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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089685 times)

sluissa

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5610 on: January 28, 2013, 12:46:01 am »

I can tell you that leads to nothing but frustration when someone can pop out from behind and kill you faster than you can turn around.

I hope you realize it's at least as easy for this to happen with NC or TR weapons... I forget which faction has it, but I curse the SAW because I routinely see that weapon used to kill me from behind before I can even react. And it happens from both NC or TR...

Now... to be fair... I've pulled this off myself as an infiltrator with a pistol... You catch someone unaware, even if you aren't putting out a ton of damage, you can still kill them... and the TR infiltrators are particularly dangerous their SMG pistols are crazy damage dealers at close range.
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Vattic

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5611 on: January 28, 2013, 12:53:01 am »

Personally I don't find air to be as much of a problem any more. That's not to say I haven't found myself stuck indoors being bombed or similar, but that's usually a signal to fall back. My remaining complaint about vehicles is more of a complaint about resources. They should be more important. It makes no sense to have an endless tank zerg coming out of an enemy warpgate but the resources never seem to run out.

Oh and in CQC it seems to me that RoF is king. When I play TR and even LA NC I get a lot more kills in CQC. Both VS and TR shred my NC HA unless at medium to long range. I suppose it's at least the case that the NC MAX is decent close up, VS one needs improving, though.
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Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5612 on: January 28, 2013, 12:56:55 am »

That's why you see a lot of VS MAX's flying through the air at super-speed.  A problem that seems to be dwindling on Briggs.
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Fayrik

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5613 on: January 28, 2013, 01:05:51 am »

Now... to be fair... I've pulled this off myself as an infiltrator with a pistol... You catch someone unaware, even if you aren't putting out a ton of damage, you can still kill them... and the TR infiltrators are particularly dangerous their SMG pistols are crazy damage dealers at close range.
First up, SAW is an NC gun. And yes, it's not nice being killed before you react. But that happens.
What I was talking about was the several times today that I've already been mid manurer, gotten attacked and hit the ground before I'd finished turning.

Oh and in CQC it seems to me that RoF is king.
This is sort of what I'm talking about, Vanu guns have the highest RoF, and manage to keep a lot of that at distance. Not all of it, but so much more than the other teams.

When I play TR and even LA NC I get a lot more kills in CQC.
Well, that's Light Assault, the carbines are designed for CQC. The... Solstice I believe it is for Vanu, however, somehow manages to remain competitive at ranges the TR and NC carbines could only dream of.

I suppose it's at least the case that the NC MAX is decent close up, VS one needs improving, though.
If anything I think that should be the other way around in some regards. The VS MAX is better at range, the NC MAX is terrible at range. The TR MAX... I'm not really seeing the drawback. But I don't come up against them very often. They may need some fine tuning though.
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Vattic

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5614 on: January 28, 2013, 01:17:03 am »

When I play TR and even LA NC I get a lot more kills in CQC.
Well, that's Light Assault, the carbines are designed for CQC. The... Solstice I believe it is for Vanu, however, somehow manages to remain competitive at ranges the TR and NC carbines could only dream of.

I meant: When I play TR (almost any class) and even NC (light assault only) I get a lot more kills in CQC.
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Fayrik

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5615 on: January 28, 2013, 01:19:03 am »

I meant: When I play TR (almost any class) and even NC (light assault only) I get a lot more kills in CQC.
Actually yeah, that does make some sense. VS Heavy Assaults seem tougher in CQC than the VS Light Assaults. Though I will point out again, the Carbine is the weapon for CQC.  :P
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So THIS is how migrations start.
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Mini

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5616 on: January 28, 2013, 05:31:47 am »

Oh and in CQC it seems to me that RoF is king.
This is sort of what I'm talking about, Vanu guns have the highest RoF, and manage to keep a lot of that at distance. Not all of it, but so much more than the other teams.
No. They don't. Top 4 all have the same RoF, 2/4 are TR. 5 in the top ten (which also happens to be the next cutoff for weapons with equal RoF) are TR, 3 are VS. Next cutoff is at 19, and TR have 12, while VS has 6. Yes, they have a higher RoF than NC weapons in general, but NC have a consistently higher damage/bullet.
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Silfurdreki

