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Author Topic: My Little Fortress - 2016 (DF 0.43.04) yay!  (Read 181234 times)

Alkmayix

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1155 on: April 11, 2017, 09:00:27 pm »

The mod can't change that behavior, and if I'm reading your question right, that's normal in DF now.  A single stone can only be hauled by a single person, but Toady changed construction a while back so that everyone, not just those with carpentry / masonry labors enabled, will help construct things.  Each tile in a construction can have its own person go grab a piece of construction material and build that tile.

Sounds to me like you were constructing something out of raw stones, which will be pretty slow as like you noticed, it takes a long time to haul them.  Blocks are both much more efficient uses of stone and much faster to haul.

It's when they haul something to a stockpile...they ALL go idle except for 1 will haul things to the stockpile, which I've never seen happen except with this mod. I know about constructing being done by anyone, but hauling for stone specifically is done by only 1 to a stockpile other stockpiles so far aren't doing this just stone. I also noticed if I built a gem workshop the gem cutter never leaves and will starve them self even if given something to do they will not do it even if they have the resources and they never leave to eat...only happens when I mod DF too....first had that issue with Masterwork and couldn't figure out why the gem cutter/setter wouldn't ever leave their workshop. Also they were hauling the stone with a wheelbarrow and it was still taking them over 25 minutes to haul maybe 10 stone to a stockpile about 5-10 blocks from where the stone itself was, I needed a temp stockpile just to get it out of the way to make some walls with blocks.
« Last Edit: April 11, 2017, 09:02:12 pm by Alkmayix »
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Rydel

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1156 on: April 11, 2017, 09:32:38 pm »

Do you have wheelbarrows assigned to that stockpile? If so, the number of haulers is limited to the number of wheelbarrows.

Telgin

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1157 on: April 11, 2017, 09:58:23 pm »

That's still pretty strange though, since it shouldn't cause others to just up and not do anything.  I don't think stockpiles will generate more haul jobs than wheelbarrows if wheelbarrows are assigned to them.  I'm not sure what could possibly cause it, even if DFHack was involved.

They're literally switching to having no job once someone tries to haul a stone to a stockpile?

Quote
Also they were hauling the stone with a wheelbarrow and it was still taking them over 25 minutes to haul maybe 10 stone to a stockpile about 5-10 blocks from where the stone itself was, I needed a temp stockpile just to get it out of the way to make some walls with blocks.

Something is seriously awry.  I'm wondering now if your raws are screwed up and the stone definitions are broken so that they're much more massive than they should be.  Do you have any errors in the error log?
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Alkmayix

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1158 on: April 11, 2017, 10:44:19 pm »

Do you have wheelbarrows assigned to that stockpile? If so, the number of haulers is limited to the number of wheelbarrows.

I did yeah but I had more of them then ponies since I get a few extra for migrants when the first wave shows up, it was just the 1 doing it.
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Alkmayix

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1159 on: April 11, 2017, 10:47:02 pm »

That's still pretty strange though, since it shouldn't cause others to just up and not do anything.  I don't think stockpiles will generate more haul jobs than wheelbarrows if wheelbarrows are assigned to them.  I'm not sure what could possibly cause it, even if DFHack was involved.

They're literally switching to having no job once someone tries to haul a stone to a stockpile?

Quote
Also they were hauling the stone with a wheelbarrow and it was still taking them over 25 minutes to haul maybe 10 stone to a stockpile about 5-10 blocks from where the stone itself was, I needed a temp stockpile just to get it out of the way to make some walls with blocks.

Something is seriously awry.  I'm wondering now if your raws are screwed up and the stone definitions are broken so that they're much more massive than they should be.  Do you have any errors in the error log?

I get no errors which was what was throwing me off the most with this issue. Just happens with stone if I have them hauling food, or gems it's fine. I also couldn't get them to cut wood thinking on it but I had 2 wood workers and I made sure I had at least a woodcutter but they didn't cut wood omg this is so odd. I just used the one guys reupload of the mod since dropbox made the original file completely go poof from the uploader's link.
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roqi

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1160 on: April 12, 2017, 03:39:52 pm »

The mod can't change that behavior, and if I'm reading your question right, that's normal in DF now.  A single stone can only be hauled by a single person, but Toady changed construction a while back so that everyone, not just those with carpentry / masonry labors enabled, will help construct things.  Each tile in a construction can have its own person go grab a piece of construction material and build that tile.

Sounds to me like you were constructing something out of raw stones, which will be pretty slow as like you noticed, it takes a long time to haul them.  Blocks are both much more efficient uses of stone and much faster to haul.

