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Author Topic: Bay12 Blood Bowl League - Season 14 Signup - TT S6, SF  (Read 256348 times)

monk12

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Re: Bay12 Blood Bowl League - Season 8, Week 13 - TT S1, W10
« Reply #1245 on: November 14, 2013, 04:09:22 pm »

Monk's Marauders 3 - 1 My Mummie's Mummiess

The Khemri were plagued by poor luck all game; they went 1/9 on pickups, suffered several turnovers or potential turnovers due to unfortunate blocks, and coughed up the third TD as the result of a timely Blitz event. Coupled with generally favorable Marauder luck (at the very least, a noticeable lack of bad luck,) and they had a tough go of things until well into the second half. Two Marauder TDs resulted when the dodgy humans capitalized on the Khemri inability to pick up and protect the ball, both scored by Eko Cleanvise, the new Blitzer.

Hopefully Eko gets a good skill to prepare for next week because one place the Khemri had success was in the CAS box. Balkoth the Ogre and *gasp* Eomund Tonkai will both miss next week's critical matchup with Kanil due to injury; Balkoth MNG after absorbing a great many Ramtuts to the face, and Tonkai broke his collarbone when lightning struck him on turn 15, though the Apothecary preserved his ST score and downgraded him to merely MNG. Oh, and a level 2 Lineman died, but quite frankly level 2 linemen are bloat on this team, so only modest numbers of tears were shed.

On the plus side, all those injuries will bring the TV difference back down to a respectable place, so Skitterscamps won't be getting a million GP in Inducements. Should make for a good, smashmouth game for the final. Still need help from A Spoony Bard for the #1 seed though!

THE_SLAYA

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Re: Bay12 Blood Bowl League - Season 8, Week 13 - TT S1, W10
« Reply #1246 on: November 18, 2013, 01:28:39 am »

Well, I have officially lost all hope of doing anything in the training league playoffs. That was easily the worst game I've ever played.
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Kanil

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Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, W10
« Reply #1247 on: November 19, 2013, 12:25:04 am »

With all the games played, the week has advanced.

Matchups for Week 14:
Kanil - Skitterscamps vs monk12 - Monk's Marauders
i2amroy - The Other Kittens vs THE_SLAYA - My Mummie's Mummies
A Spoony Bard - Doomwheels vs ank - w00t w00t
ndkid - Morg's Meat Mashers vs Jartol - Naturan Demanto

ndkid's victory clinches his playoff spot, and eliminates THE_SLAYA and i2amroy. First place and seeding are still up for grabs.

----------

I have a few questions about next season, so I figure I'll ask them now, to allow plenty of time for feedback.

The most important: Is there interest in another training tournament? I will be happy to host (and play in) one if there is.

If there is to be a training tournament, then I feel we should also consider reexamining the unique races rule. My concern is that if you are interested in playing a team with the intent of moving it into the main tournament next season, then you must pick a team that is not being played in both the main league and training tournament. This can really limit your options.

We could perhaps remove the rule entirely, or adjust it to allowing two teams, rather than just one. Maybe leave it as-is? Any thoughts or suggestions are welcome.

If there is to be another TT, then are we happy with new teams only? There was some talk about having a TV cutoff instead, while I personally don't like the idea, if it's something you want to see, then let me know.

Lastly, how was everyone with the one week to play games? We had a few more games that weren't played, but the tournament will be about a month faster than previous ones.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

monk12

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Re: Bay12 Blood Bowl League - Season 8, Week 13 - TT S1, W10
« Reply #1248 on: November 19, 2013, 01:05:00 am »

Well, I have officially lost all hope of doing anything in the training league playoffs. That was easily the worst game I've ever played.

Says the #1 seed by a comfortable margin :P


Regarding next season, I would certainly play in another rookie tournament (maybe as Lizards, maybe Ogres, maybe Chaos, don't know yet.) I'm in favor of removing the unique races rule entirely. I think I'm okay with new teams only in TT. I was okay with the one week to play games, the week I missed was due mostly to dumbness on my part, and I appreciated the pace.

