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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089673 times)

zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10500 on: May 31, 2014, 07:36:11 am »

Foot zergs are okay because you can put up a decent defence against it.
Tank and Air zergs on the other hand... you're just getting farmed.
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Skyrunner

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10501 on: May 31, 2014, 07:37:18 am »

Battle Galaxies don't die, especially when surrounded by Liberators and a legion of ESFs and heavy tanks and lightnings. :P
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10502 on: May 31, 2014, 07:47:05 am »

One of the worst things SOE did was allow vehicles to auto repair.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10503 on: May 31, 2014, 09:44:36 am »

Because SOE are doing spawn experiments on Connery (and Mattherson I think?) that allows anybody on a continent to spawn on any deployed sunderer on the entire continent.
Oh my science. We already have galaxy spawns, what's the point of galaxies if you can just spawn wherever you want whenever you want? Sure you can drop to places that sunderers can't get to, but seriously. Right now if I want to redeploy across the continent I have to either grab an ESF and fly there or do constant redeploys, and while it is annoying, it takes critical time to actually reinforce an area which could mean losing the base if you're not fast enough.

I hope they reconsider this feature, there's already the 'reinforcements needed' thing for PUGs to drop in on if they want their shooty times.

I do agree with the zergling thing, every time I'm in a zerg platoon (I'm looking at you PHX (an NC outfit on Waterson that is so large that is basically absorbs every PUG that joins a squad)) it's just 8 squads that are just sitting outside a spawn room while we lose 2 or 3 other bases we cannot be assed to reinforce... Uhg. The best and most intense fights are the more evenly popped ones.

I almost wonder if the continent pop bonus could also apply to a certain extent to actual regions, so you get more XP if you're the underdog or there's more even pop, or an XP penalty if you're severely outpopping people at a certain base.

MasterFancyPants

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10504 on: June 01, 2014, 12:32:46 am »

People have been asking for more importance placed on logistics since beta. What direction does SOE go?
  • Spawn in any squad sundie/gal
  • Maybe spawn anywhere!
  • Able to spawn tanks anywhere!
I get the feeling that this may have something to do with the coming PS4 release.
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10505 on: June 01, 2014, 09:33:57 am »

spawn tanks anywhere?
That... sounds silly.


I can possibly see spawning flashes from Galaxies and sundies, but thats it for mobile vehicular spawns...
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10506 on: June 01, 2014, 10:22:01 am »

It's Lightnings from any land vehicle terminal.
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Aklyon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10507 on: June 01, 2014, 11:49:37 am »

It's Lightnings from any land vehicle terminal.
Lightnings and flashes and harassers.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10508 on: June 01, 2014, 11:59:54 am »

Was it hard to spawn them from their dedicated terminals before or something?

TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10509 on: June 01, 2014, 12:12:47 pm »

Well, they were few and far between, nobody wants to drive for an extra 2 minutes. >.>
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10510 on: June 01, 2014, 12:18:31 pm »

Okay, so when you're assaulting an enemy base you can hack their terminal and spawn sundies and tanks right in the middle of their base. Hmmmm...

BurnedToast

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10511 on: June 01, 2014, 12:20:58 pm »

Foot zergs are okay because you can put up a decent defence against it.
Tank and Air zergs on the other hand... you're just getting farmed.

I'm still convinced the absolute worst decision SoE ever made was letting everyone have a tank (actually two, and the resources to spawn them back to back) from day 1, and the second worst decision was letting the driver shoot the main gun from a MBT.

The game would be so much better if tanks were (relatively) rare. I'm not sure how they could enforce it exactly with the current SP system.... but it's just tragic the amount of tank zerging that goes on and it's a big part of the reason I basically don't play anymore.
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10512 on: June 01, 2014, 12:33:58 pm »

Lightnings where always at every terminal, right?
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10513 on: June 01, 2014, 12:35:25 pm »

No, only at the only terminals you can get MBT's now. :P

Also, the tank zerging is why I play aggressive infiltrator most of the time - you just can't beat a huge tank zerg without your own zerg. :/
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10514 on: June 01, 2014, 01:17:10 pm »

Strategically placed Mana AV nests can wreck tank zergs. A squad or so is enough. Or if you want to be fancy, that same squad can pull six Dalton Liberators.
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