We all know that’s an elven hoax to try to control the wood trade. It’s bad enough that one has to carefully empty out any bins of stone or glass goods one wants to sell them.

Spoiler (click to show/hide)

The elves arrive and begin setting up in our new trade depot. It’s still in a hole in the ground, but at least it’s out of the sunlight, made of proper microcline blocks, and no longer covered in vomit. I expect that I’ll have it in much better shape by the time the humans arrive in the summer.

1055-01-15

Ast, our broker, reports that the elves didn’t have much to offer other than a handful of exotic animals, a few barrels, and some interesting foodstuffs.

1055-02-06

Spoiler (click to show/hide)

The efforts to remodel the entranceway are somewhat complicated by the rotting goblin parts littering the tunnel and filling the area with a foul miasma. I don’t know why some dwarves just can’t haul this crap away. There are refuse piles open.

1055-02-08
Spoiler (click to show/hide)

I’ve finished walling up the first of our grand storage rooms, mainly focusing on provisions of food and booze. This brings some order and stability to the giant hole, and ensures that we have central storage of the most essential supplies.

1055-02-27
Spoiler (click to show/hide)
Oh dear…
Spoiler (click to show/hide)

Well, that looks primed to cause some serious trouble…

If only Zuntir hadn’t died, this probably wouldn’t have happened.

The Aardvark attacks some random dwarves, gets the crap beaten out of it, and then slumps off. I’ll probably have the military deal with it if it becomes too much of a nuisance.

1055-03-01

Spoiler (click to show/hide)

The trade depot is completed, finally. At last, our visitors have a place to be that doesn’t shame us.

The broker nodded approvingly when he saw the completed depot, and then he asked “So… what are you going to do about the cage and stone-fall traps at the entrance?”

“What about them?” I asked.

"Well, I mean, the elves don’t use wagons so they don’t care, but when the humans get here they won’t run their wagons under those. If we don’t get rid of them we’ll only be able to trade with a couple of tramp merchants with their pack animals.”

“Oh… well crap. I guess I’ll need to remove those then.”

I’m really going to need to get the Big Beautiful Wall project moving forward quickly, because this is going to leave us vulnerable in the meantime.

Spoiler (click to show/hide)

Our improved hospital is also completed, with traction benches by each of the beds (two of them still being hauled into place.) We’ll be ready for the next crisis.

Spoiler (click to show/hide)

And here I present the new and improved The Symmetric Sugars, expanded to meet the needs of our dwarves and our many visitors, with a large dedicated dance floor and a set of inn rooms that are substantially better than the closet-beds set up by the catacombs before. I'm hoping that I'll be able to attract some permanent residents through this.

1055-03-03
Spoiler (click to show/hide)

And my first batch of migrants have arrived! They get to see the new, renovated view of Gloomdiamonds.

Spoiler (click to show/hide)

We get a hunter, a cheesemaker, an animal trainer, a swordsdwarf who I asked to start training as a mason, a surgeon, a gemcutter, a thresher, a leatherworker, a bone doctor, a suterer, a trapper, a farmer, a child, and an unskilled peasant. I greeted them at the gate, and the peasant started shouting about how ‘this wasn’t the Gloomdiamonds they know. I wasn’t really interested in hearing whatever story they had made up to elevate their status, so I just told them to get to hauling. There’s so much hauling that needs to be done.

I think he said his name was Ryukan? Whatever, I’m marking him down as a permanent hauler. That’s what he gets for coming to my fortress and going on about how important he is.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Gwolfski on December 04, 2016, 07:35:41 am
Gloomdiamonds , not Doomforests.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 04, 2016, 07:36:25 am
Gloomdiamonds , not Doomforests.

Gah, I keep doing that. Fixed.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 04, 2016, 07:52:33 am
- Check your orders-refuse hauling. The goblin corpses are outside.

- Hm, animals. Could be neat.

- Are you planning to do entirely 2D-fortress with 1000 dwarf population with those 961 square storage rooms? (Side note: At 25 booze per barrel, that's enough room for 24k booze. Food would probably be more plentiful when full, what's with single barrel being capable of fitting 1200 leaves).

- The most convenient thing about having a military is that you can point and kill at whatever shows up, with even just 1 guy out of squad of 10.

Since that didn't happen to aardvark and goblins happened...Well, just cause to worry about defences. And rhinos.

The neat microcline depot merely nods on with defensive thoughts.

Hospital expansion is welcome...But leaving me to ask: what's your plan for werebeasts? There's enough dwarves for one to show up.

- Like the symmetric sugars. The dividing wall is neat. Maybe add a dash of color?

Are there any beds assigned to the location, though? They'll want to reside in one after petition.

PS: I know above messages are mostly critizing, but that doesn't mean I don't like the updates being posted. Would consider not commenting then.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 04, 2016, 08:16:02 am
I should go through and update the archives... uhhgggg, hate having to do stuff :P

Anywho, scourge, would you like a spot on Da List of Important People, if so, give me a bio of your character
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: scourge728 on December 04, 2016, 01:29:17 pm
I would like a spot on said list
Bio: The king of the cat cult, that worships a group known as the Starcats, how much they actually know about the various plots and aliens and such is unknown, he is also a former overseer made a couple hundred statues that have billions of cats on them and needs crutches to move. Prone to screaming about things.


(Is that a good bio)

Also, we should REALLY assign that new trainer to keep the rhino's trained because then we can breed them and get fully tamed war rhinos
Title: Re: Gloomforest: A Familiar Darkness Falls on Us
Post by: Imic on December 04, 2016, 02:01:55 pm
Gloomforest.
Title: Re: Gloomforest: A Familiar Darkness Falls on Us
Post by: Drazoth on December 04, 2016, 04:53:16 pm
Gloomforest.

DoomDiamond
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 04, 2016, 05:13:33 pm
- Check your orders-refuse hauling. The goblin corpses are outside.
The corpses are inside, as evidenced by the fact that they are generating miasma. The problem is that so much hauling has been left undone that now that I actually made proper food and booze stockpiles, the hauling never stops.

At least I got rid of most of the stone stockpiles and put enough wheelbarrows in place to cut down stone hauling times, or half the fortress would be hauling stone all the time.

Speaking of which, does anyone object to me quantum-stockpiling stone if I find myself with a glut of idlers?
Quote

- Are you planning to do entirely 2D-fortress with 1000 dwarf population with those 961 square storage rooms? (Side note: At 25 booze per barrel, that's enough room for 24k booze. Food would probably be more plentiful when full, what's with single barrel being capable of fitting 1200 leaves).

I don't really expect them to be full all the time, I just wanted somewhere centralized and large enough to basically never have to worry about them filling up.
Quote
Hospital expansion is welcome...But leaving me to ask: what's your plan for werebeasts? There's enough dwarves for one to show up.
I'll probably just wall them in, or seal the entire hospital, if I've got people injured by werebeasts.
Quote
- Like the symmetric sugars. The dividing wall is neat. Maybe add a dash of color?

Are there any beds assigned to the location, though? They'll want to reside in one after petition.
Some more color would probably be good. The bedrooms to the upper left in the pic from my update are all assigned to the inn, so I hope that attracts some permanent residents.
Quote
PS: I know above messages are mostly critizing, but that doesn't mean I don't like the updates being posted. Would consider not commenting then.

Thanks for the feedback either way.
Title: Re: Gloomforest: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 04, 2016, 05:19:02 pm
DoomDiamond
Gloomforest.

? huh, and can Pyrite send me a list of all dwarves living AND dead, I need to update the census
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Gwolfski on December 04, 2016, 05:40:23 pm
I'm insane, just so you know what to stick in the census.
Title: Re: Gloomforest: A Familiar Darkness Falls on Us
Post by: Pyrite on December 04, 2016, 06:01:11 pm
? huh,
They're making fun of the fact that I keep accidentally calling the fortress Doomforests in my updates before editing it.
Quote

and can Pyrite send me a list of all dwarves living AND dead, I need to update the census

All dworfs, or just all named dwarfs?
Title: Re: Gloomforest: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 04, 2016, 06:43:40 pm
? huh,
They're making fun of the fact that I keep accidentally calling the fortress Doomforests in my updates before editing it.
Quote

and can Pyrite send me a list of all dwarves living AND dead, I need to update the census

All dworfs, or just all named dwarfs?

All dwarves, named or not
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 05, 2016, 06:46:44 am
Alright, here goes.

Legend: N=Noble, *=Named, F=Founder

The first yearly census came in today:

Ber Oiledtick - Miner - immigrated 4th of slate 1051 -  alive
Scourge Romancelash - Cat Cultist King - immigrated 4th of slate 1051 - alive - N *
Risen Atticprairie - Miner - immigrated 4th of slate 1051 - alive
Doren Rewardmountains - Miner immigrated 4th of slate 1051 - alive
Id Cityowned - Miner - immigrated 28th of Limestone 1051 - alive
Goden Workfamous - Miner - immigrated 18th of Granite 1052 - alive
Edem Inkfell  - Miner - immigrated 20th of Hematite 1052 - alive
Vutock Armorghost  - Miner - immigrated 20th of Hematite 1052 - alive
Sakzul Knowurn  - Miner - immigrated 20th of Hematite 1052 - alive
Solon Respectbanner - Miner - immigrated 21st of Granite 1053 - alive
Shorast Wheelsriddled - Miner - immigrated 21st of Granite 1053 - alive
Ral Castletrapped - Miner - immigrated 22nd of Malachite 1053 - alive
Mosus Muteboat - Miner - immigrated 27th of Sandstone 1053 - alive
Cog Rampartgates - Miner - immigrated 27th of Sandstone 1053 - alive
Ustuth woundwalls - Bowyer - immigrated 19th of Limestone 1053 - alive
Kogan Brothertin - Bowyer - immigrated 9th of Malachite 1054 - alive
Airith Giftedsabre - Carpenter - founded 15th of Granite 1050 - alive - F *
Datan Woodflag - Carpenter - immigrated 4th of Slate 1051 - alive
Aban Netpuzzled - Carpenter - immigrated 21st of Malachite 1051 - alive
Kogan Roomfaces - Carpenter - immigrated 19th of Limestone 1052 - alive
Atir Forestmirrored - Carpenter - immigrated 1st of Felsite 1054 - alive
Melbil Pulleyurns - Carpenter - immigrated 1st of Felsite 1054 - alive
Sakzul Spatteredirons - Carpenter - immigrated 9th of Malachite 1054 - alive
Kogan Culttreaty - Woodcutter - immigrated 4th of Slate 1051 - alive
Uzol Gearguises - Woodcutter - immigrated 18th of Granite 1052 - alive
Libash Toolfire - Bookkeeper - immigrated 22st of Malachite 1053 - alive - N
Udil Floorwalls - Woodcutter - immigrated 9th of Malachite 1054 - alive
Kulet Ironcrowded - Engraver - founded 15th of Granite 1050 - alive - F
Zon Tradedbalanced - Engraver - immigrated 1st of Malachite 1050 - alive
Rovod Fistmerchants - Engraver - immigrated 4th of Slate 1051 - alive
Litast Flagraven - Engraver - immigrated 21st of Granite 1053 - alive
Erib Royalbodice - Mason - immigrated 1st of Malachite 1050 - alive
Bomrek Passionchamber - Mason - immigrated 4th of Slate 1051 - alive
Lorbam Silveryabbey - Mason - immigrated 21st of Malachite 1051 - alive
Rith Systemgilt - Animal Caretaker - immigrated 18th of Granite 1052 - alive
Tholtig Dimplering - Manager - immigrated 4th of Slate 1051 - alive  N
Urdim Constructpaints - Animal Dissector - immigrated 19th of Limestone 1052 - alive
Kel Paintyells - Animal Dissector - immigrated 1st of Felsite 1054 - alive
Kivish Helmedwire - Animal Trainer - immigrated 21st of Granite 1053 - alive
Ustuth Warmthtowers - Animal Trainer - immigrated 2st of Felsite 1055 - alive
Zasit Roadriver - Hunter - immigrated 20th of Hematite 1052 - alive
Zulban Brimropes - Hunter - immigrated 2st of Felsite 1055 - alive
Ber Playfulbronze - Trapper - immigrated 22nd of Malachite 1053 - alive
Goden Squeezemachines - Trapper - immigrated 2st of Felsite 1055 - alive
Asob Feedcrypts - Armorer - immigrated 19th of Limestone 1050 - alive
Dakost Cloistersummit - Armorer - immigrated 21st of Granite 1053 - alive
Rovod Skinboulder - Armorer - immigrated 9th of Malachite 1054 - alive
Logem Furnaceweather - Blacksmith - immigrated 19th of Limestone 1050 - alive
Fath Gulfchanneled - Blacksmith - immigrated 20th of Hematite 1052 - alive
HMetal2001 Silverpillars - Blacksmith - immigrated 21st of Granite 1053 - alive - *
Nomal Wirepanted - Blacksmith - immigrated 22nd of Malachite 1053 - alive
Pyrite Boarpaddled - Traditionalist Populist Overseer - immigrated 9th of Malachite 1054 - alive - *
Uzol Taxvessels - Blacksmith - immigrated 2st of Felsite 1055 - alive
Iton Mawbronze - Blacksmith - immigrated 2st of Felsite 1055 - alive
Reg Arrowstrife - Furnace Operator - immigrated 21st of Malachite 1051 - alive
Solon Naturalmansion - Furnace Operator - immigrated 21st of Malachite 1051 - alive
Uteb Blockadereigned - Weaponsmith - immigrated 4th of Slate 1051 - alive
Astesh Flagmagic - Gemcutter - immigrated 4th of Slate 1051 - alive
Momuz Playgate - Gemcutter - immigrated 28th of Limestone 1051 - alive
Feb Knifeknows - Gemcutter - immigrated 18th of Granite 1052 - alive
Cog Weakenedshot - Gemcutter - immigrated 21st of Granite 1053 - alive
Sarvesh Drunkensyrups - Gemcutter - immigrated 21st of Granite 1053 - alive
Led Worshippedchanneled - Gemcutter - immigrated 2st of Felsite 1055 - alive
Doduk Breedcloistered - Gem Setter - immigrated 21st of Granite 1052 - alive
Nish Playrings - Craftsdwarf - immigrated 2nd of Felsite 1055 - alive
Ilral Swallowsalves - Clothier - immigrated 4th of Slate 1051 - alive
Ral Floorboard - Glassmaker - immigrated 22nd of Malachite 1053 - alive
Ilral Feralorb - Glazer - immigrated 20th of Hematite 1052 - alive
Meng Raysnet - Leatherworker - immigrated 9th of Malachite 1054 - alive
Onol Yawnfences - Leatherworker - immigrated 2nd of Felsite 1055 - alive
Tossid Chantmetal - Potter - immigrated 21st Granite 1053 - alive
Datan Partnerboot - Stonecrafter - immigrated 4th of Slate 1051 - alive
Oddom Willtorch - Stonecrafter - immigrated 21st of Granite 1053 - alive
Unib Irontomes - Weaver - immigrated 20th of Hematite 1052 - alive
Olin Rooffaints - Weaver - immigrated 19th of Limestone 1052 - alive
Atis Daggerburies - Weaver - immigrated 21st of Granite 1053 - alive
Kib Ochreone - Woodcrafter - immigrated 21st of Malachite 1051 - alive
Medtob Temptedroughness - Woodcrafter - immigrated 21st of Granite 1053 - alive
Moldath Workidol - Papermaker - immigrated 18th of Granite 1052 - alive
Atis Ringbanners - Papermaker - immigrated 21st of Granite 1053 - alive
Besmar Modestrazors - Fish Cleaner - immigrated 18th of Granite 1052 - alive
Cog Brassaxes - Fish Cleaner - immigrated 21st of Sandstone 1054 - alive
Vulcar Pinecobalt - Fish Dissector - immigrated 27th of Sandstone 1053 - alive
Sibrek Tangledlancers - Farmer - immigrated 18th of Granite 1052 - alive
Kogsack Elderbusts - Farmer - immigrated 20th of Hematite 1052 - alive
Litast Rewardbolted - Farmer - immigrated 21st of Granite 1053 - alive
Endok Doorbeaches - Farmer - immigrated 2nd of Felsite 1055 - alive
Kikroost Mirroredquakes - Beekeeper - immigrated 28th of Limestone 1051 - alive
Vutok Inkysounded - Beekeeper - immigrated 21st of Granite 1053 - alive
Logem Beautyhame - Beekeeper - immigrated 1st  of Felsite 1054 - alive
Sakzul Grottoinks - Beekeeper - immigrated 21st of Sandstone 1054 - alive
Tulon Irontreasure - Brewer - immigrated 4th of Slate 1051 - alive
Uteb Highbronze  - Brewer - immigrated 21nd of Malachite 1051 - alive
Endok Lenswalk - Brewer - immigrated 21st of Granite 1053 - alive
Udib Glazeamused - Brewer - immigrated 2nd of Felsite 1055 - alive
Vucar Roofmatches - Butcher - immigrated 21st of Sandstone 1054 - alive
Ushrir Crewfortresses - Butcher - immigrated 21st of Sandstone 1054 - alive
Athel Cityquick - Cheese Maker - immigrated 2nd of Felsite 1055 - alive
Zan Colorchannels - Vampire - immigrated 28th of Limestone 1051 - alive - N
Kol Halemachine - Cook - immigrated 18th of Granite 1052 - alive
Kubuk Boardroof - Lye Maker - immigrated 18th of Granite 1052 - alive
Adil Gilddrump - Miller - immigrated 1st of Felsite 1054 - alive
Sibrek Routedpaint - Miller - immigrated 2nd of Felsite 1055 - alive
Tirist Mendaggers - Planter - immigrated 4th of Slate 1051 - alive
Uzol Theaterreleases - Planter - immigrated 4th of Slate 1051 - alive
Fath Dashcastles - Planter - immigrated 21st of Granite 1053 - alive
Cog Tourbegins - Potash Maker - immigrated 19th of Limestone 1052 - alive
Lokum Mirrorwhisker - Potash Maker - immigrated 9th of Malachite 1054 - alive
Zuglar Laudedorbs - Presser - immigrated 4th of Slate 1051 - alive
Shorast Grizzlymerchant - Presser - immigrated 21st of Sandstone 1054 - alive
Erith Placethinned - Soapy One - immigrated 28th of Limestone 1051 - alive - *
Kadol Workpleated - Soap Maker - immigrated 1st of Felsite 1054 - alive
Sodel Watchfulwork - Soap Maker - immigrated 21st of Sandstone 1054 - alive
Oddom Tradelizards - Tanner - immigrated 21st of Granite 1053 - alive
Ustuth Beautypapers - Tanner - immigrated 1st of Felsite 1054 - alive
Ezrum Laborplan - Tanner - immigrated 9th of Malachite 1054 - alive
Ingish Stockadedive - Thresher - immigrated 2nd of Felsite 1055 - alive
Thob Toolally - Thresher - immigrated 2nd of Felsite 1055 - alive
Urdim Glazeroughness - Wood Burner - immigrated 4th of Slate 1051 - alive
Lokum Polishedpage - immigrated 21st of Malachite 1051 - alive
Aban Splashedfence - Engineer - immigrated 27th of Sandstone 1053 - alive
Aban Rockchasm - Engineer - immigrated 21st of Sandstone 1054 - alive
Melbil Portalnotch - Mechanic - immigrated 1st of Felsite 1054 - alive
Deler Theaterace - Siege Engineer - immigrated 9th of Malachite 1054 - alive
Thikut Chuckedwound - Siege Operator - immigrated 21st of Sandstone 1054 - alive
Zothdra Diamondmeet - Militia Captain - founded 15th of Granite 1050 - alive - F *
Feb Girderattick - Administrator - immigrated 21st of Malachite 1051 - alive
Meng Channeledcanyon - Administrator - immigrated 19th of Limestone 1052 - alive
Catten Violencepages - Administrator - immigrated 21st of Granite 1053 - alive
Tholtig Omenwhelps - Militia Captain - immigrated 1st of Felsite 1054 - alive
Feb Rawfountain - Administrator - immigrated 1st of Felsite 1054 - alive
Urdim Spreadbridge - Bone Doctor - immigrated 1st of Felsite 1054 - alive
Datan Shieldvalleys - Bone Doctor - immigrated 2nd of Felsite 1055 - alive
Cilob Riddledtour - Surgeon - immigrated 1st of Felsite 1054 - alive
Mafol Pageweight  - Surgeon - immigrated 2nd of Felsite 1055 - alive
Degel Scourtower - Suturer - immigrated 2nd of Felsite 1055 - alive
Fath Fateshot - Trader - immigrated 28th of Limestone 1051 - alive
Oddom Bronzeswamp - Trader - immigrated 18th of Granite 1052 - alive
Ast Lucidbook - Broker - immigrated 18th of Granite 1052 - alive - N
Cog Roughrasps - Trader - immigrated 20th of Hematite 1052 - alive
Ingish Dyeplaits - Trader - immigrated 1st of Felsite 1054 - alive
Lokum Oilyplunge - Trader - immigrated 1st of Felsite 1054 - alive
Lor Whipstill - Trader - immigrated 1st of Felsite 1054 - alive
Rosen Wheeledknower - Trader - immigrated 9th of Malachite 1054 - alive
Gwolfski Mischiefbridged - Engineer / Madman - immigrated 28th of Limestone 1051 - alive - *
Rakust Friendslings - Scribe - immigrated 18th of Granite 1052 - alive
Imic Helmedcloisters - Scribe - 1st of Felsite 1054 - alive
Onul Clearedboard - Peasant - immigrated 18th of Granite 1052 - alive
Doduk Bulboushelm - Peasant - immigrated 19th of Limestone 1052 - alive
Imush Sculptedlanterns - Peasant - immigrated 21st of Sandstone 1054 - alive
Ryukan Helmsacts - Peon Hauler - immigrated 2nd of Felsite 1055 - alive
Nish Hoofdykes - Peasant - immigrated 2nd of Felsite 1055 - alive
Bomrek Paperways - Dwarven Child - immigrated 1st of Malachite 1050 - alive
Ason Rimdream - Dwarven Child - immigrated 19th of Limestone 1052 - alive
Rakust Orbwalks - Dwarven Child - immigrated 19th of Limestone 1052 - alive
Monom Bridgedenjoyed - Dwarven Child - immigrated 2nd of Felsite 1055 - alive
Bim Mutedcraft - Dwarven Baby - Born 11th of Hematite 1054 - alive
Rope Slappedglistens - Human Bard - immigrated 12th of Limestone 1054 - alive
Psychoangel Searchfigures - Glassweaver - immigrated 4th of Slate 1051 - alive - *

There are clearly some errors in the records. Rakust, the orphan child of poor Zasit, is said to have been born on the 28th of sandstone, 1053, but to have immigrated to the fortress a year before that, in Limestone of 1052. Also, I have no idea why Erith Placethinned is listed as 'soapy one'.

Next, to add our most recent casualties to the book of the dead.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 05, 2016, 07:54:19 am
The book of the dead:

'Imic' Helmedcloisters - Scribe - Died 1055 - Drained of blood *
Inod Modestchannel - Weremonkey Child - Died 1053 - Slain by Scourge with a pick
Sazir Laborscaled - Gelder -Died 1052 - Drained of blood
Zefon Fairlantern- Leatherworker - Died 1051 - Drained of blood
Tirist Secretivefloors - Miner -Died 1051 - Cavern Collapse - F
Athel Wheeledking - Expedition Leader - Died 1051 - infection from hyena wounds - F N
Medtob Smithmist - Peasant - Died 1051 - Thirst
Ingiz Lashedleaf - Gemcutter - Died 1053 - Slain by Weremonkey Child
Ushrir Fairgates - Fisherdwarf - Died 1053 - Slain by Weremonkey Child
Lor Windtax - Siege Operator - Died 1052 - Slain by Weremonkey Serpent Woman
Zan Boltleaps- Bowyer - Died 1052 - Slain by Weremonkey Serpent Woman
Onol Snarlwhip - Planter - Died 1052 - Drained of blood - F
Monom Earthendearth - Animal Caretaker - Died 1052 - Thirst
Etur Spunbolt - Broker - Died 1052 - Drained of blood - F N
Tadin Shortdesserts - Goblin Hammerman - died 1055 - Goblin Siege
Zasit Fieldring - Animal Trainer - Died 1055 - Goblin Siege
Zaneg Strappedgirders - Miner - Died 1054 - Cavern Collapse
Tobul Lancerlulled - Farmer - Died 1054 - Killed by Werezebra
Iden Gripwound - Axedwarf - Died 1054 - Slain by Ettin
Zuntir Seizedbasement - Axedwarf - Died 1054 - Slain by Ettin
Obok Plungeworks- Recruit - Died 1054 - Slain by Ettin
Solon Vaultglaze - Tanner - Died 1054 - Slain by Ettin
Dastot Gearmyth - Cook - Died 1054 - Drained of blood
Vabok Lanternveils - Wrestler - Died 1054 - Slain by Ettin
Rigoth Shipdimpled - Thresher - Died 1054 - Thirst
Tekkud Toolpasses - Wood Burner - Died 1054 - Slain by Ettin
Tholtig Graspfloors - Glazer - Died 1054 - Falling object
Sakzul Armorwring - Butcher - Died 1054 - Drained of blood
Tekkud Toolpasses - Swordsmaster - Died 1054 - Slain by Ettin
Dastot Tombslegend - Fish Dissector -Died 1053 - Drained of blood
Shem Steelpack - Trader - died 1053 - Crushed by drawbridge
Lolor Elderships - Potash Maker - Died 1053 - Slain by Weremonkey Child
Zuglar Dawnedropes - Craftsdwarf - Died 1053 - Slain by Weremonkey Child
Degul Hoarycraft - Stonecrafter - Died 1053 - Drained of blood
Kivish Brassoiled - Trader - Died 1053 - Drained of blood
Sibrek Sensestockade - Swordmaster - Died 1053 - Drained of blood
Lorbam Elderships - Potash Maker - Died 1052 - Slain by Weremonkey Child

And honorable mention

Imo - Human Bowman - Died 1055 - Goblin siege

This is the best I can do for now. I listed as much information about each of our dead as I could find. I'll try to update this more as I do a bit more detective work.

Also, someone carved a memorial for the ettin that killed so many of our bravest dwarves, and inscribed that she was a 'loving mother'. How thoughtful.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 05, 2016, 09:15:57 am
- Absolutely correct on refuse. <_<

And sure, ultimately stockpile whatever however you want.Though it is unexpected - with those enormous storerooms, I thought you didn't knew how to do it.

- Heh. For me, if something is 10 tiles away from central rampway/stairway, it's decentralized. Perhaps used for areas doing months-long pondering/sparring or such.

- Not completely sure how resident attraction works - I've had people come, visit, leave, then come next spring and petition the first thing they do.

- Impressive dead lists. Sounds like we'll get more ettins, I guess. And also more migrants, so it balances out.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 05, 2016, 07:13:40 pm
After finding another cache of records (IE Legends mode), I was able to complete the information for every dwarf who died in Gloomdiamond. And the one goblin.

Edit: Also, finally got TWBT more or less working, so I've corrected a few first names.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 06, 2016, 01:42:46 am
1055-03-09

The Big Beautiful Wall project has begun!  Soon we will have brought real security to Gloomdiamonds.

1055-03-13

Spoiler (click to show/hide)

Well, shit. At least it doesn’t seem to be causing a problem now. Time to build a cage trap outside of the animal outbuildings.

Zasit, your presence is being sorely missed

1055-03-14

Spoiler (click to show/hide)

The bedroom expansion project has been going along at pace, but the remodeling has caused some overcrowding issues. To address these concerns I’ve planned out a new residential wing. The connected rooms to the side there will be rooms and offices for our fortress’ clerical staff.