Also oh hey I should go schedule a TT game, somehow missed the week advancement.

ank

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Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, W10
« Reply #1249 on: November 19, 2013, 02:05:21 am »

I got CRUSHED in that last game, every player out of the game at some point, and two dead, on was Howard Allan, the broken linedancer, and previous most scoring player, I think Ciryth? (before E-dawg beat him).
Dang, I need more linemen.

Lucky I have a game to recover before the play-offs.


I think I will go back to my dorfs next season, I miss guard
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i2amroy

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Re: Bay12 Blood Bowl League - Season 8, Week 13 - TT S1, W10
« Reply #1250 on: November 19, 2013, 10:03:10 am »

Also oh hey I should go schedule a TT game, somehow missed the week advancement.
Oh woah, yeah, we should probably schedule that. :P
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ndkid

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Re: Bay12 Blood Bowl League - Season 8, Week 13 - TT S1, W10
« Reply #1251 on: November 19, 2013, 11:10:01 am »

Well, I have officially lost all hope of doing anything in the training league playoffs. That was easily the worst game I've ever played.

Says the #1 seed by a comfortable margin :P

To be fair, my lizards really did decimate his team. Three deaths, I think, including the rat ogre. I honestly hope that I face him in the first round of the playoffs, because after having several players out to injury last game, I'm clawing my way back up the chain, whereas the rats are going to be hurting next game.
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ndkid

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Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, W10
« Reply #1252 on: November 19, 2013, 11:17:48 am »

The most important: Is there interest in another training tournament? I will be happy to host (and play in) one if there is.

I'd love for there to be enough interest for an actual league with promotion and relegation, which I think would help to mitigate the new/old team disparity. I think that'd be more fun than a strict "new teams only" league and a "you can bring a new team if you want" league.

I am not strongly tied to unique races, but, especially if it's a small league, having dupe race teams that you play twice each starts to feel repetitive. I am less concerned with whether the TT teams dupe B12 league teams... we didn't enforce that rule this time around, did we? There's a wood elf team in both, a Lizard team in both...

Assuming we don't do some sort of league restructure as I hoped for above, I think I prefer the TT having to be rookie teams... otherwise, it will shortly fail to fix the perceived problem (rookie teams vs. really veteran teams) it was supposed to.

I actually missed a game out of forgetfulness with the hard deadline, but that took two to fail to tango, as it were, so I don't mind the hard week limit.
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Kanil

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Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, W10
« Reply #1253 on: November 19, 2013, 03:01:36 pm »

I am not strongly tied to unique races, but, especially if it's a small league, having dupe race teams that you play twice each starts to feel repetitive. I am less concerned with whether the TT teams dupe B12 league teams... we didn't enforce that rule this time around, did we? There's a wood elf team in both, a Lizard team in both...
We never had a rule preventing a team used in one league from being used in the other, but the problem is that if you're training a team for next season, you can't bring it forward if someone in the main league is already using it there.

So if you arrive late, you're going to have to pick a team that's not already in use in the main league and in the training tournament, if you want to actually train that team for the next season. With only 17 tier one teams, and currently 14 players across two tournaments, it's possible that you could end up with a situation where you only have 4 good teams to pick from. It'll probably never get that bad, but it's a concern that I think is worth discussing.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

i2amroy

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Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, W10
« Reply #1254 on: November 19, 2013, 09:17:40 pm »

And the last non-playoff training league game goes 2-0 in Monk's favor. Game almost had a shot for a 1-1 tie, but the pouring rain and over 8 failed pickup rolls on my part meant that even when Monk flubbed a few rolls I couldn't do anything on the field.

Once the match has been validated both of my ogre teams are being completely disbanded. I personally will never be touching an ogre team again, because apparently my luck with them is crap (there was one turn I needed one of my four ogres at a spot to throw the block... only to roll 4 boneheads :-\), and any sort of bad luck on ogres is completely impossible to recover from. I don't know if a more developed ogre team would perform better, but with the way my luck with them has been turning out I'd probably kill anyone who started to develop off before they got that high.

