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Poll

How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1084887 times)

DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11115 on: August 16, 2014, 04:09:05 pm »

Now that we have a shotgun pistol, I think NC really needs a shotgun for the rocket launcher slot to complete the set. I'm thinking same damage and spread as the canister, but with just one round loaded at the time (a bit more in reserve than rocket launchers, though).
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Cue magma.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11116 on: August 16, 2014, 04:12:15 pm »

Yes, NC needs even more shotguns. Yup. Mmhmmm. Definitely.

DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11117 on: August 16, 2014, 04:34:28 pm »

I just can't quite figure out how to put shotguns in suit and utility slots, though :(
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11118 on: August 16, 2014, 04:40:10 pm »

Claymores are sort of like shotguns, maybe we should demand TR stop stealing our faction trait?
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11119 on: August 16, 2014, 04:43:38 pm »

I just can't quite figure out how to put shotguns in suit and utility slots, though :(
It'd be a shotgun attached to your armor.
Claymores are sort of like shotguns, maybe we should demand TR stop stealing our faction trait?
Until fragmentation grenades and claymores in this game shoot actual fragments and shrapnel then they aren't really like shotguns.

sambojin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11120 on: August 16, 2014, 05:00:29 pm »

I just can't quite figure out how to put shotguns in suit and utility slots, though :(
It'd be a shotgun attached to your armor.
Claymores are sort of like shotguns, maybe we should demand TR stop stealing our faction trait?
Until fragmentation grenades and claymores in this game shoot actual fragments and shrapnel then they aren't really like shotguns.

Did anyone else get a horrible mental image of a blue and yellow armoured Sex Machine (from Dusk till Dawn) grinning at his new armour "slot"?
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11121 on: August 16, 2014, 05:04:05 pm »

I was going to suggest different male and female specific shotguns but I didn't want to go there...

sambojin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11122 on: August 16, 2014, 05:08:03 pm »

For those not aware:

 http://www.youtube.com/watch?v=GVVmNcqVqWI

At least we've stayed away from pump-action references, or high capacity for that matter.
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11123 on: August 16, 2014, 05:21:21 pm »

Now that we have a shotgun pistol, I think NC really needs a shotgun for the rocket launcher slot to complete the set. I'm thinking same damage and spread as the canister, but with just one round loaded at the time (a bit more in reserve than rocket launchers, though).
That sounds... Fun actually. Big ass shotgun rocket thing...

Heck, I think we need a faction specific rocket pod, with many, many, MANY tiny rockets that all fire at once and do alot to infantry, but not really anything to vehicles...
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Alev

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11124 on: August 16, 2014, 05:31:14 pm »

I'm going to try and run this with Wineskin.
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sambojin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11125 on: August 16, 2014, 05:35:34 pm »

If you get it to work, keep us informed. The frame rate will probably be horrible though (actually it sometimes isn't that great on Windows). So good luck!
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Alev

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11126 on: August 16, 2014, 05:36:45 pm »

If you get it to work, keep us informed. The frame rate will probably be horrible though (actually it sometimes isn't that great on Windows). So good luck!
Ok.
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Alev

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11127 on: August 16, 2014, 05:47:35 pm »

Sorry for doublepost -I got it working with Wineskin, haven't actually played yet.

Edit: Installing is at 0,4%. After about two minutes.
« Last Edit: August 16, 2014, 05:50:42 pm by Alev »
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sambojin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11128 on: August 16, 2014, 05:56:07 pm »

I think it's about an 8 gig d/l, then 4 gig or so for updates, so you might want to go and do something else for a while.
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Alev

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11129 on: August 16, 2014, 06:00:34 pm »

I think it's about an 8 gig d/l, then 4 gig or so for updates, so you might want to go and do something else for a while.
Yeah. I have 2 forums I browse regularly, including B12, and getting lost on the internet reading stuff as well, so I should be good.
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