Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8]

Author Topic: RL Zombie Apocolypse  (Read 7035 times)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: RL Zombie Apocolypse
« Reply #105 on: November 17, 2012, 06:03:26 pm »

You don't even need to nuke it. A firestorm caused by incendary munitions would do well enough.
Or in the case of technically living zombies,  bioweapon bombardement.

Setting up a quarantine shouldn't be too hard, and it's unlikely the zombies can maintain themselves.
Oh Yeah? Look at the second result.
Your link leads to google's main page.
Logged

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: RL Zombie Apocolypse
« Reply #106 on: November 17, 2012, 06:08:50 pm »

You don't even need to nuke it. A firestorm caused by incendary munitions would do well enough.
Or in the case of technically living zombies,  bioweapon bombardement.

Setting up a quarantine shouldn't be too hard, and it's unlikely the zombies can maintain themselves.
Oh Yeah? Look at the second result.
Your link leads to google's main page.
No it doesn't.
It leads to a search.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: RL Zombie Apocolypse
« Reply #107 on: November 17, 2012, 06:18:54 pm »

You don't even need to nuke it. A firestorm caused by incendary munitions would do well enough.
Or in the case of technically living zombies,  bioweapon bombardement.

Setting up a quarantine shouldn't be too hard, and it's unlikely the zombies can maintain themselves.
Oh Yeah? Look at the second result.
Your link leads to google's main page.
What? Fine then.
Logged
The Age of Man is over. It is the Fire's turn now

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: RL Zombie Apocolypse
« Reply #108 on: November 17, 2012, 07:03:50 pm »

Err guys... Google has no standard searches. It could be different for everyone.

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: RL Zombie Apocolypse
« Reply #109 on: November 25, 2012, 05:43:59 pm »

All zombies have multiple myeloma. That's why their skulls break so easily.
Logged
There's two kinds of performance reviews: the one you make they don't read, the one they make whilst they sharpen their daggers
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: RL Zombie Apocolypse
« Reply #110 on: November 25, 2012, 05:49:38 pm »

Ahh, forgot about you...

For you viewing pleasure.  I first noticed it when 3 tiles away from the evac house doot I couldn't see it though I clearly had a direct LOS...

Spoiler (click to show/hide)

. . . And wrong bloody thread.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!
Pages: 1 ... 6 7 [8]