1055-03-16

Spoiler (click to show/hide)

Well, that’s unfortunate. Maybe we can find a way to fish from the cavern waterways?

1055-03-19

Spoiler (click to show/hide)

Something has come over Momuz…  She grabbed a rough pineapple opal out of a bin and dragged it to one of the jeweler’s shops, muttering something about how she’s “Blichos” and how we obviously needed this if we were all going to survive. I think she’s been taken by one of the strange moods that comes over dwarves sometimes, and Scourge proclaims that she’s been possessed by a spirit from beyond.

1055-03-25

Spoiler (click to show/hide)

After days of slaving away, Momuz had somehow cut the rough gem into a masterfully built coffer. When I went down to see the completion of her work, she handed it to me. “Here,” he said. “You will need this to contain the vampire’s spirit after he is slain, or else he will just come back to haunt you again. Stone cannot contain him long.” She had a strange fire in his eyes as she said it.

“You must surround the box with walls of white jade. Only then can the fate of Gloomdiamonds be free.”

When I took the box from her, Momuz blinked the intensity from his eyes and looked around in confusion, but I was absorbed with looking over the artifact she had given me.

Spoiler (click to show/hide)

“How strange.. What do giant, armored polar bears have to do with protecting us from spirits?” I asked.

“What?” Momuz asked in return. “O-overseer? How did I get here?”

“Don’t worry about it, Momuz. Go down and get something to drink,” I said as I walked off with the box. I’d known for a while that something had to be done about that vampire, but this clinched it. It was time to start looking into appointing a special hammerer to deal with this problem.

1055-04-01

Spoiler (click to show/hide)

Summer is here! And in this season, we will see the completion of the Big Beautiful wall and of several other major projects. We are making Gloomdiamonds Great for the First Time, friends!

1055-04-03

Spoiler (click to show/hide)

No! What happened!

Spoiler (click to show/hide)

It looks like the side project to rebuild the roof of the greenhouse all in proper glass had a bit of a planning failure, leading to an accident where two dwarves dropped through the skylight followed by the log rafter they were removing.

This is terrible… I can’t accept that this could just happen. There’s got to be something more behind this.Two dwarves shouldn’t just die so easily… and one of them was a gem cutter, just like Momuz…

1055-04-09

Spoiler (click to show/hide)

I’m proud to announce that phase one of the Big Beautiful Wall project is now complete.  As you can see, the main entrance to the north is available for trade caravans, but can be sealed off by closing the drawbridge. The east and west entrances are being extensively trapped , and will force the enemy through narrow corridors to reach the fortress proper.

Also the front of the fortress has been redone in beautiful, hard granite.

The goblin corpses are temporary, or at least I keep telling myself that as nodwarf gets around to hauling them off to the refuse pile.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 06, 2016, 02:00:42 am
- A coffer? Well, they make a good BD target at the very least, if not placed in library or barracks.

- Don't mass d-n, :P

Unless you don't mind cave-ins. In which case, mass-dn only the edges. Much faster, at the cost of some casualities.

- Next step, extend the wall to the sky. Not sure how tall the map is, but should be easier than flooring it over.

Also helps versus cave adaption.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 07, 2016, 07:16:11 am
1055-04-10

Spoiler (click to show/hide)

The humans are here. I wonder if they’ve brought us anything interesting.

On a related note…

Spoiler (click to show/hide)

Does anyone else in this fortress understand that when you buy a grazing animal in a cage, you  actually have to take the animal out of the cage to not have it starve to death?

1055-04-11

Spoiler (click to show/hide)

I listened in on Ast’s meeting with the merchant’s guild representative, an older woman named Oqui, and overheard some troubling news. Apparently the nearby Squeezing Confederation hamlet Jumpleader, which had been at odds for some time with the goblin civilization (if you can call it that) The Belted Scorpion, was conclusively conquered, and their leader was killed. The refugees, going under the name “The Fellowship of Angels”, recently arrived in Oqui’s hometown of Cobrapuce.

Spoiler (click to show/hide)
(TSC= The Squeezing Confederation", TBS = "The Belted Scorpions" TSK = "The Satiny Kingdom", and TBA = "The Big Armor".)

I ran down to the library and got a map of the local region, and asked Oqui to mark the location of Jumpleader, and asked where the attack had come from. She told me that the goblins had most likely originated from the dark pit of Workscorpion, miles to the southwest.

Considering that The Belted Scorpion is the same goblin civilization that the goblins who attacked us belonged to, this is likely a sign that they are building up strength. We can probably expect further attacks from them. Considering that the king we owe fealty to, ruler of The Manor of Strength, is literally on the other side of the world from here, we are profoundly on our own.

Ast got back to requesting various metal bars and surface-plant seeds from the human, while I went off to look over the wall and consider what would need to be done if we were to survive out here.
 
1055-04-12

Spoiler (click to show/hide)

Ast brought a bit of good news to my desk the next day: The humans were willing to pay more than double price for dwarven-made toys! I’ll be sending an order down to the stonecrafters to get started working on those alongside the crowns we’re making to export to the homeland.

1055-04-15

The fortress hunter killed the rhinoceros that had gone wild before I managed to get a cage trap set up for it. Oh well, at least it will provide good meat. I’m setting up an area for training animals inside the fortress so we have less issues with animal trainers not making it out to the animals.

It turned out that one of the other rhinos had starved to death, apparently put off its grass by the wild one, so we’re down to one of the things. Not really a great loss, as we didnt have a breeding pair in the first place.

Spoiler (click to show/hide)

I don’t understand how this keeps happening. I did my best to campaign against her, she’s been locked away for months without giving a conference, she’s the only suspect in the deaths of eight dwarves, and yet dwarves dismiss all of that as being a part of some vast overseer conspiracy. I mean sure, we’ve been the ones keeping her locked up, and sure, I may have tried to pin the ettin attack on her holding the military back until it was too late, but can you blame us considering that she’s literally a bloodsucking monster?

I’ve been talking to Ala, a visiting goblin scholar, who had spent some time studying vampires. He said that while not damaged by sunlight, vampires are ‘spiritually vulnerable’ to it, so if you kill a vampire in the sunlight it’s spirit will be trapped in its body until the sun sets. I’ve also been talking to psychoangel about the properties of glass, and he thinks he can bend a clear glass pane into a curve that can focus light. He calls it a lens…

1055-04-21

Spoiler (click to show/hide)

Excellent, we’ve attracted another batch of dwarves to our home. Clearly the shelter provided by our Big Beautiful Wall is pretty attractive with goblins raiding the countryside.

We got a new papermaker, two traders, a beekeeper, a hunter, and a peasant and novice fishcleaner that I have ordered to report for masonry training.

1055-04-30

Spoiler (click to show/hide)

We didn’ t have many trade goods to offer the humans, so I decided to clear out most of the extra cat statues, especially the low quality ones. We’re hoping that the novelty of them convinces the humans to buy.

1055-05-02

The cat statues were apparently a hit! Ast was able to secure a full set of human-sized armor for any mercenary we might manage to hire in the future, several bins of leather and cloth, many metal bars and stone blocks, and a large supply of various foodstuffs!

1055-05-14

Spoiler (click to show/hide)

Ok, so apparently the troglodytes are breeding in their cages…

Creepy.

1055-06-01

We’re halfway through the year, and making great progress on all fronts of Making Gloomdiamonds Great for the First Time! If we can keep this level of progress up through the rest of the year, I expect every area of Gloomdiamonds living to be dramatically improved by next year.

One particular project, nearing completion, has me particularly anticipating its results.

Spoiler (click to show/hide)

1055-06-11

Spoiler (click to show/hide)

What? No, this can’t be happening… has she escaped?

I ran across the fortress and slid to a stop in front of the room that our vampire mayor had been sealed in all year, leaning in and peering through the keyhole…

Spoiler (click to show/hide)

I saw here in there, meditating. Her eyes shot open. She knew I was watching.

“I’ve heard what happened to Imic. As you can see, it wasn’t me,” she said, holding her arms out in a plaintive gesture.  “Isn’t it about time you ended this campaign of persecution against me?”

I backed away, staggering. We had another vampire in the fortress, and that fact was probably going to be used as a justification to set the mayor free, to drink down even more dwarves.

What am I going to do?
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 07, 2016, 07:37:17 am
I vote we just drop the roof on our dear mayor, or Pull an Ast, as we call it.

Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 07, 2016, 07:52:45 am
I fucked up the end of my post, and just fixed it. You may want to check the last date's update again.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 07, 2016, 08:05:42 am
Poor Imic, and he worked so hard :D

Imic, just take it as a sign
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 07, 2016, 08:16:33 am
- Technically, you don't have to pasture grazers - if they're somebody's pet, they may feed them. Only really applies to war-trainable grazers, tho.

Is there anybody with training assigned? No? You could tame the troglodytes, if they're tameable (not sure, I think not).
- Why not get some humans/elves to join the fort and vamp them?

You wouldn't even have to sacrifice the mayor!
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 07, 2016, 08:25:30 am
You wouldn't even have to sacrifice the mayor!

But... but.... Sacrifice is the main way to appease the volcano gods
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 07, 2016, 09:09:40 am
Well, too bad this fort wasn't done on a volcano, then :P

Besides, I've tried it.

Got me ‼dwarves‼ occasionally.

Would not recommend, 2/5.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 07, 2016, 09:49:35 am
Well, too bad this fort wasn't done on a volcano, then :P

Besides, I've tried it.

Got me ‼dwarves‼ occasionally.

Would not recommend, 2/5.

Because you didn't heed the Volcano Gods! Sacrifice is the way to go mate, just drop a dwarf or two (or if in dire straights, a cat will do) into the magma.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 07, 2016, 09:54:37 am
The results of that is the only reason it is 2/5 instead of 1/5.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Drazoth on December 07, 2016, 12:09:10 pm
In that strange house in the void he called home, Drazoth was sitting on his bed, laptop open on the bed beside him, mug if tea on the cabinet on the other side.  He frowned, MatserCam XInfinity was acting up, and he couldn't get it to generate the toolpath he desired.  Letting out a vast sigh, he took a swig of his tea and called up Zothdra.

"Hallo again.  Anything of interest happen since our last chat?"
"Not much, it seems we have a new vampire.  They seem to be attracted to this place.  Think it might be related to this friend of yours?"
"Let me check."
Turning to the laptop, Drazoth opens up a nameless program, and after mucking about in the menus for a moment, he sees GloomDiamonds.
"Nope, he's not done anything there yet.  According to some new intel I got since our last talk he won't be making his move there for a while yet.  But it looks like some others I know have arrived.  Tell me, what do you know of Ryukan and Imic?"
"Imic died recently, don't know what of, never met this Ryukan fellow."
"Shame about Imic, but he'll likely be back before long.  As for Ryukan, I suggest you keep an eye on him.  He seeks the same thing I do, and he must not be allowed to claim it.  Don't do anything overt yet, but make ready to move against him if needed.  He likely won't be making any big moves himself for a while, he likes to get a good lay of the land first.  I suggest making friends with people who know how to keep their eyes open.  As for the vampires, I suggest you advise the overseer to arrange unfortunate accidents for them, starting with the Mayor.  You do not want one of those leeches in power for very long.  That should be everything, till next time."

After he ended the call he went back to his other work and decided to program it manually, if he could find that book on G code he had lying around somewhere...
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Imic on December 07, 2016, 01:53:52 pm
Sorry guys, I was busy wi-
O FECK. O GOD. O NONONONONONONOMONONONONONONOFECKNONONO.
well, bugger,
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 07, 2016, 02:01:58 pm
In the Stockpile Hall

"Well... this is unnecessarily big" Ryukan commented on the huge room he found himself and Airith in.

"Don't look at me, I just designed the main entrance." She defended.

"Why did you found a fort here?" Ryukan inquired.

"I surveyed several potential spots, but the energies here are off the charts. I have devised a method of extraction but it's time-consuming and rather hard. It'll take at least a year to get enough to even power a portal for a minute. But there are huge amounts here. I understand that you want it, but why, there are energies that are more powerful and less time-consuming to get everywhere." Airith asked.

"You are true, there are more readily available energies in the multiverse, but you are wrong. The energies here are unique. They can only be used by one such as myself. But, in an odd twist of fate, I, nor any of my fellow watchers, can access it without help from mortals.... Its the multiverse's way of laughing at us and making life needlessly more complicated." Ryukan said as he stooped to fill a mug in a barrel of Strawberry Wine.

"What exactly will happen if you get enough?" Airith asked.

"Honestly, none of us know. We just know that it calls to us. And we feed off of its energies, growing more powerful when we're near it. In fact, I guess you could say it's like that stuff we found on Rel-"

"OI! Hauler, get your bum up here and help us clear this debris!" A voice called down to them

"I swear, I'm two steps from killing that overseer of your's Airith." Ryukan said through grated teeth.

"He's not mine, and you're still weak, it wouldn't be wise to do that." Airith said cautiously.

"Your right, we'll finish this later, I better get up there to hel-"

"NOW PEASANT!"

Ryukan shuddered with pure fury as he threw his goblet and stomped up the stairs.

Airith chuckled as she picked up the pieces and went to finish her new order of beds.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Imic on December 07, 2016, 02:20:40 pm
Undarak, The capital.

'Imic. Wake up. Imic? Imic! WAKE UP!!'
Imic woke up.
'Whua?.. Whooza wooza...'
'You're drunk. Drunk as a dwarf.'
'Bu... I- Owwwwwww... My head...'
'Come on, get up.'
'But I'm tired...'
'There we go. Good as second - hand.'
Imic was standing. Barely.
'The King was askin' around for ye. In person. Not that that's uncommon, of course... But, the thing is, something happened in Gloomdiamonds.'
'Was it thet bashtard RyUkan? I'll beat him shenshless..'
'No, no no, it was that... Oh, never mind, just go see them.'
'Fine, fine fine fwerp...'
He walked out the door of his sister's tavern. The streets of the city were abandoned, for now. He knew that it was on.y a matter of time before the streets would be filled with traders, buyers, rationsmen, guards, and goodness knows what else. It took a lot to get Undarak drunk, due to their metabolism. And yet, here he was, barely able to walk.
As he walked up, he started to sober up, although this was soon replaced with a horrific hangover. Once he was able to properly read things again, he took out Ryukan's tablet and started having a look at it. It was stuffed to the brim with information regarding everything about the Order of the black arrow. From how they made their arrows, to the process of making the perfect hood. As he walked up the final street to the keep, he thought about Undarak metal, which was actually a kind of sand which, when melted down, could make an unbelievably strong metal, although it was also light as a feather.
The gates were opened by the guards. He walked up to the King and his sister.
He bowed. Of course.
The Matriarch told him to get up, there's no need for that, it'll probably make your headache worse.
Imic replied by asking how she knew he had a headache.
She replied by rolling her eyes.
'Do you know what happened? Had you heard?'
'Uh... No? What happened?'
'A dwarf arrived in the fortress with the same name as you.'
'Whaaaaaat?!'
'No, no, no. You're not doing it right. Try again.'
'WHAT THE SHIBLOOFING HELL IN A BASKET OF ***************!!!????!!??!???
'That was good.'
'Thank you. Please, continue.'
'We wanted you two to meet up, so as to discuss what was going on, since this is wither a vary terrifying coincidence, or this really is the child of Doomforests.'
'And? What happened?'
'He... Was killed. By a vampire. There are now two vampires in Gloomdiamonds.'
'Oh, feck.'
'We have no more leads. Well... There is one thing, but...'
She looked around the room nervously. The King had simply stood there for the entire conversation.
We need to talk somewhere... Private.'
The three of them headed into a private room, where a long chat was had.
Imic eventually came out, and left the keep without saying goodbye.
'Well. This is... An interesting discovery.'
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 07, 2016, 02:56:35 pm
Why the overreaction to vampires?

Since Pyrite believes walls will contain one, sounds like they're merely vanilla vampires, who fall squarely into "potentially valuable resource to be harnessed" category.

And sounds like the road to Andreus XIII has already started with Imic, glancing at above post; instead of working with the story produced in-game avoiding it *pokes* :P

(Okay, I don't really care too much, but if doing that could just RP without updates :v)
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 07, 2016, 02:58:46 pm
So should I be re-dwarfing you, Imic? Sorry the last one didn't stick.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 07, 2016, 03:00:55 pm
With the next migrant wave as Imic II comes to investigate Imic I dying, yeah. (at least that's what I think what Imic suggested)
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 07, 2016, 03:04:09 pm
I would've preferred if the Imic that dies WAS Imic, and he just possessed another poor schmuck. I REALLY dislike Dues Ex Machinas, so please avoid them at ALL costs, also, try to keep the RP with the narrative please
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 07, 2016, 03:31:17 pm
I'm not sure Imic should have such magic powers, given they previously displayed none of those. Each normal dwarf gets 1 life and maybe 1 afterlife ('till they're slabbed). Of course, where it fits it can work...

Though, it makes it harder to have narrative tension if death is not a setback. Kinda felt that reading Deathgate II - The Master's hacking surely required some skills, but I was more entertained on the turns where it wasn't certain the fort would survive.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Imic on December 07, 2016, 04:48:17 pm
I would've preferred if the Imic that dies WAS Imic, and he just possessed another poor schmuck. I REALLY dislike Dues Ex Machinas, so please avoid them at ALL costs, also, try to keep the RP with the narrative please
The terrifying thing is that this was all my plan the whole time, that they were two completely different people, and that was going to end interestingly. It did end, but not as I had planned. Now ye shall never see what I had in mind for that.

I dislike deus ex machines as much as the next guy/lass, but the Undarak are part of a book that I am painstakingly beginning to come up with. Keep an eye out for that in the next... 12 or so years.
My point is that most of this has nothing to do with deus ex machines from my point of view, since folks like Grendabar are fully developed characters named after DnD PC's, and that [SPOILERS], so... Sorry. I will try to make things more obvious to ye all in the future. Also, Imic (the Undarak) is a couple of thousand years old, and I was trying to keep him out of this, by focusing on the dwarf who now lies dead in the depths of Gloomdiamonds, drained of blood. Shit, shit, shit, shit, shit...
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 07, 2016, 05:28:10 pm
Could you make it more clear what the connection between the Undarak Imic and the dwarf Imic is?
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Imic on December 07, 2016, 05:36:35 pm
There isn't one!
That's the point!
They're two different people who, by some amazing coincidence, have the same name. I was going to have them do a bunch of stuff, working on top of each other, but now one of them is dead. Fudge.
Imic (Undarak) is the person who the King and matriarch get to do their dirty work, so he's got 37 other jobs. Now you know why he drinks.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 07, 2016, 05:47:25 pm
There isn't one!
That's the point!
They're two different people who, by some amazing coincidence, have the same name. I was going to have them do a bunch of stuff, working on top of each other, but now one of them is dead. Fudge.
Imic (Undarak) is the person who the King and matriarch get to do their dirty work, so he's got 37 other jobs. Now you know why he drinks.

Your Cross-over plot has me brain in a twist.... Can ye just have one Imic now? Forgive us if we haven't read your book, as to how it isn't even written yet, I'm wondering how you expected us to know what was in said book?

Anywho, once this save gets uploaded I'll update the Census. And would you all be upset If I went for another round in this fortress? I know I said I wouldn't, but I want to add my own little project to it.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: scourge728 on December 07, 2016, 06:06:22 pm
good to see my post decided not to post, essentailly I complained about the statue selling before the Starcats told me they were made holy and would help spread the word of them and then was fearful about the new vampire
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Imic on December 08, 2016, 02:11:11 am
I want to move away from the alien Imic, and move back towards the dwarf. We of Doomforests have moved too far away from it's foundation: a cursed fortress which was set in a world full of evil, but stood standing nevertheless. I wanted to be a simple dwarf again, reading history books.
I would indeed like if there was a Imic II, but I shall make a new name for a third dwarf, because that would be ridiculous.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 08, 2016, 05:50:32 am
OK, I need to figure this out... before the other vampire strikes again.

I went to the library and pulled up the census I compiled two months ago, and start paging through it. It has to be someone from the two most recent migrant groups. Otherwise, they would have struck sooner, and then I can explain that the new vampire can't have been responsible for the earlier murders...

Lets see... Likot? No, she's off hunting, she couldn't have done it. So was Dumed...

There's Zaneg Likot's husband. Unlikely.

Cog has been seen drinking, and the lore says that vampires never eat or drink.

Tun has also been seen drinking... So has Etur. And Rakust has been seen eating...

I'll have to look through the less recent immigrants, ask around...

I need to talk to Momuz... I can trust her.

1055-06-12

Momuz burst suddenly into my quarters/office, waking me up.

"I think I know who the vampire is!" she said, and the words hit my mind like a goblet of artichoke wine.

"Wh-who? How? How do you know?" I asked, scrambling out of bed.

"Athel Cityquick, the cheesemaker!" she said, pacing around in my office. "I first suspected him when I saw him in the temple. He was going through a long set of prayers, prayers to gods I'd never heard of. I looked some of them up, and while most of them are gods of the nearby dwarves, one was... a human god of misery and torture... Stimze, the Burden of Midnight."

Spoiler (click to show/hide)

“His accent was very odd, and when I asked him where it came from he paused a moment and thought about it before saying it was ‘The Weak Oars’, the local dwarven kingdom. But There are plenty of other former Oarsdwarves in the fortress, and none of them sound like that.”

“When I asked what year he was born, he looked like he had to do some math in his head before he said 949. He doesn’t look nearly 100. Thats… that’s got to be him!”

Her words washed over me, and slowly started to sink in. Athel was a fairly recent immigrant, so he was unlikely to have had anything to do with the other murders. The fortress was in an uproar, with everyone demanding justice for Imic and for us to find the foul murderous beast before he struck again. And we had.

I looked seriously at Momuz, evaluating her. “Have you ever wielded a hammer before, friend?”


The gem cutter seemed to get what I was leading to. “I was trained as a hammerdwarf for my local militia, but I never faced real battle.”

It was too perfect. It was meant to be. “Alright, Momuz, thank you for your information. I will be taking the appropriate actions shortly.” I headed to the door out of my office and into the vast cavern.

“W-wait… what ‘s the appropriate actions?” she asked nervously.

“I’m going to forge a chain.”

Spoiler (click to show/hide)

1055-06-17

The chain is finished. It’s not quite the masterwork I would prefer, but it should be good enough. It will hold him. Or her. Either of them.

Spoiler (click to show/hide)

I will be the overseer of law and order.

Imic’s best freind, a dwarf formerly named Sakzul, came to speak to me. He’s taken on Imic’s name in protest of his foul murder, and he wanted my reassurance that this time something would be done about it.

I reassured him that it would, and asked him to meet me in the greenhouse tomorrow.

1055-06-18

I’d called a meeting of the milkers and cheesemaker’s of Gloomdiamond in the greenhouse. Or at least that’s what I’d told Athel. It took everything I had to keep the hate out of my voice as I told the lie, everything to keep my voice from quavering.

I summoned the military, as well as Imic’s friends among the miners to bear witness.

Spoiler (click to show/hide)

Imic would have justice, and I would have security in Gloomdiamonds.

As the vampire walked into the garden to meet with me, soldiers sprang up to either side of him and quickly shackled his arms to the silver chain.

Spoiler (click to show/hide)

Momuz approached, holding the hammer I had given him when I had appointed him the fortress’ hammerer.

“Athel Cityquick, you are hereby convicted of the crime of murder of the dwarf scribe Imic. You have been sentenced to fifty strikes of the hammer.”

I stepped back, Momuz stepped forward, and the striking began.

Spoiler (click to show/hide)

It was the most brutal thing I’d ever witnessed. At least the fighting during the goblin siege was quick. This, this was endlessly prolonged. The creature just would not die, even when his spine was shattered by the hammer, even when the grass was painted with his blood.

Spoiler (click to show/hide)

And no matter what Momuz did to him with the hammer, he just wouldn’t die. Despite the dwarf leaving his body a broken wreck. He just kept staring at me as the hammer strikes continued to fall.

Spoiler (click to show/hide)

As Momuz stopped for a moment to catch her breath, I turned to the soldiers I had summoned and ordered them to stand down and report to the tavern for some drinks. They turned and left.

As Momuz delivered the final set of blows, smashing legs and arms but failing to finish the monster off, I turned to Imic II.

“You had mentioned earlier wanting to take up Imic’s name and his duties. That includes his duty as a scribe. Please record that the vampire was killed by hammerstrike.”

Imic II looked over the bleeding, still animate corpse before us. “So what are we doing with that, then?” he asked.

“His corpse should be interred in the catacombs, of course. I’m assinging you Imic’s masonry duty as well. Please make sure that he is properly laid to rest.

The dwarf caught the look in my eye and nodded his understanding, dragging the Vampire away.

1055-06-22

Spoiler (click to show/hide)


1055-06-25

A gang of dwarves were hanging out outside of the tannery, one holding the door open. When I walked by, I couldn't help but look inside...

Spoiler (click to show/hide)

She's escaped. The vampire has escaped! Her followers must have just pried the door off of its hinges.

One of them gets in my way, glaring sullenly at me. "Hey, overseer. The mayor wants to see you in her office," he says.

They chuckle to each other and walk off.

Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Imic on December 08, 2016, 08:15:56 am
Oh FECK.
Thanks for the re - dorf, btw. I shall do rp when I read through legends mode when I get the chance.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 08, 2016, 12:42:48 pm
Holy shit, you found the omniquantist monk! That's the longest worshipping list I've ever seen, and it seems like it the plan "worship all the gods, one of them has got to be right one" worked!

He also has white hair, signifying elderly.

Silver war hammer? Mean. Single strike bruising the bone and tearing the muscle and bruising the bone and tearing the muscle and bruising the bone.

I suggest you forbid the chai..Oh, that works too. Temporary hospital zone? 

And did somebody throw a tantrum, destroying a door? Didn't think happiness in Gloomdiamonds was so bad, already. Are there some public corpse stockpiles or rampant buzzzzzaa....Perhaps staying sealed in the underground for a while - two years to have stress fade, I think? - would be best.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 08, 2016, 01:39:11 pm
In the Mines

"Wow... thats rather bloody..." Airith grimaced.

"It bad, but not the worst I've seen," Ryukan said as he flipped through the photos taken of the beating and its gruesome result, "Though I would say the other punishment is a little far. As a fellow immortal, I could only imagine being trapped in that hole for all eternity... or until he claws his way out."

"You actually have feelings!" Airith exclaimed.

"Of course, every thing that breathes has feelings. Lust, Anger, Revenge, If I didn't feel, I would be missing out on life's greatest pleasures." Ryukan defended.

"Hmm, anywho, the mining operation is underway, but we have received troubling news. Intel has found that Drazoth has a pawn in the military. We're narrowing down potential suspects, but if he has a hold over the military, it'll make things a little hard for us." Airith said.

"Drazoth... " Ryukan chuckled, " It was only a matter of time before he showed up. Keep searching. In the meantime, I'm working on gaining the Rutile hat. Once in power, I'll begin building the device."

"Sounds good sir." Airith said.

The muffled screams of the vampire murderer could be heard throughout the mines and the entire fortress.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: scourge728 on December 08, 2016, 05:34:01 pm
oh dear Starcats, nononononononononononononononononononooooooo, please don't let that snakehearted demon kill me *panics*
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheFlame52 on December 08, 2016, 05:38:01 pm
We should wall off the other filled coffins to help the vampire's cell blend in.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: scourge728 on December 08, 2016, 06:07:28 pm
I've got to imagine that most of the dwarves try to avoid my dwarf and his rambling
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Drazoth on December 08, 2016, 09:35:00 pm
Drazoth was sitting in his room, giving directions to another pawn in a far away universe, one with few dwarves, but more aliens and people shooting lasers from their hands.  They guy had a strange voice, but stylish horns.  Once he was done with that, hedecided to check in with his dwarven agent.

