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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089364 times)

Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8025 on: July 09, 2013, 03:02:00 am »

Are battle rifles worth it? I hear they kind of suck. I'm thinking I might want to cart one around while I'm running around in a tank or supporting a tank column. Is it useful in that capacity?
I've heard good things about the warden for nc, but I've never used it myself. I believe they're weapon that reward great aim, what I can tell.

Any non nc esf pilots on cobalt here? I need some practice!
VS here. Tried my hand at dogfighting again, last night. I really need to work on that. Man, I suck (Scythe: Dogfighting airframe, Hailstorm, Afterburner).
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8026 on: July 09, 2013, 03:08:31 am »

I heard that the hover stability airframe is better for dogfighting...
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8027 on: July 09, 2013, 03:13:38 am »

Yeah, I think I need to spend some more time in VR to try them out...
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8028 on: July 09, 2013, 03:17:46 am »

Sweet, ingame name?

I wish there were a cert line for something like kinetic armor. Protects against vehicle impact, to deter all those suicide pilots.  >:(
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Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8029 on: July 09, 2013, 03:46:12 am »

@Groovester.
   I have the Warden battle-rifle and it is great for long range shots, especially with the high vel ammo - however, you are not likely to see many viable targets to make it worth buying even for 250 certs.  Most players have learned to never stand still and be a target and you need four head-shots, at range, to kill most targets with the battle rifle, three if you are close.
   It might be better to go with the Sweeper with solid-slugs, get some decent practice in VR shooting at targets up to 100 metres, two headshots for the kill, (except for HA's they need three, oh, and don't tangle with MAXes).

Edit: in GU10, they increased the projectile velocity for battle rifles, so bullet drop is not as drastic as it once was.
« Last Edit: July 09, 2013, 03:47:44 am by Darkening Kaos »
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8030 on: July 09, 2013, 07:43:59 am »

Sweet, ingame name?

I wish there were a cert line for something like kinetic armor. Protects against vehicle impact, to deter all those suicide pilots.  >:(
Imajica. And that is a sweet idea, although it would remove my #1 method of killing enemy aircraft.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8031 on: July 09, 2013, 08:45:11 am »

I heard that the hover stability airframe is better for dogfighting...

Because its good for the reverse maneuver.
The ONLY maneuver you're ever going to need.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8032 on: July 09, 2013, 08:45:36 am »

Which shotgun should I get as TR?
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8033 on: July 09, 2013, 09:00:41 am »

Which shotgun should I get as TR?

I'm quite happy with the haymaker with slugs + extended ammo (and whitchever scope you like).
It kills with 3 body shots (4 if they're running nano) and 2 shots if one is a headshot.
The accuracy with is suprisingly good (assuming you're stationary and using the sights) but you'll need to adjust for massive bullet drop over larger distances.

Or if you're good at blowing heads off take Blackjack since one slug to the head kills just about everything (not sure about maxed nano) at close range.
It can also kill with 2 body shots up close BUT the haymaker can fire 3 shots by the time you fire the second so TTK is more or less the same.
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Vattic

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8034 on: July 09, 2013, 02:24:00 pm »

... the reverse maneuver.
The ONLY maneuver you're ever going to need.
I still can't pull it off.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8035 on: July 09, 2013, 02:44:23 pm »

... the reverse maneuver.
The ONLY maneuver you're ever going to need.
I still can't pull it off.
I always pull it off when dogfighting.
Accidentally. >.>
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8036 on: July 09, 2013, 04:08:36 pm »

In a fit of insanity i decided to buy the A2A missiles... because i could!
Most ESF pilots at PS2 forums have a hissy fit every time those things are mentioned so they have to work at least well enough that the PS2 forum elitists rage at the very mention of them.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8037 on: July 09, 2013, 04:17:54 pm »

You can lock on and fire with free look with the A2A missiles.

Cause that rage!
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8038 on: July 09, 2013, 05:50:43 pm »

Now, THAT is something interesting.

Wish they added dumb bombs though. :(


I guess that's for a space fighter sim though...
« Last Edit: July 09, 2013, 05:53:34 pm by TolyK »
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8039 on: July 09, 2013, 05:55:26 pm »

Now, THAT is something interesting.

Can you do the same with rocket pods? :P

You can fire any weapon from that view.
However since you don't get any targeting recticle you can expect the accuracy of a blind dabbling crossbowdwarf.

The A2A missiles however... those things are lockons and the area that locks is fairly large so you can lock and fire at aircraft from TPP with fair accuracy.
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