So, apparently not only are buzzards a nuisance, but also a serious hazard to a young fort. My fresh embark in a .06 world was going well - the outer wall was erected, the meeting hall dug and the magma forges set (I'm playing with Fortress Defense, so I need a metal industry early). Suddenly, I see a combat report. Upon hitting 'r', I, in fact, see about a dozen combat reports, six dwarves and six buzzards.
Most of the reports are just a few attacks of bruising on both sides, but when I check my miner...
Eleven. Eleven pages of the buzzard shaking him around by the arm. Most of the results were just major bruising, but then, finally, shortly before my nearby militia commander whacked it once with his battleaxe and put an end to it, it manages to tear the skin. My CMD is busy hauling and I have no hospital. My bedrooms are still under construction, but I figure they'll be done; however, tragedy strikes. A mere two in-game weeks after the bite, I get the message "Urist McMiner, Buzzard Victim has been found dead from infection!".
Needless to say, in a fort that had been going for approximately twenty out of game minutes and about a season in-game, no dwarves were happy. One particularly wimpy planter who had been starving to death (Let's just say this wasn't my greatest fort...) snapped almost instantly and went stark raving mad. My farmer threw a tantrum and blew up my still AND my plump helmet fields, rendering my fort without food OR drink as the river was frozen over. I feel sorry for whatever reclamation party arrives.
And, so this topic warrants a bit more than a "Cool Story, Bro!", I unearthed a bit of possible !!SCIENCE!!... Apparently, the "doesn't care about anything any more." tag is rediculously easy to get. After simply being attacked by a buzzard and being hungry/sleeping on the grass, my miner attained it shortly before she died. She never even dipped to unhappy.