Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 351 352 [353] 354 355 ... 544

Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1002538 times)

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5280 on: June 22, 2013, 12:01:38 pm »

Is it possible to brew a drink from a processed plant? I'm trying to mod in sugarcane, so it should go something like Sugarcane -> Molasses -> Rum.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Pie Maker

  • Bay Watcher
  • [DOES_NOT_MAKE_PIES]
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5281 on: June 22, 2013, 12:28:21 pm »

Woah, it's been forever and I think I forgot my beginner modding knowledge.

Anyway, is it possible to apply flight-capabilities to clothes? I'm planning on making wingpacks.
Not unless you are Putnam.
Fortunately, Putnam already wrote a script for this sort of thing. Try itemsyndrome.
Logged
"W-w-w-w-what do you want?"
"...MORTAL. I COMMAND THEE. BRING ME CHEESE."

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5282 on: June 22, 2013, 02:28:17 pm »

Woah, it's been forever and I think I forgot my beginner modding knowledge.

Anyway, is it possible to apply flight-capabilities to clothes? I'm planning on making wingpacks.
Not unless you are Putnam.
Fortunately, Putnam already wrote a script for this sort of thing. Try itemsyndrome.

Even with that, syndromes can't allow flying, so...

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5283 on: June 22, 2013, 03:29:27 pm »

Along with my question a couple posts above, I also have the problem that my custom plants, when planted in a farm, produce "meadow grass". Anyone know what that means?

Here are the plants that I know have been affected:
Spoiler (click to show/hide)
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Brilliand

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5284 on: June 22, 2013, 04:14:00 pm »

Woah, it's been forever and I think I forgot my beginner modding knowledge.

Anyway, is it possible to apply flight-capabilities to clothes? I'm planning on making wingpacks.
Not unless you are Putnam.
Fortunately, Putnam already wrote a script for this sort of thing. Try itemsyndrome.

Even with that, syndromes can't allow flying, so...

There's always transformation syndromes.  Can flying be caste-specific?

Also, can a syndrome take away flying?  I'm thinking the dwarves could be modded with flying ability and a "cannot fly" syndrome that comes off when the wingpack is worn.
Logged
The blood of our enemies is but a symbol.  The true domain of Armok is magma - mountain's blood.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5285 on: June 22, 2013, 04:30:25 pm »

Yes, flying can be caste-specific, no, a syndrome can't take away flying, no, transformation syndromes are not practical (especially with itemsyndrome; I'm still not sure if it works with transformations correctly).

GuardianTempest

  • Bay Watcher
  • Forum Daydreamer
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5286 on: June 22, 2013, 08:17:42 pm »

I guess we'll have to wait for the next version of Dwarf Fortress, so much for making an Albowtross.
Logged

CrzyMonkeyNinja

  • Bay Watcher
  • He strikes from above...
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5287 on: June 22, 2013, 10:13:23 pm »

Alright, I know I am committing the modding sin of "asking someone how to do it before screwing around with it yourself for three hours", but can I create a creature that is made of a material that will cause all (or at least most) attacks to get the "but the strike passes through" message, and therefore can not be easily (or ever) killed? I hope to make something rare and ghost-y-ish so I don't care if it's practically invincible.
Logged
“I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend” - J.R.R. Tolkien

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5288 on: June 22, 2013, 10:15:09 pm »

Yes, by making the layer shape FEATHER.

CrzyMonkeyNinja

  • Bay Watcher
  • He strikes from above...
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5289 on: June 22, 2013, 10:23:01 pm »

Yes, by making the layer shape FEATHER.
Ah, wonderful. Thank you very much.
Logged
“I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend” - J.R.R. Tolkien

GuardianTempest

  • Bay Watcher
  • Forum Daydreamer
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5290 on: June 23, 2013, 03:29:37 am »

Ah, I just remembered this. I saw these codes whilst browsing some archives out of boredom. Obviously they're outdated (they were posted like 5 years ago!) so can anyone fix these how do I fix these? All the code looks so legit that I keep overlooking anything.

Spoiler: body_domestic_humanoid (click to show/hide)
« Last Edit: June 23, 2013, 03:42:30 am by GuardianTempest »
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5291 on: June 23, 2013, 03:48:58 am »

that's OLD

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5292 on: June 23, 2013, 03:55:52 am »

It's easier to redo them from scratch than to update this code. I think like 90% of tags need to be changed.
Logged
._.

Tirion

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5293 on: June 23, 2013, 11:41:06 am »

Okay, quick question: what happens if I give other tissues a melting point, the same as fat has one? What needs to melt in order to kill a !!Husk!!?
Logged
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Octobomb

  • Bay Watcher
  • I like pens
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5294 on: June 23, 2013, 12:04:00 pm »

Is there a way to have a creature wield exactly the same weapon every time? Also, if I add a contact syndrome to the material a creature's skin, will it work when the creature punches something? Finally, is there a way to make a material (which I shall then make a creature out of) totally invulnerable? I assume you would make all the yield, fracture and strain values really really high? Thanks in advance, these are the main 3 barriers I'm facing. I bet there is a really stupidly simple answer though.
Logged
I saw 5 people with fedoras in my town yesterday.
They're the special biohazard containment agent, out to deal with m'laria.
Sig
Bay12's resident tea drinkers
Pages: 1 ... 351 352 [353] 354 355 ... 544