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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089551 times)

Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9315 on: January 21, 2014, 06:21:33 am »

I think the main reason VS are OP is their default camo, which blends in everywhere while NC and TR tend to stand out from the background. IMO VS should be changed from dark purple to hot pink.
Or shiny deep purple and teal.... like it should be
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9316 on: January 21, 2014, 01:18:01 pm »

I'm hoping the no recoil on the prowler guns is a 'feature', it actually makes the prowler useful and gives it a much needed edge against a tank with the same HP and armor which is also more maneuverable and harder to hit; or one that has more HP, takes less damage, has a harder hitting gun and also can enable god mode for a significant length of time.
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Erils

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9317 on: January 21, 2014, 02:51:25 pm »

The last update that fixed vehicles sliding down gentle slopes also reduced the Prowler's recoil to basically zero, much to my surprise. Not that I'm complaining, it makes Anchored Mode beastly again since they nerfed its velocity.

My outfit has a fun tactic where we use repair sunderers, ammo sunderers, and a shielding wall of Anchored Prowlers to make a basically invincible mobile artillery mini fortress. It's great at breaking tank stalemates, obliterating unprepared armor columns, and raking in certs.

It's funny when enemies gal drop onto it to try to take it out. Imagine a squad of infantry where the squad leader shouts 'Grenade!' and then everybody scrambles for cover, but with Prowlers and Light Assaults instead.

How do you defend from ariel attacks though?
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9318 on: January 21, 2014, 03:13:31 pm »

How do you defend from ariel attacks though?

We deploy on hills and shoot up.

Actually, it doesn't seem to be much of an issue, or it wasn't at the time, because large zergs (which we were a part of) always have lots of AA, and my outfit has several talented pilots who are very proactive in engaging air targets.

It did occur to me that putting the Walker or Ranger on top of my Prowler while I'm part of this might be a good idea though, since there was enough enemy air floating around that being able to shoot them may have been worth it.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9319 on: January 21, 2014, 03:14:51 pm »

The last update that fixed vehicles sliding down gentle slopes also reduced the Prowler's recoil to basically zero, much to my surprise. Not that I'm complaining, it makes Anchored Mode beastly again since they nerfed its velocity.

My outfit has a fun tactic where we use repair sunderers, ammo sunderers, and a shielding wall of Anchored Prowlers to make a basically invincible mobile artillery mini fortress. It's great at breaking tank stalemates, obliterating unprepared armor columns, and raking in certs.

It's funny when enemies gal drop onto it to try to take it out. Imagine a squad of infantry where the squad leader shouts 'Grenade!' and then everybody scrambles for cover, but with Prowlers and Light Assaults instead.

How do you defend from ariel attacks though?
I doubt aerial attacks are a threat for organised groups since 1 or 2 AA MAXes or Skyguards (with HAs with G2A missiles and any secondaries on Sundies/tanks) pretty much solve the problem unless another organized group decides to spawn mass liberators with daltons.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9320 on: January 21, 2014, 05:51:01 pm »

You don't even need that, just AA secondaries on some of the tanks.
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9321 on: January 23, 2014, 01:02:37 pm »

I didn't play this game since may and, as Warframe appears to slowly die from MWO syndrom, I'm thinking about retaking this. Can someone make me a quick topo of what changed in the past... 8 months?
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9322 on: January 23, 2014, 01:13:30 pm »

Since May?  Guessing a bit here, so sorry if you've seen them.

Lattice on Indar and Esamir
Esamir base redesign
ES rocket launchers
Harasser (and got nerfed to the ground recently)
ES MAX secondaries (ZOE ruled for a while then got nerfed)
Major performance upgrade
Very recent multiple new secondaries for ESFs

There was a long content gap while they worked on the performance patch, so not a whole ton was missed.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9323 on: January 23, 2014, 01:16:50 pm »

Also a bunch of balance stuff.

Your favorite gun you used to use might not be the same gun it was before, so you should just go to the VR and shoot a bunch of stuff and see what's different, or play regularly and be surprised.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9324 on: January 23, 2014, 01:18:12 pm »

Oh yeah, several infantry weapon balance passes, especially LMGs.
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9325 on: January 23, 2014, 01:21:25 pm »

I've seen the lattices, a bit of harasser, ES rockets, and quit soon after the Zoes. I heard about the new ESF stuff and that they did performance fix too.

I'd have guessed that there would've been more than that in 8 months.

Good points: not a lot more to learn, smaller DL.

I'll give it another try.
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9326 on: January 23, 2014, 08:24:51 pm »

Shooting people got much easier when I learned of the b key.
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Erils

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9327 on: January 24, 2014, 03:12:15 am »

Shooting people got much easier when I learned of the b key.
What does that do?
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9328 on: January 24, 2014, 03:17:08 am »

Switches fire modes. Fairly useless if you practice good trigger discipline.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9329 on: January 24, 2014, 03:42:22 am »

Occasionally you can switch your gun to a burst fire mode, which is slightly more useful than full-auto for some guns.

There's no really good reason to switch to single-shot mode, since if you're plinking at dudes with it from afar and suddenly a guy show up up close, there's nothing you can do to stop him from killing you.
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