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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 592099 times)

Tavik Toth

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3360 on: December 07, 2013, 03:48:05 pm »

build tanks. Or massive citadels to defend territory. Try to improve relations with other nation.
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Remuthra

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3361 on: December 07, 2013, 03:49:44 pm »

build tanks. Or massive citadels to defend territory. Try to improve relations with other nation.
"We will tolerate you, so long as you leave us undisturbed. Soon, however, you will have to submit to the Dark One's embrace or be destroyed. There is no other way so long as you remain on this isle."

Dorsidwarf

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3362 on: December 07, 2013, 05:40:58 pm »

expand and start finding good crops for this land
Hunt extremely sexy animals, use meat to provide supplies for winter.

Dark Cults and Water Tanks


Build the Gate.
Your crew of religious fervents delve into the soil, bringing up rock to construct a gate out of two slabs and a lintel.

build tanks. Or massive citadels to defend territory. Try to improve relations with other nation.
You devote your time to using the loose rocks scattered around to build water collection tanks and some drystone walls to mark the boundaries.
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Quote from: Rodney Ootkins
Everything is going to be alright

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3363 on: December 07, 2013, 05:46:38 pm »

Establish settlement near unused lake.
You skipped me.
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Remuthra

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3364 on: December 07, 2013, 05:51:38 pm »

Summon our Hatvian brehtren through the gate.

poketwo

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3365 on: December 07, 2013, 06:10:51 pm »

survey for minerals again
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Tavik Toth

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3366 on: December 07, 2013, 06:26:00 pm »

invent firearms. Build firearms. Also expand to continent.
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BFEL

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3367 on: December 07, 2013, 06:36:33 pm »

Use river to establish trade route with poketwo. Sell sexy meats for sexy crops.

((Question: are we rolling for any of this?))
« Last Edit: December 07, 2013, 08:57:03 pm by BFEL »
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Aseaheru

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3368 on: December 07, 2013, 08:14:40 pm »

Balls, missed a few updates.

Right, get trading started with poketwo and thus BFEL, etc. Get mining and expand farther along road, setting up farms as we go.
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Warning, nearly incapable of expressing tone in text

Lukeinator

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3369 on: December 07, 2013, 08:22:19 pm »

Settle on south western peninsula. Build farms
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3370 on: December 07, 2013, 11:10:17 pm »

This is beautiful, Dorsid.

You guys are the best.

Xantalos! Link to this this in the Navigation Thread!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3371 on: December 07, 2013, 11:16:40 pm »

...
Navigation thread?
Uh.
Gimme a sectillion years
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Zanzetkuken The Great

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3372 on: December 07, 2013, 11:17:49 pm »

Land with my armies and settlers composed of dragon and human populations at the mouth of the river to the northwest of the Remuthra-TavikTooth isle.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3373 on: December 07, 2013, 11:35:33 pm »

Crash land my biplane at the south tip of the center lake, where BFEL and rune are at.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3374 on: December 08, 2013, 02:55:57 am »

Cut down trees to build shelter for my people. Then build bows/arrows/spears for hunting/fishing
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
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