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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1084914 times)

Spaghetti7

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8010 on: July 08, 2013, 09:54:20 am »

Imagine the situation.
You're in a Sundy that does a drive-by of an enemy Sundy. You jump out and jetpack towards it, chucking down a brick of C4 as you narrowly miss getting run over by a friendly Harasser that drives beneath you.
Falling back down to the ground and getting to a safe distance you look around for the HUD icon of your explosive, unable to find it among all of the explosions around the enemy spawn vehicle.
Hoping that it hasn't already detonated, you spam the little red button anyway in a vague hope of getting a kill.

BOOM! The kill indicator springs up on your screen, but oddly with no XP accompanying it. Then you realise that the large explosion you saw off to the side the moment you pressed the trigger was the same friendly Harasser going to meet its maker.
...
Go figure. :P

Spoiler (click to show/hide)
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8011 on: July 08, 2013, 10:40:26 am »

I <3 my Saron :)

It even works when driving solo: Fire the main gun, while it reloads switch seats, unload the Saron, switch back, etc. I don't need no second gunner. Also: laser accuracy and one-shotting infantry.
This even works for the anti-infantry 50-round one (the Proton II). Was going like a baws, then I got a gunner, and we got about 40 kills total before dieing... then he pulled his magrider, with the saron, and did anti-armor runs. <3 the saron.
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Reudh

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8012 on: July 08, 2013, 10:49:01 am »

Here's hoping this humongous patch (8GB of which I've got what, 2GB downloaded? darn internet) fixes some of the AMD issues PS2 has.

Werdna

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8013 on: July 08, 2013, 12:22:00 pm »

So i have my AV mana turret. HOWEVER now i'm thinking about a AA unit... And i'm torn between Skyguard and Striker.

The skyguard is obviously the go to mobile AA platform...
BUT
It's also a far bigger target for ESF/Liberators to blow up.
And it has a cooldown... and cost mech res.

I run a Skyguard frequently, with stealth for defense.  ESFs never get me unless I am getting tag-teamed, end even then I can frequently hold off two.  Even when they sneak up on my rear, I can survive the barrage, pump enough rounds into them to disengage, and heal the vehicle back to a safe buffer (I have nearly full repair certs) before they can return, and if they do they're toast.  I feel awful for Liberators, they are just so visible from so far away that I can chase them off way before they can put accurate rounds on me.  They still get Dalton kills on me, but only if I'm a) snoozing and let one get close or b) in a massive furball where there's just too many targets and one gets close enough.  Overall, the Lightning is fast enough and the Skyguard deadly enough that ESFs and Libs are not a serious problem so long as you're watching the sky, and not say, doing endless donuts trying to run over a medic or something.

What are a problem are Harassers.  Most vehicles you can get away from easily, but a Harasser vs a Skyguard is just a bad scenario.  I do my best to stick around with either infantry or vehicles that can fend them off.  HEAT/AP Lightnings are also nasty if you let them get near.  I've maxed my radar so I can see vehicles approaching; that allows me to get a head start away.  Generally, survivability in a Skyguard IMHO is high enough that it easily surpasses the cooldown/resources issue, as long as I'm not taking stupid risks with it.

Anyway, I've never used infantry AA.  The main reason I am not interested is the mobility issue - AA empties the skies pretty quick sometimes, and I liked that the Skyguard is mobile enough that I can move with the fight and quickly go hunting elsewhere once the sky is empty, or respond quickly to other nearby conflicts.  I can ditch it to take flags or mine a flag, or lay down a turret for AV.  I can repair other vehicles I'm running with.  Its really versatile.  I don't play in squads or units so that fits my play style; someone in a unit is more likely to have the ride problem solved.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8014 on: July 08, 2013, 02:21:09 pm »

Oh so the skyguard looks tempting. Guess i'll look into it once i cert up my mossie.

Speaking of which...

I decided to test drive the Tomcat A2A missile rack for 30 minutes.

Spoiler (click to show/hide)

Now i understand PS2 forum trolls like IronfistNC.
Those missiles are just hilariously bad and it would be a shame if they ever fixed them.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8015 on: July 08, 2013, 02:25:45 pm »

I've never heard a good word about the A2A missiles- the word I see most associated with them is "crutch."


Anyone have a good breakdown of the difference between the Reaver primaries?   I've been getting very slightly better with flying it and I'm considering branching out from the default.  I am aware that the AH needs many magazine size certs to be good.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8016 on: July 08, 2013, 02:34:03 pm »

Grab the vortek.
You CANNOT go wrong with it.

The shotgun for nerfed so much it's probably a gimmnick weapon by now.

