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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089686 times)

Skyrunner

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10350 on: May 01, 2014, 12:01:20 am »

Everyone randomly crashes. It's never just you.
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Aklyon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10351 on: May 01, 2014, 12:02:25 am »

Briggs seems to have an unproportional amount of unluck with them, though. At least from mentions.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10352 on: May 01, 2014, 01:21:51 am »

Briggs has been suffering from numerous known connectivity issues for the past several weeks now that the other servers are not experiencing.
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Niveras

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10353 on: May 01, 2014, 04:42:04 am »

Except that no matter what you're imagining, ESFs are heli-type vehicles. Just without the boring gravity or aerodynamics bits to worry you. They have some jet mixed in, but that's just easy forward thrust without tilt.
Pretty much this. Coping with the existence of ESFs is a lot easier (even though I still think they're far too versatile than what I'd really like) once you realize that they are actually choppers disguised as high-tech fighter planes instead of actual fighter planes. Amusingly, I get the feeling that the Valkyrie, with a high velocity and rumble-seats to fit Heavy Assaults with AA Launchers, are going to end up being fighter planes disguised as high-tech choppers.

Although the only reason for that is really to do with scale... While ESFs are meant to be the fixed wing fighters of Planetside, they function as VTOL/heli-type because a fixed wing aircraft engages from miles away (at least for any self-propelled ordnance). (Also applicable to tanks and maybe a powerful rifle under certain conditions.) But computers aren't powerful enough to realistically render that far so you get a huge compression in distances and VTOL fighters end up dogfighting by hover-dancing around each other at a distance of less than a few hundred meters.
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hops

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10354 on: May 01, 2014, 04:44:33 am »

PTW
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10355 on: May 01, 2014, 11:12:34 am »

PTW

Is this... accusation leveled at anything specific, or just the game in general?
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10356 on: May 01, 2014, 11:31:45 am »

I think he means "Posting To Watch".

"Pay to win" would be "p2w" :P
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10357 on: May 01, 2014, 05:43:46 pm »

Although the only reason for that is really to do with scale... While ESFs are meant to be the fixed wing fighters of Planetside, they function as VTOL/heli-type because a fixed wing aircraft engages from miles away (at least for any self-propelled ordnance). (Also applicable to tanks and maybe a powerful rifle under certain conditions.) But computers aren't powerful enough to realistically render that far so you get a huge compression in distances and VTOL fighters end up dogfighting by hover-dancing around each other at a distance of less than a few hundred meters.
Ever hear of ARMA? It's not perfect but it's close, but there are also dedicated flight sims that do the scale right, but... well they are dedicated sims. I'm just saying computers can handle it but it's not the scope of PS2

I feel that the way ESFs handle, and aircraft in general, has more to do with the nature of the game. They didn't feel that you needed to go through 'flight school' to be able to fly (although something like that wouldn't be a bad idea) so even one of the most difficult maneuvers in real flight (landing) is trivialized because you don't need a long strip of land. This means instead of designing the maps/continents around having dedicated airstrips they can just have a little landing pad.

If they were something that were called from off-continent from aircraft carrier type things... that would actually be kinda neat especially considering the continent locking stuff coming up, but the game's too developed for that sort of thing. Changing the way ESF's function at this point... would probably be bad...

In regards to Pay 2 Win (regardless of if it was intentional or not) every default gun I've tried is good, everything else is more specialized for more specific types of encounters, and there are many things that you simply cannot buy with real money including upgrades for those guns, vehicles, upgrades for your vehicles, etc.

hops

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10358 on: May 02, 2014, 03:29:58 am »

I think he means "Posting To Watch".

"Pay to win" would be "p2w" :P
No no see I'm actually paying to watch this thread :P
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10359 on: May 03, 2014, 05:09:50 am »

I love double XP weekends. I activated my 3 day hyper boost for 4x experience and got over 2k certs in a day ^_^
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NobodyPro

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10360 on: May 03, 2014, 05:38:13 am »

Aww yis, three months of free membership. Loginside 2 is over, long live Planetside 2.
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Skyrunner

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10361 on: May 03, 2014, 05:55:48 am »

Aww yis, three months of free membership. Loginside 2 is over, long live Planetside 2.

What's your IGN? :D

I love double XP weekends. I activated my 3 day hyper boost for 4x experience and got over 2k certs in a day ^_^

... How did you get 500 certs in the first place in a single day? o-o
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NobodyPro

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10362 on: May 03, 2014, 06:30:28 am »

Aww yis, three months of free membership. Loginside 2 is over, long live Planetside 2.

What's your IGN? :D
IGN?
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10363 on: May 03, 2014, 08:06:32 am »

Has anyone managed to get into PS1 yet?
Has SOE confirmed PS1 is even currently live on AAP yet or if its still something to come?
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10364 on: May 03, 2014, 08:13:45 am »

... How did you get 500 certs in the first place in a single day? o-o
HE Lightning with thermals and proximity radar, all day long. Find an enemy base under siege and shell away, keeping one eye on the minimap for C4 fairies. I also had some good runs with an SMG infiltrator, but it's mostly the Lightning. The XP flow does dry out after a while, because enemies simply stop coming out on the outside balconies, but then friendly infantry has a lot more freedom for moving around so they take the base quickly, and then you just rinse and repeat on the next one. This BTW is also why vehicles actually matter, despite how some people claim that the only thing that matters is CQC infantry.
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