Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 157 158 [159] 160 161 ... 544

Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 999411 times)

TSTwizby

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2370 on: August 08, 2012, 09:33:31 pm »

Is there any way to speed up the process of linking things with mechanisms other than straight up increasing the speed of dwarves? Whether through modding or through something like DFHack.
Logged
I got a female and male dragon on my embark. I got cagetraps on the exits but im struggling to find a way to make them path into it.
Live bait.
3 dwarfs out of 7 dead so far

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2371 on: August 08, 2012, 09:41:28 pm »

You could give dwarves a natural skill with mechanisms, meaning they would all be proficient mechanics. [NATURAL_SKILL:MECHANICS:5]

Alternatively you could make dwarves learn how to be mechanics faster. [SKILL_LEARN_RATE:MECHANICS:200]

Other then that I don't believe there is any way though.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

MadocComadrin

  • Bay Watcher
  • A mysterious laboratory goblin!
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2372 on: August 09, 2012, 11:33:29 am »

If I someone mod, say a syndrome, to cause an overproduction of blood without any form of letting (eg bleeding), what would happen?
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2373 on: August 09, 2012, 11:41:56 am »

Nothing, since you can't.

MadocComadrin

  • Bay Watcher
  • A mysterious laboratory goblin!
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2374 on: August 09, 2012, 12:23:53 pm »

I recall there being some way to do it. Maybe I was thinking of something else.
Logged

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2375 on: August 09, 2012, 12:26:40 pm »

Fake Blood Layer
but only way that will bleed out is if damaged, make sure you leave [TISSUE_LEAKS] out those, else it will just run out and be gone
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2376 on: August 09, 2012, 12:28:01 pm »

Yeah, but that couldn't be added using a syndrome, could it?

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2377 on: August 09, 2012, 12:34:47 pm »

Yeah, but that couldn't be added using a syndrome, could it?
Nope :P
Logged

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2378 on: August 09, 2012, 11:47:13 pm »

pst, don't forget this one
Spoiler (click to show/hide)


-edit
 :(
Time to scrounge around demon fortresses for the right size armor. Oh, feels like dorf adventuring all over again.
« Last Edit: August 09, 2012, 11:52:14 pm by GrizzlyAdamz »
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2379 on: August 09, 2012, 11:48:34 pm »

pst, don't forget this one
Spoiler (click to show/hide)

No.

Spoiler (click to show/hide)

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2380 on: August 09, 2012, 11:52:35 pm »

pst, don't forget this one
Spoiler (click to show/hide)

No.

Spoiler (click to show/hide)

I feel you man, I get that all the time. Also:
Spoiler: You know you too (click to show/hide)
Logged

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2381 on: August 10, 2012, 03:43:12 am »

Can I have something be available as the Product of a reaction, without the home civ caravans being able to sell it?

Hanslanda

  • Bay Watcher
  • Baal's More Evil American Twin
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2382 on: August 10, 2012, 10:32:57 am »

Do modded pet GCS breed?

I only added [COMMON_DOMESTIC] and [TRAINABLE] to them.
« Last Edit: August 10, 2012, 10:37:10 am by Hanslanda »
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Sanure

  • Bay Watcher
  • [CREATURE:DRONE][PREFSTRING:MADNESS][ETHICS:NOPE]
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2383 on: August 10, 2012, 03:44:38 pm »

Do modded pet GCS breed?

I only added [COMMON_DOMESTIC] and [TRAINABLE] to them.

Unfortunatly unless you add the tags necessary for them to breed, they wont breed. If i get some time ill make some code for you to add to them, but im a bit busy ATM.
Logged
Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2384 on: August 11, 2012, 05:20:32 am »

Can I have something be available as the Product of a reaction, without the home civ caravans being able to sell it?
Only if you permit the reaction after world generation ends.

Do modded pet GCS breed?

I only added [COMMON_DOMESTIC] and [TRAINABLE] to them.
If all you are looking for is breeding then a simple [CHILD:1] tacked on should suffice. If you want authentic breeding with eggs then you will need to add a little bit more.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.
Pages: 1 ... 157 158 [159] 160 161 ... 544