It's when they haul something to a stockpile...they ALL go idle except for 1 will haul things to the stockpile, which I've never seen happen except with this mod. I know about constructing being done by anyone, but hauling for stone specifically is done by only 1 to a stockpile other stockpiles so far aren't doing this just stone. I also noticed if I built a gem workshop the gem cutter never leaves and will starve them self even if given something to do they will not do it even if they have the resources and they never leave to eat...only happens when I mod DF too....first had that issue with Masterwork and couldn't figure out why the gem cutter/setter wouldn't ever leave their workshop. Also they were hauling the stone with a wheelbarrow and it was still taking them over 25 minutes to haul maybe 10 stone to a stockpile about 5-10 blocks from where the stone itself was, I needed a temp stockpile just to get it out of the way to make some walls with blocks.

1) Maybe the hauling taking longer is due to pony body size being smaller than a dwarf and much smaller than a boulder?
2) Are you sure the jeweler didn't wall themselves in with impassable tiles as they constructed the workshop?
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Alkmayix

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1161 on: April 19, 2017, 06:24:17 pm »

The mod can't change that behavior, and if I'm reading your question right, that's normal in DF now.  A single stone can only be hauled by a single person, but Toady changed construction a while back so that everyone, not just those with carpentry / masonry labors enabled, will help construct things.  Each tile in a construction can have its own person go grab a piece of construction material and build that tile.

Sounds to me like you were constructing something out of raw stones, which will be pretty slow as like you noticed, it takes a long time to haul them.  Blocks are both much more efficient uses of stone and much faster to haul.

It's when they haul something to a stockpile...they ALL go idle except for 1 will haul things to the stockpile, which I've never seen happen except with this mod. I know about constructing being done by anyone, but hauling for stone specifically is done by only 1 to a stockpile other stockpiles so far aren't doing this just stone. I also noticed if I built a gem workshop the gem cutter never leaves and will starve them self even if given something to do they will not do it even if they have the resources and they never leave to eat...only happens when I mod DF too....first had that issue with Masterwork and couldn't figure out why the gem cutter/setter wouldn't ever leave their workshop. Also they were hauling the stone with a wheelbarrow and it was still taking them over 25 minutes to haul maybe 10 stone to a stockpile about 5-10 blocks from where the stone itself was, I needed a temp stockpile just to get it out of the way to make some walls with blocks.

1) Maybe the hauling taking longer is due to pony body size being smaller than a dwarf and much smaller than a boulder?
2) Are you sure the jeweler didn't wall themselves in with impassable tiles as they constructed the workshop?

I figured out the first part finally. As to the jem workshop yeah they're not walled in but for whatever reason with both mlp mods and masterwork when I'm anything but a dwarf this happens. I just dig out an area let it be dug all the way out, build the workshop and they never leave. In them doing this they refuse to leave even if given something to do and then it just bounces back with them not having the resource. I'll see about it with another world and I'll screencap what it looks like. I figured if I gave them a task they'd leave to get the resource then do the job but nope...
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jele155

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1162 on: May 04, 2017, 05:10:21 pm »

Does anyone have a functional download link for this mod?

I hope it's not completely dead
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Sorcerer

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1163 on: May 04, 2017, 05:18:25 pm »

link should work again!
note that this is just the raws, so you need the latest version of DF, then just copy the data and raw folder (or just raw if you don't want to overwrite any settings)
from the zip into your DF folder.
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jele155

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1164 on: May 04, 2017, 05:33:30 pm »

Damn that was fast
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Phenoix12

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1165 on: May 16, 2017, 04:30:39 pm »

Wanted to know if it's okay for me to use some aspects of your mod a pony mod I'm working on... don't worry I'm not stealing your cutiemark system. Mostly just looking though some of the raws of your mod to see how you set up some things like unicorn's magic and such.

Really the only thing I really just want to copy over fully is the saw mill... and even then I might change it eventually in the future.
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Sorcerer

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1166 on: May 16, 2017, 04:33:45 pm »

Go right ahead, I've got my hands in a bazillion other projects and unfortunately this has fallen somewhat on the wayside. Anything you want to "borrow" is fine by me :)
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Kraiger

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1167 on: May 23, 2017, 10:28:36 am »

Does magic currently work in Adventure mode?
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Sorcerer

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1168 on: May 23, 2017, 02:31:16 pm »

I've only included a few default castes as available in adventure mode, which IIRC do not include any of the specialist caster caste unicorns.
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mross

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1169 on: June 09, 2017, 03:22:25 pm »

Can this be installed with the lazy newb pack?
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