"Hey.  How has the vampire situation progressed?"
"One was beaten 'to death', then dragged off and sealed in the catacombs.  The mayor has escaped containment.  No confirmation on how, but likely the result of it's cronies conspiring to free it.  I intend to mention to some guys I know to wall it in and collapse the roof.  Any other ideas?"
"I'd stay quiet for a bit.  If word leaks out, it might stir up a hornets nest, and if your men are ordered to put them down it would weaken your position.  I would start maneuvering to regain overseership.  From there you can dispose of Ryukan.  Assuming he doesn't claim the rutile hat first.  If he does, make friends with him, pretend that I'm forcing you to obey, and that you want out from under my thumb.  Any way, crush Ryukan and order.  Also, try to help the overseers secure the caverns, we'll need access to them for our plans.  Bye."

After ending the call Drazoth picked up a small device and began fiddling with it, till his laptop lit up a bit.  It was an old friend, wanting to get in touch.  Drazoth smiled.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 09, 2016, 05:20:18 am
Was kind of out of it today and I need more time to plan my next move, so here's my proof of life.

Spoiler (click to show/hide)

I should be on schedule to finish next week a bit ahead of the deadline.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Imic on December 10, 2016, 01:40:44 pm
Journal of Imic II, scribe of Gloomdiamonds
[/b]

I am Imic II. As is tradition with certain dwarven fortresses, I took the name of my deceased friend Imic, as well as his jobs, following his death at the hands of a vampire. It got me thinking. Why are there vampires? Where do they come from? What would lead the gods to doing this to us? So many wuestions, and so little answers. However, my old friend's books may have some answers. I discovered one particular book wich piqued my interest, The hastening of Doomforests. A legend about an ancient fortress in a time long gone, before Armok reset the world. And yet, we still have scripts like this. I know not where Imic I got this, but it seems to be several books tied together rather then just one. It is a journal of sorts, the logbook of every overseer that ever was in this fortress I speak of. I have done what I can to try and figure out where in the world he got it, but it seems that it simply leaves no trail. I have read it cover to cover multiple times already, and it seems... Fishy. There are extra pages attatched, taken from the personal journals of civilians in the fortress, letters, descrpitions, comments, and who knows what else. However, the important things that I have come across in this book are vampires. I... Think that I can tackle this vampire situation. And not just that, there are writings about all sorts of other things: how to make protective wards, how to use sacraficial alters, and... I am not sure, but I think that, seeing as how the previous ghost that visited us acted, the spirits of Doomforest may be following us into here. It certainly seems ominous.
I am going to do some research on places such as astval (did I get that name wrong?), as it bears an uncanny resemblance to an area of Doomforests. I shall write again soon.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 11, 2016, 06:51:57 am
Progress is still being made toward an update. Internet went down, so I'm posting from my phone. I'll try to put something together tomorrow.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 11, 2016, 07:27:05 am
Progress is still being made toward an update. Internet went down, so I'm posting from my phone. I'll try to put something together tomorrow.

You still have a few days mate no prob.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 13, 2016, 06:39:29 am
Spoiler (click to show/hide)

With my heart in my throat, I entered the lair of the beast herself, Zas Colorchannels, our vampire mayor, letting the door close behind me. She sat on her carved chert throne, glaring at me over her desk with her fingers interlaced on the surface.

“So,” she said, smirking. “Here we are, no walls between us. It’s been an interesting game, but it is finally, truly, over. You’ve done a wonderful job bringing order to our fortress, Pyrite, but now it is time for you to step back. To retire, and let me take the reigns of our society, as the majority of the people demand.”

“Lets just say I were to do that. How long would I get to live out my days, before you felt like you needed a taste of me?” I asked, doing everything I could to hold her gaze.

She chuckled darkly. “For one such as you, for an overseer, who has trapped and confounded me since I came here, well I can see a much better fate for you than as a… refreshment. After all, I’ve always said that living well is the greatest revenge. I bet the true murderer of Gloomdiamonds, that poor creature you’ve just… interred in our crypts, well he’s not living well at all, is he?”

“I see,” I said. “And what if I said I was going to keep resisting you, if I was never going to give up and let that happen, if I was going to throw everything at you until one of us was dead? I can sleep under guard, and almost half of the fortress is still willing to follow my orders. You would have a loyalty cascade on your hands, at the least.”

“Well…” she said, standing up. “In that case I may just be… thirsty.”

“So you’re just going to kill me here?” I asked, stepping back toward the door.

“You can’t escape me, Pyrite,” she said. “Just relax. The blood is sweeter if I don’t have to beat you unconscious first.”

Spoiler (click to show/hide)

“We’ve heard enough!” came a soldier’s voice behind me. “Get down Miss Overseer!”

Military dwarves burst through the door just as I’d planned. You see, there’s a reason that I was able to tell you about the goblins’ movements while they were on the surface…

Spoiler (click to show/hide)

Many of the dwarves of our military are absurdly well-versed in the art of perception. That’s how I knew that I could trust that if I prodded Mayor Zas into incriminating herself while they were nearby, they would finally be convinced of the gravity of the situation. Or at least i bet my life on it and won, which is kind of like knowing.

The soldiers quickly took hold of the vampire and pulled her from the office. As we were moving through the halls shouting starting to go up from dwarves who had noticed the commotion, and the scene might have become violent if there hadn’t been a call from a dwarf running down the stairway in a panic.

Spoiler (click to show/hide)

The dwarf shouted. “Another vampire must be loose among us!”

“That’s right!” I shouted back. “A vampire has been loose among us, and as overseer I am ensuring that justice is exacted.”

The news of the soap maker’s death seemed to shock them into silence, and we moved forward quickly before Zas could regain her hold on them.

Spoiler (click to show/hide)

We brought her to the chain under the green-glass-filtered sunlight and shackled her in place, while Momuz stepped up to the front, hammer in her hand.

“Mayor Zas Colorchannels,” she announced, “you are found guilty of the murder of no less than nine dwarves, including at least one founder of this very fortress. You have been sentenced to bear four hundred hammerstrikes im-”

The vampire’s eyes lit up, and so did Momuz’ She swung her hammer down, slamming it into the side of the stake that held my silver chain into the earth, sending it flying. Pulling the chain up behind her, she cackled. “It seems there is no longer a chain by which I can be affixed, hammerer.”

Momuz wavered back and forth, murmuring “Your… your sentence has been commuted to a beating as there are insufficient facilities for the persecution of justice.”

Holding out her arms, the vampire nodded, smugly smiling. “I accept your judgement. Please continue.”

Momuz dropped her hammer to the floor and proceeded to deliver what I would normally consider a sufficiently vicious beating, if I wasn’t dealing with an immortal monster who had eaten a percentage of Gloomdiamonds population.

Spoiler (click to show/hide)

While it was going on, I had time to run back and pull the lever I’d had installed after the last vampire had failed to die to hammerstrikes. I knew I had to be quick for this to work, I would only have a few seconds.

“Well then,” Zas said as she lowered her bruised and battered arms. “Now that justice has been served, I think it’s time I got back to the business of government.”

“Oh sorry I didn’t see you there!” I shouted as I rushed into the room, colliding with the vampire and shoving her backwards.

Spoiler (click to show/hide)

“What is the meaning of-aiiie!” she screamed as the trapdoor behind her opened, dropping her onto a steel spear that I’d had placed there in case I ended up with another vampire who wouldn’t go down.

Spoiler (click to show/hide)

I looked down to the level below, where the spear had been placed, and where she twisted on it as it impaled her body, trying to hold her head away from the point with her hands against the sides of the walls. “This is not over. As my true name is Kiwan Mistradeslat Resmielloz Ramkal, I will enact my vengeance on all of you!”

With that she lost her strength and her grip, and the spear tip finished its journey through her brain, ending her foul existence.

Spoiler (click to show/hide)

A strange aura glowed around her, and then the legendary opaline coffer glowed a brilliant pineapple light through the white jade I’d had it encrusted with, before dying down to a dim glow. Whatever foul spirit had been unleashed by her death was contained within Momuz' artifact, at least for now.

Well, on to new elections!
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Drazoth on December 13, 2016, 09:28:09 am
So great to see democracy in action.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Imic on December 13, 2016, 11:55:27 am
So great to see democracy in action.
Yes, the previous ruler has been put back in office following the impaling of his late successor.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 13, 2016, 12:52:07 pm
Now he just needs the horrible blonde hairdo, a gold tower with his name on the side, and own a company of bard (in substitute for a TV network)
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Gwolfski on December 13, 2016, 02:58:33 pm
Now he just needs the horrible blonde hairdo, a gold tower with his name on the side, and own a company of bard (in substitute for a TV network)
YES!
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 13, 2016, 03:14:52 pm
- Hm. Sacrificing dwarves for the story?

The fort survives, I guess.

And heh. Observer is only skill I've seen reach triple digits in levels.


- Hm, beating? Eh, variety.

I guess you can hang corpses from the battlements. Too bad dwarves are all so sensitive.

@Ryukan:
The hairdo might be fair bit harder than tower or bard troupe, I think.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 13, 2016, 04:18:29 pm
@Ryukan:
The hairdo might be fair bit harder than tower or bard troupe, I think.

Well since he already has the wall part down...
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: scourge728 on December 13, 2016, 05:15:37 pm
"YES, YES, THANK THE STARCATS, AT LONG LAST, THE VAMPIRE IS DEAD YES!!!!!" *it was at this point that Scourge, King of the cat cult, broke down into tears of joy and talk of starcats before eventually using his pick-axe to push himself back up onto his crutches and heading towards the overseer* "The Starcats have told me we should put that artifact behind at least one wall so no one will ever touch it and especially not be able to break it, ever again". He then left the area to return to mining and worshiping the starcats now free of the vampires corrupting influence on his ability to hear the starcats.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 14, 2016, 03:45:20 am
1055-07-14

Spoiler (click to show/hide)

The caravan from The Manor of Strength has arrived. I hope our significant stock of chert and shist crowns sell well for him, since he’s going to be offering so much for them.

Unfortunately, their diplomat went away unhappy when they found out that we were still sorting out our new mayoral situation.

1055-07-20

Spoiler (click to show/hide)

I’ve dug a new well for the new dormitory, and now I need to actually fill it from the current plumbing system. Now I just need to see what these levers do…

1055-07-25

Spoiler (click to show/hide)

We finally have a baby rhino that we can raise up as a domesticated pet! I’ll probably leave making proper use of them to another overseer. In other news, I've finally figured out what form to fill out to assign animal trainers to actually do their jobs, so there's that.

Spoiler (click to show/hide)

The first one doesn’t seem to do anything, while the second one seals the lever puller within the mechanics guild offices. The third one opened the door holding back the water pulled from the brook to the north, flooding several chambers. The plumbing system is more complex than I’d realized. I’ll have to put more thought into bringing water up into the residential area.

1055-08-01

Ast has secured a large supply of food, cloth, leather, metals, steel anvils to be melted down, a few choice pieces of armor and weapons, and various other curiosities. Our production of crowns was at a lower quality and quantity than I’d expected, so we ended up trading away some excess furniture and a couple of barrels of fine Dwarven biscuits to make up the difference.

Speaking of fine Dwarven biscuits,

Spoiler (click to show/hide)

Work on the new kitchen and brewery has been completed, allowing much more efficient cooking of meals and distilling of drinks.

1055-08-03

Spoiler (click to show/hide)

A new set of dwarves have come to join us! Here’s hoping none of them are bloodsucking monsters! It looks like we’ve got a bone carver, a potter, metalcrafter, a butcher, a surgeon and a suturer, an animal dissector, his wife the siege operator, and their child. I interviewed each of them, keeping an eye out for signs of vampirism. None of them strike me as the type so far, but this year has taught me that vigilance must be maintained.

The view the migrants take in as they approach the fortress.

Spoiler (click to show/hide)

1055-08-16

Spoiler (click to show/hide)

A gremlin was spotted by one of the web-collectors near the entrance to the cavern.

Spoiler (click to show/hide)

I mobilized the military to chase the hateful thing down, but it was able to evade them. We'll need to be wary of these things in the future. Legends say they'll flip any switch they see and guzzle down any booze they can get their hands on.

1055-09-10

Spoiler (click to show/hide)

The ballots are in, and Risen Wheeledknower has been elected as our new mayor. I’m relatively certain that he is not a vampire. As a lover of the typical archer outfit, with leather armor and quiver, he is likely to restrict their export and mandate their creation occasionally, despite the fact that we have more than enough of both. As leather is cheap and in good supply, and neither armor nor quivers are a primary trade good for us, I don’t see Risen’s tenure in office being an obstructive one.

He’s done good work getting through the backlog of petitioning visitors, and we now have several bards and mercenaries as residents in our inn rooms.

Between Risen’s urging to create an archer squad, the recent addition of fortifications to our fortress, and the signing on of several mercenaries, I’ve decided it was time to expand and review Gloomdiamonds military.

Spoiler (click to show/hide)

I’ve ordered more steel weapons forged, and hope to have a full set of steel plate for each military dwarf by the end of the year.

Tholtig Omenwhips, the militia captain of The Armored Braids, has suffered permanent leg disablement and walks with a crutch.Ushrir Crewfortresses the wrestler/hammerdwarf has suffered a permanent impairment to his ability to grasp with one of his hands, and Lor Whipstill the axedwarf suffers from both problems. I currently believe that, properly armored, these wounded warriors are still able to contribute significantly to the fortress’ survival and glory, but of course it should be up to future overseers to determine their continued ability to serve.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Gwolfski on December 14, 2016, 12:39:14 pm
Oh, nice, you found what the levers do. I forgot, and i built them!
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 14, 2016, 01:18:43 pm
- Diagonal walls look curious with that tileset.

Also, lol@the upside down chair. Well, It is understandable, so pretty good.

- The plumbing system...Hm, one lever lets one dwarf survive while another drowns everyone else in fortress.

You can use Dfhack's Ctrl+M to check what they're linked to.

- Was vampire number increased in worldgen, I wonder? Probably not, but it's a thought. Perhaps there's a point somewhere in the N-dimensional complex worldgen possibilities where increasing vampire number actually increases the health of civs, kinda like with vampires in fortress

- A mayor who likes quivers is game's way of telling you to trade or run a meat industry on reanimating embarks :P

A mayor who liked booze would be much more pleasant - or nasty.

- I like the mix of sharp and blunt in melee squads, but I take the near-entirely ranged squad is mostly untrained?

*spies the hammerdwarf in it*

What bolts are they going to use, anyway?

Anyway, I doubt Lor's and Ushrir's ability to dual-wield weapon and shield - perhaps it's time to pick one? Hunter/Marksdwarf would seem to be less harmed by loss of arm, though retiring to a teaching or civilian life would have those wounds not impede them at all.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 14, 2016, 04:47:33 pm
Quote
Also, lol@the upside down chair. Well, It is understandable, so pretty good.

Upside down chair?

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You can use Dfhack's Ctrl+M to check what they're linked to.

I'll definitely be making use of that.

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I like the mix of sharp and blunt in melee squads, but I take the near-entirely ranged squad is mostly untrained?
It's everyone who has at least novice marksdwarf in the fortress. The hammerdwarf just has better hammer than marksdwarf. It's meant to be an entirely ranged squad. A few of them are pretty good, though.

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What bolts are they going to use, anyway?

Thanks for the reminder that I need to actually assign them bolts. As for where the bolts will come from, we've traded for quite a few, and we have a glut of iron for making our own.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: scourge728 on December 14, 2016, 05:25:44 pm
"It appears our noble friends sacrifice was not in vain after all, soon we will have a war rhino army AND KILL ALL THE VAMPIRES WITH IT HAHAHAHAHAHHAHHAHAHAHAHAHAHAHAHHAAHAHAHAHAHAHAHAHAHAHA- *cough gasp wheeze hack cough cough cough cough cough gasp gasp gasp*
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 14, 2016, 06:20:41 pm
- The fourth screenshot's 1x3 bridge.

- Could perhaps include one in each melee squad (with each such squad getting their own archery target), depending on opponents. Sure, archers suck at melee, but this will help cripple the fastest leaders and fire FBs or whatnot. For damned keas, can order individual stations.

@scourge728: Eh, if they're at the scene of the crime, they'll just get scapegoated for the draining.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 14, 2016, 07:53:17 pm
- Could perhaps include one in each melee squad (with each such squad getting their own archery target), depending on opponents. Sure, archers suck at melee, but this will help cripple the fastest leaders and fire FBs or whatnot. For damned keas, can order individual stations.

I really find it's best usually to concentrate marksdwarves, so they can more easily be put in defensible positions, and behind melee dwarves. They tend not to do well when they end up in melee on their own.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 14, 2016, 08:20:36 pm
Heh, yeah. It's enough to make one consider ditching shield for a weapon that can actually harm the enemy (partially depending on marksdwarf's combat skills).

Just thinking most of the times when they're important they're moving out alongside melee dwarves.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 14, 2016, 08:22:25 pm
Heh, yeah. It's enough to make one consider ditching shield for a weapon that can actually harm the enemy (partially depending on marksdwarf's combat skills).

Just thinking most of the times when they're important they're moving out alongside melee dwarves.

Or throwing their Crossbows at 'em
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 14, 2016, 09:49:12 pm
Just thinking most of the times when they're important they're moving out alongside melee dwarves.

I tend to make the enemy come to me, so I tend to lure them to where my marksdwarves can shoot at them and then rush them with my melee squads.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 15, 2016, 05:20:16 am
1055-09-22

Spoiler (click to show/hide)

The Symmetric Sugars is starting to attract some interesting characters.

1055-09-23

Spoiler (click to show/hide)

When the goblins send us their people, their not sending their best...

1055-09-25

Spoiler (click to show/hide)

Onol seemed suddenly filled with energy and laughter, dancing around the halls chattering about the wonderful masterwork he was going to make in his workshop. This brought to my attention that we do not currently have a leather works built, so I went ahead and ordered someone construct one, before Onol’s reason completely leaves his head.

1055-10-01

Spoiler (click to show/hide)

Winter has come, for what it’s worth around here.

Spoiler (click to show/hide)

With the Dwarven caravan departed, I’ve ordered the main drawbridge to the fortress closed. Sometime around when the elves visit in the spring, future overseers should probably open it again using this lever:

Spoiler (click to show/hide)

The three entrances into the courtyard are all narrow passageways set with weapon traps. I will not have them completely filled out by the time my year is up, so I will be leaving some of that to future overseers.

1055-10-11

Spoiler (click to show/hide)

Oh dear, one of our dwarves has been cornered by a hyena! I hope they’re able to get away from the dangerous beast.

Spoiler (click to show/hide)

Or… uh, he can chase after it with his woodcutting axe, I suppose that works.

The hyena runs toward a pack of its own kind, but they scatter.

Spoiler (click to show/hide)

Sibrek’s kind are not so craven, and they proceed to chase the hyena down mercilessly.

Spoiler (click to show/hide)

Well… ah… I think my notion that the fortress walls keep the wild and dangerous animals on the outside have been crushed. At least these wild and dangerous animals are on my side.

Spoiler (click to show/hide)

A blacksmith gives chase to another hyena.

Alone and unarmed as he is, he doesn’t fare as well as his kin, but eventually he chases the hyena into a large group of dwarves, of which Commander Zothdra is one, and the commander puts that sword he named to good use.

Spoiler (click to show/hide)

1055-10-16

Spoiler (click to show/hide)

Onol has completed his masterwork, and his life’s goal. The aspect of fey has left him with much of the amazing skill that it imparted to him, but he knows in his heart that he will never match this tunic, which menaces with spikes of the bones of an entire rhinoceros.

Well, if the mayor has us make more leather armor, at least it will be high-quality stuff.

((OOC: I should be on schedule to finish up thursday night. I have a couple of projects that I want to complete, and I’ll be showing them off once they are there. Hopefully we have a quiet winter.

Also, would anyone mind if I run cleanmap? None of this blood belongs to FBs and the vampire blood seems unlikely to actually infect anyone, and the fortress could use all the FPS it can get.))
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 15, 2016, 09:12:11 am
- Heh, if you can make the non-flying enemy come to you there's little reason to use marksdwarves :P

- Goblin vampires are interesting, for goblins don't drink, and have no fear of mortality to profane temples for. It would be quite difficult to turn a non-vampire goblin into one in fort mode.

- ...Uh. Can visitors leave with the drawbridge raised? If there a cavern entrance open somewhere....But this doesn't allow new visitors in, still.

The lever's pretty distant, though. Normally, it wouldn't matter, but this lever might be of military importance.

Well, up to next overseer to move the lever if that concerns them.

...Wait, weapon traps? I hope they're not filled with trap components.

As this fort was upgraded to 43.05, any non-weapon non-armor/cloth item breaking will segfault the game - and trap components are not weapons.

Building serrated glass disk traps, or rockstar corridors can very much lose you the fort.

- How are the dangerous animals on your side, anyway? Sounds like they're attacking your dwarves. Unless you hate those dwarves.

- You killed the vampire? I suggest getting a backup vampire then, before cleaning. Since you already hate some dwarves, you have plenty of candidates.

...Oh wait, wasn't there already a backup vampire walled in? I guess go ahead, not that it affects me.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 15, 2016, 01:28:36 pm
- Heh, if you can make the non-flying enemy come to you there's little reason to use marksdwarves :P
I find it tends to weaken the enemy's front line when you pepper them with bolts on the way in.
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- Goblin vampires are interesting, for goblins don't drink, and have no fear of mortality to profane temples for. It would be quite difficult to turn a non-vampire goblin into one in fort mode.

- ...Uh. Can visitors leave with the drawbridge raised? If there a cavern entrance open somewhere....But this doesn't allow new visitors in, still.
visitors can still leave. This drawbridge doesn't seal the fortress, just the only 3-wide untrapped path to it.
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The lever's pretty distant, though. Normally, it wouldn't matter, but this lever might be of military importance.

Well, up to next overseer to move the lever if that concerns them.
didn't seem that distant to me, but maybe my standards are lax.
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...Wait, weapon traps? I hope they're not filled with trap components.

As this fort was upgraded to 43.05, any non-weapon non-armor/cloth item breaking will segfault the game - and trap components are not weapons.

Building serrated glass disk traps, or rockstar corridors can very much lose you the fort.
...Yeah more than half of them are real components. Can you find a source for this bug? Preferably a bug report?
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- How are the dangerous animals on your side, anyway? Sounds like they're attacking your dwarves. Unless you hate those dwarves.
Read the combat report again. The dangerous animals are the dwarves.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 15, 2016, 04:29:16 pm
≡ Well, if you drowned/smashed/burned/melted/etc. the enemy, they wouldn't have any lines.

≡ For me, more than 10 spaces from meeting area = distant for anything. The lever seems to be several embark tiles away, so assume hostile would be able to cross twice that and more in the time it takes to pull the lever - and then another 10-20 spaces due bridge delay. Though tbh I usually I prefer to have depots always ready to welcome caravans.

≡ ...Sorry, I don't have access to Dwarf Fortress code, and even if I did I couldn't link you - this game isn't your typical open source project hosted on github.

Nor do I have a mantis account - I just know what I've tested myself (earring dump loop segfault) and read crashing others with trap components.

≡ Ah, I see. I didn't consider dwarves animals.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 15, 2016, 04:39:29 pm
≡ Well, if you drowned/smashed/burned/melted/etc. the enemy, they wouldn't have any lines.
huh?
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≡ For me, more than 10 spaces from meeting area = distant for anything. The lever seems to be several embark tiles away, so assume hostile would be able to cross twice that and more in the time it takes to pull the lever - and then another 10-20 spaces due bridge delay. Though tbh I usually I prefer to have depots always ready to welcome caravans.
It is, however, fairly close to the central staircase.
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≡ ...Sorry, I don't have access to Dwarf Fortress code, and even if I did I couldn't link you - this game isn't your typical open source project hosted on github.

Nor do I have a mantis account - I just know what I've tested myself (earring dump loop segfault) and read crashing others with trap components.
After a bit more searching I've confirmed it. I think I'm going to update DFwiki with this info. About half of my weapon traps have trap components, so I guess I'll have to dismantle those.
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≡ Ah, I see. I didn't consider dwarves animals.
When they chase hyenas down to tear them apart with their teeth, i kinda do.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: scourge728 on December 15, 2016, 06:00:10 pm
(OOC: Go ahead and run clean map, and personally I feel as though we are gonna end up with dwarves lowering the bridge directly onto the traders at some point)

"DEAR STARCATS, ANOTHER VAMPITE,*rapidly increasing in speed* KILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLITKILLIT *nearly suffocates*
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 15, 2016, 08:43:50 pm
 + What I'm saying is that marksdwarves compete poorly in both dwarf time taken and deadliness to dedicated traps, if you can funnel enemies into desired squares.

Depending on fort setup, they might as well keep watch when training though - can perhaps save you from posting a watch/bait animal, at the cost of slowing their training.

+ Is the central staircase those microcline stairs to the south?
That's looks around 27,5 tiles of walking distance, including diagonal slowdown. Unless I misunderstand the tileset?

+ Heh. I like to embark with teacher 5/biter 5 to teach my dwarves how to bite. The skill still tends to lag behind, though.

+ Can't lower the bridge onto traders, I think - but I bet it's going to 'cause missed wagons or go unused. Well, elves won't bring wagons, so there's that at least.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 16, 2016, 07:40:15 am
1055-10-27

I never imagined the ferocity of my fellow dwarves. I think they’ve started taking bets about which of them can take down a hyena with the least assistance or preparation. It hasn’t been working out so well for the ones who don’t carry weapons. Though somehow none of them have died or been seriously injured yet.

1055-11-08

Spoiler (click to show/hide)

Today I was relaxing in The Symmetric Sugars, taking in a story from a visiting goblin poet with Ast, our broker. After she finished her rousing tale of a legendary giant lion named Cinderowner, which had raided several nearby lands before the human Shadu Mushroombraid hunted it down and confronted it, I went to get me and Ast another goblet of barley wine.


“Here’s to you, Ast,” I said as we clinked cups. “A broker and chief medical dwarf, truly you’re a dwarf of many talents.”

“You’re too generous,” she laughed, and then chucked back half of her drink. Shaking her head, her voice slurring a little, she said “No, really, too generous.”

I sensed that she was being oddly serious. “What do you mean?” I asked.

Ast shifted back a few steps and leaned against the smoothed chert cave wall. She shook her head again. “Oh, I’m fine enough as a tradesdwarf, but I don’t know the first thing about medicine. I mostly stay out of the way of the real medical dwarves.”

I blinked at her. The revelation was sobering. I drank most of my barley wine, but it didn’t help. “Wait, you… you’re serious, aren’t you? Our… our chief medical dwarf can’t tell a break from a sprain?”

Ast shrugged.

“How did this happen?”


“Don’t know. I think it was just a matter of convenience when the overseer, I think it was Gwolfski, needed a hospital set up. Have to have a chief medical dwarf to have a hospital, you know.”

I sighed deeply. “You realize I’m going to have to assign an actual medical dwarf now, before someone else gets hurt.”

Ast finished off her wine. “Probably for the best,” she said.

1055-11-09

Today Gwolfski informed me that he was in fact the chief medical dwarf, and that I must have been looking at the records while overly drunk, and suffered from double vision, and Ast was too drunk to think critically. Gwolfski apparently does know at least the bare minimum about medicine, mostly from direct experience.

(OOC: I literally read the nobles screen, thought I saw Ast in both positions, saw she didn't have even a signle level of any medical skill, wrote this whole story about it, and then found out I'd been wrong about the whole thing, so this is my way of reconciling that because I didn't want to throw away what I wrote.)

1055-12-03
Spoiler (click to show/hide)

The water flows into the reservoir for the residential well, finally. Soon we will have a more centralized water source.

