Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

Pages: 1 ... 600 601 [602] 603 604 ... 826

Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1085016 times)

Rift

  • Bay Watcher
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9015 on: December 21, 2013, 08:18:07 am »

A bunch of us play under "Bay12 Raiders" on matherson as vanu as well. if your ever in the DFC steam chat you might notice people playing planetside 2 as well. Off the top of my head: Reusable-box, me, engy, kael, charmander, fortune-cookie, thendash, and a few others i've never seen on, are in bay12 raiders.
Logged

Ozyton

  • Bay Watcher
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9016 on: December 21, 2013, 09:34:02 am »

Honestly, you're better off sticking to an outfit that is focused on Planetside 2 itself. I learned this after playing with they guys I played ARMA 2 with, and after they got bored of it and stopped playing I was left with an outfit that was basically dead so I stopped playing as well. If you stick with an outfit with people who are mostly interested in Planetside 2 as their 'go-to' game, as it were, then you're less likely to run into a problem like that, and you're more likely going to have leadership that knows what they are doing.
It's nice to have us play together, and I play NC on Waterson myself, but you're better off joining squads and platoons from outfits that are more dedicated to the game.

Speaking of which, if you play on Waterson and for some raisins want to be adding me to your friend list, my name is Zulban.

(I always get confused and think I play on Mattherson.)

Regarding the Carnage AR... it's not a direct upgrade from the Gauss rifle. I like the Gauss rifle actually, and use the Gauss S a lot because it's pretty good at range and its rate of fire and damage is high enough to be a little competitive at shorter ranges. Gauss rifle is a very good weapon for them to start you out with, probably one of the best default NC weapons for a beginner. You also have to consider horizontal recoil, many weapons in the game will have <- or -> recoil, which basically means the weapon will pull to the left or right respectively when you fire, however some weapons have <-> recoil which means that firing your weapon has an equal chance of making the weapon kick left or right, which is much harder to compensate for. Gauss rifle has -> recoil, while most default NC weapons are <->. The Carnage AR is <-> which makes it harder to control than the gauss rifle, especially with the increased rate of fire. An easier to control weapon would be the GR-22, which has a -> recoil pattern (and slightly less horizontal recoil than the carnage) with an increased rate of fire but worse reload times. I'm thinking of picking the GR-22 up to give it a try. I just wish that recoil patterns and values would be displayed on the in-game weapon comparisons because the whole reason I got the Carnage was for close range engagements and was only going by the damage values and reload speed, not the information that is hidden from you.
« Last Edit: December 21, 2013, 09:52:37 am by OzyTheSage »
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9017 on: December 21, 2013, 11:14:38 am »

If you're looking for a good VS Mattherson outfit, I'd guide you toward the Vindicators. I was with them for a month or two before I started having chronic errors and couldn't play; they're a great bunch of people. Pretty much every night they run a public platoon with about a squad from the outfit in teamspeak + squad leaders to help guide the pubbies, and outfight nights see as much as two platoons. IIRC I was an ESF specialist for them; they go with a combined arms approach on the organized nights, but other than that it's basically rolling around capping points and shooting faces. Fun times, cool people.

Actually, I might reapply, explain what happened.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Kanil

  • Bay Watcher
  • [T_WORD:PILLAR:kanil]
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9018 on: December 21, 2013, 08:31:38 pm »

One (the only?) nice side effect of the Harasser nerf is that there's now usually a few Harassers being used as glorified Flashes, abandoned upon base arrival. 300 exp each, and easier than killing things that shoot back.

It also feels like there's more 1/3 Harassers -- an easy C4, and with 25% more exp than unmanned.
Logged
Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9019 on: December 21, 2013, 09:15:33 pm »

The Harasser is a better Flash because it doesn't flip every time you turn or touch a slight bump.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Sonlirain

  • Bay Watcher
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9020 on: December 21, 2013, 09:30:45 pm »

The Harasser is a better Flash because it doesn't flip every time you turn or touch a slight bump.

It also never exposes the driver/gunner. can withstand one rocket hit without breaking a sweat AND can probably serve as a C4 dellivery system carbombistan style as well.
Logged
"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

zombat

  • Bay Watcher
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9021 on: December 21, 2013, 09:55:11 pm »

Flash is the best jihadi vehicle because it can cloak, and with a fury you can touch off your own C4 - so reach martyrdom all by yourself
Logged

LeoLeonardoIII

  • Bay Watcher
  • Plump Helmet McWhiskey
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9022 on: December 22, 2013, 05:17:01 pm »

Sometime this patch or last, they made it so underbarrel grenade launchers don't always fire straight anymore. It's really unpredictable now and it's horrible. I would have been fine with it if they nerfed its damage, ROF, ammo capacity, blast radius, reload speed, etc. But altering its accuracy even a little ruins the thing. I've just completely stopped using it and it was my favorite thing in the entire game to use. Desperately needs a revert.