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5617 on: January 28, 2013, 08:04:14 am »

I'm honestly not entirely sure why that is. The lack of bullet drop doesn't matter for most infantry classes, given the distances involved for TR or NC to need to adjust a noticeable amount. Again, speaking as someone who plays both VS and NC: Yes, VS are a bit more accurate? Does that equate to autoheadshotting with a carbine from 200 meters? HELL NO. There's also the aspect that people always seem to conveniently forget: VS rounds have damage dropoff at range. We're a bit more likely to hit, but our shots do piddly damage at long range. As for CQC, I honestly can't think of a single time I've won a straight-up fight (no surprises or trickery involved, no prior damage, no big difference like LA v. HA) with a TR, nothing involved but our guns. NC usually comes down to whether or not they flip out and go full auto.

While it's true that VS have damage dropoff at range, it's worth pointing out that so does everyone else. In fact, VS damage dropoff is less steep than the other factions' but has a slightly lower minimum value. Just look at the spreadsheet Mini linked above:

Let's take the carbines as an example. All carbines do maximum damage (200, 167 or 143) out to 10 metres and then the damage starts do go down. TR carbines reach minimum damage (112) at 65 metres, and NC carbines reach minimum damage (143, 125 or 112) at 65, 75 or 85 metres depending on the gun. VS carbines, however, reach their minimum damage (112 or 100) at 115 metres.

In other words, there's a  ~50 meter range (between 65-75 and 115 metres) where VS carbines always do more damage than other carbines, with the exception of the NC long range carbine where the range is 85-100 metres. The same applies for AR's and LMG's, even the ranges in many cases.

The minimum damage difference between VS and TR guns is also only 12 damage, or roughly 1% of an infantryman's health. I'd hardly call the VS damage "piddly", especially considering they do more damage in a certain range. NC can get up to 143 minimum damage with the specialised long-range carbine, but usually has 125 damage minimum (or 112 with one carbine) but that's still only 2.5% of an infantryman's health.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5618 on: January 28, 2013, 10:42:15 am »

Oh and in CQC it seems to me that RoF is king.
This is sort of what I'm talking about, Vanu guns have the highest RoF, and manage to keep a lot of that at distance. Not all of it, but so much more than the other teams.
No. They don't. Top 4 all have the same RoF, 2/4 are TR. 5 in the top ten (which also happens to be the next cutoff for weapons with equal RoF) are TR, 3 are VS. Next cutoff is at 19, and TR have 12, while VS has 6. Yes, they have a higher RoF than NC weapons in general, but NC have a consistently higher damage/bullet.
Thank you, Mini. I was hoping that I wouldn't need to be the one to call out blatant misinformation. If your case for VS being OP is so strong, why are lies necessary? It's not even a particularly good one, seeing as how just about every resource related to the game mentions RoF as being the TR strongpoint.  ::)

I'm honestly not entirely sure why that is. The lack of bullet drop doesn't matter for most infantry classes, given the distances involved for TR or NC to need to adjust a noticeable amount. Again, speaking as someone who plays both VS and NC: Yes, VS are a bit more accurate? Does that equate to autoheadshotting with a carbine from 200 meters? HELL NO. There's also the aspect that people always seem to conveniently forget: VS rounds have damage dropoff at range. We're a bit more likely to hit, but our shots do piddly damage at long range. As for CQC, I honestly can't think of a single time I've won a straight-up fight (no surprises or trickery involved, no prior damage, no big difference like LA v. HA) with a TR, nothing involved but our guns. NC usually comes down to whether or not they flip out and go full auto.

While it's true that VS have damage dropoff at range, it's worth pointing out that so does everyone else. In fact, VS damage dropoff is less steep than the other factions' but has a slightly lower minimum value. Just look at the spreadsheet Mini linked above:

Let's take the carbines as an example. All carbines do maximum damage (200, 167 or 143) out to 10 metres and then the damage starts do go down. TR carbines reach minimum damage (112) at 65 metres, and NC carbines reach minimum damage (143, 125 or 112) at 65, 75 or 85 metres depending on the gun. VS carbines, however, reach their minimum damage (112 or 100) at 115 metres.