Spoiler (click to show/hide)

There have been some… complications. I’ve sealed off the hatch leading into this large basin, and I’m going to remove that door to release the water that built up here. The good news is that this should make an excellent tertiary water source.

Spoiler (click to show/hide)
This leads to a predictable result. Luckily there’s plenty of open space past the veins for the water to evaporate in.

1055-12-24
Spoiler (click to show/hide)

Well, I’m not going to tell a crippled dwarf who killed a goblin with his shield that he can’t name the thing.

1055-12-30

Frankly, I look forward to my resignation as overseer, The job involved a lot more work than I’d realized it would, and it’s taken a lot of out of me. But everything it’s taken out of me I’ve given freely to Gloomdiamonds, to make it great for the first time!

All in all, I personally have to rate my time as overseer as an outstanding success. Not only were two murderous bloodsucking monsters vanquished on my watch, but each of my projects was completed in turn, from the Big Beautiful Wall…

Spoiler (click to show/hide)

Which now stands proud over the land protecting us, to

Spoiler (click to show/hide)

the successful completion of my Living Large project, which provided appropriate living space for over two hundred dwarves living in the fortress, to the expansion and proper protection of our military,

Spoiler (click to show/hide)

And even to the remodeled storage cavern, where stockpiles are set up to accept all kinds of items, we are succeeding bigly in every way.

Having done such a good job, I’ve made sure to take care of myself after my retirement, by setting myself up with a humble little abode: Dare I say the humblest abode: Pyrite tower.

Spoiler (click to show/hide)

And with that I pass the torch to the next overseer, with a few important notes:

1: I left notes in the N menu on all the levers I built or was able to figure out what did.

2: A lot of the fortress is still very cluttered with rock and ore. A lot of the rock is gypsum, which I think is only useful for powder. So you might want to start selling gypsum powder.

3: I left the army off training for most of the year as I needed the extra hands for hauling and construction, so they might do for some extra training.

4: I completely ignored the caverns, and they are completely unsecured against flyers, so you may want to do something about that. Or not. Could be FUN.

Otherwise I have to wish the best of luck to you, overseer. Please do your best to keep us all alive.

The save can be found here:

http://dffd.bay12games.com/file.php?id=12613

Download Version 43.05 from the main dwarf fortress website and pop the save in there. You'll probably also want to install the latest version of DFhack, which was updated 2 days ago: https://github.com/DFHack/dfhack/releases
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 16, 2016, 02:28:18 pm
 o Heh, mistakes matter.

The screenshots look oddly blurred on those walls, especially the second one.

 o Wait, I'm not sure - did you intend to flood the quarry, or was that just a side effect?

 o Yeah, overseeing and writing updates can be substantial work.


*looks at screenshots*

So. Much. Clutter.

 o Does the tower actually contain any pyrite?

Anyway, with gypsum occuring in large clusters, might as well switch it to non-economic. It's pretty yellow stone, so there's that.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 16, 2016, 02:28:53 pm
WOW, I think that Pyrite has earned his tower, I actually think it should be a little bit taller, but oh well.

I Praise thee Pyrite, you made Gloomdiamonds Great for the first time... now time for a certain someone to goof up.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Wight on December 16, 2016, 02:41:24 pm
Okay. I will pop in the save sometime today. Are we no longer on lnp? I'm not sure if I can get another version to run... Oh well I'll inform you of my progress in like 10 to 12 hours
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 16, 2016, 03:37:37 pm
Yep. scourge (turn before Pyrite) pasted save to 43.05, there was bit of mess getting it to run. It's why there's the poll.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 16, 2016, 04:21:26 pm
Okay. I will pop in the save sometime today. Are we no longer on lnp? I'm not sure if I can get another version to run... Oh well I'll inform you of my progress in like 10 to 12 hours

If you need me to, I can pass you my whole DF folder for it.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Wight on December 16, 2016, 05:11:21 pm
Actually I would love to get the whole folder. Been trying to get it to work for ages... Now it says I have a syntax error. Ohh.... I am running an Ubuntu (14.04)  So maybe it won't quite work that way.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Imic on December 16, 2016, 05:23:12 pm
Nicely done, Pyrite. Not too bad.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 16, 2016, 05:29:13 pm
DFhack does list if you fail some requirements, so might be worth checking that for instance. Assuming you do have GCC 4.8+ to run that, of course.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 16, 2016, 06:32:37 pm
Here's a zip file of my full DF folder in case that helps. It's on my googledrive because it wouldn't fit on DFFD.

https://drive.google.com/file/d/0B9VGx1v-k2niMi1UUjhncHVhaHM/view?usp=sharing
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: scourge728 on December 16, 2016, 06:36:55 pm
I only put it onto 43.5 because when I put it on the correct version it didn't show up
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Wight on December 16, 2016, 07:05:04 pm
Okay. So far running it through df hack gives me  symbol lookuperror ./hack/libdfhack.so undefined symbol _ZTV8renderer
Running it in LNP (43.03) Renders the save invisible.
Running just plain DF gives me a syntax error ")" unexpected.
Now I am downloading the whole folder... Hopefully this fixes it. Cause none of the solutions presented by Google seem to work. Is there perhaps a part of the forum where I could present this issue? Like somewhere where I won't be cluttering a succession fort with insipid questions?
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 16, 2016, 07:12:32 pm
I imagine that you could just post a thread on DF Gameplay Questions. Something like 'can anyone help me get this save running in Ubuntu?'
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Wight on December 16, 2016, 08:16:20 pm
It works! Kay. So I will probably be awhile with my first post. Have a Christmas thing to go to  and due to the speed of my computer and the distance I must travel  I will be gone for two or so days. But I will try to have SOMETHING tonight.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 16, 2016, 08:21:32 pm
Excellent.

Sometimes the text gave me issues, but scrolling in and out always fixed them.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Dark One on December 17, 2016, 06:00:22 pm
[OOC] Thanks to Drazoth for help in writing this. [/OOC]

Coming back to his quarter Zothdra passed by a hastily built wall near stockpiles. There was a little hole in the wall due to the brick being mistakenly chipped by masons during wall building. On the other side he saw a little ornamented chest with a glowing diamond. He felt that something is watching him - something from inside the chest, but also something from beyond, darker than the being inside chest. As if evil contained inside it was just a pawn of something much more horrible and ominous, waiting for an opportunity to lunge at his throat and tear it apart. Zothdra decided to stare at the chest no more, and hastening his moves he quickly reached his quarter.

- I should talk about this with my master! - he thought. Zothdra began the technique he had been taught, and soon he had connected his mind to Drazoth's. 
- Ah Zothdra, what's up?  Has Ryukan made his move?
- No, it's about the vampire.  As I passed by the place where it's foul soul was interred, I felt that I was being watched by a malignant presence.  Not just that of the leech but of something far worse.
- Very well, let me have a look. - A moment later - It seems to be that old friend of mine, no, wait a minute. - A few more moments of silence passed. - This is weird.  On the surface it appears to be him, but once I look past that, who or what ever this thing is it is most certainly not him.  It appears there is more than one Dark One.

Strange undecipherable noise cuts in to the communication between Drazoth and Zothdra, then passes into a moment of silence. Suddenly Zothdra's quarter begins to shake as if a powerful earthquake went through it, rumble mixed with an inhuman scream. Curiously energies around revealed that the earthquake and scream were possible to perceive only inside the quarter, as if it was enclosed by a magical barrier. Drazoth's face took on a rare expression.  It was hard to describe, but it seemed like a combination of Rage and malicious Glee. He knew this was going to be very interesting, but he was not happy that something interrupted his conversation.  He would make certain this new Dark One would learn some manners before this was through. A candle on a table in the room lit up. Zothdra looked around and then stared in shock at his own shadow - it was terribly malformed! A tall humanoid creature with a head of an ugly chinchilla, with elongated limbs and razor sharp claws. It moved around the room, but not like a three dimmensional being - it still kept to it's ordinary shadow origin. Zothdra could feel it's gaze drilling right through every element of his very being.

- Who or what are you?  What do you want with me? - Zothdra gripped his sword, not sure if it would do any good here.
- Ath'zeghash ey'tlaot ilf-phjov - The creature spoke in a strange language that Zothdra could not understand or even recognise as any of modern languages. Suddenly the hilt of his sword started glowing and burning to his hands! He dropped it to the ground and saw a black diamond forming in it.
- Do you speak Dwarven you blasphemous creature?  Or do you intend to waste my time with this gibberish? - He slowly knealt down to try and get a closer look at the jewel on his sword. Light emitted by the candle turned deeply red, and there was a growl rousing in the room. The creature seemed irritated with Zothdra. The dwarf looked at the diamond and saw a reflection... of his mutilated face.
- Okay, so you want me dead, and have lots of magic.  good to know.  Now mind informing me why you want me dead, or do you have something against Him?

Silence. The candle was extinguished by a breeze coming from unidentifiable direction and the shadow was gone. The diamond in hilt of Zothdra's sword started glowing sickly and a subtle purple haze enveloped the sword.

- Who is he? - a raspy voice said in dwarven language.
- He is a being from a distant place.  He has not deigned to share his name nor his goals, aside from the fact that he needs this place to complete them.  Who are you?
- You'd better not know who am I if you don't seek death.
- Fair enough.  Now, may I ask what you want with me?

Again silence. Zothdra felt the ominous presence watching him grow and grow. The air was heavy and he had troubles breathing.

- Chest... retrieve the chest... - after the creature spoke, the air was breathable again.
- Very well.  Once I've retrieved it, Where do you want it?
- Here... - A few bricks moved out from wall of his room and fell on the floor, revealing a rectangular opening.
- Alright.  Anything else?
- That is all. - Then the sword started glowing brightly and after a while the gleam ceased. Some runes were carved on the blade. These were words written in elven language, and they meant Suicide.
- May this remind you what awaits if you fail. - Then with another earthquake that shaken only the room, the presence disappeared, leaving no energies through which it could be traced.
- Not good.  I'll need to inform him about this......
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: scourge728 on December 17, 2016, 08:35:51 pm
Scourge.. "Yes, Oh Mighty Starcats? A great evil is coming "What!?! What kind of Evil!?!?!?!?!"
That's all we can say "Oh... I will keep watch for that".

(OOC: The Magic Dead Cats(A.K.A the Starcats) don't really do much other then mutter vaguely related warnings )
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 17, 2016, 11:22:58 pm
In Ryukan's Closet

Ryukan sat on the stone cold floor of his closet-sized room meditating when suddenly a violent shock of energy crashed into the world, and more importantly, in Gloomdiamonds.

Ryukan smirked.

"Now the Fun begins."
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 18, 2016, 03:51:16 am
In Ryukan's Room

Ryukan sat on the stone cold floor of his chambers meditating when suddenly a violent shock of energy crashed into the world, and more importantly, in Gloomdiamonds.

Ryukan smirked.

"Now the Fun begins."

Keep in mind, I made sure to make your room the one at the far end of the remodeled area. It was the only one that wasn't expanded.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 18, 2016, 05:54:07 pm
Keep in mind, I made sure to make your room the one at the far end of the remodeled area. It was the only one that wasn't expanded.

... jackass.

will rewrite the title
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 18, 2016, 07:01:25 pm
Keep in mind, I made sure to make your room the one at the far end of the remodeled area. It was the only one that wasn't expanded.

... jackass.

will rewrite the title

Speaking of rewrites, were you ever going to update the census?
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 18, 2016, 09:09:58 pm
Keep in mind, I made sure to make your room the one at the far end of the remodeled area. It was the only one that wasn't expanded.

... jackass.

will rewrite the title

Speaking of rewrites, were you ever going to update the census?

That requires motivation, a virtue I do not posses at the moment....

*looks around at the glares directed at him*

FINE FINE, I'll do it *grumble grumble*
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Wight on December 19, 2016, 07:06:35 pm
OOC:Since there wasn't a Wight (I was kinda counting on it.) I have selected a dwarf... Also I may have named a npc or two after cousins so I can remember their name and profession But for now remember:
CHAZ GRAND MASTER Custodian
(https://s24.postimg.org/qmg7z9u91/CHAZ.png)
Custodian's Log DwarfDate 1055 12 13
I've had an unusual dream. I stood atop a massive pile of corpses and filth. The stench of a thousand dead flooded my nostrils . “Cleanse, Or die.” I awoke with a shock bashing my head into a nearby wall. It took me a moment or two to remember where I was but once I did I made the decision I t report this  to the overseer. But when I went into his office he handed me a Piece of paper and said to fill it out. It was an application to become the next overseer. Why would such a thing be placed in MY hands!
Custodian's Log, DwarfDate 1056 01 01
Today I was handed the stick of overseership... It seems that no other applications were submitted. And with what I have Heard about Pyrite's reign it's obvious why. I've been told that he was responsible for making GloomDiamonds great for the first time. I suppose it will be my duty to ensure that the entire place does not go to shit. Fantastic.

Custodian's log Supplemental
   I've decided that My first step must be to disassemble all of the workshops and revamp the whole system. I find this hodgepodge mess of centralized workshops to be insulting both to my profession and my dwarven sensibilities. Besides once the workshops are all taken down I can get everyone set up for more importiant projects.
OOC:So I'm not really disassembling everything. But I am building a new experimental craftzone. Because I've come up with a theory. And I want to mess around with the burrows and whatnot. I'll submit a few photos for Review.
(https://s30.postimg.org/5h97f93up/Crude.png)

Custodian's Log DwarfDate 1056 01 02
   I've sent a few of the miners down to dig out a new area for the craftsdwarves. The idea is that there will be two workshops two bedrooms an input stockpile an output stockpile and a recreation area. (Though one series of workshops will have a booze stockpile instead) That way our craftsdwarves hardly ever have to leave the workshop zone. They can eat sleep drink relax and work without ever having to leave the area. An area of 59X59 Daggers will be able to house 8 dwarves as well as all of the things needed to make them happy. The noise made by the workshops being so nearby might annoy some dwarves but since the closest workshop will belong to the dwarf who is sleeping in said room they will at worst have to deal with the noise of a single workshop. The Floor below our workshopZone will be used to house the various haulers who will be needed to keep the area above well stocked. This is an experimental layout so I'll start small. Perhaps 2 haulers per workshop? For a total of 16. So 16 bedrooms... Time to make another engraving.
 (https://s28.postimg.org/xnb0jr1h9/Crude2.png)

Custodian's Log Supplemental
My plans have had to be modified just a little. Though I could indeed easily fit 16 rooms within a single block the rooms in the centre would only have been accessable through another dwarves room. Though there is now a similar issue with the well I intend to place in the centre at least now it will promote cleanliness.
Custodian's Log DwarfDate 1056 01 06
Our GrandMaster of StoneCrafting has taken over a workshop. It seems that he is possessed. How fortunate. Once out craftzone is complete I don't want the workers leaving due to some sudden urge to create a legendary piece of garbage.  Too bad the possessed don't remember their works. It would have been nice to have someone a little bit more experienced on board.
Custodian's Log DwarfDate 1056 01 08
I've received a few petitions from some folks who claim to wish to remain here. I'm not really sure whether I should accept or not. I certainly don't see much sense in having two more people who don't serve any purpose around here.... But perhaps I should consult with a few of the previous overseers. They'll likely have a much better idea of what this means.
(https://s23.postimg.org/tffrrmbcr/Petition.png)
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: scourge728 on December 19, 2016, 07:13:37 pm
"Accept them" Scourge said, surprisingly not screaming or mentioning the Starcats and infact sounding as close to sane as a dwarf gets for one single sentence fragment.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 19, 2016, 07:53:54 pm
Hm, decentralized spaces? I hope your planning is good, as it can be easier to screw up than centralized workshops around single stairwell. Screenshots would be appriciated.

If they're animal people I say yes. A goblin would also be useful with no eating or drinking to make them leave their post. Otherwise, I suggest checking their skills with gui/gm-unit to see if they have a great skill in anything useful.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Wight on December 19, 2016, 10:54:24 pm
Yeah.I assume that is a dfhack thing?Is it too late to put in peobus? Ohh. And the idea is to be able to lock up entire sections indefinitely. I want to add a dwarven bathtub (just before each entrance of a massive dining room) and maybe a lever that closes all of the floors off from each other then opens a sealed farm. That way if all else fails the dwarves can just do farmable labor. But that iis for a different experiment. For now just decentralized labour and a booze pile one very floor ( with a 9X9 mug stockpile) Sorry. I am rambling. Kind of hard to say all that stuff in character.  And if it does not work then we have a massive space for coffins. 121 X 12 + 25X16 so 16 5x5 tombs and 12 11x11 spaces. My hypothesis though is that a booze stockpile on each floor will maximize Productivity. But hey in event of critical project failure 12 royal graves and 16 soldier ones (or whatever the next overseer decides)
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 20, 2016, 01:32:21 am
Hm, you screwed up the image links a bit.

And yeah, gui/gm-unit is a dfhack thing (I don't think it gets everything, tho).

Otherwise, could find the information by exporting legends and finding the petitioners there, either by searching the xml (have used this before successfully on mysterious legendary tavern-goers) or by using other utilities like Legends Viewer.

Might want to do that anyway, granted, if going to write a chapter on the state and history of the world.


If you put in phoebus, make sure to revert the changes you've done when handing over the save.


As far as industry layouts go, the way I think about efficiency in forts where there is sufficient unskilled labor is that vast majority of it is decided by how close the raw materials are to the center tile of the workshop.

The best you can archieve on that front is 1 - having the central tile be stairs, or side tiles be downward ramps to stockpile/upward ramps on level beneath.

(Deconstucting floors after building workshops, or for more options obsidian casting are useful for those.)

Now, break room importance: A dwarf sleeps and eats about 8 times a year, and drinks 16 times a year - for at total of 32 interruptions due those (~16 with waterskins). It is possible to synchronize them, but in the worst case there's about 10 days between interruptions and no backup dwarves, at 1 day per job for skilled dwarf* every step closer to workshop is worth 10 tiles of breakroom.

(non-location zone interruptions are generally brief, the longest of them is sleeping at something like 2 or 3 days per sleep time)

In practice, the breaks are likely to line up at once and you hopefully have more than just the one armorsmith or whatnot, so several times that.


Thus, on the input to workshop front, I can't say the layout you have is maximally efficient, though it can be easily boosted.

However, if haulers don't go a long distance going around other haulers, there should be a FPS benefit at least from the mostly two-dimensional design. (I recall A* that DF uses works better with two-dimensional and straightforward designs. ).


However, the bigger question I have is - what pair of workshops will you pick per quadrant?

- Stone is used by 5 different workshops: Mason, Mechanic, Smelter, Jeweler, Craftsdwarf

- Wood is used by 3: Carpenter, Craftsdwarf, Wood burner - and products of last one frequently go to either metalworking, glassworking or soaping.

- Butcher and Tanner can go side by side with single input, but their products are used by craftsdwarf, kitchen, leatherworking and farming workshops.

- Plants are used by still, mill, screw press, farmer's workshop (some of which go into cloth industry) and optionally kitchen.


With 2 workshops per quadrant, have to choose, so I'm wondering what will be chosen :)
This is also the biggest factor that prevents me from sticking appropriate QSP right under each workshops, tbh. Sometimes, have to contend with 2 or 3 or even 4 tiles away for something rare like soaping.

* Varies. A dabbling metalsmith can take five days, I think, while a legendary glazer can do 16 jobs per day in optimal conditions.


I think the best way to handle it in character might be to do it, and then have it be used as backdrop for conversations, with second best being to use it when a person comes into the new area and looks around.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: scourge728 on December 20, 2016, 05:26:59 pm
Wouldn't a quantum stockpile under a workshop cause it to become cluttered?
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 20, 2016, 07:22:09 pm
Nah. Two things.

First, clutter only counts things that are inside the workshop, when you check with t. This is usually useless, as you can't put stockpile in same tile as workshop tile, though you could finagle second and third tier industries with stockpile linking to just prevent them from being carried away after being dumped.

Granted,if you want to dump them into the center of workshop tile from above for even higher jobs-per-day, mind the fragile dwarven skulls


Second, when I say under the workshop, I mean under the workshop. Like so:

z1: WWW | A workshop with only center tile being floored, with edges hanging in mid-air
z0: ▲#▲≡ | A Track stop that dumps onto ramp/stockpile, so that the worker has to take only single step for next piece of material.

Non-magma workshops have to be placed on constructed floor, and then that constructed floor must be deconstructed. Mind ramps traversal being limited by walls, as well as impassable tiles of workshop blocking ramp traversal there.

Instead of downward ramps on edges, you can also do something like this:
z1, floor: _>_
z0, ditto: _<_ 

If you floor over down or updown-stair, build something on top, and then deconstruct the floor you'll have the floor revert to downstairs in either case.

For magma workshops, you don't need to muck about with deconstructions - furthermore, edge tiles can be placed on any non-wall or fortification tile, so you can have upramps inside the workshops, perhaps with something like this:

z1:  FFF
z0: ~#▲SS

Situational, as bars are 1 tile further away (2 tiles from center of forge), and you have to run lean surplus to avoid cluttering.

Of course, if you're willing to partially or fully obsidianize your workshops this can be used for any workshops, and you get to use walls, fortifications and center tile too. It's a rather substantial hassle, though it supports industries where goods go directly from workshop to workshop without a stockpile in-between, like clothing.

Demonstrated in this POI (http://mkv25.net/dfma/poi-33454-inorganicindustry), though only with downramps/workshops - at the time I didn't know about downstair/floor tricks and magma workshops's larger freedom, nor had yet to extensively work with magma and minecarts when designing it - I'm certain a more efficient layout could be devised, especially if your fortress makes little use for using stones for jewelry or stonecrafting, or limits ores exclusively to smelters.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 21, 2016, 11:21:35 am
Finally did it. I updated the census... I Never want to do that again, I swear the word "alive" is now ingrained in my head after highlighting it 100+ time and changing it to green.

You can lower your weapons now gents.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 21, 2016, 11:34:27 am
“so there's this hypothetical dragon’’

Massive effort in microing. I hope it is easier to update as the game advances?
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Pyrite on December 21, 2016, 02:59:06 pm
Finally did it. I updated the census... I Never want to do that again, I swear the word "alive" is now ingrained in my head after highlighting it 100+ time and changing it to green.

You can lower your weapons now gents.

You think that was annoying, I assembled that list manually.

Also, you should probably mark which of the original group are now dead, which is most of them.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 21, 2016, 04:10:40 pm
Finally did it. I updated the census... I Never want to do that again, I swear the word "alive" is now ingrained in my head after highlighting it 100+ time and changing it to green.

You can lower your weapons now gents.

You think that was annoying, I assembled that list manually.

Also, you should probably mark which of the original group are now dead, which is most of them.

I'm gonna do the Book of the Dead tomorrow, and thank you for your hard work, I think those lists go unappreciated. Thank You
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 21, 2016, 08:47:10 pm
Also, should I remove mate from the list of important people?

He played a pivotal role in Doomforest, but has yet to make an appearance here.

I leave it to the forumites to decide his fate.

EDIT: Also, after re-reading Doomforests, I realized I kinda hijacked the entire thread and saga... oops. Sorry Fellas
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 21, 2016, 09:05:08 pm
I'm gonna do the Book of the Dead tomorrow, and thank you for your hard work, I think those lists go unappreciated. Thank You
I'm certainly confused why would anyone make such lists.

You can perhaps simplify to transfer the information quickly for anyone who wants to pore through and ask "is X dead?", especially with the unit list being screenshottable (+ not sure if it is supports forum dwarves - if not, there area always image to text interpreters, which should parse ASCII well).

But, it is not like anyone interested in them won't ask next "how did X die" or such. 'sides:
• A gory tale of glory-seeking, one dwarf facing off against superior numbers or beast of legend, whether it is a overeager soldier or hunter who fought instead of flying away is what passes for entertainment and action.
• A note of death, a dead body in a well, so often marks overseers' failure to follow OSHA, and can be played for humour, or as a story reason to cancel a project, or to avoid a building, believing it to be haunted by younger dwarves yet to see a ghost. A dwarf barely dozen years old as the overseer and mayor may not be best at ruling, no matter how cute they act.
• An eulogy to life, a tribute or funeral procession with tombs fitting the character, the stories of those dwarves remaining as their comrade, child, husband, wife, parent, friend is torn away to leave hole in their life can be moving, and the yearning can be spun further as they carry on, able to admire the fine table crafted by their friend but becoming not quite themselves, off and badly distracted, in their grief of missing friend - or as they try to patchwork, replace the friend with others.
• Three thousand deaths is just a statistic that only matters for preventing migration, and perhaps giving a bit of "weight of ages" feel.

Great list, but what's the use case? Nobody who hasn't read the story would search one, I believe.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Wight on December 21, 2016, 11:11:43 pm
Custodians Log supplemental
I have been doing some research into cleaning and the various materials used to do so. As is known by most dwarves there are four cleansers on this world. Three liquids (Blood, Magma, and Water) And one elemental (Fire) Some research indicates that alcohol could also be used but such sacrilege should not be encouraged. Yet as I delved deeper into the tomes I discovered a fifth cleaning substance. A solid. It is said that in a time before time it was once used to savetje greatest fortress under the surface of the world. Could this be what my dreams seek to tell me of?


OOC:So I crashed my computer (stupid exposed ram chips) and have had to replay a few days. But tommrow I should have a turn ready. One involving useless figurines slow frame rates., and maybe a month besides granite!
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 21, 2016, 11:34:10 pm
You still have a while wright, you good.

I also added my name to the end of the list

I may or may not dedicate my turn to building me a palace...  ::)

I should also note, that DarkOne's turn is only 2 years away..... Armok have mercy on their souls...
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 22, 2016, 05:05:45 am
Blood as cleaner? Hm, not entirely incorrect I suppose. A tile with husking dust on bottom and blood on top will cover shoes in blood and not husk pastured animals.

Regarding Mate and Taupe, if this is about their lack of bio, why not write it yourself, or PM them?
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 22, 2016, 07:15:46 am
Blood as cleaner? Hm, not entirely incorrect I suppose. A tile with husking dust on bottom and blood on top will cover shoes in blood and not husk pastured animals.

Regarding Mate and Taupe, if this is about their lack of bio, why not write it yourself, or PM them?