Besides that, the grenades frequently simply don't go off. Maybe it thinks it's hitting something before the 15 meter fuse.

Anyway it went from pretty damned good and in the top 10 best things in the game, to being pretty damned irritating and in the top 10 worst things in the game.

Might as well just remove it if people are bitching that bad.
Logged
The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic

zombat

  • Bay Watcher
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9023 on: December 22, 2013, 05:59:33 pm »

I've stopped using the UBGL

They also nerfed its damage so you need to land a direct hit to OHK someone... unless they're wearing flak (which most guys in the PCG outfit are now wearing) in which case you're fucked.


It would've been fine if they just increased the drop on it, atleast that's a change you could've over come with skill
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9024 on: December 22, 2013, 07:11:29 pm »

SOE SOP: Something a bit too good? Nerf it into uselessness, make something else OP. Huehuehue.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Sordid

  • Bay Watcher
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9025 on: December 22, 2013, 07:40:10 pm »

SOE SOP: Something a bit too good? Nerf it into uselessness, make something else OP. Huehuehue.

Well yeah, they are a free-to-play game relying on people buying actual weapons and such. Making something OP, waiting a few months for people to buy it with money, then nerfing it into the ground and making something else OP is just business common sense.
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9026 on: December 22, 2013, 07:52:03 pm »

SOE SOP: Something a bit too good? Nerf it into uselessness, make something else OP. Huehuehue.

Well yeah, they are a free-to-play game relying on people buying actual weapons and such. Making something OP, waiting a few months for people to buy it with money, then nerfing it into the ground and making something else OP is just business common sense.
Thing is, it would work just as well to make old things passable, so that they depend more on player ability than anything else. Which is the pattern a lot of free games use, actually. Good players can do well with just about anything, and there's always the cutting edge of OP that only fools and people with too much money will spend real cash on for a short-term advantage.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Ozyton

  • Bay Watcher
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9027 on: December 22, 2013, 08:56:01 pm »

Except UBGL doesn't actually cost money, you actually cannot buy them with real money. The weapons you buy them for are pretty good in their own right anyways.

I've never used an UBGL or the underbarrel shotgun (maybe if it was more like a masterkey, with more than one round but not as effective as dedicated shotguns...) but I do use the smoke launcher sometimes. Accuracy isn't too much of a concern when it comes to the smoke launcher. They they probably could have 'balanced' UBGL's by making it so you have to 'ready' yourself to get the accuracy bonus, as in there'd still be a sort of cone of fire for a second or two after you stop moving. Being able to pop out of a corner and fire an instant kill explosive that isn't effected by range from a class not designed to do so is a bit silly.

EDIT: Something I've always been wondering... is the alternate fire button even used for anything? it's not used for UBGL's because you have to 'equip' those by hitting the 1 key with your rifle already out.
« Last Edit: December 22, 2013, 08:58:59 pm by OzyTheSage »
Logged

bluejello

  • Bay Watcher
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9028 on: December 22, 2013, 09:20:40 pm »

alternate fire is used on the engineer MANA turrent to change it into a ammo pack, and certan guns to change them from standard shooting to burst fire to single shot.   These are what I know, may be some more
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9029 on: December 22, 2013, 10:48:07 pm »

Yeah, mainly the free ammo pack and fire modes.

I've never used an UBGL or the underbarrel shotgun (maybe if it was more like a masterkey, with more than one round but not as effective as dedicated shotguns...) but I do use the smoke launcher sometimes. Accuracy isn't too much of a concern when it comes to the smoke launcher. They they probably could have 'balanced' UBGL's by making it so you have to 'ready' yourself to get the accuracy bonus, as in there'd still be a sort of cone of fire for a second or two after you stop moving. Being able to pop out of a corner and fire an instant kill explosive that isn't effected by range from a class not designed to do so is a bit silly.

I typically used them for two purposes: Area denial in ongoing battles, where I plop down an ammo pack and start chaining rifle grenades into a choke point to force enemy infantry to stop rushing through/hiding around corners/etc., then letting off once friendlies have pushed up; and farming kills at biolab teleporter rooms, popping people as they rush out, because the rifle grenades are more reliable kills than bullets when half a dozen other people are opening up at the same target.

Other than that, they were just an extra kill or two for my LA, or possibly the additional speck of damage to polish off a smoking vehicle.

The nerf makes them useless for all of that (can't farm with an inaccurate weapon, and only a moron uses inaccurate explosives when friendlies might be danger close) without actually solving what appears to have been the problem they were targeting (people farming infantry zergs)... mostly because that's not necessarily a problem so much as a fact of life on Auraxis. If anything you'd think they'd want to leave in weapons that encourage people to not all huddle up together and camp around corners.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
Pages: 1 ... 600 601 [602] 603 604 ... 826