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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 482089 times)

Maklak

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #3060 on: December 28, 2014, 10:04:19 am »

> Expedition Staging Point outside only
Doesn't make that big of a difference IMO. It is easy to build a sealed-off building outside.
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UnicodingUnicorn

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #3061 on: December 28, 2014, 10:32:32 am »

> Expedition Staging Point outside only
Doesn't make that big of a difference IMO. It is easy to build a sealed-off building outside.
Okay, is there anything else any of you would like to see in the new update?
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Jimexmore

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #3062 on: December 28, 2014, 11:20:45 pm »

Is the new version done yet?
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UnicodingUnicorn

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #3063 on: December 29, 2014, 03:14:53 am »

Is the new version done yet?
What do you mean by new version?
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Jimexmore

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #3064 on: December 29, 2014, 02:17:58 pm »

i meant update.
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UnicodingUnicorn

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #3065 on: December 29, 2014, 09:22:43 pm »

i meant update.
But I just released on Christmas! (joking) Anyway, the second half of the Everfree arc should be out by next week if I can manage to poke my lazy rump into doing it. After that, I'm going to wait for ~DFHack 0.40.23 and item-trigger to be fixed.

EDIT: I just realised that hired mercenaries would lay eggs. Would you rather leaves this behaviour in or leave it out?
« Last Edit: December 29, 2014, 09:34:30 pm by Snail555 »
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Jimexmore

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #3066 on: December 29, 2014, 11:39:49 pm »

LEAVE IT IN.mercenary EGG STEW!!!!!
AAHAHAHHAAHHAHA
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Maklak

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #3067 on: December 30, 2014, 07:40:11 pm »

> I just realised that hired mercenaries would lay eggs. Would you rather leaves this behaviour in or leave it out?
Uhm undecided, but I guess not. Using Gryphoon eggs for cooking is undesireable.
Eggs could probably be made to work with forbidding all the nests, but which caste of Gryphins would actually hatch? It would work if you got the basic Gryphins from eggs, then upgrade them normally when they grom up in several years. It can probably be achieved by making caste frequencies high for standard Gryphins and low for the upgrades.

Oh and do give us a reaction to strip weapons and armour from upgraded Griffin corpses, like with Steel Rangers, except with a good yield. That way giving them good stuff will be less of a waste.
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

UnicodingUnicorn

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #3068 on: December 30, 2014, 08:19:01 pm »

Inane ramblings
> I just realised that hired mercenaries would lay eggs. Would you rather leaves this behaviour in or leave it out?
Uhm undecided, but I guess not. Using Gryphoon eggs for cooking is undesireable.
Eggs could probably be made to work with forbidding all the nests, but which caste of Gryphins would actually hatch? It would work if you got the basic Gryphins from eggs, then upgrade them normally when they grom up in several years. It can probably be achieved by making caste frequencies high for standard Gryphins and low for the upgrades.
I just commented out the line with griffons laying eggs, I doubt rough and tumble meceaneries will be going around plopping eggs into assorted boxes after all.

Oh and do give us a reaction to strip weapons and armour from upgraded Griffin corpses, like with Steel Rangers, except with a good yield. That way giving them good stuff will be less of a waste.
Right, sounds like a good idea.
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HeartfireFlamewings

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #3069 on: January 01, 2015, 09:58:01 am »

Sorry if this has been mentioned before, But raiders don't seem to generate during worldgen, i've generated multiple worlds but they don't appear in any of them
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UnicodingUnicorn

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #3070 on: January 02, 2015, 08:58:46 am »

Sorry if this has been mentioned before, But raiders don't seem to generate during worldgen, i've generated multiple worlds but they don't appear in any of them
Nope, it has not. And thanks, it now has (hopefully) been fixed.
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HeartfireFlamewings

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #3071 on: January 08, 2015, 10:26:04 am »

How is progress on the next version coming along?
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UnicodingUnicorn

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #3072 on: January 09, 2015, 08:51:09 am »

Depending on how you like at it, fine. I've completed half of the expedition thingies and Talon mercenaries so the only thing left is the actual interactions. The thing is, the moment I slack off schoolworkfind some leisure time, I take one look at all the messy interaction stuff, go WTF and close the computer. As a side note, I'm going to replace the spawning interaction with DFHack scripts to hopefully remedy the civ member salvage problem.
If you didn't bother reading the above, it's fine. Summary:Release hopefully around Chinese New Year.
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HeartfireFlamewings

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #3073 on: January 09, 2015, 09:23:02 am »

No i didn't read the above, now i feel silly
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UnicodingUnicorn

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #3074 on: January 15, 2015, 09:45:22 am »

To be honest, I'm getting a little tired of modding, so I'm going to do a little side project related to this mod. What I'm asking here is what do you think are the main aspects changed from vanilla DF, apart from the following:
 - Factions
 - Weapons and armour
 - Industries
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