Mate hasn't been on since July... I could write one....
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Wight on December 22, 2016, 11:10:14 pm

Custodian's Log DwarfDate 1056 01 10
   I have discovered a possible shortcoming in my predecessor's work. I am not entirely surprised. Often when one undertakes great projects some corners find themselves getting cut. So I am having a few walls built. Out of Lead. It will be remembered in the future as one of the greatest failings of Gloomdiamonds. And Pyrite will be blamed for it. Well that is assuming that the poison in the watersupply is caught in time...
(https://s27.postimg.org/40v4gvhur/Damn_Flood.png)

Custodian's Log DwarfDate 1056 01 11
    The Elves have arrived in a caravan. I have no intention of opening the gates. What use do I have for more pets that will simply revert to wild states later? Besides I'm not entirely sure we should be allowing elves to so much as look at our settlements. Though perhaps that is my grandfather speaking. Zoey has begun working on her artifact.  Some stones and a piece of Leather. Perhaps she'll make a slingshot or a mug with a leather grip.
(https://s29.postimg.org/b7kbczct3/STOOPID_ELVES.png)
(https://s24.postimg.org/9eulbk5hx/ZOEYART.png)

Custodian's Log DwarfDate 1056 01 14
   Izak has finished his figurine. I cannot say that I am impressed. It is of some Human. I am sure that this human thought themselves very important but why did the spirit decide it was of such import? Either way he is now back in the labour force. And since he has made one of these legendary items he will not be leaving his workshop on a madman's quest ever again! Well at least not a quest that results in a useless figurine being created.
 (https://s29.postimg.org/45f14jxtz/ART.png)

Custodian's Log Dwarfdate 1056 01 19
   In spite of my efforts to avoid contact with them the elves have sent in a diplomat to communicate with us. They asked that we only “Butcher” onehundred and Nine Trees until our next meeting. Considering that we have over Nine Hundred logs in our stockpile I think we can handle that. Though in the end it will be beyond my control. My term as overseer will end before the elves next visit.
(https://s23.postimg.org/ox6pvn517/NEWS.png)

Custodian's Log DwarfDate 1056 01 18
   I've had yet another night of restless sleep. Though I cannot recall what precisely I was dreaming about I have had an image burned into my mind. A series of square rooms reminiscent of my new workshop zone. The pattern is so intricate. Yet I remember it perfectly. I've added it to the list of new chambers to be dug out. But for now it is set as a lower priority. Bah. I can't let such things get in the way of my work.
(https://s28.postimg.org/46vq85wxp/Nap.png)
(https://s28.postimg.org/n4ytivb5p/Soap_Zone.png)

Custodian's Log DwarfDate 1056 01 21
   I have been told that we've gotten a little bit better at training rhinoceroses. I've also moved Ryukan to his new hauler's quarters. For now his only job is stone hauling.  Even if he is the only dwarf consistently carrying boulders around he will surely make a dent in the piles of the stuff we have laying around.
Custodian's Log DwarfDate 1056 02 01
   Never thought I would make it this far. For some reason it seemes as though the days are coming slower than they used to. Though perhaps that is simply the lack of sleep talking. I've been doing my best to help Ryukan clear the stone up. He seems unhappy with his current proffession. I would help him but honestly he's the only reliable stonehauler in the whole damn fort. As a sign of graditude I've improved his quarters having the engravers smooth the walls while Zoey made him a few  pieces of nice furniture. Being a “Janitor” myself I hope to use this brief bout of power to improve the lives of those who are most often ignored.
(https://s24.postimg.org/kv09zcosl/RYU.png)
   So far progress on the workshop zone has been slow. It seems that the miners are haphazardly digging any-which way they please. One dug out three rooms nine daggers square right where our reservoir is intended to connect. I asked the miner (By the name of WheelsRiddled) why she'd done it. The glazed look in her eye was all the information I needed. Seems the damn elves managed to push a few of their goods on her. Now I have to figure out a use for this damn thing.
   A dwarf by the name of SilverPillars dropped by today. Seems he wanted to enquire about the possibility of becoming the new GrandMaster Of Metalsmithing. I gave him the title though I have no plans to construct any metalworking shops. I think he was just fishing after the title. Either way I noticed how intently he was looking at the nearby furniture. Perhaps He's particularly fond of Green Glass?
(https://s23.postimg.org/49velpzqz/METAL.png)
 
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: scourge728 on December 22, 2016, 11:16:48 pm
Animals from the elves don't revert back to wild
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Wight on December 24, 2016, 05:46:54 pm
   Custodian's Log DwarfDate 1056 02 24
   I heard some belching and croaking coming from below the fortress. Sure hope it's just my imagination. The alternative is too terrifying to bear. Digging on the workshop zone has been completed as well as the area below. Though I am unsure what exactly should be placed there I'm almost certain that it's purpose will be revealed to me soon. If only I could find the time to sleep.
   (https://s28.postimg.org/aqwpwpcbh/image.png)
   Custodian's Log DwarfDate 1056 02 25
   A Weaver by the name of Irontomes wandered into the caverns and found a creature of unknowable terrors. I've ordered the caverns sealed properly. It likely won't be enough.
(https://s24.postimg.org/ww1m1xx9h/Irontomes.png)
   Custodian's Log DwarfDate 1056 02 27
   The beast has breached our defenses. (Yet another thing I intend to blame on my predecessor.) I'm sending every available dwarf to take it out. Hopefully they can take it out quickly... Without too much fuss.
   (https://s29.postimg.org/am3zdpvo7/FUCKFUCKFUCk.png)

   “Your chosen has died.”
   “Figures. These mortals are so fragile.”
`   “Perhaps it was too early to release the beast?”
   “No. Anyone who couldn't withstand such a simple creature could not have withstood the trials to come. I will start the possessions immediately.
   “Moving it all ahead?”
   “It will be difficult to get one less obsessed with cleaning to do such work for us. And it is not like he had any friends or family to continue on his work.”
   “Then we shall begin immediately.”
   (https://s29.postimg.org/w9z5ae27b/Psyco_Death.png)
   (https://s28.postimg.org/bt50yjqjh/Chaz_Death.png)
   
   Diary of Izak Willtorch 02 28
   Our overseer has died in combat with the great beast (Along with a few other more useful dwarves) and as such we now have no leader. The other dwarves do not seem to mind much however. They've all left the site of the battle scurrying to work on their own projects. It's like as soon as he died everyone remembered that they have their own projects to work on. Though it may be a dishonorable thing to steal from the dead I have taken the key to the Overseers office from Chaz's corpse. I would like to see what precisely he had planned for the remainder of his reign. Besides it isn't like anyone will notice. They're all far to busy hauling furniture into the reservoir.
(https://s27.postimg.org/u33mo5stv/NEWPROTAG.png)

   “It would seem your next chosen has chosen himself.”
   “Good. I really did not want to have to comb through the entire population again. But how to convince him that my goals and his line up.”
   “Use the beast.”
   “The wisest thing you have said in a long while.”
   Diary of Izak Willtorch 03 04
`   I'm not sure where the last few days have gone. I had the key in my hand intending to go to the overseers office when suddenly I found myself standing in my workshop making a toy hammer (A very nice toy hammer I might add) Most of the other dwarves are telling me of similar events. It also seems that this stick in my pocket marks me as the new overseer. Did we have a particularly drunken election?  Either way ass soon as this damn reservoir is filled I intend to forbid the drinking of booze. If only for a little while. Something just isn't right. 
(https://s24.postimg.org/uty8gmttx/EVIL.png)
   Diary of Izak Willtorch 03 07
   I've made yet another brilliant work of art. This one depicts the overseer before last (the one who forgot that wooden doors do not protect fortresses) terrified of some wee snakes. I found it amusing. Zoey did not.
   (https://s29.postimg.org/q6zo5cq6f/SCOURGE.png)
   
   Diary of Izak Willtorch 03 11
   The reservoir has finally been completed! I lost a miner and some fool gemsmith to the onrush of water but idiots are acceptable losses. Everyone was quite excited about it. I guess I really have done something useful. And unlike my predecessor it only took me two weeks. Not bad if I do say so myself.  In celebration I have made a toy axe. Not sure why I didn't make a toy lever or something more appropriate. Frankly I just kind of make whatever seems to live within the stone.  Now we can all drink water should our liquor become. Whatever it takes to make a byproduct of rotten plants bad.

   (https://s29.postimg.org/od8lkfszb/Contaminate.png)

   “That was easier than I anticipated. What exactly did you plant in this one?”
   “Nothing much. Just a bit of worry about poisoned drink.”
   “How ironic. Isn't that what you just gave them?”
   “Often when mortals try to avoid a certain event happening they cause that very event to happen. Some might call it fate.”
   “But not you?”
   “There is no fate. Only  manipulation.”
   Diary of Izak Willtorch 03 13
   I've had our goblin brewer inspect each of our 5082 bottles of Booze. It insists that there is no taint. For now I will trust it's judgment after all I doubt forcing everyone to drink only water would go over very well.
   Note to self: Ask Zoey how to Sex Goblins.
   (https://s29.postimg.org/dnb3tvf87/Booze.png)

   Note to self: Rephrase all future questions about goblin gender. Zoey slaps hard.

Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: scourge728 on December 24, 2016, 06:42:40 pm
*grumbles angrily about indignities* 
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 24, 2016, 08:43:31 pm
The Soaper Has Died!!!

"All is Lost, abandon hope, we shall never prevail!!! Pray to whatever gods you deem fit!"

*slap*

"Ow, why'da do that?"

"Snap out of it, Angel will come back and possess another poor soul."

"Whatever you say master."

"Good, now to talk about my new quarters, YOU mister New Overseer, I was thinking a palace for me, whatever you start, I'll finish when I get the Rutile hat."

[OOC: The rutile hat is the symbol of overseership in-universe, and what shame it is to see one of our brethren fall so soon. Does Angel want another dwarf?]
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Wight on December 25, 2016, 01:47:26 am
Yeah scourge iit is not your fault for real. I fixed it pre crash but did not remember the second go. Also I intend to lock you in the well room until you drink. Because I like the thought of the vampire slayer becoming that which he hates most. Unless that does not work. In which case I guess it will just be a potential plot point for later.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: NCommander on December 25, 2016, 08:00:24 am
Sign me for a turn. I can make magic happen.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 25, 2016, 08:49:42 am
Ah, NCommander, the person who managed to pull Doomforest out of the FPS pit and return to another golden age...

Let me check to see if the list is open for another spot.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 25, 2016, 08:51:23 am
Also, it would seem my link to The World Map has gone. I think I have a picture of the world on my computer still....
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: scourge728 on December 25, 2016, 09:14:05 am
"LET ME OUT OF HERE OR MAY THE STARCATS SEND UNTOLD HORROR ON YOUR SOUL"
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 25, 2016, 09:24:54 am
⁓̛ These are the best kind of problems!

Heh. Well, I don't really feel like that though. I like to behold beauty.

⁓̛ I usually shy away from brown color, whether it is sandstone or wood.

But it looks quite nice combined with the gypsum areas. Some fungiwood would be great for golden beds.

Dark red and green also go great with it, so maybe dye clothes to one o those two.

But augh on the cyan-brown combination. Yellow and cyan can work out nicely, brown and cyan...not so much.

Which prompts interesting feeling for  the west wing o' bedrooms. Boundary between beautiness and ugliness....

⁓̛ I usually resize the windows, but this max size screenshot is useful for getting the conquerings to take one line apiece.

I shall definitely be copying that.

As for the contents, hm, 1,2...11 conquerors. They're going to fight each other and then leave you the biggest scrap :(

⁓̛ I see you tesselated the pattern and picked the workshops. Curious picks, that

have led me to ask: Going to build a shining white and clean and pure soap castle?

⁓̛ Hm, a fleshy webber. Not firesafe, I suppose, but still weaponizable I suppose.

Hm, I wonder if you enable web collecting on the military, will they go out to collect the webs the moment beast gets into fight, ignore the webs and slay the beast?

Heh. If there's cave spiders, can use burrows with a loom to carefully direct web collectors/military to desired areas while safely passing over webbed traps.

That said, that seems rather poor place to fight.

⁓̛ Teardrop shaped tavern?

It has few shared tables, but...I like the shape. I hope some of those elves and humans hanging around will join the fort, for they need no tavernkeeper to give them alcohol.

As for the vampire, I shed no tears. Some sacrifices are necessary. Though I fear the blood will get washed into walls.

Also, a spattering is not enough to vamp - it needs to be a pool. Withdraw a bucket of water to double-check that it is laced with dwarf blood.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 25, 2016, 12:25:41 pm
Someone artistically inclined: do a scene showing PhychoAngel's body on a raised platform (I have no idea what one is called) with the entire assemblage of the fortress present to say their farewells to the Soaper/ Glasser
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 25, 2016, 12:35:32 pm
Since you posted about it twice now, I went back and doublechecked whether somebody died.

Now, I again scrolled past it and went "ah, just another random dwarf died to webber FB; situation normal". Took me Ctrl+Fing "died" to find it.

Ah well, not like PsychoAngel has used the character since handing over the reins to next overseer ^^;;
And looking at the lack of green and teal in Wight's screenshot, not much of value was lost.

(Yes, I know kinda incongruous. It's ok to have them horribly die, but not to erase their very minds, relationships and reality to replace with body snatcher?)
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on December 25, 2016, 10:31:22 pm
In the Dreamscape

Ryukan sat upon a hill, under a tree looking out upon a moon-lit plain. A gentle breeze permeated the air, the tall grass swayed hypnotically.

"Ah, I wish I could just stay here forever, no worries, no responsibilities." Ryukan sighed heavily.

"Ryyuuukkkaaaaannnnnnn"

"Now what," Ryukan sighed.

"Ryukan, turn from this path." A ghost bound in chains appeared before him. "The path of power only leads to a life of emptiness!"

"Fuck off Marley, wrong story by the way."

"Tis does not matter what story this may be, the lesson still holds true. A lesson must be taught, or else you will wear these chains as I do now"

"You know that would scare a whole lot more if I weren't immortal." Ryukan tactfuly replied, still sitting under the tree.

"All things must pass on from life Ryukan. You must heed my words."

"I know you're doing your job, but please leave me in peace."

"Ryukan, tonight you will be visited by three spirits, they will take you and show you wha-"

*BOOM*

Ryukan lowered his Plasma Rifle, "Gotta love the dreamscape" Ryukan took a deep breath, "ah, peace and quite..."

The wind blew gently over the star-lit plain.

[OOC: Merry Christmas Guys, I wanted to have a full blown A Dwarfmas Charol, but I didn't have the time, so hope you enjoyed my bad attempt at humor :D ]
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: 4maskwolf on December 26, 2016, 01:01:17 am
I'd like to request a dwarf and a turn, if possible.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: NCommander on December 26, 2016, 01:23:35 am
Ah, NCommander, the person who managed to pull Doomforest out of the FPS pit and return to another golden age...

Let me check to see if the list is open for another spot.

Says a lot when 20 FPS is out of the pit. I've been trying to generate a single player world for a bit but just haven't been happy with the overall results as of yet -_-; Thinking I need to find a reanimator biome but damned if I can get worldgen to appease me.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Wight on December 30, 2016, 05:20:25 pm
Diary of Izak Willtorch 03 14
   The more I look into this janitors scribbled notes the more I begin to worry. There's mentions of a great disaster which can only be stopped by some strange substance. In addition he carved out large sections of the fortress without really knowing why. So now there is a huge series of interconnected rooms who's purpose is unknowable. The mess of the recent battle is still scattered about the staircase. And the pile of bodies to be disposed of is massive. Well perhaps not massive. Considering that we did fight a creature that has existed since before the first dwarf was even a thought I would call our pile of corpses moderate. But nonetheless this does mean that there are coffins to fill and slabs to engrave. It wouldn't be nice of me to leave the next overseer a horde of disgruntled ghosts to deal with.
   
Spoiler: ZZZs (click to show/hide)
   The sleeping bodies of Izak Willtorch and Zoey RoyalBodice did little to reveal the things shown to them that night. The sky shining bright exposing the entire fortress to the suns yellow glow. And below the sound of a hundred creatures like the one they just fought off. Only this time there is something different about them. The brave warriors who dare to try and hold them in the stairwells find themselves covered in fluids erupting from the beasts. And on every patch of dwaven skin touched by the fluids erupts a layer of pustules and boils. The skin melts and causes the poor warriors great suffering. But wait. What is this? One familiar in spirit but not in flesh. He holds in his hands a brick whiter than the sun above, more powerful than the demons below oh and it keeps those damn boils from going so crazy. If only they had a way to obtain one of these all powerful bricks. If only.
“Have you any idea how stupid you sound talking to yourself?”
“Oh quit it. You know the process of implanting these thoughts as well as any other. Besides adding tension helps make the memories stick... Didn't really count on the girl being there though... Suppose that just means two heads rather than one.”
“Why not just tell them the formula? It's not like it is that complicated.
“Just revealing the answer to them wouldn't make sure that they as well as their society as a whole bother to remember how to make the stuff.”
“But there was one once before who's bricks saved the entire kingdom.”
“Ahh but only in a time before time. It is no longer history. Just legend.”
“But if these ones cannot summon the soaper...”
“Then they won't survive the plague to come.”
Diary of Izak Willtorch 03 26
   I have woken from a long sleep. I now know why the Janitor sought to create this fifth cleanser of his. Such dreams must have been his curse. And in taking the rutile hat of leadership I have also taken his curse. But what would a simple stonecrafter know about making cleaning agents? I find myself wondering if I could give the hat to someone else they would take the curse with them. Somehow I doubt it. But perhaps If I can make this white brick I can stop the curse altogether. Or perhaps I should destroy the object that gave me this curse. It would without doubt cause much outrage. But I am sure it would be worth it.

“So uh. Overseer!”
“What is it?”
“Well I've had that fat made into tallow as you requested”
“What? What Fat?”
“The beast! We took it into that new kitchen you had us make butchered the bastard then made his fat into tallow. The paperwork says not to cook it so...”
“Tell me... What is your Name?”
“TourBegins. I was there during the battle of the stairwell. Saw a lot of... But tha's not important. I want to know what to do with this damn tallow. If I canne' Cook it there isn much reason for it ta be in ma' wey.”
“Why don't you just put it in a stockpile for now... And show me that paperwork. I do not remember issuing that order.”
Spoiler (click to show/hide)

Dear Diary,
   Today I have committed treason. The sort for which most dwarves would find themselves executed. I took some paperwork from the overseers office an commissioned a few places to be built. Just kitchens and butchers shops for now. But I believe that with just a little more effort I can unlock the secret of the white brick. See while that fool Izak was staring at piles of corpses and bedazzled by  brilliant battles I sought something far more important. Ingredients. So far I have nailed down Tallow and oil as possible ingredients. And why make simple tallow when we can use what the great beast left us. How poetic. To use the flesh of one beast to fend off another.
   In other news who's discovery will not get me executed I have made my last slab. I know that chances are that this gods forsaken place will soon have need for more but such morbid work ill suits me. So for now I am back to making coffers and Armor Stands. If I understand correctly there is some talk of replacing all inferior furniture with masterworks. What a wonderful thought. After all I seem to make most of the furniture around here anyway. But how nice would it be for everyone to sit on the nicest of seats and sleep in the finest of beds (I suppose someone else will have to make those) I certainly can see the benefits.

Diary of Izak Willtorch 04 03
Summer brings with it ill omens indeed. A werebeast has come. And we've no way to secure the fortress in time. I am not very experienced in such matters but have decided to send the millitary to defend the entrance to the fortress. Hopefully The Armored Braids are a good choice for this encounter.
Spoiler (click to show/hide)

   It seems that the WereShrew has reverted to its human form. The Sparks are being sent to subdue and hopefully capture it.
Spoiler (click to show/hide)

Diary of Izak Willtorch 04 07
Spoiler (click to show/hide)
   It would seem that some of the nobility is less than pleased with their current living arrangements. I am sorely tempted to simply assign the obnoxious noble to the soon to be emptied reservoir (Which will then be the soon to be filled reservoir) but have decided against it. I doubt the StarCats would be pleased if I was to assassinate their king. So instead Zoey is making more furniture. Not that she minds.  To “Celebrate” this new exciting mission I have made a crown of diorite. It's actually pretty good for a work done in anger.
Spoiler (click to show/hide)
Diary of Izak Willtorch 04 10
   There are a lot of reports of a bucket shortage. I'm having our grandmasters of carpentry and metalworking make a few. I wonder where they're all going?
Spoiler (click to show/hide)
Diary of Izak Willtorch 04 13
   What an eventful month this is indeed. The office is built and furnished to the liking of the CatKing and we've been visited by a human diplomat. But to top it all off one of the carpenters stopped speaking and ran off to his workshop. I caught a look at some of his notes. Strange. No words just some drawings. Hope this RoomFaces fella makes us something worthy of the title Legendary. Else I'll just have him killed.
Spoiler (click to show/hide)
Diary of Izak Willtorch 04 21
   RoomFaces has indeed made us something quite useful. An animal trap that can be used to catch even the greatest of vermin. I suppose this will mean that he will NOT be executed. Darn. I was looking forward to finding creative ways to dispose of a dwarf. Might as well practice for when the next noble gets too uppity.
Spoiler (click to show/hide)


OOC: What a shell of a post. I was hoping the soaper would be back by the time I posted this... Looks like Civ bit deep (Was it civ he said he would be obsessed with for awhile?) Oh and I thought I would attach an image of Pyrite drinking deep. Thanks Frames!!!


Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on December 30, 2016, 07:05:20 pm
⁓̛ Got to love wooden doors on NS walls

The maze stretches on and on, though. And what's with the mysterious ramp spiral?

⁓̛ Do the soaps actually do anything on FB syndromes?

Or are their effects limited to infections?

I don't know myself, and I don't even know anyone who could  tell you u.u

⁓̛ I loath death, I fear death, I...probably would be too lazy to seek the secrets of life and death.

⁓̛ Werebeasts...Best handled by distraction of pets and furniture. As long as they can't bite your milit....

Welp. Lets hope they're trained well enough to not get hit.

Ah well, went better than even that yet. Yesterday, I had wererhino whale on a turtle so long by the time they appeared they were already turned back into a goblin.

⁓̛ Ah, bucket reports. Useful to find out if multiple someones are locked away and dehydrating at times. Gotta love it.

⁓̛ Pyrite sure has mismatch of skills.

And oh, does the fort look cluttered.

Now, as for your image question...

Code: [Select]
[spoiler=spoiler text][img]image link.png[/img][/spoiler]
You might also be interested in a way to quickly crop and upload images. I'm running on lubuntu - similar enough - so might as well share the

That calls imgur-screenshot.sh (https://github.com/jomo/imgur-screenshot). (Technically sufficient by itself for cropping an area and uploading it, but I like to name the screenshots, keep the links and sort them into folders, ex giving image name df/name to place it into df folder)

Then I call it.sh (given executable, non-modifiable permissions) with shift-PrtScr. (With variants for shotting the entire window or entire screen.)

This pops up a window for half a minute (cats!) that asks for name or folder/name, then lets one use scrot to shoot an area, then passes that image to imgur, which passes back the link into clipboard, which is then partially tacked on to the end of the filename of the shot image (without the /s to avoid path annoyances).

(Potential improvement: Tack image tags onto the beginning and end of clipboard link. Too lazy to implement for now.)
(Downside of the scrot seems to be white top and left lines for me. Too lazy to get rid of for now. )
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Wight on December 30, 2016, 11:45:34 pm
Awesome. Though I must say I am not entirely sure how I will copy that out my Ubuntu ( It is an offline machine(for "security" reasons)) I guess this will work kind of like a .bat file though. Also. The next time autocorrect changes hell to shell...
It turned out I made an little astville myself. Also for some reason everyone iis starving. Did someone disable farming or something? I did not really notice until it affected someone important so expect this next post to be mostly bbout me trying to fix the whole starvation issue... At least they have a contaminated well I just drained to drink out of... And I was trying so hard to just clean up quietly...
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on January 01, 2017, 07:15:55 am
Ah, well damn.

If it's an offline machine, you can't exactly automatically upload images now, can you?

In that case, I suppose you can just use hotkeyed scrot -s (no need to brother with separate file if it is just 1 line), or if you want named images can pretty much ditch everything at and after # Upload (not sure if the missing else statement will make it give an error with the earlier if, but the else is really there just for logging/testing purposes, so error at that stage is probably not something you care about).

Then load the images onto USB and upload at once.
Heck, might be more comfortable to do the update as imgur album then, with inserting comments there instead of inserting images into bay12 post.

(Can use a mobile phone to write up the script to that part without comments.)

Though I'm not sure if you have sufficient permissions on said offline machine to mark the script as executable or to add a hotkey.

PS: Hey, at least vampires can't starve :) (though not sure their hunger would be reset upon turning)
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on January 01, 2017, 08:57:57 am
hmmm, upload a save file instead of a proof f life pic.

You can PM me the link, but don't put it on the thread.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on January 01, 2017, 09:09:24 am
Uh. Why not?

Bit early for save tho, they started playing on...December 21, I think? That should be 3 jan limit on their turn at the earliest, with perhaps up to 7 jan due the holidays
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on January 01, 2017, 09:55:07 am
Good Point on the holiday thing, I'll allow the January 7 deadline.

I was saying PM me the save instead of a Proof of Life pic. So I could check to see what the in-game date was.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Fleeting Frames on January 01, 2017, 10:33:11 am
1056-04-01, if you go by the date indicator on the Pyrite drinking screenshot. Albeit I've had dfhack date indicator be big buggy and unchanging in 43.05, so I wouldn't trust it to be farther along.

Though they're probably even farther ahead, as that's just how far they've written.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Wight on January 03, 2017, 04:21:10 pm
Yeah. so I do not think I will finish this turn. Will try to have the turn posted and a link.. Was going to put it on  now but it did not copy properly to the tablet... So sorry I suppose. It runs so slowly and with the holidays I have so much work to do. But it was fun. There are three morons sealed in the caverns and there seems to be a food issue. (Also the last turn is current) Good luck and uh... Sorry about the mess I tried so hard to clean it...
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on January 03, 2017, 08:07:48 pm
CAN you upload the save?
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on January 05, 2017, 12:15:04 am
K, Wright just gave me the save, so here you go.

Save (http://dffd.bay12games.com/file.php?id=12642)
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: TheImmortalRyukan on January 08, 2017, 11:56:49 am
Seeing as Gwolfski has not answered my message....

Dark One

You are up.....
Title: Re: Gloomdiamonds: The Reign of Darkness
Post by: Dark One on January 08, 2017, 05:29:44 pm
The time to bring you more !!FUN!! has come. I'll grab the save tomorrow, as it's bit late here now. I'll try to post seasonal write-ups. If nothing significant happens they'll contain more roleplaying.
Title: Re: Gloomdiamonds: A Familiar Darkness Falls on Us
Post by: Gwolfski on January 09, 2017, 04:20:53 pm
Seeing as Gwolfski has not answered my message....

Dark One

You are up.....

Oh sorry, missed that. I'm busy in Murderflood, good luck, Dark One!
Title: Re: Gloomdiamonds: The Reign of Darkness
Post by: TheImmortalRyukan on January 09, 2017, 08:56:07 pm
BTW 2 slots are available

Also, Dark One, wish to provide a bio for the front page?
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Imic on January 10, 2017, 01:37:08 am
I can't play right now for medical reasons.
No, wait...
If dark one takes a full week to do his turn...
Never mind, it's only 'till the end of the week that I can't play.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Dark One on January 10, 2017, 03:18:29 pm
21st Hematite 1056

As the sun lowered on the horizon, a lone cloaked dwarf wandered to Gloomdiamonds. Latest news of The Siege of Troopers that occured there just last year didn't scare him, he moved on calmly and confidently towards entrance of the fortress. As he reached the gates, two guards stopped him. Welcome in Gloomdiamonds. May you identify yourself and tell us what's the goal of your visit? - one of the guards greeted him and asked. The dwarf revealed his face from under a hood. He had a plain, somewhat nondescript face with only a long, old scar on left cheek making him clearly distinguishable in the crowd. I'm Rimtar Smiththunders of Twinklediamonds fortress. I wanted to see this place as soon as I heard about another diamonds fortress... I also heard a lot of good about your tavern. I'm just doomed for rest after the journey, so I'll head right there. And don't worry, I'll find my way around. - Rimtar said with a soft, low voice and descended down the main staircase, quickly disappearing from guarded area. Something strange about this one, just can't tell what... - said the first guard. Twinklediamonds? Quite familiar name... - added his companion.

OOC

Finally managed to load it and write anything. Didn't expected to suddenly get so busy after getting my turn - a few minor exams and loads other stuff that needed my attention. And it's not over, I have a technician qualification exam this Thursday and a prom at Saturday, so I surely won't finish my turn this week. I'll get it all done till the end of next week.

I'm leaving you with state of the fortress before doing anything yet, expect a first write up soon.

Spoiler: Proof of Life (click to show/hide)
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Dark One on January 11, 2017, 03:58:53 pm
1st Limestone 1056

Rimtar was enjoying his time in the tavern, sipping strawberry wine and watching different performers. He spent whole summer there but still didn't knew what was going on in the fortress around him. It was time to ask one of it's residents. There was one of soldiers off duty, polishing his short sword covered with elven runes. May I join you? - he asked and, the soldier looked at him and said: Sure. Rimtar sat by the soldier's table, trying to read runes on the blade at the same time. Suicide? Interesting name for a sword... - he said inquiringly. It was a gift... of some kind... You just wanted to ask about the sword? - the soldier asked.

