Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 75 76 [77] 78 79 ... 166

Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 911624 times)

Lord Cheese

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1140 on: July 20, 2016, 01:15:45 pm »

I'm sure this is an incredibly stupid question, so you have my apologies, but how do you play as a race besides dwarves? I checked the box next to kobolds in the fort column, and unchecked the one for dwarves, but still seem to embark with dwarves and cannot find any way to change it. Assistance would be very nice.
Logged

leinad88

  • Escaped Lunatic
    • View Profile
Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1141 on: July 20, 2016, 03:38:19 pm »

I checked the box next to kobolds in the fort column, and unchecked the one for dwarves
That is exactly how to do it. Did you gen a new world?
Logged

Rydel

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1142 on: July 20, 2016, 04:48:41 pm »

If you switch which races are available, I'm pretty sure you'll have to gen a new world for it to take effect

If you have multiple playable races available, when embarking you can select your civilization in one of the tabs.

Lord Cheese

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1143 on: July 21, 2016, 01:45:10 am »

Yes, I hadn't generated a new world. Thank you.
Logged

Mirrond

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1144 on: July 21, 2016, 01:35:51 pm »

There is one thing that doesn't really work for me and I am not really sure is that a bug/am I doing something wrong in settings/something else. I've already played pretty much every version of Masterwork Reborn, sometimes for a 4-5 ingame years... and I weren't attacked even once. Bah, there weren't even any ambushes. All enemy civs act like they do not exists, so the worst I live through were some murderous parrots. Did I somehow switched them off ("Invaders" are on in the settings)? Or is there some other cause?
Logged

LMeire

  • Bay Watcher
  • Likes Troglodytes for their horradorability.
    • View Profile
Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1145 on: July 21, 2016, 02:03:30 pm »

There is one thing that doesn't really work for me and I am not really sure is that a bug/am I doing something wrong in settings/something else. I've already played pretty much every version of Masterwork Reborn, sometimes for a 4-5 ingame years... and I weren't attacked even once. Bah, there weren't even any ambushes. All enemy civs act like they do not exists, so the worst I live through were some murderous parrots. Did I somehow switched them off ("Invaders" are on in the settings)? Or is there some other cause?

That's a vanilla issue that comes from world-activation, you have to actually settle near your enemies or they'll decide you're not worth the effort and attack someone else.
Logged
"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

Mirrond

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1146 on: July 21, 2016, 02:41:34 pm »

Seriously?! ... it was completely okay around the old version of Masterwork. I was so popular that there was a nearly permanent siege with one group leaving only for another one to take it's place. It was ok ;_; And what exactly do you mean by "near"?
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1147 on: July 21, 2016, 03:41:17 pm »

masterwork didn't do the changes

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1148 on: July 21, 2016, 09:45:12 pm »

Seriously?! ... it was completely okay around the old version of Masterwork. I was so popular that there was a nearly permanent siege with one group leaving only for another one to take it's place. It was ok ;_; And what exactly do you mean by "near"?

Near meaning they appear in the Neighbors tab of the embark screen.  Even so, sieges are quite less common than in older versions of DF.

Mirrond

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1149 on: July 22, 2016, 06:45:00 am »

Dammit... well, ok.
Logged

bennerman

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1150 on: July 22, 2016, 06:56:28 am »

Can anyone explain to me the pros and cons of increasing the calendar speed vs decreasing the calendar speed?
Logged

Syphenion

  • Escaped Lunatic
    • View Profile
Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1151 on: July 22, 2016, 08:30:04 am »

Can anyone explain to me the pros and cons of increasing the calendar speed vs decreasing the calendar speed?

Faster seasons, I guess?
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1152 on: July 22, 2016, 08:57:25 am »

Can anyone explain to me the pros and cons of increasing the calendar speed vs decreasing the calendar speed?

Faster seasons, I guess?
More or less time between caravans, diplomats, mandates, demands, etc. Also food production.... if the spring takes 4 times as long, you can harvest 4 times instead of only once.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 22th July
« Reply #1153 on: July 22, 2016, 03:35:27 pm »

Migrants are probably the biggest thing; those are still monthly timed events.

Mirrond

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 22th July
« Reply #1154 on: July 22, 2016, 05:03:37 pm »

OKAY, so there are a few minor things I noticed.
a) For some reason whenever I relaunch the launcher the Calendar Speed, Points, and Group Size part of Init settings is empty.
b) In World Gen section changes in "All" tab only influence the Large Island part.
c) I had ~20 crashes when placing furnitures in my dwarf quarters. All of them within the area of three 3x3 houses, but I can't see any constants about it beside this. So - every time it's caused by different furniture placed on different place. No idea what happened, but it repeated itself. If you don't have problems with playing the save for a one-two month and repeat my steps of placing furnitures to see what causes the problems, I can sent you my save.
d) Not sure if that's a bug, but something might be wrong with Grazing Coefficent. I had it on 500 and yet all my grazing creatures died within a year after wiping out the grass of big part of fortress. Like 20x50 area. And I had like ~10 creatures. I will now go with 9000 and I'll see if this will repeat.
e) I think that changing a embark team size doesn't work.
« Last Edit: July 22, 2016, 05:09:06 pm by Mirrond »
Logged
Pages: 1 ... 75 76 [77] 78 79 ... 166