Wow...This is an exciting moment for me, having never even seen these wagons before!
I have to say, my most-anticipated feature, even if it is far off yet, is the personality rewrite. Imagine, everyone in worldgen having a
motive for what they do, allies and friends, arch-enemies and people who need avenging when a FB pulls off their arms, all that stuff... Oh, and taverns.
![Tongue :P](http://www.bay12forums.com/smf/Smileys/aaron/tongue.gif)
I think they might be a bit closer to reality.
I just love the new towns, imagine them with taverns which evolve specifically to serve the needs of the populace? Imagine the different menus, perhaps even specialty dishes which differ from cook to cook, or a house brew? Perhaps a shadier tavern might have a trapdoor to the catacombs, built in by a goblin owner a long time ago who had a lucrative business deal with a band of outlaws? And then, years later when said trapdoor is dusty and forgotten, your adventurer comes barreling up the stairs from beneath, pursued by unspeakable horrors from below, and finds himself in a storeroom? Oh oh, and I have to say, I would just
love being able to construct taverns in Dwarf Mode.
![Cheesy :D](http://www.bay12forums.com/smf/Smileys/aaron/cheesy.gif)
Forget traders, I could have folk coming from far and wide to sample my *Rutherer Tallow Roast* and wash it down with a pint of ale... And don't get me started on the cozy, intricate above-ground buildings I love building already!
Oh man, I'm rambling 'cause I'm half asleep.
![Tongue :P](http://www.bay12forums.com/smf/Smileys/aaron/tongue.gif)
It's just for some reason I've been thinking about this alot. Forgive me. I should sell my house or something so I can donate to Toady.