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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1084932 times)

Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11475 on: November 08, 2014, 11:18:08 am »

I'm not 100% sure how it works, but I think there are prefab buildings in PS2 where adding openings requires changing the art asset while closing them just requires using one of those generic 'plugs' they made that you see over some doors in familiar buildings. They would probably have to use something similar to BL-4 crash site (?) in order to make a new entry way. A lot of people are suggesting adding an entrance on the roof so organized gal drops/spawn beacon squads can get in through an area that's more difficult to camp and can force the defenders off of popular camping spots (Doorways, teleport rooms).

So, the onl;y way to 'simply' add new entry ways is to add more teleporters. Cutting holes in the lab either requires a new building asset, or for the individual dome 'glass plates' to be their own asset, and I don't know if that's the case. I can imagine having one of those 'plates' be destructible, perhaps even have a generator objective that makes them act like a force field? It'd make it so air could farm the lab though, even with how close the buildings are.

Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11476 on: November 08, 2014, 11:26:59 am »

Good point.

That said, they've had two years -- it doesn't take that long to modify the assets. If that's not possible, they could at least design the teleporter rooms to give the attackers more room to attack out of them.

Or they could just shit on LA some more and remove boost pads, for some reason. *shakes head*
Edit: I mean, they could at least just make them faction specific, so only the defenders can use them. Then you could still attack out of the biolab with them, rather than just remove them entirely.
« Last Edit: November 08, 2014, 11:32:21 am by Kanil »
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Sordid

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11477 on: November 08, 2014, 11:55:17 am »

A lot of people are suggesting adding an entrance on the roof so organized gal drops/spawn beacon squads can get in through an area that's more difficult to camp and can force the defenders off of popular camping spots (Doorways, teleport rooms).

There actually used to be an opening in the shield at the very top of the biolab, leading to the top of the central column. They removed that for some reason.
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Rez

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11478 on: November 09, 2014, 12:09:56 am »

they've had two years -- it doesn't take that long

ps2 in a nutshell.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11479 on: November 09, 2014, 12:15:10 am »

I kinda wanna know what's going to happen after PS4 launch

Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11480 on: November 09, 2014, 01:04:58 am »

They'll reveal that they actually have the rest of Hossin ready, as well as Searhus, Cyssor, and all the Battle Isles ready to go in a PS1-style world map with continental progression and a war front that flows across all of them in a logical and meaningful manner.






Also Higby will suddenly sprout four more heads, each representing a different server, and they will speak for the betterment of all mankind.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11481 on: November 13, 2014, 12:50:23 am »

Spoiler: Large image (click to show/hide)
« Last Edit: November 13, 2014, 01:36:31 am by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Rez

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11482 on: November 13, 2014, 01:15:35 am »

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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11483 on: November 13, 2014, 01:37:28 am »

I'm using this one for my rarely used PS2 forums account's signature.

« Last Edit: November 13, 2014, 01:40:01 am by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

NobodyPro

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11484 on: November 13, 2014, 03:08:24 am »

When did NC get a 2-wheeled Flash? That's totally unrealistic.
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11485 on: November 13, 2014, 03:38:42 am »

When did NC get a 2-wheeled Flash? That's totally unrealistic.

You have to score 1000 turbo roadkills while airborne to unlock the empire specific chassis.
« Last Edit: November 13, 2014, 03:42:41 am by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11486 on: November 13, 2014, 06:15:04 am »

When did NC get a 2-wheeled Flash? That's totally unrealistic.

You have to score 1000 turbo roadkills while airborne to unlock the empire specific chassis.
per empire
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McDonald

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11487 on: November 26, 2014, 11:47:01 am »

I'm looking at this game, how good is it?
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I'm with stupid |
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11488 on: November 26, 2014, 11:55:16 am »

It's good if you run it well. Some flaws:
- You will die a lot in this game. That's perfectly normal.
- Strategy on the map is pretty important, so there's a bit of a learning curve from that point of view.
- You need to get acquainted with the game mechanics a bit before you feel like you're doing something useful. Just follow the tutorial, then join a squad and hot-drop into it and ask for help on "what to do".

Have fun!
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At this point?  TolyK.

Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11489 on: November 26, 2014, 12:05:38 pm »

I like PS2 a lot, but for new players it's rough.

I've read that there will soon be a sort of battle island for people under level 10 with new instances if too many people crowd in. I can't recall if it is on the Test server now or planned for the near future. It's being added for both the PS4 and the PC version. I imagine people will make new characters or accounts to harass the new players; a fair portion of the PS2 community is unfortunately pretty caustic. It still would be a better introduction to PS2 than the current live servers though.

If it's already on Test it may not be a bad idea to wait to start until then as it will likely be on Live within a month or so unless it needs to be re-done or something.
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit
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