Rimtar thought for a short while then asked: Can you tell me what's new in the fortress? This tavern lives it's own life and it's hard to hear anything about the fortress proper. Soldier wondered for a while, then started the story. Things got a bit strange around Gloomdiamonds this Summer. You see, there was no new overseer appointed, yet everyone runs around like crazy! There were even some changes in fortress' administration! - he exclaimed. Rimtar asked, quite surprised: No overseer? Whole season without anyone to run the fortress? Swordsdwarf continued: No one was appointed! I once wanted to see who gives orders to dwarves running like crazy, and entered the overseer's office. There was just a rutile hat lying on a desk, letters left on it by Pyrite blurred out. There was something strange about the hat... something ominous and evil, but at the same time quite familiar... - he stopped for a while. - Anyways, I'll tell you what happened chronologically...

Miners had a strange urge to dig recently. Deeper into the bowels of earth. From behind a wall they heard someone shouting for help, and deconstructed one of the walls. Guess what? Three dwarves were walled in inside caverns! They got them out too late to save one of them, he dehydrated and lied on the mossy cavern floor until someone brought him to a grave...

Spoiler (click to show/hide)

Instead of rebuilding the walls, masons built a bridge there and animal trainer restrained a war dog on a rope just by the entrance to caverns. At the same time bookkeeper added some marks to all maps of the fortress, which he called hotkeys. They are meant to ease navigating through fortress...

Spoiler (click to show/hide)

But getting back to miners, they dug a staircase day and night. They discovered two expansive caverns on the way and marked one of them on map. Digging deeper, they dug down to semi-molten rock and went back up a few Urists to make a small opening in their tunnel, through which they saw huge part of magma sea, and more importantly, raw adamantine! They said that we are extremely lucky, as the huge cavern filled with water is just one Urist above the magma sea, which means they can make a puncture in the ceiling and let the water mix with magma and create obsidian, through which they could safely dig to the adamantine! Only problem being the safety of our miners....

Spoiler (click to show/hide)

Now I've got news that may sound good for a foreigner like you, should you want to petition anyone or anyting that's currently in charge. The human caravan was warmly greeted and received as warm farewells. Since then, everyone that made a petition which was accepted got a house, and for some reason all petitions are accepted. The expansion of house district also moved just slightly, already we have houses with rough, barren walls. It's only a matter of time to smooth then and furnish...

Spoiler (click to show/hide)

Then a brewer and some animals mysteriously disappeared. And while the animals still weren't found, one of miners did something completely strange. He shouted that he really has to smash open a wall at Gwolfski's suite... and he found the brewer inside, his dog sitting beside him and still waiting for his owner to wake up. He died of thirst, the brewer I mean not the dog. The miner can't explain why he had to break the wall, some kind of creepy, dark urge to just do it overwhelmed him. Some say that bridge sealing the suite was raised and that Gwolfski locked the brewer inside for some unknown reason...

Spoiler (click to show/hide)

Is that all? It still was quite a bit for such a short time... - Rimtar said before the soldier could finish. Well, there were more minor things like changing a manager to someone with less duties, so he could validate orders much quicker. I believe it's one of medical staff, perhaps a suturer. And already a few new orders straight from overseer's office were validated - production of clothing and mechanisms. Now, that's all. - soldier finished relating latest news. It was nice talking to you and getting some news from the fortress proper. I won't bother you anymore. Oh, and I'm Rimtar Smiththunder, nice to meet you and goodbye! - Rimtar got up and soldier told: Yeah, nice to meet you. I'm Zothdra. Perhaps we'll meet again.

OOC

Went through Summer and got a seasonal save at Autumn. As a tl;dr - Set up some hotkeys, first at levers to entrance front gate, second at some random levers, and third at entrace to caverns I made. I rescued three dwarves left by Wight in the caverns, then dug down to magma sea, discovering two caverns on the way and candy. I changed the manager (Zothdra was the manager before), as he spent all the time sparring and I couldn't get any order validated, and ordered some cloth clothing to be made as some dwarves throw out used clothing. I assigned houses to everyone who didn't had his quarter (except for one dwarven baby and the vampire), then started expanding the area and accepted a few petitions. Also closed some holes through which fliers could get inside from caves. Bought off food from the caravan (we have more than enough, but the more the better), and found dead brewer after game gave me a missing message.

Here is the status for 1st Limestone.

Spoiler (click to show/hide)

It was quite slow with 11-18 FPS when unpaused, but I got first season of my turn done. It was uneventful season as you can see.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: TheImmortalRyukan on January 11, 2017, 06:25:46 pm
F-ing fantastic as usual, love it.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Fleeting Frames on January 12, 2017, 01:19:37 am
- Unusual approach with narration.

- I don't think Dakost died from thrist, with the cavern lake there....

Well, deaths be deaths.

Don't think a lone dog can stop whatever lurks down there in time for you to raise bridge, though. I'd recommend hatching the staircase instead.

- Didn't expect you to keep to same bedroom layouts, tbh.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Dark One on January 12, 2017, 02:32:52 am
- I don't think Dakost died from thrist, with the cavern lake there....

When dwarves found him the game gave me Dakost somethingsomething has been found dead, dehydrated. The other farmer did drink from the lake to survive.

Don't think a lone dog can stop whatever lurks down there in time for you to raise bridge, though. I'd recommend hatching the staircase instead.

The place was surrounded with cage traps during Wight's turn. The dog is to alarm not deal with trapavoids or FB's, but I'll hatch it in case of enormous inorganic FB.

- Didn't expect you to keep to same bedroom layouts, tbh.

I usually make 2x2 bedrooms, but also I usually play in much smaller embarks. Seeing that there was some place I continued 2x3 bedrooms.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Fleeting Frames on January 12, 2017, 04:03:04 am
Odd that one drank from the lake while other one didn't, then. I think only being scared away could cause that, or maybe wandering far away and being terminally crippled - any Dakost's legs noted to be in stock by your bookkeeper?
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Dark One on January 12, 2017, 04:26:38 am
I'll check it later when I'll be playing. I have technician exam in about one and a half hour.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: TheImmortalRyukan on January 12, 2017, 09:06:42 am
Want to give your character Bio DrakOne?

Would really appreciate it
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: ReynTheLord on January 12, 2017, 08:55:51 pm
Joining the que for a turn. GOnna have some fun.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: TheImmortalRyukan on January 12, 2017, 10:35:32 pm
Joining the que for a turn. GOnna have some fun.

Welcome on board Reyn, I now have one slot available, who wants it?
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Dark One on January 13, 2017, 12:50:23 pm
1st Moonstone 1056

After a long day spent with visiting poets, performers and scholars, sipping strawberry wine, Rimtar felt really tired and was about to head towards his room. Something on the way through tavern caught his attention though, a leather bound ledger lying on one of tables. Someone had to forget it and left it in tavern. Rimtar took it with himself to return it to it's owner next day. Reaching his bed, all of a sudden he couldn't fall asleep, so he took the ledger and opened it. Autumn 1056. Property of Libash Toolfire, bookkeeper of Gloomdiamonds. That was it! All the numbers in bookkeeper's ledgers should be boring enough to fall asleep quickly!

Bloodsucker escaped from it's pit. There were 100 hammerstrikes on it so as soon as militia saw him, he was dragged to restraint and beaten to bloody pulp. Then it returned to the pit, just to die shortly afterwards.

Spoiler (click to show/hide)

Expansion of house district improved. Walls smoothed out, beds, doors and cabinets added - not enough for all rooms though. Started contruction of magma baths.

Spoiler (click to show/hide)

An aspect of Fey appeared, Dodok Breedcloistered was affected. Claimed a workshop and made an artifact toy boat.

Spoiler (click to show/hide)

Caravan from Mountainhome appeared. Entrance was not wide enough, wagons couldn't get through. Merchants reached depot. Bought off whole load of plants, fruits, fish and meat. Gave many offerings to Mountainhome. Got trade agreement with merchants. Gloomdiamonds was advanced to a Duchy after merchants left, Scourge is a duke now. Improved his housing to meet requirements.

Spoiler (click to show/hide)

Bans and mandates were appointed again - export of quivers prohibited, production of bucklers mandated.

Spoiler (click to show/hide)

Seasonal stocks and census summary.

Spoiler (click to show/hide)

On the last page there was a note: To whoever finds this ledger in case it's lost - return it to bookkeeper's office. Rimtar read it all and felt very drowsy, so he quickly fallen asleep.

OOC

Autumn is done, there's a chance I might get winter done today and end my turn (I started at summer, so technically I'm getting through Wight's turn, but I'll be more busy after this weekend). As for the bio, I'll send a PM after my turn is done.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Fleeting Frames on January 13, 2017, 01:19:09 pm
- Dwarven justice. Welp.

- Brown fortress.

- I think that is more than enough food and dwarves. 
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Grimlocke on January 13, 2017, 03:43:11 pm
I'll take a slot if you'll have me, haven't played one of these in far too long!

Either way Ill take a dwarf by the name of 'Izzerwat', any scholar profession or administrator if no scholars are available.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Imic on January 13, 2017, 06:03:05 pm
Gloomdiamonds

Everything was ordinary in Gloomdiamonds. Well, ordinary for a Gloondiamonds standard. Vampires seemed to be behind every corner these days, for one thing. But, nothing was too out of the ordinarya. Except for the giant shadow. But no - one noticed that.
No - one ever does.

Ryukan was in his teensy room, playing with a trinket. In reality, he was merely distracting his hands, while his mind was whizzing away, thinking about plans. Things. Then he noticed something strange. He didn't know what it was, but he knew that something was wrong. He got up, and walked out the door, immediately walking straight into Airith, who seemed just as distressed as himself.
"Can you feel it?" Said Airith.
"Yes. Something's wrong." Replied Ryukan.
They walked through the coridoor, peering backwards and forwards, unsure of what was wring.
Suddenly, they came to the main hallway, and they realised what was wrong.
Time had stopped.
Everyone was simply standing there, frozen beteween one heartbeat and the next, between two gulps of ale, simply stopped.
And they suddenley realised why.
At the end of the coridoor, there was a bunch of humanoids in full plate armour, with helmets obscuring their faces from the two dwarves. They had long blue cloaks, and one of them carried a large banner.
It was tall, and blue. On it was a semicircle, with teeth in it like a gear, the curve pointed downwrds, and a sword over it.
Undarak.
"There's no running. We've surrounded the place, and anyone else whom we've found to be a black arrow besides yourselves has been taken into the cages in our ship."
The knight took off his helmet, revealing a round face, with grey hair and a short grey beard, as well as deep blue eyes which flashed with surpressed fury. He had a scar on his cheek whichhandn't been there the last time. It was Imic, a slight rival of Ryukan. Not in a cosmilogical sense, but he tried his best.
He leaned on his hammer.
"You shouldn't have left you tablet bahind, it had lists of all the spies inside of Undarak. Several of them even confessed to being spies. We found all thevidence we needed, though. In the end every single one of them ended up confessing. Well, not all of them. But sometimes actions speak louder then words."
"If you're quite finished giving me a lecture on interrogation, could we cut to the chase?"
"We're taking you to prison."
"Ah."
"A prison with many magical barriers."
"Ooooh."
Imic eyed him. Suddenly the stern face turned slightly softer, and he sighed a long, long sigh.
"Just get in the ship."
After some hassle, they succeeded in getting them into cages, to be grought to Undarak. It was a long, long ride.

I'm going to stop there, because I'm tired. More larpter.
Sorry about the decrease in quility at the end, I need bed. Please imagine it was more realistic for now, 8'll eiditl it larter.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: TheImmortalRyukan on January 13, 2017, 07:11:17 pm
On An Airship Currently in-between worlds

Ryukan sat in his cage.

Cage... ha. Wouldn't be the first time this happened. Ray willing, it wouldn't be the last.

Speaking of....

Ryukan assumed a sitting position and his mind slowly drifted to the Astral Plane.

-------------------------------------------------------------

Astral Plane

Ryukan approached the Temple like structure in the void. He entered and walked towards the central room. He approached the pedestal in the center. He said the words of command.

Appearing before him was a hooded female figure.

"What do you want my faithful servant?" The figure said.

"Airith found a source of it and established a fortress there. I was going to join and help her, but I have been inconvenienced." Ryukan said.

"I know, that Paladin is something else. Persistent he is. But I sense his purpose is yet to be over. His role in this story will only increase. I sense that you and him will make bonds that only true friends can have."

"True bonds with that ANIMAL!?!"

"Yes. More likely than not he will be your only ally in the times to come." The Hooded figure stated plainly.

"If you say so... is there any chance you could be wrong?"

"I haven't been wrong before have I?"

"Your point is made mistress."

"Now go. You will be brought to trial on the Paladin's world. Just endure it. Try not to cause too much trouble. And Ryukan. Bring young Airith before me when you get back."

"Your word is my command mistress" Ryukan bowed as his master disappeared.

He walked out of the temple and his consciousness drifted back to his mortal body.

-------------------------------------------------------------

On an Airship

Ryukan awoke with a start as his cage was banged with a hammer.

"Up you get Ryukan, we are here."

Ryukan was dragged out of his cage in chains and he looked out beyond and saw the Capital of Undarak.

Even Ryukan admitted it was a sight to behold. And he had seen alot.

"Let's Get this Over with." Ryukan grumbled.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Dark One on January 13, 2017, 07:21:20 pm
1st Granite 1057

Rimtar left his room, prepared for the long journey back to Twinklediamonds. He bid farewell to everyone in the tavern and left. As ascended the staircase, several squads of soldiers ran past him, heading to barracks. Ah, Zothdra! 'Tis good to see you! - Smiththunders exclaimed upon seeing a familiar face. Greetings Rimtar! Leaving already? Perhaps you have a little while to talk? - Zothdra asked. Of course! Maybe you could tell me latest news from Gloomdiamonds proper? I saw you've had an intervention of some sort.. - Rimtar said. Zothdra wondered for a minute then replied: Yeah, but let's get back to how it all started, as I think it might be tied to it...

It all started like an ordinary day. Duke banned certain exports and mandated procuction of bucklers, as if he didn't knew that shields offer better protection!

Spoiler (click to show/hide)

Then, miners, mechanics and masons were continuing their work upon magma baths. I swear there was something grim about that place... where was I? Oh, right. So when they were working, a ghostly vampire has risen! It blinked down in the baths and moved to our barracks until someone exorcised the phantom. I think they banished it out with a slab of some kind, placed in the pit where it was closed.

Spoiler (click to show/hide)

Ghostly vampire? That must've been a horrifying view! - Rimtar said. That was just the beginning! In fact, it was so horrifying that it spooked a miner down in magma baths construction, so he punctured wrong wall and let magma into wrong area! They say that no one could survive down in the baths. Masons quickly ran to seal it before magma sea overflows fortress with magma from beneath. Two of them died in unknown circumstances...

Spoiler (click to show/hide)

As they spoke, a butcher dragged a stray yak bull to slaughter it. And finally, the intervention. A Forgotten One reached our caverns! I don't know why we could feel it, but something more ominous and powerful caused this uneasiness to make us alert. As if it wanted us dead, but just not yet... Back to the intervenion, there was a wide open hole in a wall through which it could get inside. We ran to protect the staircase in case that mason don't seal it in time... - as Zothdra continued, another dwarf ran hypnotized after the butcher.

Spoiler (click to show/hide)

Then the dwarf ran back with some bones and loud noises came from craftsdwarf workshop. Rimtar and Zothdra ran to see what's going on. It was a bone doctor - some strange force overwhelmed him and he secretely made an artifact! Behold my masterpiece! - the bone doctor shouted.

Spoiler (click to show/hide)

It's a... cup? - Rimtar was surprised with that masterpiece. Guess it's the best cup in fortress now. - Zothdra quickly commented. Well, looks like it's time to go. Remember about the box. See you soon my friend! - as Rimtar spoke last words, his body started aging rapidly until it turned into pile of ash and then completely vanished. The strange heaviness felt all around disappeared as well.

OOC

Spoiler (click to show/hide)

Yeah, I screwed up with that magma sea. Either a mistake designation or I really wasn't focused on it when getting through my turn. Fortress is safe, but if you want, you can deal with the FB. My turn is done, here is the save:

Gloomdiamonds 1056-1057 Save (http://dffd.bay12games.com/file.php?id=12655)
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: TheImmortalRyukan on January 13, 2017, 07:28:50 pm
Your Turn is appreciated DarkOne. I salute you on the speed of your turn.

Imic, after your done torturing me for information, your turn is up.

My Return to Power is nigh. Be prepared, for my reign will usher in a new age.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Fleeting Frames on January 14, 2017, 01:26:27 am
  So ends your journal. Just another ordinary, terrific day.

  ouch on the magma baths - those levers looked important.

  Huh. Didn't know the caverns had catwalks. Cute.
Almost as cute as the malnourished Garethosanene Lòmifo Ciwa. Webs?
Webs you have plenty of (perhaps pasturing few cats would be good idea).

  82 nobles/admins....Inactive  warriors?
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Imic on January 14, 2017, 01:56:24 am
Animal?!
Wolf, specifically.
The Undarak are a race of peacekeepers, bound to the mortal plane of existence by ancient bond created by bored gods woth nothing better to do, 15 universes ago. It's why many dpicies are humanoid, they're distant relations.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Imic on January 14, 2017, 02:16:31 am
The capital was built at the very inmost point of a massive valley,. Itwas built around a large river, with large, clean, medieval looking buildings, with banners and tall coloured rooves. However, the city was dwarfed in comparison by the immense castle built nestled in the mountains above the city. The castle, while far smaller then the city, was a mess of towers and rooves that seemed to tower over everything for miles around. Ryukan had been taken from a landing pad, put on a large cart, and carted to the city via a mountain pass, accidentally allowing him to see all of the sights in the area. At the mouth of the river vally was an extremely large bay, which Imic told him was Dahran's wrath. A mage called Dahran had supposedly pulled it away from the sea in times long gone, and then died from a heart attack. Never use too much magic at once.

It didn't last long. Soon they were in the massive towers and rooves of Undarak's capital.
Undarak.
Oddly, in old high Undarak, Un was the word for under, and Arak the word for town. Noone had figured out why yet.
Finally, after Imic had given him too many lectures on every single tiny crack of the city, he was taken to the highest tower of the city.
"Aren't you going to torture me?" Asked Ryukan.
"No. That is not our way. Torture is... Dishonourable."
The elderly paladin spat the word Out like a curse.
"We will take the evidence, and analyse it. That is our way. Then,we shall enact justice. And then, you will be set free."
"This... This is all because you just want to punish me?"
"Oh, yes. You've got many crimes under yer belt, and old Fellorath, head judge, is going mad, poor old girl. Too much unpunished, so she says."
"Oh."
"And not right now, either. We need to essemble the high council first. It was my idea to do some wuestioning."
Ryukan sighed a long, deep, sigh.
"An eye for an eye is how we punish. You stole something? Give it, or something of equal value, back. You attack someone? You r cieve the same amount of pain back.
You kill someone?"
I need to go. Anyway, what would you like to eat?

Gloomdiamonds

"Oi, Imic!"
"Yes, yes... What is is..."
Imic II got off his seat where he was reading.
"Whaddya need?"
"You're the new overseer."
"WHAT?!"
"Yes. Here's the badge."
"My gods. I... Well, let's get to work, then."
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Imic on January 14, 2017, 03:04:05 am
Argh! The game is loading reeeeaaaly sloooooowly.
OH WOW.
I hpjust saw..
It loded...
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: TheImmortalRyukan on January 14, 2017, 11:11:12 am
Gloomdiamonds

Airith gulped down her eighth mug of wine. Her master had just been kidnapped and didn't put up much of a fight. He could've called the Truthbearers out of hiding, but he didn't. She was confused. And! To top it off, he actually grinned when they took him away! If she didn't know him better, she might say he had one of them disorders or something.

Speaking of Thruthbearers, she sent two to Undarak to keep an eye on her master. He might've been a little loony, but his particular set of skills were useful and nigh irreplaceable. She told them to only interfere if his life was in immediate danger. If they were found out, they were to high tail it back here.

Other than that troublesome Paladin, things here in Gloomdiamonds were normal, one might even hazard to say, uneventful. Of course they had the normal issues associated with Dwarven fortresses, magma leaks, Forgotten Beasts, Moody Dwarves, but it was all good.

What bothered her at this moment, was that Imic was in charge of the fort. She didn't know why she didn't trust him, it was probably because he had the same name as that Paladin and spoke almost exactly like him. With the Rutile now his for this next year, she's gonna tread carefully. Next thing she needs is to have her body suffer one of them "unfortunate accidents". Just stick it out this year and try not to die.

Next year. Next year she will gets the hat, and The Plan will come to fruition.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Imic on January 14, 2017, 02:32:08 pm
Journal of Imic II, Overseer of Gloomdiamond.

As a start to my position, I have announced the diggenning out of a future Library. We don't have nearly enough books in this fortress.
Spoiler (click to show/hide)
I have also ordered the creation of a small square area for entry to future parts of the fortress which may be built in the future.
Spoiler (click to show/hide)
I shall ask the populous what they would symbol they would like on it.

he walked out into the main area of the fortress, and made an announcement shortly after writing this.
"I have decided to build a large plaza, and, may I ask, what would the people like it to look like? well?"

While the voting took place, he went back to work arranging things. He took note of the current shortages and began to order more made.

I have noted that the food is faaaar lower then the current drink stockpile. I shall announce the creation of extra farms.
After teking note of the number of farms, I have decided to make seven more, 20 is a nice round number which could keep us going for a good many years.
I shall promote extra farmers.
Cheese production shall begin, once I find out if we have any milk - producing animals.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Fleeting Frames on January 14, 2017, 03:07:22 pm
Yes! More books! Relatively useless they may be!

Heh. Is that self-deprication? I don't know.



small area = "large plaza"

Well, keep in mind that you can't unsmooth walls or floors, or unengrave walls. Mix of the two can look great at times for modular design, as exhibited in Sphalerite's Brightwater oceanside fortress.

And, hm... 20*5 per plant * 2 harvests=200 food per season, enough to feed 100 dwarves.

But wait...*checks Dark One's stocks on previous page*

Don't you mean it is the other way around? With 81 meat, 219 fish, 570 plant and 4942 other the food situation far eclipses the formidable 2357 booze available - the food should last for up to 3 years and 2 months, while the alcohol might be consumed in the space of 7 months.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Imic on January 14, 2017, 03:10:24 pm
Other food? I didn't even notice that. It's perfect for my... Brilliant scheme. Evil scheme. Good for everyone scheme. It might take more then one year.
Please can I have a teensy bit more?
The next person could have the remainder + their full year!
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: TheImmortalRyukan on January 14, 2017, 03:35:32 pm
....

....

....

You totally stole my idea....

*Airith retreats into study to come up with a new Plan*
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Fleeting Frames on January 14, 2017, 04:58:07 pm
Mind, probably not all that other is consumable in the moment - some may be something like tallow or eggs.

Not sure what you could possibly do with the prepared meals; at worst, you might season them with gecko sauce. Well, not like I'm opposed as long as the updates are timely.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Imic on January 14, 2017, 05:45:59 pm
Mind, probably not all that other is consumable in the moment - some may be something like tallow or eggs.

Not sure what you could possibly do with the prepared meals; at worst, you might season them with gecko sauce. Well, not like I'm opposed as long as the updates are timely.
I  can do one about once or twice a day, I'm involved with school stuff, becoming a teacher and all that. Weekends I can do a good bit more.

....

....

....

You totally stole my idea....

*Airith retreats into study to come up with a new Plan*
What? I didn't actually say anything about my id-
OMYGOSH, I DIDN'T MEAN TO SAY GOD I MEANT GOOD! GOOD!
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Imic on January 15, 2017, 01:28:20 pm
Sorry for the lack of life, stuff happened today. Stuff will happen soon! Don't worry.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: TheImmortalRyukan on January 15, 2017, 01:47:28 pm
Sorry for the lack of life, stuff happened today. Stuff will happen soon! Don't worry.

.... Your only on day three....
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Imic on January 15, 2017, 02:07:21 pm
Sorry I'm taking so long, the world takes forever and then some to load the world info... Damn you large worlds!
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Imic on January 15, 2017, 02:38:11 pm
It is the 6th of granite, this is incredibly slow. Nothing has happened.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Fleeting Frames on January 15, 2017, 02:39:11 pm
Incredibly slow FPS, or does it take hours to get past the initial 2-week embark period?
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Imic on January 15, 2017, 02:40:19 pm
Nope, just slow fps.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Imic on January 15, 2017, 03:08:52 pm
I cannot play this. Something is wrong.
I have been playing this for an hour now.
I have gotten through three in - game days.
I cannot play this.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Fleeting Frames on January 15, 2017, 05:25:49 pm
...In comparison, Goatmaan's nearly 1000-dwarf fort had one in-game day take 7 minutes and 12 seconds, iirc.

Of course, playing is more about designating, but still, wtf. Checking the save on 43.05 vanilla (hope no save-breaking mods)....

...Loading it up takes something like 1-2 minutes - this is the largest fortress in disk space and RAM I've seen, taking up 1,9 GB RSS and 2,5 VM-Size when loaded.

FPS seems initially much greater than what you reported; 17-20 when loading the fort, but can certainly be improved. Takes me 5 minutes to reach 6th Granite on opening screen. My first thought is about somebody setting doors to be pet-impassable...

Well, rooms are huge. Huge pastures here, though beautiful microcline stars.
(https://i.imgur.com/pbB9Nc6.png)

I don't need to speak about main fort dug out by "make gloomdiamonds great" efforts, but there are also yuge unwalled quarries on z99, for instance.

And..Aha! There are lot of pet-impassable(tightly closed) doors with pets pastured inside.

Mostly on z124, such as Elk birds:
(https://i.imgur.com/GIbDHl0.png)

Rhinos
(https://i.imgur.com/0HTUBD3.png)

(https://i.imgur.com/IwN5BEB.png)

A whole horde of cats
(https://i.imgur.com/Z97h1aC.png)

Hm, what else...Ah yeah. Max™ has been complaining in FotF that these rampways
(https://i.imgur.com/RTRWVjJ.png)
Make worldgen forts have the lag of cities ten times their size.

Changing all the doors of the above to forbidden pet-passable helped boost FPS to for me to 22. Less than expected, hm.

There are also no traffic designations in the hallways, so that could also improve FPS by another 10-20%.

I guess there's also lot of animals(160, 19 caged/chained) and guests/others(129, 29 caged). All in all, could be worse.

Including, funnily, a flashing elf with Great skill in lying (and bunch of others, but none legendary):

(https://i.imgur.com/ZiV4PD5.png)

Well, I hope this helps.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: scourge728 on January 15, 2017, 06:03:33 pm
you can't set an elk bird door to be forbidden, they lay eggs
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Fleeting Frames on January 15, 2017, 10:00:44 pm
...Not sure if they had nestboxes there, but didn't catch any in picture. They're not on them currently, that's for sure, so if there was some elk bird breeding plan mayhaps it failed.

Plus, the standard method of egglayer breeding has forbidden doors to prevent dwarves carrying the eggs to stockpile right away. Elk birds might starve, though; the 1 square they're sitting upon probs isn't enough.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: scourge728 on January 15, 2017, 10:09:50 pm
I'm saying if you want egg food
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: Imic on January 16, 2017, 02:56:11 am
Gloomdiamonds
[/b]

... And so, we are very sad to announce that Imic II, our overseer, has stepped down due to illness. He is also suspected to be off his rocker, since he said something about history folding in on him, and everything being too slow. So, NEXT!

