Darn I hate when a good idea has to be put on hold due to DF limits. Which means Pokemon can evolve by sitting around :/ could not Bulbosaur's leech seed be modified for the original idea? or is it bugged as well?
Anyways great work
Bugged as well, I'm afraid- I've removed the buff ability for the next adventure mode release, since the AI would give the enemy the general debuff AND the recuperation increase. A bit frustrating since it worked fine if the adventurer was the one using it- a similar effect will probably make it in for the Drain abilities that will only be available via TM, to keep the dumb AI from making your enemies stronger. Hopefully new interaction usage hints will make both those kinds of attack and evolutions possible.
hmm maybe fort mode and adventure mode can be merge together if you make it so that each pokemon live in different entities. that way Dorfs can capture and train them when they raid, and adventurers can recruit them?
There's a couple of ways that adventure mode and fort mode don't work well together. In adventure mode, I've got a Pokemon creature with each playable race as a caste within it- this allows me to have them all show up in the same entity, so you don't have to visit a bunch of different civilizations to get a balanced team of Pokemon. In fort mode, each of those castes is its own evolution family, to keep them respecting their own biomes in the wild, respecting their own breeding pools, as well as being generally cleaner.
If we went the "Pokemon are their own civ, Dorfs capture/train them" I think we're still hitting problems with loyalties and taming them. If they are wild animals, the code already supports that, but if they are hostile entities I don't know of a way to make them tame, or even friendly.
Alrighty
I'll mock up the deoxys sometime tonight, and also make something from the original 151 to go with it!
Yeah, my personal priorities go 151 > Gen II > Everything else. Some of the Gen II stuff will probably make it before some Gen I things, depending on ease of implementation and balance needs. I am certainly not averse to Pokemon from other Gens going in, and if you feel like doing the grunt work for it then they'll make it all the faster!
For adjusted stat ranges for the mons, I've got a conversion chart set up. If you've got the adventure mode raws you'll find it in the objects folder as Pokemon_Stats_and_notes.txt, but I'll copy it here for your convenience.
Median Value
5- 300:400:450:500:550:600:700
10- 350:450:500:550:600:650:750
15- 400:500:550:600:650:700:800
20- 450:550:600:650:700:750:850
25- 500:600:650:700:750:800:900
30- 550:650:700:750:800:850:950
35- 600:700:750:800:850:900:1000
40- 650:750:800:850:900:950:1050
45- 700:800:850:900:950:1000:1100
50- 750:850:900:950:1000:1050:1150
55- 800:900:950:1000:1050:1100:1200 **Human Average
60- 850:950:1000:1050:1100:1150:1250
65- 900:1000:1050:1100:1150:1200:1300
70- 950:1050:1100:1150:1200:1250:1350
75- 1000:1100:1150:1200:1250:1300:1400
80- 1050:1150:1200:1250:1300:1350:1450
85- 1100:1200:1250:1300:1350:1400:1500
90- 1150:1250:1300:1350:1400:1450:1550
95- 1200:1300:1350:1400:1450:1500:1600
100- 1250:1350:1400:1450:1500:1550:1650
105- 1300:1400:1450:1500:1550:1600:1700
110- 1350:1450:1500:1550:1600:1650:1750
115- 1400:1500:1550:1600:1650:1700:1800
120- 1450:1550:1600:1650:1700:1750:1850
125- 1500:1600:1650:1700:1750:1800:1900
130- 1550:1650:1700:1750:1800:1850:1950
135- 1600:1700:1750:1800:1850:1900:2000
140- 1650:1750:1800:1850:1900:1950:2050
145- 1700:1800:1850:1900:1950:2000:2100
150- 1750:1850:1900:1950:2000:2050:2150
HP- half to Recuperation, half to Toughness
Attack- Strength
Defense- Endurance, half to Toughness
Speed- Agility
Special- Disease Resistance, half Recuperation
Assuming Pokemon Size <9000, usable weapons are Small Pick, Large Dagger, Spear, Blowgun, Rapier
We've also been using the weights given on Bulbapedia, but we've noticed incongruities, especially towards the higher end of the spectrum (officially, Onix isn't all that big, nor is Snorlax.) It's a starting place, and glancing at Deoxys his "dwarf size" seems about right, but there's room for fudging.
Anywho, back to making my raws not explode.