In other words, there's a  ~50 meter range (between 65-75 and 115 metres) where VS carbines always do more damage than other carbines, with the exception of the NC long range carbine where the range is 85-100 metres. The same applies for AR's and LMG's, even the ranges in many cases.

The minimum damage difference between VS and TR guns is also only 12 damage, or roughly 1% of an infantryman's health. I'd hardly call the VS damage "piddly", especially considering they do more damage in a certain range. NC can get up to 143 minimum damage with the specialised long-range carbine, but usually has 125 damage minimum (or 112 with one carbine) but that's still only 2.5% of an infantryman's health.
The VS battle rifle has a longer effective range (125m, rather than 90m); it also does substantially less damage than NC or TR at that range (167 at max range vs. 200 for the others) and does equal damage at everything before that extra chunk of range. The same is true for most of the other weapons. VS has a slightly longer arm, but the extra range doesn't matter very much when a) you're going to have difficulty hitting targets with anything but a sniper rifle, even firing single shots, at more than 100 meters out, even discounting lag, low FPS, and rendering bugs; and b) when you do hit, you're going to be doing very little damage, relatively speaking.

Unless you're seriously suggesting that all VS players can fire off four or five headshots in a row at 125m, with perfect accuracy, on a sprinting target, without aimbots. If that's what you're suggesting, I kindly suggest you get some station cash and purchase yourself a reality check. The extra range with further reduced damage is a harassment tool. You might occasionally manage to pick up an assist, and a dozen people all firing long range shots at the same target (who is also in a wide open space with no cover and not moving very fast) might get a kill, but that's about it. And that's coming from a main-line Vanu player, I should bloody well know what I'm talking about. If I could pick off targets easily with no fear of repercussions I wouldn't be discussing it here, I would be in-game scooping up all that tasty effortless exp.  ::)
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nenjin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5619 on: January 28, 2013, 10:47:34 am »

Is it just me or is the penalty for hip shooting really extreme? I swear, this Saturday I was playing and I'd turn a corner on a guy, start strafing and hip shooting and landing hits....and they'd literally kill me in two shots while standing still even though I'm hosing them down with rounds. While I generally feel like a new person can beat even a veteran ranked person...occasionally I do feel the lack of certs pretty keenly. And to me, it's starting to seem like Vanu Guns > all other guns at medium to long range.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5620 on: January 28, 2013, 10:55:57 am »

All of the bolt action sniper rifles have identical stats (within their groups; each empire has one with higher damage). The VS semi-auto snipers have (theoretically) longer range with lower damage across that range. The full-auto scout rifles have identical stats. The VS semi-auto scout rifle has slight (extra 40m) longer range with further damage dropoff.

Basically there are two or three VS longrifles that have slightly longer range and even lower damage across that range. Which makes sense, because VS are about range and accuracy.


One further point: VS weapons don't have bullet drop, and they have slightly longer range with further damage dropoff. They, on the other hand, are not hitscan, no matter how much we like to joke about pewpew lasers. They have recoil. It's not "point and click", it's "ooh, one less variable to account for". Except for sniper rifles; VS infiltrator weapons have bullet drop, for obvious reasons.
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Dohon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5621 on: January 28, 2013, 10:58:12 am »

Any BAY12 outfits on the EU Servers? Matherson is all fine and good, but I want my ping! PING, I tell ya!

No, seriously, any Bay12'ers out there on the EU servers? The original post has a rough document, but I don't know what all the EU1, EU2 servers are.
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Burnt Pies

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5622 on: January 28, 2013, 11:03:25 am »

I have a VS character on Mallory, but she's being ignored in favour of my Mattherson VS char at the moment.
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da_nang

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5623 on: January 28, 2013, 11:54:27 am »

NC character on Miller, here.
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Chosrau

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5624 on: January 28, 2013, 11:56:14 am »

I'm playing a VS on ceres.
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