Ryukan, why the carp did you make such a big world. Small would have been fine.
Title: Re: Gloomdiamonds: The Reign of Darkness (Turn Slots Available)
Post by: TheImmortalRyukan on January 16, 2017, 11:27:33 am
I made a big world so we could use it in a succession game. Duh.

Actually I don't know... force of habit for me.

Anywho....

MWAHAHAHAHA

In Undurak

"Sorry boys. I'll be back in a year. No seriously, but duty calls me." Ryukan apologized as he stepped over the sleeping guards, "I swear I'll be back to stand trial for whatever slights you have against me."

Ryukan said a few words and vanished.

In Gloomdiamonds

Airith was sitting down reading a book on her break when Ryukan appeared before her in a cloud of smoke. He bent over coughing, "Why do these inter-dimensional teleportation spells have to be so taxing?"

"Hey master?" Airith inquired, "I thought you were in captivity of that Paladin?"

"Yeah, but I heard the current overseer stepped down, so now I'm in command." He grinned, "Well, time to execute our 'Plan'."

They both walked out of the room at a brisk pace, and as they walked, Ryukan snapped his fingers and the Rutile hat appeared on his head. Laughter was heard throughout the fort that day.
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: Imic on January 16, 2017, 11:34:44 am
You're now on parole. You get one gloomdiamond year, and then we're actually getting down to business.
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: TheImmortalRyukan on January 16, 2017, 01:02:28 pm
Ok, little troubleshooting here.

I downloaded the save and put it in the save file, same old same old right?

Well it doesn't appear in-game. I looked and the save file isn't inside of another file.

What do I do?

(Honestly never had this problem before)
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: MoonyTheHuman on January 16, 2017, 02:54:26 pm
I'd like a dwarfing ^_^ a Dwarven Mechanic. Liking any kind of soap (I think that's possible?) is a bonus.
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: scourge728 on January 16, 2017, 06:32:30 pm
Ok, little troubleshooting here.

I downloaded the save and put it in the save file, same old same old right?

Well it doesn't appear in-game. I looked and the save file isn't inside of another file.

What do I do?

(Honestly never had this problem before)
This has been a re-occurring problem I've noticed. are you putting it in 43.03 or 43.05
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: TheImmortalRyukan on January 16, 2017, 06:37:38 pm
Ok, little troubleshooting here.

I downloaded the save and put it in the save file, same old same old right?

Well it doesn't appear in-game. I looked and the save file isn't inside of another file.

What do I do?

(Honestly never had this problem before)
This has been a re-occurring problem I've noticed. are you putting it in 43.03 or 43.05

42.05
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: scourge728 on January 16, 2017, 08:23:16 pm
that is the problem... it may have been updated to 43.05 at some point....
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: TheImmortalRyukan on January 16, 2017, 08:32:01 pm
It is 43.05... oh, oops, typo on my last post
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: NCommander on January 17, 2017, 05:10:33 am
Move me down, I'm in horrorfailed right now.
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: TheImmortalRyukan on January 17, 2017, 11:20:03 am
Move me down, I'm in horrorfailed right now.

K, I moved you down. Now, can anyone help me please. I've tried a few things, but I dont know what to do. Can someone else download Dark's save and try it out?

I'm using LNP 43.05 r-09 if anyone is surious
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: Sanctume on January 17, 2017, 12:08:12 pm
I thought LNP may work for 32-bit, and not yet released for 64-bit?

Will LNP 32-bit be able to read/load a vanilla 64-bit (v43.05) save?
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: TheImmortalRyukan on January 18, 2017, 03:06:22 pm
I'm trying it now, will post results...

If this doesn't work, then I'll hand off the save
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: TheFlame52 on January 18, 2017, 03:48:33 pm
I want a turn.
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: TheImmortalRyukan on January 18, 2017, 08:46:53 pm
k, I give up, The save goes to the next player. I'll inquire toady about it.

Reyn, your up

and flame, your after Gig
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: OAOGigmaster on January 19, 2017, 02:48:48 pm
Hurp, yes, um, *crashes into thread with dust and wood shards following him down.*

I'd yes, please, request turn, yes yes, and dwarfing too, post-haste.

*Runs off trailing debris behind him, with a tome of Gloomdiamonds in one hand and a hammer in the other*
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: TheImmortalRyukan on January 19, 2017, 03:51:42 pm
Hurp, yes, um, *crashes into thread with dust and wood shards following him down.*

I'd yes, please, request turn, yes yes, and dwarfing too, post-haste.

*Runs off trailing debris behind him, with a tome of Gloomdiamonds in one hand and a hammer in the other*

Been waiting for you to show up

*throws mug at retreating figure*
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: Fleeting Frames on January 19, 2017, 08:10:08 pm
Confused, Ryukan, since you took a turn earlier and could get it to run. Ah well, haven't used that LNP myself. Double-checking you did try a vanilla game?

(I know, kinda late..)
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: TheImmortalRyukan on January 19, 2017, 09:25:16 pm
Forgot to check vanilla, so used to lnp... oops
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: ReynTheLord on January 20, 2017, 04:21:28 pm
Shit, I'm late! sorry, gonna boot up gloomdiamonds as soon as I can get the save

Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: ReynTheLord on January 20, 2017, 06:33:26 pm
A NEW CHAPTER

"Greetings, I am Urist McWells. You may know me from my adventures in cobaltcopper. However, I am taking control of gloomdiamonds today."

Spoiler (click to show/hide)


THIS IS ONE OF THE FIRST THINGS I SEE.
Greaaat...

These guys are too dumb to live..

Spoiler (click to show/hide)

Oh and, this is one of the first things I see...

I'm going to have to do a communist revolution


I am no longer Urist McWells for now... I am urist McStalin.





Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: ReynTheLord on January 21, 2017, 03:45:14 pm
"I apologize comrades, I will not be able to make much progress today. I am in mountainhome time (Mountain time), and I have to visit my grandmother."

"On a side note, my god emperor room is progressing well. The people will love it!"
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: Imic on January 22, 2017, 04:06:33 am
"I apologize comrades, I will not be able to make much progress today. I am in mountainhome time (Mountain time), and I have to visit my grandmother."

"On a side note, my god emperor room is progressing well. The people will love it!"
:o
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: ReynTheLord on January 22, 2017, 02:26:28 pm
I HAVE FInALLY ESCAPED THIS HELLHOLE, COMRADES! I AM OUT! GOD EMPEROR ROOM RESERVED FOR STALIN JR AND AIRITH!"



http://dffd.bay12games.com/file.php?id=12672 for the save
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: TheImmortalRyukan on January 22, 2017, 06:03:53 pm
you finished the year....?
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: ReynTheLord on January 22, 2017, 08:32:20 pm
you finished the year....?
"I AM DONE! I AM LEAVING, I AM NOT EVEN GOING ONE FULL YEAR! LET ANOTHER ONE DEAL WITH THIS,PEOPLE ARE DYING LEFT AND RIGHT!"
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: scourge728 on January 22, 2017, 08:40:35 pm
oh no...what has communism done this time....
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: TheImmortalRyukan on January 22, 2017, 09:09:25 pm
I just hope we have an actual full year this time, I trust NCommander completely..

*secretly points gun at NCommander*

Right....
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: Imic on January 25, 2017, 01:43:14 pm
Greetings! My name is İ̢͖̖̯̦͒̈́͟͟m̴̛̝̺̰͖̾̃ͮͫͫ̃͜ḯ̵̺̭͖̼͆c͓̲ͦͮ̐̉̑̿
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: TheImmortalRyukan on January 25, 2017, 03:15:34 pm
Crap... NCommander hasnt shown up yet....

So, Gig, you're up. If you want to watch gig's livestream of this fort, click on the link in my sig
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: OAOGigmaster on January 25, 2017, 10:32:29 pm
Hey guys. Gonna be binge reading some Gloomdiamonds, then playing my year (or at least most of it) on Twitch tomorrow! Expect me to go online at... some point in the afternoon? Schedule just freed up all of a sudden, kinda winging this.

I'll let you know here a half hour before I start streaming. I'll also be putting together a usual journal entry (or entries) afterwards.
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: NCommander on January 26, 2017, 12:37:43 am
Crap... NCommander hasnt shown up yet....

So, Gig, you're up. If you want to watch gig's livestream of this fort, click on the link in my sig

Been very sick, and not super motivated to play DF. Sorry for the lack of response, but I'm wanted do to nothing but run a nail through my head in a hope to alivate pressure.
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: OAOGigmaster on January 26, 2017, 10:17:41 am
Barf. Sorry to hear that NCommander; hopefully my turn doesn't make your headache worse.

I'm going to start streaming the turn around 12:30PM - 1:00 PM EST. Gotta shower up, do some crap and do that aformentioned binge reading.

(https://animatedmeta.files.wordpress.com/2015/03/lion-kingbe-prepared-evil-laugh-copy.gif)
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: OAOGigmaster on January 26, 2017, 12:01:16 pm
*STARTS PREPARING AND REALIZES HE FORGOT SOME BASICS*

So, where's the most recent save? Did Reyn post one? And what version should be using for this?
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: Fleeting Frames on January 26, 2017, 12:05:18 pm
It is 43.05.
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: OAOGigmaster on January 26, 2017, 12:44:42 pm
Gotchya. Knee deep in technical nonsense at the moment. Pray a little for me.
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: TheImmortalRyukan on January 26, 2017, 01:22:02 pm
The save is from DarkOne's Turn

And BTW:

Everything Is Going According to Plan, My Time is Nigh:

(http://www.reactiongifs.com/r/mnlgh.gif)
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: OAOGigmaster on January 26, 2017, 01:27:00 pm


In the Fortress of Gloomdiamonds, recently bereft of its latest overseer

A large crowd of dwarves milled together in the drinking hole of Gloomdiamonds, muttering to one another.

"Is there a selection process for this?" asked one.

"Not really. We just kind of shout and scream, and... stuff gets done?" said another, balancing a pick on one shoulder. It started to dawn on everyone a fraction of the chaos they worked under.

"Well, that Urist McWells fellow hopped up onto a table and doffed the Overseer hat for maybe, like, ten seconds? Then started screaming something about blood, and death, and idiocy, and gods knows what."

"Yeah." A scoff. "Then he ran off and drained a whole barrel of booze. Gotta wonder if the thing's cursed."

"NOT CURSED!" boomed a voice; it carried with it the sound of gravel and a brutish authority. Everyone looked up to find that a tanned-looking, grump of a dwarf had mounted the stage and retrieved the Overseer hat. With a firm push he pressed it onto his clean-shaven head, atop piercing blue eyes, an incredible, flowing mustache (stroked thoughtfully by one hand), which was itself mated to a well-kept beard in the traditional style, and thick lips, between which smoked an impossibly thick cigar; the smoke it gave in the gloom was reminiscent of a wet, perfumed dog, with maybe a hint of barley. "Just misused. Appropriated. Adorned by those lacking focus."

"Ain't you appropriating it right now?" someone called out from the crowd.

"DAMN RIGHT I AM! I've been minding my own business after arriving here from the capital, but you bunch can't point yourselves in any specific direction! What's worse, ya'll think you owe nothing to the mountain home for gettin' you out here in the first place! Well, fuck me if I ain't surprised; it isn't like you're the first mountain home that hasn't gone a bit daffy 'n all!"

"And you think you can do better?"

"DAMN RIGHT I CAN, SON!" (Chomp, chomp, smoke went the cigar). "I'm a professional at this sorta shit! I travel through the kingdom, doin' basic troubleshooting for forts and makin' sure folks stay solvent on what be owed to the crown! Bit of a position appointed by the crown itself, actually! They call me Goden Ducimbal - Goden Workfamous, if ya know what I mean."

Spoiler: Goden Ducimbal (click to show/hide)

A moment of silence. "Um. We don't really know what--"

"IT MEANS I'M FAMOUS FOR WORKIN', YA DAFT BASTARD." He removed the huge cigar and spat on the floor as he grinned; the wet spot was black as tar. "But when I'm on the job, you can call me Gigmaster. OVERSEER Gigmaster to you lot as well.

"Gird your loins and whatever other kinda shit you may be packin', boys and girls. I ain't got time for mystical hoo-haa, vampires, or any other such paddywack. It's time to get shit done."

Gigmaster landed on the ground with a solid thump, jammed his cigar back into his jaw and headed out the tavern door with a rolling, implacable gait. The others looked between themselves for a moment, then began to file out after him.


SO IT BEGINS.

(I'm going to start streaming momentarily! You should see the pre-roll stuff going online at twich.tv/oaogigmaster in a moment.)
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: scourge728 on January 26, 2017, 05:15:42 pm
This will not end well for us or Scourge
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: ReynTheLord on January 28, 2017, 05:22:36 pm
A letter arrives in the hands of a courier from cobaltcopper, saying it's from urist mcwells "To the poor sod who took up the overseer hat, I feel bad for you. The last few morons who decided to take up the had did all sorts of horrifying things, such as putting a refuse stockpile underground. May all the gods help you if you seek to save this doomed fortress."-Urist mcwells
Title: Re: Gloomdiamonds: Rise of the Black Arrow (Turn Slots Available)
Post by: TheImmortalRyukan on January 30, 2017, 11:49:42 pm
The Journal of Ryukan

Was it Wrong?

  Was it wrong to resurrect poor Airith and to drag these people here to this place? Just to satiate my greed. Should I have let the dead be? I don't know. With each passing day I feel a lethargy, as if my fellow watchers are slowly slipping away from this plane. I don't know. I do not detect the vigor we once had back in Doomforests. I feel myself slowly draining away. I think... I think we should let the dead rest. I must end it. I must.

I already sense several of the dwarves being lured by the sweet call of that pale blue spire deep in the ground. The callings of those wretched being below, anxious to be free. Maybe... maybe I should let them. Let them dig into it. Let them free their doom upon them. Release their tortured souls from this mortal coil. I will be opposed. The paladin will not tolerate it, but care I do not. Once this fellow named Gigmaster finishes his year, I will take the Rutile hat and bring about the end. I will end what Drokles started long ago. I will end it.

I will.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Imic on January 31, 2017, 02:32:21 am
Imic scratched his beard.
"Eldrathion's in trouble."
"I wonder what poor old Ryukan is up to now... Poor trecharent."
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: scourge728 on January 31, 2017, 07:49:55 pm
Scourge Yes, Noble Starcats? Our presence in this world fades...but we can also sense the end for this world soon approaches. WHAT!? the END OF THE WORLD!?!?!?!? Yes... Prepare yourself for a battle...Not even we can predict the outcome Very Well then... *Scourge pushes himself onto his crutch and sharpens his pickaxe*
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: OAOGigmaster on February 03, 2017, 09:21:16 am
Livestream for my continuation of Gloomdiamonds going up later this evening!

Let's see if I actually UNPAUSE THE GAME XD.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Drazoth on February 03, 2017, 03:01:32 pm
Zothdra tried once again to contact his master.  Things were going terribly wrong, he could feel it.  Even if nothing overt had happened yet, he knew it would soon.  His master had been silent for a long while now, and Zothdra was at his wits end, knowing that something was going to happen, but not what nor when.  He was just about to give up for good on this and begin trying to get that damn box out when suddenly he heard the voice...

FOR 10,000 YEARS I LAY DORMANT, WHO DARES DISTURB MY SLUMBER?
"Hey boss, it's me, Zothdra."
"Oh, sorry about that.  I went to take a nap and seem to have massively over slept.  What's up?"
"I'm not sure, but something big is coming, and I'm going to need some help to get through this."
"Very well.  Just give me a sec to make a cuppa tea and we'll get started."

OOC: Sorry for my absence, things got busy with school, then with work (because someone just had to quit right before christmas), but now that things have mostly stabilized, I'm back, and ready for the fireworks......
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Imic on February 03, 2017, 04:35:04 pm
Hmmm...
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on February 03, 2017, 08:32:43 pm
Latest news from Gig's stream

(http://i.imgur.com/jQ8g4Qv.png)
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheFlame52 on February 04, 2017, 12:26:56 pm
What's the king/queen like?
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: OAOGigmaster on February 05, 2017, 01:02:01 pm
What's the king/queen like?

Ehhhh....... the King loves elves, and the consort (don't think they're married yet? if she's labeled as a 'consort?) is infatuated with cats. So, not promising. Also, they didn't arrive with any actual guards.

Expect write-up later today, once my Sunday M&B stream is over.

Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: OAOGigmaster on February 06, 2017, 02:04:18 pm
(OOC: Let me say right now... I don't mean to offend people and previous overseers. Shit gets crazy and messed-up in a succession fortress. But... well, I'll just let Gigmaster Workfamous say more.)

**Turn Post**


6th Granite, year 1057, of Overseer Gigmaster Workfamous's reign

The fortress denizens seemed to offer little resistance to Gigmaster's self-appointment as overseer. This was a little troubling (and boring) to Gigmaster; he usually enjoyed a bit of infighting and power-struggle. It kept his blood hot and beard bristly.

The next day, though, he found plenty of things to shout about.

"OKAY. Okay. I know the frontier can be... very... front-facing and stuff, and... please, for the love of our Gods, tell me why we pack our military into THIS?"


The primary architects and overseers he had managed to pull away said little. Or perhaps they did say something; sadly, Gigmaster wasn't known for his inside voice.

"And we have two taverns? far away from eachother? Whyzzat?"

"Well... we do have over 60 performers in the fort to house, along with about 60 more long-term poets... bards... singers and, um... " They trailed away as veins began to visibly throb on Gigmaster's clean-shaven head.

"You're telling me... that the entire population of this fortress is supporting HALF AGAIN AS MANY freeloaders, elf bastards and greenies? Fuck that. One tavern from now on. Let's make it... " his stained fingers stabbed at a spot on a map depicting the fort's layout. "This one. Forever. Tear the other one down."

Spoiler: The One True Tavern (click to show/hide)

Questions on industry were similarly dumb-founding to Gigmaster. The fortress had over 120 different stone statues that haulers were dragging between four separate furniture stockpiles (one located at the surface, another located deep underground in some kind of aborted labor complex, and the other two shoved "right up the fort's ass, right?") Gloomdiamonds had dozens of tables, chairs, gears, literally uncountable images of cats, yet only five baskets of forge-ready charcoal to power all necessary industry for over 100 dwarves. It had an incredible amount of stone and wood, but little of the raw material was arranged efficiently, often strewn about in various disaparate stockpiles, or stored underground to be churned into yet more furniture for... some reason. The food and drink situations were all right - one of the few things that made Gigmaster calm down - but Gloomdiamonds also had multiple staircases and ramps of little organization, forcing most dwarves traveling underground (while hauling another statue with fractal cat patterns) to go down a set of stairs, up another, across a long hallway, then finally down a tiny ramp until arriving at their destination.

"Right," said Gigmaster after a few moments of heavy breathing. "So, straight into the fuckbarrel we are." A cough and a spit of tobacco. "At least we know where we stand, right? No where to go but UP! First step: we're using these fucking knicknacks all-over the goddamned place as presents; every dwarf gets a chair, table, or fucking SOMETHING in their room. Every statue is being used. Every table and chair is being set. We need to clear out them stockpiles. Speaking of which," he continued, "every stockpile? Gone. No more. We're done with stockpiles for the time being. No sense making heads or tails of em. We'll keep a few for food and crap, but all the others can screw off.

"Finally - except for a few guys for clothes, food and crap, everyone - and I mean EVERYONE - is picking up picks, boulders, furniture, and doing some honest fucking work."

2nd Slate, year 1057, journal of Gigmaster Workfamous

Gloomdiamonds isn't as bad as the worst, but fuck me if we don't have a long way to go.

Spoiler: Aboveground plans (click to show/hide)

At least we have some stuff comin' in above ground. Having the lads putting in a new garbage chute; no more of this underground rotting refuse nonsense they have. All the little walkways awaiting invaders? Blocked off. No more of that shit. And we're putting in ALL THE DAMN STATUES WE CAN! At least that'll make some people happy; I'd just as soon cut down on the mountain of masterwork cat images sitting underground right now any way we can.

We're putting together some kind of fancy temple for the best of these cat statues. Having the metal workers put in a silver floor, gonna make it fancy and shit. All these lazy asses are probably all pissed up and stuff over being set to hard labor, so we gotta do SOMETHING to keep 'em happy.

Spoiler: Animal Power (click to show/hide)

Everywhere I go, I'm tripping over peahens, turkeys, fucking feathered everything. If I wanted feathers up my ass, I'd make my pillows explode in a prostitute's face. Every single damned one is being shoved in cages as we speak; we don't even have any nests for the fowl anyways, so who gives a crap. Certainly not me. Better things to do with our time right now than figure out holes to shove birds on top of.

However, DEFINITELY worth our time is all the caged rhinos we have. Why in fuck's name do we not have these things trained? I've seen wild rhinos gore just about anything with two legs and a brain before; they would be lethal in combat, and they're dangerous to us as-is. Picked two excellent trainers among our horde of a populace to do nothing but work on 'em, along with our other caged wild crap. Hopefully we'll have something there before my time's out.

I also took a look at the various fucking stairs, ramps, hallways, and lack of any kind of organization this place has. We're taking one of the staircases - one that uses a design I'd call 'Neat!' if it wasn't (essentially) a 2x1 staircase for literally HUNDREDS of people - and we're widening it out in a manner similar to its previous design, and taking it down all the way to our tavern. Should hopefully fix our traffic problems.

10th Slate, year 1057, journal of Gigmaster Workfamous

I was ordering around the lads and lasses as we use up more of this fucking teetering mass of furniture we have clogging up everything, when I noticed this little fucking hole in the wall.

Spoiler: Whyyyyyyyyyyy (click to show/hide)

It hurts. My brain actually hurts a little. I assigned it to a goblin dancer. Fucking useless thing. At least no dwarf has to live in that LITERAL HOLE IN THE WALL.

We're starting the northern road out of Gloomdiamonds now. A good chunk of the military - probably happy for a breath of fucking fresh air for a change, if weren't for the awful cave adaptation everyone's been struck with - is stationed around the building sites for it. Gotta level out the terrain some first, but once that's done we'll have a cobaltite road outta here for some serious trading.

Speaking of, a bunch of the pansy ass elves showed up. I wouldn't have so much against them, if they ever brought anything to FUCKING TRADE. Stupid knife ears. At least waggling a bunch of wooden fucking chairs in their face and telling them that we aborted their children or somethin' made them go away. Need my peace and quiet, goddamnit.

This fortress needs magma. There's no way they'll be able to have any kind of industry without it. Charcoal production is coming up - finally - but we'll need to burn a fuckload more trees down before we're through. Figure we'll see the knife ears later on afterwards, anyways; pissin' em off now won't change much.

14th Slate, year 1057, journal of Gigmaster Workfamous

I was screamin' at some poor dolt about the state of our farms when news came in: the king and queen of The Occult Doom arrived in secret a few days ago. Fuck me if I know why. They didn't even bring the royal entourage, apart from our outpost liason. Not that this is good news, mind you; more fucking nobles means more fucking super bling-shitarrific rooms for them, rooms which will take labor and time we don't really have. Not to mention their... proclivities.

Spoiler: Our King (click to show/hide)

Spoiler: Our Queen (click to show/hide)

At least Queen Mozirtekkud will be fucking over the moon with this place. So many images of cats now it hurts my teeth to think about 'em.

Spoiler: Royal Chambers (click to show/hide)

I press-ganged a bunch of general labor into getting the King and Queen's chambers set up, before they loose their goddamned mind over not having 110% of their damned pampering done. Shit's gonna be as shiny as a polished statue of a hundred million cat faces before we're through.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Fleeting Frames on February 06, 2017, 03:20:13 pm
*amused*

- I recall military packing being theorized to start dwarven dodge chain reactions in dwarven childcare thread. *amused*

- Oho! You dealt with stockpiles! Permanently!

I must admit, it didn't occur to me to remove them and just leave stuff there.

Hope the statues used native gold or something instead of boring ordinary rock like gabbro.

Well, it is certainly great in a sense.

- I think the statues only make people happy who look at them up close. Still, good effort, might distract invaders :P

- Got to love the interesting bedroom shapes.

- Nice king, good for military, preferences are good -  perhaps useful for metalsmithing, but at least easily producible. The entourage probably was left behind due population cap.

Thoug you know, I think an insane king won't give mandates.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: scourge728 on February 06, 2017, 08:40:49 pm
"I like this queen" So do we
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on February 07, 2017, 09:59:55 am
Journal of Ryukan

  Me and Airith spent the last few months trying to keep up with Mr. Workfamous. His ideas were just splendid, but he was alright with doing things to get there that I didn't agree with. So, for the first week as Mr. Gig went around the fort looking everything over, I feel bad for him, his face grew more contorted and red with each passing travesty. I must admit, when walking through the fortress with him, I saw just what a clusterfuck this place had become.

  After the first week, and a small tea break to calm his nerves, we set out assigning labors to EVERYONE. He then began to issue orders around. Almost all of them made sense, except for when he ordered the old "Cat Sanctuary" to be destroyed. I stopped him and tld him to try and not piss off any of the past overseers. We argued over the merits of cat statues for a while. In the end we settled on a compromise. We were gonna move the Masterwork statues up to the old Fruit tree area and turn it into an above ground temple to cats.

  As Spring wore on we stopped digging and progress on everything and Gig used EVERYONE to get this fortress into a presentable shape. I followed him silently, my black robes silently whistling on the floor as we walked. I was his shadow, making sure he didn't piss too many people off. I must admit though, his skill at organization rivals that of NCommander.

  It was towards the end of spring when the crown decided to move the throne here. How they managed to convince the council of Nobles to move the Crown to ANOTHER FREAKIN CONTINENT will remain a mystery to me. No matter how, arrived they did. Mr. Workfamous was panicking about where to put a palace, and how he didn't have the manpower or time to build a new one. Then, a dwarf stepped up to him and told him about the abandoned labor areas downstairs. We asked the dwarf to show us, and I must say, thee rooms where the right size and number for a palace. Mr. Workfamous began detailing a few dwarves to smooth out the new palace for the king.

  With the crown now here, I decided it was time to name a Prime Minister. In Doomforest the Prime Minister was cosen by popular vote by the overseers. I will do the same here. But this time, I will submit my name for consideration as well. I began to draft the voting slips in my free time.

  With that, I must go journal. I have matters to attend to and elections to run.


* * * VOTE FOR RYUKAN * * *
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: OAOGigmaster on February 07, 2017, 11:07:38 am
I recall military packing being theorized to start dwarven dodge chain reactions in dwarven childcare thread. *amused*

Heh. Remember that idea, and that thread as a whole too. Work of... special genius. I don't know if the same could happen here, but I DO know that dwarves colliding with walls can result in broken bones and bad thoughts after sustaining injury. Plus, it's just..... creepy. (Creepy, because we AREN'T trying to science them right now. None of the test results can be confirmed. If that ain't creepy, don't know what is.)

Oho! You dealt with stockpiles! Permanently!

I must admit, it didn't occur to me to remove them and just leave stuff there.

Do I get XP for killing them?

Hope the statues used native gold or something instead of boring ordinary rock like gabbro.

Well, it is certainly great in a sense.

- I think the statues only make people happy who look at them up close. Still, good effort, might distract invaders :P

I actually considered that as a bonus XD. Also, thje statues are all ordinary rock, with a few marble ones thrown in for good measure, but the majority are masterwork anyways. And.. incomprehensible.

Quote from: TheImmortalRyukan
MUHAHAHAHAHAHAHA--[snip]

I'll add stuff in regarding this 'election' in the next segment.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Imic on February 07, 2017, 02:03:10 pm
Imic the dwarf votes for Ryukan, since he seems a sensible chap.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on February 07, 2017, 04:31:24 pm
Imic the dwarf votes for Ryukan, since he seems a sensible chap.