As for the A2A missiles... they're just terribly bad.
You get 5 missiles with a standard (uncerted) load and you need 3 to kill a ESF (assuming you're not using your nose gun) and a whooping 7 to kill a liberator (and probably even more for a galaxy).
And all that would be even understandable if they didn't go dud on you every other shot.
Oh and since you forsake the external fuel pods your AB duration is cut in almost half.

Basically those pods are not a "crutch" but a huge handicap and the A2G missiles are magnitudes better at killing aircraft then the A2A.
« Last Edit: July 08, 2013, 02:35:43 pm by Sonlirain »
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8017 on: July 08, 2013, 03:03:27 pm »

Hmm, I can see my "total" I guess... You mean on players.planetside2.com, right?

No, you hit escape in game, and click on the person icon on the far left of the menu tabs, and click on stats. There are line graphs you can look at, and when you hover over each point it will give you your total kills/deaths/score/certs for that day, week, or month, depending on what time scale you have it set to.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8018 on: July 08, 2013, 03:59:45 pm »

Grab the vortek.
You CANNOT go wrong with it.

Even for A2G?  I tend to do more of that when I fly.  I lack lolpods, so I use the extended AB for Plan GTFO when trouble strikes?
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8019 on: July 08, 2013, 04:05:11 pm »

So, nearing 1k certs for the third time.

Should I grab the AV turret, rocket (photon) pods, saron for magrider, saron for harasser, fury for harasser, AP for lightning, or should I go do upgrades?

I'm currently thinking the dual photon pods would be the best investment, seeing as I'm already okay enough at flying to dogfight decently and dodge some missiles.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8020 on: July 08, 2013, 04:55:32 pm »

Are battle rifles worth it? I hear they kind of suck. I'm thinking I might want to cart one around while I'm running around in a tank or supporting a tank column. Is it useful in that capacity?

Grab the vortek.
You CANNOT go wrong with it.

Even for A2G?  I tend to do more of that when I fly.  I lack lolpods, so I use the extended AB for Plan GTFO when trouble strikes?

The Vortek is pretty good against vehicle targets, from anecdotal accounts I've read. Not so much that you'd want to make that the primary way you engage ground targets, of course, but enough to finish off a damaged tank after a lolpod blast, for example, or to shred down an enemy ESF in no time flat.

For the air game I think it's rotary or bust. The default nose cannon doesn't have fast enough TTK to shoot down or kill anything quick enough and the AI nose cannons have too little utility.
« Last Edit: July 08, 2013, 04:57:19 pm by Jim Groovester »
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8021 on: July 08, 2013, 05:25:33 pm »

So, nearing 1k certs for the third time.

Should I grab the AV turret, rocket (photon) pods, saron for magrider, saron for harasser, fury for harasser, AP for lightning, or should I go do upgrades?

I'm currently thinking the dual photon pods would be the best investment, seeing as I'm already okay enough at flying to dogfight decently and dodge some missiles.
I'd say Photon or Saron, depending on what you play most, and if you play more with others or alone.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8022 on: July 08, 2013, 06:31:08 pm »

Are battle rifles worth it? I hear they kind of suck. I'm thinking I might want to cart one around while I'm running around in a tank or supporting a tank column. Is it useful in that capacity?

Imo you'd be better of with a slug shotgun. Suprisingly they (at least my haymaker) have pin point accuracy when fired stationary. The only downsides would be the somewhat large bullet drop but for most ranges they do what the battle rifle should... and they're availble for more classes.

Also i noticed our (TR) tactics during the last alert.
"Stall the VA and grab land from NC".
It even worked because we had 47% of the continent under control (NC being squeezed in 20%).
However 3 minuted before the end VA finally broke through and capped several TR territories leaving TR with 38% and giving VA the lead (and victory as usual).
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8023 on: July 09, 2013, 02:38:34 am »

Are battle rifles worth it? I hear they kind of suck. I'm thinking I might want to cart one around while I'm running around in a tank or supporting a tank column. Is it useful in that capacity?
I've heard good things about the warden for nc, but I've never used it myself. I believe they're weapon that reward great aim, what I can tell.

Any non nc esf pilots on cobalt here? I need some practice!
« Last Edit: July 09, 2013, 02:41:10 am by Jelle »
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8024 on: July 09, 2013, 02:57:59 am »

So, nearing 1k certs for the third time.

Should I grab the AV turret, rocket (photon) pods, saron for magrider, saron for harasser, fury for harasser, AP for lightning, or should I go do upgrades?

I'm currently thinking the dual photon pods would be the best investment, seeing as I'm already okay enough at flying to dogfight decently and dodge some missiles.
I'd say Photon or Saron, depending on what you play most, and if you play more with others or alone.
I typically fly to destinations a lot (sometimes alone), when I'm with another dude I'm usually the one manning the secondary (my magrider needs upgrades to be more useful >.>)
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