That said I will be returning in the training league again next season, but it will be with a team that is the least luck reliant I can get my hands on. :P
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

monk12

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Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, W10
« Reply #1255 on: November 19, 2013, 09:22:42 pm »

Monk's Meanies 2 - 0 Lucky Scoundrels

Pouring rain plagued both teams all game, with many failed pickups and catches between the two teams. The game was actually fairly close, 1-0 Meanies with the Ogres set to receive and bash their way down the field, but the pouring rain kept them from getting a hand on the ball, ultimately leading to a Meanie TD despite some solid positioning and screening to defend the slippery ball. The Dark Elves avoided suffering any significant injuries during the match, though they lose Adolf Blitzer the Strip Ball specialist for next week. Still, nobody died, the Apothecary saved the potential -AG, and the Meanies made mad moolah on the match, so overall the team is in good shape.

Kanil

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Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
« Reply #1256 on: November 19, 2013, 09:52:59 pm »

And with that, the regular season of the TT concludes. Commence playoffs, everyone.

Matchups for Semi-Finals:
THE_SLAYA - Slaya's Scrabblers vs monk12 - Monk's Meanies
Charmander - Light of Judgement vs Kanil - Players are Overrated

Also, from the sounds of things, we have at least four people interested in a TT, meaning there will be one.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

THE_SLAYA

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Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
« Reply #1257 on: November 20, 2013, 02:00:12 am »

I like ndkid's idea of eventually getting a two league system with promotion and relegation, however if that is not possible yet, I do still like the rookie only in the training league.

I like the unique teams the way they are, especially with all the shifting of teams that people do for the main league.

In regards to the one week limit, I liked it quite a bit. It helped things move along without having to wait too long for your next game. This was my first season in the main league so I don't know how much better it is with a longer time period, but I feel like more than one week could get rather boring.

Now I just have to hope that all the TV I lost will give me enough money to beat monk and survive to the finals.
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i2amroy

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Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
« Reply #1258 on: November 20, 2013, 03:59:37 am »

In regards to the one week limit, I liked it quite a bit. It helped things move along without having to wait too long for your next game. This was my first season in the main league so I don't know how much better it is with a longer time period, but I feel like more than one week could get rather boring.
This right here. The one week time-limit really helped to move things along and keep things going.

As is for the training league I think the relaxed timing is fine, but in the event we get more players coming in I think we might eventually want to put a limit on that as well (though probably still longer then the main league, maybe something like 1.5 weeks).
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

monk12

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Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
« Reply #1259 on: November 21, 2013, 07:11:37 pm »

Monk's Marauders 2 - 0 Skitterscamps

Without Balkoth the Ogre or Eomund "That Damned Thrower" Tonkai on the pitch, Skitterscamps received a paltry 200k in Inducement funds, which they invested in a Wandering Apothecary and a pair of Bloodweiser Babes. This turned out to be a wise investment, as between the less capable Thrower and the blinding sun that shone all game, the Marauder gameplan was focused on bashing every goblin into goo (and the Skaven, too, but that worked out not as good.) Both sides sustained a fair number of CAS and KO; mostly gobbos on the Skitterscamp side as the fouls on the deadly Skaven claw-meisters were largely ineffective, while the Humans nearly lost Bertolf Lutolf, a dependable but boring Blitzer who was patched up by the Apothecary. The news was not so good for Helmut Lamprecht, the Thrower and face of the franchise before Eomund Tonkai went from security blanket to superstar; he suffered a career-ending -AV injury, which is too much of a liability given his current role is "glorified lineman and backup ballcarrier." He joins Knight Advar and some random lineman as the only players to retire from the team short of a coffin.

The Marauders can pretend to be on top of the rankings until ank and Spoony Bard play; if Spoony can manage a win or a draw, the Marauders take sole possession of #1! Gooooo Spoony!
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