 :o now I KNOW shits gonna go down, Im8c endorses me
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: scourge728 on February 07, 2017, 05:37:54 pm
 "VOTE FOR SCOURGE, OR MAY THE STARCATS HAVE MERCY ON YOUR SOULS"/color]
Scourge shouted as large booms of thunder happened despite their not being a single cloud in the sky for miles around and suddenly the other dwarves could hear a voice faint enough that some might even think it was their imaginations do it, We command you and (all of) the (former) overseer(s) would see a faint cat with stars in it's pelt, although it was too faint to be sure. Scourge then proceeded to make a giant banner with said words on it and hang it in the trade depot and another in the dining room
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Imic on February 08, 2017, 04:14:20 am
Imic the dwarf votes for Ryukan, since he seems a sensible chap.

 :o now I KNOW shits gonna go down, Im8c endorses me
Imic the dwarf, not Imic the... Thing. From Imic II T. Dwarf's perspective, Ryukan seems brilliant. Other Imic would never vote for hum an a hundered thousand years.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Drazoth on February 09, 2017, 03:29:01 am
Zothdra votes for all and any dwarves who run.  under false names, if need be.  Drazoth has told him to side with whomever wins.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on February 09, 2017, 10:38:27 am
So, after consideration, i have decided to NOT destroy the fort my turn... so sign up now for turns.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: scourge728 on February 09, 2017, 05:25:17 pm
Ah what the heck, I'll take another turn
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: OAOGigmaster on February 10, 2017, 10:04:55 am
As mentioned on my Discord server, I would normally be taking a turn today, but unfortunately my glasses broke and seem determined to stay that way. I'm going in for an eye exam on Monday to get a new prescription (my current glasses were pretty old) but until they get replaced, I can't play much of anything.

Rest assured, the moment I can see my scren without bringing my face less than a foot away, I'll be jumping back into Gloomdiamonds.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: OAOGigmaster on February 12, 2017, 10:34:20 pm
Heading in for that eye exam tomorrow afternoon. Hopefully we can get this prescription filled lickity split, and go back to OUR FULFILLING LIVES OF GAMING.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Fleeting Frames on February 13, 2017, 12:19:37 am
Good luck. I know I've missed out on things a fair bit beforehand due lack of glasses as well, so to go days like this must be frustrating.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: OAOGigmaster on February 16, 2017, 08:19:48 am
I CAN SEE AGAIN! Expect to see me streaming later today, starting some time in the afternoon? Need to see how much and how quickly I can get done before them. (Yes, this means we're going to have two-fer of turns for me, today and tomorrow!). As before, it'll be cast on my Twitch channel.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: OAOGigmaster on February 17, 2017, 09:56:54 pm
Stream is over! We're into Autumn now; don't think I'm going to have as much time as I hoped for some of my larger goals in my turn, but at least the fortress is alive and better organized! Expect write-up stuff on both turns tomorrow. (Not much happened overall.)
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: OAOGigmaster on February 20, 2017, 01:05:19 pm
(ARRGH NEVER ENOUGH TIME)

Turn/Lore Post


Summer Through Autumn, Year 1057, of Overseer Gigmaster Workfamous's reign

Life continued in Gloomdiamonds - itself a small surprise, considering the resignation of the previous pro-tem overseer - though not without its pitfalls. While Gigmaster 'Workfamous' continued writing entries in his journal, including mention of rhino taming, increasing stockpiles of drink, extending staircases, trade deals with men and dwarves and finishing work on the Disco Palace for the king, little of import or surprise could be found. It could be said that the gritty, day-to-day, fastidious magic of pounding the unrefined metal of Gloomdiamonds was taking place, but perhaps unlike others, it was not happening in great, cataclysmic events, but rather through a steady, dwarven work ethic and a care for detail. Mayhaps it was due to Workfamous's namesake, or perhaps Gloomdiamonds needed time to recover and collect itself before the next great catastrophe.

Indeed, in this period of relative calm, posters and flyers began flitting through the halls; now with the king in residence at Gloomdiamonds and its transormation into the mountainhome of the Occult Doom, additional postings in government were required, including the position of Prime Minister to the king. Chief among these was the pitch of Ryukan "The Immortal," a former overseer and a dwarf often in tow behind Gigmaster as he set about hammering Gloomdiamonds aright. Whisperings were exchanged of a consolidation of shadow government away from the current overseers eyes, while others cheered for Ryukan's candidacy; in any event, it wasn't long before the bloc behind Ryukan won the majority and voted him into power.

All of this was a distraction to Gigmaster Workfamous; beyond keeping them from killing his workers, and Gigmaster's reporting to the king (he was, after all, a crown agent and employed through the same as a 'fortress fixer') the maneuverings of the nobility and the hopeful held little interest to him. As work progressed through the dry months of the calendar, Gigmaster's main concern was establishing a reliable source of machine and thermal power for the fortress. It was little surprise that his attention was consumed by both, for the advent of magma supply would rely on machine power to pump it. In between talks with Ryukan and others, Gigmaster began to suspect that a dormant power lay deep beneath Gloomdiamonds. Perhaps the reason for the fortress's founding in such a swamp? It mattered little to him; what was important to him, was that he thought it possible to tap it with waterwheels - that greatest of dwarven machines - by setting up a battery of them in the deepest underground lake beneath the fortress. Even better, it would be positioned just above the great magma seas, making application of such power easy to manage.

In his office, Gigmaster began drawing engineering diagrams and building orders. He could only hope that, with Gloomdiamonds as of yet half-functioning, he could complete the endeavor before his time was up.



(Sorry for the text only - not much honestly happened between three different streams, and I wanted to get this update out).
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on February 20, 2017, 10:32:51 pm
Guys, this guys streams are hilarious. Watching him fumble throughout our fort and pondering why we have a fuckjillion cat statues is worth it.

I want to give gig an extention to his turn, that'll give him time to finish the fort, and time for new players to sign up. What are your guy's thoughts?
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Drazoth on February 21, 2017, 12:58:51 pm
Sounds good to me.  And if I haven't already requested it, I would like another turn.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: OAOGigmaster on February 21, 2017, 02:11:49 pm
Thanks for the offer for an extension Ryukan; I'm going to play some more Gloomdiamonds on my own and let some of the busy work complete. I'll stop if something interesting comes up, so we can start the Friday stream with it.

I might take the extension after Friday; we'll see. I know there's another succession fortress awaiting my gentle touch.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: OAOGigmaster on February 24, 2017, 12:55:14 pm
Playing my last stretch of my Gloomdiamonds turn tonight! I've let the fortress churn along on my computer for a decent while; little interesting happened. Whatever happens tonight, I'm going to upload the save as it exists afterwards and send it on to the next person.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: endlessblaze on February 24, 2017, 08:35:46 pm
I would like to be dorfed as endlessblaze.
Put me in the military and make me a lasher.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: OAOGigmaster on February 24, 2017, 09:56:43 pm
My turn is coming to an end. Expect a write-up from the last stream Soon(TM); I'm currently letting the fort idle and lumber along at 13 FPS until the end of the year, at which point I'll be uploading the save to DFFD. Also going to PM the next person in turn order.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on February 24, 2017, 10:07:36 pm
Also going to PM the next person in turn order.

theimmortalryukan laughs as the Rutile is placed in his hands

"My Time is come. My Palace will be finished and I will finish the project to gather it from this place."

A horrible and sinister laugh echoes throughout the fort
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Dark One on February 25, 2017, 03:34:42 am
A horrible and sinister laughter echoes throughout the fort without me?! Wait on...

The mysterious force of darkness, undoubtedly evil yet barely noticeable within GloomDiamonds' halls gathered beside Ryukan, the immortal as he grabbed the rutile hat. It materialised within dwarfs' shadow, so that even his magical perception couldn't find, or at least comprehend what's there. Then it started laughing. Not like a madman that wanted to be heard by everyone before a killing spree. This laughter was subtle and somewhat cold, but still intense hatred, evil and death condensed within it. It was destined only for Ryukan's ears. Let's see how this one end... - dark lord thought, still staying unnoticed by unwary dwarf.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Imic on February 25, 2017, 04:33:44 am
Meanwhile, somewhere else
Imic was doing his usual daily routine. Arguing with the royals over how impossible his latest job was, getting sent off in a huff, and wishing he was not the king's left hand. It was the position of the person who did all of the digging, the behind the scenes work, spying, and a thousand other things which Imic didn't like the idea of.

He was walking through the forests of the south capital valley, when he stopped. He looked around. He stared up the road for a second. And then ran like hell.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: OAOGigmaster on February 25, 2017, 08:02:03 am
Save is here! http://dffd.bay12games.com/file.php?id=12740

Still need to get time today to work on the write up.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Imic on February 27, 2017, 02:14:45 am
Imic ran through the streets of the city. Through the front gates, barging through the guards, he ran and ran and ran. As he ran through the cathedral square, the chanters began their morning chants, accompanied by a bit from the life of someone from long ago. As he left the square, many a hundred bells rang, echoing throughout the city. As the bells neared the end of the chorus, he finally walked up to the front gate of the castle. He stopped for one second to look up at the many towers, rooves, and battlements of the massive castle. But obly for one second. He ran through the door, into the pillared great hall. At the very end was the ancient throne of Undarak. It glittered with gold, designed with golden statues of the first of the Undarak, and carvings of forgotten words, in forgotten dialects.

Imic had never liked it. It was far too flashy to be practical.

He ran behind it, up a seemingly endless flight of steps, into another room, where he found the king, the matriarch, and the high judge.
"Imic?"
The king had noticed him.
"Did you find something? It's okay, you can trust the high judge."
The high judge turned to look at him. She was gigantic, casually using a warhammer as a walking stick. She had muscles that would terrofy a grown man, and they made up 75% of her body.
"Ryukan... I know where he is..." He panted.
"Then we can finally give him his trial!"
They all looked up at the high judge, her face gidden behind a helmet.
"Give me his coordinates."
"Bu-"
"Now!"
Imic scrabbled the coordinates down onto a piece of paper. His hand was shaky, and he dropped the pen when he finished.
"Thank you."
She took them, and strode out. They heard her barking orders at someone, and then her voice faded.
Imic facepalmed.
The king put his hand on Imic's shoulder.
"Never get yourself on the wrong end of the law, Imic. Never..."
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: OAOGigmaster on February 27, 2017, 03:49:01 pm
LATE ARGLEBARGLE. Sorry. Here's the write-up for my last turn. I apologize for not putting in more detail; I want to get this update out so Ryukan can get on with describing his turn.


*Turn Post*

     25th Timber, Year 1057, Journal of Overseer Gigmaster Workfamous's

Work progresses, as work should! We're making some serious changes now - or at least completing them, anyways. More issue come up though. Hardly a fucking surprise, but this one involves the fort's safety: our military doesn't have full sets of equipment. Some half-intelligent knucklehead DID make some steel gear. Enough steel gear to outfit 20, maybe 25 dwarves. We have a military of FORTY dwarves, friendly gobbo-gubs and humanfolk. Not to mention that we don't have any steel bits to slap onto the taller boys and girls. No one bothered to draw up proper uniform equipment rosters. Fixed their fuckin' little red wagons with lists of my own. Got light, medium and heavy sets of armor for most weapon styles the boys and girls in blood-red use drawn up. Hopefully future overseein' arsehats take note and use 'em.

'Course, steel production needs to get stepped up something big to kit all them out. Of course, fucking site doesn't have any coal. Only thing we have are a FUCKTON of trees. Guess that's changing real fast-like.

If the elves get pissy about it, fuckin' tough. They want to attack, we'll have 40 homicidal, teeth-shattering maniacs clad in steel to pound them into the fucking trees that'r left. Maybe it'll make em happy again, being with nature and shit.

Got orders in for over 200 runs of pig iron and steel, along with double wood burnin' production up top. Don't think it'll all be done by the time I'm through, but it'll get us up to snuff. Hopefully.

     6th Moonstone, Year 1057, Journal of Overseer Gigmaster Workfamous's

Road out of the fortress is almost done. Just got a bit of supports on the slopes to put in, but Gloomdiamond now has a good, paved, fuckin' solid connection to the kingdom. About fuckin' time. Made out of cobaltite, one of the best damn stones in my opinion, with a schist boarder we've mounted more of those damn fractal cat statue nightmares on. Might as well EASE IN all the fuckers coming in to spend some quality time at Gloomdiamonds. Kinda like, "If this shit drives you nuts, get the fuck out now." At least we won't have to deal with their whiny asses then.

Main staircase is also done. We've now got a solid, 4x4 equivalent staircase that runs throughout all the fortress, down to the last levels where the mines start to come in hard-core. Can't say the traffic organization doesn't bring a small, tobacco-colored tear to my eyes. 'Course, that might just be the cigar smoke.

     18th Moonstone, Year 1057, Journal of Overseer Gigmaster Workfamous's

Complete work areas and sub-level farms are coming together good. Whole area few levels down from above ground is designed with high-output, high-efficiency in mind. Should satisfy everything comin' from the farms and pastures--meat production, leather production, clothes, soft military gear, booze, more booze, soap, you get the fuckin' idea.

Also, king's finally fucking happy with his quarters. Maybe we can get some of the fuckin' freeloading knife-ears in the tavern inside now. King loves to see his goddamn graceful fuck-wits and all. Creepy, if you ask me. At least he'll be happy and not order anyone killed for not supplying yet more fucking toy boats.

Still need outpost liason's shit put together. Arsehole can wait his damned turn; we have shit to do. Also, Ryukan's making a bunch of noise about his own quarters. I've lumped his needs in with the liason. Maybe when Gloomdiamonds has finished getting it's shit together. Hopefully we'll still have a world to stand on when that time comes, too.

     30th Moonstone, Year 1057, Journal of Overseer Gigmaster Workfamous's

Dumps are in place. Now people'l have a decent spot to dump all the useless shit the fortress makes. Apart from nobles and more fuckin' elven bards and dancers and plant whisperes and wood lickers and fuck all.

Also got a bunch of smelters up and running in the GIANT ECHOING CAVERN the previous overseein' ass munchers made. Charcoal production is up big-time. A wholesome cloud of wood smoke now billows up from the courtyard on a regular basis. Warms my dwarven heart.

Still waiting on ANY kind of progress to be made deep below on the power station. At least we have the glassers blowing out a bunch of screws for the magma pumps. Still twists my brain up how glass just thinks magma is like thick muddy water to it, but I've seen it myself: stuff just churns through magma like it's nothing. Strangest shit I've seen. Still, it works, and we've got fuck-loads of sand around here. Also another excuse to burn down more trees, heh-heh.

     4th Opal, Year 1057, Journal of Overseer Gigmaster Workfamous's

Looks like the gobbo arseholes beat the tree-humping knife ears to the punch. Watchers sighted a force of over 60 of the fucking green-skins over the horizon, coupled with a bunch of those giant shaggy shitheads and those funky dog-things of theirs.

Certainly not the hardest battle I've presided over. Got all the crossbow-toting killers up in that strange tower some previous overseer made, blocked up all the secondary doors and stationed the military around the corners of the keep, waiting for their temporary best bloodlettin' buddies to show up. Thing was a massacre; not a single loss of dwarven life.

Say what you will about how fucked Gloomdiamonds is otherwise; fellas in the military know how to mine out some gobbos.

5th Obsidian, Year 1057, Journal of Overseer Gigmaster Workfamous's

We're well and truly into Winter now, but you wouldn't know it by looking around. Swamp is still humid and drippy as fuck; probably won't ever change.

My time's at an end; King says he needs me for other things in the fortress, and (now) Prime Minister Ryukan is all eager 'n shit to get his own stuff going. Can't imagine how badly they could steer things now, after what I've done, but there's always room for stupid. Plenty of fuckin' room for stupid.

That said, I don't think it can go too badly as long as I'm here. After all of this time, I kinda think of the ol' GD as a wounded puppy: you can't help but love its stupid ass a little, even as it rolls in the mud and knaws on its own tail. I'll stick around for a while, see how long it takes for everyone else to fuck it up. In hope of pushing back that day, I've left a fuckton of notes on areas within the fortress for Ryukan; hopefully it'll keep things neat and efficient for a time. Also ordered up and started planting iron statues of my visage striking down the gobbos from last month; took a few liberties with the design, but fuck it, it doesn't have millions of fuckin' cat faces on it. They'll be watching over the caverns where dwarven industry is going down; hopefully they'll serve as a reminder that hard work, guts and clear thinkin' gets the job done.

Let's see how long it takes for some arse to kick me out of the rooms I appropriated. Honestly, as long as I got a decent place to stay, a good bed and good booze, I don't give a damn. I'm called 'Workfamous,' not 'Stuffy Noble Puss-Bucket.' My real reward is seeing this fuck-fest hammered out into something liveable, something workable.

Penned in heavy, thick script at the end of the journal, almost tearing the page, is the following:

Don't fuck this up.


Out-of-character notes:

1. Orders are in to finish out needs for steel uniforms. Hopefully we should have enough steel coming up to fill those needs, but if not, make sure you queue up more steel. We got so much wood outside, we should be able to get it all done on wood alone, before we move on to adamantium.

2. Got a lever-specific room in the fort now to centralize controls. I set some levers that control specific things - like the dump smashers - right next to the thing controlled, but all others should ideally go in that secured room.

3. Construct additional rooms above in the giant useless cavern. We got plenty of blocks for it. Also got overflow rooms as needed already made.

4. DON'T ACCEPT MORE ASSHOLES INTO THE FORTRESS! Every person we accept = lower FPS, and we already have a 3:2 ratio of dwarven citizens to free-loaders.

5. I wasn't able to finish a complete, end-product storage area for stockpiles, but you can see the areas I mined out for them beneath the workshop levels. Do what you will with them.

6. We need to improve the walls above ground. Lip them off and set up fortifications for our crossbow users.

7. If you go down to the nascent power pump level, you can see a partially cleared-out area above the water for our water wheel battery. Nearby on a higher z-level is the cafeterium for deep-level workers, to help alleviate travel time. There's one wheel set to be made on a single mechanism as a test; make sure this works before continuing construction.

8. If we want magma at the surface, we're going to need 80+ sets of glass screws and magma-safe gears and blocks, not to mention areas mined out for the pump stack. Keep that glass shit coming in.

9. We still need nobles rooms for the outpost liason, and anyone else (stares!) who wants em. King should be nearly satisfied though. Finally.

10. As workfamous said, there's notes everywhere to help locate where shit is. Use them. Please.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheFlame52 on February 27, 2017, 11:11:29 pm
I'll take a turn.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on February 27, 2017, 11:27:51 pm
I'll take a turn.

K, and I have the save.

Will update turn list tomorrow when I have my computer
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheFlame52 on March 03, 2017, 10:11:48 am
It's been like four days, can I get that save?
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Imic on March 03, 2017, 10:13:21 am
Pm him. His procrastination is... Very large.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on March 03, 2017, 11:39:23 am
*sits up suddenly*

Ohh, oops...

*whistles as he boots up DF*
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on March 03, 2017, 11:45:24 am
Damn, this save takes FOREVER to load, next time lets just go with a 250 yo world instead of 1050 eh?

And damn... Gig really straightened up. I'm just gonna let it run and have the dwarves finish everything. I don't plan on accomplishing anything my turn, just a clean up turn. Probably the only "project" is finishing the P.M.'s (me) Palace.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: OAOGigmaster on March 03, 2017, 12:25:16 pm
Damn, this save takes FOREVER to load, next time lets just go with a 250 yo world instead of 1050 eh?

And damn... Gig really straightened up. I'm just gonna let it run and have the dwarves finish everything. I don't plan on accomplishing anything my turn, just a clean up turn. Probably the only "project" is finishing the P.M.'s (me) Palace.

Bald head, decent build... I am the Mr. Clean of Dwarf Fortress succession forts.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheFlame52 on March 03, 2017, 02:47:46 pm
Wait, so it's actually your turn? I thought you were finished and were going to post a save. My bad.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: OAOGigmaster on March 03, 2017, 09:16:31 pm
Still Ryukan's turn I believe yeah.

Unless you were asking about me? I posted the save; GD will have to continue with Workfamous kicking back and relaxing.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on March 07, 2017, 10:39:42 pm
Hmm, sorry bout the lack of updates, just nothing update worthy, still running the fort idly, processing all the job orders. A goblin siege, but it was waited out behind our walls.

I have Thursday and Friday off, so I should finish before Saturday, if I dont, I'll pass the save
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on March 10, 2017, 08:21:37 pm
a bit of a small nibble for all of you patient people

Spoiler: Cannon Fodder (click to show/hide)
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on March 11, 2017, 10:46:35 pm
Triple Post :P But here is the save, I'll do the write-up tomorrow, enjoy, and I need to update the turn list, but Flame is on now I believe.

Save (http://dffd.bay12games.com/file.php?id=12760)
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheFlame52 on March 12, 2017, 08:52:40 am
Finally. I got the save but haven't opened it yet.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheFlame52 on March 14, 2017, 11:04:58 am
I just realized, what version am I supposed to be playing in? I can't find it anywhere.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on March 14, 2017, 03:05:17 pm
I just realized, what version am I supposed to be playing in? I can't find it anywhere.

43.05 I do believe, or whatever version is the latest
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: scourge728 on March 14, 2017, 09:36:55 pm
Why does this problem with the save not showing up keep happening...
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on March 15, 2017, 12:32:11 am
Why does this problem with the save not showing up keep happening...

People dont use the right version

Know what, kts going in the title :P
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheFlame52 on March 22, 2017, 09:49:42 am
I quit. I can't open the save and I'm burned out on DF anyway. Game is kill, time to move on.
Title: Re: Gloomdiamonds: The Twilight of the Saga (players needed)
Post by: TheImmortalRyukan on March 22, 2017, 10:00:06 am
Well, the save is up for grabs, READ the df version when you go download it.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Imic on March 22, 2017, 01:42:03 pm
Don't look at me.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheFlame52 on March 22, 2017, 01:54:01 pm
It wouldn't open in 0.43.05 or 0.42.06.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: scourge728 on March 22, 2017, 02:57:47 pm
Whatever this glitch with the save is, it's gonna be the death of the fortress if lack of interest doesn't get us first
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on March 22, 2017, 04:48:18 pm
Whatever this glitch with the save is, it's gonna be the death of the fortress if lack of interest doesn't get us first

I just used straight up vanilla df, no hack or lnp, and it worked.

If we could just squeeze one more turn out before this fort's fall, id really be happy. I have ideas for a new, i mean new succession fort, not a sequel or a prequel, a bona fide new fort. It seems with all the sequels out, that they are scaring off new people who are afraid of an archive binge.

So, after the death of GD, I will put the Doom Saga to rest, or someone else can have it, and I will start my new fort in conjuction with Blossomtowers
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on March 23, 2017, 04:34:18 am
Journal of Ryukan

  Well, this is fun. I really enjoy screwing with everyone's plans and watching the drama unfold. After Angel's unfortunate demise, I have been using that huge green glass stockpile to my advantage. Don't ask, just know that green glass is surprisingly good at screwing up certain arcane rituals.

  On another note, it turns out that the deposit of it here was not as large as we had hoped. I will have to have a word with Airith later on this matter, but for now, I have other matters to attend to.

  P.S. Who is the overseer? These dwarves are just milling about dumbly as if they have no idea how to take care of themselves for a while.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Gwolfski on March 24, 2017, 12:02:33 pm
I might have a go.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on March 24, 2017, 02:57:17 pm
I might have a go.

theimmortalryukan shoves the save into gwofski's hands and leaves beforee anyone can object
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheFlame52 on March 24, 2017, 05:34:26 pm
This really will be the last turn then. Oh boy.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on March 30, 2017, 12:44:22 pm
*pokes the thread with a mile long pole*
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Dark One on March 30, 2017, 01:42:39 pm
*The injured part explodes into gore!*

Tried PM'ing Gwolfski? Maybe he'll start the doomsday soon?
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: azrael4h on April 03, 2017, 05:57:09 pm
I can take a stab at reducing months of work to ruin continuing the saga if no one objects. Is the March 11th save still the most current?
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Gwolfski on April 03, 2017, 06:27:22 pm
All shall be revealed on Thursday.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on April 03, 2017, 09:38:50 pm
Just end the fort, If someone else wants to continue the saga after this, thats fine with me. Just hurry up and set me free from this madness
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Gwolfski on April 06, 2017, 04:22:29 pm
My friend was unable to post today, because of unforseen circumstances. He should be ready tommorrow.

-- a friend of Gwolfski's
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Imic on April 07, 2017, 12:54:20 am
Oh dear.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Gwolfski on April 07, 2017, 04:49:38 pm
Fuck. I think it's corrupted, and I forgot to back up.
edit: It's good


Due to technical issues, save is late.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: Gwolfski on April 10, 2017, 06:56:03 am
http://dffd.bay12games.com/file.php?id=12823
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: azrael4h on April 12, 2017, 01:31:28 pm
Okay, I've downloaded the save. FPS is steady at about 15, not bad considering how much of a mess of critters is around. My question is why is everyone dying of dehydration? 1900+ drinks, none forbidden, and no obvious blockages preventing access. They are literally dying steps away from a drink stock pile, and just standing there.

(http://i36.photobucket.com/albums/e45/azraelck/Gloomdiamonds16Granite1058Z.png) Proof of life until death.

*EDIT* At this point, I'm about to say it's bugged and save scum, as around 70 deaths have occurred, with no actual reason for it. There's plenty of drinks, they have access to the drinks, they refuse to drink. They refuse to do anything. Other than the soldiers sparring, no one is doing anything, just display no job.

*EDIT 2* It's bugged, there is no way possible for them to be dying like this. 100+ deaths since last post, with no reason. They refuse to walk south about 20 or so tiles and grab a damn drink. I'm save scumming, and see if the same thing happens.

*EDIT 3* Save scummed, made sure the old copy was deleted before extracting the save, and same thing. Most of the fort is dying of dehydration. If I unpause the game, I will start having a string of deaths which make no sense.

(http://i36.photobucket.com/albums/e45/azraelck/gloomdiamonsdeathbydehydration.png)
This is just one section of the health screen. Most of the population is dehydrated or thirsty.

(http://i36.photobucket.com/albums/e45/azraelck/gloomdiamondsdeathbybug.png)
Plenty of food and drink in stock, even for this large of a population.

(http://i36.photobucket.com/albums/e45/azraelck/gloomdiamondstearingdownawall.png)
Ordered the walls to the north and south of the nearby stockpile to a large number of the affected torn down. They had no issues reaching the room itself. It's a drink stockpile, so no excuse for not being able to find a drink. We'll see if tearing down the wall works.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on April 12, 2017, 02:20:28 pm
Just hurry up and finish!!!

Release me from this nightmare.

And dehydration and a fuckton of drinks is not a new issue, just pray your dwarves get over it
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: scourge728 on April 12, 2017, 05:20:32 pm
The Starcats are punishing you for your refusal to respect them... I wish to join them in the stars. The Sinners will die and I will laugh. You have no choice but to slowly dehydrate, while I choose to die, laughing at you all. The end approaches as your false gods die. The merging of the dimensions is almost complete, and those demons who ruled us for so long are powerless to stop it.. The demon king wants to redeem himself by abandoning the world he helped bring into being.All will die so the Starcats can bring in the chosen creatures. I will be able to take the holy form, although I was unable to start the holy growth the demons and their avatars fear, the non-avatars will be forgiven, unless they have harmed or eaten one of the holy beings. The slowing of time is upon us, and I laugh at the demons and their king.
Title: Re: Gloomdiamonds: The Twilight of the Saga
Post by: TheImmortalRyukan on April 17, 2017, 08:39:16 pm
Welp
Title: Re: Gloomdiamonds: The End of the Story (Finished)
Post by: TheImmortalRyukan on May 19, 2019, 12:50:05 am
The Third Part of the Saga

Doomhollow (http://www.bay12forums.com/smf/index.php?topic=173961.0)