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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1816589 times)

Flying Dice

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Re: Cataclysm: Dark Days Ahead
« Reply #2295 on: April 25, 2013, 02:52:39 am »

I've been wondering that as well, as it doesn't show up on the construction menu.
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #2296 on: April 25, 2013, 03:27:14 am »

Construct fence posts from the construction menu, then (e)xamine them to add your fencing material.
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Silfurdreki

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Re: Cataclysm: Dark Days Ahead
« Reply #2297 on: April 25, 2013, 03:52:05 am »

EDIT: Start a new game, run into town to grab supplies, get chased by brute all the way back to evac shelter (30-40 overmap tiles). Cant kill him. Dive through window, bring crowbar down on the benches, light them up, dive out the other window, light cigar as evac shelter collapses on the brute, punch wolves. I think this is a pretty good start.

This story makes me think I need to play more with fire.

The one time I did play with fire was one of my first characters, hiding out in a private library in a mansion, cold and hungry. I wanted to at least warm myself by a fire (little did I know that such a thing is currently not possible, I think), so I smashed a bookshelf and lit me a nice fire. less than ten turns later the whole mansion was a raging inferno and I died trying to escape through a window. Moral of the story: Don't burn books; they will burn you right back!

By the way: are there any buildings with stairs upwards? I kept looking for a staircase in that mansion but couldn't find one. It seems strange to have a mansion with just one floor.
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Sheb

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Re: Cataclysm: Dark Days Ahead
« Reply #2298 on: April 25, 2013, 06:16:45 am »

Nah, multi-story building don't exist yet, but I think they'll come in 0.5.
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Skyrunner

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Re: Cataclysm: Dark Days Ahead
« Reply #2299 on: April 25, 2013, 06:26:51 am »

Do z-levels exist, yet? x3
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Shades

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Re: Cataclysm: Dark Days Ahead
« Reply #2300 on: April 25, 2013, 06:34:49 am »

Do z-levels exist, yet? x3

Kind of, but not in a nice way. I am meant to be fixing this but I've been lazy recently. It will get done eventually.
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SomeStupidGuy

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Re: Cataclysm: Dark Days Ahead
« Reply #2301 on: April 25, 2013, 06:36:10 am »

Nah, multi-story building don't exist yet, but I think they'll come in 0.5.
That... seems incredibly unlikely. :P
I'm not sure that the devs have even figured out a semi-decent way to set that type of stuff up yet, so it'll be awhile.
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Lightningfalcon

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Re: Cataclysm: Dark Days Ahead
« Reply #2302 on: April 25, 2013, 06:44:54 am »

The moment we get A levels, I'm demanding a cutback.  And the ability to construct a watch tower.
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W-we just... wanted our...
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Moogie

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Re: Cataclysm: Dark Days Ahead
« Reply #2303 on: April 25, 2013, 07:16:59 am »

Once you hacksaw a fence post down, the ground under it becomes Pavement. It cannot then be built on again.

Do I need to use a jackhammer on the pavement to return it to a buildable state?
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #2304 on: April 25, 2013, 07:43:26 am »

Blarghnfrfn.

I hate the map system. This will all be much nicer once we have multiple layers.
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Sheb

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Re: Cataclysm: Dark Days Ahead
« Reply #2305 on: April 25, 2013, 07:45:23 am »

Any way to learn new style with NPC off? Or any way to turn them on mid-game?
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GlyphGryph

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Re: Cataclysm: Dark Days Ahead
« Reply #2306 on: April 25, 2013, 07:49:45 am »

I think you should just be able to turn them on in the options. I don't know what triggers them to spawn, though, but roaning NPCs should at least appear when you go to a new map area, I believe?
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Moogie

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Re: Cataclysm: Dark Days Ahead
« Reply #2307 on: April 25, 2013, 08:11:23 am »

Once you hacksaw a fence post down, the ground under it becomes Pavement. It cannot then be built on again.

Do I need to use a jackhammer on the pavement to return it to a buildable state?

^ Answered my own question, yes a jackhammer is needed. :P Now to figure out how to make a gate... I tried building it between two fence posts, and between two barbed wire fences, but neither allows construction of a gate. I'm sure it's been asked somewhere before, though, so I'm going to hunt around the thread/wiki a bit.
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #2308 on: April 25, 2013, 08:12:31 am »

Yeah, I ballsed up and made it require between_walls, but didn't give the tag to the fences.
So basically you need to build some walls there.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Shades

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Re: Cataclysm: Dark Days Ahead
« Reply #2309 on: April 25, 2013, 08:57:46 am »

Any way to learn new style with NPC off? Or any way to turn them on mid-game?

Debug menu I think is the only other way.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd
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