I just got shivers... Meteoric Iron could equal "Cold Iron". Wasn't it "cold iron" that had such a negative effect on so called "magical" creatures? What if instead of demons, you had the snow and ice down there be the food for "magical" creatures, a type of "magic dust" or something? That way, each cavern closer to the source would be closer to the source of magic and thus more magically powerful/diverse. (It would explain underground plants, since there's no sunlight or other energy sources outside of magma pools to draw from)
If no one does this before my turn, I request the ability to remove [DEEP_SPECIAL] from 'Meteoric Iron' and make the [DEEP_SPECIAL] become 'Cold Iron'
I'd love to see people being "blessed" as well as "cursed" by deity interactions - even the "dark gods" would want to set up paladins and high priests to their cause. "Dark" would just mean "active".
Unfortunately, the temple has to be defiled in order for either to start, so 'blessings' would probably be more along the lines of 'cursed to serve {diety} for the remainder of their days.'
Just checked: Elves don't spawn gods (only "forces") because they don't build temples.
So: No Temples = no Gods
interesting.
This is wrong. Elves do not spawn gods because they utilize REGIONAL_FORCE in their [RELIGION:] tag rather than PANTHEON, which other races have that spawns gods. Since PANTHEON is (apparently, I think) needed for the entity to adopt megabeasts as gods, it is a no-win situation, unfortunately.
Progress on the entities:
The lizardfolk (humanoid reptiles) needs quite a bit left, but most of it can be extracted for use by the dragonkin (lizardfolk using magic to become humanoid dragons) due to the heritage. The dragonkin will be using [ANY_LAND] for their biome, but the lizardfolk I am limiting to marshes/swamps of any temperature, and tropical moist broadleaf forests. Considering how limited their range will be (and having a site population cap of 40, with an entity population cap of 10000), I would like to request that people have no one create any more marsh-only entities, because I feel that, with another, the marshes will fill up too quickly, and lead to an unembarkable upon biome in longer worlds.