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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 239040 times)

Geen

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Re: Prison Architect
« Reply #255 on: September 28, 2012, 07:15:30 pm »

Oh god... Why do we give them shank-dispensers... I MEAN TOOTHBRUSHES. Definitely not been bribed to give the prisoners weapons, boss, definitely not.
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Knight of Fools

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Re: Prison Architect
« Reply #256 on: September 28, 2012, 07:52:38 pm »

Quote
I think ideally the prisoner intake rate would be matched against your number of cells, as balanced by your performance rating.

I think it's true to life though that prisons (here in 'Murica) will always get more than they can handle. I think that's their intention in how they modeled things. Have the devs said that prisoners are even intended to leave? One would think if they are, the would list their sentence and term of imprisonment when you selected them.

California's probably the worst, as far as prison overpopulation goes. It got so bad that they started releasing them by the hundreds, because there was no way to hold on to them.

That's one of the things I'm really liking this game. You play for a bit, have some fun, things go crazy and you laugh a bit. Then you realize that this is a simplified version of what's actually going on in the world, and you never consider committing a crime again.
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nenjin

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Re: Prison Architect
« Reply #257 on: September 28, 2012, 09:00:03 pm »

So it turns out setting IntakeEnabled in your save file turns off new prisoners. Problem solved?
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Knight of Fools

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Re: Prison Architect
« Reply #258 on: September 28, 2012, 09:52:47 pm »

New bit of news: The devs are planning on releasing at least one more execution method. The only one they've confirmed is this one:

Spoiler (click to show/hide)
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Girlinhat

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Re: Prison Architect
« Reply #259 on: September 28, 2012, 09:56:38 pm »

Great, now I'm gonna have to play Rollercoaster Tycoon again.  I hope you're happy!

Tilla

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Re: Prison Architect
« Reply #260 on: September 29, 2012, 02:40:51 am »

New bit of news: The devs are planning on releasing at least one more execution method. The only one they've confirmed is this one:

Spoiler (click to show/hide)
Is this a joke or serious? Please the latter.
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Viken

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Re: Prison Architect
« Reply #261 on: September 29, 2012, 02:46:11 am »

Appearantly, the Authanasia Coaster is real.

Wiki: http://en.wikipedia.org/wiki/Euthanasia_Coaster

As for using it in the game, I doubt it.  I'm thinking more along... gas chamber. Mwhahahah!  8)
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Vherid

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Re: Prison Architect
« Reply #262 on: September 29, 2012, 12:04:38 pm »

Somebody has already found it extremely easy to mod the game and has been adding grants already in the dev forums. That's certainly a good sign.

Neonivek

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Re: Prison Architect
« Reply #263 on: September 29, 2012, 12:10:34 pm »

Appearantly, the Authanasia Coaster is real.

Wiki: http://en.wikipedia.org/wiki/Euthanasia_Coaster

As for using it in the game, I doubt it.  I'm thinking more along... gas chamber. Mwhahahah!  8)

Sorta real... not really.

There needs to be a word created that means "Someone other then the creator or poster came up with it, but it was never made or intended to actually be used"
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MrWiggles

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Re: Prison Architect
« Reply #264 on: September 29, 2012, 01:07:33 pm »

Theoretical, Postulation.
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LoSboccacc

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Re: Prison Architect
« Reply #265 on: September 30, 2012, 04:29:59 am »

I have unsolved murder. Is there a way of solving it?
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Virtz

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Re: Prison Architect
« Reply #266 on: September 30, 2012, 05:11:40 am »

I have unsolved murder. Is there a way of solving it?
Build a morgue?
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LoSboccacc

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Re: Prison Architect
« Reply #267 on: September 30, 2012, 06:00:56 am »

yeah did that already, but the murder stays unsolved in the report page.

I've the chief, now I'll try with a lawyer
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lordcooper

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Re: Prison Architect
« Reply #268 on: September 30, 2012, 01:25:34 pm »

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Slayerhero90

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Re: Prison Architect
« Reply #269 on: September 30, 2012, 02:31:20 pm »

First off, prison HYPHEN ARCHITECT.

Second, I like how they refer to DF.
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